… | |
… | |
518 | |
518 | |
519 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
520 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
521 | return; |
521 | return; |
522 | |
522 | |
523 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | { |
524 | { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | { |
526 | { |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
604 | } |
604 | } |
605 | else |
605 | else |
606 | check_bullet (op); |
606 | check_bullet (op); |
607 | } |
607 | } |
608 | |
608 | |
609 | |
|
|
610 | |
|
|
611 | |
|
|
612 | /* fire_bullet |
609 | /* fire_bullet |
613 | * object op (cast from caster) files a bolt in dir. |
610 | * object op (cast from caster) files a bolt in dir. |
614 | * spob is the spell object for the bolt. |
611 | * spob is the spell object for the bolt. |
615 | * we remove the magic flag - that can be derived from |
612 | * we remove the magic flag - that can be derived from |
616 | * spob->attacktype. |
613 | * spob->attacktype. |
… | |
… | |
683 | check_bullet (tmp); |
680 | check_bullet (tmp); |
684 | |
681 | |
685 | return 1; |
682 | return 1; |
686 | } |
683 | } |
687 | |
684 | |
688 | |
|
|
689 | |
|
|
690 | |
|
|
691 | /***************************************************************************** |
685 | /***************************************************************************** |
692 | * |
686 | * |
693 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
694 | * |
688 | * |
695 | *****************************************************************************/ |
689 | *****************************************************************************/ |
696 | |
|
|
697 | |
690 | |
698 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
699 | void |
692 | void |
700 | cone_drop (object *op) |
693 | cone_drop (object *op) |
701 | { |
694 | { |
… | |
… | |
1610 | |
1603 | |
1611 | /* aggravation */ |
1604 | /* aggravation */ |
1612 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1605 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1613 | { |
1606 | { |
1614 | CLEAR_FLAG (head, FLAG_SLEEP); |
1607 | CLEAR_FLAG (head, FLAG_SLEEP); |
1615 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1616 | remove_friendly_object (head); |
1608 | remove_friendly_object (head); |
1617 | |
|
|
1618 | done_one = 1; |
1609 | done_one = 1; |
1619 | head->enemy = op; |
1610 | head->enemy = op; |
1620 | } |
1611 | } |
1621 | |
1612 | |
1622 | /* calm monsters */ |
1613 | /* calm monsters */ |
… | |
… | |
1807 | #if 0 |
1798 | #if 0 |
1808 | // this is bogus: it causes wrong places to be checked below |
1799 | // this is bogus: it causes wrong places to be checked below |
1809 | // (a wall 2 cells away will block the effect...) and |
1800 | // (a wall 2 cells away will block the effect...) and |
1810 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1801 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1811 | // space. |
1802 | // space. |
1812 | // should be fixed later, but correctness before featurs... |
1803 | // should be fixed later, but correctness before features... |
1813 | // (schmorp) |
1804 | // (schmorp) |
1814 | |
1805 | |
1815 | /* new offset calculation to make swarm element distribution |
1806 | /* new offset calculation to make swarm element distribution |
1816 | * more uniform |
1807 | * more uniform |
1817 | */ |
1808 | */ |