1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
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145 | |
145 | |
146 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
147 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
150 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1f; |
151 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
152 | new_bolt->duration++; |
152 | new_bolt->duration++; |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
… | |
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245 | else |
245 | else |
246 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
247 | object *tmp = op->clone (); |
247 | object *tmp = op->clone (); |
248 | |
248 | |
249 | m->insert (tmp, x, y, op); |
249 | m->insert (tmp, x, y, op); |
250 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1f; |
251 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
252 | tmp->duration++; |
252 | tmp->duration++; |
253 | |
253 | |
254 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
255 | * going off in other directions. |
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380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
381 | { |
381 | { |
382 | object *tmp = op->clone (); |
382 | object *tmp = op->clone (); |
383 | |
383 | |
384 | tmp->state = 0; |
384 | tmp->state = 0; |
385 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21f; |
386 | tmp->range--; |
386 | tmp->range--; |
387 | tmp->value = 0; |
387 | tmp->value = 0; |
388 | |
388 | |
389 | m->insert (tmp, dx, dy, op); |
389 | m->insert (tmp, dx, dy, op); |
390 | } |
390 | } |
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518 | |
518 | |
519 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
520 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
521 | return; |
521 | return; |
522 | |
522 | |
523 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | { |
524 | { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | { |
526 | { |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
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… | |
604 | } |
604 | } |
605 | else |
605 | else |
606 | check_bullet (op); |
606 | check_bullet (op); |
607 | } |
607 | } |
608 | |
608 | |
609 | |
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610 | |
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611 | |
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612 | /* fire_bullet |
609 | /* fire_bullet |
613 | * object op (cast from caster) files a bolt in dir. |
610 | * object op (cast from caster) files a bolt in dir. |
614 | * spob is the spell object for the bolt. |
611 | * spob is the spell object for the bolt. |
615 | * we remove the magic flag - that can be derived from |
612 | * we remove the magic flag - that can be derived from |
616 | * spob->attacktype. |
613 | * spob->attacktype. |
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683 | check_bullet (tmp); |
680 | check_bullet (tmp); |
684 | |
681 | |
685 | return 1; |
682 | return 1; |
686 | } |
683 | } |
687 | |
684 | |
688 | |
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689 | |
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690 | |
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691 | /***************************************************************************** |
685 | /***************************************************************************** |
692 | * |
686 | * |
693 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
694 | * |
688 | * |
695 | *****************************************************************************/ |
689 | *****************************************************************************/ |
696 | |
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697 | |
690 | |
698 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
699 | void |
692 | void |
700 | cone_drop (object *op) |
693 | cone_drop (object *op) |
701 | { |
694 | { |
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1307 | return 0; |
1300 | return 0; |
1308 | } |
1301 | } |
1309 | return 1; |
1302 | return 1; |
1310 | } |
1303 | } |
1311 | |
1304 | |
1312 | |
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1313 | |
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1314 | |
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1315 | int |
1305 | int |
1316 | cast_destruction (object *op, object *caster, object *spell_ob) |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1317 | { |
1307 | { |
1318 | int i, j, range, mflags, friendly = 0, dam, dur; |
1308 | int i, j, range, mflags, friendly = 0, dam, dur; |
1319 | sint16 sx, sy; |
1309 | sint16 sx, sy; |
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… | |
1339 | else if (caster->skill) |
1329 | else if (caster->skill) |
1340 | op->skill = caster->skill; |
1330 | op->skill = caster->skill; |
1341 | else |
1331 | else |
1342 | op->skill = NULL; |
1332 | op->skill = NULL; |
1343 | |
1333 | |
1344 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1334 | op->change_skill (find_skill_by_name (op, op->skill)); |
1345 | |
1335 | |
1346 | for (i = -range; i < range; i++) |
1336 | for (i = -range; i < range; i++) |
1347 | { |
1337 | { |
1348 | for (j = -range; j < range; j++) |
1338 | for (j = -range; j < range; j++) |
1349 | { |
1339 | { |
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… | |
1453 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1454 | } |
1444 | } |
1455 | return 1; |
1445 | return 1; |
1456 | } |
1446 | } |
1457 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1458 | force->speed = 1.0; |
1448 | force->speed = 1.f; |
1459 | force->speed_left = -1.0; |
1449 | force->speed_left = -1.f; |
1460 | SET_FLAG (force, FLAG_APPLIED); |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1461 | |
1451 | |
1462 | if (god) |
1452 | if (god) |
1463 | { |
1453 | { |
1464 | if (spell_ob->last_grace) |
1454 | if (spell_ob->last_grace) |
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1610 | |
1600 | |
1611 | /* aggravation */ |
1601 | /* aggravation */ |
1612 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1602 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1613 | { |
1603 | { |
1614 | CLEAR_FLAG (head, FLAG_SLEEP); |
1604 | CLEAR_FLAG (head, FLAG_SLEEP); |
1615 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
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1616 | remove_friendly_object (head); |
1605 | remove_friendly_object (head); |
1617 | |
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1618 | done_one = 1; |
1606 | done_one = 1; |
1619 | head->enemy = op; |
1607 | head->enemy = op; |
1620 | } |
1608 | } |
1621 | |
1609 | |
1622 | /* calm monsters */ |
1610 | /* calm monsters */ |
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1807 | #if 0 |
1795 | #if 0 |
1808 | // this is bogus: it causes wrong places to be checked below |
1796 | // this is bogus: it causes wrong places to be checked below |
1809 | // (a wall 2 cells away will block the effect...) and |
1797 | // (a wall 2 cells away will block the effect...) and |
1810 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1798 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1811 | // space. |
1799 | // space. |
1812 | // should be fixed later, but correctness before featurs... |
1800 | // should be fixed later, but correctness before features... |
1813 | // (schmorp) |
1801 | // (schmorp) |
1814 | |
1802 | |
1815 | /* new offset calculation to make swarm element distribution |
1803 | /* new offset calculation to make swarm element distribution |
1816 | * more uniform |
1804 | * more uniform |
1817 | */ |
1805 | */ |