1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
27 | * of code |
… | |
… | |
145 | |
145 | |
146 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
147 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
150 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1f; |
151 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
152 | new_bolt->duration++; |
152 | new_bolt->duration++; |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
… | |
… | |
245 | else |
245 | else |
246 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
247 | object *tmp = op->clone (); |
247 | object *tmp = op->clone (); |
248 | |
248 | |
249 | m->insert (tmp, x, y, op); |
249 | m->insert (tmp, x, y, op); |
250 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1f; |
251 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
252 | tmp->duration++; |
252 | tmp->duration++; |
253 | |
253 | |
254 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
255 | * going off in other directions. |
… | |
… | |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
381 | { |
381 | { |
382 | object *tmp = op->clone (); |
382 | object *tmp = op->clone (); |
383 | |
383 | |
384 | tmp->state = 0; |
384 | tmp->state = 0; |
385 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21f; |
386 | tmp->range--; |
386 | tmp->range--; |
387 | tmp->value = 0; |
387 | tmp->value = 0; |
388 | |
388 | |
389 | m->insert (tmp, dx, dy, op); |
389 | m->insert (tmp, dx, dy, op); |
390 | } |
390 | } |
… | |
… | |
820 | |
820 | |
821 | /* Need to know what the movetype of the object we are about |
821 | /* Need to know what the movetype of the object we are about |
822 | * to create is, so we can know if the space we are about to |
822 | * to create is, so we can know if the space we are about to |
823 | * insert it into is blocked. |
823 | * insert it into is blocked. |
824 | */ |
824 | */ |
825 | movetype = spell->other_arch->clone.move_type; |
825 | movetype = spell->other_arch->move_type; |
826 | |
826 | |
827 | for (i = range_min; i <= range_max; i++) |
827 | for (i = range_min; i <= range_max; i++) |
828 | { |
828 | { |
829 | sint16 x, y, d; |
829 | sint16 x, y, d; |
830 | |
830 | |
… | |
… | |
909 | else |
909 | else |
910 | tmp->duration += caster->level / 3; |
910 | tmp->duration += caster->level / 3; |
911 | } |
911 | } |
912 | |
912 | |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
915 | |
915 | |
916 | if (!tmp->move_on && tmp->stats.dam) |
916 | if (!tmp->move_on && tmp->stats.dam) |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
918 | |
918 | |
919 | m->insert (tmp, sx, sy, op); |
919 | m->insert (tmp, sx, sy, op); |
920 | |
920 | |
921 | /* This is used for tracking spells so that one effect doesn't hit |
921 | /* This is used for tracking spells so that one effect doesn't hit |
922 | * a single space too many times. |
922 | * a single space too many times. |
… | |
… | |
1300 | return 0; |
1300 | return 0; |
1301 | } |
1301 | } |
1302 | return 1; |
1302 | return 1; |
1303 | } |
1303 | } |
1304 | |
1304 | |
1305 | |
|
|
1306 | |
|
|
1307 | |
|
|
1308 | int |
1305 | int |
1309 | cast_destruction (object *op, object *caster, object *spell_ob) |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1310 | { |
1307 | { |
1311 | int i, j, range, mflags, friendly = 0, dam, dur; |
1308 | int i, j, range, mflags, friendly = 0, dam, dur; |
1312 | sint16 sx, sy; |
1309 | sint16 sx, sy; |
… | |
… | |
1332 | else if (caster->skill) |
1329 | else if (caster->skill) |
1333 | op->skill = caster->skill; |
1330 | op->skill = caster->skill; |
1334 | else |
1331 | else |
1335 | op->skill = NULL; |
1332 | op->skill = NULL; |
1336 | |
1333 | |
1337 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1334 | op->change_skill (find_skill_by_name (op, op->skill)); |
1338 | |
1335 | |
1339 | for (i = -range; i < range; i++) |
1336 | for (i = -range; i < range; i++) |
1340 | { |
1337 | { |
1341 | for (j = -range; j < range; j++) |
1338 | for (j = -range; j < range; j++) |
1342 | { |
1339 | { |
… | |
… | |
1446 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1447 | } |
1444 | } |
1448 | return 1; |
1445 | return 1; |
1449 | } |
1446 | } |
1450 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1451 | force->speed = 1.0; |
1448 | force->speed = 1.f; |
1452 | force->speed_left = -1.0; |
1449 | force->speed_left = -1.f; |
1453 | SET_FLAG (force, FLAG_APPLIED); |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1454 | |
1451 | |
1455 | if (god) |
1452 | if (god) |
1456 | { |
1453 | { |
1457 | if (spell_ob->last_grace) |
1454 | if (spell_ob->last_grace) |
… | |
… | |
1577 | at -= level / 5; |
1574 | at -= level / 5; |
1578 | if (did_make_save (head, head->level, at)) |
1575 | if (did_make_save (head, head->level, at)) |
1579 | continue; |
1576 | continue; |
1580 | } |
1577 | } |
1581 | else /* spell->attacktype */ |
1578 | else /* spell->attacktype */ |
1582 | /* |
|
|
1583 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1584 | * if spell level < monster level, no go |
|
|
1585 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1586 | |
|
|
1587 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1588 | |
|
|
1589 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1590 | charm a level 125 monster... |
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|
1591 | |
|
|
1592 | Ryo, august 14th |
|
|
1593 | */ |
|
|
1594 | { |
1579 | { |
|
|
1580 | /* |
|
|
1581 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1582 | * if spell level < monster level, no go |
|
|
1583 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1584 | |
|
|
1585 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1586 | |
|
|
1587 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1588 | charm a level 125 monster... |
|
|
1589 | |
|
|
1590 | Ryo, august 14th |
|
|
1591 | */ |
1595 | if (head->level > level) |
1592 | if (head->level > level) |
1596 | continue; |
1593 | continue; |
|
|
1594 | |
1597 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1598 | /* Failed, no effect */ |
1596 | /* Failed, no effect */ |
1599 | continue; |
1597 | continue; |
1600 | } |
1598 | } |
1601 | |
1599 | |