… | |
… | |
343 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
344 | * |
344 | * |
345 | ***************************************************************************/ |
345 | ***************************************************************************/ |
346 | |
346 | |
347 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
348 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
349 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
350 | */ |
350 | */ |
351 | void |
351 | void |
352 | explosion (object *op) |
352 | explosion (object *op) |
353 | { |
353 | { |
… | |
… | |
1173 | /* ok, tell it where to be, and insert! */ |
1173 | /* ok, tell it where to be, and insert! */ |
1174 | effect->insert_at (target, op); |
1174 | effect->insert_at (target, op); |
1175 | |
1175 | |
1176 | return 1; |
1176 | return 1; |
1177 | } |
1177 | } |
1178 | |
|
|
1179 | |
1178 | |
1180 | /**************************************************************************** |
1179 | /**************************************************************************** |
1181 | * |
1180 | * |
1182 | * MAGIC MISSILE code. |
1181 | * MAGIC MISSILE code. |
1183 | * note that the fire_bullet is used to fire the missile. The |
1182 | * note that the fire_bullet is used to fire the missile. The |