1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
145 | |
145 | |
146 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
147 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
150 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1f; |
151 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
152 | new_bolt->duration++; |
152 | new_bolt->duration++; |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
… | |
… | |
245 | else |
245 | else |
246 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
247 | object *tmp = op->clone (); |
247 | object *tmp = op->clone (); |
248 | |
248 | |
249 | m->insert (tmp, x, y, op); |
249 | m->insert (tmp, x, y, op); |
250 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1f; |
251 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
252 | tmp->duration++; |
252 | tmp->duration++; |
253 | |
253 | |
254 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
255 | * going off in other directions. |
… | |
… | |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
381 | { |
381 | { |
382 | object *tmp = op->clone (); |
382 | object *tmp = op->clone (); |
383 | |
383 | |
384 | tmp->state = 0; |
384 | tmp->state = 0; |
385 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21f; |
386 | tmp->range--; |
386 | tmp->range--; |
387 | tmp->value = 0; |
387 | tmp->value = 0; |
388 | |
388 | |
389 | m->insert (tmp, dx, dy, op); |
389 | m->insert (tmp, dx, dy, op); |
390 | } |
390 | } |
… | |
… | |
1299 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1299 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1300 | return 0; |
1300 | return 0; |
1301 | } |
1301 | } |
1302 | return 1; |
1302 | return 1; |
1303 | } |
1303 | } |
1304 | |
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1305 | |
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1306 | |
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1307 | |
1304 | |
1308 | int |
1305 | int |
1309 | cast_destruction (object *op, object *caster, object *spell_ob) |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1310 | { |
1307 | { |
1311 | int i, j, range, mflags, friendly = 0, dam, dur; |
1308 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1446 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1447 | } |
1444 | } |
1448 | return 1; |
1445 | return 1; |
1449 | } |
1446 | } |
1450 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1451 | force->speed = 1.0; |
1448 | force->speed = 1.f; |
1452 | force->speed_left = -1.0; |
1449 | force->speed_left = -1.f; |
1453 | SET_FLAG (force, FLAG_APPLIED); |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1454 | |
1451 | |
1455 | if (god) |
1452 | if (god) |
1456 | { |
1453 | { |
1457 | if (spell_ob->last_grace) |
1454 | if (spell_ob->last_grace) |
… | |
… | |
1603 | |
1600 | |
1604 | /* aggravation */ |
1601 | /* aggravation */ |
1605 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1602 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1606 | { |
1603 | { |
1607 | CLEAR_FLAG (head, FLAG_SLEEP); |
1604 | CLEAR_FLAG (head, FLAG_SLEEP); |
1608 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
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1609 | remove_friendly_object (head); |
1605 | remove_friendly_object (head); |
1610 | |
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1611 | done_one = 1; |
1606 | done_one = 1; |
1612 | head->enemy = op; |
1607 | head->enemy = op; |
1613 | } |
1608 | } |
1614 | |
1609 | |
1615 | /* calm monsters */ |
1610 | /* calm monsters */ |