--- deliantra/server/server/spell_attack.C 2007/01/29 16:11:48 1.29 +++ deliantra/server/server/spell_attack.C 2007/05/12 22:04:20 1.33 @@ -147,7 +147,7 @@ new_bolt->stats.Dex -= 10; tmp->stats.Dex -= 10; /* less forks from main bolt too */ new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ - new_bolt->speed_left = -0.1; + new_bolt->speed_left = -0.1f; new_bolt->direction = t_dir; new_bolt->duration++; new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ @@ -165,7 +165,6 @@ void move_bolt (object *op) { - object *tmp; int mflags; sint16 x, y; maptile *m; @@ -248,7 +247,7 @@ object *tmp = op->clone (); m->insert (tmp, x, y, op); - tmp->speed_left = -0.1; + tmp->speed_left = -0.1f; /* To make up for the decrease at the top of the function */ tmp->duration++; @@ -383,7 +382,7 @@ object *tmp = op->clone (); tmp->state = 0; - tmp->speed_left = -0.21; + tmp->speed_left = -0.21f; tmp->range--; tmp->value = 0; @@ -521,7 +520,7 @@ if (!(mflags & P_IS_ALIVE)) return; - for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) + for (tmp = op->ms ().bot; tmp; tmp = tmp->above) { if (QUERY_FLAG (tmp, FLAG_ALIVE)) { @@ -607,9 +606,6 @@ check_bullet (op); } - - - /* fire_bullet * object op (cast from caster) files a bolt in dir. * spob is the spell object for the bolt. @@ -686,16 +682,12 @@ return 1; } - - - /***************************************************************************** * * CONE RELATED FUNCTIONS * *****************************************************************************/ - /* drops an object based on what is in the cone's "other_arch" */ void cone_drop (object *op) @@ -1456,8 +1448,8 @@ return 1; } force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; - force->speed = 1.0; - force->speed_left = -1.0; + force->speed = 1.f; + force->speed_left = -1.f; SET_FLAG (force, FLAG_APPLIED); if (god) @@ -1613,9 +1605,7 @@ if (QUERY_FLAG (spell, FLAG_MONSTER)) { CLEAR_FLAG (head, FLAG_SLEEP); - if (QUERY_FLAG (head, FLAG_FRIENDLY)) - remove_friendly_object (head); - + remove_friendly_object (head); done_one = 1; head->enemy = op; } @@ -1725,8 +1715,6 @@ */ for (j = 0; j < 9; j++) { - object *new_ob; - hx = nx + freearr_x[j]; hy = ny + freearr_y[j]; @@ -1812,7 +1800,7 @@ // (a wall 2 cells away will block the effect...) and // doesn't work for SP_BULLET anyhow, so again tests the wrong // space. - // should be fixed later, but correctness before featurs... + // should be fixed later, but correctness before features... // (schmorp) /* new offset calculation to make swarm element distribution @@ -2112,8 +2100,6 @@ if (infect_object (walk, disease, 1)) { - object *flash; /* visual effect for inflicting disease */ - new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); disease->destroy (); /* don't need this one anymore */