1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | |
|
|
42 | void |
41 | void |
43 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
44 | { |
43 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
44 | object *tmp, *tmp2; /* object on the map */ |
46 | int weight_move; |
45 | int weight_move; |
… | |
… | |
106 | * |
105 | * |
107 | * BOLT CODE |
106 | * BOLT CODE |
108 | * |
107 | * |
109 | ***************************************************************************/ |
108 | ***************************************************************************/ |
110 | |
109 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
113 | */ |
112 | */ |
114 | |
|
|
115 | void |
113 | void |
116 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
117 | { |
115 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
144 | |
142 | |
145 | /* reduce chances of subsequent forking */ |
143 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
144 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
145 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
146 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
147 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
148 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
149 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
… | |
… | |
162 | */ |
160 | */ |
163 | |
161 | |
164 | void |
162 | void |
165 | move_bolt (object *op) |
163 | move_bolt (object *op) |
166 | { |
164 | { |
167 | object *tmp; |
|
|
168 | int mflags; |
165 | int mflags; |
169 | sint16 x, y; |
166 | sint16 x, y; |
170 | maptile *m; |
167 | maptile *m; |
171 | |
168 | |
172 | if (--op->duration < 0) |
169 | if (--op->duration < 0) |
… | |
… | |
245 | else |
242 | else |
246 | { /* Create a copy of this object and put it ahead */ |
243 | { /* Create a copy of this object and put it ahead */ |
247 | object *tmp = op->clone (); |
244 | object *tmp = op->clone (); |
248 | |
245 | |
249 | m->insert (tmp, x, y, op); |
246 | m->insert (tmp, x, y, op); |
250 | tmp->speed_left = -0.1; |
247 | tmp->speed_left = -0.1f; |
251 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
252 | tmp->duration++; |
249 | tmp->duration++; |
253 | |
250 | |
254 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
252 | * going off in other directions. |
… | |
… | |
337 | move_bolt (tmp); |
334 | move_bolt (tmp); |
338 | |
335 | |
339 | return 1; |
336 | return 1; |
340 | } |
337 | } |
341 | |
338 | |
342 | |
|
|
343 | |
|
|
344 | /*************************************************************************** |
339 | /*************************************************************************** |
345 | * |
340 | * |
346 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
347 | * |
342 | * |
348 | ***************************************************************************/ |
343 | ***************************************************************************/ |
349 | |
344 | |
350 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
351 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
352 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
353 | */ |
348 | */ |
354 | void |
349 | void |
355 | explosion (object *op) |
350 | explosion (object *op) |
356 | { |
351 | { |
… | |
… | |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
381 | { |
376 | { |
382 | object *tmp = op->clone (); |
377 | object *tmp = op->clone (); |
383 | |
378 | |
384 | tmp->state = 0; |
379 | tmp->state = 0; |
385 | tmp->speed_left = -0.21; |
380 | tmp->speed_left = -0.21f; |
386 | tmp->range--; |
381 | tmp->range--; |
387 | tmp->value = 0; |
382 | tmp->value = 0; |
388 | |
383 | |
389 | m->insert (tmp, dx, dy, op); |
384 | m->insert (tmp, dx, dy, op); |
390 | } |
385 | } |
391 | } |
386 | } |
392 | } |
387 | } |
393 | } |
388 | } |
394 | |
|
|
395 | |
389 | |
396 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
392 | * explode. |
399 | */ |
393 | */ |
… | |
… | |
409 | return; |
403 | return; |
410 | } |
404 | } |
411 | |
405 | |
412 | if (op->env) |
406 | if (op->env) |
413 | { |
407 | { |
414 | object *env = object_get_env_recursive (op); |
408 | object *env = op->outer_env (); |
|
|
409 | |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
416 | { |
411 | { |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
418 | op->destroy (); |
413 | op->destroy (); |
419 | return; |
414 | return; |
420 | } |
415 | } |
… | |
… | |
487 | |
482 | |
488 | /* Prevent recursion */ |
483 | /* Prevent recursion */ |
489 | op->move_on = 0; |
484 | op->move_on = 0; |
490 | |
485 | |
491 | tmp->insert_at (op, op); |
486 | tmp->insert_at (op, op); |
|
|
487 | tmp->play_sound (tmp->sound); |
|
|
488 | |
492 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
493 | op->destroy (); |
490 | op->destroy (); |
494 | } |
491 | } |
495 | |
492 | |
496 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
… | |
… | |
518 | |
515 | |
519 | /* If nothing alive on this space, no reason to do anything further */ |
516 | /* If nothing alive on this space, no reason to do anything further */ |
520 | if (!(mflags & P_IS_ALIVE)) |
517 | if (!(mflags & P_IS_ALIVE)) |
521 | return; |
518 | return; |
522 | |
519 | |
523 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | { |
521 | { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | { |
523 | { |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
604 | } |
601 | } |
605 | else |
602 | else |
606 | check_bullet (op); |
603 | check_bullet (op); |
607 | } |
604 | } |
608 | |
605 | |
609 | |
|
|
610 | |
|
|
611 | |
|
|
612 | /* fire_bullet |
606 | /* fire_bullet |
613 | * object op (cast from caster) files a bolt in dir. |
607 | * object op (cast from caster) files a bolt in dir. |
614 | * spob is the spell object for the bolt. |
608 | * spob is the spell object for the bolt. |
615 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
616 | * spob->attacktype. |
610 | * spob->attacktype. |
617 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
618 | * pointers. |
612 | * pointers. |
619 | */ |
613 | */ |
620 | |
|
|
621 | int |
614 | int |
622 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
623 | { |
616 | { |
624 | object *tmp = NULL; |
617 | object *tmp = NULL; |
625 | int mflags; |
618 | int mflags; |
626 | |
619 | |
627 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
628 | return 0; |
621 | return 0; |
629 | |
622 | |
630 | tmp = arch_to_object (spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
631 | if (tmp == NULL) |
624 | if (!tmp) |
632 | return 0; |
625 | return 0; |
633 | |
626 | |
634 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
635 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
636 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
637 | if (spob->slaying) |
630 | if (spob->slaying) |
638 | tmp->slaying = spob->slaying; |
631 | tmp->slaying = spob->slaying; |
639 | |
632 | |
… | |
… | |
649 | SET_ANIMATION (tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
650 | |
643 | |
651 | tmp->set_owner (op); |
644 | tmp->set_owner (op); |
652 | set_spell_skill (op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
653 | |
646 | |
654 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
655 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
656 | tmp->map = op->map; |
649 | tmp->map = op->map; |
657 | |
650 | |
658 | maptile *newmap; |
651 | maptile *newmap; |
659 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
660 | if (mflags & P_OUT_OF_MAP) |
653 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
682 | if ((tmp = tmp->insert_at (tmp, op))) |
675 | if ((tmp = tmp->insert_at (tmp, op))) |
683 | check_bullet (tmp); |
676 | check_bullet (tmp); |
684 | |
677 | |
685 | return 1; |
678 | return 1; |
686 | } |
679 | } |
687 | |
|
|
688 | |
|
|
689 | |
|
|
690 | |
680 | |
691 | /***************************************************************************** |
681 | /***************************************************************************** |
692 | * |
682 | * |
693 | * CONE RELATED FUNCTIONS |
683 | * CONE RELATED FUNCTIONS |
694 | * |
684 | * |
695 | *****************************************************************************/ |
685 | *****************************************************************************/ |
696 | |
|
|
697 | |
686 | |
698 | /* drops an object based on what is in the cone's "other_arch" */ |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
699 | void |
688 | void |
700 | cone_drop (object *op) |
689 | cone_drop (object *op) |
701 | { |
690 | { |
… | |
… | |
827 | |
816 | |
828 | /* Need to know what the movetype of the object we are about |
817 | /* Need to know what the movetype of the object we are about |
829 | * to create is, so we can know if the space we are about to |
818 | * to create is, so we can know if the space we are about to |
830 | * insert it into is blocked. |
819 | * insert it into is blocked. |
831 | */ |
820 | */ |
832 | movetype = spell->other_arch->clone.move_type; |
821 | movetype = spell->other_arch->move_type; |
833 | |
822 | |
834 | for (i = range_min; i <= range_max; i++) |
823 | for (i = range_min; i <= range_max; i++) |
835 | { |
824 | { |
836 | sint16 x, y, d; |
825 | sint16 x, y, d; |
837 | |
826 | |
… | |
… | |
916 | else |
905 | else |
917 | tmp->duration += caster->level / 3; |
906 | tmp->duration += caster->level / 3; |
918 | } |
907 | } |
919 | |
908 | |
920 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
909 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
921 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
910 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
922 | |
911 | |
923 | if (!tmp->move_on && tmp->stats.dam) |
912 | if (!tmp->move_on && tmp->stats.dam) |
924 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
913 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
925 | |
914 | |
926 | m->insert (tmp, sx, sy, op); |
915 | m->insert (tmp, sx, sy, op); |
927 | |
916 | |
928 | /* This is used for tracking spells so that one effect doesn't hit |
917 | /* This is used for tracking spells so that one effect doesn't hit |
929 | * a single space too many times. |
918 | * a single space too many times. |
… | |
… | |
941 | * |
930 | * |
942 | * BOMB related code |
931 | * BOMB related code |
943 | * |
932 | * |
944 | ****************************************************************************/ |
933 | ****************************************************************************/ |
945 | |
934 | |
946 | |
|
|
947 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
948 | * op is the original bomb object. |
936 | * op is the original bomb object. |
949 | */ |
937 | */ |
950 | void |
938 | void |
951 | animate_bomb (object *op) |
939 | animate_bomb (object *op) |
952 | { |
940 | { |
953 | int i; |
|
|
954 | object *env, *tmp; |
|
|
955 | |
|
|
956 | if (op->state != NUM_ANIMATIONS (op) - 1) |
941 | if (op->state != NUM_ANIMATIONS (op) - 1) |
957 | return; |
942 | return; |
958 | |
943 | |
959 | env = object_get_env_recursive (op); |
944 | object *env = op->outer_env (); |
960 | |
945 | |
961 | if (op->env) |
946 | if (op->env) |
962 | { |
947 | { |
963 | if (env->map == NULL) |
948 | if (env->map == NULL) |
964 | return; |
949 | return; |
965 | |
|
|
966 | if (env->type == PLAYER) |
|
|
967 | esrv_del_item (env->contr, op->count); |
|
|
968 | |
950 | |
969 | if (!(op = op->insert_at (env, op))) |
951 | if (!(op = op->insert_at (env, op))) |
970 | return; |
952 | return; |
971 | } |
953 | } |
972 | |
954 | |
… | |
… | |
983 | * but using the cast_bullet isn't really feasible, |
965 | * but using the cast_bullet isn't really feasible, |
984 | * so just set up the appropriate values. |
966 | * so just set up the appropriate values. |
985 | */ |
967 | */ |
986 | if (archetype *at = archetype::find (SPLINT)) |
968 | if (archetype *at = archetype::find (SPLINT)) |
987 | { |
969 | { |
988 | for (i = 1; i < 9; i++) |
970 | for (int i = 1; i < 9; i++) |
989 | { |
971 | { |
990 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
972 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
991 | continue; |
973 | continue; |
992 | |
974 | |
993 | tmp = arch_to_object (at); |
975 | object *tmp = arch_to_object (at); |
994 | tmp->direction = i; |
976 | tmp->direction = i; |
995 | tmp->range = op->range; |
977 | tmp->range = op->range; |
996 | tmp->stats.dam = op->stats.dam; |
978 | tmp->stats.dam = op->stats.dam; |
997 | tmp->duration = op->duration; |
979 | tmp->duration = op->duration; |
998 | tmp->attacktype = op->attacktype; |
980 | tmp->attacktype = op->attacktype; |
… | |
… | |
1012 | } |
994 | } |
1013 | |
995 | |
1014 | int |
996 | int |
1015 | create_bomb (object *op, object *caster, int dir, object *spell) |
997 | create_bomb (object *op, object *caster, int dir, object *spell) |
1016 | { |
998 | { |
1017 | |
|
|
1018 | object *tmp; |
999 | object *tmp; |
1019 | int mflags; |
1000 | int mflags; |
1020 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1001 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1021 | maptile *m; |
1002 | maptile *m; |
1022 | |
1003 | |
… | |
… | |
1024 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1005 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1025 | { |
1006 | { |
1026 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1027 | return 0; |
1008 | return 0; |
1028 | } |
1009 | } |
|
|
1010 | |
1029 | tmp = arch_to_object (spell->other_arch); |
1011 | tmp = arch_to_object (spell->other_arch); |
1030 | |
1012 | |
1031 | /* level dependencies for bomb */ |
1013 | /* level dependencies for bomb */ |
1032 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1014 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1033 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1015 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1054 | * dir is the direction to look in. |
1036 | * dir is the direction to look in. |
1055 | * range is how far out to look. |
1037 | * range is how far out to look. |
1056 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1038 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1057 | * this info is used for blocked magic/unholy spaces. |
1039 | * this info is used for blocked magic/unholy spaces. |
1058 | */ |
1040 | */ |
1059 | |
|
|
1060 | object * |
1041 | object * |
1061 | get_pointed_target (object *op, int dir, int range, int type) |
1042 | get_pointed_target (object *op, int dir, int range, int type) |
1062 | { |
1043 | { |
1063 | object *target; |
1044 | object *target; |
1064 | sint16 x, y; |
1045 | sint16 x, y; |
… | |
… | |
1083 | return NULL; |
1064 | return NULL; |
1084 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1065 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1085 | return NULL; |
1066 | return NULL; |
1086 | |
1067 | |
1087 | if (mflags & P_IS_ALIVE) |
1068 | if (mflags & P_IS_ALIVE) |
1088 | { |
|
|
1089 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1069 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1090 | { |
1070 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1091 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1092 | { |
|
|
1093 | return target; |
1071 | return target; |
1094 | } |
|
|
1095 | } |
|
|
1096 | } |
|
|
1097 | } |
1072 | } |
|
|
1073 | |
1098 | return NULL; |
1074 | return NULL; |
1099 | } |
1075 | } |
1100 | |
|
|
1101 | |
1076 | |
1102 | /* cast_smite_arch() - the priest points to a creature and causes |
1077 | /* cast_smite_arch() - the priest points to a creature and causes |
1103 | * a 'godly curse' to decend. |
1078 | * a 'godly curse' to decend. |
1104 | * usual params - |
1079 | * usual params - |
1105 | * op = player |
1080 | * op = player |
1106 | * caster = object casting the spell. |
1081 | * caster = object casting the spell. |
1107 | * dir = direction being cast |
1082 | * dir = direction being cast |
1108 | * spell = spell object |
1083 | * spell = spell object |
1109 | */ |
1084 | */ |
1110 | |
|
|
1111 | int |
1085 | int |
1112 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1086 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1113 | { |
1087 | { |
1114 | object *effect, *target; |
1088 | object *effect, *target; |
1115 | object *god = find_god (determine_god (op)); |
1089 | object *god = find_god (determine_god (op)); |
… | |
… | |
1193 | effect->insert_at (target, op); |
1167 | effect->insert_at (target, op); |
1194 | |
1168 | |
1195 | return 1; |
1169 | return 1; |
1196 | } |
1170 | } |
1197 | |
1171 | |
1198 | |
|
|
1199 | /**************************************************************************** |
1172 | /**************************************************************************** |
1200 | * |
1173 | * |
1201 | * MAGIC MISSILE code. |
1174 | * MAGIC MISSILE code. |
1202 | * note that the fire_bullet is used to fire the missile. The |
1175 | * note that the fire_bullet is used to fire the missile. The |
1203 | * code here is just to move the missile. |
1176 | * code here is just to move the missile. |
… | |
… | |
1273 | * we do this by creating a force and inserting it in the |
1246 | * we do this by creating a force and inserting it in the |
1274 | * object. if time is 0, the object glows permanently. To truely |
1247 | * object. if time is 0, the object glows permanently. To truely |
1275 | * make this work for non-living objects, we would have to |
1248 | * make this work for non-living objects, we would have to |
1276 | * give them the capability to have an inventory. b.t. |
1249 | * give them the capability to have an inventory. b.t. |
1277 | */ |
1250 | */ |
1278 | |
|
|
1279 | int |
1251 | int |
1280 | make_object_glow (object *op, int radius, int time) |
1252 | make_object_glow (object *op, int radius, int time) |
1281 | { |
1253 | { |
1282 | object *tmp; |
|
|
1283 | |
|
|
1284 | /* some things are unaffected... */ |
1254 | /* some things are unaffected... */ |
1285 | if (op->path_denied & PATH_LIGHT) |
1255 | if (op->path_denied & PATH_LIGHT) |
1286 | return 0; |
1256 | return 0; |
1287 | |
1257 | |
1288 | tmp = get_archetype (FORCE_NAME); |
1258 | object *tmp = get_archetype (FORCE_NAME); |
1289 | tmp->speed = 0.01; |
1259 | tmp->speed = 0.01; |
1290 | tmp->stats.food = time; |
1260 | tmp->stats.food = time; |
1291 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1261 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1292 | tmp->glow_radius = radius; |
1262 | tmp->glow_radius = radius; |
1293 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1263 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1294 | tmp->glow_radius = MAX_LIGHT_RADII; |
1264 | tmp->glow_radius = MAX_LIGHT_RADII; |
1295 | |
1265 | |
1296 | tmp->x = op->x; |
|
|
1297 | tmp->y = op->y; |
|
|
1298 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1299 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1300 | tmp = insert_ob_in_ob (tmp, op); |
1266 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1267 | |
1301 | if (tmp->glow_radius > op->glow_radius) |
1268 | if (tmp->glow_radius > op->glow_radius) |
1302 | op->glow_radius = tmp->glow_radius; |
1269 | op->glow_radius = tmp->glow_radius; |
1303 | |
1270 | |
1304 | if (!tmp->env || op != tmp->env) |
|
|
1305 | { |
|
|
1306 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1307 | return 0; |
|
|
1308 | } |
|
|
1309 | return 1; |
1271 | return 1; |
1310 | } |
1272 | } |
1311 | |
|
|
1312 | |
|
|
1313 | |
|
|
1314 | |
1273 | |
1315 | int |
1274 | int |
1316 | cast_destruction (object *op, object *caster, object *spell_ob) |
1275 | cast_destruction (object *op, object *caster, object *spell_ob) |
1317 | { |
1276 | { |
1318 | int i, j, range, mflags, friendly = 0, dam, dur; |
1277 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1339 | else if (caster->skill) |
1298 | else if (caster->skill) |
1340 | op->skill = caster->skill; |
1299 | op->skill = caster->skill; |
1341 | else |
1300 | else |
1342 | op->skill = NULL; |
1301 | op->skill = NULL; |
1343 | |
1302 | |
1344 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1345 | |
1304 | |
1346 | for (i = -range; i < range; i++) |
1305 | for (i = -range; i < range; i++) |
1347 | { |
1306 | { |
1348 | for (j = -range; j < range; j++) |
1307 | for (j = -range; j < range; j++) |
1349 | { |
1308 | { |
… | |
… | |
1407 | { |
1366 | { |
1408 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1367 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1409 | return 0; |
1368 | return 0; |
1410 | } |
1369 | } |
1411 | |
1370 | |
|
|
1371 | tmp = tmp->head_ (); |
|
|
1372 | |
1412 | /* If we've already got a force of this type, don't add a new one. */ |
1373 | /* If we've already got a force of this type, don't add a new one. */ |
1413 | for (force = tmp->inv; force != NULL; force = force->below) |
1374 | for (force = tmp->inv; force; force = force->below) |
1414 | { |
1375 | { |
1415 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1376 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1416 | { |
1377 | { |
1417 | if (force->name == spell_ob->name) |
1378 | if (force->name == spell_ob->name) |
1418 | { |
1379 | { |
… | |
… | |
1424 | return 0; |
1385 | return 0; |
1425 | } |
1386 | } |
1426 | } |
1387 | } |
1427 | } |
1388 | } |
1428 | |
1389 | |
1429 | if (force == NULL) |
1390 | if (!force) |
1430 | { |
1391 | { |
1431 | force = get_archetype (FORCE_NAME); |
1392 | force = get_archetype (FORCE_NAME); |
1432 | force->subtype = FORCE_CHANGE_ABILITY; |
1393 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1394 | |
1433 | if (spell_ob->race) |
1395 | if (spell_ob->race) |
1434 | force->name = spell_ob->race; |
1396 | force->name = spell_ob->race; |
1435 | else |
1397 | else |
1436 | force->name = spell_ob->name; |
1398 | force->name = spell_ob->name; |
1437 | |
1399 | |
… | |
… | |
1447 | { |
1409 | { |
1448 | force->duration = duration; |
1410 | force->duration = duration; |
1449 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1411 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1450 | } |
1412 | } |
1451 | else |
1413 | else |
1452 | { |
|
|
1453 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1414 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1454 | } |
1415 | |
1455 | return 1; |
1416 | return 1; |
1456 | } |
1417 | } |
|
|
1418 | |
1457 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1419 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1458 | force->speed = 1.0; |
1420 | force->speed = 1.f; |
1459 | force->speed_left = -1.0; |
1421 | force->speed_left = -1.f; |
1460 | SET_FLAG (force, FLAG_APPLIED); |
1422 | SET_FLAG (force, FLAG_APPLIED); |
1461 | |
1423 | |
1462 | if (god) |
1424 | if (god) |
1463 | { |
1425 | { |
1464 | if (spell_ob->last_grace) |
1426 | if (spell_ob->last_grace) |
… | |
… | |
1481 | insert_ob_in_ob (force, tmp); |
1443 | insert_ob_in_ob (force, tmp); |
1482 | tmp->update_stats (); |
1444 | tmp->update_stats (); |
1483 | return 1; |
1445 | return 1; |
1484 | |
1446 | |
1485 | } |
1447 | } |
1486 | |
|
|
1487 | |
1448 | |
1488 | /********************************************************************** |
1449 | /********************************************************************** |
1489 | * mood change |
1450 | * mood change |
1490 | * Arguably, this may or may not be an attack spell. But since it |
1451 | * Arguably, this may or may not be an attack spell. But since it |
1491 | * effects monsters, it seems best to put it into this file |
1452 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1521 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1482 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1522 | race = god->race; |
1483 | race = god->race; |
1523 | else |
1484 | else |
1524 | race = spell->race; |
1485 | race = spell->race; |
1525 | |
1486 | |
1526 | |
|
|
1527 | for (x = op->x - range; x <= op->x + range; x++) |
1487 | for (x = op->x - range; x <= op->x + range; x++) |
1528 | for (y = op->y - range; y <= op->y + range; y++) |
1488 | for (y = op->y - range; y <= op->y + range; y++) |
1529 | { |
1489 | { |
1530 | |
|
|
1531 | done_one = 0; |
1490 | done_one = 0; |
1532 | m = op->map; |
1491 | m = op->map; |
1533 | nx = x; |
1492 | nx = x; |
1534 | ny = y; |
1493 | ny = y; |
1535 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1494 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1538 | |
1497 | |
1539 | /* If there is nothing living on this space, no need to go further */ |
1498 | /* If there is nothing living on this space, no need to go further */ |
1540 | if (!(mflags & P_IS_ALIVE)) |
1499 | if (!(mflags & P_IS_ALIVE)) |
1541 | continue; |
1500 | continue; |
1542 | |
1501 | |
|
|
1502 | // players can only affect spaces that they can actually see |
|
|
1503 | if (caster && caster->contr |
|
|
1504 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1505 | continue; |
|
|
1506 | |
1543 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1507 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1544 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1508 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1545 | break; |
1509 | break; |
1546 | |
1510 | |
1547 | /* There can be living objects that are not monsters */ |
1511 | /* There can be living objects that are not monsters */ |
1548 | if (!tmp || tmp->type == PLAYER) |
1512 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1555 | head = tmp; |
1519 | head = tmp; |
1556 | |
1520 | |
1557 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1521 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1558 | if (race && head->race && !strstr (race, head->race)) |
1522 | if (race && head->race && !strstr (race, head->race)) |
1559 | continue; |
1523 | continue; |
|
|
1524 | |
1560 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1525 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1561 | continue; |
1526 | continue; |
1562 | |
1527 | |
1563 | /* Now do a bunch of stuff related to saving throws */ |
1528 | /* Now do a bunch of stuff related to saving throws */ |
1564 | best_at = -1; |
1529 | best_at = -1; |
… | |
… | |
1581 | at -= level / 5; |
1546 | at -= level / 5; |
1582 | if (did_make_save (head, head->level, at)) |
1547 | if (did_make_save (head, head->level, at)) |
1583 | continue; |
1548 | continue; |
1584 | } |
1549 | } |
1585 | else /* spell->attacktype */ |
1550 | else /* spell->attacktype */ |
1586 | /* |
|
|
1587 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1588 | * if spell level < monster level, no go |
|
|
1589 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1590 | |
|
|
1591 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1592 | |
|
|
1593 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1594 | charm a level 125 monster... |
|
|
1595 | |
|
|
1596 | Ryo, august 14th |
|
|
1597 | */ |
|
|
1598 | { |
1551 | { |
|
|
1552 | /* |
|
|
1553 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1554 | * if spell level < monster level, no go |
|
|
1555 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1556 | |
|
|
1557 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1558 | |
|
|
1559 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1560 | charm a level 125 monster... |
|
|
1561 | |
|
|
1562 | Ryo, august 14th |
|
|
1563 | */ |
1599 | if (head->level > level) |
1564 | if (head->level > level) |
1600 | continue; |
1565 | continue; |
|
|
1566 | |
1601 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1567 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1602 | /* Failed, no effect */ |
1568 | /* Failed, no effect */ |
1603 | continue; |
1569 | continue; |
1604 | } |
1570 | } |
1605 | |
1571 | |
1606 | /* Done with saving throw. Now start effecting the monster */ |
1572 | /* Done with saving throw. Now start affecting the monster */ |
1607 | |
1573 | |
1608 | /* aggravation */ |
1574 | /* aggravation */ |
1609 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1575 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1610 | { |
1576 | { |
1611 | CLEAR_FLAG (head, FLAG_SLEEP); |
1577 | CLEAR_FLAG (head, FLAG_SLEEP); |
1612 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1613 | remove_friendly_object (head); |
1578 | remove_friendly_object (head); |
1614 | |
|
|
1615 | done_one = 1; |
1579 | done_one = 1; |
1616 | head->enemy = op; |
1580 | head->enemy = op; |
1617 | } |
1581 | } |
1618 | |
1582 | |
1619 | /* calm monsters */ |
1583 | /* calm monsters */ |
… | |
… | |
1628 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1592 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1629 | { |
1593 | { |
1630 | SET_FLAG (head, FLAG_BERSERK); |
1594 | SET_FLAG (head, FLAG_BERSERK); |
1631 | done_one = 1; |
1595 | done_one = 1; |
1632 | } |
1596 | } |
|
|
1597 | |
1633 | /* charm */ |
1598 | /* charm */ |
1634 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1599 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1635 | { |
1600 | { |
1636 | SET_FLAG (head, FLAG_FRIENDLY); |
1601 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1602 | |
1637 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1603 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1638 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1639 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1640 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1641 | head->set_owner (op); |
1607 | head->set_owner (op); |
1642 | set_spell_skill (op, caster, spell, head); |
1608 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1719 | * if this has an other_arch field, we insert that in |
1685 | * if this has an other_arch field, we insert that in |
1720 | * the surround spaces. |
1686 | * the surround spaces. |
1721 | */ |
1687 | */ |
1722 | for (j = 0; j < 9; j++) |
1688 | for (j = 0; j < 9; j++) |
1723 | { |
1689 | { |
1724 | object *new_ob; |
|
|
1725 | |
|
|
1726 | hx = nx + freearr_x[j]; |
1690 | hx = nx + freearr_x[j]; |
1727 | hy = ny + freearr_y[j]; |
1691 | hy = ny + freearr_y[j]; |
1728 | |
1692 | |
1729 | m = op->map; |
1693 | m = op->map; |
1730 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1694 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1763 | |
1727 | |
1764 | op->direction = i; |
1728 | op->direction = i; |
1765 | } |
1729 | } |
1766 | } |
1730 | } |
1767 | |
1731 | |
1768 | |
|
|
1769 | /* move_swarm_spell: peterm |
1732 | /* move_swarm_spell: peterm |
1770 | * This is an implementation of the swarm spell. It was written for |
1733 | * This is an implementation of the swarm spell. It was written for |
1771 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1734 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1772 | * is a special type of object that casts swarms of other types |
1735 | * is a special type of object that casts swarms of other types |
1773 | * of spells. Which spell it casts is flexible. It fires the spells |
1736 | * of spells. Which spell it casts is flexible. It fires the spells |
1774 | * from a set of squares surrounding the caster, in a given direction. |
1737 | * from a set of squares surrounding the caster, in a given direction. |
1775 | */ |
1738 | */ |
1776 | |
|
|
1777 | void |
1739 | void |
1778 | move_swarm_spell (object *op) |
1740 | move_swarm_spell (object *op) |
1779 | { |
1741 | { |
1780 | #if 0 |
1742 | #if 0 |
1781 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1743 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1782 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1744 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1783 | sint16 target_x, target_y, origin_x, origin_y; |
1745 | sint16 target_x, target_y, origin_x, origin_y; |
1784 | int adjustdir; |
1746 | int adjustdir; |
1785 | maptile *m; |
1747 | maptile *m; |
1786 | #endif |
1748 | #endif |
1787 | int basedir; |
|
|
1788 | object *owner; |
1749 | object *owner = op->env; |
1789 | |
1750 | |
1790 | owner = op->owner; |
1751 | if (!op->duration || !owner->is_on_map ()) |
1791 | if (op->duration == 0 || owner == NULL) |
|
|
1792 | { |
1752 | { |
1793 | op->destroy (); |
1753 | op->destroy (); |
1794 | return; |
1754 | return; |
1795 | } |
1755 | } |
1796 | |
1756 | |
1797 | op->duration--; |
1757 | op->duration--; |
1798 | |
1758 | |
1799 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1800 | if (basedir == 0) |
1760 | if (!basedir) |
1801 | { |
|
|
1802 | /* spray in all directions! 8) */ |
1761 | /* spray in all directions! 8) */ |
1803 | basedir = rndm (1, 8); |
1762 | basedir = (op->facing += op->state) % 8 + 1; |
1804 | } |
|
|
1805 | |
1763 | |
1806 | #if 0 |
1764 | #if 0 |
1807 | // this is bogus: it causes wrong places to be checked below |
1765 | // this is bogus: it causes wrong places to be checked below |
1808 | // (a wall 2 cells away will block the effect...) and |
1766 | // (a wall 2 cells away will block the effect...) and |
1809 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1767 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1810 | // space. |
1768 | // space. |
1811 | // should be fixed later, but correctness before featurs... |
1769 | // should be fixed later, but correctness before features... |
1812 | // (schmorp) |
1770 | // (schmorp) |
1813 | |
1771 | |
1814 | /* new offset calculation to make swarm element distribution |
1772 | /* new offset calculation to make swarm element distribution |
1815 | * more uniform |
1773 | * more uniform |
1816 | */ |
1774 | */ |
… | |
… | |
1869 | { |
1827 | { |
1870 | /* Bullet spells have a bunch more customization that needs to be done */ |
1828 | /* Bullet spells have a bunch more customization that needs to be done */ |
1871 | if (op->spell->subtype == SP_BULLET) |
1829 | if (op->spell->subtype == SP_BULLET) |
1872 | fire_bullet (owner, op, basedir, op->spell); |
1830 | fire_bullet (owner, op, basedir, op->spell); |
1873 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1831 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1874 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1832 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1875 | } |
1833 | } |
1876 | } |
1834 | } |
1877 | |
|
|
1878 | |
|
|
1879 | |
|
|
1880 | |
1835 | |
1881 | /* fire_swarm: |
1836 | /* fire_swarm: |
1882 | * The following routine creates a swarm of objects. It actually |
1837 | * The following routine creates a swarm of objects. It actually |
1883 | * sets up a specific swarm object, which then fires off all |
1838 | * sets up a specific swarm object, which then fires off all |
1884 | * the parts of the swarm. |
1839 | * the parts of the swarm. |
… | |
… | |
1887 | * caster: the caster (owner, wand, rod, scroll) |
1842 | * caster: the caster (owner, wand, rod, scroll) |
1888 | * dir: the direction everything will be fired in |
1843 | * dir: the direction everything will be fired in |
1889 | * spell - the spell that is this spell. |
1844 | * spell - the spell that is this spell. |
1890 | * n: the number to be fired. |
1845 | * n: the number to be fired. |
1891 | */ |
1846 | */ |
1892 | |
|
|
1893 | int |
1847 | int |
1894 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1848 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1895 | { |
1849 | { |
1896 | object *tmp; |
|
|
1897 | int i; |
|
|
1898 | |
|
|
1899 | if (!spell->other_arch) |
1850 | if (!spell->other_arch) |
1900 | return 0; |
1851 | return 0; |
1901 | |
1852 | |
1902 | tmp = get_archetype (SWARM_SPELL); |
1853 | object *tmp = archetype::get (SWARM_SPELL); |
1903 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1904 | set_spell_skill (op, caster, spell, tmp); |
1854 | set_spell_skill (op, caster, spell, tmp); |
1905 | |
|
|
1906 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1855 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1907 | tmp->spell = arch_to_object (spell->other_arch); |
1856 | tmp->spell = spell->other_arch->instance (); |
1908 | |
|
|
1909 | tmp->attacktype = tmp->spell->attacktype; |
1857 | tmp->attacktype = tmp->spell->attacktype; |
1910 | |
1858 | |
1911 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1859 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1912 | if (!tailor_god_spell (tmp, op)) |
1860 | if (!tailor_god_spell (tmp, op)) |
1913 | return 1; |
1861 | return 1; |
1914 | |
1862 | |
1915 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1916 | for (i = 0; i < spell->duration; i++) |
1864 | for (int i = 0; i < spell->duration; i++) |
1917 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1918 | |
1866 | |
1919 | tmp->direction = dir; |
1867 | tmp->direction = dir; |
1920 | tmp->invisible = 1; |
1868 | tmp->invisible = 1; |
|
|
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1921 | |
1871 | |
1922 | tmp->insert_at (op, op); |
1872 | op->insert (tmp); |
|
|
1873 | |
1923 | return 1; |
1874 | return 1; |
1924 | } |
1875 | } |
1925 | |
|
|
1926 | |
1876 | |
1927 | /* See the spells documentation file for why this is its own |
1877 | /* See the spells documentation file for why this is its own |
1928 | * function. |
1878 | * function. |
1929 | */ |
1879 | */ |
1930 | int |
1880 | int |
… | |
… | |
1992 | |
1942 | |
1993 | m->insert (tmp, x, y, op); |
1943 | m->insert (tmp, x, y, op); |
1994 | return 1; |
1944 | return 1; |
1995 | } |
1945 | } |
1996 | |
1946 | |
1997 | |
|
|
1998 | |
|
|
1999 | |
|
|
2000 | /* cast_cause_disease: this spell looks along <dir> from the |
1947 | /* cast_cause_disease: this spell looks along <dir> from the |
2001 | * player and infects someone. |
1948 | * player and infects someone. |
2002 | * op is the player/monster, caster is the object, dir is the direction |
1949 | * op is the player/monster, caster is the object, dir is the direction |
2003 | * to cast, disease_arch is the specific disease, and type is the spell number |
1950 | * to cast, disease_arch is the specific disease, and type is the spell number |
2004 | * perhaps this should actually be in disease.c? |
1951 | * perhaps this should actually be in disease.c? |
2005 | */ |
1952 | */ |
2006 | |
|
|
2007 | int |
1953 | int |
2008 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1954 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2009 | { |
1955 | { |
2010 | sint16 x, y; |
1956 | sint16 x, y; |
2011 | int i, mflags, range, dam_mod, dur_mod; |
1957 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2018 | /* If casting from a scroll, no direction will be available, so refer to the |
1964 | /* If casting from a scroll, no direction will be available, so refer to the |
2019 | * direction the player is pointing. |
1965 | * direction the player is pointing. |
2020 | */ |
1966 | */ |
2021 | if (!dir) |
1967 | if (!dir) |
2022 | dir = op->facing; |
1968 | dir = op->facing; |
|
|
1969 | |
2023 | if (!dir) |
1970 | if (!dir) |
2024 | return 0; /* won't find anything if casting on ourself, so just return */ |
1971 | return 0; /* won't find anything if casting on ourself, so just return */ |
2025 | |
1972 | |
2026 | /* Calculate these once here */ |
1973 | /* Calculate these once here */ |
2027 | range = spell->range + SP_level_range_adjust (caster, spell); |
1974 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2061 | /* do level adjustments */ |
2008 | /* do level adjustments */ |
2062 | if (disease->stats.wc) |
2009 | if (disease->stats.wc) |
2063 | disease->stats.wc += dur_mod / 2; |
2010 | disease->stats.wc += dur_mod / 2; |
2064 | |
2011 | |
2065 | if (disease->magic > 0) |
2012 | if (disease->magic > 0) |
2066 | disease->magic += dur_mod / 4; |
2013 | disease->magic += dur_mod / 8; |
2067 | |
2014 | |
2068 | if (disease->stats.maxhp > 0) |
2015 | if (disease->stats.maxhp > 0) |
2069 | disease->stats.maxhp += dur_mod; |
2016 | disease->stats.maxhp += dur_mod; |
2070 | |
2017 | |
2071 | if (disease->stats.maxgrace > 0) |
2018 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2106 | if (disease->stats.sp) |
2053 | if (disease->stats.sp) |
2107 | disease->stats.sp -= dam_mod; |
2054 | disease->stats.sp -= dam_mod; |
2108 | |
2055 | |
2109 | if (infect_object (walk, disease, 1)) |
2056 | if (infect_object (walk, disease, 1)) |
2110 | { |
2057 | { |
2111 | object *flash; /* visual effect for inflicting disease */ |
|
|
2112 | |
|
|
2113 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2058 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2114 | |
2059 | |
2115 | disease->destroy (); /* don't need this one anymore */ |
2060 | disease->destroy (); /* don't need this one anymore */ |
2116 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2061 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2117 | return 1; |
2062 | return 1; |
2118 | } |
2063 | } |
2119 | |
2064 | |
2120 | disease->destroy (); |
2065 | disease->destroy (); |
2121 | } |
2066 | } |