1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
27 | * of code |
… | |
… | |
145 | |
145 | |
146 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
147 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
150 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1f; |
151 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
152 | new_bolt->duration++; |
152 | new_bolt->duration++; |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
… | |
… | |
245 | else |
245 | else |
246 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
247 | object *tmp = op->clone (); |
247 | object *tmp = op->clone (); |
248 | |
248 | |
249 | m->insert (tmp, x, y, op); |
249 | m->insert (tmp, x, y, op); |
250 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1f; |
251 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
252 | tmp->duration++; |
252 | tmp->duration++; |
253 | |
253 | |
254 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
255 | * going off in other directions. |
… | |
… | |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
381 | { |
381 | { |
382 | object *tmp = op->clone (); |
382 | object *tmp = op->clone (); |
383 | |
383 | |
384 | tmp->state = 0; |
384 | tmp->state = 0; |
385 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21f; |
386 | tmp->range--; |
386 | tmp->range--; |
387 | tmp->value = 0; |
387 | tmp->value = 0; |
388 | |
388 | |
389 | m->insert (tmp, dx, dy, op); |
389 | m->insert (tmp, dx, dy, op); |
390 | } |
390 | } |
… | |
… | |
518 | |
518 | |
519 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
520 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
521 | return; |
521 | return; |
522 | |
522 | |
523 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | { |
524 | { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | { |
526 | { |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
604 | } |
604 | } |
605 | else |
605 | else |
606 | check_bullet (op); |
606 | check_bullet (op); |
607 | } |
607 | } |
608 | |
608 | |
609 | |
|
|
610 | |
|
|
611 | |
|
|
612 | /* fire_bullet |
609 | /* fire_bullet |
613 | * object op (cast from caster) files a bolt in dir. |
610 | * object op (cast from caster) files a bolt in dir. |
614 | * spob is the spell object for the bolt. |
611 | * spob is the spell object for the bolt. |
615 | * we remove the magic flag - that can be derived from |
612 | * we remove the magic flag - that can be derived from |
616 | * spob->attacktype. |
613 | * spob->attacktype. |
… | |
… | |
683 | check_bullet (tmp); |
680 | check_bullet (tmp); |
684 | |
681 | |
685 | return 1; |
682 | return 1; |
686 | } |
683 | } |
687 | |
684 | |
688 | |
|
|
689 | |
|
|
690 | |
|
|
691 | /***************************************************************************** |
685 | /***************************************************************************** |
692 | * |
686 | * |
693 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
694 | * |
688 | * |
695 | *****************************************************************************/ |
689 | *****************************************************************************/ |
696 | |
|
|
697 | |
690 | |
698 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
699 | void |
692 | void |
700 | cone_drop (object *op) |
693 | cone_drop (object *op) |
701 | { |
694 | { |
… | |
… | |
827 | |
820 | |
828 | /* Need to know what the movetype of the object we are about |
821 | /* Need to know what the movetype of the object we are about |
829 | * to create is, so we can know if the space we are about to |
822 | * to create is, so we can know if the space we are about to |
830 | * insert it into is blocked. |
823 | * insert it into is blocked. |
831 | */ |
824 | */ |
832 | movetype = spell->other_arch->clone.move_type; |
825 | movetype = spell->other_arch->move_type; |
833 | |
826 | |
834 | for (i = range_min; i <= range_max; i++) |
827 | for (i = range_min; i <= range_max; i++) |
835 | { |
828 | { |
836 | sint16 x, y, d; |
829 | sint16 x, y, d; |
837 | |
830 | |
… | |
… | |
916 | else |
909 | else |
917 | tmp->duration += caster->level / 3; |
910 | tmp->duration += caster->level / 3; |
918 | } |
911 | } |
919 | |
912 | |
920 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
921 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
922 | |
915 | |
923 | if (!tmp->move_on && tmp->stats.dam) |
916 | if (!tmp->move_on && tmp->stats.dam) |
924 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
925 | |
918 | |
926 | m->insert (tmp, sx, sy, op); |
919 | m->insert (tmp, sx, sy, op); |
927 | |
920 | |
928 | /* This is used for tracking spells so that one effect doesn't hit |
921 | /* This is used for tracking spells so that one effect doesn't hit |
929 | * a single space too many times. |
922 | * a single space too many times. |
… | |
… | |
1307 | return 0; |
1300 | return 0; |
1308 | } |
1301 | } |
1309 | return 1; |
1302 | return 1; |
1310 | } |
1303 | } |
1311 | |
1304 | |
1312 | |
|
|
1313 | |
|
|
1314 | |
|
|
1315 | int |
1305 | int |
1316 | cast_destruction (object *op, object *caster, object *spell_ob) |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1317 | { |
1307 | { |
1318 | int i, j, range, mflags, friendly = 0, dam, dur; |
1308 | int i, j, range, mflags, friendly = 0, dam, dur; |
1319 | sint16 sx, sy; |
1309 | sint16 sx, sy; |
… | |
… | |
1339 | else if (caster->skill) |
1329 | else if (caster->skill) |
1340 | op->skill = caster->skill; |
1330 | op->skill = caster->skill; |
1341 | else |
1331 | else |
1342 | op->skill = NULL; |
1332 | op->skill = NULL; |
1343 | |
1333 | |
1344 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1334 | op->change_skill (find_skill_by_name (op, op->skill)); |
1345 | |
1335 | |
1346 | for (i = -range; i < range; i++) |
1336 | for (i = -range; i < range; i++) |
1347 | { |
1337 | { |
1348 | for (j = -range; j < range; j++) |
1338 | for (j = -range; j < range; j++) |
1349 | { |
1339 | { |
… | |
… | |
1453 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1454 | } |
1444 | } |
1455 | return 1; |
1445 | return 1; |
1456 | } |
1446 | } |
1457 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1458 | force->speed = 1.0; |
1448 | force->speed = 1.f; |
1459 | force->speed_left = -1.0; |
1449 | force->speed_left = -1.f; |
1460 | SET_FLAG (force, FLAG_APPLIED); |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1461 | |
1451 | |
1462 | if (god) |
1452 | if (god) |
1463 | { |
1453 | { |
1464 | if (spell_ob->last_grace) |
1454 | if (spell_ob->last_grace) |
… | |
… | |
1584 | at -= level / 5; |
1574 | at -= level / 5; |
1585 | if (did_make_save (head, head->level, at)) |
1575 | if (did_make_save (head, head->level, at)) |
1586 | continue; |
1576 | continue; |
1587 | } |
1577 | } |
1588 | else /* spell->attacktype */ |
1578 | else /* spell->attacktype */ |
1589 | /* |
|
|
1590 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1591 | * if spell level < monster level, no go |
|
|
1592 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1593 | |
|
|
1594 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1595 | |
|
|
1596 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1597 | charm a level 125 monster... |
|
|
1598 | |
|
|
1599 | Ryo, august 14th |
|
|
1600 | */ |
|
|
1601 | { |
1579 | { |
|
|
1580 | /* |
|
|
1581 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1582 | * if spell level < monster level, no go |
|
|
1583 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1584 | |
|
|
1585 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1586 | |
|
|
1587 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1588 | charm a level 125 monster... |
|
|
1589 | |
|
|
1590 | Ryo, august 14th |
|
|
1591 | */ |
1602 | if (head->level > level) |
1592 | if (head->level > level) |
1603 | continue; |
1593 | continue; |
|
|
1594 | |
1604 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1605 | /* Failed, no effect */ |
1596 | /* Failed, no effect */ |
1606 | continue; |
1597 | continue; |
1607 | } |
1598 | } |
1608 | |
1599 | |
… | |
… | |
1610 | |
1601 | |
1611 | /* aggravation */ |
1602 | /* aggravation */ |
1612 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1603 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1613 | { |
1604 | { |
1614 | CLEAR_FLAG (head, FLAG_SLEEP); |
1605 | CLEAR_FLAG (head, FLAG_SLEEP); |
1615 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1616 | remove_friendly_object (head); |
1606 | remove_friendly_object (head); |
1617 | |
|
|
1618 | done_one = 1; |
1607 | done_one = 1; |
1619 | head->enemy = op; |
1608 | head->enemy = op; |
1620 | } |
1609 | } |
1621 | |
1610 | |
1622 | /* calm monsters */ |
1611 | /* calm monsters */ |
… | |
… | |
1807 | #if 0 |
1796 | #if 0 |
1808 | // this is bogus: it causes wrong places to be checked below |
1797 | // this is bogus: it causes wrong places to be checked below |
1809 | // (a wall 2 cells away will block the effect...) and |
1798 | // (a wall 2 cells away will block the effect...) and |
1810 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1799 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1811 | // space. |
1800 | // space. |
1812 | // should be fixed later, but correctness before featurs... |
1801 | // should be fixed later, but correctness before features... |
1813 | // (schmorp) |
1802 | // (schmorp) |
1814 | |
1803 | |
1815 | /* new offset calculation to make swarm element distribution |
1804 | /* new offset calculation to make swarm element distribution |
1816 | * more uniform |
1805 | * more uniform |
1817 | */ |
1806 | */ |
… | |
… | |
2110 | if (infect_object (walk, disease, 1)) |
2099 | if (infect_object (walk, disease, 1)) |
2111 | { |
2100 | { |
2112 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2101 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2113 | |
2102 | |
2114 | disease->destroy (); /* don't need this one anymore */ |
2103 | disease->destroy (); /* don't need this one anymore */ |
2115 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2104 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2116 | return 1; |
2105 | return 1; |
2117 | } |
2106 | } |
2118 | |
2107 | |
2119 | disease->destroy (); |
2108 | disease->destroy (); |
2120 | } |
2109 | } |