1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
27 | * of code |
… | |
… | |
820 | |
820 | |
821 | /* Need to know what the movetype of the object we are about |
821 | /* Need to know what the movetype of the object we are about |
822 | * to create is, so we can know if the space we are about to |
822 | * to create is, so we can know if the space we are about to |
823 | * insert it into is blocked. |
823 | * insert it into is blocked. |
824 | */ |
824 | */ |
825 | movetype = spell->other_arch->clone.move_type; |
825 | movetype = spell->other_arch->move_type; |
826 | |
826 | |
827 | for (i = range_min; i <= range_max; i++) |
827 | for (i = range_min; i <= range_max; i++) |
828 | { |
828 | { |
829 | sint16 x, y, d; |
829 | sint16 x, y, d; |
830 | |
830 | |
… | |
… | |
909 | else |
909 | else |
910 | tmp->duration += caster->level / 3; |
910 | tmp->duration += caster->level / 3; |
911 | } |
911 | } |
912 | |
912 | |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
915 | |
915 | |
916 | if (!tmp->move_on && tmp->stats.dam) |
916 | if (!tmp->move_on && tmp->stats.dam) |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
918 | |
918 | |
919 | m->insert (tmp, sx, sy, op); |
919 | m->insert (tmp, sx, sy, op); |
920 | |
920 | |
921 | /* This is used for tracking spells so that one effect doesn't hit |
921 | /* This is used for tracking spells so that one effect doesn't hit |
922 | * a single space too many times. |
922 | * a single space too many times. |
… | |
… | |
1574 | at -= level / 5; |
1574 | at -= level / 5; |
1575 | if (did_make_save (head, head->level, at)) |
1575 | if (did_make_save (head, head->level, at)) |
1576 | continue; |
1576 | continue; |
1577 | } |
1577 | } |
1578 | else /* spell->attacktype */ |
1578 | else /* spell->attacktype */ |
1579 | /* |
|
|
1580 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1581 | * if spell level < monster level, no go |
|
|
1582 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1583 | |
|
|
1584 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1585 | |
|
|
1586 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1587 | charm a level 125 monster... |
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|
1588 | |
|
|
1589 | Ryo, august 14th |
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|
1590 | */ |
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|
1591 | { |
1579 | { |
|
|
1580 | /* |
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|
1581 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1582 | * if spell level < monster level, no go |
|
|
1583 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1584 | |
|
|
1585 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1586 | |
|
|
1587 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1588 | charm a level 125 monster... |
|
|
1589 | |
|
|
1590 | Ryo, august 14th |
|
|
1591 | */ |
1592 | if (head->level > level) |
1592 | if (head->level > level) |
1593 | continue; |
1593 | continue; |
|
|
1594 | |
1594 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | /* Failed, no effect */ |
1596 | /* Failed, no effect */ |
1596 | continue; |
1597 | continue; |
1597 | } |
1598 | } |
1598 | |
1599 | |
… | |
… | |
2098 | if (infect_object (walk, disease, 1)) |
2099 | if (infect_object (walk, disease, 1)) |
2099 | { |
2100 | { |
2100 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2101 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2101 | |
2102 | |
2102 | disease->destroy (); /* don't need this one anymore */ |
2103 | disease->destroy (); /* don't need this one anymore */ |
2103 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2104 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2104 | return 1; |
2105 | return 1; |
2105 | } |
2106 | } |
2106 | |
2107 | |
2107 | disease->destroy (); |
2108 | disease->destroy (); |
2108 | } |
2109 | } |