1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
26 | * of code |
… | |
… | |
337 | move_bolt (tmp); |
336 | move_bolt (tmp); |
338 | |
337 | |
339 | return 1; |
338 | return 1; |
340 | } |
339 | } |
341 | |
340 | |
342 | |
|
|
343 | |
|
|
344 | /*************************************************************************** |
341 | /*************************************************************************** |
345 | * |
342 | * |
346 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
347 | * |
344 | * |
348 | ***************************************************************************/ |
345 | ***************************************************************************/ |
349 | |
346 | |
350 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
351 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
352 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
353 | */ |
350 | */ |
354 | void |
351 | void |
355 | explosion (object *op) |
352 | explosion (object *op) |
356 | { |
353 | { |
… | |
… | |
390 | } |
387 | } |
391 | } |
388 | } |
392 | } |
389 | } |
393 | } |
390 | } |
394 | |
391 | |
395 | |
|
|
396 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
394 | * explode. |
399 | */ |
395 | */ |
400 | void |
396 | void |
… | |
… | |
409 | return; |
405 | return; |
410 | } |
406 | } |
411 | |
407 | |
412 | if (op->env) |
408 | if (op->env) |
413 | { |
409 | { |
414 | object *env = object_get_env_recursive (op); |
410 | object *env = op->outer_env (); |
|
|
411 | |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
416 | { |
413 | { |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
418 | op->destroy (); |
415 | op->destroy (); |
419 | return; |
416 | return; |
420 | } |
417 | } |
… | |
… | |
487 | |
484 | |
488 | /* Prevent recursion */ |
485 | /* Prevent recursion */ |
489 | op->move_on = 0; |
486 | op->move_on = 0; |
490 | |
487 | |
491 | tmp->insert_at (op, op); |
488 | tmp->insert_at (op, op); |
|
|
489 | tmp->play_sound (tmp->sound); |
|
|
490 | |
492 | /* remove the firebullet */ |
491 | /* remove the firebullet */ |
493 | op->destroy (); |
492 | op->destroy (); |
494 | } |
493 | } |
495 | |
494 | |
496 | /* checks to see what op should do, given the space it is on |
495 | /* checks to see what op should do, given the space it is on |
… | |
… | |
612 | * we remove the magic flag - that can be derived from |
611 | * we remove the magic flag - that can be derived from |
613 | * spob->attacktype. |
612 | * spob->attacktype. |
614 | * This function sets up the appropriate owner and skill |
613 | * This function sets up the appropriate owner and skill |
615 | * pointers. |
614 | * pointers. |
616 | */ |
615 | */ |
617 | |
|
|
618 | int |
616 | int |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
617 | fire_bullet (object *op, object *caster, int dir, object *spob) |
620 | { |
618 | { |
621 | object *tmp = NULL; |
619 | object *tmp = NULL; |
622 | int mflags; |
620 | int mflags; |
… | |
… | |
820 | |
818 | |
821 | /* Need to know what the movetype of the object we are about |
819 | /* Need to know what the movetype of the object we are about |
822 | * to create is, so we can know if the space we are about to |
820 | * to create is, so we can know if the space we are about to |
823 | * insert it into is blocked. |
821 | * insert it into is blocked. |
824 | */ |
822 | */ |
825 | movetype = spell->other_arch->clone.move_type; |
823 | movetype = spell->other_arch->move_type; |
826 | |
824 | |
827 | for (i = range_min; i <= range_max; i++) |
825 | for (i = range_min; i <= range_max; i++) |
828 | { |
826 | { |
829 | sint16 x, y, d; |
827 | sint16 x, y, d; |
830 | |
828 | |
… | |
… | |
909 | else |
907 | else |
910 | tmp->duration += caster->level / 3; |
908 | tmp->duration += caster->level / 3; |
911 | } |
909 | } |
912 | |
910 | |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
911 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
912 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
915 | |
913 | |
916 | if (!tmp->move_on && tmp->stats.dam) |
914 | if (!tmp->move_on && tmp->stats.dam) |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
915 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
918 | |
916 | |
919 | m->insert (tmp, sx, sy, op); |
917 | m->insert (tmp, sx, sy, op); |
920 | |
918 | |
921 | /* This is used for tracking spells so that one effect doesn't hit |
919 | /* This is used for tracking spells so that one effect doesn't hit |
922 | * a single space too many times. |
920 | * a single space too many times. |
… | |
… | |
934 | * |
932 | * |
935 | * BOMB related code |
933 | * BOMB related code |
936 | * |
934 | * |
937 | ****************************************************************************/ |
935 | ****************************************************************************/ |
938 | |
936 | |
939 | |
|
|
940 | /* This handles an exploding bomb. |
937 | /* This handles an exploding bomb. |
941 | * op is the original bomb object. |
938 | * op is the original bomb object. |
942 | */ |
939 | */ |
943 | void |
940 | void |
944 | animate_bomb (object *op) |
941 | animate_bomb (object *op) |
945 | { |
942 | { |
946 | int i; |
|
|
947 | object *env, *tmp; |
|
|
948 | |
|
|
949 | if (op->state != NUM_ANIMATIONS (op) - 1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
950 | return; |
944 | return; |
951 | |
945 | |
952 | env = object_get_env_recursive (op); |
946 | object *env = op->outer_env (); |
953 | |
947 | |
954 | if (op->env) |
948 | if (op->env) |
955 | { |
949 | { |
956 | if (env->map == NULL) |
950 | if (env->map == NULL) |
957 | return; |
951 | return; |
… | |
… | |
976 | * but using the cast_bullet isn't really feasible, |
970 | * but using the cast_bullet isn't really feasible, |
977 | * so just set up the appropriate values. |
971 | * so just set up the appropriate values. |
978 | */ |
972 | */ |
979 | if (archetype *at = archetype::find (SPLINT)) |
973 | if (archetype *at = archetype::find (SPLINT)) |
980 | { |
974 | { |
981 | for (i = 1; i < 9; i++) |
975 | for (int i = 1; i < 9; i++) |
982 | { |
976 | { |
983 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
977 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
984 | continue; |
978 | continue; |
985 | |
979 | |
986 | tmp = arch_to_object (at); |
980 | object *tmp = arch_to_object (at); |
987 | tmp->direction = i; |
981 | tmp->direction = i; |
988 | tmp->range = op->range; |
982 | tmp->range = op->range; |
989 | tmp->stats.dam = op->stats.dam; |
983 | tmp->stats.dam = op->stats.dam; |
990 | tmp->duration = op->duration; |
984 | tmp->duration = op->duration; |
991 | tmp->attacktype = op->attacktype; |
985 | tmp->attacktype = op->attacktype; |
… | |
… | |
1005 | } |
999 | } |
1006 | |
1000 | |
1007 | int |
1001 | int |
1008 | create_bomb (object *op, object *caster, int dir, object *spell) |
1002 | create_bomb (object *op, object *caster, int dir, object *spell) |
1009 | { |
1003 | { |
1010 | |
|
|
1011 | object *tmp; |
1004 | object *tmp; |
1012 | int mflags; |
1005 | int mflags; |
1013 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1006 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1014 | maptile *m; |
1007 | maptile *m; |
1015 | |
1008 | |
… | |
… | |
1017 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1010 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1018 | { |
1011 | { |
1019 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1012 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1020 | return 0; |
1013 | return 0; |
1021 | } |
1014 | } |
|
|
1015 | |
1022 | tmp = arch_to_object (spell->other_arch); |
1016 | tmp = arch_to_object (spell->other_arch); |
1023 | |
1017 | |
1024 | /* level dependencies for bomb */ |
1018 | /* level dependencies for bomb */ |
1025 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1019 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1026 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1020 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1047 | * dir is the direction to look in. |
1041 | * dir is the direction to look in. |
1048 | * range is how far out to look. |
1042 | * range is how far out to look. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1043 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1050 | * this info is used for blocked magic/unholy spaces. |
1044 | * this info is used for blocked magic/unholy spaces. |
1051 | */ |
1045 | */ |
1052 | |
|
|
1053 | object * |
1046 | object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1047 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1048 | { |
1056 | object *target; |
1049 | object *target; |
1057 | sint16 x, y; |
1050 | sint16 x, y; |
… | |
… | |
1076 | return NULL; |
1069 | return NULL; |
1077 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1070 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1078 | return NULL; |
1071 | return NULL; |
1079 | |
1072 | |
1080 | if (mflags & P_IS_ALIVE) |
1073 | if (mflags & P_IS_ALIVE) |
1081 | { |
|
|
1082 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1074 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1083 | { |
1075 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1084 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1085 | { |
|
|
1086 | return target; |
1076 | return target; |
1087 | } |
|
|
1088 | } |
|
|
1089 | } |
|
|
1090 | } |
1077 | } |
|
|
1078 | |
1091 | return NULL; |
1079 | return NULL; |
1092 | } |
1080 | } |
1093 | |
|
|
1094 | |
1081 | |
1095 | /* cast_smite_arch() - the priest points to a creature and causes |
1082 | /* cast_smite_arch() - the priest points to a creature and causes |
1096 | * a 'godly curse' to decend. |
1083 | * a 'godly curse' to decend. |
1097 | * usual params - |
1084 | * usual params - |
1098 | * op = player |
1085 | * op = player |
1099 | * caster = object casting the spell. |
1086 | * caster = object casting the spell. |
1100 | * dir = direction being cast |
1087 | * dir = direction being cast |
1101 | * spell = spell object |
1088 | * spell = spell object |
1102 | */ |
1089 | */ |
1103 | |
|
|
1104 | int |
1090 | int |
1105 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1091 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1106 | { |
1092 | { |
1107 | object *effect, *target; |
1093 | object *effect, *target; |
1108 | object *god = find_god (determine_god (op)); |
1094 | object *god = find_god (determine_god (op)); |
… | |
… | |
1186 | effect->insert_at (target, op); |
1172 | effect->insert_at (target, op); |
1187 | |
1173 | |
1188 | return 1; |
1174 | return 1; |
1189 | } |
1175 | } |
1190 | |
1176 | |
1191 | |
|
|
1192 | /**************************************************************************** |
1177 | /**************************************************************************** |
1193 | * |
1178 | * |
1194 | * MAGIC MISSILE code. |
1179 | * MAGIC MISSILE code. |
1195 | * note that the fire_bullet is used to fire the missile. The |
1180 | * note that the fire_bullet is used to fire the missile. The |
1196 | * code here is just to move the missile. |
1181 | * code here is just to move the missile. |
… | |
… | |
1266 | * we do this by creating a force and inserting it in the |
1251 | * we do this by creating a force and inserting it in the |
1267 | * object. if time is 0, the object glows permanently. To truely |
1252 | * object. if time is 0, the object glows permanently. To truely |
1268 | * make this work for non-living objects, we would have to |
1253 | * make this work for non-living objects, we would have to |
1269 | * give them the capability to have an inventory. b.t. |
1254 | * give them the capability to have an inventory. b.t. |
1270 | */ |
1255 | */ |
1271 | |
|
|
1272 | int |
1256 | int |
1273 | make_object_glow (object *op, int radius, int time) |
1257 | make_object_glow (object *op, int radius, int time) |
1274 | { |
1258 | { |
1275 | object *tmp; |
|
|
1276 | |
|
|
1277 | /* some things are unaffected... */ |
1259 | /* some things are unaffected... */ |
1278 | if (op->path_denied & PATH_LIGHT) |
1260 | if (op->path_denied & PATH_LIGHT) |
1279 | return 0; |
1261 | return 0; |
1280 | |
1262 | |
1281 | tmp = get_archetype (FORCE_NAME); |
1263 | object *tmp = get_archetype (FORCE_NAME); |
1282 | tmp->speed = 0.01; |
1264 | tmp->speed = 0.01; |
1283 | tmp->stats.food = time; |
1265 | tmp->stats.food = time; |
1284 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1266 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1285 | tmp->glow_radius = radius; |
1267 | tmp->glow_radius = radius; |
1286 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1268 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1287 | tmp->glow_radius = MAX_LIGHT_RADII; |
1269 | tmp->glow_radius = MAX_LIGHT_RADII; |
1288 | |
1270 | |
1289 | tmp->x = op->x; |
|
|
1290 | tmp->y = op->y; |
|
|
1291 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1292 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1293 | tmp = insert_ob_in_ob (tmp, op); |
1271 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1272 | |
1294 | if (tmp->glow_radius > op->glow_radius) |
1273 | if (tmp->glow_radius > op->glow_radius) |
1295 | op->glow_radius = tmp->glow_radius; |
1274 | op->glow_radius = tmp->glow_radius; |
1296 | |
1275 | |
1297 | if (!tmp->env || op != tmp->env) |
|
|
1298 | { |
|
|
1299 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1300 | return 0; |
|
|
1301 | } |
|
|
1302 | return 1; |
1276 | return 1; |
1303 | } |
1277 | } |
1304 | |
1278 | |
1305 | int |
1279 | int |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1280 | cast_destruction (object *op, object *caster, object *spell_ob) |
… | |
… | |
1329 | else if (caster->skill) |
1303 | else if (caster->skill) |
1330 | op->skill = caster->skill; |
1304 | op->skill = caster->skill; |
1331 | else |
1305 | else |
1332 | op->skill = NULL; |
1306 | op->skill = NULL; |
1333 | |
1307 | |
1334 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1308 | op->change_skill (find_skill_by_name (op, op->skill)); |
1335 | |
1309 | |
1336 | for (i = -range; i < range; i++) |
1310 | for (i = -range; i < range; i++) |
1337 | { |
1311 | { |
1338 | for (j = -range; j < range; j++) |
1312 | for (j = -range; j < range; j++) |
1339 | { |
1313 | { |
… | |
… | |
1397 | { |
1371 | { |
1398 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1372 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1399 | return 0; |
1373 | return 0; |
1400 | } |
1374 | } |
1401 | |
1375 | |
|
|
1376 | tmp = tmp->head_ (); |
|
|
1377 | |
1402 | /* If we've already got a force of this type, don't add a new one. */ |
1378 | /* If we've already got a force of this type, don't add a new one. */ |
1403 | for (force = tmp->inv; force != NULL; force = force->below) |
1379 | for (force = tmp->inv; force; force = force->below) |
1404 | { |
1380 | { |
1405 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1381 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1406 | { |
1382 | { |
1407 | if (force->name == spell_ob->name) |
1383 | if (force->name == spell_ob->name) |
1408 | { |
1384 | { |
… | |
… | |
1414 | return 0; |
1390 | return 0; |
1415 | } |
1391 | } |
1416 | } |
1392 | } |
1417 | } |
1393 | } |
1418 | |
1394 | |
1419 | if (force == NULL) |
1395 | if (!force) |
1420 | { |
1396 | { |
1421 | force = get_archetype (FORCE_NAME); |
1397 | force = get_archetype (FORCE_NAME); |
1422 | force->subtype = FORCE_CHANGE_ABILITY; |
1398 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1399 | |
1423 | if (spell_ob->race) |
1400 | if (spell_ob->race) |
1424 | force->name = spell_ob->race; |
1401 | force->name = spell_ob->race; |
1425 | else |
1402 | else |
1426 | force->name = spell_ob->name; |
1403 | force->name = spell_ob->name; |
1427 | |
1404 | |
… | |
… | |
1437 | { |
1414 | { |
1438 | force->duration = duration; |
1415 | force->duration = duration; |
1439 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1416 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1440 | } |
1417 | } |
1441 | else |
1418 | else |
1442 | { |
|
|
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1419 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1444 | } |
1420 | |
1445 | return 1; |
1421 | return 1; |
1446 | } |
1422 | } |
|
|
1423 | |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1424 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1448 | force->speed = 1.f; |
1425 | force->speed = 1.f; |
1449 | force->speed_left = -1.f; |
1426 | force->speed_left = -1.f; |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1427 | SET_FLAG (force, FLAG_APPLIED); |
1451 | |
1428 | |
… | |
… | |
1574 | at -= level / 5; |
1551 | at -= level / 5; |
1575 | if (did_make_save (head, head->level, at)) |
1552 | if (did_make_save (head, head->level, at)) |
1576 | continue; |
1553 | continue; |
1577 | } |
1554 | } |
1578 | else /* spell->attacktype */ |
1555 | else /* spell->attacktype */ |
1579 | /* |
|
|
1580 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1581 | * if spell level < monster level, no go |
|
|
1582 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1583 | |
|
|
1584 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1585 | |
|
|
1586 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1587 | charm a level 125 monster... |
|
|
1588 | |
|
|
1589 | Ryo, august 14th |
|
|
1590 | */ |
|
|
1591 | { |
1556 | { |
|
|
1557 | /* |
|
|
1558 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1559 | * if spell level < monster level, no go |
|
|
1560 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1561 | |
|
|
1562 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1563 | |
|
|
1564 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1565 | charm a level 125 monster... |
|
|
1566 | |
|
|
1567 | Ryo, august 14th |
|
|
1568 | */ |
1592 | if (head->level > level) |
1569 | if (head->level > level) |
1593 | continue; |
1570 | continue; |
|
|
1571 | |
1594 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1572 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | /* Failed, no effect */ |
1573 | /* Failed, no effect */ |
1596 | continue; |
1574 | continue; |
1597 | } |
1575 | } |
1598 | |
1576 | |
… | |
… | |
1981 | |
1959 | |
1982 | m->insert (tmp, x, y, op); |
1960 | m->insert (tmp, x, y, op); |
1983 | return 1; |
1961 | return 1; |
1984 | } |
1962 | } |
1985 | |
1963 | |
1986 | |
|
|
1987 | |
|
|
1988 | |
|
|
1989 | /* cast_cause_disease: this spell looks along <dir> from the |
1964 | /* cast_cause_disease: this spell looks along <dir> from the |
1990 | * player and infects someone. |
1965 | * player and infects someone. |
1991 | * op is the player/monster, caster is the object, dir is the direction |
1966 | * op is the player/monster, caster is the object, dir is the direction |
1992 | * to cast, disease_arch is the specific disease, and type is the spell number |
1967 | * to cast, disease_arch is the specific disease, and type is the spell number |
1993 | * perhaps this should actually be in disease.c? |
1968 | * perhaps this should actually be in disease.c? |
1994 | */ |
1969 | */ |
1995 | |
|
|
1996 | int |
1970 | int |
1997 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1971 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1998 | { |
1972 | { |
1999 | sint16 x, y; |
1973 | sint16 x, y; |
2000 | int i, mflags, range, dam_mod, dur_mod; |
1974 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2007 | /* If casting from a scroll, no direction will be available, so refer to the |
1981 | /* If casting from a scroll, no direction will be available, so refer to the |
2008 | * direction the player is pointing. |
1982 | * direction the player is pointing. |
2009 | */ |
1983 | */ |
2010 | if (!dir) |
1984 | if (!dir) |
2011 | dir = op->facing; |
1985 | dir = op->facing; |
|
|
1986 | |
2012 | if (!dir) |
1987 | if (!dir) |
2013 | return 0; /* won't find anything if casting on ourself, so just return */ |
1988 | return 0; /* won't find anything if casting on ourself, so just return */ |
2014 | |
1989 | |
2015 | /* Calculate these once here */ |
1990 | /* Calculate these once here */ |
2016 | range = spell->range + SP_level_range_adjust (caster, spell); |
1991 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2050 | /* do level adjustments */ |
2025 | /* do level adjustments */ |
2051 | if (disease->stats.wc) |
2026 | if (disease->stats.wc) |
2052 | disease->stats.wc += dur_mod / 2; |
2027 | disease->stats.wc += dur_mod / 2; |
2053 | |
2028 | |
2054 | if (disease->magic > 0) |
2029 | if (disease->magic > 0) |
2055 | disease->magic += dur_mod / 4; |
2030 | disease->magic += dur_mod / 8; |
2056 | |
2031 | |
2057 | if (disease->stats.maxhp > 0) |
2032 | if (disease->stats.maxhp > 0) |
2058 | disease->stats.maxhp += dur_mod; |
2033 | disease->stats.maxhp += dur_mod; |
2059 | |
2034 | |
2060 | if (disease->stats.maxgrace > 0) |
2035 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2098 | if (infect_object (walk, disease, 1)) |
2073 | if (infect_object (walk, disease, 1)) |
2099 | { |
2074 | { |
2100 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2101 | |
2076 | |
2102 | disease->destroy (); /* don't need this one anymore */ |
2077 | disease->destroy (); /* don't need this one anymore */ |
2103 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2078 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2104 | return 1; |
2079 | return 1; |
2105 | } |
2080 | } |
2106 | |
2081 | |
2107 | disease->destroy (); |
2082 | disease->destroy (); |
2108 | } |
2083 | } |