1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
26 | * of code |
… | |
… | |
37 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
38 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
39 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
40 | * op is the spell object. |
39 | * op is the spell object. |
41 | */ |
40 | */ |
42 | |
|
|
43 | void |
41 | void |
44 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
45 | { |
43 | { |
46 | object *tmp, *tmp2; /* object on the map */ |
44 | object *tmp, *tmp2; /* object on the map */ |
47 | int weight_move; |
45 | int weight_move; |
… | |
… | |
107 | * |
105 | * |
108 | * BOLT CODE |
106 | * BOLT CODE |
109 | * |
107 | * |
110 | ***************************************************************************/ |
108 | ***************************************************************************/ |
111 | |
109 | |
112 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
113 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
114 | */ |
112 | */ |
115 | |
|
|
116 | void |
113 | void |
117 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
118 | { |
115 | { |
119 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
337 | move_bolt (tmp); |
334 | move_bolt (tmp); |
338 | |
335 | |
339 | return 1; |
336 | return 1; |
340 | } |
337 | } |
341 | |
338 | |
342 | |
|
|
343 | |
|
|
344 | /*************************************************************************** |
339 | /*************************************************************************** |
345 | * |
340 | * |
346 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
347 | * |
342 | * |
348 | ***************************************************************************/ |
343 | ***************************************************************************/ |
349 | |
344 | |
350 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
351 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
352 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
353 | */ |
348 | */ |
354 | void |
349 | void |
355 | explosion (object *op) |
350 | explosion (object *op) |
356 | { |
351 | { |
… | |
… | |
390 | } |
385 | } |
391 | } |
386 | } |
392 | } |
387 | } |
393 | } |
388 | } |
394 | |
389 | |
395 | |
|
|
396 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
392 | * explode. |
399 | */ |
393 | */ |
400 | void |
394 | void |
… | |
… | |
409 | return; |
403 | return; |
410 | } |
404 | } |
411 | |
405 | |
412 | if (op->env) |
406 | if (op->env) |
413 | { |
407 | { |
414 | object *env = object_get_env_recursive (op); |
408 | object *env = op->outer_env (); |
|
|
409 | |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
416 | { |
411 | { |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
418 | op->destroy (); |
413 | op->destroy (); |
419 | return; |
414 | return; |
420 | } |
415 | } |
… | |
… | |
487 | |
482 | |
488 | /* Prevent recursion */ |
483 | /* Prevent recursion */ |
489 | op->move_on = 0; |
484 | op->move_on = 0; |
490 | |
485 | |
491 | tmp->insert_at (op, op); |
486 | tmp->insert_at (op, op); |
|
|
487 | tmp->play_sound (tmp->sound); |
|
|
488 | |
492 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
493 | op->destroy (); |
490 | op->destroy (); |
494 | } |
491 | } |
495 | |
492 | |
496 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
… | |
… | |
612 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
613 | * spob->attacktype. |
610 | * spob->attacktype. |
614 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
615 | * pointers. |
612 | * pointers. |
616 | */ |
613 | */ |
617 | |
|
|
618 | int |
614 | int |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
620 | { |
616 | { |
621 | object *tmp = NULL; |
617 | object *tmp = NULL; |
622 | int mflags; |
618 | int mflags; |
623 | |
619 | |
624 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
625 | return 0; |
621 | return 0; |
626 | |
622 | |
627 | tmp = arch_to_object (spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
628 | if (tmp == NULL) |
624 | if (!tmp) |
629 | return 0; |
625 | return 0; |
630 | |
626 | |
631 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
632 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
633 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
634 | if (spob->slaying) |
630 | if (spob->slaying) |
635 | tmp->slaying = spob->slaying; |
631 | tmp->slaying = spob->slaying; |
636 | |
632 | |
… | |
… | |
646 | SET_ANIMATION (tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
647 | |
643 | |
648 | tmp->set_owner (op); |
644 | tmp->set_owner (op); |
649 | set_spell_skill (op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
650 | |
646 | |
651 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
652 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
653 | tmp->map = op->map; |
649 | tmp->map = op->map; |
654 | |
650 | |
655 | maptile *newmap; |
651 | maptile *newmap; |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | if (mflags & P_OUT_OF_MAP) |
653 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
820 | |
816 | |
821 | /* Need to know what the movetype of the object we are about |
817 | /* Need to know what the movetype of the object we are about |
822 | * to create is, so we can know if the space we are about to |
818 | * to create is, so we can know if the space we are about to |
823 | * insert it into is blocked. |
819 | * insert it into is blocked. |
824 | */ |
820 | */ |
825 | movetype = spell->other_arch->clone.move_type; |
821 | movetype = spell->other_arch->move_type; |
826 | |
822 | |
827 | for (i = range_min; i <= range_max; i++) |
823 | for (i = range_min; i <= range_max; i++) |
828 | { |
824 | { |
829 | sint16 x, y, d; |
825 | sint16 x, y, d; |
830 | |
826 | |
… | |
… | |
909 | else |
905 | else |
910 | tmp->duration += caster->level / 3; |
906 | tmp->duration += caster->level / 3; |
911 | } |
907 | } |
912 | |
908 | |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
909 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
910 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
915 | |
911 | |
916 | if (!tmp->move_on && tmp->stats.dam) |
912 | if (!tmp->move_on && tmp->stats.dam) |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
913 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
918 | |
914 | |
919 | m->insert (tmp, sx, sy, op); |
915 | m->insert (tmp, sx, sy, op); |
920 | |
916 | |
921 | /* This is used for tracking spells so that one effect doesn't hit |
917 | /* This is used for tracking spells so that one effect doesn't hit |
922 | * a single space too many times. |
918 | * a single space too many times. |
… | |
… | |
934 | * |
930 | * |
935 | * BOMB related code |
931 | * BOMB related code |
936 | * |
932 | * |
937 | ****************************************************************************/ |
933 | ****************************************************************************/ |
938 | |
934 | |
939 | |
|
|
940 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
941 | * op is the original bomb object. |
936 | * op is the original bomb object. |
942 | */ |
937 | */ |
943 | void |
938 | void |
944 | animate_bomb (object *op) |
939 | animate_bomb (object *op) |
945 | { |
940 | { |
946 | int i; |
|
|
947 | object *env, *tmp; |
|
|
948 | |
|
|
949 | if (op->state != NUM_ANIMATIONS (op) - 1) |
941 | if (op->state != NUM_ANIMATIONS (op) - 1) |
950 | return; |
942 | return; |
951 | |
943 | |
952 | env = object_get_env_recursive (op); |
944 | object *env = op->outer_env (); |
953 | |
945 | |
954 | if (op->env) |
946 | if (op->env) |
955 | { |
947 | { |
956 | if (env->map == NULL) |
948 | if (env->map == NULL) |
957 | return; |
949 | return; |
958 | |
|
|
959 | if (env->type == PLAYER) |
|
|
960 | esrv_del_item (env->contr, op->count); |
|
|
961 | |
950 | |
962 | if (!(op = op->insert_at (env, op))) |
951 | if (!(op = op->insert_at (env, op))) |
963 | return; |
952 | return; |
964 | } |
953 | } |
965 | |
954 | |
… | |
… | |
976 | * but using the cast_bullet isn't really feasible, |
965 | * but using the cast_bullet isn't really feasible, |
977 | * so just set up the appropriate values. |
966 | * so just set up the appropriate values. |
978 | */ |
967 | */ |
979 | if (archetype *at = archetype::find (SPLINT)) |
968 | if (archetype *at = archetype::find (SPLINT)) |
980 | { |
969 | { |
981 | for (i = 1; i < 9; i++) |
970 | for (int i = 1; i < 9; i++) |
982 | { |
971 | { |
983 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
972 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
984 | continue; |
973 | continue; |
985 | |
974 | |
986 | tmp = arch_to_object (at); |
975 | object *tmp = arch_to_object (at); |
987 | tmp->direction = i; |
976 | tmp->direction = i; |
988 | tmp->range = op->range; |
977 | tmp->range = op->range; |
989 | tmp->stats.dam = op->stats.dam; |
978 | tmp->stats.dam = op->stats.dam; |
990 | tmp->duration = op->duration; |
979 | tmp->duration = op->duration; |
991 | tmp->attacktype = op->attacktype; |
980 | tmp->attacktype = op->attacktype; |
… | |
… | |
1005 | } |
994 | } |
1006 | |
995 | |
1007 | int |
996 | int |
1008 | create_bomb (object *op, object *caster, int dir, object *spell) |
997 | create_bomb (object *op, object *caster, int dir, object *spell) |
1009 | { |
998 | { |
1010 | |
|
|
1011 | object *tmp; |
999 | object *tmp; |
1012 | int mflags; |
1000 | int mflags; |
1013 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1001 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1014 | maptile *m; |
1002 | maptile *m; |
1015 | |
1003 | |
… | |
… | |
1017 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1005 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1018 | { |
1006 | { |
1019 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1020 | return 0; |
1008 | return 0; |
1021 | } |
1009 | } |
|
|
1010 | |
1022 | tmp = arch_to_object (spell->other_arch); |
1011 | tmp = arch_to_object (spell->other_arch); |
1023 | |
1012 | |
1024 | /* level dependencies for bomb */ |
1013 | /* level dependencies for bomb */ |
1025 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1014 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1026 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1015 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1047 | * dir is the direction to look in. |
1036 | * dir is the direction to look in. |
1048 | * range is how far out to look. |
1037 | * range is how far out to look. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1038 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1050 | * this info is used for blocked magic/unholy spaces. |
1039 | * this info is used for blocked magic/unholy spaces. |
1051 | */ |
1040 | */ |
1052 | |
|
|
1053 | object * |
1041 | object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1042 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1043 | { |
1056 | object *target; |
1044 | object *target; |
1057 | sint16 x, y; |
1045 | sint16 x, y; |
… | |
… | |
1076 | return NULL; |
1064 | return NULL; |
1077 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1065 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1078 | return NULL; |
1066 | return NULL; |
1079 | |
1067 | |
1080 | if (mflags & P_IS_ALIVE) |
1068 | if (mflags & P_IS_ALIVE) |
1081 | { |
|
|
1082 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1069 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1083 | { |
1070 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1084 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1085 | { |
|
|
1086 | return target; |
1071 | return target; |
1087 | } |
|
|
1088 | } |
|
|
1089 | } |
|
|
1090 | } |
1072 | } |
|
|
1073 | |
1091 | return NULL; |
1074 | return NULL; |
1092 | } |
1075 | } |
1093 | |
|
|
1094 | |
1076 | |
1095 | /* cast_smite_arch() - the priest points to a creature and causes |
1077 | /* cast_smite_arch() - the priest points to a creature and causes |
1096 | * a 'godly curse' to decend. |
1078 | * a 'godly curse' to decend. |
1097 | * usual params - |
1079 | * usual params - |
1098 | * op = player |
1080 | * op = player |
1099 | * caster = object casting the spell. |
1081 | * caster = object casting the spell. |
1100 | * dir = direction being cast |
1082 | * dir = direction being cast |
1101 | * spell = spell object |
1083 | * spell = spell object |
1102 | */ |
1084 | */ |
1103 | |
|
|
1104 | int |
1085 | int |
1105 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1086 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1106 | { |
1087 | { |
1107 | object *effect, *target; |
1088 | object *effect, *target; |
1108 | object *god = find_god (determine_god (op)); |
1089 | object *god = find_god (determine_god (op)); |
… | |
… | |
1186 | effect->insert_at (target, op); |
1167 | effect->insert_at (target, op); |
1187 | |
1168 | |
1188 | return 1; |
1169 | return 1; |
1189 | } |
1170 | } |
1190 | |
1171 | |
1191 | |
|
|
1192 | /**************************************************************************** |
1172 | /**************************************************************************** |
1193 | * |
1173 | * |
1194 | * MAGIC MISSILE code. |
1174 | * MAGIC MISSILE code. |
1195 | * note that the fire_bullet is used to fire the missile. The |
1175 | * note that the fire_bullet is used to fire the missile. The |
1196 | * code here is just to move the missile. |
1176 | * code here is just to move the missile. |
… | |
… | |
1266 | * we do this by creating a force and inserting it in the |
1246 | * we do this by creating a force and inserting it in the |
1267 | * object. if time is 0, the object glows permanently. To truely |
1247 | * object. if time is 0, the object glows permanently. To truely |
1268 | * make this work for non-living objects, we would have to |
1248 | * make this work for non-living objects, we would have to |
1269 | * give them the capability to have an inventory. b.t. |
1249 | * give them the capability to have an inventory. b.t. |
1270 | */ |
1250 | */ |
1271 | |
|
|
1272 | int |
1251 | int |
1273 | make_object_glow (object *op, int radius, int time) |
1252 | make_object_glow (object *op, int radius, int time) |
1274 | { |
1253 | { |
1275 | object *tmp; |
|
|
1276 | |
|
|
1277 | /* some things are unaffected... */ |
1254 | /* some things are unaffected... */ |
1278 | if (op->path_denied & PATH_LIGHT) |
1255 | if (op->path_denied & PATH_LIGHT) |
1279 | return 0; |
1256 | return 0; |
1280 | |
1257 | |
1281 | tmp = get_archetype (FORCE_NAME); |
1258 | object *tmp = get_archetype (FORCE_NAME); |
1282 | tmp->speed = 0.01; |
1259 | tmp->speed = 0.01; |
1283 | tmp->stats.food = time; |
1260 | tmp->stats.food = time; |
1284 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1261 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1285 | tmp->glow_radius = radius; |
1262 | tmp->glow_radius = radius; |
1286 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1263 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1287 | tmp->glow_radius = MAX_LIGHT_RADII; |
1264 | tmp->glow_radius = MAX_LIGHT_RADII; |
1288 | |
1265 | |
1289 | tmp->x = op->x; |
|
|
1290 | tmp->y = op->y; |
|
|
1291 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1292 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1293 | tmp = insert_ob_in_ob (tmp, op); |
1266 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1267 | |
1294 | if (tmp->glow_radius > op->glow_radius) |
1268 | if (tmp->glow_radius > op->glow_radius) |
1295 | op->glow_radius = tmp->glow_radius; |
1269 | op->glow_radius = tmp->glow_radius; |
1296 | |
1270 | |
1297 | if (!tmp->env || op != tmp->env) |
|
|
1298 | { |
|
|
1299 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1300 | return 0; |
|
|
1301 | } |
|
|
1302 | return 1; |
1271 | return 1; |
1303 | } |
1272 | } |
1304 | |
1273 | |
1305 | int |
1274 | int |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1275 | cast_destruction (object *op, object *caster, object *spell_ob) |
… | |
… | |
1397 | { |
1366 | { |
1398 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1367 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1399 | return 0; |
1368 | return 0; |
1400 | } |
1369 | } |
1401 | |
1370 | |
|
|
1371 | tmp = tmp->head_ (); |
|
|
1372 | |
1402 | /* If we've already got a force of this type, don't add a new one. */ |
1373 | /* If we've already got a force of this type, don't add a new one. */ |
1403 | for (force = tmp->inv; force != NULL; force = force->below) |
1374 | for (force = tmp->inv; force; force = force->below) |
1404 | { |
1375 | { |
1405 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1376 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1406 | { |
1377 | { |
1407 | if (force->name == spell_ob->name) |
1378 | if (force->name == spell_ob->name) |
1408 | { |
1379 | { |
… | |
… | |
1414 | return 0; |
1385 | return 0; |
1415 | } |
1386 | } |
1416 | } |
1387 | } |
1417 | } |
1388 | } |
1418 | |
1389 | |
1419 | if (force == NULL) |
1390 | if (!force) |
1420 | { |
1391 | { |
1421 | force = get_archetype (FORCE_NAME); |
1392 | force = get_archetype (FORCE_NAME); |
1422 | force->subtype = FORCE_CHANGE_ABILITY; |
1393 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1394 | |
1423 | if (spell_ob->race) |
1395 | if (spell_ob->race) |
1424 | force->name = spell_ob->race; |
1396 | force->name = spell_ob->race; |
1425 | else |
1397 | else |
1426 | force->name = spell_ob->name; |
1398 | force->name = spell_ob->name; |
1427 | |
1399 | |
… | |
… | |
1437 | { |
1409 | { |
1438 | force->duration = duration; |
1410 | force->duration = duration; |
1439 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1411 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1440 | } |
1412 | } |
1441 | else |
1413 | else |
1442 | { |
|
|
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1414 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1444 | } |
1415 | |
1445 | return 1; |
1416 | return 1; |
1446 | } |
1417 | } |
|
|
1418 | |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1419 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1448 | force->speed = 1.f; |
1420 | force->speed = 1.f; |
1449 | force->speed_left = -1.f; |
1421 | force->speed_left = -1.f; |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1422 | SET_FLAG (force, FLAG_APPLIED); |
1451 | |
1423 | |
… | |
… | |
1574 | at -= level / 5; |
1546 | at -= level / 5; |
1575 | if (did_make_save (head, head->level, at)) |
1547 | if (did_make_save (head, head->level, at)) |
1576 | continue; |
1548 | continue; |
1577 | } |
1549 | } |
1578 | else /* spell->attacktype */ |
1550 | else /* spell->attacktype */ |
1579 | /* |
|
|
1580 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1581 | * if spell level < monster level, no go |
|
|
1582 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1583 | |
|
|
1584 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1585 | |
|
|
1586 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1587 | charm a level 125 monster... |
|
|
1588 | |
|
|
1589 | Ryo, august 14th |
|
|
1590 | */ |
|
|
1591 | { |
1551 | { |
|
|
1552 | /* |
|
|
1553 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1554 | * if spell level < monster level, no go |
|
|
1555 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1556 | |
|
|
1557 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1558 | |
|
|
1559 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1560 | charm a level 125 monster... |
|
|
1561 | |
|
|
1562 | Ryo, august 14th |
|
|
1563 | */ |
1592 | if (head->level > level) |
1564 | if (head->level > level) |
1593 | continue; |
1565 | continue; |
|
|
1566 | |
1594 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1567 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | /* Failed, no effect */ |
1568 | /* Failed, no effect */ |
1596 | continue; |
1569 | continue; |
1597 | } |
1570 | } |
1598 | |
1571 | |
… | |
… | |
1623 | } |
1596 | } |
1624 | |
1597 | |
1625 | /* charm */ |
1598 | /* charm */ |
1626 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1599 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1627 | { |
1600 | { |
|
|
1601 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1602 | |
1628 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1603 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1629 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1630 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1631 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1632 | head->set_owner (op); |
1607 | head->set_owner (op); |
1633 | set_spell_skill (op, caster, spell, head); |
1608 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1752 | |
1727 | |
1753 | op->direction = i; |
1728 | op->direction = i; |
1754 | } |
1729 | } |
1755 | } |
1730 | } |
1756 | |
1731 | |
1757 | |
|
|
1758 | /* move_swarm_spell: peterm |
1732 | /* move_swarm_spell: peterm |
1759 | * This is an implementation of the swarm spell. It was written for |
1733 | * This is an implementation of the swarm spell. It was written for |
1760 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1734 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1761 | * is a special type of object that casts swarms of other types |
1735 | * is a special type of object that casts swarms of other types |
1762 | * of spells. Which spell it casts is flexible. It fires the spells |
1736 | * of spells. Which spell it casts is flexible. It fires the spells |
1763 | * from a set of squares surrounding the caster, in a given direction. |
1737 | * from a set of squares surrounding the caster, in a given direction. |
1764 | */ |
1738 | */ |
1765 | |
|
|
1766 | void |
1739 | void |
1767 | move_swarm_spell (object *op) |
1740 | move_swarm_spell (object *op) |
1768 | { |
1741 | { |
1769 | #if 0 |
1742 | #if 0 |
1770 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1743 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1771 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1744 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1772 | sint16 target_x, target_y, origin_x, origin_y; |
1745 | sint16 target_x, target_y, origin_x, origin_y; |
1773 | int adjustdir; |
1746 | int adjustdir; |
1774 | maptile *m; |
1747 | maptile *m; |
1775 | #endif |
1748 | #endif |
1776 | int basedir; |
|
|
1777 | object *owner; |
1749 | object *owner = op->env; |
1778 | |
1750 | |
1779 | owner = op->owner; |
1751 | if (!op->duration || !owner->is_on_map ()) |
1780 | if (op->duration == 0 || owner == NULL) |
|
|
1781 | { |
1752 | { |
1782 | op->destroy (); |
1753 | op->destroy (); |
1783 | return; |
1754 | return; |
1784 | } |
1755 | } |
1785 | |
1756 | |
1786 | op->duration--; |
1757 | op->duration--; |
1787 | |
1758 | |
1788 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1789 | if (basedir == 0) |
1760 | if (!basedir) |
1790 | { |
|
|
1791 | /* spray in all directions! 8) */ |
1761 | /* spray in all directions! 8) */ |
1792 | basedir = rndm (1, 8); |
1762 | basedir = (op->facing += op->state) % 8 + 1; |
1793 | } |
|
|
1794 | |
1763 | |
1795 | #if 0 |
1764 | #if 0 |
1796 | // this is bogus: it causes wrong places to be checked below |
1765 | // this is bogus: it causes wrong places to be checked below |
1797 | // (a wall 2 cells away will block the effect...) and |
1766 | // (a wall 2 cells away will block the effect...) and |
1798 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1767 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1858 | { |
1827 | { |
1859 | /* Bullet spells have a bunch more customization that needs to be done */ |
1828 | /* Bullet spells have a bunch more customization that needs to be done */ |
1860 | if (op->spell->subtype == SP_BULLET) |
1829 | if (op->spell->subtype == SP_BULLET) |
1861 | fire_bullet (owner, op, basedir, op->spell); |
1830 | fire_bullet (owner, op, basedir, op->spell); |
1862 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1831 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1863 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1832 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1864 | } |
1833 | } |
1865 | } |
1834 | } |
1866 | |
|
|
1867 | |
|
|
1868 | |
|
|
1869 | |
1835 | |
1870 | /* fire_swarm: |
1836 | /* fire_swarm: |
1871 | * The following routine creates a swarm of objects. It actually |
1837 | * The following routine creates a swarm of objects. It actually |
1872 | * sets up a specific swarm object, which then fires off all |
1838 | * sets up a specific swarm object, which then fires off all |
1873 | * the parts of the swarm. |
1839 | * the parts of the swarm. |
… | |
… | |
1876 | * caster: the caster (owner, wand, rod, scroll) |
1842 | * caster: the caster (owner, wand, rod, scroll) |
1877 | * dir: the direction everything will be fired in |
1843 | * dir: the direction everything will be fired in |
1878 | * spell - the spell that is this spell. |
1844 | * spell - the spell that is this spell. |
1879 | * n: the number to be fired. |
1845 | * n: the number to be fired. |
1880 | */ |
1846 | */ |
1881 | |
|
|
1882 | int |
1847 | int |
1883 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1848 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1884 | { |
1849 | { |
1885 | object *tmp; |
|
|
1886 | int i; |
|
|
1887 | |
|
|
1888 | if (!spell->other_arch) |
1850 | if (!spell->other_arch) |
1889 | return 0; |
1851 | return 0; |
1890 | |
1852 | |
1891 | tmp = get_archetype (SWARM_SPELL); |
1853 | object *tmp = archetype::get (SWARM_SPELL); |
1892 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1893 | set_spell_skill (op, caster, spell, tmp); |
1854 | set_spell_skill (op, caster, spell, tmp); |
1894 | |
|
|
1895 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1855 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1896 | tmp->spell = arch_to_object (spell->other_arch); |
1856 | tmp->spell = spell->other_arch->instance (); |
1897 | |
|
|
1898 | tmp->attacktype = tmp->spell->attacktype; |
1857 | tmp->attacktype = tmp->spell->attacktype; |
1899 | |
1858 | |
1900 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1859 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1901 | if (!tailor_god_spell (tmp, op)) |
1860 | if (!tailor_god_spell (tmp, op)) |
1902 | return 1; |
1861 | return 1; |
1903 | |
1862 | |
1904 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1905 | for (i = 0; i < spell->duration; i++) |
1864 | for (int i = 0; i < spell->duration; i++) |
1906 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1907 | |
1866 | |
1908 | tmp->direction = dir; |
1867 | tmp->direction = dir; |
1909 | tmp->invisible = 1; |
1868 | tmp->invisible = 1; |
|
|
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1910 | |
1871 | |
1911 | tmp->insert_at (op, op); |
1872 | op->insert (tmp); |
|
|
1873 | |
1912 | return 1; |
1874 | return 1; |
1913 | } |
1875 | } |
1914 | |
|
|
1915 | |
1876 | |
1916 | /* See the spells documentation file for why this is its own |
1877 | /* See the spells documentation file for why this is its own |
1917 | * function. |
1878 | * function. |
1918 | */ |
1879 | */ |
1919 | int |
1880 | int |
… | |
… | |
1981 | |
1942 | |
1982 | m->insert (tmp, x, y, op); |
1943 | m->insert (tmp, x, y, op); |
1983 | return 1; |
1944 | return 1; |
1984 | } |
1945 | } |
1985 | |
1946 | |
1986 | |
|
|
1987 | |
|
|
1988 | |
|
|
1989 | /* cast_cause_disease: this spell looks along <dir> from the |
1947 | /* cast_cause_disease: this spell looks along <dir> from the |
1990 | * player and infects someone. |
1948 | * player and infects someone. |
1991 | * op is the player/monster, caster is the object, dir is the direction |
1949 | * op is the player/monster, caster is the object, dir is the direction |
1992 | * to cast, disease_arch is the specific disease, and type is the spell number |
1950 | * to cast, disease_arch is the specific disease, and type is the spell number |
1993 | * perhaps this should actually be in disease.c? |
1951 | * perhaps this should actually be in disease.c? |
1994 | */ |
1952 | */ |
1995 | |
|
|
1996 | int |
1953 | int |
1997 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1954 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1998 | { |
1955 | { |
1999 | sint16 x, y; |
1956 | sint16 x, y; |
2000 | int i, mflags, range, dam_mod, dur_mod; |
1957 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2007 | /* If casting from a scroll, no direction will be available, so refer to the |
1964 | /* If casting from a scroll, no direction will be available, so refer to the |
2008 | * direction the player is pointing. |
1965 | * direction the player is pointing. |
2009 | */ |
1966 | */ |
2010 | if (!dir) |
1967 | if (!dir) |
2011 | dir = op->facing; |
1968 | dir = op->facing; |
|
|
1969 | |
2012 | if (!dir) |
1970 | if (!dir) |
2013 | return 0; /* won't find anything if casting on ourself, so just return */ |
1971 | return 0; /* won't find anything if casting on ourself, so just return */ |
2014 | |
1972 | |
2015 | /* Calculate these once here */ |
1973 | /* Calculate these once here */ |
2016 | range = spell->range + SP_level_range_adjust (caster, spell); |
1974 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2050 | /* do level adjustments */ |
2008 | /* do level adjustments */ |
2051 | if (disease->stats.wc) |
2009 | if (disease->stats.wc) |
2052 | disease->stats.wc += dur_mod / 2; |
2010 | disease->stats.wc += dur_mod / 2; |
2053 | |
2011 | |
2054 | if (disease->magic > 0) |
2012 | if (disease->magic > 0) |
2055 | disease->magic += dur_mod / 4; |
2013 | disease->magic += dur_mod / 8; |
2056 | |
2014 | |
2057 | if (disease->stats.maxhp > 0) |
2015 | if (disease->stats.maxhp > 0) |
2058 | disease->stats.maxhp += dur_mod; |
2016 | disease->stats.maxhp += dur_mod; |
2059 | |
2017 | |
2060 | if (disease->stats.maxgrace > 0) |
2018 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2098 | if (infect_object (walk, disease, 1)) |
2056 | if (infect_object (walk, disease, 1)) |
2099 | { |
2057 | { |
2100 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2058 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2101 | |
2059 | |
2102 | disease->destroy (); /* don't need this one anymore */ |
2060 | disease->destroy (); /* don't need this one anymore */ |
2103 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2061 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2104 | return 1; |
2062 | return 1; |
2105 | } |
2063 | } |
2106 | |
2064 | |
2107 | disease->destroy (); |
2065 | disease->destroy (); |
2108 | } |
2066 | } |