… | |
… | |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | void |
41 | void |
42 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
43 | { |
43 | { |
44 | object *tmp, *tmp2; /* object on the map */ |
|
|
45 | int weight_move; |
44 | int weight_move; |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
47 | |
46 | |
48 | if (!op->weight) |
47 | if (!op->weight) |
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
54 | { |
53 | { |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | } |
56 | } |
58 | |
57 | |
59 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | { |
59 | { |
61 | int num_sections = 1; |
60 | int num_sections = 1; |
62 | |
61 | |
63 | /* don't move DM */ |
62 | /* don't move DM */ |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
71 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
73 | continue; |
72 | continue; |
74 | |
73 | |
75 | /* count the object's sections */ |
74 | /* count the object's sections */ |
76 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | num_sections++; |
76 | num_sections++; |
78 | |
77 | |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
80 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
81 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
156 | } |
155 | } |
157 | |
156 | |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | * and checks for various things that may stop it. |
158 | * and checks for various things that may stop it. |
160 | */ |
159 | */ |
161 | |
|
|
162 | void |
160 | void |
163 | move_bolt (object *op) |
161 | move_bolt (object *op) |
164 | { |
162 | { |
165 | int mflags; |
163 | int mflags; |
166 | sint16 x, y; |
164 | sint16 x, y; |
… | |
… | |
249 | tmp->duration++; |
247 | tmp->duration++; |
250 | |
248 | |
251 | /* New forking code. Possibly create forks of this object |
249 | /* New forking code. Possibly create forks of this object |
252 | * going off in other directions. |
250 | * going off in other directions. |
253 | */ |
251 | */ |
254 | if (rndm (0, 99) < tmp->stats.Dex) |
252 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
255 | { /* stats.Dex % of forking */ |
253 | forklightning (op, tmp); /* stats.Dex % of forking */ |
256 | forklightning (op, tmp); |
|
|
257 | } |
|
|
258 | |
254 | |
259 | /* In this way, the object left behind sticks on the space, but |
255 | /* In this way, the object left behind sticks on the space, but |
260 | * doesn't create any bolts that continue to move onward. |
256 | * doesn't create any bolts that continue to move onward. |
261 | */ |
257 | */ |
262 | op->range = 0; |
258 | op->range = 0; |
… | |
… | |
286 | return 0; |
282 | return 0; |
287 | |
283 | |
288 | /* peterm: level dependency for bolts */ |
284 | /* peterm: level dependency for bolts */ |
289 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
290 | tmp->attacktype = spob->attacktype; |
286 | tmp->attacktype = spob->attacktype; |
|
|
287 | |
291 | if (spob->slaying) |
288 | if (spob->slaying) |
292 | tmp->slaying = spob->slaying; |
289 | tmp->slaying = spob->slaying; |
|
|
290 | |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
291 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
292 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->stats.Dex = spob->stats.Dex; |
293 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Con = spob->stats.Con; |
294 | tmp->stats.Con = spob->stats.Con; |
297 | |
295 | |
… | |
… | |
433 | } |
431 | } |
434 | |
432 | |
435 | if (op->attacktype) |
433 | if (op->attacktype) |
436 | { |
434 | { |
437 | hit_map (op, 0, op->attacktype, 1); |
435 | hit_map (op, 0, op->attacktype, 1); |
|
|
436 | |
438 | if (op->destroyed ()) |
437 | if (op->destroyed ()) |
439 | return; |
438 | return; |
440 | } |
439 | } |
441 | |
440 | |
442 | /* other_arch contains what this explodes into */ |
441 | /* other_arch contains what this explodes into */ |
… | |
… | |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
519 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
521 | { |
520 | { |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
523 | { |
522 | { |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
524 | |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | { |
526 | { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | { |
528 | { |
529 | op->destroy (); |
529 | op->destroy (); |
… | |
… | |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
704 | |
704 | |
705 | void |
705 | void |
706 | move_cone (object *op) |
706 | move_cone (object *op) |
707 | { |
707 | { |
708 | int i; |
|
|
709 | |
|
|
710 | /* if no map then hit_map will crash so just ignore object */ |
708 | /* if no map then hit_map will crash so just ignore object */ |
711 | if (!op->map) |
709 | if (!op->map) |
712 | { |
710 | { |
713 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
711 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
714 | op->set_speed (0); |
712 | op->set_speed (0); |
… | |
… | |
759 | { |
757 | { |
760 | op->range = 0; /* just so it doesn't wrap */ |
758 | op->range = 0; /* just so it doesn't wrap */ |
761 | return; |
759 | return; |
762 | } |
760 | } |
763 | |
761 | |
764 | for (i = -1; i < 2; i++) |
762 | for (int i = -1; i <= 1; i++) |
765 | { |
763 | { |
766 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
764 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
767 | |
765 | |
768 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
766 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
769 | { |
767 | { |
… | |
… | |
1178 | |
1176 | |
1179 | /* op is a missile that needs to be moved */ |
1177 | /* op is a missile that needs to be moved */ |
1180 | void |
1178 | void |
1181 | move_missile (object *op) |
1179 | move_missile (object *op) |
1182 | { |
1180 | { |
1183 | int i, mflags; |
|
|
1184 | object *owner; |
|
|
1185 | sint16 new_x, new_y; |
|
|
1186 | maptile *m; |
|
|
1187 | |
|
|
1188 | if (op->range-- <= 0) |
1181 | if (op->range-- <= 0) |
1189 | { |
1182 | { |
1190 | op->destroy (); |
1183 | op->destroy (); |
1191 | return; |
1184 | return; |
1192 | } |
1185 | } |
1193 | |
1186 | |
1194 | owner = op->owner; |
1187 | mapxy pos (op); |
1195 | #if 0 |
1188 | pos.move (op->direction); |
1196 | /* It'd make things nastier if this wasn't here - spells cast by |
1189 | |
1197 | * monster that are then killed would continue to survive |
1190 | if (!pos.normalise ()) |
1198 | */ |
|
|
1199 | if (owner == NULL) |
|
|
1200 | { |
1191 | { |
1201 | op->destroy (); |
1192 | op->destroy (); |
1202 | return; |
1193 | return; |
1203 | } |
1194 | } |
1204 | #endif |
|
|
1205 | |
1195 | |
1206 | new_x = op->x + DIRX (op); |
1196 | mapspace &ms = pos.ms (); |
1207 | new_y = op->y + DIRY (op); |
|
|
1208 | |
1197 | |
1209 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1198 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1210 | |
|
|
1211 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1212 | { |
1199 | { |
1213 | hit_map (op, op->direction, AT_MAGIC, 1); |
1200 | hit_map (op, op->direction, AT_MAGIC, 1); |
1214 | /* Basically, missile only hits one thing then goes away. |
1201 | /* Basically, missile only hits one thing then goes away. |
1215 | * we need to remove it if someone hasn't already done so. |
1202 | * we need to remove it if someone hasn't already done so. |
1216 | */ |
1203 | */ |
1217 | if (!op->destroyed ()) |
|
|
1218 | op->destroy (); |
|
|
1219 | |
|
|
1220 | return; |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | op->remove (); |
|
|
1224 | |
|
|
1225 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1226 | { |
|
|
1227 | op->destroy (); |
1204 | op->destroy (); |
1228 | return; |
1205 | return; |
1229 | } |
1206 | } |
1230 | |
1207 | |
|
|
1208 | if (!op->direction) |
|
|
1209 | { |
|
|
1210 | op->destroy (); |
|
|
1211 | return; |
|
|
1212 | } |
|
|
1213 | |
1231 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1214 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1232 | if (i > 0 && i != op->direction) |
1215 | if (i > 0 && i != op->direction) |
1233 | { |
1216 | { |
1234 | op->direction = i; |
1217 | op->direction = i; |
1235 | SET_ANIMATION (op, op->direction); |
1218 | SET_ANIMATION (op, op->direction); |
1236 | } |
1219 | } |
1237 | |
1220 | |
1238 | m->insert (op, new_x, new_y, op); |
1221 | pos.insert (op, op); |
1239 | } |
1222 | } |
1240 | |
1223 | |
1241 | /**************************************************************************** |
1224 | /**************************************************************************** |
1242 | * Destruction |
1225 | * Destruction |
1243 | ****************************************************************************/ |
1226 | ****************************************************************************/ |
… | |
… | |
1300 | else |
1283 | else |
1301 | op->skill = NULL; |
1284 | op->skill = NULL; |
1302 | |
1285 | |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1286 | op->change_skill (find_skill_by_name (op, op->skill)); |
1304 | |
1287 | |
1305 | for (i = -range; i < range; i++) |
1288 | for (i = -range; i <= range; i++) |
1306 | { |
1289 | { |
1307 | for (j = -range; j < range; j++) |
1290 | for (j = -range; j <= range; j++) |
1308 | { |
1291 | { |
1309 | m = op->map; |
1292 | m = op->map; |
1310 | sx = op->x + i; |
1293 | sx = op->x + i; |
1311 | sy = op->y + j; |
1294 | sy = op->y + j; |
1312 | |
1295 | |
… | |
… | |
1329 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1312 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1330 | { |
1313 | { |
1331 | if (spell_ob->subtype == SP_DESTRUCTION) |
1314 | if (spell_ob->subtype == SP_DESTRUCTION) |
1332 | { |
1315 | { |
1333 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1316 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1317 | |
1334 | if (spell_ob->other_arch) |
1318 | if (spell_ob->other_arch) |
1335 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1319 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1336 | } |
1320 | } |
1337 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1321 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1338 | { |
1322 | { |
… | |
… | |
1702 | |
1686 | |
1703 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1687 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1704 | { |
1688 | { |
1705 | if (j) |
1689 | if (j) |
1706 | op->stats.dam = dam_save / 2; |
1690 | op->stats.dam = dam_save / 2; |
|
|
1691 | |
1707 | hit_map (op, j, op->attacktype, 1); |
1692 | hit_map (op, j, op->attacktype, 1); |
1708 | |
|
|
1709 | } |
1693 | } |
1710 | |
1694 | |
1711 | /* insert the other arch */ |
1695 | /* insert the other arch */ |
1712 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1713 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1745 | sint16 target_x, target_y, origin_x, origin_y; |
1729 | sint16 target_x, target_y, origin_x, origin_y; |
1746 | int adjustdir; |
1730 | int adjustdir; |
1747 | maptile *m; |
1731 | maptile *m; |
1748 | #endif |
1732 | #endif |
1749 | object *owner = op->env; |
1733 | object *owner = op->env; |
|
|
1734 | |
|
|
1735 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1736 | { |
|
|
1737 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1738 | op->destroy (); |
|
|
1739 | return; |
|
|
1740 | } |
1750 | |
1741 | |
1751 | if (!op->duration || !owner->is_on_map ()) |
1742 | if (!op->duration || !owner->is_on_map ()) |
1752 | { |
1743 | { |
1753 | op->destroy (); |
1744 | op->destroy (); |
1754 | return; |
1745 | return; |
… | |
… | |
1862 | |
1853 | |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1854 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1864 | for (int i = 0; i < spell->duration; i++) |
1855 | for (int i = 0; i < spell->duration; i++) |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1856 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1866 | |
1857 | |
|
|
1858 | tmp->invisible = 1; |
|
|
1859 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1867 | tmp->direction = dir; |
1860 | tmp->direction = dir; |
1868 | tmp->invisible = 1; |
|
|
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
1861 | tmp->facing = rndm (1, 8); // initial firing direction |
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1862 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1871 | |
1863 | |
1872 | op->insert (tmp); |
1864 | op->insert (tmp); |
1873 | |
1865 | |
… | |
… | |
1911 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1903 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1912 | { |
1904 | { |
1913 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1905 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1914 | if (target->head) |
1906 | if (target->head) |
1915 | target = target->head; |
1907 | target = target->head; |
|
|
1908 | |
1916 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1909 | hit_player (target, dam, op, spell->attacktype, 1); |
1917 | return 1; /* one success only! */ |
1910 | return 1; /* one success only! */ |
1918 | } |
1911 | } |
1919 | } |
1912 | } |
1920 | |
1913 | |
1921 | /* no live target, perhaps a wall is in the way? */ |
1914 | /* no live target, perhaps a wall is in the way? */ |