1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | |
|
|
42 | void |
41 | void |
43 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
44 | { |
43 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
|
|
46 | int weight_move; |
44 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
46 | |
49 | if (!op->weight) |
47 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
53 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
56 | } |
59 | |
57 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
59 | { |
62 | int num_sections = 1; |
60 | int num_sections = 1; |
63 | |
61 | |
64 | /* don't move DM */ |
62 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
72 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
74 | continue; |
72 | continue; |
75 | |
73 | |
76 | /* count the object's sections */ |
74 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
76 | num_sections++; |
79 | |
77 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
106 | * |
104 | * |
107 | * BOLT CODE |
105 | * BOLT CODE |
108 | * |
106 | * |
109 | ***************************************************************************/ |
107 | ***************************************************************************/ |
110 | |
108 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
113 | */ |
111 | */ |
114 | |
|
|
115 | void |
112 | void |
116 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
117 | { |
114 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
151 | new_bolt->duration++; |
148 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
157 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
158 | } |
156 | } |
159 | |
157 | |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
162 | */ |
160 | */ |
163 | |
|
|
164 | void |
161 | void |
165 | move_bolt (object *op) |
162 | move_bolt (object *op) |
166 | { |
163 | { |
167 | int mflags; |
164 | int mflags; |
168 | sint16 x, y; |
165 | sint16 x, y; |
… | |
… | |
251 | tmp->duration++; |
248 | tmp->duration++; |
252 | |
249 | |
253 | /* New forking code. Possibly create forks of this object |
250 | /* New forking code. Possibly create forks of this object |
254 | * going off in other directions. |
251 | * going off in other directions. |
255 | */ |
252 | */ |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
257 | { /* stats.Dex % of forking */ |
254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
258 | forklightning (op, tmp); |
|
|
259 | } |
|
|
260 | |
255 | |
261 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
262 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
263 | */ |
258 | */ |
264 | op->range = 0; |
259 | op->range = 0; |
… | |
… | |
288 | return 0; |
283 | return 0; |
289 | |
284 | |
290 | /* peterm: level dependency for bolts */ |
285 | /* peterm: level dependency for bolts */ |
291 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
292 | tmp->attacktype = spob->attacktype; |
287 | tmp->attacktype = spob->attacktype; |
|
|
288 | |
293 | if (spob->slaying) |
289 | if (spob->slaying) |
294 | tmp->slaying = spob->slaying; |
290 | tmp->slaying = spob->slaying; |
|
|
291 | |
295 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
292 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
296 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
297 | tmp->stats.Dex = spob->stats.Dex; |
294 | tmp->stats.Dex = spob->stats.Dex; |
298 | tmp->stats.Con = spob->stats.Con; |
295 | tmp->stats.Con = spob->stats.Con; |
299 | |
296 | |
… | |
… | |
343 | * BULLET/BALL CODE |
340 | * BULLET/BALL CODE |
344 | * |
341 | * |
345 | ***************************************************************************/ |
342 | ***************************************************************************/ |
346 | |
343 | |
347 | /* expands an explosion. op is a piece of the |
344 | /* expands an explosion. op is a piece of the |
348 | * explosion - this expans it in the different directions. |
345 | * explosion - this expands it in the different directions. |
349 | * At least that is what I think this does. |
346 | * At least that is what I think this does. |
350 | */ |
347 | */ |
351 | void |
348 | void |
352 | explosion (object *op) |
349 | explosion (object *op) |
353 | { |
350 | { |
… | |
… | |
405 | return; |
402 | return; |
406 | } |
403 | } |
407 | |
404 | |
408 | if (op->env) |
405 | if (op->env) |
409 | { |
406 | { |
410 | object *env = object_get_env_recursive (op); |
407 | object *env = op->outer_env (); |
|
|
408 | |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
409 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
412 | { |
410 | { |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
411 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | op->destroy (); |
412 | op->destroy (); |
415 | return; |
413 | return; |
416 | } |
414 | } |
… | |
… | |
434 | } |
432 | } |
435 | |
433 | |
436 | if (op->attacktype) |
434 | if (op->attacktype) |
437 | { |
435 | { |
438 | hit_map (op, 0, op->attacktype, 1); |
436 | hit_map (op, 0, op->attacktype, 1); |
|
|
437 | |
439 | if (op->destroyed ()) |
438 | if (op->destroyed ()) |
440 | return; |
439 | return; |
441 | } |
440 | } |
442 | |
441 | |
443 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
… | |
… | |
483 | |
482 | |
484 | /* Prevent recursion */ |
483 | /* Prevent recursion */ |
485 | op->move_on = 0; |
484 | op->move_on = 0; |
486 | |
485 | |
487 | tmp->insert_at (op, op); |
486 | tmp->insert_at (op, op); |
|
|
487 | tmp->play_sound (tmp->sound); |
|
|
488 | |
488 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
489 | op->destroy (); |
490 | op->destroy (); |
490 | } |
491 | } |
491 | |
492 | |
492 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
… | |
… | |
519 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
520 | { |
521 | { |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | { |
523 | { |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
525 | |
524 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
525 | { |
527 | { |
526 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
527 | { |
529 | { |
528 | op->destroy (); |
530 | op->destroy (); |
… | |
… | |
617 | int mflags; |
619 | int mflags; |
618 | |
620 | |
619 | if (!spob->other_arch) |
621 | if (!spob->other_arch) |
620 | return 0; |
622 | return 0; |
621 | |
623 | |
622 | tmp = arch_to_object (spob->other_arch); |
624 | tmp = spob->other_arch->instance (); |
623 | if (tmp == NULL) |
625 | if (!tmp) |
624 | return 0; |
626 | return 0; |
625 | |
627 | |
626 | /* peterm: level dependency for bolts */ |
628 | /* peterm: level dependency for bolts */ |
627 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
629 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->attacktype = spob->attacktype; |
630 | tmp->attacktype = spob->attacktype; |
629 | if (spob->slaying) |
631 | if (spob->slaying) |
630 | tmp->slaying = spob->slaying; |
632 | tmp->slaying = spob->slaying; |
631 | |
633 | |
… | |
… | |
641 | SET_ANIMATION (tmp, dir); |
643 | SET_ANIMATION (tmp, dir); |
642 | |
644 | |
643 | tmp->set_owner (op); |
645 | tmp->set_owner (op); |
644 | set_spell_skill (op, caster, spob, tmp); |
646 | set_spell_skill (op, caster, spob, tmp); |
645 | |
647 | |
646 | tmp->x = op->x + freearr_x[dir]; |
648 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->y = op->y + freearr_y[dir]; |
649 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->map = op->map; |
650 | tmp->map = op->map; |
649 | |
651 | |
650 | maptile *newmap; |
652 | maptile *newmap; |
651 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
653 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | if (mflags & P_OUT_OF_MAP) |
654 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
702 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
704 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | |
705 | |
704 | void |
706 | void |
705 | move_cone (object *op) |
707 | move_cone (object *op) |
706 | { |
708 | { |
707 | int i; |
|
|
708 | |
|
|
709 | /* if no map then hit_map will crash so just ignore object */ |
709 | /* if no map then hit_map will crash so just ignore object */ |
710 | if (!op->map) |
710 | if (!op->map) |
711 | { |
711 | { |
712 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
712 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
713 | op->set_speed (0); |
713 | op->set_speed (0); |
… | |
… | |
758 | { |
758 | { |
759 | op->range = 0; /* just so it doesn't wrap */ |
759 | op->range = 0; /* just so it doesn't wrap */ |
760 | return; |
760 | return; |
761 | } |
761 | } |
762 | |
762 | |
763 | for (i = -1; i < 2; i++) |
763 | for (int i = -1; i <= 1; i++) |
764 | { |
764 | { |
765 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
765 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
766 | |
766 | |
767 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
767 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
768 | { |
768 | { |
… | |
… | |
935 | * op is the original bomb object. |
935 | * op is the original bomb object. |
936 | */ |
936 | */ |
937 | void |
937 | void |
938 | animate_bomb (object *op) |
938 | animate_bomb (object *op) |
939 | { |
939 | { |
940 | int i; |
|
|
941 | object *env, *tmp; |
|
|
942 | |
|
|
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
940 | if (op->state != NUM_ANIMATIONS (op) - 1) |
944 | return; |
941 | return; |
945 | |
942 | |
946 | env = object_get_env_recursive (op); |
943 | object *env = op->outer_env (); |
947 | |
944 | |
948 | if (op->env) |
945 | if (op->env) |
949 | { |
946 | { |
950 | if (env->map == NULL) |
947 | if (env->map == NULL) |
951 | return; |
948 | return; |
952 | |
|
|
953 | if (env->type == PLAYER) |
|
|
954 | esrv_del_item (env->contr, op->count); |
|
|
955 | |
949 | |
956 | if (!(op = op->insert_at (env, op))) |
950 | if (!(op = op->insert_at (env, op))) |
957 | return; |
951 | return; |
958 | } |
952 | } |
959 | |
953 | |
… | |
… | |
970 | * but using the cast_bullet isn't really feasible, |
964 | * but using the cast_bullet isn't really feasible, |
971 | * so just set up the appropriate values. |
965 | * so just set up the appropriate values. |
972 | */ |
966 | */ |
973 | if (archetype *at = archetype::find (SPLINT)) |
967 | if (archetype *at = archetype::find (SPLINT)) |
974 | { |
968 | { |
975 | for (i = 1; i < 9; i++) |
969 | for (int i = 1; i < 9; i++) |
976 | { |
970 | { |
977 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
971 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
978 | continue; |
972 | continue; |
979 | |
973 | |
980 | tmp = arch_to_object (at); |
974 | object *tmp = arch_to_object (at); |
981 | tmp->direction = i; |
975 | tmp->direction = i; |
982 | tmp->range = op->range; |
976 | tmp->range = op->range; |
983 | tmp->stats.dam = op->stats.dam; |
977 | tmp->stats.dam = op->stats.dam; |
984 | tmp->duration = op->duration; |
978 | tmp->duration = op->duration; |
985 | tmp->attacktype = op->attacktype; |
979 | tmp->attacktype = op->attacktype; |
… | |
… | |
999 | } |
993 | } |
1000 | |
994 | |
1001 | int |
995 | int |
1002 | create_bomb (object *op, object *caster, int dir, object *spell) |
996 | create_bomb (object *op, object *caster, int dir, object *spell) |
1003 | { |
997 | { |
1004 | |
|
|
1005 | object *tmp; |
998 | object *tmp; |
1006 | int mflags; |
999 | int mflags; |
1007 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1000 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1008 | maptile *m; |
1001 | maptile *m; |
1009 | |
1002 | |
… | |
… | |
1011 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1004 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1012 | { |
1005 | { |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1006 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1014 | return 0; |
1007 | return 0; |
1015 | } |
1008 | } |
|
|
1009 | |
1016 | tmp = arch_to_object (spell->other_arch); |
1010 | tmp = arch_to_object (spell->other_arch); |
1017 | |
1011 | |
1018 | /* level dependencies for bomb */ |
1012 | /* level dependencies for bomb */ |
1019 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1013 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1020 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1014 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1172 | effect->insert_at (target, op); |
1166 | effect->insert_at (target, op); |
1173 | |
1167 | |
1174 | return 1; |
1168 | return 1; |
1175 | } |
1169 | } |
1176 | |
1170 | |
1177 | |
|
|
1178 | /**************************************************************************** |
1171 | /**************************************************************************** |
1179 | * |
1172 | * |
1180 | * MAGIC MISSILE code. |
1173 | * MAGIC MISSILE code. |
1181 | * note that the fire_bullet is used to fire the missile. The |
1174 | * note that the fire_bullet is used to fire the missile. The |
1182 | * code here is just to move the missile. |
1175 | * code here is just to move the missile. |
… | |
… | |
1184 | |
1177 | |
1185 | /* op is a missile that needs to be moved */ |
1178 | /* op is a missile that needs to be moved */ |
1186 | void |
1179 | void |
1187 | move_missile (object *op) |
1180 | move_missile (object *op) |
1188 | { |
1181 | { |
1189 | int i, mflags; |
|
|
1190 | object *owner; |
|
|
1191 | sint16 new_x, new_y; |
|
|
1192 | maptile *m; |
|
|
1193 | |
|
|
1194 | if (op->range-- <= 0) |
1182 | if (op->range-- <= 0) |
1195 | { |
1183 | { |
1196 | op->destroy (); |
1184 | op->destroy (); |
1197 | return; |
1185 | return; |
1198 | } |
1186 | } |
1199 | |
1187 | |
1200 | owner = op->owner; |
1188 | mapxy pos (op); |
1201 | #if 0 |
1189 | pos.move (op->direction); |
1202 | /* It'd make things nastier if this wasn't here - spells cast by |
1190 | |
1203 | * monster that are then killed would continue to survive |
1191 | if (!pos.normalise ()) |
1204 | */ |
|
|
1205 | if (owner == NULL) |
|
|
1206 | { |
1192 | { |
1207 | op->destroy (); |
1193 | op->destroy (); |
1208 | return; |
1194 | return; |
1209 | } |
1195 | } |
1210 | #endif |
|
|
1211 | |
1196 | |
1212 | new_x = op->x + DIRX (op); |
1197 | mapspace &ms = pos.ms (); |
1213 | new_y = op->y + DIRY (op); |
|
|
1214 | |
1198 | |
1215 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1199 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1216 | |
|
|
1217 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1218 | { |
1200 | { |
1219 | hit_map (op, op->direction, AT_MAGIC, 1); |
1201 | hit_map (op, op->direction, AT_MAGIC, 1); |
1220 | /* Basically, missile only hits one thing then goes away. |
1202 | /* Basically, missile only hits one thing then goes away. |
1221 | * we need to remove it if someone hasn't already done so. |
1203 | * we need to remove it if someone hasn't already done so. |
1222 | */ |
1204 | */ |
1223 | if (!op->destroyed ()) |
|
|
1224 | op->destroy (); |
|
|
1225 | |
|
|
1226 | return; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | op->remove (); |
|
|
1230 | |
|
|
1231 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1232 | { |
|
|
1233 | op->destroy (); |
1205 | op->destroy (); |
1234 | return; |
1206 | return; |
1235 | } |
1207 | } |
1236 | |
1208 | |
|
|
1209 | if (!op->direction) |
|
|
1210 | { |
|
|
1211 | op->destroy (); |
|
|
1212 | return; |
|
|
1213 | } |
|
|
1214 | |
1237 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1215 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1238 | if (i > 0 && i != op->direction) |
1216 | if (i > 0 && i != op->direction) |
1239 | { |
1217 | { |
1240 | op->direction = i; |
1218 | op->direction = i; |
1241 | SET_ANIMATION (op, op->direction); |
1219 | SET_ANIMATION (op, op->direction); |
1242 | } |
1220 | } |
1243 | |
1221 | |
1244 | m->insert (op, new_x, new_y, op); |
1222 | pos.insert (op, op); |
1245 | } |
1223 | } |
1246 | |
1224 | |
1247 | /**************************************************************************** |
1225 | /**************************************************************************** |
1248 | * Destruction |
1226 | * Destruction |
1249 | ****************************************************************************/ |
1227 | ****************************************************************************/ |
… | |
… | |
1306 | else |
1284 | else |
1307 | op->skill = NULL; |
1285 | op->skill = NULL; |
1308 | |
1286 | |
1309 | op->change_skill (find_skill_by_name (op, op->skill)); |
1287 | op->change_skill (find_skill_by_name (op, op->skill)); |
1310 | |
1288 | |
1311 | for (i = -range; i < range; i++) |
1289 | for (i = -range; i <= range; i++) |
1312 | { |
1290 | { |
1313 | for (j = -range; j < range; j++) |
1291 | for (j = -range; j <= range; j++) |
1314 | { |
1292 | { |
1315 | m = op->map; |
1293 | m = op->map; |
1316 | sx = op->x + i; |
1294 | sx = op->x + i; |
1317 | sy = op->y + j; |
1295 | sy = op->y + j; |
1318 | |
1296 | |
… | |
… | |
1335 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1313 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1336 | { |
1314 | { |
1337 | if (spell_ob->subtype == SP_DESTRUCTION) |
1315 | if (spell_ob->subtype == SP_DESTRUCTION) |
1338 | { |
1316 | { |
1339 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1317 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1318 | |
1340 | if (spell_ob->other_arch) |
1319 | if (spell_ob->other_arch) |
1341 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1320 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1342 | } |
1321 | } |
1343 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1322 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1344 | { |
1323 | { |
… | |
… | |
1372 | { |
1351 | { |
1373 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1352 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1374 | return 0; |
1353 | return 0; |
1375 | } |
1354 | } |
1376 | |
1355 | |
|
|
1356 | tmp = tmp->head_ (); |
|
|
1357 | |
1377 | /* If we've already got a force of this type, don't add a new one. */ |
1358 | /* If we've already got a force of this type, don't add a new one. */ |
1378 | for (force = tmp->inv; force != NULL; force = force->below) |
1359 | for (force = tmp->inv; force; force = force->below) |
1379 | { |
1360 | { |
1380 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1361 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1381 | { |
1362 | { |
1382 | if (force->name == spell_ob->name) |
1363 | if (force->name == spell_ob->name) |
1383 | { |
1364 | { |
… | |
… | |
1389 | return 0; |
1370 | return 0; |
1390 | } |
1371 | } |
1391 | } |
1372 | } |
1392 | } |
1373 | } |
1393 | |
1374 | |
1394 | if (force == NULL) |
1375 | if (!force) |
1395 | { |
1376 | { |
1396 | force = get_archetype (FORCE_NAME); |
1377 | force = get_archetype (FORCE_NAME); |
1397 | force->subtype = FORCE_CHANGE_ABILITY; |
1378 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1379 | |
1398 | if (spell_ob->race) |
1380 | if (spell_ob->race) |
1399 | force->name = spell_ob->race; |
1381 | force->name = spell_ob->race; |
1400 | else |
1382 | else |
1401 | force->name = spell_ob->name; |
1383 | force->name = spell_ob->name; |
1402 | |
1384 | |
… | |
… | |
1412 | { |
1394 | { |
1413 | force->duration = duration; |
1395 | force->duration = duration; |
1414 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1396 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1415 | } |
1397 | } |
1416 | else |
1398 | else |
1417 | { |
|
|
1418 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1399 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1419 | } |
1400 | |
1420 | return 1; |
1401 | return 1; |
1421 | } |
1402 | } |
|
|
1403 | |
1422 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1404 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1423 | force->speed = 1.f; |
1405 | force->speed = 1.f; |
1424 | force->speed_left = -1.f; |
1406 | force->speed_left = -1.f; |
1425 | SET_FLAG (force, FLAG_APPLIED); |
1407 | SET_FLAG (force, FLAG_APPLIED); |
1426 | |
1408 | |
… | |
… | |
1599 | } |
1581 | } |
1600 | |
1582 | |
1601 | /* charm */ |
1583 | /* charm */ |
1602 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1584 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1603 | { |
1585 | { |
|
|
1586 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1587 | |
1604 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1588 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1605 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1589 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1606 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1590 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1607 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1591 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1608 | head->set_owner (op); |
1592 | head->set_owner (op); |
1609 | set_spell_skill (op, caster, spell, head); |
1593 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1627 | * about. was called move_ball_lightning, but since more than the ball |
1611 | * about. was called move_ball_lightning, but since more than the ball |
1628 | * lightning spell used it, that seemed misnamed. |
1612 | * lightning spell used it, that seemed misnamed. |
1629 | * op is the spell effect. |
1613 | * op is the spell effect. |
1630 | * note that duration is handled by process_object() in time.c |
1614 | * note that duration is handled by process_object() in time.c |
1631 | */ |
1615 | */ |
1632 | |
|
|
1633 | void |
1616 | void |
1634 | move_ball_spell (object *op) |
1617 | move_ball_spell (object *op) |
1635 | { |
1618 | { |
1636 | int i, j, dam_save, dir, mflags; |
1619 | int i, j, dam_save, dir, mflags; |
1637 | sint16 nx, ny, hx, hy; |
1620 | sint16 nx, ny, hx, hy; |
… | |
… | |
1703 | |
1686 | |
1704 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1687 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1705 | { |
1688 | { |
1706 | if (j) |
1689 | if (j) |
1707 | op->stats.dam = dam_save / 2; |
1690 | op->stats.dam = dam_save / 2; |
|
|
1691 | |
1708 | hit_map (op, j, op->attacktype, 1); |
1692 | hit_map (op, j, op->attacktype, 1); |
1709 | |
|
|
1710 | } |
1693 | } |
1711 | |
1694 | |
1712 | /* insert the other arch */ |
1695 | /* insert the other arch */ |
1713 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1714 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1728 | |
1711 | |
1729 | op->direction = i; |
1712 | op->direction = i; |
1730 | } |
1713 | } |
1731 | } |
1714 | } |
1732 | |
1715 | |
1733 | |
|
|
1734 | /* move_swarm_spell: peterm |
1716 | /* move_swarm_spell: peterm |
1735 | * This is an implementation of the swarm spell. It was written for |
1717 | * This is an implementation of the swarm spell. It was written for |
1736 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1718 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1737 | * is a special type of object that casts swarms of other types |
1719 | * is a special type of object that casts swarms of other types |
1738 | * of spells. Which spell it casts is flexible. It fires the spells |
1720 | * of spells. Which spell it casts is flexible. It fires the spells |
1739 | * from a set of squares surrounding the caster, in a given direction. |
1721 | * from a set of squares surrounding the caster, in a given direction. |
1740 | */ |
1722 | */ |
1741 | |
|
|
1742 | void |
1723 | void |
1743 | move_swarm_spell (object *op) |
1724 | move_swarm_spell (object *op) |
1744 | { |
1725 | { |
1745 | #if 0 |
1726 | #if 0 |
1746 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1727 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1747 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1728 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1748 | sint16 target_x, target_y, origin_x, origin_y; |
1729 | sint16 target_x, target_y, origin_x, origin_y; |
1749 | int adjustdir; |
1730 | int adjustdir; |
1750 | maptile *m; |
1731 | maptile *m; |
1751 | #endif |
1732 | #endif |
1752 | int basedir; |
|
|
1753 | object *owner; |
1733 | object *owner = op->env; |
1754 | |
1734 | |
1755 | owner = op->owner; |
1735 | if (!owner) // MUST not happen, remove when true TODO |
1756 | if (op->duration == 0 || owner == NULL) |
|
|
1757 | { |
1736 | { |
|
|
1737 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1758 | op->destroy (); |
1738 | op->destroy (); |
1759 | return; |
1739 | return; |
1760 | } |
1740 | } |
1761 | |
1741 | |
|
|
1742 | if (!op->duration || !owner->is_on_map ()) |
|
|
1743 | { |
|
|
1744 | op->destroy (); |
|
|
1745 | return; |
|
|
1746 | } |
|
|
1747 | |
1762 | op->duration--; |
1748 | op->duration--; |
1763 | |
1749 | |
1764 | basedir = op->direction; |
1750 | int basedir = op->direction; |
1765 | if (basedir == 0) |
1751 | if (!basedir) |
1766 | { |
1752 | { |
1767 | /* spray in all directions! 8) */ |
1753 | /* spray in all directions! 8) */ |
1768 | basedir = rndm (1, 8); |
1754 | op->facing = (op->facing + op->state) & 7; |
|
|
1755 | basedir = op->facing + 1; |
1769 | } |
1756 | } |
1770 | |
1757 | |
1771 | #if 0 |
1758 | #if 0 |
1772 | // this is bogus: it causes wrong places to be checked below |
1759 | // this is bogus: it causes wrong places to be checked below |
1773 | // (a wall 2 cells away will block the effect...) and |
1760 | // (a wall 2 cells away will block the effect...) and |
… | |
… | |
1834 | { |
1821 | { |
1835 | /* Bullet spells have a bunch more customization that needs to be done */ |
1822 | /* Bullet spells have a bunch more customization that needs to be done */ |
1836 | if (op->spell->subtype == SP_BULLET) |
1823 | if (op->spell->subtype == SP_BULLET) |
1837 | fire_bullet (owner, op, basedir, op->spell); |
1824 | fire_bullet (owner, op, basedir, op->spell); |
1838 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1825 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1839 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1826 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1840 | } |
1827 | } |
1841 | } |
1828 | } |
1842 | |
|
|
1843 | |
|
|
1844 | |
|
|
1845 | |
1829 | |
1846 | /* fire_swarm: |
1830 | /* fire_swarm: |
1847 | * The following routine creates a swarm of objects. It actually |
1831 | * The following routine creates a swarm of objects. It actually |
1848 | * sets up a specific swarm object, which then fires off all |
1832 | * sets up a specific swarm object, which then fires off all |
1849 | * the parts of the swarm. |
1833 | * the parts of the swarm. |
… | |
… | |
1852 | * caster: the caster (owner, wand, rod, scroll) |
1836 | * caster: the caster (owner, wand, rod, scroll) |
1853 | * dir: the direction everything will be fired in |
1837 | * dir: the direction everything will be fired in |
1854 | * spell - the spell that is this spell. |
1838 | * spell - the spell that is this spell. |
1855 | * n: the number to be fired. |
1839 | * n: the number to be fired. |
1856 | */ |
1840 | */ |
1857 | |
|
|
1858 | int |
1841 | int |
1859 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1842 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1860 | { |
1843 | { |
1861 | object *tmp; |
|
|
1862 | int i; |
|
|
1863 | |
|
|
1864 | if (!spell->other_arch) |
1844 | if (!spell->other_arch) |
1865 | return 0; |
1845 | return 0; |
1866 | |
1846 | |
1867 | tmp = get_archetype (SWARM_SPELL); |
1847 | object *tmp = archetype::get (SWARM_SPELL); |
1868 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1848 | |
1869 | set_spell_skill (op, caster, spell, tmp); |
1849 | set_spell_skill (op, caster, spell, tmp); |
1870 | |
|
|
1871 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1850 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1872 | tmp->spell = arch_to_object (spell->other_arch); |
1851 | tmp->spell = spell->other_arch->instance (); |
1873 | |
|
|
1874 | tmp->attacktype = tmp->spell->attacktype; |
1852 | tmp->attacktype = tmp->spell->attacktype; |
1875 | |
1853 | |
1876 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1854 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1877 | if (!tailor_god_spell (tmp, op)) |
1855 | if (!tailor_god_spell (tmp, op)) |
1878 | return 1; |
1856 | return 1; |
1879 | |
1857 | |
1880 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1858 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1881 | for (i = 0; i < spell->duration; i++) |
1859 | for (int i = 0; i < spell->duration; i++) |
1882 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1860 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1883 | |
1861 | |
|
|
1862 | tmp->invisible = 1; |
|
|
1863 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1884 | tmp->direction = dir; |
1864 | tmp->direction = dir; |
1885 | tmp->invisible = 1; |
1865 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1866 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1886 | |
1867 | |
1887 | tmp->insert_at (op, op); |
1868 | op->insert (tmp); |
|
|
1869 | |
1888 | return 1; |
1870 | return 1; |
1889 | } |
1871 | } |
1890 | |
|
|
1891 | |
1872 | |
1892 | /* See the spells documentation file for why this is its own |
1873 | /* See the spells documentation file for why this is its own |
1893 | * function. |
1874 | * function. |
1894 | */ |
1875 | */ |
1895 | int |
1876 | int |
… | |
… | |
1926 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1907 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1927 | { |
1908 | { |
1928 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1909 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1929 | if (target->head) |
1910 | if (target->head) |
1930 | target = target->head; |
1911 | target = target->head; |
|
|
1912 | |
1931 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1913 | hit_player (target, dam, op, spell->attacktype, 1); |
1932 | return 1; /* one success only! */ |
1914 | return 1; /* one success only! */ |
1933 | } |
1915 | } |
1934 | } |
1916 | } |
1935 | |
1917 | |
1936 | /* no live target, perhaps a wall is in the way? */ |
1918 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
1956 | } |
1938 | } |
1957 | |
1939 | |
1958 | m->insert (tmp, x, y, op); |
1940 | m->insert (tmp, x, y, op); |
1959 | return 1; |
1941 | return 1; |
1960 | } |
1942 | } |
1961 | |
|
|
1962 | |
|
|
1963 | |
|
|
1964 | |
1943 | |
1965 | /* cast_cause_disease: this spell looks along <dir> from the |
1944 | /* cast_cause_disease: this spell looks along <dir> from the |
1966 | * player and infects someone. |
1945 | * player and infects someone. |
1967 | * op is the player/monster, caster is the object, dir is the direction |
1946 | * op is the player/monster, caster is the object, dir is the direction |
1968 | * to cast, disease_arch is the specific disease, and type is the spell number |
1947 | * to cast, disease_arch is the specific disease, and type is the spell number |
1969 | * perhaps this should actually be in disease.c? |
1948 | * perhaps this should actually be in disease.c? |
1970 | */ |
1949 | */ |
1971 | |
|
|
1972 | int |
1950 | int |
1973 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1951 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1974 | { |
1952 | { |
1975 | sint16 x, y; |
1953 | sint16 x, y; |
1976 | int i, mflags, range, dam_mod, dur_mod; |
1954 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1983 | /* If casting from a scroll, no direction will be available, so refer to the |
1961 | /* If casting from a scroll, no direction will be available, so refer to the |
1984 | * direction the player is pointing. |
1962 | * direction the player is pointing. |
1985 | */ |
1963 | */ |
1986 | if (!dir) |
1964 | if (!dir) |
1987 | dir = op->facing; |
1965 | dir = op->facing; |
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|
1966 | |
1988 | if (!dir) |
1967 | if (!dir) |
1989 | return 0; /* won't find anything if casting on ourself, so just return */ |
1968 | return 0; /* won't find anything if casting on ourself, so just return */ |
1990 | |
1969 | |
1991 | /* Calculate these once here */ |
1970 | /* Calculate these once here */ |
1992 | range = spell->range + SP_level_range_adjust (caster, spell); |
1971 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2026 | /* do level adjustments */ |
2005 | /* do level adjustments */ |
2027 | if (disease->stats.wc) |
2006 | if (disease->stats.wc) |
2028 | disease->stats.wc += dur_mod / 2; |
2007 | disease->stats.wc += dur_mod / 2; |
2029 | |
2008 | |
2030 | if (disease->magic > 0) |
2009 | if (disease->magic > 0) |
2031 | disease->magic += dur_mod / 4; |
2010 | disease->magic += dur_mod / 8; |
2032 | |
2011 | |
2033 | if (disease->stats.maxhp > 0) |
2012 | if (disease->stats.maxhp > 0) |
2034 | disease->stats.maxhp += dur_mod; |
2013 | disease->stats.maxhp += dur_mod; |
2035 | |
2014 | |
2036 | if (disease->stats.maxgrace > 0) |
2015 | if (disease->stats.maxgrace > 0) |