1 | /* |
1 | /* |
2 | * static char *rcsid_spell_attack_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: spell_attack.C,v 1.2 2006/08/15 15:00:20 elmex Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
4 | */ |
23 | */ |
5 | |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
31 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
32 | * of code |
27 | * of code |
33 | */ |
28 | */ |
34 | |
29 | |
35 | #include <global.h> |
30 | #include <global.h> |
36 | #include <object.h> |
31 | #include <object.h> |
37 | #include <living.h> |
32 | #include <living.h> |
38 | #ifndef __CEXTRACT__ |
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39 | #include <sproto.h> |
33 | #include <sproto.h> |
40 | #endif |
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41 | #include <spells.h> |
34 | #include <spells.h> |
42 | #include <sounds.h> |
35 | #include <sounds.h> |
43 | |
36 | |
44 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
45 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
46 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
47 | * op is the spell object. |
40 | * op is the spell object. |
48 | */ |
41 | */ |
49 | |
42 | |
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43 | void |
50 | void check_spell_knockback(object *op) { |
44 | check_spell_knockback (object *op) |
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45 | { |
51 | object *tmp, *tmp2; /* object on the map */ |
46 | object *tmp, *tmp2; /* object on the map */ |
52 | int weight_move; |
47 | int weight_move; |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
48 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
54 | |
49 | |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
50 | if (!op->weight) |
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51 | { /*shouldn't happen but if cone object has no weight drop out */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
52 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n"); */ |
57 | return; |
53 | return; |
58 | }else{ |
54 | } |
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55 | else |
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56 | { |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
57 | weight_move = op->weight + (op->weight * op->level) / 3; |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
58 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
61 | } |
59 | } |
62 | |
60 | |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
61 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
64 | { |
62 | { |
65 | int num_sections = 1; |
63 | int num_sections = 1; |
66 | |
64 | |
67 | /* don't move DM */ |
65 | /* don't move DM */ |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
66 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
69 | return; |
67 | return; |
70 | |
68 | |
71 | /* don't move parts of objects */ |
69 | /* don't move parts of objects */ |
72 | if(tmp->head) continue; |
70 | if (tmp->head) |
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71 | continue; |
73 | |
72 | |
74 | /* don't move floors or immobile objects */ |
73 | /* don't move floors or immobile objects */ |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
74 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
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75 | continue; |
76 | |
76 | |
77 | /* count the object's sections */ |
77 | /* count the object's sections */ |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
78 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
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79 | num_sections++; |
79 | |
80 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
82 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
83 | * object, not just the head, so the total weight should be relevant. |
83 | */ |
84 | */ |
84 | |
85 | |
85 | /* surface area? -tm */ |
86 | /* surface area? -tm */ |
86 | |
87 | |
87 | if (tmp->move_type & MOVE_FLYING) |
88 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
89 | frictionmod = 1; /* flying objects loose the friction modifier */ |
89 | |
90 | |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
91 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
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92 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
93 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
94 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
95 | * also be safe for objects. |
94 | * This does return if successful or not, but |
96 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
97 | * I don't see us doing anything useful with that information |
96 | * right now. |
98 | * right now. |
97 | */ |
99 | */ |
98 | move_object(tmp, absdir(op->stats.sp)); |
100 | move_object (tmp, absdir (op->stats.sp)); |
99 | } |
101 | } |
100 | |
102 | |
101 | } |
103 | } |
102 | } |
104 | } |
103 | |
105 | |
104 | /*************************************************************************** |
106 | /*************************************************************************** |
… | |
… | |
109 | |
111 | |
110 | /* Causes op to fork. op is the original bolt, tmp |
112 | /* Causes op to fork. op is the original bolt, tmp |
111 | * is the first piece of the fork. |
113 | * is the first piece of the fork. |
112 | */ |
114 | */ |
113 | |
115 | |
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116 | void |
114 | void forklightning(object *op, object *tmp) { |
117 | forklightning (object *op, object *tmp) |
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118 | { |
115 | int new_dir=1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
120 | int t_dir; /* stores temporary dir calculation */ |
117 | mapstruct *m; |
121 | maptile *m; |
118 | sint16 sx,sy; |
122 | sint16 sx, sy; |
119 | object *new_bolt; |
123 | object *new_bolt; |
120 | |
124 | |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
125 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | * i.e., the chance in 100 of forking LEFT |
126 | * i.e., the chance in 100 of forking LEFT |
123 | * Should start out at 50, down to 25 for one already going left |
127 | * Should start out at 50, down to 25 for one already going left |
124 | * down to 0 for one going 90 degrees left off original path |
128 | * down to 0 for one going 90 degrees left off original path |
125 | */ |
129 | */ |
126 | |
130 | |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
131 | if (rndm (0, 99) < tmp->stats.Con) /* fork left */ |
128 | new_dir = -1; |
132 | new_dir = -1; |
129 | |
133 | |
130 | /* check the new dir for a wall and in the map*/ |
134 | /* check the new dir for a wall and in the map */ |
131 | t_dir = absdir(tmp->direction + new_dir); |
135 | t_dir = absdir (tmp->direction + new_dir); |
132 | |
136 | |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
137 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
134 | &sx, &sy) & P_OUT_OF_MAP) |
138 | return; |
135 | return; |
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136 | |
139 | |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
140 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
141 | return; |
139 | |
142 | |
140 | /* OK, we made a fork */ |
143 | /* OK, we made a fork */ |
141 | new_bolt = get_object(); |
144 | new_bolt = tmp->clone (); |
142 | |
145 | |
143 | copy_object(tmp,new_bolt); |
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144 | |
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145 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
152 | new_bolt->duration++; |
152 | new_bolt->x=sx; |
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153 | new_bolt->y=sy; |
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154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
156 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map(new_bolt,m,op,0); |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
159 | update_turn_face(new_bolt); |
158 | update_turn_face (new_bolt); |
160 | } |
159 | } |
161 | |
160 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
162 | * and checks for various things that may stop it. |
164 | */ |
163 | */ |
165 | |
164 | |
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165 | void |
166 | void move_bolt(object *op) { |
166 | move_bolt (object *op) |
167 | object *tmp; |
167 | { |
168 | int mflags; |
168 | int mflags; |
169 | sint16 x, y; |
169 | sint16 x, y; |
170 | mapstruct *m; |
170 | maptile *m; |
171 | |
171 | |
172 | if(--(op->duration)<0) { |
172 | if (--op->duration < 0) |
173 | remove_ob(op); |
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174 | free_object(op); |
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175 | return; |
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176 | } |
173 | { |
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174 | op->destroy (); |
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175 | return; |
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176 | } |
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177 | |
177 | hit_map(op,0,op->attacktype,1); |
178 | hit_map (op, 0, op->attacktype, 1); |
178 | |
179 | |
179 | if(!op->direction) |
180 | if (!op->direction) |
180 | return; |
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181 | |
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182 | if (--op->range<0) { |
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183 | op->range=0; |
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184 | } else { |
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185 | x = op->x+DIRX(op); |
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186 | y = op->y+DIRY(op); |
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187 | m = op->map; |
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188 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
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189 | |
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190 | if (mflags & P_OUT_OF_MAP) return; |
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191 | |
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192 | /* We are about to run into something - we may bounce */ |
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193 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
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194 | * on the space. So only call reflwall if we think the data it returns |
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195 | * will be useful. |
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196 | */ |
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197 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
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198 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
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199 | |
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200 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
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201 | return; |
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202 | |
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203 | /* Since walls don't run diagonal, if the bolt is in |
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204 | * one of 4 main directions, it just reflects back in the |
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205 | * opposite direction. However, if the bolt is travelling |
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206 | * on the diagonal, it is trickier - eg, a bolt travelling |
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207 | * northwest bounces different if it hits a north/south |
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208 | * wall (bounces to northeast) vs an east/west (bounces |
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209 | * to the southwest. |
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210 | */ |
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211 | if(op->direction&1) |
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212 | op->direction=absdir(op->direction+4); |
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213 | else { |
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214 | int left, right; |
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215 | int mflags; |
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216 | |
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217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
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218 | * over a corner in a tiled map, it is possible that |
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219 | * op->direction is within an adjacent map but either |
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220 | * op->direction-1 or op->direction+1 does not exist. |
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221 | */ |
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222 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
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223 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
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224 | |
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225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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226 | |
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227 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
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228 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
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229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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230 | |
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231 | if(left==right) |
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232 | op->direction=absdir(op->direction+4); |
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233 | else if(left) |
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234 | op->direction=absdir(op->direction+2); |
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235 | else if(right) |
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236 | op->direction=absdir(op->direction-2); |
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237 | } |
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238 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
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239 | return; |
181 | return; |
240 | } |
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241 | else { /* Create a copy of this object and put it ahead */ |
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242 | tmp=get_object(); |
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243 | copy_object(op,tmp); |
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244 | tmp->speed_left= -0.1; |
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245 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
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246 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
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247 | /* To make up for the decrease at the top of the function */ |
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248 | tmp->duration++; |
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249 | |
182 | |
250 | /* New forking code. Possibly create forks of this object |
183 | if (--op->range < 0) |
251 | * going off in other directions. |
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252 | */ |
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253 | |
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254 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
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255 | forklightning(op,tmp); |
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256 | } |
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257 | /* In this way, the object left behind sticks on the space, but |
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258 | * doesn't create any bolts that continue to move onward. |
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259 | */ |
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260 | op->range = 0; |
184 | op->range = 0; |
261 | } /* copy object and move it along */ |
185 | else |
262 | } /* if move bolt along */ |
186 | { |
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187 | x = op->x + DIRX (op); |
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188 | y = op->y + DIRY (op); |
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189 | m = op->map; |
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190 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
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191 | |
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192 | if (mflags & P_OUT_OF_MAP) |
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193 | return; |
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194 | |
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195 | /* We are about to run into something - we may bounce */ |
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196 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
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197 | * on the space. So only call reflwall if we think the data it returns |
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198 | * will be useful. |
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199 | */ |
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200 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
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201 | { |
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202 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
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203 | return; |
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204 | |
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205 | /* Since walls don't run diagonal, if the bolt is in |
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206 | * one of 4 main directions, it just reflects back in the |
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207 | * opposite direction. However, if the bolt is travelling |
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208 | * on the diagonal, it is trickier - eg, a bolt travelling |
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209 | * northwest bounces different if it hits a north/south |
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210 | * wall (bounces to northeast) vs an east/west (bounces |
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211 | * to the southwest. |
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212 | */ |
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213 | if (op->direction & 1) |
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214 | op->direction = absdir (op->direction + 4); |
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215 | else |
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216 | { |
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217 | int left, right; |
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218 | int mflags; |
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219 | |
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220 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
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221 | * over a corner in a tiled map, it is possible that |
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222 | * op->direction is within an adjacent map but either |
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223 | * op->direction-1 or op->direction+1 does not exist. |
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224 | */ |
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225 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
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226 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
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227 | |
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228 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
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229 | |
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230 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
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231 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
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232 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
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233 | |
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234 | if (left == right) |
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235 | op->direction = absdir (op->direction + 4); |
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236 | else if (left) |
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237 | op->direction = absdir (op->direction + 2); |
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238 | else if (right) |
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239 | op->direction = absdir (op->direction - 2); |
|
|
240 | } |
|
|
241 | |
|
|
242 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
|
|
243 | return; |
|
|
244 | } |
|
|
245 | else |
|
|
246 | { /* Create a copy of this object and put it ahead */ |
|
|
247 | object *tmp = op->clone (); |
|
|
248 | |
|
|
249 | m->insert (tmp, x, y, op); |
|
|
250 | tmp->speed_left = -0.1f; |
|
|
251 | /* To make up for the decrease at the top of the function */ |
|
|
252 | tmp->duration++; |
|
|
253 | |
|
|
254 | /* New forking code. Possibly create forks of this object |
|
|
255 | * going off in other directions. |
|
|
256 | */ |
|
|
257 | if (rndm (0, 99) < tmp->stats.Dex) |
|
|
258 | { /* stats.Dex % of forking */ |
|
|
259 | forklightning (op, tmp); |
|
|
260 | } |
|
|
261 | |
|
|
262 | /* In this way, the object left behind sticks on the space, but |
|
|
263 | * doesn't create any bolts that continue to move onward. |
|
|
264 | */ |
|
|
265 | op->range = 0; |
|
|
266 | } /* copy object and move it along */ |
|
|
267 | } /* if move bolt along */ |
263 | } |
268 | } |
264 | |
269 | |
265 | /* fire_bolt |
270 | /* fire_bolt |
266 | * object op (cast from caster) files a bolt in dir. |
271 | * object op (cast from caster) files a bolt in dir. |
267 | * spob is the spell object for the bolt. |
272 | * spob is the spell object for the bolt. |
268 | * we remove the magic flag - that can be derived from |
273 | * we remove the magic flag - that can be derived from |
269 | * spob->attacktype. |
274 | * spob->attacktype. |
270 | * This function sets up the appropriate owner and skill |
275 | * This function sets up the appropriate owner and skill |
271 | * pointers. |
276 | * pointers. |
272 | */ |
277 | */ |
273 | |
278 | int |
274 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
279 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
|
|
280 | { |
275 | object *tmp=NULL; |
281 | object *tmp = NULL; |
276 | int mflags; |
282 | int mflags; |
277 | |
283 | |
278 | if (!spob->other_arch) |
284 | if (!spob->other_arch) |
279 | return 0; |
285 | return 0; |
280 | |
286 | |
281 | tmp=arch_to_object(spob->other_arch); |
287 | tmp = arch_to_object (spob->other_arch); |
282 | if(tmp==NULL) |
288 | if (tmp == NULL) |
283 | return 0; |
289 | return 0; |
284 | |
290 | |
285 | /* peterm: level dependency for bolts */ |
291 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
292 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->attacktype = spob->attacktype; |
293 | tmp->attacktype = spob->attacktype; |
288 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
294 | if (spob->slaying) |
|
|
295 | tmp->slaying = spob->slaying; |
289 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
296 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
290 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
297 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
291 | tmp->stats.Dex = spob->stats.Dex; |
298 | tmp->stats.Dex = spob->stats.Dex; |
292 | tmp->stats.Con = spob->stats.Con; |
299 | tmp->stats.Con = spob->stats.Con; |
293 | |
300 | |
294 | tmp->direction=dir; |
301 | tmp->direction = dir; |
295 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
302 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
296 | SET_ANIMATION(tmp, dir); |
303 | SET_ANIMATION (tmp, dir); |
297 | |
304 | |
298 | set_owner(tmp,op); |
305 | tmp->set_owner (op); |
299 | set_spell_skill(op, caster, spob, tmp); |
306 | set_spell_skill (op, caster, spob, tmp); |
300 | |
307 | |
301 | tmp->x=op->x + DIRX(tmp); |
308 | tmp->x = op->x + DIRX (tmp); |
302 | tmp->y=op->y + DIRY(tmp); |
309 | tmp->y = op->y + DIRY (tmp); |
303 | tmp->map = op->map; |
310 | tmp->map = op->map; |
304 | |
311 | |
|
|
312 | maptile *newmap; |
305 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
306 | if (mflags & P_OUT_OF_MAP) { |
314 | if (mflags & P_OUT_OF_MAP) |
307 | free_object(tmp); |
|
|
308 | return 0; |
|
|
309 | } |
315 | { |
|
|
316 | tmp->destroy (); |
|
|
317 | return 0; |
|
|
318 | } |
|
|
319 | |
|
|
320 | tmp->map = newmap; |
|
|
321 | |
310 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
322 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
323 | { |
311 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
324 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
312 | free_object(tmp); |
325 | { |
|
|
326 | tmp->destroy (); |
313 | return 0; |
327 | return 0; |
314 | } |
328 | } |
315 | tmp->x=op->x; |
329 | |
316 | tmp->y=op->y; |
330 | tmp->x = op->x; |
|
|
331 | tmp->y = op->y; |
317 | tmp->direction=absdir(tmp->direction+4); |
332 | tmp->direction = absdir (tmp->direction + 4); |
318 | tmp->map = op->map; |
333 | tmp->map = op->map; |
319 | } |
334 | } |
320 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
335 | |
|
|
336 | if ((tmp = tmp->insert_at (tmp, op))) |
321 | move_bolt (tmp); |
337 | move_bolt (tmp); |
|
|
338 | |
322 | return 1; |
339 | return 1; |
323 | } |
340 | } |
324 | |
|
|
325 | |
|
|
326 | |
341 | |
327 | /*************************************************************************** |
342 | /*************************************************************************** |
328 | * |
343 | * |
329 | * BULLET/BALL CODE |
344 | * BULLET/BALL CODE |
330 | * |
345 | * |
… | |
… | |
332 | |
347 | |
333 | /* expands an explosion. op is a piece of the |
348 | /* expands an explosion. op is a piece of the |
334 | * explosion - this expans it in the different directions. |
349 | * explosion - this expans it in the different directions. |
335 | * At least that is what I think this does. |
350 | * At least that is what I think this does. |
336 | */ |
351 | */ |
|
|
352 | void |
337 | void explosion(object *op) { |
353 | explosion (object *op) |
338 | object *tmp; |
354 | { |
339 | mapstruct *m=op->map; |
355 | maptile *m = op->map; |
340 | int i; |
356 | int i; |
341 | |
357 | |
342 | if(--(op->duration)<0) { |
358 | if (--op->duration < 0) |
343 | remove_ob(op); |
|
|
344 | free_object(op); |
|
|
345 | return; |
|
|
346 | } |
359 | { |
|
|
360 | op->destroy (); |
|
|
361 | return; |
|
|
362 | } |
|
|
363 | |
347 | hit_map(op,0,op->attacktype,0); |
364 | hit_map (op, 0, op->attacktype, 0); |
348 | |
365 | |
349 | if(op->range>0) { |
366 | if (op->range > 0) |
350 | for(i=1;i<9;i++) { |
367 | { |
|
|
368 | for (i = 1; i < 9; i++) |
|
|
369 | { |
351 | sint16 dx,dy; |
370 | sint16 dx, dy; |
352 | |
371 | |
353 | dx=op->x+freearr_x[i]; |
372 | dx = op->x + freearr_x[i]; |
354 | dy=op->y+freearr_y[i]; |
373 | dy = op->y + freearr_y[i]; |
|
|
374 | |
355 | /* ok_to_put_more already does things like checks for walls, |
375 | /* ok_to_put_more already does things like checks for walls, |
356 | * out of map, etc. |
376 | * out of map, etc. |
357 | */ |
377 | */ |
358 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
378 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
359 | tmp=get_object(); |
379 | { |
360 | copy_object(op,tmp); |
380 | object *tmp = op->clone (); |
361 | tmp->state=0; |
381 | |
362 | tmp->speed_left= -0.21; |
382 | tmp->state = 0; |
363 | tmp->range--; |
383 | tmp->speed_left = -0.21f; |
364 | tmp->value=0; |
384 | tmp->range--; |
365 | tmp->x=dx; |
385 | tmp->value = 0; |
366 | tmp->y=dy; |
386 | |
367 | insert_ob_in_map(tmp,m,op,0); |
387 | m->insert (tmp, dx, dy, op); |
|
|
388 | } |
|
|
389 | } |
368 | } |
390 | } |
369 | } |
|
|
370 | } |
|
|
371 | } |
391 | } |
372 | |
|
|
373 | |
392 | |
374 | /* Causes an object to explode, eg, a firebullet, |
393 | /* Causes an object to explode, eg, a firebullet, |
375 | * poison cloud ball, etc. op is the object to |
394 | * poison cloud ball, etc. op is the object to |
376 | * explode. |
395 | * explode. |
377 | */ |
396 | */ |
|
|
397 | void |
378 | void explode_bullet(object *op) |
398 | explode_bullet (object *op) |
379 | { |
399 | { |
380 | tag_t op_tag = op->count; |
|
|
381 | object *tmp, *owner; |
400 | object *tmp, *owner; |
382 | |
401 | |
383 | if (op->other_arch == NULL) { |
402 | if (op->other_arch == NULL) |
|
|
403 | { |
384 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
385 | remove_ob (op); |
405 | op->destroy (); |
386 | free_object (op); |
406 | return; |
387 | return; |
|
|
388 | } |
407 | } |
389 | |
408 | |
390 | if (op->env) { |
409 | if (op->env) |
391 | object *env; |
410 | { |
392 | |
|
|
393 | env = object_get_env_recursive(op); |
411 | object *env = object_get_env_recursive (op); |
394 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
412 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
|
|
413 | { |
395 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
396 | remove_ob (op); |
415 | op->destroy (); |
397 | free_object (op); |
|
|
398 | return; |
416 | return; |
399 | } |
417 | } |
400 | remove_ob (op); |
418 | |
401 | op->x = env->x; |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
402 | op->y = env->y; |
420 | } |
403 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
404 | } else if (out_of_map (op->map, op->x, op->y)) { |
421 | else if (out_of_map (op->map, op->x, op->y)) |
|
|
422 | { |
405 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
406 | remove_ob (op); |
424 | op->destroy (); |
407 | free_object (op); |
425 | return; |
408 | return; |
|
|
409 | } |
426 | } |
410 | |
427 | |
|
|
428 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
|
|
429 | // NOTE: If this breaks something important: remove this. I can't think of anything |
|
|
430 | // bad at the moment that might happen from this. |
411 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE_MAP) |
431 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
412 | { |
432 | { |
413 | remove_ob (op); |
433 | op->destroy (); |
414 | free_object (op); |
434 | return; |
|
|
435 | } |
|
|
436 | |
|
|
437 | if (op->attacktype) |
|
|
438 | { |
|
|
439 | hit_map (op, 0, op->attacktype, 1); |
|
|
440 | if (op->destroyed ()) |
415 | return; |
441 | return; |
416 | } |
442 | } |
417 | |
443 | |
418 | if (op->attacktype) { |
|
|
419 | hit_map (op, 0, op->attacktype, 1); |
|
|
420 | if (was_destroyed (op, op_tag)) |
|
|
421 | return; |
|
|
422 | } |
|
|
423 | |
|
|
424 | /* other_arch contains what this explodes into */ |
444 | /* other_arch contains what this explodes into */ |
425 | tmp = arch_to_object (op->other_arch); |
445 | tmp = arch_to_object (op->other_arch); |
426 | |
446 | |
427 | copy_owner (tmp, op); |
447 | tmp->set_owner (op); |
428 | if (tmp->skill) FREE_AND_CLEAR_STR(tmp->skill); |
448 | tmp->skill = op->skill; |
429 | if (op->skill) tmp->skill = add_refcount(op->skill); |
|
|
430 | |
449 | |
431 | owner = get_owner(op); |
450 | owner = op->owner; |
|
|
451 | |
432 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
452 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
433 | !tailor_god_spell(tmp, owner)) { |
|
|
434 | remove_ob (op); |
|
|
435 | free_object (op); |
|
|
436 | return; |
|
|
437 | } |
453 | { |
438 | tmp->x = op->x; |
454 | op->destroy (); |
439 | tmp->y = op->y; |
455 | return; |
|
|
456 | } |
440 | |
457 | |
441 | /* special for bombs - it actually has sane values for these */ |
458 | /* special for bombs - it actually has sane values for these */ |
442 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
459 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
|
|
460 | { |
443 | tmp->attacktype = op->attacktype; |
461 | tmp->attacktype = op->attacktype; |
444 | tmp->range = op->range; |
462 | tmp->range = op->range; |
445 | tmp->stats.dam = op->stats.dam; |
463 | tmp->stats.dam = op->stats.dam; |
446 | tmp->duration = op->duration; |
464 | tmp->duration = op->duration; |
447 | } else { |
465 | } |
448 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
466 | else |
|
|
467 | { |
|
|
468 | if (op->attacktype & AT_MAGIC) |
|
|
469 | tmp->attacktype |= AT_MAGIC; |
|
|
470 | |
449 | /* Spell doc describes what is going on here */ |
471 | /* Spell doc describes what is going on here */ |
450 | tmp->stats.dam = op->dam_modifier; |
472 | tmp->stats.dam = op->dam_modifier; |
451 | tmp->range = op->stats.maxhp; |
473 | tmp->range = op->stats.maxhp; |
452 | tmp->duration = op->stats.hp; |
474 | tmp->duration = op->stats.hp; |
453 | /* Used for spell tracking - just need a unique val for this spell - |
475 | /* Used for spell tracking - just need a unique val for this spell - |
454 | * the count of the parent should work fine. |
476 | * the count of the parent should work fine. |
455 | */ |
477 | */ |
456 | tmp->stats.maxhp = op->count; |
478 | tmp->stats.maxhp = op->count; |
457 | } |
479 | } |
458 | |
480 | |
459 | /* Set direction of cone explosion */ |
481 | /* Set direction of cone explosion */ |
460 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
482 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
461 | tmp->stats.sp = op->direction; |
483 | tmp->stats.sp = op->direction; |
462 | |
484 | |
463 | /* Prevent recursion */ |
485 | /* Prevent recursion */ |
464 | op->move_on = 0; |
486 | op->move_on = 0; |
465 | |
487 | |
466 | insert_ob_in_map(tmp, op->map, op, 0); |
488 | tmp->insert_at (op, op); |
467 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
468 | if ( ! was_destroyed (op, op_tag)) { |
490 | op->destroy (); |
469 | remove_ob (op); |
|
|
470 | free_object (op); |
|
|
471 | } |
|
|
472 | } |
491 | } |
473 | |
|
|
474 | |
|
|
475 | |
492 | |
476 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
477 | * (eg, explode, damage player, etc) |
494 | * (eg, explode, damage player, etc) |
478 | */ |
495 | */ |
479 | |
496 | void |
480 | void check_bullet(object *op) |
497 | check_bullet (object *op) |
481 | { |
498 | { |
482 | tag_t op_tag = op->count, tmp_tag; |
|
|
483 | object *tmp; |
499 | object *tmp; |
484 | int dam, mflags; |
500 | int dam, mflags; |
485 | mapstruct *m; |
501 | maptile *m; |
486 | sint16 sx, sy; |
502 | sint16 sx, sy; |
487 | |
503 | |
488 | mflags = get_map_flags(op->map,&m, op->x, op->y, &sx, &sy); |
504 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
489 | |
505 | |
490 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
506 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
491 | return; |
507 | return; |
492 | |
508 | |
493 | if (op->other_arch) { |
509 | if (op->other_arch) |
|
|
510 | { |
494 | /* explode object will also remove op */ |
511 | /* explode object will also remove op */ |
495 | explode_bullet (op); |
512 | explode_bullet (op); |
496 | return; |
513 | return; |
497 | } |
514 | } |
498 | |
515 | |
499 | /* If nothing alive on this space, no reason to do anything further */ |
516 | /* If nothing alive on this space, no reason to do anything further */ |
500 | if (!(mflags & P_IS_ALIVE)) return; |
517 | if (!(mflags & P_IS_ALIVE)) |
|
|
518 | return; |
501 | |
519 | |
502 | for (tmp = get_map_ob (op->map,op->x,op->y); tmp != NULL; tmp = tmp->above) |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
503 | { |
521 | { |
504 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) { |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
505 | tmp_tag = tmp->count; |
523 | { |
506 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
507 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
508 | || (op->stats.dam -= dam) < 0) |
|
|
509 | { |
526 | { |
510 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
511 | remove_ob (op); |
528 | { |
512 | free_object(op); |
529 | op->destroy (); |
513 | return; |
530 | return; |
514 | } |
531 | } |
515 | } |
532 | } |
516 | } |
533 | } |
517 | } |
534 | } |
518 | } |
535 | } |
519 | |
|
|
520 | |
536 | |
521 | /* Basically, we move 'op' one square, and if it hits something, |
537 | /* Basically, we move 'op' one square, and if it hits something, |
522 | * call check_bullet. |
538 | * call check_bullet. |
523 | * This function is only applicable to bullets, but not to all |
539 | * This function is only applicable to bullets, but not to all |
524 | * fired arches (eg, bolts). |
540 | * fired arches (eg, bolts). |
525 | */ |
541 | */ |
526 | |
542 | void |
527 | void move_bullet(object *op) |
543 | move_bullet (object *op) |
528 | { |
544 | { |
529 | sint16 new_x, new_y; |
545 | sint16 new_x, new_y; |
530 | int mflags; |
546 | int mflags; |
531 | mapstruct *m; |
547 | maptile *m; |
532 | |
548 | |
533 | #if 0 |
549 | #if 0 |
534 | /* We need a better general purpose way to do this */ |
550 | /* We need a better general purpose way to do this */ |
535 | |
551 | |
536 | /* peterm: added to make comet leave a trail of burnouts |
552 | /* peterm: added to make comet leave a trail of burnouts |
537 | it's an unadulterated hack, but the effect is cool. */ |
553 | it's an unadulterated hack, but the effect is cool. */ |
538 | if(op->stats.sp == SP_METEOR) { |
554 | if (op->stats.sp == SP_METEOR) |
|
|
555 | { |
539 | replace_insert_ob_in_map("fire_trail",op); |
556 | replace_insert_ob_in_map ("fire_trail", op); |
540 | if (was_destroyed (op, op_tag)) |
557 | if (op->destroyed ()) |
541 | return; |
558 | return; |
542 | } /* end addition. */ |
559 | } /* end addition. */ |
543 | #endif |
560 | #endif |
544 | |
561 | |
545 | /* Reached the end of its life - remove it */ |
562 | /* Reached the end of its life - remove it */ |
546 | if (--op->range <=0) { |
563 | if (--op->range <= 0) |
|
|
564 | { |
547 | if (op->other_arch) { |
565 | if (op->other_arch) |
548 | explode_bullet (op); |
566 | explode_bullet (op); |
549 | } else { |
567 | else |
550 | remove_ob (op); |
568 | op->destroy (); |
551 | free_object (op); |
569 | |
552 | } |
|
|
553 | return; |
570 | return; |
554 | } |
571 | } |
555 | |
572 | |
556 | new_x = op->x + DIRX(op); |
573 | new_x = op->x + DIRX (op); |
557 | new_y = op->y + DIRY(op); |
574 | new_y = op->y + DIRY (op); |
558 | m = op->map; |
575 | m = op->map; |
559 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
576 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
560 | |
577 | |
561 | if (mflags & P_OUT_OF_MAP) { |
578 | if (mflags & P_OUT_OF_MAP) |
562 | remove_ob (op); |
579 | { |
563 | free_object (op); |
580 | op->destroy (); |
564 | return; |
581 | return; |
565 | } |
582 | } |
566 | |
583 | |
567 | if ( ! op->direction || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
584 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
|
|
585 | { |
568 | if (op->other_arch) { |
586 | if (op->other_arch) |
569 | explode_bullet (op); |
587 | explode_bullet (op); |
570 | } else { |
588 | else |
571 | remove_ob (op); |
589 | op->destroy (); |
572 | free_object (op); |
590 | |
573 | } |
|
|
574 | return; |
591 | return; |
575 | } |
592 | } |
576 | |
593 | |
577 | remove_ob (op); |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
578 | op->x = new_x; |
|
|
579 | op->y = new_y; |
|
|
580 | if ((op = insert_ob_in_map (op, m, op,0)) == NULL) |
|
|
581 | return; |
595 | return; |
582 | |
596 | |
583 | if (reflwall (op->map, op->x, op->y, op)) { |
597 | if (reflwall (op->map, op->x, op->y, op)) |
|
|
598 | { |
584 | op->direction = absdir (op->direction + 4); |
599 | op->direction = absdir (op->direction + 4); |
585 | update_turn_face (op); |
600 | update_turn_face (op); |
586 | } else { |
601 | } |
|
|
602 | else |
587 | check_bullet (op); |
603 | check_bullet (op); |
588 | } |
|
|
589 | } |
604 | } |
590 | |
|
|
591 | |
|
|
592 | |
|
|
593 | |
605 | |
594 | /* fire_bullet |
606 | /* fire_bullet |
595 | * object op (cast from caster) files a bolt in dir. |
607 | * object op (cast from caster) files a bolt in dir. |
596 | * spob is the spell object for the bolt. |
608 | * spob is the spell object for the bolt. |
597 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
598 | * spob->attacktype. |
610 | * spob->attacktype. |
599 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
600 | * pointers. |
612 | * pointers. |
601 | */ |
613 | */ |
602 | |
614 | int |
603 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
|
|
616 | { |
604 | object *tmp=NULL; |
617 | object *tmp = NULL; |
605 | int mflags; |
618 | int mflags; |
606 | |
619 | |
607 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
608 | return 0; |
621 | return 0; |
609 | |
622 | |
610 | tmp=arch_to_object(spob->other_arch); |
623 | tmp = arch_to_object (spob->other_arch); |
611 | if(tmp==NULL) |
624 | if (tmp == NULL) |
612 | return 0; |
625 | return 0; |
613 | |
626 | |
614 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
615 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
616 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
617 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
630 | if (spob->slaying) |
|
|
631 | tmp->slaying = spob->slaying; |
618 | |
632 | |
619 | tmp->range = 50; |
633 | tmp->range = 50; |
620 | |
634 | |
621 | /* Need to store duration/range for the ball to use */ |
635 | /* Need to store duration/range for the ball to use */ |
622 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
636 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
623 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
637 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
624 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
638 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
625 | |
639 | |
626 | tmp->direction=dir; |
640 | tmp->direction = dir; |
627 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
641 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
628 | SET_ANIMATION(tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
629 | |
643 | |
630 | set_owner(tmp,op); |
644 | tmp->set_owner (op); |
631 | set_spell_skill(op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
632 | |
646 | |
633 | tmp->x=op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
634 | tmp->y=op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
635 | tmp->map = op->map; |
649 | tmp->map = op->map; |
636 | |
650 | |
|
|
651 | maptile *newmap; |
637 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
638 | if (mflags & P_OUT_OF_MAP) { |
653 | if (mflags & P_OUT_OF_MAP) |
639 | free_object(tmp); |
|
|
640 | return 0; |
|
|
641 | } |
654 | { |
|
|
655 | tmp->destroy (); |
|
|
656 | return 0; |
|
|
657 | } |
|
|
658 | |
|
|
659 | tmp->map = newmap; |
|
|
660 | |
642 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
661 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
662 | { |
643 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
663 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
644 | free_object(tmp); |
664 | { |
|
|
665 | tmp->destroy (); |
645 | return 0; |
666 | return 0; |
646 | } |
667 | } |
647 | tmp->x=op->x; |
668 | |
648 | tmp->y=op->y; |
669 | tmp->x = op->x; |
|
|
670 | tmp->y = op->y; |
649 | tmp->direction=absdir(tmp->direction+4); |
671 | tmp->direction = absdir (tmp->direction + 4); |
650 | tmp->map = op->map; |
672 | tmp->map = op->map; |
651 | } |
673 | } |
652 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
674 | |
|
|
675 | if ((tmp = tmp->insert_at (tmp, op))) |
653 | check_bullet (tmp); |
676 | check_bullet (tmp); |
654 | } |
677 | |
655 | return 1; |
678 | return 1; |
656 | } |
679 | } |
657 | |
|
|
658 | |
|
|
659 | |
|
|
660 | |
680 | |
661 | /***************************************************************************** |
681 | /***************************************************************************** |
662 | * |
682 | * |
663 | * CONE RELATED FUNCTIONS |
683 | * CONE RELATED FUNCTIONS |
664 | * |
684 | * |
665 | *****************************************************************************/ |
685 | *****************************************************************************/ |
666 | |
686 | |
667 | |
|
|
668 | /* drops an object based on what is in the cone's "other_arch" */ |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
|
|
688 | void |
669 | void cone_drop(object *op) { |
689 | cone_drop (object *op) |
|
|
690 | { |
670 | object *new_ob = arch_to_object(op->other_arch); |
691 | object *new_ob = arch_to_object (op->other_arch); |
671 | |
692 | |
672 | new_ob->x = op->x; |
|
|
673 | new_ob->y = op->y; |
|
|
674 | new_ob->level = op->level; |
693 | new_ob->level = op->level; |
675 | set_owner(new_ob,op->owner); |
694 | new_ob->set_owner (op->owner); |
676 | |
695 | |
677 | /* preserve skill ownership */ |
696 | /* preserve skill ownership */ |
678 | if(op->skill && op->skill != new_ob->skill) { |
697 | if (op->skill && op->skill != new_ob->skill) |
679 | if (new_ob->skill) free_string(new_ob->skill); |
698 | new_ob->skill = op->skill; |
680 | new_ob->skill = add_refcount(op->skill); |
699 | |
681 | } |
700 | new_ob->insert_at (op, op); |
682 | insert_ob_in_map(new_ob,op->map,op,0); |
|
|
683 | |
|
|
684 | } |
701 | } |
685 | |
702 | |
686 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
687 | |
704 | |
|
|
705 | void |
688 | void move_cone(object *op) { |
706 | move_cone (object *op) |
|
|
707 | { |
689 | int i; |
708 | int i; |
690 | tag_t tag; |
|
|
691 | |
709 | |
692 | /* if no map then hit_map will crash so just ignore object */ |
710 | /* if no map then hit_map will crash so just ignore object */ |
693 | if (! op->map) { |
711 | if (!op->map) |
694 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
|
|
695 | op->name ? op->name : "unknown"); |
|
|
696 | op->speed = 0; |
|
|
697 | update_ob_speed (op); |
|
|
698 | return; |
|
|
699 | } |
712 | { |
|
|
713 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
|
|
714 | op->set_speed (0); |
|
|
715 | return; |
|
|
716 | } |
700 | |
717 | |
701 | /* lava saves it's life, but not yours :) */ |
718 | /* lava saves it's life, but not yours :) */ |
702 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
719 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
720 | { |
703 | hit_map(op,0,op->attacktype,0); |
721 | hit_map (op, 0, op->attacktype, 0); |
704 | return; |
722 | return; |
705 | } |
723 | } |
706 | |
724 | |
707 | #if 0 |
725 | #if 0 |
708 | /* Disable this - enabling it makes monsters easier, as |
726 | /* Disable this - enabling it makes monsters easier, as |
709 | * when their cone dies when they die. |
727 | * when their cone dies when they die. |
710 | */ |
728 | */ |
711 | /* If no owner left, the spell dies out. */ |
729 | /* If no owner left, the spell dies out. */ |
712 | if(get_owner(op)==NULL) { |
730 | if (op->owner == NULL) |
713 | remove_ob(op); |
731 | { |
714 | free_object(op); |
732 | op->destroy (); |
715 | return; |
733 | return; |
716 | } |
734 | } |
717 | #endif |
735 | #endif |
718 | |
736 | |
719 | tag = op->count; |
|
|
720 | hit_map(op,0,op->attacktype,0); |
737 | hit_map (op, 0, op->attacktype, 0); |
721 | |
738 | |
722 | /* Check to see if we should push anything. |
739 | /* Check to see if we should push anything. |
723 | * Spell objects with weight push whatever they encounter to some |
740 | * Spell objects with weight push whatever they encounter to some |
724 | * degree. |
741 | * degree. |
725 | */ |
742 | */ |
|
|
743 | if (op->weight) |
726 | if(op->weight) check_spell_knockback(op); |
744 | check_spell_knockback (op); |
727 | |
745 | |
728 | if (was_destroyed (op, tag)) |
746 | if (op->destroyed ()) |
|
|
747 | return; |
|
|
748 | |
|
|
749 | if ((op->duration--) < 0) |
|
|
750 | { |
|
|
751 | op->destroy (); |
729 | return; |
752 | return; |
730 | |
|
|
731 | if((op->duration--)<0) { |
|
|
732 | remove_ob(op); |
|
|
733 | free_object(op); |
|
|
734 | return; |
|
|
735 | } |
753 | } |
736 | /* Object has hit maximum range, so don't have it move |
754 | /* Object has hit maximum range, so don't have it move |
737 | * any further. When the duration above expires, |
755 | * any further. When the duration above expires, |
738 | * then the object will get removed. |
756 | * then the object will get removed. |
739 | */ |
757 | */ |
740 | if (--op->range < 0) { |
758 | if (--op->range < 0) |
741 | op->range=0; /* just so it doesn't wrap */ |
|
|
742 | return; |
|
|
743 | } |
759 | { |
|
|
760 | op->range = 0; /* just so it doesn't wrap */ |
|
|
761 | return; |
|
|
762 | } |
744 | |
763 | |
745 | for(i= -1;i<2;i++) { |
764 | for (i = -1; i < 2; i++) |
746 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
765 | { |
747 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
766 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
748 | |
767 | |
749 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
768 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
750 | object *tmp=get_object(); |
769 | { |
751 | copy_object(op, tmp); |
770 | object *tmp = op->clone (); |
752 | tmp->x=x; |
|
|
753 | tmp->y=y; |
|
|
754 | |
771 | |
755 | tmp->duration = op->duration + 1; |
772 | tmp->duration = op->duration + 1; |
756 | |
773 | |
757 | /* Use for spell tracking - see ok_to_put_more() */ |
774 | /* Use for spell tracking - see ok_to_put_more() */ |
758 | tmp->stats.maxhp = op->stats.maxhp; |
775 | tmp->stats.maxhp = op->stats.maxhp; |
759 | insert_ob_in_map(tmp,op->map,op,0); |
776 | |
760 | if (tmp->other_arch) cone_drop(tmp); |
777 | op->map->insert (tmp, x, y, op); |
761 | } |
778 | |
|
|
779 | if (tmp->other_arch) |
|
|
780 | cone_drop (tmp); |
|
|
781 | } |
762 | } |
782 | } |
763 | } |
783 | } |
764 | |
784 | |
765 | /* cast_cone: casts a cone spell. |
785 | /* cast_cone: casts a cone spell. |
766 | * op: person firing the object. |
786 | * op: person firing the object. |
… | |
… | |
768 | * dir: direction to fire in. |
788 | * dir: direction to fire in. |
769 | * spell: spell that is being fired. It uses other_arch for the archetype |
789 | * spell: spell that is being fired. It uses other_arch for the archetype |
770 | * to fire. |
790 | * to fire. |
771 | * returns 0 on failure, 1 on success. |
791 | * returns 0 on failure, 1 on success. |
772 | */ |
792 | */ |
|
|
793 | int |
773 | int cast_cone(object *op, object *caster,int dir, object *spell) |
794 | cast_cone (object *op, object *caster, int dir, object *spell) |
774 | { |
795 | { |
775 | object *tmp; |
796 | object *tmp; |
776 | int i,success=0,range_min= -1,range_max=1; |
797 | int i, success = 0, range_min = -1, range_max = 1; |
777 | mapstruct *m; |
798 | maptile *m; |
778 | sint16 sx, sy; |
799 | sint16 sx, sy; |
779 | MoveType movetype; |
800 | MoveType movetype; |
780 | |
801 | |
781 | if (!spell->other_arch) return 0; |
802 | if (!spell->other_arch) |
782 | |
|
|
783 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
|
|
784 | op->attacktype & AT_TURN_UNDEAD) { |
|
|
785 | new_draw_info(NDI_UNIQUE, 0,op, |
|
|
786 | "Your undead nature prevents you from turning undead!"); |
|
|
787 | return 0; |
803 | return 0; |
|
|
804 | |
|
|
805 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
788 | } |
806 | { |
|
|
807 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
|
|
808 | return 0; |
|
|
809 | } |
789 | |
810 | |
790 | if(!dir) { |
811 | if (!dir) |
791 | range_min= 0; |
|
|
792 | range_max=8; |
|
|
793 | } |
812 | { |
|
|
813 | range_min = 0; |
|
|
814 | range_max = 8; |
|
|
815 | } |
794 | |
816 | |
795 | /* Need to know what the movetype of the object we are about |
817 | /* Need to know what the movetype of the object we are about |
796 | * to create is, so we can know if the space we are about to |
818 | * to create is, so we can know if the space we are about to |
797 | * insert it into is blocked. |
819 | * insert it into is blocked. |
798 | */ |
820 | */ |
799 | movetype = spell->other_arch->clone.move_type; |
821 | movetype = spell->other_arch->move_type; |
800 | |
822 | |
801 | for(i=range_min;i<=range_max;i++) { |
823 | for (i = range_min; i <= range_max; i++) |
|
|
824 | { |
802 | sint16 x,y, d; |
825 | sint16 x, y, d; |
803 | |
826 | |
804 | /* We can't use absdir here, because it never returns |
827 | /* We can't use absdir here, because it never returns |
805 | * 0. If this is a rune, we want to hit the person on top |
828 | * 0. If this is a rune, we want to hit the person on top |
806 | * of the trap (d==0). If it is not a rune, then we don't want |
829 | * of the trap (d==0). If it is not a rune, then we don't want |
807 | * to hit that person. |
830 | * to hit that person. |
808 | */ |
831 | */ |
809 | d = dir + i; |
832 | d = dir + i; |
810 | while (d < 0) d+=8; |
833 | while (d < 0) |
811 | while (d > 8) d-=8; |
834 | d += 8; |
|
|
835 | while (d > 8) |
|
|
836 | d -= 8; |
812 | |
837 | |
813 | /* If it's not a rune, we don't want to blast the caster. |
838 | /* If it's not a rune, we don't want to blast the caster. |
814 | * In that case, we have to see - if dir is specified, |
839 | * In that case, we have to see - if dir is specified, |
815 | * turn this into direction 8. If dir is not specified (all |
840 | * turn this into direction 8. If dir is not specified (all |
816 | * direction) skip - otherwise, one line would do more damage |
841 | * direction) skip - otherwise, one line would do more damage |
817 | * becase 0 direction will go through 9 directions - necessary |
842 | * becase 0 direction will go through 9 directions - necessary |
818 | * for the rune code. |
843 | * for the rune code. |
819 | */ |
844 | */ |
820 | if (caster->type != RUNE && d==0) { |
845 | if (caster->type != RUNE && d == 0) |
821 | if (dir!=0) d=8; |
846 | { |
822 | else continue; |
847 | if (dir != 0) |
823 | } |
848 | d = 8; |
|
|
849 | else |
|
|
850 | continue; |
|
|
851 | } |
824 | |
852 | |
825 | x = op->x+freearr_x[d]; |
853 | x = op->x + freearr_x[d]; |
826 | y = op->y+freearr_y[d]; |
854 | y = op->y + freearr_y[d]; |
827 | |
855 | |
828 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
856 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
829 | continue; |
857 | continue; |
830 | |
858 | |
831 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
859 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
832 | continue; |
860 | continue; |
833 | |
861 | |
834 | success=1; |
862 | success = 1; |
835 | tmp=arch_to_object(spell->other_arch); |
863 | tmp = arch_to_object (spell->other_arch); |
836 | set_owner(tmp,op); |
864 | tmp->set_owner (op); |
837 | set_spell_skill(op, caster, spell, tmp); |
865 | set_spell_skill (op, caster, spell, tmp); |
838 | tmp->level = caster_level (caster, spell); |
866 | tmp->level = caster_level (caster, spell); |
839 | tmp->x = sx; |
|
|
840 | tmp->y = sy; |
|
|
841 | tmp->attacktype=spell->attacktype; |
867 | tmp->attacktype = spell->attacktype; |
842 | |
868 | |
843 | /* holy word stuff */ |
869 | /* holy word stuff */ |
844 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
870 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
845 | if(!tailor_god_spell(tmp,op)) return 0; |
871 | if (!tailor_god_spell (tmp, op)) |
846 | } |
872 | return 0; |
847 | |
873 | |
848 | if(dir) |
874 | if (dir) |
849 | tmp->stats.sp=dir; |
875 | tmp->stats.sp = dir; |
850 | else |
876 | else |
851 | tmp->stats.sp=i; |
877 | tmp->stats.sp = i; |
852 | |
878 | |
853 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
879 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
854 | |
880 | |
855 | /* If casting it in all directions, it doesn't go as far */ |
881 | /* If casting it in all directions, it doesn't go as far */ |
856 | if (dir == 0) { |
882 | if (dir == 0) |
|
|
883 | { |
857 | tmp->range /= 4; |
884 | tmp->range /= 4; |
858 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
885 | if (tmp->range < 2 && spell->range >= 2) |
859 | } |
886 | tmp->range = 2; |
|
|
887 | } |
|
|
888 | |
860 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
889 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
861 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
890 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
862 | |
891 | |
863 | /* Special bonus for fear attacks */ |
892 | /* Special bonus for fear attacks */ |
864 | if (tmp->attacktype & AT_FEAR) { |
893 | if (tmp->attacktype & AT_FEAR) |
865 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
894 | { |
866 | else |
895 | if (caster->type == PLAYER) |
|
|
896 | tmp->duration += fear_bonus[caster->stats.Cha]; |
|
|
897 | else |
867 | tmp->duration += caster->level/3; |
898 | tmp->duration += caster->level / 3; |
868 | } |
899 | } |
|
|
900 | |
869 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
901 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
870 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
902 | { |
871 | else |
903 | if (caster->type == PLAYER) |
|
|
904 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
|
|
905 | else |
872 | tmp->duration += caster->level/3; |
906 | tmp->duration += caster->level / 3; |
873 | } |
907 | } |
874 | |
908 | |
875 | |
|
|
876 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
909 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
877 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
910 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
878 | spell->other_arch->name); |
|
|
879 | |
911 | |
880 | if (!tmp->move_on && tmp->stats.dam) { |
912 | if (!tmp->move_on && tmp->stats.dam) |
881 | LOG (llevDebug, |
913 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
882 | "cast_cone(): arch %s doesn't have move_on set\n", |
|
|
883 | spell->other_arch->name); |
|
|
884 | } |
|
|
885 | insert_ob_in_map(tmp,m,op,0); |
|
|
886 | |
914 | |
|
|
915 | m->insert (tmp, sx, sy, op); |
|
|
916 | |
887 | /* This is used for tracking spells so that one effect doesn't hit |
917 | /* This is used for tracking spells so that one effect doesn't hit |
888 | * a single space too many times. |
918 | * a single space too many times. |
889 | */ |
919 | */ |
890 | tmp->stats.maxhp = tmp->count; |
920 | tmp->stats.maxhp = tmp->count; |
891 | |
921 | |
892 | if(tmp->other_arch) cone_drop(tmp); |
922 | if (tmp->other_arch) |
|
|
923 | cone_drop (tmp); |
893 | } |
924 | } |
|
|
925 | |
894 | return success; |
926 | return success; |
895 | } |
927 | } |
896 | |
928 | |
897 | /**************************************************************************** |
929 | /**************************************************************************** |
898 | * |
930 | * |
899 | * BOMB related code |
931 | * BOMB related code |
900 | * |
932 | * |
901 | ****************************************************************************/ |
933 | ****************************************************************************/ |
902 | |
934 | |
903 | |
|
|
904 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
905 | * op is the original bomb object. |
936 | * op is the original bomb object. |
906 | */ |
937 | */ |
|
|
938 | void |
907 | void animate_bomb(object *op) { |
939 | animate_bomb (object *op) |
|
|
940 | { |
908 | int i; |
941 | int i; |
909 | object *env, *tmp; |
942 | object *env, *tmp; |
910 | archetype *at; |
|
|
911 | |
943 | |
912 | if(op->state!=NUM_ANIMATIONS(op)-1) |
944 | if (op->state != NUM_ANIMATIONS (op) - 1) |
913 | return; |
945 | return; |
914 | |
946 | |
915 | env = object_get_env_recursive(op); |
947 | env = object_get_env_recursive (op); |
916 | |
948 | |
917 | if (op->env) { |
949 | if (op->env) |
|
|
950 | { |
918 | if (env->map == NULL) |
951 | if (env->map == NULL) |
919 | return; |
952 | return; |
920 | |
953 | |
921 | if (env->type == PLAYER) |
954 | if (env->type == PLAYER) |
922 | esrv_del_item(env->contr, op->count); |
955 | esrv_del_item (env->contr, op->count); |
923 | |
956 | |
924 | remove_ob(op); |
957 | if (!(op = op->insert_at (env, op))) |
925 | op->x = env->x; |
958 | return; |
926 | op->y = env->y; |
959 | } |
927 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
960 | |
|
|
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
963 | // as bombs can be carried. |
|
|
964 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
965 | { |
|
|
966 | op->destroy (); |
928 | return; |
967 | return; |
929 | } |
968 | } |
930 | |
969 | |
931 | /* This copies a lot of the code from the fire bullet, |
970 | /* This copies a lot of the code from the fire bullet, |
932 | * but using the cast_bullet isn't really feasible, |
971 | * but using the cast_bullet isn't really feasible, |
933 | * so just set up the appropriate values. |
972 | * so just set up the appropriate values. |
934 | */ |
973 | */ |
935 | at = find_archetype(SPLINT); |
974 | if (archetype *at = archetype::find (SPLINT)) |
936 | if (at) { |
975 | { |
937 | for(i=1;i<9;i++) { |
976 | for (i = 1; i < 9; i++) |
|
|
977 | { |
938 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
939 | continue; |
979 | continue; |
|
|
980 | |
940 | tmp = arch_to_object(at); |
981 | tmp = arch_to_object (at); |
941 | tmp->direction = i; |
982 | tmp->direction = i; |
942 | tmp->range = op->range; |
983 | tmp->range = op->range; |
943 | tmp->stats.dam = op->stats.dam; |
984 | tmp->stats.dam = op->stats.dam; |
944 | tmp->duration = op->duration; |
985 | tmp->duration = op->duration; |
945 | tmp->attacktype = op->attacktype; |
986 | tmp->attacktype = op->attacktype; |
946 | copy_owner (tmp, op); |
987 | tmp->set_owner (op); |
947 | if(op->skill && op->skill != tmp->skill) { |
988 | if (op->skill && op->skill != tmp->skill) |
948 | if (tmp->skill) free_string(tmp->skill); |
989 | tmp->skill = op->skill; |
949 | tmp->skill = add_refcount(op->skill); |
990 | |
|
|
991 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
|
|
992 | SET_ANIMATION (tmp, i); |
|
|
993 | |
|
|
994 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
|
|
995 | move_bullet (tmp); |
|
|
996 | } |
950 | } |
997 | } |
951 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
|
|
952 | SET_ANIMATION(tmp, i); |
|
|
953 | tmp->x = op->x + freearr_x[i]; |
|
|
954 | tmp->y = op->y + freearr_x[i]; |
|
|
955 | insert_ob_in_map(tmp, op->map, op, 0); |
|
|
956 | move_bullet(tmp); |
|
|
957 | } |
|
|
958 | } |
|
|
959 | |
998 | |
960 | explode_bullet(op); |
999 | explode_bullet (op); |
961 | } |
1000 | } |
962 | |
1001 | |
|
|
1002 | int |
963 | int create_bomb(object *op,object *caster,int dir, object *spell) { |
1003 | create_bomb (object *op, object *caster, int dir, object *spell) |
|
|
1004 | { |
964 | |
1005 | |
965 | object *tmp; |
1006 | object *tmp; |
966 | int mflags; |
1007 | int mflags; |
967 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
1008 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
968 | mapstruct *m; |
1009 | maptile *m; |
969 | |
1010 | |
970 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
1011 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
971 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
1012 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
|
|
1013 | { |
972 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
1014 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
973 | return 0; |
1015 | return 0; |
974 | } |
1016 | } |
975 | tmp=arch_to_object(spell->other_arch); |
1017 | tmp = arch_to_object (spell->other_arch); |
976 | |
1018 | |
977 | /* level dependencies for bomb */ |
1019 | /* level dependencies for bomb */ |
978 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
1020 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
979 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1021 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
980 | tmp->duration = spell->duration + SP_level_duration_adjust(caster,spell); |
1022 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
981 | tmp->attacktype = spell->attacktype; |
1023 | tmp->attacktype = spell->attacktype; |
982 | |
1024 | |
983 | set_owner(tmp,op); |
1025 | tmp->set_owner (op); |
984 | set_spell_skill(op, caster, spell, tmp); |
1026 | set_spell_skill (op, caster, spell, tmp); |
985 | tmp->x=dx; |
1027 | |
986 | tmp->y=dy; |
1028 | m->insert (tmp, dx, dy, op); |
987 | insert_ob_in_map(tmp,m,op,0); |
|
|
988 | return 1; |
1029 | return 1; |
989 | } |
1030 | } |
990 | |
1031 | |
991 | /**************************************************************************** |
1032 | /**************************************************************************** |
992 | * |
1033 | * |
993 | * smite related spell code. |
1034 | * smite related spell code. |
… | |
… | |
1001 | * dir is the direction to look in. |
1042 | * dir is the direction to look in. |
1002 | * range is how far out to look. |
1043 | * range is how far out to look. |
1003 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1004 | * this info is used for blocked magic/unholy spaces. |
1045 | * this info is used for blocked magic/unholy spaces. |
1005 | */ |
1046 | */ |
1006 | |
1047 | object * |
1007 | object *get_pointed_target(object *op, int dir, int range, int type) { |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
|
|
1049 | { |
1008 | object *target; |
1050 | object *target; |
1009 | sint16 x,y; |
1051 | sint16 x, y; |
1010 | int dist, mflags; |
1052 | int dist, mflags; |
1011 | mapstruct *mp; |
1053 | maptile *mp; |
1012 | |
1054 | |
1013 | if (dir==0) return NULL; |
1055 | if (dir == 0) |
1014 | |
|
|
1015 | for (dist=1; dist<range; dist++) { |
|
|
1016 | x = op->x + freearr_x[dir] * dist; |
|
|
1017 | y = op->y + freearr_y[dir] * dist; |
|
|
1018 | mp = op->map; |
|
|
1019 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
|
|
1020 | |
|
|
1021 | if (mflags & P_OUT_OF_MAP) return NULL; |
|
|
1022 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
|
|
1023 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
|
|
1024 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
|
|
1025 | |
|
|
1026 | if (mflags & P_IS_ALIVE) { |
|
|
1027 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
|
|
1028 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
|
|
1029 | return target; |
|
|
1030 | } |
|
|
1031 | } |
|
|
1032 | } |
|
|
1033 | } |
|
|
1034 | return NULL; |
1056 | return NULL; |
1035 | } |
|
|
1036 | |
1057 | |
|
|
1058 | for (dist = 1; dist < range; dist++) |
|
|
1059 | { |
|
|
1060 | x = op->x + freearr_x[dir] * dist; |
|
|
1061 | y = op->y + freearr_y[dir] * dist; |
|
|
1062 | mp = op->map; |
|
|
1063 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
|
|
1064 | |
|
|
1065 | if (mflags & P_OUT_OF_MAP) |
|
|
1066 | return NULL; |
|
|
1067 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) |
|
|
1068 | return NULL; |
|
|
1069 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) |
|
|
1070 | return NULL; |
|
|
1071 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
|
|
1072 | return NULL; |
|
|
1073 | |
|
|
1074 | if (mflags & P_IS_ALIVE) |
|
|
1075 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
|
|
1076 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1077 | return target; |
|
|
1078 | } |
|
|
1079 | |
|
|
1080 | return NULL; |
|
|
1081 | } |
1037 | |
1082 | |
1038 | /* cast_smite_arch() - the priest points to a creature and causes |
1083 | /* cast_smite_arch() - the priest points to a creature and causes |
1039 | * a 'godly curse' to decend. |
1084 | * a 'godly curse' to decend. |
1040 | * usual params - |
1085 | * usual params - |
1041 | * op = player |
1086 | * op = player |
1042 | * caster = object casting the spell. |
1087 | * caster = object casting the spell. |
1043 | * dir = direction being cast |
1088 | * dir = direction being cast |
1044 | * spell = spell object |
1089 | * spell = spell object |
1045 | */ |
1090 | */ |
1046 | |
1091 | |
|
|
1092 | int |
1047 | int cast_smite_spell (object *op, object *caster,int dir, object *spell) { |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
|
|
1094 | { |
1048 | object *effect, *target; |
1095 | object *effect, *target; |
1049 | object *god = find_god(determine_god(op)); |
1096 | object *god = find_god (determine_god (op)); |
1050 | int range; |
1097 | int range; |
1051 | |
1098 | |
1052 | range = spell->range + SP_level_range_adjust(caster,spell); |
1099 | range = spell->range + SP_level_range_adjust (caster, spell); |
1053 | target = get_pointed_target(op,dir, 50, spell->stats.grace?SPELL_GRACE:SPELL_MANA); |
1100 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1054 | |
1101 | |
1055 | /* Bunch of conditions for casting this spell. Note that only |
1102 | /* Bunch of conditions for casting this spell. Note that only |
1056 | * require a god if this is a cleric spell (requires grace). |
1103 | * require a god if this is a cleric spell (requires grace). |
1057 | * This makes this spell much more general purpose - it can be used |
1104 | * This makes this spell much more general purpose - it can be used |
1058 | * by wizards also, which is good, because I think this is a very |
1105 | * by wizards also, which is good, because I think this is a very |
1059 | * interesting spell. |
1106 | * interesting spell. |
1060 | * if it is a cleric spell, you need a god, and the creature |
1107 | * if it is a cleric spell, you need a god, and the creature |
1061 | * can't be friendly to your god. |
1108 | * can't be friendly to your god. |
1062 | */ |
1109 | */ |
1063 | |
1110 | |
1064 | if(!target || QUERY_FLAG(target,FLAG_REFL_SPELL) |
1111 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1065 | ||(!god && spell->stats.grace) |
1112 | || (!god && spell->stats.grace) |
1066 | ||(target->title && god && !strcmp(target->title,god->name)) |
1113 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1067 | ||(target->race && god && strstr(target->race,god->race))) { |
1114 | { |
1068 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1115 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1069 | return 0; |
1116 | return 0; |
1070 | } |
1117 | } |
1071 | |
1118 | |
1072 | if (spell->other_arch) |
1119 | if (spell->other_arch) |
1073 | effect = arch_to_object(spell->other_arch); |
1120 | effect = arch_to_object (spell->other_arch); |
1074 | else |
1121 | else |
1075 | return 0; |
1122 | return 0; |
1076 | |
1123 | |
1077 | /* tailor the effect by priest level and worshipped God */ |
1124 | /* tailor the effect by priest level and worshipped God */ |
1078 | effect->level = caster_level (caster, spell); |
1125 | effect->level = caster_level (caster, spell); |
1079 | effect->attacktype = spell->attacktype; |
1126 | effect->attacktype = spell->attacktype; |
1080 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
1127 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
|
|
1128 | { |
1081 | if(tailor_god_spell(effect,op)) |
1129 | if (tailor_god_spell (effect, op)) |
1082 | new_draw_info_format(NDI_UNIQUE,0,op, |
1130 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1083 | "%s answers your call!",determine_god(op)); |
|
|
1084 | else { |
1131 | else |
|
|
1132 | { |
1085 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1086 | return 0; |
1134 | return 0; |
1087 | } |
1135 | } |
1088 | } |
1136 | } |
1089 | |
1137 | |
1090 | /* size of the area of destruction */ |
1138 | /* size of the area of destruction */ |
1091 | effect->range=spell->range + |
1139 | effect->range = spell->range + SP_level_range_adjust (caster, spell); |
1092 | SP_level_range_adjust(caster,spell); |
1140 | effect->duration = spell->duration + SP_level_range_adjust (caster, spell); |
1093 | effect->duration=spell->duration + |
|
|
1094 | SP_level_range_adjust(caster,spell); |
|
|
1095 | |
1141 | |
1096 | if (effect->attacktype & AT_DEATH) { |
1142 | if (effect->attacktype & AT_DEATH) |
1097 | effect->level=spell->stats.dam + |
1143 | { |
1098 | SP_level_dam_adjust(caster,spell); |
1144 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1099 | |
1145 | |
1100 | /* casting death spells at undead isn't a good thing */ |
1146 | /* casting death spells at undead isn't a good thing */ |
1101 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1147 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
|
|
1148 | { |
1102 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1149 | if (random_roll (0, 2, op, PREFER_LOW)) |
|
|
1150 | { |
1103 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1104 | effect->x=op->x; |
1152 | effect->x = op->x; |
1105 | effect->y=op->y; |
1153 | effect->y = op->y; |
1106 | } else { |
1154 | } |
1107 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
1155 | else |
1108 | query_name(target)); |
1156 | { |
|
|
1157 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1109 | target->stats.hp = target->stats.maxhp*2; |
1158 | target->stats.hp = target->stats.maxhp * 2; |
1110 | free_object(effect); |
1159 | effect->destroy (); |
1111 | return 0; |
1160 | return 0; |
|
|
1161 | } |
|
|
1162 | } |
1112 | } |
1163 | } |
1113 | } |
1164 | else |
1114 | } else { |
1165 | { |
1115 | /* how much woe to inflict :) */ |
1166 | /* how much woe to inflict :) */ |
1116 | effect->stats.dam=spell->stats.dam + |
1167 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1117 | SP_level_dam_adjust(caster,spell); |
|
|
1118 | } |
1168 | } |
1119 | |
1169 | |
1120 | set_owner(effect,op); |
1170 | effect->set_owner (op); |
1121 | set_spell_skill(op, caster, spell, effect); |
1171 | set_spell_skill (op, caster, spell, effect); |
1122 | |
1172 | |
1123 | /* ok, tell it where to be, and insert! */ |
1173 | /* ok, tell it where to be, and insert! */ |
1124 | effect->x=target->x; |
1174 | effect->insert_at (target, op); |
1125 | effect->y=target->y; |
1175 | |
1126 | insert_ob_in_map(effect,target->map,op,0); |
|
|
1127 | |
|
|
1128 | return 1; |
1176 | return 1; |
1129 | } |
1177 | } |
1130 | |
1178 | |
1131 | |
1179 | |
1132 | /**************************************************************************** |
1180 | /**************************************************************************** |
1133 | * |
1181 | * |
… | |
… | |
1135 | * note that the fire_bullet is used to fire the missile. The |
1183 | * note that the fire_bullet is used to fire the missile. The |
1136 | * code here is just to move the missile. |
1184 | * code here is just to move the missile. |
1137 | ****************************************************************************/ |
1185 | ****************************************************************************/ |
1138 | |
1186 | |
1139 | /* op is a missile that needs to be moved */ |
1187 | /* op is a missile that needs to be moved */ |
|
|
1188 | void |
1140 | void move_missile(object *op) { |
1189 | move_missile (object *op) |
|
|
1190 | { |
1141 | int i, mflags; |
1191 | int i, mflags; |
1142 | object *owner; |
1192 | object *owner; |
1143 | sint16 new_x, new_y; |
1193 | sint16 new_x, new_y; |
1144 | mapstruct *m; |
1194 | maptile *m; |
1145 | |
1195 | |
1146 | if (op->range-- <=0) { |
1196 | if (op->range-- <= 0) |
1147 | remove_ob(op); |
|
|
1148 | free_object(op); |
|
|
1149 | return; |
|
|
1150 | } |
1197 | { |
|
|
1198 | op->destroy (); |
|
|
1199 | return; |
|
|
1200 | } |
1151 | |
1201 | |
1152 | owner = get_owner(op); |
1202 | owner = op->owner; |
1153 | #if 0 |
1203 | #if 0 |
1154 | /* It'd make things nastier if this wasn't here - spells cast by |
1204 | /* It'd make things nastier if this wasn't here - spells cast by |
1155 | * monster that are then killed would continue to survive |
1205 | * monster that are then killed would continue to survive |
1156 | */ |
1206 | */ |
1157 | if (owner == NULL) { |
1207 | if (owner == NULL) |
1158 | remove_ob(op); |
1208 | { |
1159 | free_object(op); |
1209 | op->destroy (); |
1160 | return; |
1210 | return; |
1161 | } |
1211 | } |
1162 | #endif |
1212 | #endif |
1163 | |
1213 | |
1164 | new_x = op->x + DIRX(op); |
1214 | new_x = op->x + DIRX (op); |
1165 | new_y = op->y + DIRY(op); |
1215 | new_y = op->y + DIRY (op); |
1166 | |
1216 | |
1167 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
1217 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1168 | |
1218 | |
1169 | if (!(mflags & P_OUT_OF_MAP) && |
|
|
1170 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
1219 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1171 | tag_t tag = op->count; |
1220 | { |
1172 | hit_map (op, op->direction, AT_MAGIC, 1); |
1221 | hit_map (op, op->direction, AT_MAGIC, 1); |
1173 | /* Basically, missile only hits one thing then goes away. |
1222 | /* Basically, missile only hits one thing then goes away. |
1174 | * we need to remove it if someone hasn't already done so. |
1223 | * we need to remove it if someone hasn't already done so. |
1175 | */ |
1224 | */ |
1176 | if ( ! was_destroyed (op, tag)) { |
1225 | if (!op->destroyed ()) |
1177 | remove_ob (op); |
1226 | op->destroy (); |
1178 | free_object(op); |
|
|
1179 | } |
|
|
1180 | return; |
|
|
1181 | } |
|
|
1182 | |
1227 | |
1183 | remove_ob(op); |
1228 | return; |
|
|
1229 | } |
|
|
1230 | |
|
|
1231 | op->remove (); |
|
|
1232 | |
1184 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
1233 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1185 | free_object(op); |
|
|
1186 | return; |
|
|
1187 | } |
1234 | { |
1188 | op->x = new_x; |
1235 | op->destroy (); |
1189 | op->y = new_y; |
1236 | return; |
1190 | op->map = m; |
1237 | } |
1191 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
1238 | |
|
|
1239 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1192 | if(i > 0 && i != op->direction){ |
1240 | if (i > 0 && i != op->direction) |
|
|
1241 | { |
1193 | op->direction=i; |
1242 | op->direction = i; |
1194 | SET_ANIMATION(op, op->direction); |
1243 | SET_ANIMATION (op, op->direction); |
1195 | } |
1244 | } |
1196 | insert_ob_in_map(op,op->map,op,0); |
1245 | |
|
|
1246 | m->insert (op, new_x, new_y, op); |
1197 | } |
1247 | } |
1198 | |
1248 | |
1199 | /**************************************************************************** |
1249 | /**************************************************************************** |
1200 | * Destruction |
1250 | * Destruction |
1201 | ****************************************************************************/ |
1251 | ****************************************************************************/ |
|
|
1252 | |
1202 | /* make_object_glow() - currently only makes living objects glow. |
1253 | /* make_object_glow() - currently only makes living objects glow. |
1203 | * we do this by creating a force and inserting it in the |
1254 | * we do this by creating a force and inserting it in the |
1204 | * object. if time is 0, the object glows permanently. To truely |
1255 | * object. if time is 0, the object glows permanently. To truely |
1205 | * make this work for non-living objects, we would have to |
1256 | * make this work for non-living objects, we would have to |
1206 | * give them the capability to have an inventory. b.t. |
1257 | * give them the capability to have an inventory. b.t. |
1207 | */ |
1258 | */ |
1208 | |
1259 | |
|
|
1260 | int |
1209 | int make_object_glow(object *op, int radius, int time) { |
1261 | make_object_glow (object *op, int radius, int time) |
|
|
1262 | { |
1210 | object *tmp; |
1263 | object *tmp; |
1211 | |
1264 | |
1212 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1213 | if(op->path_denied&PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1214 | return 0; |
1267 | return 0; |
1215 | |
1268 | |
1216 | tmp=get_archetype(FORCE_NAME); |
1269 | tmp = get_archetype (FORCE_NAME); |
1217 | tmp->speed = 0.01; |
1270 | tmp->speed = 0.01; |
1218 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1219 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1220 | tmp->glow_radius=radius; |
1273 | tmp->glow_radius = radius; |
1221 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1274 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1222 | tmp->glow_radius = MAX_LIGHT_RADII; |
1275 | tmp->glow_radius = MAX_LIGHT_RADII; |
1223 | |
1276 | |
1224 | tmp->x=op->x; |
1277 | tmp->x = op->x; |
1225 | tmp->y=op->y; |
1278 | tmp->y = op->y; |
1226 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
1279 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1280 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
1227 | tmp=insert_ob_in_ob(tmp,op); |
1281 | tmp = insert_ob_in_ob (tmp, op); |
1228 | if (tmp->glow_radius > op->glow_radius) |
1282 | if (tmp->glow_radius > op->glow_radius) |
1229 | op->glow_radius = tmp->glow_radius; |
1283 | op->glow_radius = tmp->glow_radius; |
1230 | |
1284 | |
1231 | if(!tmp->env||op!=tmp->env) { |
1285 | if (!tmp->env || op != tmp->env) |
|
|
1286 | { |
1232 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
1287 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1233 | op->name); |
1288 | return 0; |
1234 | return 0; |
|
|
1235 | } |
1289 | } |
1236 | return 1; |
1290 | return 1; |
1237 | } |
1291 | } |
1238 | |
1292 | |
1239 | |
1293 | int |
1240 | |
|
|
1241 | |
|
|
1242 | int cast_destruction(object *op, object *caster, object *spell_ob) { |
1294 | cast_destruction (object *op, object *caster, object *spell_ob) |
|
|
1295 | { |
1243 | int i,j, range, mflags, friendly=0, dam, dur; |
1296 | int i, j, range, mflags, friendly = 0, dam, dur; |
1244 | sint16 sx,sy; |
1297 | sint16 sx, sy; |
1245 | mapstruct *m; |
1298 | maptile *m; |
1246 | object *tmp; |
1299 | object *tmp; |
1247 | const char *skill; |
1300 | const char *skill; |
1248 | |
1301 | |
1249 | range = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
1302 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1250 | dam = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
1303 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1251 | dur = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
1304 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1252 | if (QUERY_FLAG(op, FLAG_FRIENDLY) || op->type == PLAYER) friendly=1; |
1305 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
|
|
1306 | friendly = 1; |
1253 | |
1307 | |
1254 | /* destruction doesn't use another spell object, so we need |
1308 | /* destruction doesn't use another spell object, so we need |
1255 | * update op's skill pointer so that exp is properly awarded. |
1309 | * update op's skill pointer so that exp is properly awarded. |
1256 | * We do some shortcuts here - since this is just temporary |
1310 | * We do some shortcuts here - since this is just temporary |
1257 | * and we'll reset the values back, we don't need to go through |
1311 | * and we'll reset the values back, we don't need to go through |
1258 | * the full share string/free_string route. |
1312 | * the full share string/free_string route. |
1259 | */ |
1313 | */ |
1260 | skill = op->skill; |
1314 | skill = op->skill; |
|
|
1315 | if (caster == op) |
1261 | if (caster == op) op->skill = spell_ob->skill; |
1316 | op->skill = spell_ob->skill; |
1262 | else if (caster->skill) op->skill = caster->skill; |
1317 | else if (caster->skill) |
|
|
1318 | op->skill = caster->skill; |
|
|
1319 | else |
1263 | else op->skill = NULL; |
1320 | op->skill = NULL; |
1264 | |
1321 | |
1265 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1322 | op->change_skill (find_skill_by_name (op, op->skill)); |
1266 | |
1323 | |
1267 | for(i= -range; i<range; i++) { |
1324 | for (i = -range; i < range; i++) |
|
|
1325 | { |
1268 | for(j=-range; j<range ; j++) { |
1326 | for (j = -range; j < range; j++) |
|
|
1327 | { |
1269 | m = op->map; |
1328 | m = op->map; |
1270 | sx = op->x + i; |
1329 | sx = op->x + i; |
1271 | sy = op->y + j; |
1330 | sy = op->y + j; |
|
|
1331 | |
1272 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1332 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1273 | if (mflags & P_OUT_OF_MAP) continue; |
1333 | if (mflags & P_OUT_OF_MAP) |
|
|
1334 | continue; |
|
|
1335 | |
1274 | if (mflags & P_IS_ALIVE) { |
1336 | if (mflags & P_IS_ALIVE) |
1275 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1337 | { |
|
|
1338 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1276 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1339 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1277 | } |
1340 | break; |
1278 | if (tmp) { |
|
|
1279 | if (tmp->head) tmp=tmp->head; |
|
|
1280 | |
1341 | |
|
|
1342 | if (tmp) |
|
|
1343 | { |
|
|
1344 | if (tmp->head) |
|
|
1345 | tmp = tmp->head; |
|
|
1346 | |
1281 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
1347 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1282 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
1348 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1283 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1349 | { |
|
|
1350 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1351 | { |
1284 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1352 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1285 | if (spell_ob->other_arch) { |
1353 | if (spell_ob->other_arch) |
1286 | tmp = arch_to_object(spell_ob->other_arch); |
1354 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1287 | tmp->x = sx; |
1355 | } |
1288 | tmp->y = sy; |
1356 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1289 | insert_ob_in_map(tmp, m, op, 0); |
1357 | { |
1290 | } |
|
|
1291 | } |
|
|
1292 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
|
|
1293 | tmp->resist[ATNR_MAGIC]!=100) { |
|
|
1294 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1358 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1295 | object *effect = arch_to_object(spell_ob->other_arch); |
1359 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1296 | effect->x = sx; |
1360 | } |
1297 | effect->y = sy; |
1361 | } |
1298 | insert_ob_in_map(effect, m, op, 0); |
1362 | } |
1299 | } |
1363 | } |
1300 | } |
1364 | } |
1301 | } |
|
|
1302 | } |
|
|
1303 | } |
1365 | } |
1304 | } |
1366 | |
1305 | } |
|
|
1306 | op->skill = skill; |
1367 | op->skill = skill; |
1307 | return 1; |
1368 | return 1; |
1308 | } |
1369 | } |
1309 | |
1370 | |
1310 | /*************************************************************************** |
1371 | /*************************************************************************** |
1311 | * |
1372 | * |
1312 | * CURSE |
1373 | * CURSE |
1313 | * |
1374 | * |
1314 | ***************************************************************************/ |
1375 | ***************************************************************************/ |
1315 | |
1376 | |
|
|
1377 | int |
1316 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1378 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
|
|
1379 | { |
1317 | object *god = find_god(determine_god(op)); |
1380 | object *god = find_god (determine_god (op)); |
1318 | object *tmp, *force; |
1381 | object *tmp, *force; |
1319 | |
1382 | |
1320 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1383 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1321 | spell_ob->range, SPELL_GRACE); |
|
|
1322 | if (!tmp) { |
1384 | if (!tmp) |
1323 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1324 | "There is no one in that direction to curse."); |
|
|
1325 | return 0; |
|
|
1326 | } |
1385 | { |
|
|
1386 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
|
|
1387 | return 0; |
|
|
1388 | } |
1327 | |
1389 | |
1328 | /* If we've already got a force of this type, don't add a new one. */ |
1390 | /* If we've already got a force of this type, don't add a new one. */ |
1329 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1391 | for (force = tmp->inv; force != NULL; force = force->below) |
|
|
1392 | { |
1330 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1393 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
|
|
1394 | { |
1331 | if (force->name == spell_ob->name) { |
1395 | if (force->name == spell_ob->name) |
1332 | break; |
1396 | { |
1333 | } |
1397 | break; |
|
|
1398 | } |
1334 | else if (spell_ob->race && spell_ob->race == force->name) { |
1399 | else if (spell_ob->race && spell_ob->race == force->name) |
1335 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1400 | { |
1336 | "You can not cast %s while %s is in effect", |
1401 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &force->name_pl); |
1337 | spell_ob->name, force->name_pl); |
1402 | return 0; |
1338 | return 0; |
1403 | } |
|
|
1404 | } |
1339 | } |
1405 | } |
1340 | } |
|
|
1341 | } |
|
|
1342 | |
1406 | |
1343 | if(force==NULL) { |
1407 | if (force == NULL) |
|
|
1408 | { |
1344 | force=get_archetype(FORCE_NAME); |
1409 | force = get_archetype (FORCE_NAME); |
1345 | force->subtype = FORCE_CHANGE_ABILITY; |
1410 | force->subtype = FORCE_CHANGE_ABILITY; |
1346 | free_string(force->name); |
|
|
1347 | if (spell_ob->race) |
1411 | if (spell_ob->race) |
1348 | force->name = add_refcount(spell_ob->race); |
1412 | force->name = spell_ob->race; |
1349 | else |
|
|
1350 | force->name = add_refcount(spell_ob->name); |
|
|
1351 | free_string(force->name_pl); |
|
|
1352 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1353 | |
|
|
1354 | } else { |
1413 | else |
|
|
1414 | force->name = spell_ob->name; |
|
|
1415 | |
|
|
1416 | force->name_pl = spell_ob->name; |
|
|
1417 | |
|
|
1418 | } |
|
|
1419 | else |
|
|
1420 | { |
1355 | int duration; |
1421 | int duration; |
1356 | |
1422 | |
1357 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1423 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1358 | if (duration > force->duration) { |
1424 | if (duration > force->duration) |
|
|
1425 | { |
1359 | force->duration = duration; |
1426 | force->duration = duration; |
1360 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1427 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1361 | } else { |
1428 | } |
|
|
1429 | else |
|
|
1430 | { |
1362 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1431 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1363 | } |
1432 | } |
1364 | return 1; |
1433 | return 1; |
1365 | } |
1434 | } |
1366 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1435 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1367 | force->speed = 1.0; |
1436 | force->speed = 1.f; |
1368 | force->speed_left = -1.0; |
1437 | force->speed_left = -1.f; |
1369 | SET_FLAG(force, FLAG_APPLIED); |
1438 | SET_FLAG (force, FLAG_APPLIED); |
1370 | |
1439 | |
1371 | if(god) { |
1440 | if (god) |
|
|
1441 | { |
1372 | if (spell_ob->last_grace) |
1442 | if (spell_ob->last_grace) |
1373 | force->path_repelled=god->path_repelled; |
1443 | force->path_repelled = god->path_repelled; |
1374 | if (spell_ob->last_grace) |
1444 | if (spell_ob->last_grace) |
1375 | force->path_denied=god->path_denied; |
1445 | force->path_denied = god->path_denied; |
1376 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1446 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are a victim of %s's curse!", &god->name); |
1377 | "You are a victim of %s's curse!",god->name); |
1447 | } |
1378 | } else |
1448 | else |
1379 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1449 | new_draw_info (NDI_UNIQUE, 0, op, "Your curse seems empty."); |
1380 | |
1450 | |
1381 | |
1451 | |
1382 | if(tmp!=op && op->type==PLAYER) |
1452 | if (tmp != op && op->type == PLAYER) |
1383 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!",tmp->name); |
1453 | new_draw_info_format (NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1384 | |
1454 | |
1385 | force->stats.ac = spell_ob->stats.ac; |
1455 | force->stats.ac = spell_ob->stats.ac; |
1386 | force->stats.wc = spell_ob->stats.wc; |
1456 | force->stats.wc = spell_ob->stats.wc; |
1387 | |
1457 | |
1388 | change_abil(tmp,force); /* Mostly to display any messages */ |
1458 | change_abil (tmp, force); /* Mostly to display any messages */ |
1389 | insert_ob_in_ob(force,tmp); |
1459 | insert_ob_in_ob (force, tmp); |
1390 | fix_player(tmp); |
1460 | tmp->update_stats (); |
1391 | return 1; |
1461 | return 1; |
1392 | |
1462 | |
1393 | } |
1463 | } |
1394 | |
|
|
1395 | |
1464 | |
1396 | /********************************************************************** |
1465 | /********************************************************************** |
1397 | * mood change |
1466 | * mood change |
1398 | * Arguably, this may or may not be an attack spell. But since it |
1467 | * Arguably, this may or may not be an attack spell. But since it |
1399 | * effects monsters, it seems best to put it into this file |
1468 | * effects monsters, it seems best to put it into this file |
1400 | ***********************************************************************/ |
1469 | ***********************************************************************/ |
1401 | |
1470 | |
1402 | /* This covers the various spells that change the moods of monsters - |
1471 | /* This covers the various spells that change the moods of monsters - |
1403 | * makes them angry, peacful, friendly, etc. |
1472 | * makes them angry, peacful, friendly, etc. |
1404 | */ |
1473 | */ |
|
|
1474 | int |
1405 | int mood_change(object *op, object *caster, object *spell) { |
1475 | mood_change (object *op, object *caster, object *spell) |
|
|
1476 | { |
1406 | object *tmp, *god, *head; |
1477 | object *tmp, *god, *head; |
1407 | int done_one, range, mflags, level, at, best_at; |
1478 | int done_one, range, mflags, level, at, best_at; |
1408 | sint16 x, y, nx, ny; |
1479 | sint16 x, y, nx, ny; |
1409 | mapstruct *m; |
1480 | maptile *m; |
1410 | const char *race; |
1481 | const char *race; |
1411 | |
1482 | |
1412 | /* We precompute some values here so that we don't have to keep |
1483 | /* We precompute some values here so that we don't have to keep |
1413 | * doing it over and over again. |
1484 | * doing it over and over again. |
1414 | */ |
1485 | */ |
1415 | god=find_god(determine_god(op)); |
1486 | god = find_god (determine_god (op)); |
1416 | level=caster_level(caster, spell); |
1487 | level = caster_level (caster, spell); |
1417 | range = spell->range + SP_level_range_adjust(caster, spell); |
1488 | range = spell->range + SP_level_range_adjust (caster, spell); |
1418 | |
1489 | |
1419 | /* On the bright side, no monster should ever have a race of GOD_... |
1490 | /* On the bright side, no monster should ever have a race of GOD_... |
1420 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1491 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1421 | * won't ever match anything. |
1492 | * won't ever match anything. |
1422 | */ |
1493 | */ |
1423 | if (!spell->race) race=NULL; |
1494 | if (!spell->race) |
|
|
1495 | race = NULL; |
1424 | else if (god && !strcmp(spell->race, "GOD_SLAYING")) race = god->slaying; |
1496 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
|
|
1497 | race = god->slaying; |
1425 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1498 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
|
|
1499 | race = god->race; |
|
|
1500 | else |
1426 | else race = spell->race; |
1501 | race = spell->race; |
1427 | |
|
|
1428 | |
1502 | |
1429 | for (x = op->x - range; x <= op->x + range; x++) |
1503 | for (x = op->x - range; x <= op->x + range; x++) |
1430 | for (y = op->y - range; y <= op->y + range; y++) { |
1504 | for (y = op->y - range; y <= op->y + range; y++) |
1431 | |
1505 | { |
1432 | done_one=0; |
1506 | done_one = 0; |
1433 | m = op->map; |
1507 | m = op->map; |
1434 | nx = x; |
1508 | nx = x; |
1435 | ny = y; |
1509 | ny = y; |
1436 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1510 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1437 | if (mflags & P_OUT_OF_MAP) continue; |
1511 | if (mflags & P_OUT_OF_MAP) |
|
|
1512 | continue; |
1438 | |
1513 | |
1439 | /* If there is nothing living on this space, no need to go further */ |
1514 | /* If there is nothing living on this space, no need to go further */ |
1440 | if (!(mflags & P_IS_ALIVE)) continue; |
1515 | if (!(mflags & P_IS_ALIVE)) |
|
|
1516 | continue; |
1441 | |
1517 | |
|
|
1518 | // players can only affect spaces that they can actually see |
|
|
1519 | if (caster && caster->contr |
|
|
1520 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1521 | continue; |
|
|
1522 | |
1442 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1523 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1443 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1524 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1525 | break; |
1444 | |
1526 | |
1445 | /* There can be living objects that are not monsters */ |
1527 | /* There can be living objects that are not monsters */ |
1446 | if (!tmp || tmp->type==PLAYER) continue; |
1528 | if (!tmp || tmp->type == PLAYER) |
|
|
1529 | continue; |
1447 | |
1530 | |
1448 | /* Only the head has meaningful data, so resolve to that */ |
1531 | /* Only the head has meaningful data, so resolve to that */ |
1449 | if (tmp->head) head=tmp->head; |
1532 | if (tmp->head) |
1450 | else head=tmp; |
1533 | head = tmp->head; |
|
|
1534 | else |
|
|
1535 | head = tmp; |
1451 | |
1536 | |
1452 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1537 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1453 | if (race && head->race && !strstr(race, head->race)) continue; |
1538 | if (race && head->race && !strstr (race, head->race)) |
|
|
1539 | continue; |
|
|
1540 | |
1454 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1541 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
|
|
1542 | continue; |
1455 | |
1543 | |
1456 | /* Now do a bunch of stuff related to saving throws */ |
1544 | /* Now do a bunch of stuff related to saving throws */ |
1457 | best_at = -1; |
1545 | best_at = -1; |
1458 | if (spell->attacktype) { |
1546 | if (spell->attacktype) |
|
|
1547 | { |
1459 | for (at=0; at < NROFATTACKS; at++) |
1548 | for (at = 0; at < NROFATTACKS; at++) |
1460 | if (spell->attacktype & (1 << at)) |
1549 | if (spell->attacktype & (1 << at)) |
1461 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1550 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
|
|
1551 | best_at = at; |
1462 | |
1552 | |
1463 | if (best_at == -1) at=0; |
1553 | if (best_at == -1) |
|
|
1554 | at = 0; |
1464 | else { |
1555 | else |
|
|
1556 | { |
1465 | if (head->resist[best_at] == 100) continue; |
1557 | if (head->resist[best_at] == 100) |
1466 | else at = head->resist[best_at] / 5; |
1558 | continue; |
1467 | } |
1559 | else |
|
|
1560 | at = head->resist[best_at] / 5; |
|
|
1561 | } |
1468 | at -= level / 5; |
1562 | at -= level / 5; |
1469 | if (did_make_save(head, head->level, at)) continue; |
1563 | if (did_make_save (head, head->level, at)) |
1470 | } |
1564 | continue; |
|
|
1565 | } |
1471 | else /* spell->attacktype */ |
1566 | else /* spell->attacktype */ |
|
|
1567 | { |
1472 | /* |
1568 | /* |
1473 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1569 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1474 | * if spell level < monster level, no go |
1570 | * if spell level < monster level, no go |
1475 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1571 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1476 | |
1572 | |
1477 | The chance will then be in the range [20-70] percent, not too bad. |
1573 | The chance will then be in the range [20-70] percent, not too bad. |
1478 | |
1574 | |
1479 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1575 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1480 | charm a level 125 monster... |
1576 | charm a level 125 monster... |
1481 | |
1577 | |
1482 | Ryo, august 14th |
1578 | Ryo, august 14th |
1483 | */ |
1579 | */ |
1484 | { |
|
|
1485 | if ( head->level > level ) continue; |
1580 | if (head->level > level) |
|
|
1581 | continue; |
|
|
1582 | |
1486 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1583 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1487 | /* Failed, no effect */ |
1584 | /* Failed, no effect */ |
1488 | continue; |
1585 | continue; |
1489 | } |
1586 | } |
1490 | |
1587 | |
1491 | /* Done with saving throw. Now start effecting the monster */ |
1588 | /* Done with saving throw. Now start affecting the monster */ |
1492 | |
1589 | |
1493 | /* aggravation */ |
1590 | /* aggravation */ |
1494 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1591 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
|
|
1592 | { |
1495 | CLEAR_FLAG(head, FLAG_SLEEP); |
1593 | CLEAR_FLAG (head, FLAG_SLEEP); |
1496 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
|
|
1497 | remove_friendly_object(head); |
1594 | remove_friendly_object (head); |
|
|
1595 | done_one = 1; |
|
|
1596 | head->enemy = op; |
|
|
1597 | } |
1498 | |
1598 | |
1499 | done_one = 1; |
|
|
1500 | head->enemy = op; |
|
|
1501 | } |
|
|
1502 | |
|
|
1503 | /* calm monsters */ |
1599 | /* calm monsters */ |
1504 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1600 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
|
|
1601 | { |
1505 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1602 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1506 | head->enemy = NULL; |
1603 | head->enemy = NULL; |
1507 | done_one = 1; |
1604 | done_one = 1; |
1508 | } |
1605 | } |
1509 | |
1606 | |
1510 | /* berserk monsters */ |
1607 | /* berserk monsters */ |
1511 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1608 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
|
|
1609 | { |
1512 | SET_FLAG(head, FLAG_BERSERK); |
1610 | SET_FLAG (head, FLAG_BERSERK); |
1513 | done_one = 1; |
1611 | done_one = 1; |
1514 | } |
1612 | } |
|
|
1613 | |
1515 | /* charm */ |
1614 | /* charm */ |
1516 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1615 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1517 | SET_FLAG(head, FLAG_FRIENDLY); |
1616 | { |
1518 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1617 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1519 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1618 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1520 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1619 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1521 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1620 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1522 | set_owner(head, op); |
1621 | head->set_owner (op); |
1523 | set_spell_skill(op, caster, spell, head); |
1622 | set_spell_skill (op, caster, spell, head); |
1524 | add_friendly_object(head); |
1623 | add_friendly_object (head); |
1525 | head->attack_movement = PETMOVE; |
1624 | head->attack_movement = PETMOVE; |
1526 | done_one = 1; |
1625 | done_one = 1; |
1527 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1626 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1528 | head->stats.exp = 0; |
1627 | head->stats.exp = 0; |
1529 | } |
1628 | } |
1530 | |
1629 | |
1531 | /* If a monster was effected, put an effect in */ |
1630 | /* If a monster was effected, put an effect in */ |
1532 | if (done_one && spell->other_arch) { |
1631 | if (done_one && spell->other_arch) |
1533 | tmp = arch_to_object(spell->other_arch); |
1632 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1534 | tmp->x = nx; |
1633 | } /* for y */ |
1535 | tmp->y = ny; |
|
|
1536 | insert_ob_in_map(tmp, m, op, 0); |
|
|
1537 | } |
|
|
1538 | } /* for y */ |
|
|
1539 | |
1634 | |
1540 | return 1; |
1635 | return 1; |
1541 | } |
1636 | } |
1542 | |
1637 | |
1543 | |
1638 | |
1544 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1639 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1545 | * about. was called move_ball_lightning, but since more than the ball |
1640 | * about. was called move_ball_lightning, but since more than the ball |
1546 | * lightning spell used it, that seemed misnamed. |
1641 | * lightning spell used it, that seemed misnamed. |
1547 | * op is the spell effect. |
1642 | * op is the spell effect. |
1548 | * note that duration is handled by process_object() in time.c |
1643 | * note that duration is handled by process_object() in time.c |
1549 | */ |
1644 | */ |
1550 | |
1645 | |
|
|
1646 | void |
1551 | void move_ball_spell(object *op) { |
1647 | move_ball_spell (object *op) |
|
|
1648 | { |
1552 | int i,j,dam_save,dir, mflags; |
1649 | int i, j, dam_save, dir, mflags; |
1553 | sint16 nx,ny, hx, hy; |
1650 | sint16 nx, ny, hx, hy; |
1554 | object *owner; |
1651 | object *owner; |
1555 | mapstruct *m; |
1652 | maptile *m; |
1556 | |
1653 | |
1557 | owner = get_owner(op); |
1654 | owner = op->owner; |
1558 | |
1655 | |
1559 | /* the following logic makes sure that the ball doesn't move into a wall, |
1656 | /* the following logic makes sure that the ball doesn't move into a wall, |
1560 | * and makes sure that it will move along a wall to try and get at it's |
1657 | * and makes sure that it will move along a wall to try and get at it's |
1561 | * victim. The block immediately below more or less chooses a random |
1658 | * victim. The block immediately below more or less chooses a random |
1562 | * offset to move the ball, eg, keep it mostly on course, with some |
1659 | * offset to move the ball, eg, keep it mostly on course, with some |
1563 | * deviations. |
1660 | * deviations. |
1564 | */ |
1661 | */ |
1565 | |
1662 | |
1566 | dir = 0; |
1663 | dir = 0; |
1567 | if(!(rndm(0, 3))) |
1664 | if (!(rndm (0, 3))) |
1568 | j = rndm(0, 1); |
1665 | j = rndm (0, 1); |
1569 | else j=0; |
1666 | else |
|
|
1667 | j = 0; |
1570 | |
1668 | |
1571 | for(i = 1; i < 9; i++) { |
1669 | for (i = 1; i < 9; i++) |
|
|
1670 | { |
1572 | /* i bit 0: alters sign of offset |
1671 | /* i bit 0: alters sign of offset |
1573 | * other bits (i / 2): absolute value of offset |
1672 | * other bits (i / 2): absolute value of offset |
1574 | */ |
1673 | */ |
1575 | |
1674 | |
1576 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1675 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1577 | int tmpdir = absdir (op->direction + offset); |
1676 | int tmpdir = absdir (op->direction + offset); |
1578 | |
1677 | |
1579 | nx = op->x + freearr_x[tmpdir]; |
1678 | nx = op->x + freearr_x[tmpdir]; |
1580 | ny = op->y + freearr_y[tmpdir]; |
1679 | ny = op->y + freearr_y[tmpdir]; |
1581 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1680 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1582 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1681 | { |
1583 | dir = tmpdir; |
1682 | dir = tmpdir; |
1584 | break; |
1683 | break; |
1585 | } |
1684 | } |
1586 | } |
1685 | } |
1587 | if (dir == 0) { |
1686 | if (dir == 0) |
1588 | nx = op->x; |
|
|
1589 | ny = op->y; |
|
|
1590 | m = op->map; |
|
|
1591 | } |
1687 | { |
|
|
1688 | nx = op->x; |
|
|
1689 | ny = op->y; |
|
|
1690 | m = op->map; |
|
|
1691 | } |
1592 | |
1692 | |
1593 | remove_ob(op); |
1693 | m->insert (op, nx, ny, op); |
1594 | op->y=ny; |
1694 | |
1595 | op->x=nx; |
|
|
1596 | insert_ob_in_map(op,m,op,0); |
|
|
1597 | |
|
|
1598 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1695 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1599 | surrounding squares */ |
1696 | surrounding squares */ |
1600 | |
1697 | |
1601 | /* loop over current square and neighbors to hit. |
1698 | /* loop over current square and neighbors to hit. |
1602 | * if this has an other_arch field, we insert that in |
1699 | * if this has an other_arch field, we insert that in |
1603 | * the surround spaces. |
1700 | * the surround spaces. |
1604 | */ |
1701 | */ |
1605 | for(j=0;j<9;j++) { |
1702 | for (j = 0; j < 9; j++) |
1606 | object *new_ob; |
1703 | { |
1607 | |
|
|
1608 | hx = nx+freearr_x[j]; |
1704 | hx = nx + freearr_x[j]; |
1609 | hy = ny+freearr_y[j]; |
1705 | hy = ny + freearr_y[j]; |
1610 | |
1706 | |
1611 | m = op->map; |
1707 | m = op->map; |
1612 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1708 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1613 | |
1709 | |
1614 | if (mflags & P_OUT_OF_MAP) continue; |
1710 | if (mflags & P_OUT_OF_MAP) |
|
|
1711 | continue; |
1615 | |
1712 | |
1616 | /* first, don't ever, ever hit the owner. Don't hit out |
1713 | /* first, don't ever, ever hit the owner. Don't hit out |
1617 | * of the map either. |
1714 | * of the map either. |
1618 | */ |
1715 | */ |
1619 | |
1716 | |
1620 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1717 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1621 | if(j) op->stats.dam = dam_save/2; |
1718 | { |
|
|
1719 | if (j) |
|
|
1720 | op->stats.dam = dam_save / 2; |
1622 | hit_map(op,j,op->attacktype,1); |
1721 | hit_map (op, j, op->attacktype, 1); |
1623 | |
1722 | |
1624 | } |
1723 | } |
1625 | |
1724 | |
1626 | /* insert the other arch */ |
1725 | /* insert the other arch */ |
1627 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1726 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1628 | new_ob = arch_to_object(op->other_arch); |
1727 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1629 | new_ob->x = hx; |
|
|
1630 | new_ob->y = hy; |
|
|
1631 | insert_ob_in_map(new_ob,m,op,0); |
|
|
1632 | } |
|
|
1633 | } |
1728 | } |
1634 | |
1729 | |
1635 | /* restore to the center location and damage*/ |
1730 | /* restore to the center location and damage */ |
1636 | op->stats.dam = dam_save; |
1731 | op->stats.dam = dam_save; |
1637 | |
1732 | |
1638 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1733 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1639 | |
1734 | |
1640 | if(i>=0) { /* we have a preferred direction! */ |
1735 | if (i >= 0) |
|
|
1736 | { /* we have a preferred direction! */ |
1641 | /* pick another direction if the preferred dir is blocked. */ |
1737 | /* pick another direction if the preferred dir is blocked. */ |
1642 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1738 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1643 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1739 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1644 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1740 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1645 | } |
1741 | |
1646 | op->direction=i; |
1742 | op->direction = i; |
1647 | } |
1743 | } |
1648 | } |
1744 | } |
1649 | |
1745 | |
1650 | |
1746 | |
1651 | /* move_swarm_spell: peterm |
1747 | /* move_swarm_spell: peterm |
… | |
… | |
1654 | * is a special type of object that casts swarms of other types |
1750 | * is a special type of object that casts swarms of other types |
1655 | * of spells. Which spell it casts is flexible. It fires the spells |
1751 | * of spells. Which spell it casts is flexible. It fires the spells |
1656 | * from a set of squares surrounding the caster, in a given direction. |
1752 | * from a set of squares surrounding the caster, in a given direction. |
1657 | */ |
1753 | */ |
1658 | |
1754 | |
|
|
1755 | void |
1659 | void move_swarm_spell(object *op) |
1756 | move_swarm_spell (object *op) |
1660 | { |
1757 | { |
1661 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
|
|
1662 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
|
|
1663 | sint16 target_x, target_y, origin_x, origin_y; |
|
|
1664 | int basedir, adjustdir; |
|
|
1665 | mapstruct *m; |
|
|
1666 | object *owner; |
|
|
1667 | |
|
|
1668 | owner = get_owner(op); |
|
|
1669 | if(op->duration == 0 || owner == NULL) { |
|
|
1670 | remove_ob(op); |
|
|
1671 | free_object(op); |
|
|
1672 | return; |
|
|
1673 | } |
|
|
1674 | op->duration--; |
|
|
1675 | |
|
|
1676 | basedir = op->direction; |
|
|
1677 | if(basedir == 0) { |
|
|
1678 | /* spray in all directions! 8) */ |
|
|
1679 | basedir = rndm(1, 8); |
|
|
1680 | } |
|
|
1681 | |
|
|
1682 | #if 0 |
1758 | #if 0 |
1683 | // this is bogus: it causes wrong places to be checked below |
1759 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1684 | // (a wall 2 cells away will block the effect...) and |
1760 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1685 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1761 | sint16 target_x, target_y, origin_x, origin_y; |
1686 | // space. |
1762 | int adjustdir; |
1687 | // should be fixed later, but correctness before featurs... |
1763 | maptile *m; |
1688 | // (schmorp) |
|
|
1689 | |
|
|
1690 | /* new offset calculation to make swarm element distribution |
|
|
1691 | * more uniform |
|
|
1692 | */ |
|
|
1693 | if(op->duration) { |
|
|
1694 | if(basedir & 1) { |
|
|
1695 | adjustdir = cardinal_adjust[rndm(0, 8)]; |
|
|
1696 | } else { |
|
|
1697 | adjustdir = diagonal_adjust[rndm(0, 9)]; |
|
|
1698 | } |
|
|
1699 | } else { |
|
|
1700 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1701 | } |
|
|
1702 | |
|
|
1703 | target_x = op->x + freearr_x[absdir(basedir + adjustdir)]; |
|
|
1704 | target_y = op->y + freearr_y[absdir(basedir + adjustdir)]; |
|
|
1705 | |
|
|
1706 | /* back up one space so we can hit point-blank targets, but this |
|
|
1707 | * necessitates extra out_of_map check below |
|
|
1708 | */ |
|
|
1709 | origin_x = target_x - freearr_x[basedir]; |
|
|
1710 | origin_y = target_y - freearr_y[basedir]; |
|
|
1711 | |
|
|
1712 | |
|
|
1713 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1714 | * should just be a pointer to the spell in some inventory, |
|
|
1715 | * it is unlikely to disappear by the time we need it. However, |
|
|
1716 | * do some sanity checking anyways. |
|
|
1717 | */ |
|
|
1718 | |
|
|
1719 | if (op->spell && op->spell->type == SPELL && |
|
|
1720 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1721 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
|
|
1722 | |
|
|
1723 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1724 | if (op->spell->subtype == SP_BULLET) |
|
|
1725 | fire_bullet(owner, op, basedir, op->spell); |
|
|
1726 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1727 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1728 | } |
|
|
1729 | #endif |
1764 | #endif |
|
|
1765 | int basedir; |
|
|
1766 | object *owner; |
1730 | |
1767 | |
|
|
1768 | owner = op->owner; |
|
|
1769 | if (op->duration == 0 || owner == NULL) |
|
|
1770 | { |
|
|
1771 | op->destroy (); |
|
|
1772 | return; |
|
|
1773 | } |
|
|
1774 | |
|
|
1775 | op->duration--; |
|
|
1776 | |
|
|
1777 | basedir = op->direction; |
|
|
1778 | if (basedir == 0) |
|
|
1779 | { |
|
|
1780 | /* spray in all directions! 8) */ |
|
|
1781 | basedir = rndm (1, 8); |
|
|
1782 | } |
|
|
1783 | |
|
|
1784 | #if 0 |
|
|
1785 | // this is bogus: it causes wrong places to be checked below |
|
|
1786 | // (a wall 2 cells away will block the effect...) and |
|
|
1787 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
|
|
1788 | // space. |
|
|
1789 | // should be fixed later, but correctness before features... |
|
|
1790 | // (schmorp) |
|
|
1791 | |
|
|
1792 | /* new offset calculation to make swarm element distribution |
|
|
1793 | * more uniform |
|
|
1794 | */ |
|
|
1795 | if (op->duration) |
|
|
1796 | { |
|
|
1797 | if (basedir & 1) |
|
|
1798 | { |
|
|
1799 | adjustdir = cardinal_adjust[rndm (0, 8)]; |
|
|
1800 | } |
|
|
1801 | else |
|
|
1802 | { |
|
|
1803 | adjustdir = diagonal_adjust[rndm (0, 9)]; |
|
|
1804 | } |
|
|
1805 | } |
|
|
1806 | else |
|
|
1807 | { |
|
|
1808 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1809 | } |
|
|
1810 | |
|
|
1811 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
|
|
1812 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
|
|
1813 | |
|
|
1814 | /* back up one space so we can hit point-blank targets, but this |
|
|
1815 | * necessitates extra out_of_map check below |
|
|
1816 | */ |
|
|
1817 | origin_x = target_x - freearr_x[basedir]; |
|
|
1818 | origin_y = target_y - freearr_y[basedir]; |
|
|
1819 | |
|
|
1820 | |
1731 | /* spell pointer is set up for the spell this casts. Since this |
1821 | /* spell pointer is set up for the spell this casts. Since this |
1732 | * should just be a pointer to the spell in some inventory, |
1822 | * should just be a pointer to the spell in some inventory, |
1733 | * it is unlikely to disappear by the time we need it. However, |
1823 | * it is unlikely to disappear by the time we need it. However, |
1734 | * do some sanity checking anyways. |
1824 | * do some sanity checking anyways. |
1735 | */ |
1825 | */ |
|
|
1826 | |
|
|
1827 | if (op->spell && op->spell->type == SPELL && |
|
|
1828 | !(get_map_flags (op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1829 | !(OB_TYPE_MOVE_BLOCK (op->spell, GET_MAP_MOVE_BLOCK (m, target_x, target_y)))) |
1736 | |
1830 | { |
|
|
1831 | |
|
|
1832 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1833 | if (op->spell->subtype == SP_BULLET) |
|
|
1834 | fire_bullet (owner, op, basedir, op->spell); |
|
|
1835 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1836 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1837 | } |
|
|
1838 | #endif |
|
|
1839 | |
|
|
1840 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1841 | * should just be a pointer to the spell in some inventory, |
|
|
1842 | * it is unlikely to disappear by the time we need it. However, |
|
|
1843 | * do some sanity checking anyways. |
|
|
1844 | */ |
|
|
1845 | |
1737 | if (op->spell && op->spell->type == SPELL) |
1846 | if (op->spell && op->spell->type == SPELL) |
1738 | { |
1847 | { |
1739 | /* Bullet spells have a bunch more customization that needs to be done */ |
1848 | /* Bullet spells have a bunch more customization that needs to be done */ |
1740 | if (op->spell->subtype == SP_BULLET) |
1849 | if (op->spell->subtype == SP_BULLET) |
1741 | fire_bullet(owner, op, basedir, op->spell); |
1850 | fire_bullet (owner, op, basedir, op->spell); |
1742 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1851 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1743 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1852 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1744 | } |
1853 | } |
1745 | } |
1854 | } |
1746 | |
1855 | |
1747 | |
1856 | |
1748 | |
1857 | |
1749 | |
1858 | |
… | |
… | |
1757 | * dir: the direction everything will be fired in |
1866 | * dir: the direction everything will be fired in |
1758 | * spell - the spell that is this spell. |
1867 | * spell - the spell that is this spell. |
1759 | * n: the number to be fired. |
1868 | * n: the number to be fired. |
1760 | */ |
1869 | */ |
1761 | |
1870 | |
|
|
1871 | int |
1762 | int fire_swarm (object *op, object *caster, object *spell, int dir) |
1872 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1763 | { |
1873 | { |
1764 | object *tmp; |
1874 | object *tmp; |
1765 | int i; |
1875 | int i; |
1766 | |
1876 | |
1767 | if (!spell->other_arch) return 0; |
1877 | if (!spell->other_arch) |
|
|
1878 | return 0; |
1768 | |
1879 | |
1769 | tmp=get_archetype(SWARM_SPELL); |
1880 | tmp = get_archetype (SWARM_SPELL); |
1770 | tmp->x=op->x; |
|
|
1771 | tmp->y=op->y; |
|
|
1772 | set_owner(tmp,op); /* needed so that if swarm elements kill, caster gets xp.*/ |
1881 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1773 | set_spell_skill(op, caster, spell, tmp); |
1882 | set_spell_skill (op, caster, spell, tmp); |
1774 | |
1883 | |
1775 | tmp->level=caster_level(caster, spell); /*needed later, to get level dep. right.*/ |
1884 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1776 | tmp->spell = arch_to_object(spell->other_arch); |
1885 | tmp->spell = arch_to_object (spell->other_arch); |
1777 | |
1886 | |
1778 | tmp->attacktype = tmp->spell->attacktype; |
1887 | tmp->attacktype = tmp->spell->attacktype; |
1779 | |
1888 | |
1780 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
1889 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1781 | if ( ! tailor_god_spell (tmp, op)) |
1890 | if (!tailor_god_spell (tmp, op)) |
1782 | return 1; |
1891 | return 1; |
1783 | } |
1892 | |
1784 | tmp->duration = SP_level_duration_adjust(caster, spell); |
1893 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1785 | for (i=0; i< spell->duration; i++) |
1894 | for (i = 0; i < spell->duration; i++) |
1786 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
1895 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1787 | |
1896 | |
1788 | tmp->direction=dir; |
1897 | tmp->direction = dir; |
1789 | tmp->invisible=1; |
1898 | tmp->invisible = 1; |
1790 | insert_ob_in_map(tmp,op->map,op,0); |
1899 | |
|
|
1900 | tmp->insert_at (op, op); |
1791 | return 1; |
1901 | return 1; |
1792 | } |
1902 | } |
1793 | |
1903 | |
1794 | |
1904 | |
1795 | /* See the spells documentation file for why this is its own |
1905 | /* See the spells documentation file for why this is its own |
1796 | * function. |
1906 | * function. |
1797 | */ |
1907 | */ |
|
|
1908 | int |
1798 | int cast_light(object *op,object *caster,object *spell, int dir) { |
1909 | cast_light (object *op, object *caster, object *spell, int dir) |
|
|
1910 | { |
1799 | object *target=NULL,*tmp=NULL; |
1911 | object *target = NULL, *tmp = NULL; |
1800 | sint16 x,y; |
1912 | sint16 x, y; |
1801 | int dam, mflags; |
1913 | int dam, mflags; |
1802 | mapstruct *m; |
1914 | maptile *m; |
1803 | |
1915 | |
1804 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1916 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1805 | |
1917 | |
1806 | if(!dir) { |
1918 | if (!dir) |
|
|
1919 | { |
1807 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
1920 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
1808 | return 0; |
1921 | return 0; |
1809 | } |
1922 | } |
1810 | |
1923 | |
1811 | x=op->x+freearr_x[dir]; |
1924 | x = op->x + freearr_x[dir]; |
1812 | y=op->y+freearr_y[dir]; |
1925 | y = op->y + freearr_y[dir]; |
1813 | m = op->map; |
1926 | m = op->map; |
1814 | |
1927 | |
1815 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1928 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1816 | |
1929 | |
1817 | if (mflags & P_OUT_OF_MAP) { |
1930 | if (mflags & P_OUT_OF_MAP) |
|
|
1931 | { |
1818 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
1932 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1819 | return 0; |
1933 | return 0; |
1820 | } |
1934 | } |
1821 | |
1935 | |
1822 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
1936 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1823 | for(target=get_map_ob(m,x,y);target;target=target->above) |
1937 | { |
|
|
1938 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1824 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
1939 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1940 | { |
1825 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1941 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1826 | if(target->head) target = target->head; |
1942 | if (target->head) |
|
|
1943 | target = target->head; |
1827 | (void) hit_player(target,dam,op,spell->attacktype,1); |
1944 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1828 | return 1; /* one success only! */ |
1945 | return 1; /* one success only! */ |
|
|
1946 | } |
1829 | } |
1947 | } |
1830 | } |
|
|
1831 | |
1948 | |
1832 | /* no live target, perhaps a wall is in the way? */ |
1949 | /* no live target, perhaps a wall is in the way? */ |
1833 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
1950 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
1951 | { |
1834 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1952 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1835 | return 0; |
1953 | return 0; |
1836 | } |
1954 | } |
1837 | |
1955 | |
1838 | /* ok, looks groovy to just insert a new light on the map */ |
1956 | /* ok, looks groovy to just insert a new light on the map */ |
1839 | tmp=arch_to_object(spell->other_arch); |
1957 | tmp = arch_to_object (spell->other_arch); |
1840 | if(!tmp) { |
1958 | if (!tmp) |
|
|
1959 | { |
1841 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
1960 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1842 | return 0; |
1961 | return 0; |
1843 | } |
1962 | } |
1844 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
1963 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1845 | if (tmp->glow_radius) { |
1964 | if (tmp->glow_radius) |
|
|
1965 | { |
1846 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
1966 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1847 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
1967 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1968 | tmp->glow_radius = MAX_LIGHT_RADII; |
1848 | } |
1969 | } |
1849 | tmp->x=x; |
1970 | |
1850 | tmp->y=y; |
1971 | m->insert (tmp, x, y, op); |
1851 | insert_ob_in_map(tmp,m,op,0); |
|
|
1852 | return 1; |
1972 | return 1; |
1853 | } |
1973 | } |
1854 | |
1974 | |
1855 | |
1975 | |
1856 | |
1976 | |
1857 | |
1977 | |
… | |
… | |
1860 | * op is the player/monster, caster is the object, dir is the direction |
1980 | * op is the player/monster, caster is the object, dir is the direction |
1861 | * to cast, disease_arch is the specific disease, and type is the spell number |
1981 | * to cast, disease_arch is the specific disease, and type is the spell number |
1862 | * perhaps this should actually be in disease.c? |
1982 | * perhaps this should actually be in disease.c? |
1863 | */ |
1983 | */ |
1864 | |
1984 | |
|
|
1985 | int |
1865 | int cast_cause_disease(object *op, object *caster, object *spell, int dir) { |
1986 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
|
|
1987 | { |
1866 | sint16 x,y; |
1988 | sint16 x, y; |
1867 | int i, mflags, range, dam_mod, dur_mod; |
1989 | int i, mflags, range, dam_mod, dur_mod; |
1868 | object *walk; |
1990 | object *walk; |
1869 | mapstruct *m; |
1991 | maptile *m; |
1870 | |
1992 | |
1871 | x = op->x; |
1993 | x = op->x; |
1872 | y = op->y; |
1994 | y = op->y; |
1873 | |
1995 | |
1874 | /* If casting from a scroll, no direction will be available, so refer to the |
1996 | /* If casting from a scroll, no direction will be available, so refer to the |
1875 | * direction the player is pointing. |
1997 | * direction the player is pointing. |
1876 | */ |
1998 | */ |
|
|
1999 | if (!dir) |
1877 | if (!dir) dir=op->facing; |
2000 | dir = op->facing; |
|
|
2001 | if (!dir) |
1878 | if (!dir) return 0; /* won't find anything if casting on ourself, so just return */ |
2002 | return 0; /* won't find anything if casting on ourself, so just return */ |
1879 | |
2003 | |
1880 | /* Calculate these once here */ |
2004 | /* Calculate these once here */ |
1881 | range = spell->range + SP_level_range_adjust(caster, spell); |
2005 | range = spell->range + SP_level_range_adjust (caster, spell); |
1882 | dam_mod = SP_level_dam_adjust(caster, spell); |
2006 | dam_mod = SP_level_dam_adjust (caster, spell); |
1883 | dur_mod = SP_level_duration_adjust(caster, spell); |
2007 | dur_mod = SP_level_duration_adjust (caster, spell); |
1884 | |
2008 | |
1885 | /* search in a line for a victim */ |
2009 | /* search in a line for a victim */ |
1886 | for(i=1; i<range; i++) { |
2010 | for (i = 1; i < range; i++) |
|
|
2011 | { |
1887 | x = op->x + i * freearr_x[dir]; |
2012 | x = op->x + i * freearr_x[dir]; |
1888 | y = op->y + i * freearr_y[dir]; |
2013 | y = op->y + i * freearr_y[dir]; |
1889 | m = op->map; |
2014 | m = op->map; |
1890 | |
2015 | |
1891 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
2016 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1892 | |
2017 | |
1893 | if (mflags & P_OUT_OF_MAP) return 0; |
2018 | if (mflags & P_OUT_OF_MAP) |
|
|
2019 | return 0; |
1894 | |
2020 | |
1895 | /* don't go through walls - presume diseases are airborne */ |
2021 | /* don't go through walls - presume diseases are airborne */ |
1896 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
2022 | if (GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_FLY_LOW) |
|
|
2023 | return 0; |
1897 | |
2024 | |
1898 | /* Only bother looking on this space if there is something living here */ |
2025 | /* Only bother looking on this space if there is something living here */ |
1899 | if (mflags & P_IS_ALIVE) { |
2026 | if (mflags & P_IS_ALIVE) |
|
|
2027 | { |
1900 | /* search this square for a victim */ |
2028 | /* search this square for a victim */ |
1901 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
2029 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1902 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
2030 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
|
|
2031 | { /* found a victim */ |
1903 | object *disease = arch_to_object(spell->other_arch); |
2032 | object *disease = arch_to_object (spell->other_arch); |
1904 | |
2033 | |
1905 | set_owner(disease,op); |
2034 | disease->set_owner (op); |
1906 | set_spell_skill(op, caster, spell, disease); |
2035 | set_spell_skill (op, caster, spell, disease); |
1907 | disease->stats.exp = 0; |
2036 | disease->stats.exp = 0; |
1908 | disease->level = caster_level(caster, spell); |
2037 | disease->level = caster_level (caster, spell); |
1909 | |
2038 | |
1910 | /* do level adjustments */ |
2039 | /* do level adjustments */ |
1911 | if(disease->stats.wc) |
2040 | if (disease->stats.wc) |
1912 | disease->stats.wc += dur_mod/2; |
2041 | disease->stats.wc += dur_mod / 2; |
1913 | |
2042 | |
1914 | if(disease->magic> 0) |
2043 | if (disease->magic > 0) |
1915 | disease->magic += dur_mod/4; |
2044 | disease->magic += dur_mod / 4; |
1916 | |
2045 | |
1917 | if(disease->stats.maxhp>0) |
2046 | if (disease->stats.maxhp > 0) |
1918 | disease->stats.maxhp += dur_mod; |
2047 | disease->stats.maxhp += dur_mod; |
1919 | |
2048 | |
1920 | if(disease->stats.maxgrace>0) |
2049 | if (disease->stats.maxgrace > 0) |
1921 | disease->stats.maxgrace += dur_mod; |
2050 | disease->stats.maxgrace += dur_mod; |
1922 | |
2051 | |
1923 | if(disease->stats.dam) { |
2052 | if (disease->stats.dam) |
1924 | if(disease->stats.dam > 0) |
2053 | { |
1925 | disease->stats.dam += dam_mod; |
2054 | if (disease->stats.dam > 0) |
1926 | else disease->stats.dam -= dam_mod; |
2055 | disease->stats.dam += dam_mod; |
1927 | } |
2056 | else |
|
|
2057 | disease->stats.dam -= dam_mod; |
|
|
2058 | } |
1928 | |
2059 | |
1929 | if(disease->last_sp) { |
2060 | if (disease->last_sp) |
1930 | disease->last_sp -= 2*dam_mod; |
2061 | { |
1931 | if(disease->last_sp <1) disease->last_sp = 1; |
2062 | disease->last_sp -= 2 * dam_mod; |
1932 | } |
2063 | if (disease->last_sp < 1) |
|
|
2064 | disease->last_sp = 1; |
|
|
2065 | } |
1933 | |
2066 | |
1934 | if(disease->stats.maxsp) { |
2067 | if (disease->stats.maxsp) |
1935 | if(disease->stats.maxsp > 0) |
2068 | { |
1936 | disease->stats.maxsp += dam_mod; |
2069 | if (disease->stats.maxsp > 0) |
1937 | else disease->stats.maxsp -= dam_mod; |
2070 | disease->stats.maxsp += dam_mod; |
1938 | } |
2071 | else |
1939 | |
2072 | disease->stats.maxsp -= dam_mod; |
|
|
2073 | } |
|
|
2074 | |
1940 | if(disease->stats.ac) |
2075 | if (disease->stats.ac) |
1941 | disease->stats.ac += dam_mod; |
2076 | disease->stats.ac += dam_mod; |
1942 | |
2077 | |
1943 | if(disease->last_eat) |
2078 | if (disease->last_eat) |
1944 | disease->last_eat -= dam_mod; |
2079 | disease->last_eat -= dam_mod; |
1945 | |
2080 | |
1946 | if(disease->stats.hp) |
2081 | if (disease->stats.hp) |
1947 | disease->stats.hp -= dam_mod; |
2082 | disease->stats.hp -= dam_mod; |
1948 | |
2083 | |
1949 | if(disease->stats.sp) |
2084 | if (disease->stats.sp) |
1950 | disease->stats.sp -= dam_mod; |
2085 | disease->stats.sp -= dam_mod; |
1951 | |
2086 | |
1952 | if(infect_object(walk,disease,1)) { |
2087 | if (infect_object (walk, disease, 1)) |
1953 | object *flash; /* visual effect for inflicting disease */ |
2088 | { |
1954 | |
|
|
1955 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!",disease->name,walk->name); |
2089 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
1956 | |
2090 | |
1957 | free_object(disease); /* don't need this one anymore */ |
2091 | disease->destroy (); /* don't need this one anymore */ |
1958 | flash=get_archetype(ARCH_DETECT_MAGIC); |
2092 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
1959 | flash->x = x; |
2093 | return 1; |
1960 | flash->y = y; |
2094 | } |
1961 | flash->map = walk->map; |
2095 | |
1962 | insert_ob_in_map(flash,walk->map,op,0); |
2096 | disease->destroy (); |
1963 | return 1; |
2097 | } |
1964 | } |
2098 | } /* if living creature */ |
1965 | free_object(disease); |
2099 | } /* for range of spaces */ |
1966 | } |
2100 | |
1967 | } /* if living creature */ |
|
|
1968 | } /* for range of spaces */ |
|
|
1969 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
2101 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
1970 | return 1; |
2102 | return 1; |
1971 | } |
2103 | } |