1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <object.h> |
30 | #include <object.h> |
31 | #include <living.h> |
31 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
32 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
33 | #include <spells.h> |
36 | #include <sounds.h> |
34 | #include <sounds.h> |
37 | |
35 | |
38 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
57 | { |
55 | { |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
60 | } |
58 | } |
61 | |
59 | |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
63 | { |
61 | { |
64 | int num_sections = 1; |
62 | int num_sections = 1; |
65 | |
63 | |
66 | /* don't move DM */ |
64 | /* don't move DM */ |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
140 | |
138 | |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
139 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
142 | return; |
140 | return; |
143 | |
141 | |
144 | /* OK, we made a fork */ |
142 | /* OK, we made a fork */ |
145 | new_bolt = object::create (); |
143 | new_bolt = tmp->clone (); |
146 | tmp->copy_to (new_bolt); |
|
|
147 | |
144 | |
148 | /* reduce chances of subsequent forking */ |
145 | /* reduce chances of subsequent forking */ |
149 | new_bolt->stats.Dex -= 10; |
146 | new_bolt->stats.Dex -= 10; |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
152 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1f; |
153 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
154 | new_bolt->duration++; |
151 | new_bolt->duration++; |
155 | new_bolt->x = sx; |
|
|
156 | new_bolt->y = sy; |
|
|
157 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
158 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
159 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
160 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
161 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
162 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
163 | } |
158 | } |
164 | |
159 | |
165 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
166 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
167 | */ |
162 | */ |
168 | |
163 | |
169 | void |
164 | void |
170 | move_bolt (object *op) |
165 | move_bolt (object *op) |
171 | { |
166 | { |
172 | object *tmp; |
|
|
173 | int mflags; |
167 | int mflags; |
174 | sint16 x, y; |
168 | sint16 x, y; |
175 | maptile *m; |
169 | maptile *m; |
176 | |
170 | |
177 | if (--(op->duration) < 0) |
171 | if (--op->duration < 0) |
178 | { |
172 | { |
179 | op->destroy (); |
173 | op->destroy (); |
180 | return; |
174 | return; |
181 | } |
175 | } |
182 | |
176 | |
… | |
… | |
184 | |
178 | |
185 | if (!op->direction) |
179 | if (!op->direction) |
186 | return; |
180 | return; |
187 | |
181 | |
188 | if (--op->range < 0) |
182 | if (--op->range < 0) |
189 | { |
|
|
190 | op->range = 0; |
183 | op->range = 0; |
191 | } |
|
|
192 | else |
184 | else |
193 | { |
185 | { |
194 | x = op->x + DIRX (op); |
186 | x = op->x + DIRX (op); |
195 | y = op->y + DIRY (op); |
187 | y = op->y + DIRY (op); |
196 | m = op->map; |
188 | m = op->map; |
… | |
… | |
204 | * on the space. So only call reflwall if we think the data it returns |
196 | * on the space. So only call reflwall if we think the data it returns |
205 | * will be useful. |
197 | * will be useful. |
206 | */ |
198 | */ |
207 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
199 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
208 | { |
200 | { |
209 | |
|
|
210 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
201 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
211 | return; |
202 | return; |
212 | |
203 | |
213 | /* Since walls don't run diagonal, if the bolt is in |
204 | /* Since walls don't run diagonal, if the bolt is in |
214 | * one of 4 main directions, it just reflects back in the |
205 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
244 | else if (left) |
235 | else if (left) |
245 | op->direction = absdir (op->direction + 2); |
236 | op->direction = absdir (op->direction + 2); |
246 | else if (right) |
237 | else if (right) |
247 | op->direction = absdir (op->direction - 2); |
238 | op->direction = absdir (op->direction - 2); |
248 | } |
239 | } |
|
|
240 | |
249 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
241 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
250 | return; |
242 | return; |
251 | } |
243 | } |
252 | else |
244 | else |
253 | { /* Create a copy of this object and put it ahead */ |
245 | { /* Create a copy of this object and put it ahead */ |
254 | tmp = object::create (); |
246 | object *tmp = op->clone (); |
255 | op->copy_to (tmp); |
247 | |
|
|
248 | m->insert (tmp, x, y, op); |
256 | tmp->speed_left = -0.1; |
249 | tmp->speed_left = -0.1f; |
257 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
258 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
259 | /* To make up for the decrease at the top of the function */ |
250 | /* To make up for the decrease at the top of the function */ |
260 | tmp->duration++; |
251 | tmp->duration++; |
261 | |
252 | |
262 | /* New forking code. Possibly create forks of this object |
253 | /* New forking code. Possibly create forks of this object |
263 | * going off in other directions. |
254 | * going off in other directions. |
264 | */ |
255 | */ |
265 | |
|
|
266 | if (rndm (0, 99) < tmp->stats.Dex) |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
267 | { /* stats.Dex % of forking */ |
257 | { /* stats.Dex % of forking */ |
268 | forklightning (op, tmp); |
258 | forklightning (op, tmp); |
269 | } |
259 | } |
|
|
260 | |
270 | /* In this way, the object left behind sticks on the space, but |
261 | /* In this way, the object left behind sticks on the space, but |
271 | * doesn't create any bolts that continue to move onward. |
262 | * doesn't create any bolts that continue to move onward. |
272 | */ |
263 | */ |
273 | op->range = 0; |
264 | op->range = 0; |
274 | } /* copy object and move it along */ |
265 | } /* copy object and move it along */ |
… | |
… | |
281 | * we remove the magic flag - that can be derived from |
272 | * we remove the magic flag - that can be derived from |
282 | * spob->attacktype. |
273 | * spob->attacktype. |
283 | * This function sets up the appropriate owner and skill |
274 | * This function sets up the appropriate owner and skill |
284 | * pointers. |
275 | * pointers. |
285 | */ |
276 | */ |
286 | |
|
|
287 | int |
277 | int |
288 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
278 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
289 | { |
279 | { |
290 | object *tmp = NULL; |
280 | object *tmp = NULL; |
291 | int mflags; |
281 | int mflags; |
… | |
… | |
309 | |
299 | |
310 | tmp->direction = dir; |
300 | tmp->direction = dir; |
311 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
301 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
312 | SET_ANIMATION (tmp, dir); |
302 | SET_ANIMATION (tmp, dir); |
313 | |
303 | |
314 | set_owner (tmp, op); |
304 | tmp->set_owner (op); |
315 | set_spell_skill (op, caster, spob, tmp); |
305 | set_spell_skill (op, caster, spob, tmp); |
316 | |
306 | |
317 | tmp->x = op->x + DIRX (tmp); |
307 | tmp->x = op->x + DIRX (tmp); |
318 | tmp->y = op->y + DIRY (tmp); |
308 | tmp->y = op->y + DIRY (tmp); |
319 | tmp->map = op->map; |
309 | tmp->map = op->map; |
320 | |
310 | |
|
|
311 | maptile *newmap; |
321 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
322 | if (mflags & P_OUT_OF_MAP) |
313 | if (mflags & P_OUT_OF_MAP) |
323 | { |
314 | { |
324 | tmp->destroy (); |
315 | tmp->destroy (); |
325 | return 0; |
316 | return 0; |
326 | } |
317 | } |
|
|
318 | |
|
|
319 | tmp->map = newmap; |
327 | |
320 | |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
329 | { |
322 | { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
331 | { |
324 | { |
… | |
… | |
337 | tmp->y = op->y; |
330 | tmp->y = op->y; |
338 | tmp->direction = absdir (tmp->direction + 4); |
331 | tmp->direction = absdir (tmp->direction + 4); |
339 | tmp->map = op->map; |
332 | tmp->map = op->map; |
340 | } |
333 | } |
341 | |
334 | |
342 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
335 | if ((tmp = tmp->insert_at (tmp, op))) |
343 | move_bolt (tmp); |
336 | move_bolt (tmp); |
344 | |
337 | |
345 | return 1; |
338 | return 1; |
346 | } |
339 | } |
347 | |
|
|
348 | |
|
|
349 | |
340 | |
350 | /*************************************************************************** |
341 | /*************************************************************************** |
351 | * |
342 | * |
352 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
353 | * |
344 | * |
… | |
… | |
358 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
359 | */ |
350 | */ |
360 | void |
351 | void |
361 | explosion (object *op) |
352 | explosion (object *op) |
362 | { |
353 | { |
363 | object *tmp; |
|
|
364 | maptile *m = op->map; |
354 | maptile *m = op->map; |
365 | int i; |
355 | int i; |
366 | |
356 | |
367 | if (--(op->duration) < 0) |
357 | if (--op->duration < 0) |
368 | { |
358 | { |
369 | op->destroy (); |
359 | op->destroy (); |
370 | return; |
360 | return; |
371 | } |
361 | } |
372 | |
362 | |
… | |
… | |
378 | { |
368 | { |
379 | sint16 dx, dy; |
369 | sint16 dx, dy; |
380 | |
370 | |
381 | dx = op->x + freearr_x[i]; |
371 | dx = op->x + freearr_x[i]; |
382 | dy = op->y + freearr_y[i]; |
372 | dy = op->y + freearr_y[i]; |
|
|
373 | |
383 | /* ok_to_put_more already does things like checks for walls, |
374 | /* ok_to_put_more already does things like checks for walls, |
384 | * out of map, etc. |
375 | * out of map, etc. |
385 | */ |
376 | */ |
386 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
387 | { |
378 | { |
388 | tmp = object::create (); |
379 | object *tmp = op->clone (); |
389 | op->copy_to (tmp); |
380 | |
390 | tmp->state = 0; |
381 | tmp->state = 0; |
391 | tmp->speed_left = -0.21; |
382 | tmp->speed_left = -0.21f; |
392 | tmp->range--; |
383 | tmp->range--; |
393 | tmp->value = 0; |
384 | tmp->value = 0; |
394 | tmp->x = dx; |
385 | |
395 | tmp->y = dy; |
386 | m->insert (tmp, dx, dy, op); |
396 | insert_ob_in_map (tmp, m, op, 0); |
|
|
397 | } |
387 | } |
398 | } |
388 | } |
399 | } |
389 | } |
400 | } |
390 | } |
401 | |
|
|
402 | |
391 | |
403 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
404 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
405 | * explode. |
394 | * explode. |
406 | */ |
395 | */ |
… | |
… | |
416 | return; |
405 | return; |
417 | } |
406 | } |
418 | |
407 | |
419 | if (op->env) |
408 | if (op->env) |
420 | { |
409 | { |
421 | object *env; |
|
|
422 | |
|
|
423 | env = object_get_env_recursive (op); |
410 | object *env = object_get_env_recursive (op); |
424 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
425 | { |
412 | { |
426 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
427 | op->destroy (); |
414 | op->destroy (); |
428 | return; |
415 | return; |
429 | } |
416 | } |
430 | |
417 | |
431 | op->remove (); |
418 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | op->x = env->x; |
|
|
433 | op->y = env->y; |
|
|
434 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
435 | } |
419 | } |
436 | else if (out_of_map (op->map, op->x, op->y)) |
420 | else if (out_of_map (op->map, op->x, op->y)) |
437 | { |
421 | { |
438 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
422 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
439 | op->destroy (); |
423 | op->destroy (); |
… | |
… | |
457 | } |
441 | } |
458 | |
442 | |
459 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
460 | tmp = arch_to_object (op->other_arch); |
444 | tmp = arch_to_object (op->other_arch); |
461 | |
445 | |
462 | copy_owner (tmp, op); |
446 | tmp->set_owner (op); |
463 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
464 | |
448 | |
465 | owner = get_owner (op); |
449 | owner = op->owner; |
466 | |
450 | |
467 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
451 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
468 | { |
452 | { |
469 | op->destroy (); |
453 | op->destroy (); |
470 | return; |
454 | return; |
471 | } |
455 | } |
472 | |
|
|
473 | tmp->x = op->x; |
|
|
474 | tmp->y = op->y; |
|
|
475 | |
456 | |
476 | /* special for bombs - it actually has sane values for these */ |
457 | /* special for bombs - it actually has sane values for these */ |
477 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
458 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
478 | { |
459 | { |
479 | tmp->attacktype = op->attacktype; |
460 | tmp->attacktype = op->attacktype; |
… | |
… | |
483 | } |
464 | } |
484 | else |
465 | else |
485 | { |
466 | { |
486 | if (op->attacktype & AT_MAGIC) |
467 | if (op->attacktype & AT_MAGIC) |
487 | tmp->attacktype |= AT_MAGIC; |
468 | tmp->attacktype |= AT_MAGIC; |
|
|
469 | |
488 | /* Spell doc describes what is going on here */ |
470 | /* Spell doc describes what is going on here */ |
489 | tmp->stats.dam = op->dam_modifier; |
471 | tmp->stats.dam = op->dam_modifier; |
490 | tmp->range = op->stats.maxhp; |
472 | tmp->range = op->stats.maxhp; |
491 | tmp->duration = op->stats.hp; |
473 | tmp->duration = op->stats.hp; |
492 | /* Used for spell tracking - just need a unique val for this spell - |
474 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
500 | tmp->stats.sp = op->direction; |
482 | tmp->stats.sp = op->direction; |
501 | |
483 | |
502 | /* Prevent recursion */ |
484 | /* Prevent recursion */ |
503 | op->move_on = 0; |
485 | op->move_on = 0; |
504 | |
486 | |
505 | insert_ob_in_map (tmp, op->map, op, 0); |
487 | tmp->insert_at (op, op); |
506 | /* remove the firebullet */ |
488 | /* remove the firebullet */ |
507 | if (!op->destroyed ()) |
|
|
508 | { |
|
|
509 | op->destroy (); |
489 | op->destroy (); |
510 | } |
|
|
511 | } |
490 | } |
512 | |
|
|
513 | |
|
|
514 | |
491 | |
515 | /* checks to see what op should do, given the space it is on |
492 | /* checks to see what op should do, given the space it is on |
516 | * (eg, explode, damage player, etc) |
493 | * (eg, explode, damage player, etc) |
517 | */ |
494 | */ |
518 | |
|
|
519 | void |
495 | void |
520 | check_bullet (object *op) |
496 | check_bullet (object *op) |
521 | { |
497 | { |
522 | object *tmp; |
498 | object *tmp; |
523 | int dam, mflags; |
499 | int dam, mflags; |
… | |
… | |
538 | |
514 | |
539 | /* If nothing alive on this space, no reason to do anything further */ |
515 | /* If nothing alive on this space, no reason to do anything further */ |
540 | if (!(mflags & P_IS_ALIVE)) |
516 | if (!(mflags & P_IS_ALIVE)) |
541 | return; |
517 | return; |
542 | |
518 | |
543 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
519 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
544 | { |
520 | { |
545 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
546 | { |
522 | { |
547 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
548 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
524 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
555 | } |
531 | } |
556 | } |
532 | } |
557 | } |
533 | } |
558 | } |
534 | } |
559 | |
535 | |
560 | |
|
|
561 | /* Basically, we move 'op' one square, and if it hits something, |
536 | /* Basically, we move 'op' one square, and if it hits something, |
562 | * call check_bullet. |
537 | * call check_bullet. |
563 | * This function is only applicable to bullets, but not to all |
538 | * This function is only applicable to bullets, but not to all |
564 | * fired arches (eg, bolts). |
539 | * fired arches (eg, bolts). |
565 | */ |
540 | */ |
566 | |
|
|
567 | void |
541 | void |
568 | move_bullet (object *op) |
542 | move_bullet (object *op) |
569 | { |
543 | { |
570 | sint16 new_x, new_y; |
544 | sint16 new_x, new_y; |
571 | int mflags; |
545 | int mflags; |
… | |
… | |
614 | op->destroy (); |
588 | op->destroy (); |
615 | |
589 | |
616 | return; |
590 | return; |
617 | } |
591 | } |
618 | |
592 | |
619 | op->remove (); |
593 | if (!(op = m->insert (op, new_x, new_y, op))) |
620 | op->x = new_x; |
|
|
621 | op->y = new_y; |
|
|
622 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
623 | return; |
594 | return; |
624 | |
595 | |
625 | if (reflwall (op->map, op->x, op->y, op)) |
596 | if (reflwall (op->map, op->x, op->y, op)) |
626 | { |
597 | { |
627 | op->direction = absdir (op->direction + 4); |
598 | op->direction = absdir (op->direction + 4); |
628 | update_turn_face (op); |
599 | update_turn_face (op); |
629 | } |
600 | } |
630 | else |
601 | else |
631 | { |
|
|
632 | check_bullet (op); |
602 | check_bullet (op); |
633 | } |
|
|
634 | } |
603 | } |
635 | |
|
|
636 | |
|
|
637 | |
|
|
638 | |
604 | |
639 | /* fire_bullet |
605 | /* fire_bullet |
640 | * object op (cast from caster) files a bolt in dir. |
606 | * object op (cast from caster) files a bolt in dir. |
641 | * spob is the spell object for the bolt. |
607 | * spob is the spell object for the bolt. |
642 | * we remove the magic flag - that can be derived from |
608 | * we remove the magic flag - that can be derived from |
643 | * spob->attacktype. |
609 | * spob->attacktype. |
644 | * This function sets up the appropriate owner and skill |
610 | * This function sets up the appropriate owner and skill |
645 | * pointers. |
611 | * pointers. |
646 | */ |
612 | */ |
647 | |
|
|
648 | int |
613 | int |
649 | fire_bullet (object *op, object *caster, int dir, object *spob) |
614 | fire_bullet (object *op, object *caster, int dir, object *spob) |
650 | { |
615 | { |
651 | object *tmp = NULL; |
616 | object *tmp = NULL; |
652 | int mflags; |
617 | int mflags; |
… | |
… | |
673 | |
638 | |
674 | tmp->direction = dir; |
639 | tmp->direction = dir; |
675 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
640 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
676 | SET_ANIMATION (tmp, dir); |
641 | SET_ANIMATION (tmp, dir); |
677 | |
642 | |
678 | set_owner (tmp, op); |
643 | tmp->set_owner (op); |
679 | set_spell_skill (op, caster, spob, tmp); |
644 | set_spell_skill (op, caster, spob, tmp); |
680 | |
645 | |
681 | tmp->x = op->x + freearr_x[dir]; |
646 | tmp->x = op->x + freearr_x[dir]; |
682 | tmp->y = op->y + freearr_y[dir]; |
647 | tmp->y = op->y + freearr_y[dir]; |
683 | tmp->map = op->map; |
648 | tmp->map = op->map; |
684 | |
649 | |
|
|
650 | maptile *newmap; |
685 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
651 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
686 | if (mflags & P_OUT_OF_MAP) |
652 | if (mflags & P_OUT_OF_MAP) |
687 | { |
653 | { |
688 | tmp->destroy (); |
654 | tmp->destroy (); |
689 | return 0; |
655 | return 0; |
690 | } |
656 | } |
|
|
657 | |
|
|
658 | tmp->map = newmap; |
691 | |
659 | |
692 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
660 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
693 | { |
661 | { |
694 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
662 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
695 | { |
663 | { |
… | |
… | |
701 | tmp->y = op->y; |
669 | tmp->y = op->y; |
702 | tmp->direction = absdir (tmp->direction + 4); |
670 | tmp->direction = absdir (tmp->direction + 4); |
703 | tmp->map = op->map; |
671 | tmp->map = op->map; |
704 | } |
672 | } |
705 | |
673 | |
706 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
674 | if ((tmp = tmp->insert_at (tmp, op))) |
707 | check_bullet (tmp); |
675 | check_bullet (tmp); |
708 | |
676 | |
709 | return 1; |
677 | return 1; |
710 | } |
678 | } |
711 | |
|
|
712 | |
|
|
713 | |
|
|
714 | |
679 | |
715 | /***************************************************************************** |
680 | /***************************************************************************** |
716 | * |
681 | * |
717 | * CONE RELATED FUNCTIONS |
682 | * CONE RELATED FUNCTIONS |
718 | * |
683 | * |
719 | *****************************************************************************/ |
684 | *****************************************************************************/ |
720 | |
685 | |
721 | |
|
|
722 | /* drops an object based on what is in the cone's "other_arch" */ |
686 | /* drops an object based on what is in the cone's "other_arch" */ |
723 | void |
687 | void |
724 | cone_drop (object *op) |
688 | cone_drop (object *op) |
725 | { |
689 | { |
726 | object *new_ob = arch_to_object (op->other_arch); |
690 | object *new_ob = arch_to_object (op->other_arch); |
727 | |
691 | |
728 | new_ob->x = op->x; |
|
|
729 | new_ob->y = op->y; |
|
|
730 | new_ob->level = op->level; |
692 | new_ob->level = op->level; |
731 | set_owner (new_ob, op->owner); |
693 | new_ob->set_owner (op->owner); |
732 | |
694 | |
733 | /* preserve skill ownership */ |
695 | /* preserve skill ownership */ |
734 | if (op->skill && op->skill != new_ob->skill) |
696 | if (op->skill && op->skill != new_ob->skill) |
735 | { |
|
|
736 | new_ob->skill = op->skill; |
697 | new_ob->skill = op->skill; |
737 | } |
|
|
738 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
739 | |
698 | |
|
|
699 | new_ob->insert_at (op, op); |
740 | } |
700 | } |
741 | |
701 | |
742 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
702 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
743 | |
703 | |
744 | void |
704 | void |
… | |
… | |
748 | |
708 | |
749 | /* if no map then hit_map will crash so just ignore object */ |
709 | /* if no map then hit_map will crash so just ignore object */ |
750 | if (!op->map) |
710 | if (!op->map) |
751 | { |
711 | { |
752 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
712 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
753 | op->speed = 0; |
713 | op->set_speed (0); |
754 | update_ob_speed (op); |
|
|
755 | return; |
714 | return; |
756 | } |
715 | } |
757 | |
716 | |
758 | /* lava saves it's life, but not yours :) */ |
717 | /* lava saves it's life, but not yours :) */ |
759 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
718 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
765 | #if 0 |
724 | #if 0 |
766 | /* Disable this - enabling it makes monsters easier, as |
725 | /* Disable this - enabling it makes monsters easier, as |
767 | * when their cone dies when they die. |
726 | * when their cone dies when they die. |
768 | */ |
727 | */ |
769 | /* If no owner left, the spell dies out. */ |
728 | /* If no owner left, the spell dies out. */ |
770 | if (get_owner (op) == NULL) |
729 | if (op->owner == NULL) |
771 | { |
730 | { |
772 | op->destroy (); |
731 | op->destroy (); |
773 | return; |
732 | return; |
774 | } |
733 | } |
775 | #endif |
734 | #endif |
… | |
… | |
805 | { |
764 | { |
806 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
765 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
807 | |
766 | |
808 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
767 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
809 | { |
768 | { |
810 | object *tmp = object::create (); |
769 | object *tmp = op->clone (); |
811 | |
|
|
812 | op->copy_to (tmp); |
|
|
813 | tmp->x = x; |
|
|
814 | tmp->y = y; |
|
|
815 | |
770 | |
816 | tmp->duration = op->duration + 1; |
771 | tmp->duration = op->duration + 1; |
817 | |
772 | |
818 | /* Use for spell tracking - see ok_to_put_more() */ |
773 | /* Use for spell tracking - see ok_to_put_more() */ |
819 | tmp->stats.maxhp = op->stats.maxhp; |
774 | tmp->stats.maxhp = op->stats.maxhp; |
820 | insert_ob_in_map (tmp, op->map, op, 0); |
775 | |
|
|
776 | op->map->insert (tmp, x, y, op); |
|
|
777 | |
821 | if (tmp->other_arch) |
778 | if (tmp->other_arch) |
822 | cone_drop (tmp); |
779 | cone_drop (tmp); |
823 | } |
780 | } |
824 | } |
781 | } |
825 | } |
782 | } |
… | |
… | |
858 | |
815 | |
859 | /* Need to know what the movetype of the object we are about |
816 | /* Need to know what the movetype of the object we are about |
860 | * to create is, so we can know if the space we are about to |
817 | * to create is, so we can know if the space we are about to |
861 | * insert it into is blocked. |
818 | * insert it into is blocked. |
862 | */ |
819 | */ |
863 | movetype = spell->other_arch->clone.move_type; |
820 | movetype = spell->other_arch->move_type; |
864 | |
821 | |
865 | for (i = range_min; i <= range_max; i++) |
822 | for (i = range_min; i <= range_max; i++) |
866 | { |
823 | { |
867 | sint16 x, y, d; |
824 | sint16 x, y, d; |
868 | |
825 | |
… | |
… | |
901 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
858 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
902 | continue; |
859 | continue; |
903 | |
860 | |
904 | success = 1; |
861 | success = 1; |
905 | tmp = arch_to_object (spell->other_arch); |
862 | tmp = arch_to_object (spell->other_arch); |
906 | set_owner (tmp, op); |
863 | tmp->set_owner (op); |
907 | set_spell_skill (op, caster, spell, tmp); |
864 | set_spell_skill (op, caster, spell, tmp); |
908 | tmp->level = caster_level (caster, spell); |
865 | tmp->level = caster_level (caster, spell); |
909 | tmp->x = sx; |
|
|
910 | tmp->y = sy; |
|
|
911 | tmp->attacktype = spell->attacktype; |
866 | tmp->attacktype = spell->attacktype; |
912 | |
867 | |
913 | /* holy word stuff */ |
868 | /* holy word stuff */ |
914 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
869 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
915 | if (!tailor_god_spell (tmp, op)) |
870 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
949 | else |
904 | else |
950 | tmp->duration += caster->level / 3; |
905 | tmp->duration += caster->level / 3; |
951 | } |
906 | } |
952 | |
907 | |
953 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
908 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
954 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
909 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
955 | |
910 | |
956 | if (!tmp->move_on && tmp->stats.dam) |
911 | if (!tmp->move_on && tmp->stats.dam) |
957 | { |
|
|
958 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
912 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
959 | } |
|
|
960 | |
913 | |
961 | insert_ob_in_map (tmp, m, op, 0); |
914 | m->insert (tmp, sx, sy, op); |
962 | |
915 | |
963 | /* This is used for tracking spells so that one effect doesn't hit |
916 | /* This is used for tracking spells so that one effect doesn't hit |
964 | * a single space too many times. |
917 | * a single space too many times. |
965 | */ |
918 | */ |
966 | tmp->stats.maxhp = tmp->count; |
919 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
976 | * |
929 | * |
977 | * BOMB related code |
930 | * BOMB related code |
978 | * |
931 | * |
979 | ****************************************************************************/ |
932 | ****************************************************************************/ |
980 | |
933 | |
981 | |
|
|
982 | /* This handles an exploding bomb. |
934 | /* This handles an exploding bomb. |
983 | * op is the original bomb object. |
935 | * op is the original bomb object. |
984 | */ |
936 | */ |
985 | void |
937 | void |
986 | animate_bomb (object *op) |
938 | animate_bomb (object *op) |
987 | { |
939 | { |
988 | int i; |
940 | int i; |
989 | object *env, *tmp; |
941 | object *env, *tmp; |
990 | archetype *at; |
|
|
991 | |
942 | |
992 | if (op->state != NUM_ANIMATIONS (op) - 1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
993 | return; |
944 | return; |
994 | |
945 | |
995 | env = object_get_env_recursive (op); |
946 | env = object_get_env_recursive (op); |
… | |
… | |
1000 | return; |
951 | return; |
1001 | |
952 | |
1002 | if (env->type == PLAYER) |
953 | if (env->type == PLAYER) |
1003 | esrv_del_item (env->contr, op->count); |
954 | esrv_del_item (env->contr, op->count); |
1004 | |
955 | |
1005 | op->remove (); |
956 | if (!(op = op->insert_at (env, op))) |
1006 | op->x = env->x; |
|
|
1007 | op->y = env->y; |
|
|
1008 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1009 | return; |
957 | return; |
1010 | } |
958 | } |
1011 | |
959 | |
1012 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
960 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1013 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
961 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1020 | |
968 | |
1021 | /* This copies a lot of the code from the fire bullet, |
969 | /* This copies a lot of the code from the fire bullet, |
1022 | * but using the cast_bullet isn't really feasible, |
970 | * but using the cast_bullet isn't really feasible, |
1023 | * so just set up the appropriate values. |
971 | * so just set up the appropriate values. |
1024 | */ |
972 | */ |
1025 | at = archetype::find (SPLINT); |
973 | if (archetype *at = archetype::find (SPLINT)) |
1026 | if (at) |
|
|
1027 | { |
974 | { |
1028 | for (i = 1; i < 9; i++) |
975 | for (i = 1; i < 9; i++) |
1029 | { |
976 | { |
1030 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
977 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1031 | continue; |
978 | continue; |
|
|
979 | |
1032 | tmp = arch_to_object (at); |
980 | tmp = arch_to_object (at); |
1033 | tmp->direction = i; |
981 | tmp->direction = i; |
1034 | tmp->range = op->range; |
982 | tmp->range = op->range; |
1035 | tmp->stats.dam = op->stats.dam; |
983 | tmp->stats.dam = op->stats.dam; |
1036 | tmp->duration = op->duration; |
984 | tmp->duration = op->duration; |
1037 | tmp->attacktype = op->attacktype; |
985 | tmp->attacktype = op->attacktype; |
1038 | copy_owner (tmp, op); |
986 | tmp->set_owner (op); |
1039 | if (op->skill && op->skill != tmp->skill) |
987 | if (op->skill && op->skill != tmp->skill) |
1040 | { |
|
|
1041 | tmp->skill = op->skill; |
988 | tmp->skill = op->skill; |
1042 | } |
989 | |
1043 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
990 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1044 | SET_ANIMATION (tmp, i); |
991 | SET_ANIMATION (tmp, i); |
1045 | tmp->x = op->x + freearr_x[i]; |
992 | |
1046 | tmp->y = op->y + freearr_x[i]; |
993 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1047 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1048 | move_bullet (tmp); |
994 | move_bullet (tmp); |
1049 | } |
995 | } |
1050 | } |
996 | } |
1051 | |
997 | |
1052 | explode_bullet (op); |
998 | explode_bullet (op); |
… | |
… | |
1073 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1019 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1074 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1020 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1075 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1021 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1076 | tmp->attacktype = spell->attacktype; |
1022 | tmp->attacktype = spell->attacktype; |
1077 | |
1023 | |
1078 | set_owner (tmp, op); |
1024 | tmp->set_owner (op); |
1079 | set_spell_skill (op, caster, spell, tmp); |
1025 | set_spell_skill (op, caster, spell, tmp); |
1080 | tmp->x = dx; |
1026 | |
1081 | tmp->y = dy; |
1027 | m->insert (tmp, dx, dy, op); |
1082 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1083 | return 1; |
1028 | return 1; |
1084 | } |
1029 | } |
1085 | |
1030 | |
1086 | /**************************************************************************** |
1031 | /**************************************************************************** |
1087 | * |
1032 | * |
… | |
… | |
1096 | * dir is the direction to look in. |
1041 | * dir is the direction to look in. |
1097 | * range is how far out to look. |
1042 | * range is how far out to look. |
1098 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1043 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1099 | * this info is used for blocked magic/unholy spaces. |
1044 | * this info is used for blocked magic/unholy spaces. |
1100 | */ |
1045 | */ |
1101 | |
|
|
1102 | object * |
1046 | object * |
1103 | get_pointed_target (object *op, int dir, int range, int type) |
1047 | get_pointed_target (object *op, int dir, int range, int type) |
1104 | { |
1048 | { |
1105 | object *target; |
1049 | object *target; |
1106 | sint16 x, y; |
1050 | sint16 x, y; |
… | |
… | |
1125 | return NULL; |
1069 | return NULL; |
1126 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1070 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1127 | return NULL; |
1071 | return NULL; |
1128 | |
1072 | |
1129 | if (mflags & P_IS_ALIVE) |
1073 | if (mflags & P_IS_ALIVE) |
1130 | { |
|
|
1131 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1074 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1132 | { |
1075 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1133 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1134 | { |
|
|
1135 | return target; |
1076 | return target; |
1136 | } |
|
|
1137 | } |
|
|
1138 | } |
|
|
1139 | } |
1077 | } |
|
|
1078 | |
1140 | return NULL; |
1079 | return NULL; |
1141 | } |
1080 | } |
1142 | |
|
|
1143 | |
1081 | |
1144 | /* cast_smite_arch() - the priest points to a creature and causes |
1082 | /* cast_smite_arch() - the priest points to a creature and causes |
1145 | * a 'godly curse' to decend. |
1083 | * a 'godly curse' to decend. |
1146 | * usual params - |
1084 | * usual params - |
1147 | * op = player |
1085 | * op = player |
… | |
… | |
1203 | if (effect->attacktype & AT_DEATH) |
1141 | if (effect->attacktype & AT_DEATH) |
1204 | { |
1142 | { |
1205 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1143 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1206 | |
1144 | |
1207 | /* casting death spells at undead isn't a good thing */ |
1145 | /* casting death spells at undead isn't a good thing */ |
1208 | if QUERY_FLAG |
|
|
1209 | (target, FLAG_UNDEAD) |
1146 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1210 | { |
1147 | { |
1211 | if (random_roll (0, 2, op, PREFER_LOW)) |
1148 | if (random_roll (0, 2, op, PREFER_LOW)) |
1212 | { |
1149 | { |
1213 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1214 | effect->x = op->x; |
1151 | effect->x = op->x; |
… | |
… | |
1227 | { |
1164 | { |
1228 | /* how much woe to inflict :) */ |
1165 | /* how much woe to inflict :) */ |
1229 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1166 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1230 | } |
1167 | } |
1231 | |
1168 | |
1232 | set_owner (effect, op); |
1169 | effect->set_owner (op); |
1233 | set_spell_skill (op, caster, spell, effect); |
1170 | set_spell_skill (op, caster, spell, effect); |
1234 | |
1171 | |
1235 | /* ok, tell it where to be, and insert! */ |
1172 | /* ok, tell it where to be, and insert! */ |
1236 | effect->x = target->x; |
1173 | effect->insert_at (target, op); |
1237 | effect->y = target->y; |
|
|
1238 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1239 | |
1174 | |
1240 | return 1; |
1175 | return 1; |
1241 | } |
1176 | } |
1242 | |
1177 | |
1243 | |
1178 | |
… | |
… | |
1261 | { |
1196 | { |
1262 | op->destroy (); |
1197 | op->destroy (); |
1263 | return; |
1198 | return; |
1264 | } |
1199 | } |
1265 | |
1200 | |
1266 | owner = get_owner (op); |
1201 | owner = op->owner; |
1267 | #if 0 |
1202 | #if 0 |
1268 | /* It'd make things nastier if this wasn't here - spells cast by |
1203 | /* It'd make things nastier if this wasn't here - spells cast by |
1269 | * monster that are then killed would continue to survive |
1204 | * monster that are then killed would continue to survive |
1270 | */ |
1205 | */ |
1271 | if (owner == NULL) |
1206 | if (owner == NULL) |
… | |
… | |
1298 | { |
1233 | { |
1299 | op->destroy (); |
1234 | op->destroy (); |
1300 | return; |
1235 | return; |
1301 | } |
1236 | } |
1302 | |
1237 | |
1303 | op->x = new_x; |
1238 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1304 | op->y = new_y; |
|
|
1305 | op->map = m; |
|
|
1306 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
|
|
1307 | if (i > 0 && i != op->direction) |
1239 | if (i > 0 && i != op->direction) |
1308 | { |
1240 | { |
1309 | op->direction = i; |
1241 | op->direction = i; |
1310 | SET_ANIMATION (op, op->direction); |
1242 | SET_ANIMATION (op, op->direction); |
1311 | } |
1243 | } |
1312 | |
1244 | |
1313 | insert_ob_in_map (op, op->map, op, 0); |
1245 | m->insert (op, new_x, new_y, op); |
1314 | } |
1246 | } |
1315 | |
1247 | |
1316 | /**************************************************************************** |
1248 | /**************************************************************************** |
1317 | * Destruction |
1249 | * Destruction |
1318 | ****************************************************************************/ |
1250 | ****************************************************************************/ |
… | |
… | |
1354 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1286 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1355 | return 0; |
1287 | return 0; |
1356 | } |
1288 | } |
1357 | return 1; |
1289 | return 1; |
1358 | } |
1290 | } |
1359 | |
|
|
1360 | |
|
|
1361 | |
|
|
1362 | |
1291 | |
1363 | int |
1292 | int |
1364 | cast_destruction (object *op, object *caster, object *spell_ob) |
1293 | cast_destruction (object *op, object *caster, object *spell_ob) |
1365 | { |
1294 | { |
1366 | int i, j, range, mflags, friendly = 0, dam, dur; |
1295 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1387 | else if (caster->skill) |
1316 | else if (caster->skill) |
1388 | op->skill = caster->skill; |
1317 | op->skill = caster->skill; |
1389 | else |
1318 | else |
1390 | op->skill = NULL; |
1319 | op->skill = NULL; |
1391 | |
1320 | |
1392 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1321 | op->change_skill (find_skill_by_name (op, op->skill)); |
1393 | |
1322 | |
1394 | for (i = -range; i < range; i++) |
1323 | for (i = -range; i < range; i++) |
1395 | { |
1324 | { |
1396 | for (j = -range; j < range; j++) |
1325 | for (j = -range; j < range; j++) |
1397 | { |
1326 | { |
1398 | m = op->map; |
1327 | m = op->map; |
1399 | sx = op->x + i; |
1328 | sx = op->x + i; |
1400 | sy = op->y + j; |
1329 | sy = op->y + j; |
|
|
1330 | |
1401 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1331 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1402 | if (mflags & P_OUT_OF_MAP) |
1332 | if (mflags & P_OUT_OF_MAP) |
1403 | continue; |
1333 | continue; |
|
|
1334 | |
1404 | if (mflags & P_IS_ALIVE) |
1335 | if (mflags & P_IS_ALIVE) |
1405 | { |
1336 | { |
1406 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1337 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1407 | { |
|
|
1408 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1338 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1409 | break; |
1339 | break; |
1410 | } |
1340 | |
1411 | if (tmp) |
1341 | if (tmp) |
1412 | { |
1342 | { |
1413 | if (tmp->head) |
1343 | if (tmp->head) |
1414 | tmp = tmp->head; |
1344 | tmp = tmp->head; |
1415 | |
1345 | |
… | |
… | |
1418 | { |
1348 | { |
1419 | if (spell_ob->subtype == SP_DESTRUCTION) |
1349 | if (spell_ob->subtype == SP_DESTRUCTION) |
1420 | { |
1350 | { |
1421 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1351 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1422 | if (spell_ob->other_arch) |
1352 | if (spell_ob->other_arch) |
1423 | { |
|
|
1424 | tmp = arch_to_object (spell_ob->other_arch); |
1353 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1425 | tmp->x = sx; |
|
|
1426 | tmp->y = sy; |
|
|
1427 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1428 | } |
|
|
1429 | } |
1354 | } |
1430 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1355 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1431 | { |
1356 | { |
1432 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1357 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1433 | { |
|
|
1434 | object *effect = arch_to_object (spell_ob->other_arch); |
1358 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1435 | |
|
|
1436 | effect->x = sx; |
|
|
1437 | effect->y = sy; |
|
|
1438 | insert_ob_in_map (effect, m, op, 0); |
|
|
1439 | } |
|
|
1440 | } |
1359 | } |
1441 | } |
1360 | } |
1442 | } |
1361 | } |
1443 | } |
1362 | } |
1444 | } |
1363 | } |
1445 | } |
1364 | } |
|
|
1365 | |
1446 | op->skill = skill; |
1366 | op->skill = skill; |
1447 | return 1; |
1367 | return 1; |
1448 | } |
1368 | } |
1449 | |
1369 | |
1450 | /*************************************************************************** |
1370 | /*************************************************************************** |
… | |
… | |
1510 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1430 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1511 | } |
1431 | } |
1512 | return 1; |
1432 | return 1; |
1513 | } |
1433 | } |
1514 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1434 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1515 | force->speed = 1.0; |
1435 | force->speed = 1.f; |
1516 | force->speed_left = -1.0; |
1436 | force->speed_left = -1.f; |
1517 | SET_FLAG (force, FLAG_APPLIED); |
1437 | SET_FLAG (force, FLAG_APPLIED); |
1518 | |
1438 | |
1519 | if (god) |
1439 | if (god) |
1520 | { |
1440 | { |
1521 | if (spell_ob->last_grace) |
1441 | if (spell_ob->last_grace) |
… | |
… | |
1534 | force->stats.ac = spell_ob->stats.ac; |
1454 | force->stats.ac = spell_ob->stats.ac; |
1535 | force->stats.wc = spell_ob->stats.wc; |
1455 | force->stats.wc = spell_ob->stats.wc; |
1536 | |
1456 | |
1537 | change_abil (tmp, force); /* Mostly to display any messages */ |
1457 | change_abil (tmp, force); /* Mostly to display any messages */ |
1538 | insert_ob_in_ob (force, tmp); |
1458 | insert_ob_in_ob (force, tmp); |
1539 | fix_player (tmp); |
1459 | tmp->update_stats (); |
1540 | return 1; |
1460 | return 1; |
1541 | |
1461 | |
1542 | } |
1462 | } |
1543 | |
|
|
1544 | |
1463 | |
1545 | /********************************************************************** |
1464 | /********************************************************************** |
1546 | * mood change |
1465 | * mood change |
1547 | * Arguably, this may or may not be an attack spell. But since it |
1466 | * Arguably, this may or may not be an attack spell. But since it |
1548 | * effects monsters, it seems best to put it into this file |
1467 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1578 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1497 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1579 | race = god->race; |
1498 | race = god->race; |
1580 | else |
1499 | else |
1581 | race = spell->race; |
1500 | race = spell->race; |
1582 | |
1501 | |
1583 | |
|
|
1584 | for (x = op->x - range; x <= op->x + range; x++) |
1502 | for (x = op->x - range; x <= op->x + range; x++) |
1585 | for (y = op->y - range; y <= op->y + range; y++) |
1503 | for (y = op->y - range; y <= op->y + range; y++) |
1586 | { |
1504 | { |
1587 | |
|
|
1588 | done_one = 0; |
1505 | done_one = 0; |
1589 | m = op->map; |
1506 | m = op->map; |
1590 | nx = x; |
1507 | nx = x; |
1591 | ny = y; |
1508 | ny = y; |
1592 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1509 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1595 | |
1512 | |
1596 | /* If there is nothing living on this space, no need to go further */ |
1513 | /* If there is nothing living on this space, no need to go further */ |
1597 | if (!(mflags & P_IS_ALIVE)) |
1514 | if (!(mflags & P_IS_ALIVE)) |
1598 | continue; |
1515 | continue; |
1599 | |
1516 | |
|
|
1517 | // players can only affect spaces that they can actually see |
|
|
1518 | if (caster && caster->contr |
|
|
1519 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1520 | continue; |
|
|
1521 | |
1600 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1522 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1601 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1523 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1602 | break; |
1524 | break; |
1603 | |
1525 | |
1604 | /* There can be living objects that are not monsters */ |
1526 | /* There can be living objects that are not monsters */ |
1605 | if (!tmp || tmp->type == PLAYER) |
1527 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1612 | head = tmp; |
1534 | head = tmp; |
1613 | |
1535 | |
1614 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1536 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1615 | if (race && head->race && !strstr (race, head->race)) |
1537 | if (race && head->race && !strstr (race, head->race)) |
1616 | continue; |
1538 | continue; |
|
|
1539 | |
1617 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1540 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1618 | continue; |
1541 | continue; |
1619 | |
1542 | |
1620 | /* Now do a bunch of stuff related to saving throws */ |
1543 | /* Now do a bunch of stuff related to saving throws */ |
1621 | best_at = -1; |
1544 | best_at = -1; |
… | |
… | |
1638 | at -= level / 5; |
1561 | at -= level / 5; |
1639 | if (did_make_save (head, head->level, at)) |
1562 | if (did_make_save (head, head->level, at)) |
1640 | continue; |
1563 | continue; |
1641 | } |
1564 | } |
1642 | else /* spell->attacktype */ |
1565 | else /* spell->attacktype */ |
1643 | /* |
|
|
1644 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1645 | * if spell level < monster level, no go |
|
|
1646 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1647 | |
|
|
1648 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1649 | |
|
|
1650 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1651 | charm a level 125 monster... |
|
|
1652 | |
|
|
1653 | Ryo, august 14th |
|
|
1654 | */ |
|
|
1655 | { |
1566 | { |
|
|
1567 | /* |
|
|
1568 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1569 | * if spell level < monster level, no go |
|
|
1570 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1571 | |
|
|
1572 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1573 | |
|
|
1574 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1575 | charm a level 125 monster... |
|
|
1576 | |
|
|
1577 | Ryo, august 14th |
|
|
1578 | */ |
1656 | if (head->level > level) |
1579 | if (head->level > level) |
1657 | continue; |
1580 | continue; |
|
|
1581 | |
1658 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1582 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1659 | /* Failed, no effect */ |
1583 | /* Failed, no effect */ |
1660 | continue; |
1584 | continue; |
1661 | } |
1585 | } |
1662 | |
1586 | |
1663 | /* Done with saving throw. Now start effecting the monster */ |
1587 | /* Done with saving throw. Now start affecting the monster */ |
1664 | |
1588 | |
1665 | /* aggravation */ |
1589 | /* aggravation */ |
1666 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1590 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1667 | { |
1591 | { |
1668 | CLEAR_FLAG (head, FLAG_SLEEP); |
1592 | CLEAR_FLAG (head, FLAG_SLEEP); |
1669 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1670 | remove_friendly_object (head); |
1593 | remove_friendly_object (head); |
1671 | |
|
|
1672 | done_one = 1; |
1594 | done_one = 1; |
1673 | head->enemy = op; |
1595 | head->enemy = op; |
1674 | } |
1596 | } |
1675 | |
1597 | |
1676 | /* calm monsters */ |
1598 | /* calm monsters */ |
… | |
… | |
1685 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1607 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1686 | { |
1608 | { |
1687 | SET_FLAG (head, FLAG_BERSERK); |
1609 | SET_FLAG (head, FLAG_BERSERK); |
1688 | done_one = 1; |
1610 | done_one = 1; |
1689 | } |
1611 | } |
|
|
1612 | |
1690 | /* charm */ |
1613 | /* charm */ |
1691 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1614 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1692 | { |
1615 | { |
1693 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1694 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1616 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1695 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1617 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1696 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1618 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1697 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1619 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1698 | set_owner (head, op); |
1620 | head->set_owner (op); |
1699 | set_spell_skill (op, caster, spell, head); |
1621 | set_spell_skill (op, caster, spell, head); |
1700 | add_friendly_object (head); |
1622 | add_friendly_object (head); |
1701 | head->attack_movement = PETMOVE; |
1623 | head->attack_movement = PETMOVE; |
1702 | done_one = 1; |
1624 | done_one = 1; |
1703 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1625 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1704 | head->stats.exp = 0; |
1626 | head->stats.exp = 0; |
1705 | } |
1627 | } |
1706 | |
1628 | |
1707 | /* If a monster was effected, put an effect in */ |
1629 | /* If a monster was effected, put an effect in */ |
1708 | if (done_one && spell->other_arch) |
1630 | if (done_one && spell->other_arch) |
1709 | { |
|
|
1710 | tmp = arch_to_object (spell->other_arch); |
1631 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1711 | tmp->x = nx; |
|
|
1712 | tmp->y = ny; |
|
|
1713 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1714 | } |
|
|
1715 | } /* for y */ |
1632 | } /* for y */ |
1716 | |
1633 | |
1717 | return 1; |
1634 | return 1; |
1718 | } |
1635 | } |
1719 | |
1636 | |
… | |
… | |
1731 | int i, j, dam_save, dir, mflags; |
1648 | int i, j, dam_save, dir, mflags; |
1732 | sint16 nx, ny, hx, hy; |
1649 | sint16 nx, ny, hx, hy; |
1733 | object *owner; |
1650 | object *owner; |
1734 | maptile *m; |
1651 | maptile *m; |
1735 | |
1652 | |
1736 | owner = get_owner (op); |
1653 | owner = op->owner; |
1737 | |
1654 | |
1738 | /* the following logic makes sure that the ball doesn't move into a wall, |
1655 | /* the following logic makes sure that the ball doesn't move into a wall, |
1739 | * and makes sure that it will move along a wall to try and get at it's |
1656 | * and makes sure that it will move along a wall to try and get at it's |
1740 | * victim. The block immediately below more or less chooses a random |
1657 | * victim. The block immediately below more or less chooses a random |
1741 | * offset to move the ball, eg, keep it mostly on course, with some |
1658 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1770 | nx = op->x; |
1687 | nx = op->x; |
1771 | ny = op->y; |
1688 | ny = op->y; |
1772 | m = op->map; |
1689 | m = op->map; |
1773 | } |
1690 | } |
1774 | |
1691 | |
1775 | op->remove (); |
1692 | m->insert (op, nx, ny, op); |
1776 | op->y = ny; |
|
|
1777 | op->x = nx; |
|
|
1778 | insert_ob_in_map (op, m, op, 0); |
|
|
1779 | |
1693 | |
1780 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1694 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1781 | surrounding squares */ |
1695 | surrounding squares */ |
1782 | |
1696 | |
1783 | /* loop over current square and neighbors to hit. |
1697 | /* loop over current square and neighbors to hit. |
1784 | * if this has an other_arch field, we insert that in |
1698 | * if this has an other_arch field, we insert that in |
1785 | * the surround spaces. |
1699 | * the surround spaces. |
1786 | */ |
1700 | */ |
1787 | for (j = 0; j < 9; j++) |
1701 | for (j = 0; j < 9; j++) |
1788 | { |
1702 | { |
1789 | object *new_ob; |
|
|
1790 | |
|
|
1791 | hx = nx + freearr_x[j]; |
1703 | hx = nx + freearr_x[j]; |
1792 | hy = ny + freearr_y[j]; |
1704 | hy = ny + freearr_y[j]; |
1793 | |
1705 | |
1794 | m = op->map; |
1706 | m = op->map; |
1795 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1707 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1809 | |
1721 | |
1810 | } |
1722 | } |
1811 | |
1723 | |
1812 | /* insert the other arch */ |
1724 | /* insert the other arch */ |
1813 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1725 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1814 | { |
1726 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1815 | new_ob = arch_to_object (op->other_arch); |
|
|
1816 | new_ob->x = hx; |
|
|
1817 | new_ob->y = hy; |
|
|
1818 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1819 | } |
|
|
1820 | } |
1727 | } |
1821 | |
1728 | |
1822 | /* restore to the center location and damage */ |
1729 | /* restore to the center location and damage */ |
1823 | op->stats.dam = dam_save; |
1730 | op->stats.dam = dam_save; |
1824 | |
1731 | |
1825 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1732 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1826 | |
1733 | |
1827 | if (i >= 0) |
1734 | if (i >= 0) |
1828 | { /* we have a preferred direction! */ |
1735 | { /* we have a preferred direction! */ |
1829 | /* pick another direction if the preferred dir is blocked. */ |
1736 | /* pick another direction if the preferred dir is blocked. */ |
1830 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1737 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1831 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1738 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1832 | { |
|
|
1833 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1739 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1834 | } |
1740 | |
1835 | op->direction = i; |
1741 | op->direction = i; |
1836 | } |
1742 | } |
1837 | } |
1743 | } |
1838 | |
1744 | |
1839 | |
1745 | |
… | |
… | |
1856 | maptile *m; |
1762 | maptile *m; |
1857 | #endif |
1763 | #endif |
1858 | int basedir; |
1764 | int basedir; |
1859 | object *owner; |
1765 | object *owner; |
1860 | |
1766 | |
1861 | owner = get_owner (op); |
1767 | owner = op->owner; |
1862 | if (op->duration == 0 || owner == NULL) |
1768 | if (op->duration == 0 || owner == NULL) |
1863 | { |
1769 | { |
1864 | op->destroy (); |
1770 | op->destroy (); |
1865 | return; |
1771 | return; |
1866 | } |
1772 | } |
… | |
… | |
1877 | #if 0 |
1783 | #if 0 |
1878 | // this is bogus: it causes wrong places to be checked below |
1784 | // this is bogus: it causes wrong places to be checked below |
1879 | // (a wall 2 cells away will block the effect...) and |
1785 | // (a wall 2 cells away will block the effect...) and |
1880 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1786 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1881 | // space. |
1787 | // space. |
1882 | // should be fixed later, but correctness before featurs... |
1788 | // should be fixed later, but correctness before features... |
1883 | // (schmorp) |
1789 | // (schmorp) |
1884 | |
1790 | |
1885 | /* new offset calculation to make swarm element distribution |
1791 | /* new offset calculation to make swarm element distribution |
1886 | * more uniform |
1792 | * more uniform |
1887 | */ |
1793 | */ |
… | |
… | |
1969 | |
1875 | |
1970 | if (!spell->other_arch) |
1876 | if (!spell->other_arch) |
1971 | return 0; |
1877 | return 0; |
1972 | |
1878 | |
1973 | tmp = get_archetype (SWARM_SPELL); |
1879 | tmp = get_archetype (SWARM_SPELL); |
1974 | tmp->x = op->x; |
|
|
1975 | tmp->y = op->y; |
|
|
1976 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1880 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1977 | set_spell_skill (op, caster, spell, tmp); |
1881 | set_spell_skill (op, caster, spell, tmp); |
1978 | |
1882 | |
1979 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1883 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1980 | tmp->spell = arch_to_object (spell->other_arch); |
1884 | tmp->spell = arch_to_object (spell->other_arch); |
1981 | |
1885 | |
1982 | tmp->attacktype = tmp->spell->attacktype; |
1886 | tmp->attacktype = tmp->spell->attacktype; |
1983 | |
1887 | |
1984 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1888 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1985 | { |
|
|
1986 | if (!tailor_god_spell (tmp, op)) |
1889 | if (!tailor_god_spell (tmp, op)) |
1987 | return 1; |
1890 | return 1; |
1988 | } |
1891 | |
1989 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1892 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1990 | for (i = 0; i < spell->duration; i++) |
1893 | for (i = 0; i < spell->duration; i++) |
1991 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1894 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1992 | |
1895 | |
1993 | tmp->direction = dir; |
1896 | tmp->direction = dir; |
1994 | tmp->invisible = 1; |
1897 | tmp->invisible = 1; |
1995 | insert_ob_in_map (tmp, op->map, op, 0); |
1898 | |
|
|
1899 | tmp->insert_at (op, op); |
1996 | return 1; |
1900 | return 1; |
1997 | } |
1901 | } |
1998 | |
1902 | |
1999 | |
1903 | |
2000 | /* See the spells documentation file for why this is its own |
1904 | /* See the spells documentation file for why this is its own |
… | |
… | |
2028 | return 0; |
1932 | return 0; |
2029 | } |
1933 | } |
2030 | |
1934 | |
2031 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1935 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2032 | { |
1936 | { |
2033 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1937 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2034 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1938 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2035 | { |
1939 | { |
2036 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1940 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2037 | if (target->head) |
1941 | if (target->head) |
2038 | target = target->head; |
1942 | target = target->head; |
… | |
… | |
2060 | { |
1964 | { |
2061 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1965 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2062 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1966 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2063 | tmp->glow_radius = MAX_LIGHT_RADII; |
1967 | tmp->glow_radius = MAX_LIGHT_RADII; |
2064 | } |
1968 | } |
2065 | tmp->x = x; |
1969 | |
2066 | tmp->y = y; |
1970 | m->insert (tmp, x, y, op); |
2067 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2068 | return 1; |
1971 | return 1; |
2069 | } |
1972 | } |
2070 | |
1973 | |
2071 | |
1974 | |
2072 | |
1975 | |
… | |
… | |
2120 | |
2023 | |
2121 | /* Only bother looking on this space if there is something living here */ |
2024 | /* Only bother looking on this space if there is something living here */ |
2122 | if (mflags & P_IS_ALIVE) |
2025 | if (mflags & P_IS_ALIVE) |
2123 | { |
2026 | { |
2124 | /* search this square for a victim */ |
2027 | /* search this square for a victim */ |
2125 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2028 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2126 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2029 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2127 | { /* found a victim */ |
2030 | { /* found a victim */ |
2128 | object *disease = arch_to_object (spell->other_arch); |
2031 | object *disease = arch_to_object (spell->other_arch); |
2129 | |
2032 | |
2130 | set_owner (disease, op); |
2033 | disease->set_owner (op); |
2131 | set_spell_skill (op, caster, spell, disease); |
2034 | set_spell_skill (op, caster, spell, disease); |
2132 | disease->stats.exp = 0; |
2035 | disease->stats.exp = 0; |
2133 | disease->level = caster_level (caster, spell); |
2036 | disease->level = caster_level (caster, spell); |
2134 | |
2037 | |
2135 | /* do level adjustments */ |
2038 | /* do level adjustments */ |
… | |
… | |
2180 | if (disease->stats.sp) |
2083 | if (disease->stats.sp) |
2181 | disease->stats.sp -= dam_mod; |
2084 | disease->stats.sp -= dam_mod; |
2182 | |
2085 | |
2183 | if (infect_object (walk, disease, 1)) |
2086 | if (infect_object (walk, disease, 1)) |
2184 | { |
2087 | { |
2185 | object *flash; /* visual effect for inflicting disease */ |
|
|
2186 | |
|
|
2187 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2088 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2188 | |
2089 | |
2189 | disease->destroy (); /* don't need this one anymore */ |
2090 | disease->destroy (); /* don't need this one anymore */ |
2190 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2091 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2191 | flash->x = x; |
|
|
2192 | flash->y = y; |
|
|
2193 | flash->map = walk->map; |
|
|
2194 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2195 | return 1; |
2092 | return 1; |
2196 | } |
2093 | } |
2197 | |
2094 | |
2198 | disease->destroy (); |
2095 | disease->destroy (); |
2199 | } |
2096 | } |
2200 | } /* if living creature */ |
2097 | } /* if living creature */ |
2201 | } /* for range of spaces */ |
2098 | } /* for range of spaces */ |
|
|
2099 | |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2100 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2203 | return 1; |
2101 | return 1; |
2204 | } |
2102 | } |