… | |
… | |
308 | |
308 | |
309 | tmp->direction = dir; |
309 | tmp->direction = dir; |
310 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
310 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
311 | SET_ANIMATION (tmp, dir); |
311 | SET_ANIMATION (tmp, dir); |
312 | |
312 | |
313 | set_owner (tmp, op); |
313 | tmp->set_owner (op); |
314 | set_spell_skill (op, caster, spob, tmp); |
314 | set_spell_skill (op, caster, spob, tmp); |
315 | |
315 | |
316 | tmp->x = op->x + DIRX (tmp); |
316 | tmp->x = op->x + DIRX (tmp); |
317 | tmp->y = op->y + DIRY (tmp); |
317 | tmp->y = op->y + DIRY (tmp); |
318 | tmp->map = op->map; |
318 | tmp->map = op->map; |
… | |
… | |
455 | } |
455 | } |
456 | |
456 | |
457 | /* other_arch contains what this explodes into */ |
457 | /* other_arch contains what this explodes into */ |
458 | tmp = arch_to_object (op->other_arch); |
458 | tmp = arch_to_object (op->other_arch); |
459 | |
459 | |
460 | copy_owner (tmp, op); |
460 | tmp->set_owner (op); |
461 | tmp->skill = op->skill; |
461 | tmp->skill = op->skill; |
462 | |
462 | |
463 | owner = get_owner (op); |
463 | owner = op->owner; |
464 | |
464 | |
465 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
465 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
466 | { |
466 | { |
467 | op->destroy (); |
467 | op->destroy (); |
468 | return; |
468 | return; |
… | |
… | |
671 | |
671 | |
672 | tmp->direction = dir; |
672 | tmp->direction = dir; |
673 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
673 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
674 | SET_ANIMATION (tmp, dir); |
674 | SET_ANIMATION (tmp, dir); |
675 | |
675 | |
676 | set_owner (tmp, op); |
676 | tmp->set_owner (op); |
677 | set_spell_skill (op, caster, spob, tmp); |
677 | set_spell_skill (op, caster, spob, tmp); |
678 | |
678 | |
679 | tmp->x = op->x + freearr_x[dir]; |
679 | tmp->x = op->x + freearr_x[dir]; |
680 | tmp->y = op->y + freearr_y[dir]; |
680 | tmp->y = op->y + freearr_y[dir]; |
681 | tmp->map = op->map; |
681 | tmp->map = op->map; |
… | |
… | |
724 | object *new_ob = arch_to_object (op->other_arch); |
724 | object *new_ob = arch_to_object (op->other_arch); |
725 | |
725 | |
726 | new_ob->x = op->x; |
726 | new_ob->x = op->x; |
727 | new_ob->y = op->y; |
727 | new_ob->y = op->y; |
728 | new_ob->level = op->level; |
728 | new_ob->level = op->level; |
729 | set_owner (new_ob, op->owner); |
729 | new_ob->set_owner (op->owner); |
730 | |
730 | |
731 | /* preserve skill ownership */ |
731 | /* preserve skill ownership */ |
732 | if (op->skill && op->skill != new_ob->skill) |
732 | if (op->skill && op->skill != new_ob->skill) |
733 | { |
733 | { |
734 | new_ob->skill = op->skill; |
734 | new_ob->skill = op->skill; |
… | |
… | |
763 | #if 0 |
763 | #if 0 |
764 | /* Disable this - enabling it makes monsters easier, as |
764 | /* Disable this - enabling it makes monsters easier, as |
765 | * when their cone dies when they die. |
765 | * when their cone dies when they die. |
766 | */ |
766 | */ |
767 | /* If no owner left, the spell dies out. */ |
767 | /* If no owner left, the spell dies out. */ |
768 | if (get_owner (op) == NULL) |
768 | if (op->owner == NULL) |
769 | { |
769 | { |
770 | op->destroy (); |
770 | op->destroy (); |
771 | return; |
771 | return; |
772 | } |
772 | } |
773 | #endif |
773 | #endif |
… | |
… | |
898 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
898 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
899 | continue; |
899 | continue; |
900 | |
900 | |
901 | success = 1; |
901 | success = 1; |
902 | tmp = arch_to_object (spell->other_arch); |
902 | tmp = arch_to_object (spell->other_arch); |
903 | set_owner (tmp, op); |
903 | tmp->set_owner (op); |
904 | set_spell_skill (op, caster, spell, tmp); |
904 | set_spell_skill (op, caster, spell, tmp); |
905 | tmp->level = caster_level (caster, spell); |
905 | tmp->level = caster_level (caster, spell); |
906 | tmp->x = sx; |
906 | tmp->x = sx; |
907 | tmp->y = sy; |
907 | tmp->y = sy; |
908 | tmp->attacktype = spell->attacktype; |
908 | tmp->attacktype = spell->attacktype; |
… | |
… | |
1030 | tmp->direction = i; |
1030 | tmp->direction = i; |
1031 | tmp->range = op->range; |
1031 | tmp->range = op->range; |
1032 | tmp->stats.dam = op->stats.dam; |
1032 | tmp->stats.dam = op->stats.dam; |
1033 | tmp->duration = op->duration; |
1033 | tmp->duration = op->duration; |
1034 | tmp->attacktype = op->attacktype; |
1034 | tmp->attacktype = op->attacktype; |
1035 | copy_owner (tmp, op); |
1035 | tmp->set_owner (op); |
1036 | if (op->skill && op->skill != tmp->skill) |
1036 | if (op->skill && op->skill != tmp->skill) |
1037 | { |
1037 | { |
1038 | tmp->skill = op->skill; |
1038 | tmp->skill = op->skill; |
1039 | } |
1039 | } |
1040 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1040 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
… | |
… | |
1070 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1070 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1071 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1071 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1072 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1072 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1073 | tmp->attacktype = spell->attacktype; |
1073 | tmp->attacktype = spell->attacktype; |
1074 | |
1074 | |
1075 | set_owner (tmp, op); |
1075 | tmp->set_owner (op); |
1076 | set_spell_skill (op, caster, spell, tmp); |
1076 | set_spell_skill (op, caster, spell, tmp); |
1077 | tmp->x = dx; |
1077 | tmp->x = dx; |
1078 | tmp->y = dy; |
1078 | tmp->y = dy; |
1079 | insert_ob_in_map (tmp, m, op, 0); |
1079 | insert_ob_in_map (tmp, m, op, 0); |
1080 | return 1; |
1080 | return 1; |
… | |
… | |
1224 | { |
1224 | { |
1225 | /* how much woe to inflict :) */ |
1225 | /* how much woe to inflict :) */ |
1226 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1226 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1227 | } |
1227 | } |
1228 | |
1228 | |
1229 | set_owner (effect, op); |
1229 | effect->set_owner (op); |
1230 | set_spell_skill (op, caster, spell, effect); |
1230 | set_spell_skill (op, caster, spell, effect); |
1231 | |
1231 | |
1232 | /* ok, tell it where to be, and insert! */ |
1232 | /* ok, tell it where to be, and insert! */ |
1233 | effect->x = target->x; |
1233 | effect->x = target->x; |
1234 | effect->y = target->y; |
1234 | effect->y = target->y; |
… | |
… | |
1258 | { |
1258 | { |
1259 | op->destroy (); |
1259 | op->destroy (); |
1260 | return; |
1260 | return; |
1261 | } |
1261 | } |
1262 | |
1262 | |
1263 | owner = get_owner (op); |
1263 | owner = op->owner; |
1264 | #if 0 |
1264 | #if 0 |
1265 | /* It'd make things nastier if this wasn't here - spells cast by |
1265 | /* It'd make things nastier if this wasn't here - spells cast by |
1266 | * monster that are then killed would continue to survive |
1266 | * monster that are then killed would continue to survive |
1267 | */ |
1267 | */ |
1268 | if (owner == NULL) |
1268 | if (owner == NULL) |
… | |
… | |
1298 | } |
1298 | } |
1299 | |
1299 | |
1300 | op->x = new_x; |
1300 | op->x = new_x; |
1301 | op->y = new_y; |
1301 | op->y = new_y; |
1302 | op->map = m; |
1302 | op->map = m; |
1303 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1303 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1304 | if (i > 0 && i != op->direction) |
1304 | if (i > 0 && i != op->direction) |
1305 | { |
1305 | { |
1306 | op->direction = i; |
1306 | op->direction = i; |
1307 | SET_ANIMATION (op, op->direction); |
1307 | SET_ANIMATION (op, op->direction); |
1308 | } |
1308 | } |
… | |
… | |
1690 | SET_FLAG (head, FLAG_FRIENDLY); |
1690 | SET_FLAG (head, FLAG_FRIENDLY); |
1691 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1691 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1692 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1692 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1693 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1693 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1694 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1694 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1695 | set_owner (head, op); |
1695 | head->set_owner (op); |
1696 | set_spell_skill (op, caster, spell, head); |
1696 | set_spell_skill (op, caster, spell, head); |
1697 | add_friendly_object (head); |
1697 | add_friendly_object (head); |
1698 | head->attack_movement = PETMOVE; |
1698 | head->attack_movement = PETMOVE; |
1699 | done_one = 1; |
1699 | done_one = 1; |
1700 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1700 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
… | |
… | |
1728 | int i, j, dam_save, dir, mflags; |
1728 | int i, j, dam_save, dir, mflags; |
1729 | sint16 nx, ny, hx, hy; |
1729 | sint16 nx, ny, hx, hy; |
1730 | object *owner; |
1730 | object *owner; |
1731 | maptile *m; |
1731 | maptile *m; |
1732 | |
1732 | |
1733 | owner = get_owner (op); |
1733 | owner = op->owner; |
1734 | |
1734 | |
1735 | /* the following logic makes sure that the ball doesn't move into a wall, |
1735 | /* the following logic makes sure that the ball doesn't move into a wall, |
1736 | * and makes sure that it will move along a wall to try and get at it's |
1736 | * and makes sure that it will move along a wall to try and get at it's |
1737 | * victim. The block immediately below more or less chooses a random |
1737 | * victim. The block immediately below more or less chooses a random |
1738 | * offset to move the ball, eg, keep it mostly on course, with some |
1738 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1817 | } |
1817 | } |
1818 | |
1818 | |
1819 | /* restore to the center location and damage */ |
1819 | /* restore to the center location and damage */ |
1820 | op->stats.dam = dam_save; |
1820 | op->stats.dam = dam_save; |
1821 | |
1821 | |
1822 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1822 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1823 | |
1823 | |
1824 | if (i >= 0) |
1824 | if (i >= 0) |
1825 | { /* we have a preferred direction! */ |
1825 | { /* we have a preferred direction! */ |
1826 | /* pick another direction if the preferred dir is blocked. */ |
1826 | /* pick another direction if the preferred dir is blocked. */ |
1827 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1827 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
… | |
… | |
1853 | maptile *m; |
1853 | maptile *m; |
1854 | #endif |
1854 | #endif |
1855 | int basedir; |
1855 | int basedir; |
1856 | object *owner; |
1856 | object *owner; |
1857 | |
1857 | |
1858 | owner = get_owner (op); |
1858 | owner = op->owner; |
1859 | if (op->duration == 0 || owner == NULL) |
1859 | if (op->duration == 0 || owner == NULL) |
1860 | { |
1860 | { |
1861 | op->destroy (); |
1861 | op->destroy (); |
1862 | return; |
1862 | return; |
1863 | } |
1863 | } |
… | |
… | |
1968 | return 0; |
1968 | return 0; |
1969 | |
1969 | |
1970 | tmp = get_archetype (SWARM_SPELL); |
1970 | tmp = get_archetype (SWARM_SPELL); |
1971 | tmp->x = op->x; |
1971 | tmp->x = op->x; |
1972 | tmp->y = op->y; |
1972 | tmp->y = op->y; |
1973 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1973 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1974 | set_spell_skill (op, caster, spell, tmp); |
1974 | set_spell_skill (op, caster, spell, tmp); |
1975 | |
1975 | |
1976 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1976 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1977 | tmp->spell = arch_to_object (spell->other_arch); |
1977 | tmp->spell = arch_to_object (spell->other_arch); |
1978 | |
1978 | |
… | |
… | |
2122 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2122 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2123 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2123 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2124 | { /* found a victim */ |
2124 | { /* found a victim */ |
2125 | object *disease = arch_to_object (spell->other_arch); |
2125 | object *disease = arch_to_object (spell->other_arch); |
2126 | |
2126 | |
2127 | set_owner (disease, op); |
2127 | disease->set_owner (op); |
2128 | set_spell_skill (op, caster, spell, disease); |
2128 | set_spell_skill (op, caster, spell, disease); |
2129 | disease->stats.exp = 0; |
2129 | disease->stats.exp = 0; |
2130 | disease->level = caster_level (caster, spell); |
2130 | disease->level = caster_level (caster, spell); |
2131 | |
2131 | |
2132 | /* do level adjustments */ |
2132 | /* do level adjustments */ |