1 | /* |
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2 | * static char *rcsid_spell_attack_c = |
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3 | * "$Id: spell_attack.C,v 1.2 2006/08/15 15:00:20 elmex Exp $"; |
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4 | */ |
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5 | |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
31 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
32 | * of code |
26 | * of code |
… | |
… | |
34 | |
28 | |
35 | #include <global.h> |
29 | #include <global.h> |
36 | #include <object.h> |
30 | #include <object.h> |
37 | #include <living.h> |
31 | #include <living.h> |
38 | #ifndef __CEXTRACT__ |
32 | #ifndef __CEXTRACT__ |
39 | #include <sproto.h> |
33 | # include <sproto.h> |
40 | #endif |
34 | #endif |
41 | #include <spells.h> |
35 | #include <spells.h> |
42 | #include <sounds.h> |
36 | #include <sounds.h> |
43 | |
37 | |
44 | /* this function checks to see if a spell pushes objects as well |
38 | /* this function checks to see if a spell pushes objects as well |
45 | * as flies over and damages them (only used for cones for now) |
39 | * as flies over and damages them (only used for cones for now) |
46 | * but moved here so it could be applied to bolts too |
40 | * but moved here so it could be applied to bolts too |
47 | * op is the spell object. |
41 | * op is the spell object. |
48 | */ |
42 | */ |
49 | |
43 | |
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44 | void |
50 | void check_spell_knockback(object *op) { |
45 | check_spell_knockback (object *op) |
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46 | { |
51 | object *tmp, *tmp2; /* object on the map */ |
47 | object *tmp, *tmp2; /* object on the map */ |
52 | int weight_move; |
48 | int weight_move; |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
49 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
54 | |
50 | |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
51 | if (!op->weight) |
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52 | { /*shouldn't happen but if cone object has no weight drop out */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
53 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n"); */ |
57 | return; |
54 | return; |
58 | }else{ |
55 | } |
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56 | else |
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57 | { |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
61 | } |
60 | } |
62 | |
61 | |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
64 | { |
63 | { |
65 | int num_sections = 1; |
64 | int num_sections = 1; |
66 | |
65 | |
67 | /* don't move DM */ |
66 | /* don't move DM */ |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
69 | return; |
68 | return; |
70 | |
69 | |
71 | /* don't move parts of objects */ |
70 | /* don't move parts of objects */ |
72 | if(tmp->head) continue; |
71 | if (tmp->head) |
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72 | continue; |
73 | |
73 | |
74 | /* don't move floors or immobile objects */ |
74 | /* don't move floors or immobile objects */ |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
75 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
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76 | continue; |
76 | |
77 | |
77 | /* count the object's sections */ |
78 | /* count the object's sections */ |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
79 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
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80 | num_sections++; |
79 | |
81 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
82 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
83 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
84 | * object, not just the head, so the total weight should be relevant. |
83 | */ |
85 | */ |
84 | |
86 | |
85 | /* surface area? -tm */ |
87 | /* surface area? -tm */ |
86 | |
88 | |
87 | if (tmp->move_type & MOVE_FLYING) |
89 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
90 | frictionmod = 1; /* flying objects loose the friction modifier */ |
89 | |
91 | |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
92 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
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93 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
94 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
95 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
96 | * also be safe for objects. |
94 | * This does return if successful or not, but |
97 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
98 | * I don't see us doing anything useful with that information |
96 | * right now. |
99 | * right now. |
97 | */ |
100 | */ |
98 | move_object(tmp, absdir(op->stats.sp)); |
101 | move_object (tmp, absdir (op->stats.sp)); |
99 | } |
102 | } |
100 | |
103 | |
101 | } |
104 | } |
102 | } |
105 | } |
103 | |
106 | |
104 | /*************************************************************************** |
107 | /*************************************************************************** |
… | |
… | |
109 | |
112 | |
110 | /* Causes op to fork. op is the original bolt, tmp |
113 | /* Causes op to fork. op is the original bolt, tmp |
111 | * is the first piece of the fork. |
114 | * is the first piece of the fork. |
112 | */ |
115 | */ |
113 | |
116 | |
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117 | void |
114 | void forklightning(object *op, object *tmp) { |
118 | forklightning (object *op, object *tmp) |
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119 | { |
115 | int new_dir=1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
121 | int t_dir; /* stores temporary dir calculation */ |
117 | mapstruct *m; |
122 | mapstruct *m; |
118 | sint16 sx,sy; |
123 | sint16 sx, sy; |
119 | object *new_bolt; |
124 | object *new_bolt; |
120 | |
125 | |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
126 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | * i.e., the chance in 100 of forking LEFT |
127 | * i.e., the chance in 100 of forking LEFT |
123 | * Should start out at 50, down to 25 for one already going left |
128 | * Should start out at 50, down to 25 for one already going left |
124 | * down to 0 for one going 90 degrees left off original path |
129 | * down to 0 for one going 90 degrees left off original path |
125 | */ |
130 | */ |
126 | |
131 | |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
132 | if (rndm (0, 99) < tmp->stats.Con) /* fork left */ |
128 | new_dir = -1; |
133 | new_dir = -1; |
129 | |
134 | |
130 | /* check the new dir for a wall and in the map*/ |
135 | /* check the new dir for a wall and in the map */ |
131 | t_dir = absdir(tmp->direction + new_dir); |
136 | t_dir = absdir (tmp->direction + new_dir); |
132 | |
137 | |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
138 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
134 | &sx, &sy) & P_OUT_OF_MAP) |
139 | return; |
135 | return; |
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136 | |
140 | |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
142 | return; |
139 | |
143 | |
140 | /* OK, we made a fork */ |
144 | /* OK, we made a fork */ |
141 | new_bolt = get_object(); |
145 | new_bolt = get_object (); |
142 | |
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143 | copy_object(tmp,new_bolt); |
146 | copy_object (tmp, new_bolt); |
144 | |
147 | |
145 | /* reduce chances of subsequent forking */ |
148 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
149 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
152 | new_bolt->speed_left = -0.1; |
150 | new_bolt->direction = t_dir; |
153 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
154 | new_bolt->duration++; |
152 | new_bolt->x=sx; |
155 | new_bolt->x = sx; |
153 | new_bolt->y=sy; |
156 | new_bolt->y = sy; |
154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
157 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
158 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
159 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
160 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map(new_bolt,m,op,0); |
161 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
159 | update_turn_face(new_bolt); |
162 | update_turn_face (new_bolt); |
160 | } |
163 | } |
161 | |
164 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
165 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
166 | * and checks for various things that may stop it. |
164 | */ |
167 | */ |
165 | |
168 | |
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169 | void |
166 | void move_bolt(object *op) { |
170 | move_bolt (object *op) |
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171 | { |
167 | object *tmp; |
172 | object *tmp; |
168 | int mflags; |
173 | int mflags; |
169 | sint16 x, y; |
174 | sint16 x, y; |
170 | mapstruct *m; |
175 | mapstruct *m; |
171 | |
176 | |
172 | if(--(op->duration)<0) { |
177 | if (--(op->duration) < 0) |
173 | remove_ob(op); |
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174 | free_object(op); |
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175 | return; |
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176 | } |
178 | { |
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179 | remove_ob (op); |
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180 | free_object (op); |
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181 | return; |
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182 | } |
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183 | |
177 | hit_map(op,0,op->attacktype,1); |
184 | hit_map (op, 0, op->attacktype, 1); |
178 | |
185 | |
179 | if(!op->direction) |
186 | if (!op->direction) |
180 | return; |
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181 | |
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182 | if (--op->range<0) { |
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183 | op->range=0; |
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184 | } else { |
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185 | x = op->x+DIRX(op); |
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186 | y = op->y+DIRY(op); |
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187 | m = op->map; |
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188 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
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189 | |
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190 | if (mflags & P_OUT_OF_MAP) return; |
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191 | |
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192 | /* We are about to run into something - we may bounce */ |
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193 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
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194 | * on the space. So only call reflwall if we think the data it returns |
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195 | * will be useful. |
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196 | */ |
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197 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
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198 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
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199 | |
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200 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
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201 | return; |
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202 | |
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203 | /* Since walls don't run diagonal, if the bolt is in |
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204 | * one of 4 main directions, it just reflects back in the |
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205 | * opposite direction. However, if the bolt is travelling |
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206 | * on the diagonal, it is trickier - eg, a bolt travelling |
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207 | * northwest bounces different if it hits a north/south |
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208 | * wall (bounces to northeast) vs an east/west (bounces |
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209 | * to the southwest. |
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210 | */ |
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211 | if(op->direction&1) |
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212 | op->direction=absdir(op->direction+4); |
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213 | else { |
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214 | int left, right; |
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215 | int mflags; |
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216 | |
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217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
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218 | * over a corner in a tiled map, it is possible that |
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219 | * op->direction is within an adjacent map but either |
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220 | * op->direction-1 or op->direction+1 does not exist. |
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221 | */ |
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222 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
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223 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
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224 | |
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225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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226 | |
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227 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
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228 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
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229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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230 | |
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231 | if(left==right) |
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232 | op->direction=absdir(op->direction+4); |
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233 | else if(left) |
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234 | op->direction=absdir(op->direction+2); |
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235 | else if(right) |
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236 | op->direction=absdir(op->direction-2); |
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237 | } |
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238 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
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239 | return; |
187 | return; |
240 | } |
188 | |
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189 | if (--op->range < 0) |
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190 | { |
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191 | op->range = 0; |
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192 | } |
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193 | else |
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194 | { |
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195 | x = op->x + DIRX (op); |
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196 | y = op->y + DIRY (op); |
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197 | m = op->map; |
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198 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
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199 | |
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200 | if (mflags & P_OUT_OF_MAP) |
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201 | return; |
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202 | |
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203 | /* We are about to run into something - we may bounce */ |
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204 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
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205 | * on the space. So only call reflwall if we think the data it returns |
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206 | * will be useful. |
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207 | */ |
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208 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
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209 | { |
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210 | |
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211 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
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212 | return; |
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213 | |
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214 | /* Since walls don't run diagonal, if the bolt is in |
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215 | * one of 4 main directions, it just reflects back in the |
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216 | * opposite direction. However, if the bolt is travelling |
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217 | * on the diagonal, it is trickier - eg, a bolt travelling |
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218 | * northwest bounces different if it hits a north/south |
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219 | * wall (bounces to northeast) vs an east/west (bounces |
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220 | * to the southwest. |
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221 | */ |
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222 | if (op->direction & 1) |
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223 | op->direction = absdir (op->direction + 4); |
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224 | else |
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225 | { |
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226 | int left, right; |
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227 | int mflags; |
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228 | |
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229 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
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230 | * over a corner in a tiled map, it is possible that |
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231 | * op->direction is within an adjacent map but either |
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232 | * op->direction-1 or op->direction+1 does not exist. |
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233 | */ |
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234 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
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235 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
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236 | |
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237 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
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238 | |
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239 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
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240 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
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241 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
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242 | |
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243 | if (left == right) |
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244 | op->direction = absdir (op->direction + 4); |
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245 | else if (left) |
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246 | op->direction = absdir (op->direction + 2); |
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247 | else if (right) |
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248 | op->direction = absdir (op->direction - 2); |
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249 | } |
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250 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
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251 | return; |
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252 | } |
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253 | else |
241 | else { /* Create a copy of this object and put it ahead */ |
254 | { /* Create a copy of this object and put it ahead */ |
242 | tmp=get_object(); |
255 | tmp = get_object (); |
243 | copy_object(op,tmp); |
256 | copy_object (op, tmp); |
244 | tmp->speed_left= -0.1; |
257 | tmp->speed_left = -0.1; |
245 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
258 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
246 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
259 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
247 | /* To make up for the decrease at the top of the function */ |
260 | /* To make up for the decrease at the top of the function */ |
248 | tmp->duration++; |
261 | tmp->duration++; |
249 | |
262 | |
250 | /* New forking code. Possibly create forks of this object |
263 | /* New forking code. Possibly create forks of this object |
251 | * going off in other directions. |
264 | * going off in other directions. |
252 | */ |
265 | */ |
253 | |
266 | |
254 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
267 | if (rndm (0, 99) < tmp->stats.Dex) |
255 | forklightning(op,tmp); |
268 | { /* stats.Dex % of forking */ |
256 | } |
269 | forklightning (op, tmp); |
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270 | } |
257 | /* In this way, the object left behind sticks on the space, but |
271 | /* In this way, the object left behind sticks on the space, but |
258 | * doesn't create any bolts that continue to move onward. |
272 | * doesn't create any bolts that continue to move onward. |
259 | */ |
273 | */ |
260 | op->range = 0; |
274 | op->range = 0; |
261 | } /* copy object and move it along */ |
275 | } /* copy object and move it along */ |
262 | } /* if move bolt along */ |
276 | } /* if move bolt along */ |
263 | } |
277 | } |
264 | |
278 | |
265 | /* fire_bolt |
279 | /* fire_bolt |
266 | * object op (cast from caster) files a bolt in dir. |
280 | * object op (cast from caster) files a bolt in dir. |
267 | * spob is the spell object for the bolt. |
281 | * spob is the spell object for the bolt. |
… | |
… | |
269 | * spob->attacktype. |
283 | * spob->attacktype. |
270 | * This function sets up the appropriate owner and skill |
284 | * This function sets up the appropriate owner and skill |
271 | * pointers. |
285 | * pointers. |
272 | */ |
286 | */ |
273 | |
287 | |
|
|
288 | int |
274 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
289 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
|
|
290 | { |
275 | object *tmp=NULL; |
291 | object *tmp = NULL; |
276 | int mflags; |
292 | int mflags; |
277 | |
293 | |
278 | if (!spob->other_arch) |
294 | if (!spob->other_arch) |
279 | return 0; |
295 | return 0; |
280 | |
296 | |
281 | tmp=arch_to_object(spob->other_arch); |
297 | tmp = arch_to_object (spob->other_arch); |
282 | if(tmp==NULL) |
298 | if (tmp == NULL) |
283 | return 0; |
299 | return 0; |
284 | |
300 | |
285 | /* peterm: level dependency for bolts */ |
301 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
302 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->attacktype = spob->attacktype; |
303 | tmp->attacktype = spob->attacktype; |
288 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
304 | if (spob->slaying) |
|
|
305 | tmp->slaying = spob->slaying; |
289 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
306 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
290 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
307 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
291 | tmp->stats.Dex = spob->stats.Dex; |
308 | tmp->stats.Dex = spob->stats.Dex; |
292 | tmp->stats.Con = spob->stats.Con; |
309 | tmp->stats.Con = spob->stats.Con; |
293 | |
310 | |
294 | tmp->direction=dir; |
311 | tmp->direction = dir; |
295 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
312 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
296 | SET_ANIMATION(tmp, dir); |
313 | SET_ANIMATION (tmp, dir); |
297 | |
314 | |
298 | set_owner(tmp,op); |
315 | set_owner (tmp, op); |
299 | set_spell_skill(op, caster, spob, tmp); |
316 | set_spell_skill (op, caster, spob, tmp); |
300 | |
317 | |
301 | tmp->x=op->x + DIRX(tmp); |
318 | tmp->x = op->x + DIRX (tmp); |
302 | tmp->y=op->y + DIRY(tmp); |
319 | tmp->y = op->y + DIRY (tmp); |
303 | tmp->map = op->map; |
320 | tmp->map = op->map; |
304 | |
321 | |
305 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
322 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
306 | if (mflags & P_OUT_OF_MAP) { |
323 | if (mflags & P_OUT_OF_MAP) |
|
|
324 | { |
307 | free_object(tmp); |
325 | free_object (tmp); |
308 | return 0; |
326 | return 0; |
309 | } |
327 | } |
310 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
329 | { |
311 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
|
|
331 | { |
312 | free_object(tmp); |
332 | free_object (tmp); |
313 | return 0; |
333 | return 0; |
314 | } |
334 | } |
315 | tmp->x=op->x; |
335 | tmp->x = op->x; |
316 | tmp->y=op->y; |
336 | tmp->y = op->y; |
317 | tmp->direction=absdir(tmp->direction+4); |
337 | tmp->direction = absdir (tmp->direction + 4); |
318 | tmp->map = op->map; |
338 | tmp->map = op->map; |
319 | } |
339 | } |
320 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
340 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
321 | move_bolt (tmp); |
341 | move_bolt (tmp); |
322 | return 1; |
342 | return 1; |
323 | } |
343 | } |
324 | |
344 | |
325 | |
345 | |
326 | |
346 | |
327 | /*************************************************************************** |
347 | /*************************************************************************** |
… | |
… | |
332 | |
352 | |
333 | /* expands an explosion. op is a piece of the |
353 | /* expands an explosion. op is a piece of the |
334 | * explosion - this expans it in the different directions. |
354 | * explosion - this expans it in the different directions. |
335 | * At least that is what I think this does. |
355 | * At least that is what I think this does. |
336 | */ |
356 | */ |
|
|
357 | void |
337 | void explosion(object *op) { |
358 | explosion (object *op) |
|
|
359 | { |
338 | object *tmp; |
360 | object *tmp; |
339 | mapstruct *m=op->map; |
361 | mapstruct *m = op->map; |
340 | int i; |
362 | int i; |
341 | |
363 | |
342 | if(--(op->duration)<0) { |
364 | if (--(op->duration) < 0) |
343 | remove_ob(op); |
|
|
344 | free_object(op); |
|
|
345 | return; |
|
|
346 | } |
365 | { |
|
|
366 | remove_ob (op); |
|
|
367 | free_object (op); |
|
|
368 | return; |
|
|
369 | } |
347 | hit_map(op,0,op->attacktype,0); |
370 | hit_map (op, 0, op->attacktype, 0); |
348 | |
371 | |
349 | if(op->range>0) { |
372 | if (op->range > 0) |
350 | for(i=1;i<9;i++) { |
373 | { |
|
|
374 | for (i = 1; i < 9; i++) |
|
|
375 | { |
351 | sint16 dx,dy; |
376 | sint16 dx, dy; |
352 | |
377 | |
353 | dx=op->x+freearr_x[i]; |
378 | dx = op->x + freearr_x[i]; |
354 | dy=op->y+freearr_y[i]; |
379 | dy = op->y + freearr_y[i]; |
355 | /* ok_to_put_more already does things like checks for walls, |
380 | /* ok_to_put_more already does things like checks for walls, |
356 | * out of map, etc. |
381 | * out of map, etc. |
357 | */ |
382 | */ |
358 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
383 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
359 | tmp=get_object(); |
384 | { |
360 | copy_object(op,tmp); |
385 | tmp = get_object (); |
361 | tmp->state=0; |
386 | copy_object (op, tmp); |
362 | tmp->speed_left= -0.21; |
387 | tmp->state = 0; |
363 | tmp->range--; |
388 | tmp->speed_left = -0.21; |
364 | tmp->value=0; |
389 | tmp->range--; |
365 | tmp->x=dx; |
390 | tmp->value = 0; |
366 | tmp->y=dy; |
391 | tmp->x = dx; |
367 | insert_ob_in_map(tmp,m,op,0); |
392 | tmp->y = dy; |
368 | } |
393 | insert_ob_in_map (tmp, m, op, 0); |
369 | } |
394 | } |
|
|
395 | } |
370 | } |
396 | } |
371 | } |
397 | } |
372 | |
398 | |
373 | |
399 | |
374 | /* Causes an object to explode, eg, a firebullet, |
400 | /* Causes an object to explode, eg, a firebullet, |
375 | * poison cloud ball, etc. op is the object to |
401 | * poison cloud ball, etc. op is the object to |
376 | * explode. |
402 | * explode. |
377 | */ |
403 | */ |
|
|
404 | void |
378 | void explode_bullet(object *op) |
405 | explode_bullet (object *op) |
379 | { |
406 | { |
380 | tag_t op_tag = op->count; |
407 | tag_t op_tag = op->count; |
381 | object *tmp, *owner; |
408 | object *tmp, *owner; |
382 | |
409 | |
383 | if (op->other_arch == NULL) { |
410 | if (op->other_arch == NULL) |
|
|
411 | { |
384 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
385 | remove_ob (op); |
413 | remove_ob (op); |
386 | free_object (op); |
414 | free_object (op); |
387 | return; |
415 | return; |
388 | } |
416 | } |
389 | |
417 | |
390 | if (op->env) { |
418 | if (op->env) |
|
|
419 | { |
391 | object *env; |
420 | object *env; |
392 | |
421 | |
393 | env = object_get_env_recursive(op); |
422 | env = object_get_env_recursive (op); |
394 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
423 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
|
|
424 | { |
395 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
396 | remove_ob (op); |
|
|
397 | free_object (op); |
|
|
398 | return; |
|
|
399 | } |
|
|
400 | remove_ob (op); |
|
|
401 | op->x = env->x; |
|
|
402 | op->y = env->y; |
|
|
403 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
404 | } else if (out_of_map (op->map, op->x, op->y)) { |
|
|
405 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
|
|
406 | remove_ob (op); |
|
|
407 | free_object (op); |
|
|
408 | return; |
|
|
409 | } |
|
|
410 | |
|
|
411 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE_MAP) |
|
|
412 | { |
|
|
413 | remove_ob (op); |
426 | remove_ob (op); |
414 | free_object (op); |
427 | free_object (op); |
|
|
428 | return; |
|
|
429 | } |
|
|
430 | remove_ob (op); |
|
|
431 | op->x = env->x; |
|
|
432 | op->y = env->y; |
|
|
433 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
434 | } |
|
|
435 | else if (out_of_map (op->map, op->x, op->y)) |
|
|
436 | { |
|
|
437 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
|
|
438 | remove_ob (op); |
|
|
439 | free_object (op); |
|
|
440 | return; |
|
|
441 | } |
|
|
442 | |
|
|
443 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
|
|
444 | // NOTE: If this breaks something important: remove this. I can't think of anything |
|
|
445 | // bad at the moment that might happen from this. |
|
|
446 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
447 | { |
|
|
448 | remove_ob (op); |
|
|
449 | free_object (op); |
|
|
450 | return; |
|
|
451 | } |
|
|
452 | |
|
|
453 | if (op->attacktype) |
|
|
454 | { |
|
|
455 | hit_map (op, 0, op->attacktype, 1); |
|
|
456 | if (was_destroyed (op, op_tag)) |
415 | return; |
457 | return; |
416 | } |
458 | } |
417 | |
459 | |
418 | if (op->attacktype) { |
|
|
419 | hit_map (op, 0, op->attacktype, 1); |
|
|
420 | if (was_destroyed (op, op_tag)) |
|
|
421 | return; |
|
|
422 | } |
|
|
423 | |
|
|
424 | /* other_arch contains what this explodes into */ |
460 | /* other_arch contains what this explodes into */ |
425 | tmp = arch_to_object (op->other_arch); |
461 | tmp = arch_to_object (op->other_arch); |
426 | |
462 | |
427 | copy_owner (tmp, op); |
463 | copy_owner (tmp, op); |
428 | if (tmp->skill) FREE_AND_CLEAR_STR(tmp->skill); |
464 | tmp->skill = op->skill; |
429 | if (op->skill) tmp->skill = add_refcount(op->skill); |
|
|
430 | |
465 | |
431 | owner = get_owner(op); |
466 | owner = get_owner (op); |
|
|
467 | |
432 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
468 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
433 | !tailor_god_spell(tmp, owner)) { |
469 | { |
434 | remove_ob (op); |
470 | remove_ob (op); |
435 | free_object (op); |
471 | free_object (op); |
436 | return; |
472 | return; |
437 | } |
473 | } |
|
|
474 | |
438 | tmp->x = op->x; |
475 | tmp->x = op->x; |
439 | tmp->y = op->y; |
476 | tmp->y = op->y; |
440 | |
477 | |
441 | /* special for bombs - it actually has sane values for these */ |
478 | /* special for bombs - it actually has sane values for these */ |
442 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
479 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
|
|
480 | { |
443 | tmp->attacktype = op->attacktype; |
481 | tmp->attacktype = op->attacktype; |
444 | tmp->range = op->range; |
482 | tmp->range = op->range; |
445 | tmp->stats.dam = op->stats.dam; |
483 | tmp->stats.dam = op->stats.dam; |
446 | tmp->duration = op->duration; |
484 | tmp->duration = op->duration; |
447 | } else { |
485 | } |
448 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
486 | else |
|
|
487 | { |
|
|
488 | if (op->attacktype & AT_MAGIC) |
|
|
489 | tmp->attacktype |= AT_MAGIC; |
449 | /* Spell doc describes what is going on here */ |
490 | /* Spell doc describes what is going on here */ |
450 | tmp->stats.dam = op->dam_modifier; |
491 | tmp->stats.dam = op->dam_modifier; |
451 | tmp->range = op->stats.maxhp; |
492 | tmp->range = op->stats.maxhp; |
452 | tmp->duration = op->stats.hp; |
493 | tmp->duration = op->stats.hp; |
453 | /* Used for spell tracking - just need a unique val for this spell - |
494 | /* Used for spell tracking - just need a unique val for this spell - |
454 | * the count of the parent should work fine. |
495 | * the count of the parent should work fine. |
455 | */ |
496 | */ |
456 | tmp->stats.maxhp = op->count; |
497 | tmp->stats.maxhp = op->count; |
457 | } |
498 | } |
458 | |
499 | |
459 | /* Set direction of cone explosion */ |
500 | /* Set direction of cone explosion */ |
460 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
501 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
461 | tmp->stats.sp = op->direction; |
502 | tmp->stats.sp = op->direction; |
462 | |
503 | |
463 | /* Prevent recursion */ |
504 | /* Prevent recursion */ |
464 | op->move_on = 0; |
505 | op->move_on = 0; |
465 | |
506 | |
466 | insert_ob_in_map(tmp, op->map, op, 0); |
507 | insert_ob_in_map (tmp, op->map, op, 0); |
467 | /* remove the firebullet */ |
508 | /* remove the firebullet */ |
468 | if ( ! was_destroyed (op, op_tag)) { |
509 | if (!was_destroyed (op, op_tag)) |
|
|
510 | { |
469 | remove_ob (op); |
511 | remove_ob (op); |
470 | free_object (op); |
512 | free_object (op); |
471 | } |
513 | } |
472 | } |
514 | } |
473 | |
515 | |
474 | |
516 | |
475 | |
517 | |
476 | /* checks to see what op should do, given the space it is on |
518 | /* checks to see what op should do, given the space it is on |
477 | * (eg, explode, damage player, etc) |
519 | * (eg, explode, damage player, etc) |
478 | */ |
520 | */ |
479 | |
521 | |
|
|
522 | void |
480 | void check_bullet(object *op) |
523 | check_bullet (object *op) |
481 | { |
524 | { |
482 | tag_t op_tag = op->count, tmp_tag; |
525 | tag_t op_tag = op->count, tmp_tag; |
483 | object *tmp; |
526 | object *tmp; |
484 | int dam, mflags; |
527 | int dam, mflags; |
485 | mapstruct *m; |
528 | mapstruct *m; |
486 | sint16 sx, sy; |
529 | sint16 sx, sy; |
487 | |
530 | |
488 | mflags = get_map_flags(op->map,&m, op->x, op->y, &sx, &sy); |
531 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
489 | |
532 | |
490 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
533 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
491 | return; |
534 | return; |
492 | |
535 | |
493 | if (op->other_arch) { |
536 | if (op->other_arch) |
|
|
537 | { |
494 | /* explode object will also remove op */ |
538 | /* explode object will also remove op */ |
495 | explode_bullet (op); |
539 | explode_bullet (op); |
496 | return; |
540 | return; |
497 | } |
541 | } |
498 | |
542 | |
499 | /* If nothing alive on this space, no reason to do anything further */ |
543 | /* If nothing alive on this space, no reason to do anything further */ |
500 | if (!(mflags & P_IS_ALIVE)) return; |
544 | if (!(mflags & P_IS_ALIVE)) |
|
|
545 | return; |
501 | |
546 | |
502 | for (tmp = get_map_ob (op->map,op->x,op->y); tmp != NULL; tmp = tmp->above) |
547 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
503 | { |
548 | { |
504 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) { |
549 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
550 | { |
505 | tmp_tag = tmp->count; |
551 | tmp_tag = tmp->count; |
506 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
552 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
507 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
553 | if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) |
508 | || (op->stats.dam -= dam) < 0) |
|
|
509 | { |
554 | { |
510 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
555 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
511 | remove_ob (op); |
556 | { |
512 | free_object(op); |
557 | remove_ob (op); |
513 | return; |
558 | free_object (op); |
514 | } |
559 | return; |
|
|
560 | } |
515 | } |
561 | } |
516 | } |
562 | } |
517 | } |
563 | } |
518 | } |
564 | } |
519 | |
565 | |
… | |
… | |
522 | * call check_bullet. |
568 | * call check_bullet. |
523 | * This function is only applicable to bullets, but not to all |
569 | * This function is only applicable to bullets, but not to all |
524 | * fired arches (eg, bolts). |
570 | * fired arches (eg, bolts). |
525 | */ |
571 | */ |
526 | |
572 | |
|
|
573 | void |
527 | void move_bullet(object *op) |
574 | move_bullet (object *op) |
528 | { |
575 | { |
529 | sint16 new_x, new_y; |
576 | sint16 new_x, new_y; |
530 | int mflags; |
577 | int mflags; |
531 | mapstruct *m; |
578 | mapstruct *m; |
532 | |
579 | |
533 | #if 0 |
580 | #if 0 |
534 | /* We need a better general purpose way to do this */ |
581 | /* We need a better general purpose way to do this */ |
535 | |
582 | |
536 | /* peterm: added to make comet leave a trail of burnouts |
583 | /* peterm: added to make comet leave a trail of burnouts |
537 | it's an unadulterated hack, but the effect is cool. */ |
584 | it's an unadulterated hack, but the effect is cool. */ |
538 | if(op->stats.sp == SP_METEOR) { |
585 | if (op->stats.sp == SP_METEOR) |
|
|
586 | { |
539 | replace_insert_ob_in_map("fire_trail",op); |
587 | replace_insert_ob_in_map ("fire_trail", op); |
540 | if (was_destroyed (op, op_tag)) |
588 | if (was_destroyed (op, op_tag)) |
541 | return; |
589 | return; |
542 | } /* end addition. */ |
590 | } /* end addition. */ |
543 | #endif |
591 | #endif |
544 | |
592 | |
545 | /* Reached the end of its life - remove it */ |
593 | /* Reached the end of its life - remove it */ |
546 | if (--op->range <=0) { |
594 | if (--op->range <= 0) |
|
|
595 | { |
547 | if (op->other_arch) { |
596 | if (op->other_arch) |
|
|
597 | { |
548 | explode_bullet (op); |
598 | explode_bullet (op); |
549 | } else { |
599 | } |
|
|
600 | else |
|
|
601 | { |
550 | remove_ob (op); |
602 | remove_ob (op); |
551 | free_object (op); |
603 | free_object (op); |
552 | } |
604 | } |
553 | return; |
605 | return; |
554 | } |
606 | } |
555 | |
607 | |
556 | new_x = op->x + DIRX(op); |
608 | new_x = op->x + DIRX (op); |
557 | new_y = op->y + DIRY(op); |
609 | new_y = op->y + DIRY (op); |
558 | m = op->map; |
610 | m = op->map; |
559 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
611 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
560 | |
612 | |
561 | if (mflags & P_OUT_OF_MAP) { |
613 | if (mflags & P_OUT_OF_MAP) |
|
|
614 | { |
562 | remove_ob (op); |
615 | remove_ob (op); |
563 | free_object (op); |
616 | free_object (op); |
564 | return; |
617 | return; |
565 | } |
618 | } |
566 | |
619 | |
567 | if ( ! op->direction || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
620 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
|
|
621 | { |
568 | if (op->other_arch) { |
622 | if (op->other_arch) |
|
|
623 | { |
569 | explode_bullet (op); |
624 | explode_bullet (op); |
|
|
625 | } |
570 | } else { |
626 | else |
|
|
627 | { |
571 | remove_ob (op); |
628 | remove_ob (op); |
572 | free_object (op); |
629 | free_object (op); |
573 | } |
630 | } |
574 | return; |
631 | return; |
575 | } |
632 | } |
576 | |
633 | |
577 | remove_ob (op); |
634 | remove_ob (op); |
578 | op->x = new_x; |
635 | op->x = new_x; |
579 | op->y = new_y; |
636 | op->y = new_y; |
580 | if ((op = insert_ob_in_map (op, m, op,0)) == NULL) |
637 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
581 | return; |
638 | return; |
582 | |
639 | |
583 | if (reflwall (op->map, op->x, op->y, op)) { |
640 | if (reflwall (op->map, op->x, op->y, op)) |
|
|
641 | { |
584 | op->direction = absdir (op->direction + 4); |
642 | op->direction = absdir (op->direction + 4); |
585 | update_turn_face (op); |
643 | update_turn_face (op); |
586 | } else { |
644 | } |
|
|
645 | else |
|
|
646 | { |
587 | check_bullet (op); |
647 | check_bullet (op); |
588 | } |
648 | } |
589 | } |
649 | } |
590 | |
650 | |
591 | |
651 | |
592 | |
652 | |
… | |
… | |
598 | * spob->attacktype. |
658 | * spob->attacktype. |
599 | * This function sets up the appropriate owner and skill |
659 | * This function sets up the appropriate owner and skill |
600 | * pointers. |
660 | * pointers. |
601 | */ |
661 | */ |
602 | |
662 | |
|
|
663 | int |
603 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
664 | fire_bullet (object *op, object *caster, int dir, object *spob) |
|
|
665 | { |
604 | object *tmp=NULL; |
666 | object *tmp = NULL; |
605 | int mflags; |
667 | int mflags; |
606 | |
668 | |
607 | if (!spob->other_arch) |
669 | if (!spob->other_arch) |
608 | return 0; |
670 | return 0; |
609 | |
671 | |
610 | tmp=arch_to_object(spob->other_arch); |
672 | tmp = arch_to_object (spob->other_arch); |
611 | if(tmp==NULL) |
673 | if (tmp == NULL) |
612 | return 0; |
674 | return 0; |
613 | |
675 | |
614 | /* peterm: level dependency for bolts */ |
676 | /* peterm: level dependency for bolts */ |
615 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
677 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
616 | tmp->attacktype = spob->attacktype; |
678 | tmp->attacktype = spob->attacktype; |
617 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
679 | if (spob->slaying) |
|
|
680 | tmp->slaying = spob->slaying; |
618 | |
681 | |
619 | tmp->range = 50; |
682 | tmp->range = 50; |
620 | |
683 | |
621 | /* Need to store duration/range for the ball to use */ |
684 | /* Need to store duration/range for the ball to use */ |
622 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
685 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
623 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
686 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
624 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
687 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
625 | |
688 | |
626 | tmp->direction=dir; |
689 | tmp->direction = dir; |
627 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
690 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
628 | SET_ANIMATION(tmp, dir); |
691 | SET_ANIMATION (tmp, dir); |
629 | |
692 | |
630 | set_owner(tmp,op); |
693 | set_owner (tmp, op); |
631 | set_spell_skill(op, caster, spob, tmp); |
694 | set_spell_skill (op, caster, spob, tmp); |
632 | |
695 | |
633 | tmp->x=op->x + freearr_x[dir]; |
696 | tmp->x = op->x + freearr_x[dir]; |
634 | tmp->y=op->y + freearr_y[dir]; |
697 | tmp->y = op->y + freearr_y[dir]; |
635 | tmp->map = op->map; |
698 | tmp->map = op->map; |
636 | |
699 | |
637 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
700 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
638 | if (mflags & P_OUT_OF_MAP) { |
701 | if (mflags & P_OUT_OF_MAP) |
|
|
702 | { |
639 | free_object(tmp); |
703 | free_object (tmp); |
640 | return 0; |
704 | return 0; |
641 | } |
705 | } |
642 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
706 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
707 | { |
643 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
708 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
|
|
709 | { |
644 | free_object(tmp); |
710 | free_object (tmp); |
645 | return 0; |
711 | return 0; |
646 | } |
712 | } |
647 | tmp->x=op->x; |
713 | tmp->x = op->x; |
648 | tmp->y=op->y; |
714 | tmp->y = op->y; |
649 | tmp->direction=absdir(tmp->direction+4); |
715 | tmp->direction = absdir (tmp->direction + 4); |
650 | tmp->map = op->map; |
716 | tmp->map = op->map; |
651 | } |
717 | } |
652 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
718 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
|
|
719 | { |
653 | check_bullet (tmp); |
720 | check_bullet (tmp); |
654 | } |
721 | } |
655 | return 1; |
722 | return 1; |
656 | } |
723 | } |
657 | |
724 | |
658 | |
725 | |
659 | |
726 | |
660 | |
727 | |
… | |
… | |
664 | * |
731 | * |
665 | *****************************************************************************/ |
732 | *****************************************************************************/ |
666 | |
733 | |
667 | |
734 | |
668 | /* drops an object based on what is in the cone's "other_arch" */ |
735 | /* drops an object based on what is in the cone's "other_arch" */ |
|
|
736 | void |
669 | void cone_drop(object *op) { |
737 | cone_drop (object *op) |
|
|
738 | { |
670 | object *new_ob = arch_to_object(op->other_arch); |
739 | object *new_ob = arch_to_object (op->other_arch); |
671 | |
740 | |
672 | new_ob->x = op->x; |
741 | new_ob->x = op->x; |
673 | new_ob->y = op->y; |
742 | new_ob->y = op->y; |
674 | new_ob->level = op->level; |
743 | new_ob->level = op->level; |
675 | set_owner(new_ob,op->owner); |
744 | set_owner (new_ob, op->owner); |
676 | |
745 | |
677 | /* preserve skill ownership */ |
746 | /* preserve skill ownership */ |
678 | if(op->skill && op->skill != new_ob->skill) { |
747 | if (op->skill && op->skill != new_ob->skill) |
679 | if (new_ob->skill) free_string(new_ob->skill); |
|
|
680 | new_ob->skill = add_refcount(op->skill); |
|
|
681 | } |
748 | { |
|
|
749 | new_ob->skill = op->skill; |
|
|
750 | } |
682 | insert_ob_in_map(new_ob,op->map,op,0); |
751 | insert_ob_in_map (new_ob, op->map, op, 0); |
683 | |
752 | |
684 | } |
753 | } |
685 | |
754 | |
686 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
755 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
687 | |
756 | |
|
|
757 | void |
688 | void move_cone(object *op) { |
758 | move_cone (object *op) |
|
|
759 | { |
689 | int i; |
760 | int i; |
690 | tag_t tag; |
761 | tag_t tag; |
691 | |
762 | |
692 | /* if no map then hit_map will crash so just ignore object */ |
763 | /* if no map then hit_map will crash so just ignore object */ |
693 | if (! op->map) { |
764 | if (!op->map) |
694 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
765 | { |
695 | op->name ? op->name : "unknown"); |
766 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
696 | op->speed = 0; |
767 | op->speed = 0; |
697 | update_ob_speed (op); |
768 | update_ob_speed (op); |
698 | return; |
769 | return; |
699 | } |
770 | } |
700 | |
771 | |
701 | /* lava saves it's life, but not yours :) */ |
772 | /* lava saves it's life, but not yours :) */ |
702 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
773 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
774 | { |
703 | hit_map(op,0,op->attacktype,0); |
775 | hit_map (op, 0, op->attacktype, 0); |
704 | return; |
776 | return; |
705 | } |
777 | } |
706 | |
778 | |
707 | #if 0 |
779 | #if 0 |
708 | /* Disable this - enabling it makes monsters easier, as |
780 | /* Disable this - enabling it makes monsters easier, as |
709 | * when their cone dies when they die. |
781 | * when their cone dies when they die. |
710 | */ |
782 | */ |
711 | /* If no owner left, the spell dies out. */ |
783 | /* If no owner left, the spell dies out. */ |
712 | if(get_owner(op)==NULL) { |
784 | if (get_owner (op) == NULL) |
|
|
785 | { |
713 | remove_ob(op); |
786 | remove_ob (op); |
714 | free_object(op); |
787 | free_object (op); |
715 | return; |
788 | return; |
716 | } |
789 | } |
717 | #endif |
790 | #endif |
718 | |
791 | |
719 | tag = op->count; |
792 | tag = op->count; |
720 | hit_map(op,0,op->attacktype,0); |
793 | hit_map (op, 0, op->attacktype, 0); |
721 | |
794 | |
722 | /* Check to see if we should push anything. |
795 | /* Check to see if we should push anything. |
723 | * Spell objects with weight push whatever they encounter to some |
796 | * Spell objects with weight push whatever they encounter to some |
724 | * degree. |
797 | * degree. |
725 | */ |
798 | */ |
|
|
799 | if (op->weight) |
726 | if(op->weight) check_spell_knockback(op); |
800 | check_spell_knockback (op); |
727 | |
801 | |
728 | if (was_destroyed (op, tag)) |
802 | if (was_destroyed (op, tag)) |
|
|
803 | return; |
|
|
804 | |
|
|
805 | if ((op->duration--) < 0) |
|
|
806 | { |
|
|
807 | remove_ob (op); |
|
|
808 | free_object (op); |
729 | return; |
809 | return; |
730 | |
|
|
731 | if((op->duration--)<0) { |
|
|
732 | remove_ob(op); |
|
|
733 | free_object(op); |
|
|
734 | return; |
|
|
735 | } |
810 | } |
736 | /* Object has hit maximum range, so don't have it move |
811 | /* Object has hit maximum range, so don't have it move |
737 | * any further. When the duration above expires, |
812 | * any further. When the duration above expires, |
738 | * then the object will get removed. |
813 | * then the object will get removed. |
739 | */ |
814 | */ |
740 | if (--op->range < 0) { |
815 | if (--op->range < 0) |
741 | op->range=0; /* just so it doesn't wrap */ |
|
|
742 | return; |
|
|
743 | } |
816 | { |
|
|
817 | op->range = 0; /* just so it doesn't wrap */ |
|
|
818 | return; |
|
|
819 | } |
744 | |
820 | |
745 | for(i= -1;i<2;i++) { |
821 | for (i = -1; i < 2; i++) |
746 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
822 | { |
747 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
823 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
748 | |
824 | |
749 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
825 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
|
|
826 | { |
750 | object *tmp=get_object(); |
827 | object *tmp = get_object (); |
|
|
828 | |
751 | copy_object(op, tmp); |
829 | copy_object (op, tmp); |
752 | tmp->x=x; |
830 | tmp->x = x; |
753 | tmp->y=y; |
831 | tmp->y = y; |
754 | |
832 | |
755 | tmp->duration = op->duration + 1; |
833 | tmp->duration = op->duration + 1; |
756 | |
834 | |
757 | /* Use for spell tracking - see ok_to_put_more() */ |
835 | /* Use for spell tracking - see ok_to_put_more() */ |
758 | tmp->stats.maxhp = op->stats.maxhp; |
836 | tmp->stats.maxhp = op->stats.maxhp; |
759 | insert_ob_in_map(tmp,op->map,op,0); |
837 | insert_ob_in_map (tmp, op->map, op, 0); |
760 | if (tmp->other_arch) cone_drop(tmp); |
838 | if (tmp->other_arch) |
761 | } |
839 | cone_drop (tmp); |
|
|
840 | } |
762 | } |
841 | } |
763 | } |
842 | } |
764 | |
843 | |
765 | /* cast_cone: casts a cone spell. |
844 | /* cast_cone: casts a cone spell. |
766 | * op: person firing the object. |
845 | * op: person firing the object. |
… | |
… | |
768 | * dir: direction to fire in. |
847 | * dir: direction to fire in. |
769 | * spell: spell that is being fired. It uses other_arch for the archetype |
848 | * spell: spell that is being fired. It uses other_arch for the archetype |
770 | * to fire. |
849 | * to fire. |
771 | * returns 0 on failure, 1 on success. |
850 | * returns 0 on failure, 1 on success. |
772 | */ |
851 | */ |
|
|
852 | int |
773 | int cast_cone(object *op, object *caster,int dir, object *spell) |
853 | cast_cone (object *op, object *caster, int dir, object *spell) |
774 | { |
854 | { |
775 | object *tmp; |
855 | object *tmp; |
776 | int i,success=0,range_min= -1,range_max=1; |
856 | int i, success = 0, range_min = -1, range_max = 1; |
777 | mapstruct *m; |
857 | mapstruct *m; |
778 | sint16 sx, sy; |
858 | sint16 sx, sy; |
779 | MoveType movetype; |
859 | MoveType movetype; |
780 | |
860 | |
781 | if (!spell->other_arch) return 0; |
861 | if (!spell->other_arch) |
782 | |
|
|
783 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
|
|
784 | op->attacktype & AT_TURN_UNDEAD) { |
|
|
785 | new_draw_info(NDI_UNIQUE, 0,op, |
|
|
786 | "Your undead nature prevents you from turning undead!"); |
|
|
787 | return 0; |
862 | return 0; |
|
|
863 | |
|
|
864 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
788 | } |
865 | { |
|
|
866 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
|
|
867 | return 0; |
|
|
868 | } |
789 | |
869 | |
790 | if(!dir) { |
870 | if (!dir) |
791 | range_min= 0; |
|
|
792 | range_max=8; |
|
|
793 | } |
871 | { |
|
|
872 | range_min = 0; |
|
|
873 | range_max = 8; |
|
|
874 | } |
794 | |
875 | |
795 | /* Need to know what the movetype of the object we are about |
876 | /* Need to know what the movetype of the object we are about |
796 | * to create is, so we can know if the space we are about to |
877 | * to create is, so we can know if the space we are about to |
797 | * insert it into is blocked. |
878 | * insert it into is blocked. |
798 | */ |
879 | */ |
799 | movetype = spell->other_arch->clone.move_type; |
880 | movetype = spell->other_arch->clone.move_type; |
800 | |
881 | |
801 | for(i=range_min;i<=range_max;i++) { |
882 | for (i = range_min; i <= range_max; i++) |
|
|
883 | { |
802 | sint16 x,y, d; |
884 | sint16 x, y, d; |
803 | |
885 | |
804 | /* We can't use absdir here, because it never returns |
886 | /* We can't use absdir here, because it never returns |
805 | * 0. If this is a rune, we want to hit the person on top |
887 | * 0. If this is a rune, we want to hit the person on top |
806 | * of the trap (d==0). If it is not a rune, then we don't want |
888 | * of the trap (d==0). If it is not a rune, then we don't want |
807 | * to hit that person. |
889 | * to hit that person. |
808 | */ |
890 | */ |
809 | d = dir + i; |
891 | d = dir + i; |
810 | while (d < 0) d+=8; |
892 | while (d < 0) |
811 | while (d > 8) d-=8; |
893 | d += 8; |
|
|
894 | while (d > 8) |
|
|
895 | d -= 8; |
812 | |
896 | |
813 | /* If it's not a rune, we don't want to blast the caster. |
897 | /* If it's not a rune, we don't want to blast the caster. |
814 | * In that case, we have to see - if dir is specified, |
898 | * In that case, we have to see - if dir is specified, |
815 | * turn this into direction 8. If dir is not specified (all |
899 | * turn this into direction 8. If dir is not specified (all |
816 | * direction) skip - otherwise, one line would do more damage |
900 | * direction) skip - otherwise, one line would do more damage |
817 | * becase 0 direction will go through 9 directions - necessary |
901 | * becase 0 direction will go through 9 directions - necessary |
818 | * for the rune code. |
902 | * for the rune code. |
819 | */ |
903 | */ |
820 | if (caster->type != RUNE && d==0) { |
904 | if (caster->type != RUNE && d == 0) |
821 | if (dir!=0) d=8; |
905 | { |
822 | else continue; |
906 | if (dir != 0) |
823 | } |
907 | d = 8; |
|
|
908 | else |
|
|
909 | continue; |
|
|
910 | } |
824 | |
911 | |
825 | x = op->x+freearr_x[d]; |
912 | x = op->x + freearr_x[d]; |
826 | y = op->y+freearr_y[d]; |
913 | y = op->y + freearr_y[d]; |
827 | |
914 | |
828 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
915 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
829 | continue; |
916 | continue; |
830 | |
917 | |
831 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
918 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
832 | continue; |
919 | continue; |
833 | |
920 | |
834 | success=1; |
921 | success = 1; |
835 | tmp=arch_to_object(spell->other_arch); |
922 | tmp = arch_to_object (spell->other_arch); |
836 | set_owner(tmp,op); |
923 | set_owner (tmp, op); |
837 | set_spell_skill(op, caster, spell, tmp); |
924 | set_spell_skill (op, caster, spell, tmp); |
838 | tmp->level = caster_level (caster, spell); |
925 | tmp->level = caster_level (caster, spell); |
839 | tmp->x = sx; |
926 | tmp->x = sx; |
840 | tmp->y = sy; |
927 | tmp->y = sy; |
841 | tmp->attacktype=spell->attacktype; |
928 | tmp->attacktype = spell->attacktype; |
842 | |
929 | |
843 | /* holy word stuff */ |
930 | /* holy word stuff */ |
844 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
931 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
845 | if(!tailor_god_spell(tmp,op)) return 0; |
932 | if (!tailor_god_spell (tmp, op)) |
846 | } |
933 | return 0; |
847 | |
934 | |
848 | if(dir) |
935 | if (dir) |
849 | tmp->stats.sp=dir; |
936 | tmp->stats.sp = dir; |
850 | else |
937 | else |
851 | tmp->stats.sp=i; |
938 | tmp->stats.sp = i; |
852 | |
939 | |
853 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
940 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
854 | |
941 | |
855 | /* If casting it in all directions, it doesn't go as far */ |
942 | /* If casting it in all directions, it doesn't go as far */ |
856 | if (dir == 0) { |
943 | if (dir == 0) |
|
|
944 | { |
857 | tmp->range /= 4; |
945 | tmp->range /= 4; |
858 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
946 | if (tmp->range < 2 && spell->range >= 2) |
859 | } |
947 | tmp->range = 2; |
|
|
948 | } |
|
|
949 | |
860 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
950 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
861 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
951 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
862 | |
952 | |
863 | /* Special bonus for fear attacks */ |
953 | /* Special bonus for fear attacks */ |
864 | if (tmp->attacktype & AT_FEAR) { |
954 | if (tmp->attacktype & AT_FEAR) |
865 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
955 | { |
866 | else |
956 | if (caster->type == PLAYER) |
|
|
957 | tmp->duration += fear_bonus[caster->stats.Cha]; |
|
|
958 | else |
867 | tmp->duration += caster->level/3; |
959 | tmp->duration += caster->level / 3; |
868 | } |
960 | } |
|
|
961 | |
869 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
962 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
870 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
963 | { |
871 | else |
964 | if (caster->type == PLAYER) |
|
|
965 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
|
|
966 | else |
872 | tmp->duration += caster->level/3; |
967 | tmp->duration += caster->level / 3; |
873 | } |
968 | } |
874 | |
969 | |
875 | |
|
|
876 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
970 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
877 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
971 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
878 | spell->other_arch->name); |
|
|
879 | |
972 | |
880 | if (!tmp->move_on && tmp->stats.dam) { |
973 | if (!tmp->move_on && tmp->stats.dam) |
881 | LOG (llevDebug, |
974 | { |
882 | "cast_cone(): arch %s doesn't have move_on set\n", |
975 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
883 | spell->other_arch->name); |
976 | } |
884 | } |
977 | |
885 | insert_ob_in_map(tmp,m,op,0); |
978 | insert_ob_in_map (tmp, m, op, 0); |
886 | |
979 | |
887 | /* This is used for tracking spells so that one effect doesn't hit |
980 | /* This is used for tracking spells so that one effect doesn't hit |
888 | * a single space too many times. |
981 | * a single space too many times. |
889 | */ |
982 | */ |
890 | tmp->stats.maxhp = tmp->count; |
983 | tmp->stats.maxhp = tmp->count; |
891 | |
984 | |
892 | if(tmp->other_arch) cone_drop(tmp); |
985 | if (tmp->other_arch) |
|
|
986 | cone_drop (tmp); |
893 | } |
987 | } |
|
|
988 | |
894 | return success; |
989 | return success; |
895 | } |
990 | } |
896 | |
991 | |
897 | /**************************************************************************** |
992 | /**************************************************************************** |
898 | * |
993 | * |
899 | * BOMB related code |
994 | * BOMB related code |
… | |
… | |
902 | |
997 | |
903 | |
998 | |
904 | /* This handles an exploding bomb. |
999 | /* This handles an exploding bomb. |
905 | * op is the original bomb object. |
1000 | * op is the original bomb object. |
906 | */ |
1001 | */ |
|
|
1002 | void |
907 | void animate_bomb(object *op) { |
1003 | animate_bomb (object *op) |
|
|
1004 | { |
908 | int i; |
1005 | int i; |
909 | object *env, *tmp; |
1006 | object *env, *tmp; |
910 | archetype *at; |
1007 | archetype *at; |
911 | |
1008 | |
912 | if(op->state!=NUM_ANIMATIONS(op)-1) |
1009 | if (op->state != NUM_ANIMATIONS (op) - 1) |
913 | return; |
1010 | return; |
914 | |
1011 | |
915 | env = object_get_env_recursive(op); |
1012 | env = object_get_env_recursive (op); |
916 | |
1013 | |
917 | if (op->env) { |
1014 | if (op->env) |
|
|
1015 | { |
918 | if (env->map == NULL) |
1016 | if (env->map == NULL) |
919 | return; |
1017 | return; |
920 | |
1018 | |
921 | if (env->type == PLAYER) |
1019 | if (env->type == PLAYER) |
922 | esrv_del_item(env->contr, op->count); |
1020 | esrv_del_item (env->contr, op->count); |
923 | |
1021 | |
924 | remove_ob(op); |
1022 | remove_ob (op); |
925 | op->x = env->x; |
1023 | op->x = env->x; |
926 | op->y = env->y; |
1024 | op->y = env->y; |
927 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
1025 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1026 | return; |
|
|
1027 | } |
|
|
1028 | |
|
|
1029 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
1030 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
1031 | // as bombs can be carried. |
|
|
1032 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
1033 | { |
|
|
1034 | remove_ob (op); |
|
|
1035 | free_object (op); |
928 | return; |
1036 | return; |
929 | } |
1037 | } |
930 | |
1038 | |
931 | /* This copies a lot of the code from the fire bullet, |
1039 | /* This copies a lot of the code from the fire bullet, |
932 | * but using the cast_bullet isn't really feasible, |
1040 | * but using the cast_bullet isn't really feasible, |
933 | * so just set up the appropriate values. |
1041 | * so just set up the appropriate values. |
934 | */ |
1042 | */ |
935 | at = find_archetype(SPLINT); |
1043 | at = archetype::find (SPLINT); |
936 | if (at) { |
1044 | if (at) |
937 | for(i=1;i<9;i++) { |
1045 | { |
|
|
1046 | for (i = 1; i < 9; i++) |
|
|
1047 | { |
938 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1048 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
939 | continue; |
1049 | continue; |
940 | tmp = arch_to_object(at); |
1050 | tmp = arch_to_object (at); |
941 | tmp->direction = i; |
1051 | tmp->direction = i; |
942 | tmp->range = op->range; |
1052 | tmp->range = op->range; |
943 | tmp->stats.dam = op->stats.dam; |
1053 | tmp->stats.dam = op->stats.dam; |
944 | tmp->duration = op->duration; |
1054 | tmp->duration = op->duration; |
945 | tmp->attacktype = op->attacktype; |
1055 | tmp->attacktype = op->attacktype; |
946 | copy_owner (tmp, op); |
1056 | copy_owner (tmp, op); |
947 | if(op->skill && op->skill != tmp->skill) { |
1057 | if (op->skill && op->skill != tmp->skill) |
948 | if (tmp->skill) free_string(tmp->skill); |
1058 | { |
949 | tmp->skill = add_refcount(op->skill); |
1059 | tmp->skill = op->skill; |
950 | } |
1060 | } |
951 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
1061 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
952 | SET_ANIMATION(tmp, i); |
1062 | SET_ANIMATION (tmp, i); |
953 | tmp->x = op->x + freearr_x[i]; |
1063 | tmp->x = op->x + freearr_x[i]; |
954 | tmp->y = op->y + freearr_x[i]; |
1064 | tmp->y = op->y + freearr_x[i]; |
955 | insert_ob_in_map(tmp, op->map, op, 0); |
1065 | insert_ob_in_map (tmp, op->map, op, 0); |
956 | move_bullet(tmp); |
1066 | move_bullet (tmp); |
957 | } |
1067 | } |
958 | } |
1068 | } |
959 | |
1069 | |
960 | explode_bullet(op); |
1070 | explode_bullet (op); |
961 | } |
1071 | } |
962 | |
1072 | |
|
|
1073 | int |
963 | int create_bomb(object *op,object *caster,int dir, object *spell) { |
1074 | create_bomb (object *op, object *caster, int dir, object *spell) |
|
|
1075 | { |
964 | |
1076 | |
965 | object *tmp; |
1077 | object *tmp; |
966 | int mflags; |
1078 | int mflags; |
967 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
1079 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
968 | mapstruct *m; |
1080 | mapstruct *m; |
969 | |
1081 | |
970 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
1082 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
971 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
1083 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
|
|
1084 | { |
972 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
973 | return 0; |
1086 | return 0; |
974 | } |
1087 | } |
975 | tmp=arch_to_object(spell->other_arch); |
1088 | tmp = arch_to_object (spell->other_arch); |
976 | |
1089 | |
977 | /* level dependencies for bomb */ |
1090 | /* level dependencies for bomb */ |
978 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
1091 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
979 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1092 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
980 | tmp->duration = spell->duration + SP_level_duration_adjust(caster,spell); |
1093 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
981 | tmp->attacktype = spell->attacktype; |
1094 | tmp->attacktype = spell->attacktype; |
982 | |
1095 | |
983 | set_owner(tmp,op); |
1096 | set_owner (tmp, op); |
984 | set_spell_skill(op, caster, spell, tmp); |
1097 | set_spell_skill (op, caster, spell, tmp); |
985 | tmp->x=dx; |
1098 | tmp->x = dx; |
986 | tmp->y=dy; |
1099 | tmp->y = dy; |
987 | insert_ob_in_map(tmp,m,op,0); |
1100 | insert_ob_in_map (tmp, m, op, 0); |
988 | return 1; |
1101 | return 1; |
989 | } |
1102 | } |
990 | |
1103 | |
991 | /**************************************************************************** |
1104 | /**************************************************************************** |
992 | * |
1105 | * |
993 | * smite related spell code. |
1106 | * smite related spell code. |
… | |
… | |
1001 | * dir is the direction to look in. |
1114 | * dir is the direction to look in. |
1002 | * range is how far out to look. |
1115 | * range is how far out to look. |
1003 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1116 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1004 | * this info is used for blocked magic/unholy spaces. |
1117 | * this info is used for blocked magic/unholy spaces. |
1005 | */ |
1118 | */ |
1006 | |
1119 | |
|
|
1120 | object * |
1007 | object *get_pointed_target(object *op, int dir, int range, int type) { |
1121 | get_pointed_target (object *op, int dir, int range, int type) |
|
|
1122 | { |
1008 | object *target; |
1123 | object *target; |
1009 | sint16 x,y; |
1124 | sint16 x, y; |
1010 | int dist, mflags; |
1125 | int dist, mflags; |
1011 | mapstruct *mp; |
1126 | mapstruct *mp; |
1012 | |
1127 | |
1013 | if (dir==0) return NULL; |
1128 | if (dir == 0) |
1014 | |
|
|
1015 | for (dist=1; dist<range; dist++) { |
|
|
1016 | x = op->x + freearr_x[dir] * dist; |
|
|
1017 | y = op->y + freearr_y[dir] * dist; |
|
|
1018 | mp = op->map; |
|
|
1019 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
|
|
1020 | |
|
|
1021 | if (mflags & P_OUT_OF_MAP) return NULL; |
|
|
1022 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
|
|
1023 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
|
|
1024 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
|
|
1025 | |
|
|
1026 | if (mflags & P_IS_ALIVE) { |
|
|
1027 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
|
|
1028 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
|
|
1029 | return target; |
|
|
1030 | } |
|
|
1031 | } |
|
|
1032 | } |
|
|
1033 | } |
|
|
1034 | return NULL; |
1129 | return NULL; |
|
|
1130 | |
|
|
1131 | for (dist = 1; dist < range; dist++) |
|
|
1132 | { |
|
|
1133 | x = op->x + freearr_x[dir] * dist; |
|
|
1134 | y = op->y + freearr_y[dir] * dist; |
|
|
1135 | mp = op->map; |
|
|
1136 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
|
|
1137 | |
|
|
1138 | if (mflags & P_OUT_OF_MAP) |
|
|
1139 | return NULL; |
|
|
1140 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) |
|
|
1141 | return NULL; |
|
|
1142 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) |
|
|
1143 | return NULL; |
|
|
1144 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
|
|
1145 | return NULL; |
|
|
1146 | |
|
|
1147 | if (mflags & P_IS_ALIVE) |
|
|
1148 | { |
|
|
1149 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
|
|
1150 | { |
|
|
1151 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1152 | { |
|
|
1153 | return target; |
|
|
1154 | } |
|
|
1155 | } |
|
|
1156 | } |
|
|
1157 | } |
|
|
1158 | return NULL; |
1035 | } |
1159 | } |
1036 | |
1160 | |
1037 | |
1161 | |
1038 | /* cast_smite_arch() - the priest points to a creature and causes |
1162 | /* cast_smite_arch() - the priest points to a creature and causes |
1039 | * a 'godly curse' to decend. |
1163 | * a 'godly curse' to decend. |
… | |
… | |
1042 | * caster = object casting the spell. |
1166 | * caster = object casting the spell. |
1043 | * dir = direction being cast |
1167 | * dir = direction being cast |
1044 | * spell = spell object |
1168 | * spell = spell object |
1045 | */ |
1169 | */ |
1046 | |
1170 | |
|
|
1171 | int |
1047 | int cast_smite_spell (object *op, object *caster,int dir, object *spell) { |
1172 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
|
|
1173 | { |
1048 | object *effect, *target; |
1174 | object *effect, *target; |
1049 | object *god = find_god(determine_god(op)); |
1175 | object *god = find_god (determine_god (op)); |
1050 | int range; |
1176 | int range; |
1051 | |
1177 | |
1052 | range = spell->range + SP_level_range_adjust(caster,spell); |
1178 | range = spell->range + SP_level_range_adjust (caster, spell); |
1053 | target = get_pointed_target(op,dir, 50, spell->stats.grace?SPELL_GRACE:SPELL_MANA); |
1179 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1054 | |
1180 | |
1055 | /* Bunch of conditions for casting this spell. Note that only |
1181 | /* Bunch of conditions for casting this spell. Note that only |
1056 | * require a god if this is a cleric spell (requires grace). |
1182 | * require a god if this is a cleric spell (requires grace). |
1057 | * This makes this spell much more general purpose - it can be used |
1183 | * This makes this spell much more general purpose - it can be used |
1058 | * by wizards also, which is good, because I think this is a very |
1184 | * by wizards also, which is good, because I think this is a very |
1059 | * interesting spell. |
1185 | * interesting spell. |
1060 | * if it is a cleric spell, you need a god, and the creature |
1186 | * if it is a cleric spell, you need a god, and the creature |
1061 | * can't be friendly to your god. |
1187 | * can't be friendly to your god. |
1062 | */ |
1188 | */ |
1063 | |
1189 | |
1064 | if(!target || QUERY_FLAG(target,FLAG_REFL_SPELL) |
1190 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1065 | ||(!god && spell->stats.grace) |
1191 | || (!god && spell->stats.grace) |
1066 | ||(target->title && god && !strcmp(target->title,god->name)) |
1192 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1067 | ||(target->race && god && strstr(target->race,god->race))) { |
1193 | { |
1068 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1069 | return 0; |
1195 | return 0; |
1070 | } |
1196 | } |
1071 | |
1197 | |
1072 | if (spell->other_arch) |
1198 | if (spell->other_arch) |
1073 | effect = arch_to_object(spell->other_arch); |
1199 | effect = arch_to_object (spell->other_arch); |
1074 | else |
1200 | else |
1075 | return 0; |
1201 | return 0; |
1076 | |
1202 | |
1077 | /* tailor the effect by priest level and worshipped God */ |
1203 | /* tailor the effect by priest level and worshipped God */ |
1078 | effect->level = caster_level (caster, spell); |
1204 | effect->level = caster_level (caster, spell); |
1079 | effect->attacktype = spell->attacktype; |
1205 | effect->attacktype = spell->attacktype; |
1080 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
1206 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
|
|
1207 | { |
1081 | if(tailor_god_spell(effect,op)) |
1208 | if (tailor_god_spell (effect, op)) |
1082 | new_draw_info_format(NDI_UNIQUE,0,op, |
1209 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1083 | "%s answers your call!",determine_god(op)); |
|
|
1084 | else { |
1210 | else |
|
|
1211 | { |
1085 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1212 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1086 | return 0; |
1213 | return 0; |
1087 | } |
1214 | } |
1088 | } |
1215 | } |
1089 | |
1216 | |
1090 | /* size of the area of destruction */ |
1217 | /* size of the area of destruction */ |
1091 | effect->range=spell->range + |
1218 | effect->range = spell->range + SP_level_range_adjust (caster, spell); |
1092 | SP_level_range_adjust(caster,spell); |
1219 | effect->duration = spell->duration + SP_level_range_adjust (caster, spell); |
1093 | effect->duration=spell->duration + |
|
|
1094 | SP_level_range_adjust(caster,spell); |
|
|
1095 | |
1220 | |
1096 | if (effect->attacktype & AT_DEATH) { |
1221 | if (effect->attacktype & AT_DEATH) |
1097 | effect->level=spell->stats.dam + |
1222 | { |
1098 | SP_level_dam_adjust(caster,spell); |
1223 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1099 | |
1224 | |
1100 | /* casting death spells at undead isn't a good thing */ |
1225 | /* casting death spells at undead isn't a good thing */ |
1101 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1226 | if QUERY_FLAG |
|
|
1227 | (target, FLAG_UNDEAD) |
|
|
1228 | { |
1102 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1229 | if (random_roll (0, 2, op, PREFER_LOW)) |
|
|
1230 | { |
1103 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1231 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1104 | effect->x=op->x; |
1232 | effect->x = op->x; |
1105 | effect->y=op->y; |
1233 | effect->y = op->y; |
1106 | } else { |
1234 | } |
1107 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
1235 | else |
1108 | query_name(target)); |
1236 | { |
|
|
1237 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1109 | target->stats.hp = target->stats.maxhp*2; |
1238 | target->stats.hp = target->stats.maxhp * 2; |
1110 | free_object(effect); |
1239 | free_object (effect); |
1111 | return 0; |
1240 | return 0; |
|
|
1241 | } |
|
|
1242 | } |
1112 | } |
1243 | } |
1113 | } |
1244 | else |
1114 | } else { |
1245 | { |
1115 | /* how much woe to inflict :) */ |
1246 | /* how much woe to inflict :) */ |
1116 | effect->stats.dam=spell->stats.dam + |
1247 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1117 | SP_level_dam_adjust(caster,spell); |
|
|
1118 | } |
1248 | } |
1119 | |
1249 | |
1120 | set_owner(effect,op); |
1250 | set_owner (effect, op); |
1121 | set_spell_skill(op, caster, spell, effect); |
1251 | set_spell_skill (op, caster, spell, effect); |
1122 | |
1252 | |
1123 | /* ok, tell it where to be, and insert! */ |
1253 | /* ok, tell it where to be, and insert! */ |
1124 | effect->x=target->x; |
1254 | effect->x = target->x; |
1125 | effect->y=target->y; |
1255 | effect->y = target->y; |
1126 | insert_ob_in_map(effect,target->map,op,0); |
1256 | insert_ob_in_map (effect, target->map, op, 0); |
1127 | |
1257 | |
1128 | return 1; |
1258 | return 1; |
1129 | } |
1259 | } |
1130 | |
1260 | |
1131 | |
1261 | |
1132 | /**************************************************************************** |
1262 | /**************************************************************************** |
1133 | * |
1263 | * |
… | |
… | |
1135 | * note that the fire_bullet is used to fire the missile. The |
1265 | * note that the fire_bullet is used to fire the missile. The |
1136 | * code here is just to move the missile. |
1266 | * code here is just to move the missile. |
1137 | ****************************************************************************/ |
1267 | ****************************************************************************/ |
1138 | |
1268 | |
1139 | /* op is a missile that needs to be moved */ |
1269 | /* op is a missile that needs to be moved */ |
|
|
1270 | void |
1140 | void move_missile(object *op) { |
1271 | move_missile (object *op) |
|
|
1272 | { |
1141 | int i, mflags; |
1273 | int i, mflags; |
1142 | object *owner; |
1274 | object *owner; |
1143 | sint16 new_x, new_y; |
1275 | sint16 new_x, new_y; |
1144 | mapstruct *m; |
1276 | mapstruct *m; |
1145 | |
1277 | |
1146 | if (op->range-- <=0) { |
1278 | if (op->range-- <= 0) |
1147 | remove_ob(op); |
|
|
1148 | free_object(op); |
|
|
1149 | return; |
|
|
1150 | } |
1279 | { |
|
|
1280 | remove_ob (op); |
|
|
1281 | free_object (op); |
|
|
1282 | return; |
|
|
1283 | } |
1151 | |
1284 | |
1152 | owner = get_owner(op); |
1285 | owner = get_owner (op); |
1153 | #if 0 |
1286 | #if 0 |
1154 | /* It'd make things nastier if this wasn't here - spells cast by |
1287 | /* It'd make things nastier if this wasn't here - spells cast by |
1155 | * monster that are then killed would continue to survive |
1288 | * monster that are then killed would continue to survive |
1156 | */ |
1289 | */ |
1157 | if (owner == NULL) { |
1290 | if (owner == NULL) |
|
|
1291 | { |
1158 | remove_ob(op); |
1292 | remove_ob (op); |
1159 | free_object(op); |
1293 | free_object (op); |
1160 | return; |
1294 | return; |
1161 | } |
1295 | } |
1162 | #endif |
1296 | #endif |
1163 | |
1297 | |
1164 | new_x = op->x + DIRX(op); |
1298 | new_x = op->x + DIRX (op); |
1165 | new_y = op->y + DIRY(op); |
1299 | new_y = op->y + DIRY (op); |
1166 | |
1300 | |
1167 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
1301 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1168 | |
1302 | |
1169 | if (!(mflags & P_OUT_OF_MAP) && |
|
|
1170 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
1303 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1304 | { |
1171 | tag_t tag = op->count; |
1305 | tag_t tag = op->count; |
|
|
1306 | |
1172 | hit_map (op, op->direction, AT_MAGIC, 1); |
1307 | hit_map (op, op->direction, AT_MAGIC, 1); |
1173 | /* Basically, missile only hits one thing then goes away. |
1308 | /* Basically, missile only hits one thing then goes away. |
1174 | * we need to remove it if someone hasn't already done so. |
1309 | * we need to remove it if someone hasn't already done so. |
1175 | */ |
1310 | */ |
1176 | if ( ! was_destroyed (op, tag)) { |
1311 | if (!was_destroyed (op, tag)) |
|
|
1312 | { |
|
|
1313 | remove_ob (op); |
|
|
1314 | free_object (op); |
|
|
1315 | } |
|
|
1316 | return; |
|
|
1317 | } |
|
|
1318 | |
1177 | remove_ob (op); |
1319 | remove_ob (op); |
1178 | free_object(op); |
|
|
1179 | } |
|
|
1180 | return; |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | remove_ob(op); |
|
|
1184 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
1320 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1185 | free_object(op); |
|
|
1186 | return; |
|
|
1187 | } |
1321 | { |
|
|
1322 | free_object (op); |
|
|
1323 | return; |
|
|
1324 | } |
1188 | op->x = new_x; |
1325 | op->x = new_x; |
1189 | op->y = new_y; |
1326 | op->y = new_y; |
1190 | op->map = m; |
1327 | op->map = m; |
1191 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
1328 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1192 | if(i > 0 && i != op->direction){ |
1329 | if (i > 0 && i != op->direction) |
|
|
1330 | { |
1193 | op->direction=i; |
1331 | op->direction = i; |
1194 | SET_ANIMATION(op, op->direction); |
1332 | SET_ANIMATION (op, op->direction); |
1195 | } |
1333 | } |
1196 | insert_ob_in_map(op,op->map,op,0); |
1334 | insert_ob_in_map (op, op->map, op, 0); |
1197 | } |
1335 | } |
1198 | |
1336 | |
1199 | /**************************************************************************** |
1337 | /**************************************************************************** |
1200 | * Destruction |
1338 | * Destruction |
1201 | ****************************************************************************/ |
1339 | ****************************************************************************/ |
|
|
1340 | |
1202 | /* make_object_glow() - currently only makes living objects glow. |
1341 | /* make_object_glow() - currently only makes living objects glow. |
1203 | * we do this by creating a force and inserting it in the |
1342 | * we do this by creating a force and inserting it in the |
1204 | * object. if time is 0, the object glows permanently. To truely |
1343 | * object. if time is 0, the object glows permanently. To truely |
1205 | * make this work for non-living objects, we would have to |
1344 | * make this work for non-living objects, we would have to |
1206 | * give them the capability to have an inventory. b.t. |
1345 | * give them the capability to have an inventory. b.t. |
1207 | */ |
1346 | */ |
1208 | |
1347 | |
|
|
1348 | int |
1209 | int make_object_glow(object *op, int radius, int time) { |
1349 | make_object_glow (object *op, int radius, int time) |
|
|
1350 | { |
1210 | object *tmp; |
1351 | object *tmp; |
1211 | |
1352 | |
1212 | /* some things are unaffected... */ |
1353 | /* some things are unaffected... */ |
1213 | if(op->path_denied&PATH_LIGHT) |
1354 | if (op->path_denied & PATH_LIGHT) |
1214 | return 0; |
1355 | return 0; |
1215 | |
1356 | |
1216 | tmp=get_archetype(FORCE_NAME); |
1357 | tmp = get_archetype (FORCE_NAME); |
1217 | tmp->speed = 0.01; |
1358 | tmp->speed = 0.01; |
1218 | tmp->stats.food = time; |
1359 | tmp->stats.food = time; |
1219 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1360 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1220 | tmp->glow_radius=radius; |
1361 | tmp->glow_radius = radius; |
1221 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1362 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1222 | tmp->glow_radius = MAX_LIGHT_RADII; |
1363 | tmp->glow_radius = MAX_LIGHT_RADII; |
1223 | |
1364 | |
1224 | tmp->x=op->x; |
1365 | tmp->x = op->x; |
1225 | tmp->y=op->y; |
1366 | tmp->y = op->y; |
1226 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
1367 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1368 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
1227 | tmp=insert_ob_in_ob(tmp,op); |
1369 | tmp = insert_ob_in_ob (tmp, op); |
1228 | if (tmp->glow_radius > op->glow_radius) |
1370 | if (tmp->glow_radius > op->glow_radius) |
1229 | op->glow_radius = tmp->glow_radius; |
1371 | op->glow_radius = tmp->glow_radius; |
1230 | |
1372 | |
1231 | if(!tmp->env||op!=tmp->env) { |
1373 | if (!tmp->env || op != tmp->env) |
|
|
1374 | { |
1232 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
1375 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1233 | op->name); |
1376 | return 0; |
1234 | return 0; |
|
|
1235 | } |
1377 | } |
1236 | return 1; |
1378 | return 1; |
1237 | } |
1379 | } |
1238 | |
1380 | |
1239 | |
1381 | |
1240 | |
|
|
1241 | |
1382 | |
|
|
1383 | |
|
|
1384 | int |
1242 | int cast_destruction(object *op, object *caster, object *spell_ob) { |
1385 | cast_destruction (object *op, object *caster, object *spell_ob) |
|
|
1386 | { |
1243 | int i,j, range, mflags, friendly=0, dam, dur; |
1387 | int i, j, range, mflags, friendly = 0, dam, dur; |
1244 | sint16 sx,sy; |
1388 | sint16 sx, sy; |
1245 | mapstruct *m; |
1389 | mapstruct *m; |
1246 | object *tmp; |
1390 | object *tmp; |
1247 | const char *skill; |
1391 | const char *skill; |
1248 | |
1392 | |
1249 | range = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
1393 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1250 | dam = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
1394 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1251 | dur = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
1395 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1252 | if (QUERY_FLAG(op, FLAG_FRIENDLY) || op->type == PLAYER) friendly=1; |
1396 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
|
|
1397 | friendly = 1; |
1253 | |
1398 | |
1254 | /* destruction doesn't use another spell object, so we need |
1399 | /* destruction doesn't use another spell object, so we need |
1255 | * update op's skill pointer so that exp is properly awarded. |
1400 | * update op's skill pointer so that exp is properly awarded. |
1256 | * We do some shortcuts here - since this is just temporary |
1401 | * We do some shortcuts here - since this is just temporary |
1257 | * and we'll reset the values back, we don't need to go through |
1402 | * and we'll reset the values back, we don't need to go through |
1258 | * the full share string/free_string route. |
1403 | * the full share string/free_string route. |
1259 | */ |
1404 | */ |
1260 | skill = op->skill; |
1405 | skill = op->skill; |
|
|
1406 | if (caster == op) |
1261 | if (caster == op) op->skill = spell_ob->skill; |
1407 | op->skill = spell_ob->skill; |
1262 | else if (caster->skill) op->skill = caster->skill; |
1408 | else if (caster->skill) |
|
|
1409 | op->skill = caster->skill; |
|
|
1410 | else |
1263 | else op->skill = NULL; |
1411 | op->skill = NULL; |
1264 | |
1412 | |
1265 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1413 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1266 | |
1414 | |
1267 | for(i= -range; i<range; i++) { |
1415 | for (i = -range; i < range; i++) |
|
|
1416 | { |
1268 | for(j=-range; j<range ; j++) { |
1417 | for (j = -range; j < range; j++) |
|
|
1418 | { |
1269 | m = op->map; |
1419 | m = op->map; |
1270 | sx = op->x + i; |
1420 | sx = op->x + i; |
1271 | sy = op->y + j; |
1421 | sy = op->y + j; |
1272 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1422 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1273 | if (mflags & P_OUT_OF_MAP) continue; |
1423 | if (mflags & P_OUT_OF_MAP) |
|
|
1424 | continue; |
1274 | if (mflags & P_IS_ALIVE) { |
1425 | if (mflags & P_IS_ALIVE) |
|
|
1426 | { |
1275 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1427 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
|
|
1428 | { |
1276 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1429 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1277 | } |
1430 | break; |
1278 | if (tmp) { |
1431 | } |
1279 | if (tmp->head) tmp=tmp->head; |
1432 | if (tmp) |
|
|
1433 | { |
|
|
1434 | if (tmp->head) |
|
|
1435 | tmp = tmp->head; |
1280 | |
1436 | |
1281 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
1437 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1282 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
1438 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1283 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1439 | { |
|
|
1440 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1441 | { |
1284 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1442 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1285 | if (spell_ob->other_arch) { |
1443 | if (spell_ob->other_arch) |
1286 | tmp = arch_to_object(spell_ob->other_arch); |
1444 | { |
1287 | tmp->x = sx; |
1445 | tmp = arch_to_object (spell_ob->other_arch); |
1288 | tmp->y = sy; |
1446 | tmp->x = sx; |
1289 | insert_ob_in_map(tmp, m, op, 0); |
1447 | tmp->y = sy; |
1290 | } |
1448 | insert_ob_in_map (tmp, m, op, 0); |
1291 | } |
1449 | } |
1292 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
1450 | } |
1293 | tmp->resist[ATNR_MAGIC]!=100) { |
1451 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
|
|
1452 | { |
1294 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1453 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
|
|
1454 | { |
1295 | object *effect = arch_to_object(spell_ob->other_arch); |
1455 | object *effect = arch_to_object (spell_ob->other_arch); |
1296 | effect->x = sx; |
1456 | |
1297 | effect->y = sy; |
1457 | effect->x = sx; |
1298 | insert_ob_in_map(effect, m, op, 0); |
1458 | effect->y = sy; |
1299 | } |
1459 | insert_ob_in_map (effect, m, op, 0); |
1300 | } |
1460 | } |
1301 | } |
1461 | } |
1302 | } |
1462 | } |
|
|
1463 | } |
|
|
1464 | } |
|
|
1465 | } |
1303 | } |
1466 | } |
1304 | } |
|
|
1305 | } |
|
|
1306 | op->skill = skill; |
1467 | op->skill = skill; |
1307 | return 1; |
1468 | return 1; |
1308 | } |
1469 | } |
1309 | |
1470 | |
1310 | /*************************************************************************** |
1471 | /*************************************************************************** |
1311 | * |
1472 | * |
1312 | * CURSE |
1473 | * CURSE |
1313 | * |
1474 | * |
1314 | ***************************************************************************/ |
1475 | ***************************************************************************/ |
1315 | |
1476 | |
|
|
1477 | int |
1316 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1478 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
|
|
1479 | { |
1317 | object *god = find_god(determine_god(op)); |
1480 | object *god = find_god (determine_god (op)); |
1318 | object *tmp, *force; |
1481 | object *tmp, *force; |
1319 | |
1482 | |
1320 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1483 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1321 | spell_ob->range, SPELL_GRACE); |
|
|
1322 | if (!tmp) { |
1484 | if (!tmp) |
1323 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1324 | "There is no one in that direction to curse."); |
|
|
1325 | return 0; |
|
|
1326 | } |
1485 | { |
|
|
1486 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
|
|
1487 | return 0; |
|
|
1488 | } |
1327 | |
1489 | |
1328 | /* If we've already got a force of this type, don't add a new one. */ |
1490 | /* If we've already got a force of this type, don't add a new one. */ |
1329 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1491 | for (force = tmp->inv; force != NULL; force = force->below) |
|
|
1492 | { |
1330 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1493 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
|
|
1494 | { |
1331 | if (force->name == spell_ob->name) { |
1495 | if (force->name == spell_ob->name) |
1332 | break; |
1496 | { |
1333 | } |
1497 | break; |
|
|
1498 | } |
1334 | else if (spell_ob->race && spell_ob->race == force->name) { |
1499 | else if (spell_ob->race && spell_ob->race == force->name) |
1335 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1500 | { |
1336 | "You can not cast %s while %s is in effect", |
1501 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &force->name_pl); |
1337 | spell_ob->name, force->name_pl); |
1502 | return 0; |
1338 | return 0; |
1503 | } |
|
|
1504 | } |
1339 | } |
1505 | } |
1340 | } |
|
|
1341 | } |
|
|
1342 | |
1506 | |
1343 | if(force==NULL) { |
1507 | if (force == NULL) |
|
|
1508 | { |
1344 | force=get_archetype(FORCE_NAME); |
1509 | force = get_archetype (FORCE_NAME); |
1345 | force->subtype = FORCE_CHANGE_ABILITY; |
1510 | force->subtype = FORCE_CHANGE_ABILITY; |
1346 | free_string(force->name); |
|
|
1347 | if (spell_ob->race) |
1511 | if (spell_ob->race) |
1348 | force->name = add_refcount(spell_ob->race); |
1512 | force->name = spell_ob->race; |
1349 | else |
|
|
1350 | force->name = add_refcount(spell_ob->name); |
|
|
1351 | free_string(force->name_pl); |
|
|
1352 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1353 | |
|
|
1354 | } else { |
1513 | else |
|
|
1514 | force->name = spell_ob->name; |
|
|
1515 | |
|
|
1516 | force->name_pl = spell_ob->name; |
|
|
1517 | |
|
|
1518 | } |
|
|
1519 | else |
|
|
1520 | { |
1355 | int duration; |
1521 | int duration; |
1356 | |
1522 | |
1357 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1523 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1358 | if (duration > force->duration) { |
1524 | if (duration > force->duration) |
|
|
1525 | { |
1359 | force->duration = duration; |
1526 | force->duration = duration; |
1360 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1527 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1361 | } else { |
1528 | } |
|
|
1529 | else |
|
|
1530 | { |
1362 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1531 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1363 | } |
1532 | } |
1364 | return 1; |
1533 | return 1; |
1365 | } |
1534 | } |
1366 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1535 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1367 | force->speed = 1.0; |
1536 | force->speed = 1.0; |
1368 | force->speed_left = -1.0; |
1537 | force->speed_left = -1.0; |
1369 | SET_FLAG(force, FLAG_APPLIED); |
1538 | SET_FLAG (force, FLAG_APPLIED); |
1370 | |
1539 | |
1371 | if(god) { |
1540 | if (god) |
|
|
1541 | { |
1372 | if (spell_ob->last_grace) |
1542 | if (spell_ob->last_grace) |
1373 | force->path_repelled=god->path_repelled; |
1543 | force->path_repelled = god->path_repelled; |
1374 | if (spell_ob->last_grace) |
1544 | if (spell_ob->last_grace) |
1375 | force->path_denied=god->path_denied; |
1545 | force->path_denied = god->path_denied; |
1376 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1546 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are a victim of %s's curse!", &god->name); |
1377 | "You are a victim of %s's curse!",god->name); |
1547 | } |
1378 | } else |
1548 | else |
1379 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1549 | new_draw_info (NDI_UNIQUE, 0, op, "Your curse seems empty."); |
1380 | |
1550 | |
1381 | |
1551 | |
1382 | if(tmp!=op && op->type==PLAYER) |
1552 | if (tmp != op && op->type == PLAYER) |
1383 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!",tmp->name); |
1553 | new_draw_info_format (NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1384 | |
1554 | |
1385 | force->stats.ac = spell_ob->stats.ac; |
1555 | force->stats.ac = spell_ob->stats.ac; |
1386 | force->stats.wc = spell_ob->stats.wc; |
1556 | force->stats.wc = spell_ob->stats.wc; |
1387 | |
1557 | |
1388 | change_abil(tmp,force); /* Mostly to display any messages */ |
1558 | change_abil (tmp, force); /* Mostly to display any messages */ |
1389 | insert_ob_in_ob(force,tmp); |
1559 | insert_ob_in_ob (force, tmp); |
1390 | fix_player(tmp); |
1560 | fix_player (tmp); |
1391 | return 1; |
1561 | return 1; |
1392 | |
1562 | |
1393 | } |
1563 | } |
1394 | |
1564 | |
1395 | |
1565 | |
1396 | /********************************************************************** |
1566 | /********************************************************************** |
… | |
… | |
1400 | ***********************************************************************/ |
1570 | ***********************************************************************/ |
1401 | |
1571 | |
1402 | /* This covers the various spells that change the moods of monsters - |
1572 | /* This covers the various spells that change the moods of monsters - |
1403 | * makes them angry, peacful, friendly, etc. |
1573 | * makes them angry, peacful, friendly, etc. |
1404 | */ |
1574 | */ |
|
|
1575 | int |
1405 | int mood_change(object *op, object *caster, object *spell) { |
1576 | mood_change (object *op, object *caster, object *spell) |
|
|
1577 | { |
1406 | object *tmp, *god, *head; |
1578 | object *tmp, *god, *head; |
1407 | int done_one, range, mflags, level, at, best_at; |
1579 | int done_one, range, mflags, level, at, best_at; |
1408 | sint16 x, y, nx, ny; |
1580 | sint16 x, y, nx, ny; |
1409 | mapstruct *m; |
1581 | mapstruct *m; |
1410 | const char *race; |
1582 | const char *race; |
1411 | |
1583 | |
1412 | /* We precompute some values here so that we don't have to keep |
1584 | /* We precompute some values here so that we don't have to keep |
1413 | * doing it over and over again. |
1585 | * doing it over and over again. |
1414 | */ |
1586 | */ |
1415 | god=find_god(determine_god(op)); |
1587 | god = find_god (determine_god (op)); |
1416 | level=caster_level(caster, spell); |
1588 | level = caster_level (caster, spell); |
1417 | range = spell->range + SP_level_range_adjust(caster, spell); |
1589 | range = spell->range + SP_level_range_adjust (caster, spell); |
1418 | |
1590 | |
1419 | /* On the bright side, no monster should ever have a race of GOD_... |
1591 | /* On the bright side, no monster should ever have a race of GOD_... |
1420 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1592 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1421 | * won't ever match anything. |
1593 | * won't ever match anything. |
1422 | */ |
1594 | */ |
1423 | if (!spell->race) race=NULL; |
1595 | if (!spell->race) |
|
|
1596 | race = NULL; |
1424 | else if (god && !strcmp(spell->race, "GOD_SLAYING")) race = god->slaying; |
1597 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
|
|
1598 | race = god->slaying; |
1425 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1599 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
|
|
1600 | race = god->race; |
|
|
1601 | else |
1426 | else race = spell->race; |
1602 | race = spell->race; |
1427 | |
|
|
1428 | |
1603 | |
|
|
1604 | |
1429 | for (x = op->x - range; x <= op->x + range; x++) |
1605 | for (x = op->x - range; x <= op->x + range; x++) |
1430 | for (y = op->y - range; y <= op->y + range; y++) { |
1606 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1607 | { |
1431 | |
1608 | |
1432 | done_one=0; |
1609 | done_one = 0; |
1433 | m = op->map; |
1610 | m = op->map; |
1434 | nx = x; |
1611 | nx = x; |
1435 | ny = y; |
1612 | ny = y; |
1436 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1613 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1437 | if (mflags & P_OUT_OF_MAP) continue; |
1614 | if (mflags & P_OUT_OF_MAP) |
|
|
1615 | continue; |
1438 | |
1616 | |
1439 | /* If there is nothing living on this space, no need to go further */ |
1617 | /* If there is nothing living on this space, no need to go further */ |
1440 | if (!(mflags & P_IS_ALIVE)) continue; |
1618 | if (!(mflags & P_IS_ALIVE)) |
|
|
1619 | continue; |
1441 | |
1620 | |
1442 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1621 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1443 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1622 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1623 | break; |
1444 | |
1624 | |
1445 | /* There can be living objects that are not monsters */ |
1625 | /* There can be living objects that are not monsters */ |
1446 | if (!tmp || tmp->type==PLAYER) continue; |
1626 | if (!tmp || tmp->type == PLAYER) |
|
|
1627 | continue; |
1447 | |
1628 | |
1448 | /* Only the head has meaningful data, so resolve to that */ |
1629 | /* Only the head has meaningful data, so resolve to that */ |
1449 | if (tmp->head) head=tmp->head; |
1630 | if (tmp->head) |
1450 | else head=tmp; |
1631 | head = tmp->head; |
|
|
1632 | else |
|
|
1633 | head = tmp; |
1451 | |
1634 | |
1452 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1635 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1453 | if (race && head->race && !strstr(race, head->race)) continue; |
1636 | if (race && head->race && !strstr (race, head->race)) |
|
|
1637 | continue; |
1454 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1638 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
|
|
1639 | continue; |
1455 | |
1640 | |
1456 | /* Now do a bunch of stuff related to saving throws */ |
1641 | /* Now do a bunch of stuff related to saving throws */ |
1457 | best_at = -1; |
1642 | best_at = -1; |
1458 | if (spell->attacktype) { |
1643 | if (spell->attacktype) |
|
|
1644 | { |
1459 | for (at=0; at < NROFATTACKS; at++) |
1645 | for (at = 0; at < NROFATTACKS; at++) |
1460 | if (spell->attacktype & (1 << at)) |
1646 | if (spell->attacktype & (1 << at)) |
1461 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1647 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
|
|
1648 | best_at = at; |
1462 | |
1649 | |
1463 | if (best_at == -1) at=0; |
1650 | if (best_at == -1) |
|
|
1651 | at = 0; |
1464 | else { |
1652 | else |
|
|
1653 | { |
1465 | if (head->resist[best_at] == 100) continue; |
1654 | if (head->resist[best_at] == 100) |
1466 | else at = head->resist[best_at] / 5; |
1655 | continue; |
1467 | } |
1656 | else |
|
|
1657 | at = head->resist[best_at] / 5; |
|
|
1658 | } |
1468 | at -= level / 5; |
1659 | at -= level / 5; |
1469 | if (did_make_save(head, head->level, at)) continue; |
1660 | if (did_make_save (head, head->level, at)) |
1470 | } |
1661 | continue; |
|
|
1662 | } |
1471 | else /* spell->attacktype */ |
1663 | else /* spell->attacktype */ |
1472 | /* |
1664 | /* |
1473 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1665 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1474 | * if spell level < monster level, no go |
1666 | * if spell level < monster level, no go |
1475 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1667 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1476 | |
1668 | |
1477 | The chance will then be in the range [20-70] percent, not too bad. |
1669 | The chance will then be in the range [20-70] percent, not too bad. |
1478 | |
1670 | |
1479 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1671 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1480 | charm a level 125 monster... |
1672 | charm a level 125 monster... |
1481 | |
1673 | |
1482 | Ryo, august 14th |
1674 | Ryo, august 14th |
1483 | */ |
1675 | */ |
1484 | { |
1676 | { |
1485 | if ( head->level > level ) continue; |
1677 | if (head->level > level) |
|
|
1678 | continue; |
1486 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1679 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1487 | /* Failed, no effect */ |
1680 | /* Failed, no effect */ |
1488 | continue; |
1681 | continue; |
1489 | } |
1682 | } |
1490 | |
1683 | |
1491 | /* Done with saving throw. Now start effecting the monster */ |
1684 | /* Done with saving throw. Now start effecting the monster */ |
1492 | |
1685 | |
1493 | /* aggravation */ |
1686 | /* aggravation */ |
1494 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1687 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
|
|
1688 | { |
1495 | CLEAR_FLAG(head, FLAG_SLEEP); |
1689 | CLEAR_FLAG (head, FLAG_SLEEP); |
1496 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
1690 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
1497 | remove_friendly_object(head); |
1691 | remove_friendly_object (head); |
1498 | |
1692 | |
1499 | done_one = 1; |
1693 | done_one = 1; |
1500 | head->enemy = op; |
1694 | head->enemy = op; |
1501 | } |
1695 | } |
1502 | |
1696 | |
1503 | /* calm monsters */ |
1697 | /* calm monsters */ |
1504 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1698 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
|
|
1699 | { |
1505 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1700 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1506 | head->enemy = NULL; |
1701 | head->enemy = NULL; |
1507 | done_one = 1; |
1702 | done_one = 1; |
1508 | } |
1703 | } |
1509 | |
1704 | |
1510 | /* berserk monsters */ |
1705 | /* berserk monsters */ |
1511 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1706 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
|
|
1707 | { |
1512 | SET_FLAG(head, FLAG_BERSERK); |
1708 | SET_FLAG (head, FLAG_BERSERK); |
1513 | done_one = 1; |
1709 | done_one = 1; |
1514 | } |
1710 | } |
1515 | /* charm */ |
1711 | /* charm */ |
1516 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1712 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1713 | { |
1517 | SET_FLAG(head, FLAG_FRIENDLY); |
1714 | SET_FLAG (head, FLAG_FRIENDLY); |
1518 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1715 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1519 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1716 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1520 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1717 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1521 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1718 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1522 | set_owner(head, op); |
1719 | set_owner (head, op); |
1523 | set_spell_skill(op, caster, spell, head); |
1720 | set_spell_skill (op, caster, spell, head); |
1524 | add_friendly_object(head); |
1721 | add_friendly_object (head); |
1525 | head->attack_movement = PETMOVE; |
1722 | head->attack_movement = PETMOVE; |
1526 | done_one = 1; |
1723 | done_one = 1; |
1527 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1724 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1528 | head->stats.exp = 0; |
1725 | head->stats.exp = 0; |
1529 | } |
1726 | } |
1530 | |
1727 | |
1531 | /* If a monster was effected, put an effect in */ |
1728 | /* If a monster was effected, put an effect in */ |
1532 | if (done_one && spell->other_arch) { |
1729 | if (done_one && spell->other_arch) |
|
|
1730 | { |
1533 | tmp = arch_to_object(spell->other_arch); |
1731 | tmp = arch_to_object (spell->other_arch); |
1534 | tmp->x = nx; |
1732 | tmp->x = nx; |
1535 | tmp->y = ny; |
1733 | tmp->y = ny; |
1536 | insert_ob_in_map(tmp, m, op, 0); |
1734 | insert_ob_in_map (tmp, m, op, 0); |
1537 | } |
1735 | } |
1538 | } /* for y */ |
1736 | } /* for y */ |
1539 | |
1737 | |
1540 | return 1; |
1738 | return 1; |
1541 | } |
1739 | } |
1542 | |
1740 | |
1543 | |
1741 | |
1544 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1742 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1545 | * about. was called move_ball_lightning, but since more than the ball |
1743 | * about. was called move_ball_lightning, but since more than the ball |
1546 | * lightning spell used it, that seemed misnamed. |
1744 | * lightning spell used it, that seemed misnamed. |
1547 | * op is the spell effect. |
1745 | * op is the spell effect. |
1548 | * note that duration is handled by process_object() in time.c |
1746 | * note that duration is handled by process_object() in time.c |
1549 | */ |
1747 | */ |
1550 | |
1748 | |
|
|
1749 | void |
1551 | void move_ball_spell(object *op) { |
1750 | move_ball_spell (object *op) |
|
|
1751 | { |
1552 | int i,j,dam_save,dir, mflags; |
1752 | int i, j, dam_save, dir, mflags; |
1553 | sint16 nx,ny, hx, hy; |
1753 | sint16 nx, ny, hx, hy; |
1554 | object *owner; |
1754 | object *owner; |
1555 | mapstruct *m; |
1755 | mapstruct *m; |
1556 | |
1756 | |
1557 | owner = get_owner(op); |
1757 | owner = get_owner (op); |
1558 | |
1758 | |
1559 | /* the following logic makes sure that the ball doesn't move into a wall, |
1759 | /* the following logic makes sure that the ball doesn't move into a wall, |
1560 | * and makes sure that it will move along a wall to try and get at it's |
1760 | * and makes sure that it will move along a wall to try and get at it's |
1561 | * victim. The block immediately below more or less chooses a random |
1761 | * victim. The block immediately below more or less chooses a random |
1562 | * offset to move the ball, eg, keep it mostly on course, with some |
1762 | * offset to move the ball, eg, keep it mostly on course, with some |
1563 | * deviations. |
1763 | * deviations. |
1564 | */ |
1764 | */ |
1565 | |
1765 | |
1566 | dir = 0; |
1766 | dir = 0; |
1567 | if(!(rndm(0, 3))) |
1767 | if (!(rndm (0, 3))) |
1568 | j = rndm(0, 1); |
1768 | j = rndm (0, 1); |
1569 | else j=0; |
1769 | else |
|
|
1770 | j = 0; |
1570 | |
1771 | |
1571 | for(i = 1; i < 9; i++) { |
1772 | for (i = 1; i < 9; i++) |
|
|
1773 | { |
1572 | /* i bit 0: alters sign of offset |
1774 | /* i bit 0: alters sign of offset |
1573 | * other bits (i / 2): absolute value of offset |
1775 | * other bits (i / 2): absolute value of offset |
1574 | */ |
1776 | */ |
1575 | |
1777 | |
1576 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1778 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1577 | int tmpdir = absdir (op->direction + offset); |
1779 | int tmpdir = absdir (op->direction + offset); |
1578 | |
1780 | |
1579 | nx = op->x + freearr_x[tmpdir]; |
1781 | nx = op->x + freearr_x[tmpdir]; |
1580 | ny = op->y + freearr_y[tmpdir]; |
1782 | ny = op->y + freearr_y[tmpdir]; |
1581 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1783 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1582 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1784 | { |
1583 | dir = tmpdir; |
1785 | dir = tmpdir; |
1584 | break; |
1786 | break; |
1585 | } |
1787 | } |
1586 | } |
1788 | } |
1587 | if (dir == 0) { |
1789 | if (dir == 0) |
1588 | nx = op->x; |
|
|
1589 | ny = op->y; |
|
|
1590 | m = op->map; |
|
|
1591 | } |
1790 | { |
|
|
1791 | nx = op->x; |
|
|
1792 | ny = op->y; |
|
|
1793 | m = op->map; |
|
|
1794 | } |
1592 | |
1795 | |
1593 | remove_ob(op); |
1796 | remove_ob (op); |
1594 | op->y=ny; |
1797 | op->y = ny; |
1595 | op->x=nx; |
1798 | op->x = nx; |
1596 | insert_ob_in_map(op,m,op,0); |
1799 | insert_ob_in_map (op, m, op, 0); |
1597 | |
1800 | |
1598 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1801 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1599 | surrounding squares */ |
1802 | surrounding squares */ |
1600 | |
1803 | |
1601 | /* loop over current square and neighbors to hit. |
1804 | /* loop over current square and neighbors to hit. |
1602 | * if this has an other_arch field, we insert that in |
1805 | * if this has an other_arch field, we insert that in |
1603 | * the surround spaces. |
1806 | * the surround spaces. |
1604 | */ |
1807 | */ |
1605 | for(j=0;j<9;j++) { |
1808 | for (j = 0; j < 9; j++) |
|
|
1809 | { |
1606 | object *new_ob; |
1810 | object *new_ob; |
1607 | |
1811 | |
1608 | hx = nx+freearr_x[j]; |
1812 | hx = nx + freearr_x[j]; |
1609 | hy = ny+freearr_y[j]; |
1813 | hy = ny + freearr_y[j]; |
1610 | |
1814 | |
1611 | m = op->map; |
1815 | m = op->map; |
1612 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1816 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1613 | |
1817 | |
1614 | if (mflags & P_OUT_OF_MAP) continue; |
1818 | if (mflags & P_OUT_OF_MAP) |
|
|
1819 | continue; |
1615 | |
1820 | |
1616 | /* first, don't ever, ever hit the owner. Don't hit out |
1821 | /* first, don't ever, ever hit the owner. Don't hit out |
1617 | * of the map either. |
1822 | * of the map either. |
1618 | */ |
1823 | */ |
1619 | |
1824 | |
1620 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1825 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1621 | if(j) op->stats.dam = dam_save/2; |
1826 | { |
|
|
1827 | if (j) |
|
|
1828 | op->stats.dam = dam_save / 2; |
1622 | hit_map(op,j,op->attacktype,1); |
1829 | hit_map (op, j, op->attacktype, 1); |
1623 | |
1830 | |
1624 | } |
1831 | } |
1625 | |
1832 | |
1626 | /* insert the other arch */ |
1833 | /* insert the other arch */ |
1627 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1834 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
|
|
1835 | { |
1628 | new_ob = arch_to_object(op->other_arch); |
1836 | new_ob = arch_to_object (op->other_arch); |
1629 | new_ob->x = hx; |
1837 | new_ob->x = hx; |
1630 | new_ob->y = hy; |
1838 | new_ob->y = hy; |
1631 | insert_ob_in_map(new_ob,m,op,0); |
1839 | insert_ob_in_map (new_ob, m, op, 0); |
1632 | } |
1840 | } |
1633 | } |
1841 | } |
1634 | |
1842 | |
1635 | /* restore to the center location and damage*/ |
1843 | /* restore to the center location and damage */ |
1636 | op->stats.dam = dam_save; |
1844 | op->stats.dam = dam_save; |
1637 | |
1845 | |
1638 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1846 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1639 | |
1847 | |
1640 | if(i>=0) { /* we have a preferred direction! */ |
1848 | if (i >= 0) |
|
|
1849 | { /* we have a preferred direction! */ |
1641 | /* pick another direction if the preferred dir is blocked. */ |
1850 | /* pick another direction if the preferred dir is blocked. */ |
1642 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1851 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1643 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1852 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
|
|
1853 | { |
1644 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1854 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1645 | } |
1855 | } |
1646 | op->direction=i; |
1856 | op->direction = i; |
1647 | } |
1857 | } |
1648 | } |
1858 | } |
1649 | |
1859 | |
1650 | |
1860 | |
1651 | /* move_swarm_spell: peterm |
1861 | /* move_swarm_spell: peterm |
… | |
… | |
1654 | * is a special type of object that casts swarms of other types |
1864 | * is a special type of object that casts swarms of other types |
1655 | * of spells. Which spell it casts is flexible. It fires the spells |
1865 | * of spells. Which spell it casts is flexible. It fires the spells |
1656 | * from a set of squares surrounding the caster, in a given direction. |
1866 | * from a set of squares surrounding the caster, in a given direction. |
1657 | */ |
1867 | */ |
1658 | |
1868 | |
|
|
1869 | void |
1659 | void move_swarm_spell(object *op) |
1870 | move_swarm_spell (object *op) |
1660 | { |
1871 | { |
1661 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
|
|
1662 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
|
|
1663 | sint16 target_x, target_y, origin_x, origin_y; |
|
|
1664 | int basedir, adjustdir; |
|
|
1665 | mapstruct *m; |
|
|
1666 | object *owner; |
|
|
1667 | |
|
|
1668 | owner = get_owner(op); |
|
|
1669 | if(op->duration == 0 || owner == NULL) { |
|
|
1670 | remove_ob(op); |
|
|
1671 | free_object(op); |
|
|
1672 | return; |
|
|
1673 | } |
|
|
1674 | op->duration--; |
|
|
1675 | |
|
|
1676 | basedir = op->direction; |
|
|
1677 | if(basedir == 0) { |
|
|
1678 | /* spray in all directions! 8) */ |
|
|
1679 | basedir = rndm(1, 8); |
|
|
1680 | } |
|
|
1681 | |
|
|
1682 | #if 0 |
1872 | #if 0 |
1683 | // this is bogus: it causes wrong places to be checked below |
1873 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1684 | // (a wall 2 cells away will block the effect...) and |
1874 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1685 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1875 | sint16 target_x, target_y, origin_x, origin_y; |
1686 | // space. |
1876 | int adjustdir; |
1687 | // should be fixed later, but correctness before featurs... |
1877 | mapstruct *m; |
1688 | // (schmorp) |
|
|
1689 | |
|
|
1690 | /* new offset calculation to make swarm element distribution |
|
|
1691 | * more uniform |
|
|
1692 | */ |
|
|
1693 | if(op->duration) { |
|
|
1694 | if(basedir & 1) { |
|
|
1695 | adjustdir = cardinal_adjust[rndm(0, 8)]; |
|
|
1696 | } else { |
|
|
1697 | adjustdir = diagonal_adjust[rndm(0, 9)]; |
|
|
1698 | } |
|
|
1699 | } else { |
|
|
1700 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1701 | } |
|
|
1702 | |
|
|
1703 | target_x = op->x + freearr_x[absdir(basedir + adjustdir)]; |
|
|
1704 | target_y = op->y + freearr_y[absdir(basedir + adjustdir)]; |
|
|
1705 | |
|
|
1706 | /* back up one space so we can hit point-blank targets, but this |
|
|
1707 | * necessitates extra out_of_map check below |
|
|
1708 | */ |
|
|
1709 | origin_x = target_x - freearr_x[basedir]; |
|
|
1710 | origin_y = target_y - freearr_y[basedir]; |
|
|
1711 | |
|
|
1712 | |
|
|
1713 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1714 | * should just be a pointer to the spell in some inventory, |
|
|
1715 | * it is unlikely to disappear by the time we need it. However, |
|
|
1716 | * do some sanity checking anyways. |
|
|
1717 | */ |
|
|
1718 | |
|
|
1719 | if (op->spell && op->spell->type == SPELL && |
|
|
1720 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1721 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
|
|
1722 | |
|
|
1723 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1724 | if (op->spell->subtype == SP_BULLET) |
|
|
1725 | fire_bullet(owner, op, basedir, op->spell); |
|
|
1726 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1727 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1728 | } |
|
|
1729 | #endif |
1878 | #endif |
|
|
1879 | int basedir; |
|
|
1880 | object *owner; |
1730 | |
1881 | |
|
|
1882 | owner = get_owner (op); |
|
|
1883 | if (op->duration == 0 || owner == NULL) |
|
|
1884 | { |
|
|
1885 | remove_ob (op); |
|
|
1886 | free_object (op); |
|
|
1887 | return; |
|
|
1888 | } |
|
|
1889 | op->duration--; |
|
|
1890 | |
|
|
1891 | basedir = op->direction; |
|
|
1892 | if (basedir == 0) |
|
|
1893 | { |
|
|
1894 | /* spray in all directions! 8) */ |
|
|
1895 | basedir = rndm (1, 8); |
|
|
1896 | } |
|
|
1897 | |
|
|
1898 | #if 0 |
|
|
1899 | // this is bogus: it causes wrong places to be checked below |
|
|
1900 | // (a wall 2 cells away will block the effect...) and |
|
|
1901 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
|
|
1902 | // space. |
|
|
1903 | // should be fixed later, but correctness before featurs... |
|
|
1904 | // (schmorp) |
|
|
1905 | |
|
|
1906 | /* new offset calculation to make swarm element distribution |
|
|
1907 | * more uniform |
|
|
1908 | */ |
|
|
1909 | if (op->duration) |
|
|
1910 | { |
|
|
1911 | if (basedir & 1) |
|
|
1912 | { |
|
|
1913 | adjustdir = cardinal_adjust[rndm (0, 8)]; |
|
|
1914 | } |
|
|
1915 | else |
|
|
1916 | { |
|
|
1917 | adjustdir = diagonal_adjust[rndm (0, 9)]; |
|
|
1918 | } |
|
|
1919 | } |
|
|
1920 | else |
|
|
1921 | { |
|
|
1922 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1923 | } |
|
|
1924 | |
|
|
1925 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
|
|
1926 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
|
|
1927 | |
|
|
1928 | /* back up one space so we can hit point-blank targets, but this |
|
|
1929 | * necessitates extra out_of_map check below |
|
|
1930 | */ |
|
|
1931 | origin_x = target_x - freearr_x[basedir]; |
|
|
1932 | origin_y = target_y - freearr_y[basedir]; |
|
|
1933 | |
|
|
1934 | |
1731 | /* spell pointer is set up for the spell this casts. Since this |
1935 | /* spell pointer is set up for the spell this casts. Since this |
1732 | * should just be a pointer to the spell in some inventory, |
1936 | * should just be a pointer to the spell in some inventory, |
1733 | * it is unlikely to disappear by the time we need it. However, |
1937 | * it is unlikely to disappear by the time we need it. However, |
1734 | * do some sanity checking anyways. |
1938 | * do some sanity checking anyways. |
1735 | */ |
1939 | */ |
|
|
1940 | |
|
|
1941 | if (op->spell && op->spell->type == SPELL && |
|
|
1942 | !(get_map_flags (op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1943 | !(OB_TYPE_MOVE_BLOCK (op->spell, GET_MAP_MOVE_BLOCK (m, target_x, target_y)))) |
1736 | |
1944 | { |
|
|
1945 | |
|
|
1946 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1947 | if (op->spell->subtype == SP_BULLET) |
|
|
1948 | fire_bullet (owner, op, basedir, op->spell); |
|
|
1949 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1950 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1951 | } |
|
|
1952 | #endif |
|
|
1953 | |
|
|
1954 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1955 | * should just be a pointer to the spell in some inventory, |
|
|
1956 | * it is unlikely to disappear by the time we need it. However, |
|
|
1957 | * do some sanity checking anyways. |
|
|
1958 | */ |
|
|
1959 | |
1737 | if (op->spell && op->spell->type == SPELL) |
1960 | if (op->spell && op->spell->type == SPELL) |
1738 | { |
1961 | { |
1739 | /* Bullet spells have a bunch more customization that needs to be done */ |
1962 | /* Bullet spells have a bunch more customization that needs to be done */ |
1740 | if (op->spell->subtype == SP_BULLET) |
1963 | if (op->spell->subtype == SP_BULLET) |
1741 | fire_bullet(owner, op, basedir, op->spell); |
1964 | fire_bullet (owner, op, basedir, op->spell); |
1742 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1965 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1743 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1966 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1744 | } |
1967 | } |
1745 | } |
1968 | } |
1746 | |
1969 | |
1747 | |
1970 | |
1748 | |
1971 | |
1749 | |
1972 | |
… | |
… | |
1757 | * dir: the direction everything will be fired in |
1980 | * dir: the direction everything will be fired in |
1758 | * spell - the spell that is this spell. |
1981 | * spell - the spell that is this spell. |
1759 | * n: the number to be fired. |
1982 | * n: the number to be fired. |
1760 | */ |
1983 | */ |
1761 | |
1984 | |
|
|
1985 | int |
1762 | int fire_swarm (object *op, object *caster, object *spell, int dir) |
1986 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1763 | { |
1987 | { |
1764 | object *tmp; |
1988 | object *tmp; |
1765 | int i; |
1989 | int i; |
1766 | |
1990 | |
1767 | if (!spell->other_arch) return 0; |
1991 | if (!spell->other_arch) |
|
|
1992 | return 0; |
1768 | |
1993 | |
1769 | tmp=get_archetype(SWARM_SPELL); |
1994 | tmp = get_archetype (SWARM_SPELL); |
1770 | tmp->x=op->x; |
1995 | tmp->x = op->x; |
1771 | tmp->y=op->y; |
1996 | tmp->y = op->y; |
1772 | set_owner(tmp,op); /* needed so that if swarm elements kill, caster gets xp.*/ |
1997 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1773 | set_spell_skill(op, caster, spell, tmp); |
1998 | set_spell_skill (op, caster, spell, tmp); |
1774 | |
1999 | |
1775 | tmp->level=caster_level(caster, spell); /*needed later, to get level dep. right.*/ |
2000 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1776 | tmp->spell = arch_to_object(spell->other_arch); |
2001 | tmp->spell = arch_to_object (spell->other_arch); |
1777 | |
2002 | |
1778 | tmp->attacktype = tmp->spell->attacktype; |
2003 | tmp->attacktype = tmp->spell->attacktype; |
1779 | |
2004 | |
1780 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
2005 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
|
|
2006 | { |
1781 | if ( ! tailor_god_spell (tmp, op)) |
2007 | if (!tailor_god_spell (tmp, op)) |
1782 | return 1; |
2008 | return 1; |
1783 | } |
2009 | } |
1784 | tmp->duration = SP_level_duration_adjust(caster, spell); |
2010 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1785 | for (i=0; i< spell->duration; i++) |
2011 | for (i = 0; i < spell->duration; i++) |
1786 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
2012 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1787 | |
2013 | |
1788 | tmp->direction=dir; |
2014 | tmp->direction = dir; |
1789 | tmp->invisible=1; |
2015 | tmp->invisible = 1; |
1790 | insert_ob_in_map(tmp,op->map,op,0); |
2016 | insert_ob_in_map (tmp, op->map, op, 0); |
1791 | return 1; |
2017 | return 1; |
1792 | } |
2018 | } |
1793 | |
2019 | |
1794 | |
2020 | |
1795 | /* See the spells documentation file for why this is its own |
2021 | /* See the spells documentation file for why this is its own |
1796 | * function. |
2022 | * function. |
1797 | */ |
2023 | */ |
|
|
2024 | int |
1798 | int cast_light(object *op,object *caster,object *spell, int dir) { |
2025 | cast_light (object *op, object *caster, object *spell, int dir) |
|
|
2026 | { |
1799 | object *target=NULL,*tmp=NULL; |
2027 | object *target = NULL, *tmp = NULL; |
1800 | sint16 x,y; |
2028 | sint16 x, y; |
1801 | int dam, mflags; |
2029 | int dam, mflags; |
1802 | mapstruct *m; |
2030 | mapstruct *m; |
1803 | |
2031 | |
1804 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
2032 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1805 | |
2033 | |
1806 | if(!dir) { |
2034 | if (!dir) |
|
|
2035 | { |
1807 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
2036 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
1808 | return 0; |
2037 | return 0; |
1809 | } |
2038 | } |
1810 | |
2039 | |
1811 | x=op->x+freearr_x[dir]; |
2040 | x = op->x + freearr_x[dir]; |
1812 | y=op->y+freearr_y[dir]; |
2041 | y = op->y + freearr_y[dir]; |
1813 | m = op->map; |
2042 | m = op->map; |
1814 | |
2043 | |
1815 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
2044 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1816 | |
2045 | |
1817 | if (mflags & P_OUT_OF_MAP) { |
2046 | if (mflags & P_OUT_OF_MAP) |
|
|
2047 | { |
1818 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
2048 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1819 | return 0; |
2049 | return 0; |
1820 | } |
2050 | } |
1821 | |
2051 | |
1822 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
2052 | if (mflags & P_IS_ALIVE && spell->attacktype) |
|
|
2053 | { |
1823 | for(target=get_map_ob(m,x,y);target;target=target->above) |
2054 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1824 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
2055 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
2056 | { |
1825 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2057 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1826 | if(target->head) target = target->head; |
2058 | if (target->head) |
|
|
2059 | target = target->head; |
1827 | (void) hit_player(target,dam,op,spell->attacktype,1); |
2060 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1828 | return 1; /* one success only! */ |
2061 | return 1; /* one success only! */ |
|
|
2062 | } |
1829 | } |
2063 | } |
1830 | } |
|
|
1831 | |
2064 | |
1832 | /* no live target, perhaps a wall is in the way? */ |
2065 | /* no live target, perhaps a wall is in the way? */ |
1833 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
2066 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
2067 | { |
1834 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
2068 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1835 | return 0; |
2069 | return 0; |
1836 | } |
2070 | } |
1837 | |
2071 | |
1838 | /* ok, looks groovy to just insert a new light on the map */ |
2072 | /* ok, looks groovy to just insert a new light on the map */ |
1839 | tmp=arch_to_object(spell->other_arch); |
2073 | tmp = arch_to_object (spell->other_arch); |
1840 | if(!tmp) { |
2074 | if (!tmp) |
|
|
2075 | { |
1841 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
2076 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1842 | return 0; |
2077 | return 0; |
1843 | } |
2078 | } |
1844 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
2079 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1845 | if (tmp->glow_radius) { |
2080 | if (tmp->glow_radius) |
|
|
2081 | { |
1846 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
2082 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1847 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
2083 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
2084 | tmp->glow_radius = MAX_LIGHT_RADII; |
1848 | } |
2085 | } |
1849 | tmp->x=x; |
2086 | tmp->x = x; |
1850 | tmp->y=y; |
2087 | tmp->y = y; |
1851 | insert_ob_in_map(tmp,m,op,0); |
2088 | insert_ob_in_map (tmp, m, op, 0); |
1852 | return 1; |
2089 | return 1; |
1853 | } |
2090 | } |
1854 | |
2091 | |
1855 | |
2092 | |
1856 | |
2093 | |
1857 | |
2094 | |
… | |
… | |
1860 | * op is the player/monster, caster is the object, dir is the direction |
2097 | * op is the player/monster, caster is the object, dir is the direction |
1861 | * to cast, disease_arch is the specific disease, and type is the spell number |
2098 | * to cast, disease_arch is the specific disease, and type is the spell number |
1862 | * perhaps this should actually be in disease.c? |
2099 | * perhaps this should actually be in disease.c? |
1863 | */ |
2100 | */ |
1864 | |
2101 | |
|
|
2102 | int |
1865 | int cast_cause_disease(object *op, object *caster, object *spell, int dir) { |
2103 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
|
|
2104 | { |
1866 | sint16 x,y; |
2105 | sint16 x, y; |
1867 | int i, mflags, range, dam_mod, dur_mod; |
2106 | int i, mflags, range, dam_mod, dur_mod; |
1868 | object *walk; |
2107 | object *walk; |
1869 | mapstruct *m; |
2108 | mapstruct *m; |
1870 | |
2109 | |
1871 | x = op->x; |
2110 | x = op->x; |
1872 | y = op->y; |
2111 | y = op->y; |
1873 | |
2112 | |
1874 | /* If casting from a scroll, no direction will be available, so refer to the |
2113 | /* If casting from a scroll, no direction will be available, so refer to the |
1875 | * direction the player is pointing. |
2114 | * direction the player is pointing. |
1876 | */ |
2115 | */ |
|
|
2116 | if (!dir) |
1877 | if (!dir) dir=op->facing; |
2117 | dir = op->facing; |
|
|
2118 | if (!dir) |
1878 | if (!dir) return 0; /* won't find anything if casting on ourself, so just return */ |
2119 | return 0; /* won't find anything if casting on ourself, so just return */ |
1879 | |
2120 | |
1880 | /* Calculate these once here */ |
2121 | /* Calculate these once here */ |
1881 | range = spell->range + SP_level_range_adjust(caster, spell); |
2122 | range = spell->range + SP_level_range_adjust (caster, spell); |
1882 | dam_mod = SP_level_dam_adjust(caster, spell); |
2123 | dam_mod = SP_level_dam_adjust (caster, spell); |
1883 | dur_mod = SP_level_duration_adjust(caster, spell); |
2124 | dur_mod = SP_level_duration_adjust (caster, spell); |
1884 | |
2125 | |
1885 | /* search in a line for a victim */ |
2126 | /* search in a line for a victim */ |
1886 | for(i=1; i<range; i++) { |
2127 | for (i = 1; i < range; i++) |
|
|
2128 | { |
1887 | x = op->x + i * freearr_x[dir]; |
2129 | x = op->x + i * freearr_x[dir]; |
1888 | y = op->y + i * freearr_y[dir]; |
2130 | y = op->y + i * freearr_y[dir]; |
1889 | m = op->map; |
2131 | m = op->map; |
1890 | |
2132 | |
1891 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
2133 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1892 | |
2134 | |
1893 | if (mflags & P_OUT_OF_MAP) return 0; |
2135 | if (mflags & P_OUT_OF_MAP) |
|
|
2136 | return 0; |
1894 | |
2137 | |
1895 | /* don't go through walls - presume diseases are airborne */ |
2138 | /* don't go through walls - presume diseases are airborne */ |
1896 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
2139 | if (GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_FLY_LOW) |
|
|
2140 | return 0; |
1897 | |
2141 | |
1898 | /* Only bother looking on this space if there is something living here */ |
2142 | /* Only bother looking on this space if there is something living here */ |
1899 | if (mflags & P_IS_ALIVE) { |
2143 | if (mflags & P_IS_ALIVE) |
|
|
2144 | { |
1900 | /* search this square for a victim */ |
2145 | /* search this square for a victim */ |
1901 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
2146 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
1902 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
2147 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
|
|
2148 | { /* found a victim */ |
1903 | object *disease = arch_to_object(spell->other_arch); |
2149 | object *disease = arch_to_object (spell->other_arch); |
1904 | |
2150 | |
1905 | set_owner(disease,op); |
2151 | set_owner (disease, op); |
1906 | set_spell_skill(op, caster, spell, disease); |
2152 | set_spell_skill (op, caster, spell, disease); |
1907 | disease->stats.exp = 0; |
2153 | disease->stats.exp = 0; |
1908 | disease->level = caster_level(caster, spell); |
2154 | disease->level = caster_level (caster, spell); |
1909 | |
2155 | |
1910 | /* do level adjustments */ |
2156 | /* do level adjustments */ |
1911 | if(disease->stats.wc) |
2157 | if (disease->stats.wc) |
1912 | disease->stats.wc += dur_mod/2; |
2158 | disease->stats.wc += dur_mod / 2; |
1913 | |
2159 | |
1914 | if(disease->magic> 0) |
2160 | if (disease->magic > 0) |
1915 | disease->magic += dur_mod/4; |
2161 | disease->magic += dur_mod / 4; |
1916 | |
2162 | |
1917 | if(disease->stats.maxhp>0) |
2163 | if (disease->stats.maxhp > 0) |
1918 | disease->stats.maxhp += dur_mod; |
2164 | disease->stats.maxhp += dur_mod; |
1919 | |
2165 | |
1920 | if(disease->stats.maxgrace>0) |
2166 | if (disease->stats.maxgrace > 0) |
1921 | disease->stats.maxgrace += dur_mod; |
2167 | disease->stats.maxgrace += dur_mod; |
1922 | |
2168 | |
1923 | if(disease->stats.dam) { |
2169 | if (disease->stats.dam) |
1924 | if(disease->stats.dam > 0) |
2170 | { |
1925 | disease->stats.dam += dam_mod; |
2171 | if (disease->stats.dam > 0) |
1926 | else disease->stats.dam -= dam_mod; |
2172 | disease->stats.dam += dam_mod; |
1927 | } |
2173 | else |
|
|
2174 | disease->stats.dam -= dam_mod; |
|
|
2175 | } |
1928 | |
2176 | |
1929 | if(disease->last_sp) { |
2177 | if (disease->last_sp) |
1930 | disease->last_sp -= 2*dam_mod; |
2178 | { |
1931 | if(disease->last_sp <1) disease->last_sp = 1; |
2179 | disease->last_sp -= 2 * dam_mod; |
1932 | } |
2180 | if (disease->last_sp < 1) |
|
|
2181 | disease->last_sp = 1; |
|
|
2182 | } |
1933 | |
2183 | |
1934 | if(disease->stats.maxsp) { |
2184 | if (disease->stats.maxsp) |
1935 | if(disease->stats.maxsp > 0) |
2185 | { |
1936 | disease->stats.maxsp += dam_mod; |
2186 | if (disease->stats.maxsp > 0) |
1937 | else disease->stats.maxsp -= dam_mod; |
2187 | disease->stats.maxsp += dam_mod; |
1938 | } |
2188 | else |
1939 | |
2189 | disease->stats.maxsp -= dam_mod; |
|
|
2190 | } |
|
|
2191 | |
1940 | if(disease->stats.ac) |
2192 | if (disease->stats.ac) |
1941 | disease->stats.ac += dam_mod; |
2193 | disease->stats.ac += dam_mod; |
1942 | |
2194 | |
1943 | if(disease->last_eat) |
2195 | if (disease->last_eat) |
1944 | disease->last_eat -= dam_mod; |
2196 | disease->last_eat -= dam_mod; |
1945 | |
2197 | |
1946 | if(disease->stats.hp) |
2198 | if (disease->stats.hp) |
1947 | disease->stats.hp -= dam_mod; |
2199 | disease->stats.hp -= dam_mod; |
1948 | |
2200 | |
1949 | if(disease->stats.sp) |
2201 | if (disease->stats.sp) |
1950 | disease->stats.sp -= dam_mod; |
2202 | disease->stats.sp -= dam_mod; |
1951 | |
2203 | |
1952 | if(infect_object(walk,disease,1)) { |
2204 | if (infect_object (walk, disease, 1)) |
|
|
2205 | { |
1953 | object *flash; /* visual effect for inflicting disease */ |
2206 | object *flash; /* visual effect for inflicting disease */ |
1954 | |
2207 | |
1955 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!",disease->name,walk->name); |
2208 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
1956 | |
2209 | |
1957 | free_object(disease); /* don't need this one anymore */ |
2210 | free_object (disease); /* don't need this one anymore */ |
1958 | flash=get_archetype(ARCH_DETECT_MAGIC); |
2211 | flash = get_archetype (ARCH_DETECT_MAGIC); |
1959 | flash->x = x; |
2212 | flash->x = x; |
1960 | flash->y = y; |
2213 | flash->y = y; |
1961 | flash->map = walk->map; |
2214 | flash->map = walk->map; |
1962 | insert_ob_in_map(flash,walk->map,op,0); |
2215 | insert_ob_in_map (flash, walk->map, op, 0); |
1963 | return 1; |
2216 | return 1; |
1964 | } |
2217 | } |
1965 | free_object(disease); |
2218 | free_object (disease); |
1966 | } |
2219 | } |
1967 | } /* if living creature */ |
2220 | } /* if living creature */ |
1968 | } /* for range of spaces */ |
2221 | } /* for range of spaces */ |
1969 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
2222 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
1970 | return 1; |
2223 | return 1; |
1971 | } |
2224 | } |