1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | |
|
|
42 | void |
41 | void |
43 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
44 | { |
43 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
|
|
46 | int weight_move; |
44 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
46 | |
49 | if (!op->weight) |
47 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
53 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
56 | } |
59 | |
57 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
59 | { |
62 | int num_sections = 1; |
60 | int num_sections = 1; |
63 | |
61 | |
64 | /* don't move DM */ |
62 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
72 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
74 | continue; |
72 | continue; |
75 | |
73 | |
76 | /* count the object's sections */ |
74 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
76 | num_sections++; |
79 | |
77 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
106 | * |
104 | * |
107 | * BOLT CODE |
105 | * BOLT CODE |
108 | * |
106 | * |
109 | ***************************************************************************/ |
107 | ***************************************************************************/ |
110 | |
108 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
113 | */ |
111 | */ |
114 | |
|
|
115 | void |
112 | void |
116 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
117 | { |
114 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
144 | |
141 | |
145 | /* reduce chances of subsequent forking */ |
142 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
143 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
144 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
145 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
146 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
147 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
148 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
157 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
158 | } |
156 | } |
159 | |
157 | |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
162 | */ |
160 | */ |
163 | |
|
|
164 | void |
161 | void |
165 | move_bolt (object *op) |
162 | move_bolt (object *op) |
166 | { |
163 | { |
167 | object *tmp; |
|
|
168 | int mflags; |
164 | int mflags; |
169 | sint16 x, y; |
165 | sint16 x, y; |
170 | maptile *m; |
166 | maptile *m; |
171 | |
167 | |
172 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
173 | { |
169 | { |
|
|
170 | op->destroy_inv (true); // be explicit about dropping |
174 | op->destroy (); |
171 | op->destroy (true); |
175 | return; |
172 | return; |
176 | } |
173 | } |
177 | |
174 | |
178 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
179 | |
176 | |
… | |
… | |
245 | else |
242 | else |
246 | { /* Create a copy of this object and put it ahead */ |
243 | { /* Create a copy of this object and put it ahead */ |
247 | object *tmp = op->clone (); |
244 | object *tmp = op->clone (); |
248 | |
245 | |
249 | m->insert (tmp, x, y, op); |
246 | m->insert (tmp, x, y, op); |
250 | tmp->speed_left = -0.1; |
247 | tmp->speed_left = -0.1f; |
251 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
252 | tmp->duration++; |
249 | tmp->duration++; |
253 | |
250 | |
254 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
252 | * going off in other directions. |
256 | */ |
253 | */ |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
258 | { /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
259 | forklightning (op, tmp); |
|
|
260 | } |
|
|
261 | |
256 | |
262 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
263 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
264 | */ |
259 | */ |
265 | op->range = 0; |
260 | op->range = 0; |
… | |
… | |
289 | return 0; |
284 | return 0; |
290 | |
285 | |
291 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
292 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
293 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
294 | if (spob->slaying) |
290 | if (spob->slaying) |
295 | tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
296 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
297 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
298 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
299 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
300 | |
297 | |
… | |
… | |
311 | |
308 | |
312 | maptile *newmap; |
309 | maptile *newmap; |
313 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
314 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
315 | { |
312 | { |
|
|
313 | tmp->destroy_inv (true); // be explicit about dropping |
316 | tmp->destroy (); |
314 | tmp->destroy (true); |
317 | return 0; |
315 | return 0; |
318 | } |
316 | } |
319 | |
317 | |
320 | tmp->map = newmap; |
318 | tmp->map = newmap; |
321 | |
319 | |
322 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
323 | { |
321 | { |
324 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
322 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
325 | { |
323 | { |
|
|
324 | tmp->destroy_inv (true); // be explicit about dropping |
326 | tmp->destroy (); |
325 | tmp->destroy (true); |
327 | return 0; |
326 | return 0; |
328 | } |
327 | } |
329 | |
328 | |
330 | tmp->x = op->x; |
329 | tmp->x = op->x; |
331 | tmp->y = op->y; |
330 | tmp->y = op->y; |
… | |
… | |
336 | if ((tmp = tmp->insert_at (tmp, op))) |
335 | if ((tmp = tmp->insert_at (tmp, op))) |
337 | move_bolt (tmp); |
336 | move_bolt (tmp); |
338 | |
337 | |
339 | return 1; |
338 | return 1; |
340 | } |
339 | } |
341 | |
|
|
342 | |
|
|
343 | |
340 | |
344 | /*************************************************************************** |
341 | /*************************************************************************** |
345 | * |
342 | * |
346 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
347 | * |
344 | * |
348 | ***************************************************************************/ |
345 | ***************************************************************************/ |
349 | |
346 | |
350 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
351 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
352 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
353 | */ |
350 | */ |
354 | void |
351 | void |
355 | explosion (object *op) |
352 | explosion (object *op) |
356 | { |
353 | { |
357 | maptile *m = op->map; |
354 | maptile *m = op->map; |
358 | int i; |
355 | int i; |
359 | |
356 | |
360 | if (--op->duration < 0) |
357 | if (--op->duration < 0) |
361 | { |
358 | { |
362 | op->destroy (); |
359 | op->destroy (true); |
363 | return; |
360 | return; |
364 | } |
361 | } |
365 | |
362 | |
366 | hit_map (op, 0, op->attacktype, 0); |
363 | hit_map (op, 0, op->attacktype, 0); |
367 | |
364 | |
… | |
… | |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
381 | { |
378 | { |
382 | object *tmp = op->clone (); |
379 | object *tmp = op->clone (); |
383 | |
380 | |
384 | tmp->state = 0; |
381 | tmp->state = 0; |
385 | tmp->speed_left = -0.21; |
382 | tmp->speed_left = -0.21f; |
386 | tmp->range--; |
383 | tmp->range--; |
387 | tmp->value = 0; |
384 | tmp->value = 0; |
388 | |
385 | |
389 | m->insert (tmp, dx, dy, op); |
386 | m->insert (tmp, dx, dy, op); |
390 | } |
387 | } |
391 | } |
388 | } |
392 | } |
389 | } |
393 | } |
390 | } |
394 | |
|
|
395 | |
391 | |
396 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
394 | * explode. |
399 | */ |
395 | */ |
400 | void |
396 | void |
401 | explode_bullet (object *op) |
397 | explode_bullet (object *op) |
402 | { |
398 | { |
403 | object *tmp, *owner; |
399 | object *tmp, *owner; |
404 | |
400 | |
405 | if (op->other_arch == NULL) |
401 | if (!op->other_arch) |
406 | { |
402 | { |
407 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
408 | op->destroy (); |
404 | op->destroy (true); |
409 | return; |
405 | return; |
410 | } |
406 | } |
411 | |
407 | |
412 | if (op->env) |
408 | if (op->env) |
413 | { |
409 | { |
414 | object *env = object_get_env_recursive (op); |
410 | object *env = op->outer_env (); |
|
|
411 | |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
416 | { |
413 | { |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
418 | op->destroy (); |
415 | op->destroy (true); |
419 | return; |
416 | return; |
420 | } |
417 | } |
421 | |
418 | |
422 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
423 | } |
420 | } |
424 | else if (out_of_map (op->map, op->x, op->y)) |
421 | else if (out_of_map (op->map, op->x, op->y)) |
425 | { |
422 | { |
426 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
427 | op->destroy (); |
424 | op->destroy (true); |
428 | return; |
425 | return; |
429 | } |
426 | } |
430 | |
427 | |
431 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
428 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
432 | // NOTE: If this breaks something important: remove this. I can't think of anything |
429 | // NOTE: If this breaks something important: remove this. I can't think of anything |
433 | // bad at the moment that might happen from this. |
430 | // bad at the moment that might happen from this. |
434 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
431 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
435 | { |
432 | { |
436 | op->destroy (); |
433 | op->destroy (true); |
437 | return; |
434 | return; |
438 | } |
435 | } |
439 | |
436 | |
440 | if (op->attacktype) |
437 | if (op->attacktype) |
441 | { |
438 | { |
442 | hit_map (op, 0, op->attacktype, 1); |
439 | hit_map (op, 0, op->attacktype, 1); |
|
|
440 | |
443 | if (op->destroyed ()) |
441 | if (op->destroyed ()) |
444 | return; |
442 | return; |
445 | } |
443 | } |
446 | |
444 | |
447 | /* other_arch contains what this explodes into */ |
445 | /* other_arch contains what this explodes into */ |
… | |
… | |
450 | tmp->set_owner (op); |
448 | tmp->set_owner (op); |
451 | tmp->skill = op->skill; |
449 | tmp->skill = op->skill; |
452 | |
450 | |
453 | owner = op->owner; |
451 | owner = op->owner; |
454 | |
452 | |
455 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
453 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
454 | || tmp->attacktype & AT_GODPOWER) |
|
|
455 | && owner |
|
|
456 | && !tailor_god_spell (tmp, owner)) |
456 | { |
457 | { |
457 | op->destroy (); |
458 | op->destroy (true); |
458 | return; |
459 | return; |
459 | } |
460 | } |
460 | |
461 | |
461 | /* special for bombs - it actually has sane values for these */ |
462 | /* special for bombs - it actually has sane values for these */ |
462 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
463 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
… | |
… | |
487 | |
488 | |
488 | /* Prevent recursion */ |
489 | /* Prevent recursion */ |
489 | op->move_on = 0; |
490 | op->move_on = 0; |
490 | |
491 | |
491 | tmp->insert_at (op, op); |
492 | tmp->insert_at (op, op); |
|
|
493 | tmp->play_sound (tmp->sound); |
|
|
494 | |
492 | /* remove the firebullet */ |
495 | /* remove the firebullet */ |
493 | op->destroy (); |
496 | op->destroy (true); |
494 | } |
497 | } |
495 | |
498 | |
496 | /* checks to see what op should do, given the space it is on |
499 | /* checks to see what op should do, given the space it is on |
497 | * (eg, explode, damage player, etc) |
500 | * (eg, explode, damage player, etc) |
498 | */ |
501 | */ |
… | |
… | |
518 | |
521 | |
519 | /* If nothing alive on this space, no reason to do anything further */ |
522 | /* If nothing alive on this space, no reason to do anything further */ |
520 | if (!(mflags & P_IS_ALIVE)) |
523 | if (!(mflags & P_IS_ALIVE)) |
521 | return; |
524 | return; |
522 | |
525 | |
523 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
526 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | { |
527 | { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
528 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | { |
529 | { |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
530 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
531 | |
|
|
532 | // TODO: can't understand the following if's |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
533 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
529 | { |
534 | { |
530 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
535 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
531 | { |
536 | { |
532 | op->destroy (); |
537 | op->destroy (true); |
533 | return; |
538 | return; |
534 | } |
539 | } |
535 | } |
540 | } |
536 | } |
541 | } |
537 | } |
542 | } |
… | |
… | |
566 | if (--op->range <= 0) |
571 | if (--op->range <= 0) |
567 | { |
572 | { |
568 | if (op->other_arch) |
573 | if (op->other_arch) |
569 | explode_bullet (op); |
574 | explode_bullet (op); |
570 | else |
575 | else |
571 | op->destroy (); |
576 | op->destroy (true); |
572 | |
577 | |
573 | return; |
578 | return; |
574 | } |
579 | } |
575 | |
580 | |
576 | new_x = op->x + DIRX (op); |
581 | new_x = op->x + DIRX (op); |
… | |
… | |
578 | m = op->map; |
583 | m = op->map; |
579 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
584 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
580 | |
585 | |
581 | if (mflags & P_OUT_OF_MAP) |
586 | if (mflags & P_OUT_OF_MAP) |
582 | { |
587 | { |
583 | op->destroy (); |
588 | op->destroy (true); |
584 | return; |
589 | return; |
585 | } |
590 | } |
586 | |
591 | |
587 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
592 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
588 | { |
593 | { |
589 | if (op->other_arch) |
594 | if (op->other_arch) |
590 | explode_bullet (op); |
595 | explode_bullet (op); |
591 | else |
596 | else |
592 | op->destroy (); |
597 | op->destroy (true); |
593 | |
598 | |
594 | return; |
599 | return; |
595 | } |
600 | } |
596 | |
601 | |
597 | if (!(op = m->insert (op, new_x, new_y, op))) |
602 | if (!(op = m->insert (op, new_x, new_y, op))) |
… | |
… | |
603 | update_turn_face (op); |
608 | update_turn_face (op); |
604 | } |
609 | } |
605 | else |
610 | else |
606 | check_bullet (op); |
611 | check_bullet (op); |
607 | } |
612 | } |
608 | |
|
|
609 | |
|
|
610 | |
|
|
611 | |
613 | |
612 | /* fire_bullet |
614 | /* fire_bullet |
613 | * object op (cast from caster) files a bolt in dir. |
615 | * object op (cast from caster) files a bolt in dir. |
614 | * spob is the spell object for the bolt. |
616 | * spob is the spell object for the bolt. |
615 | * we remove the magic flag - that can be derived from |
617 | * we remove the magic flag - that can be derived from |
616 | * spob->attacktype. |
618 | * spob->attacktype. |
617 | * This function sets up the appropriate owner and skill |
619 | * This function sets up the appropriate owner and skill |
618 | * pointers. |
620 | * pointers. |
619 | */ |
621 | */ |
620 | |
|
|
621 | int |
622 | int |
622 | fire_bullet (object *op, object *caster, int dir, object *spob) |
623 | fire_bullet (object *op, object *caster, int dir, object *spob) |
623 | { |
624 | { |
624 | object *tmp = NULL; |
625 | object *tmp = NULL; |
625 | int mflags; |
626 | int mflags; |
626 | |
627 | |
627 | if (!spob->other_arch) |
628 | if (!spob->other_arch) |
628 | return 0; |
629 | return 0; |
629 | |
630 | |
630 | tmp = arch_to_object (spob->other_arch); |
631 | tmp = spob->other_arch->instance (); |
631 | if (tmp == NULL) |
632 | if (!tmp) |
632 | return 0; |
633 | return 0; |
633 | |
634 | |
634 | /* peterm: level dependency for bolts */ |
635 | /* peterm: level dependency for bolts */ |
635 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
636 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
636 | tmp->attacktype = spob->attacktype; |
637 | tmp->attacktype = spob->attacktype; |
637 | if (spob->slaying) |
638 | if (spob->slaying) |
638 | tmp->slaying = spob->slaying; |
639 | tmp->slaying = spob->slaying; |
639 | |
640 | |
… | |
… | |
649 | SET_ANIMATION (tmp, dir); |
650 | SET_ANIMATION (tmp, dir); |
650 | |
651 | |
651 | tmp->set_owner (op); |
652 | tmp->set_owner (op); |
652 | set_spell_skill (op, caster, spob, tmp); |
653 | set_spell_skill (op, caster, spob, tmp); |
653 | |
654 | |
654 | tmp->x = op->x + freearr_x[dir]; |
655 | tmp->x = op->x + freearr_x[dir]; |
655 | tmp->y = op->y + freearr_y[dir]; |
656 | tmp->y = op->y + freearr_y[dir]; |
656 | tmp->map = op->map; |
657 | tmp->map = op->map; |
657 | |
658 | |
658 | maptile *newmap; |
659 | maptile *newmap; |
659 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
660 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
660 | if (mflags & P_OUT_OF_MAP) |
661 | if (mflags & P_OUT_OF_MAP) |
661 | { |
662 | { |
662 | tmp->destroy (); |
663 | tmp->destroy (true); |
663 | return 0; |
664 | return 0; |
664 | } |
665 | } |
665 | |
666 | |
666 | tmp->map = newmap; |
667 | tmp->map = newmap; |
667 | |
668 | |
668 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
669 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
669 | { |
670 | { |
670 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
671 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
671 | { |
672 | { |
672 | tmp->destroy (); |
673 | tmp->destroy (true); |
673 | return 0; |
674 | return 0; |
674 | } |
675 | } |
675 | |
676 | |
676 | tmp->x = op->x; |
677 | tmp->x = op->x; |
677 | tmp->y = op->y; |
678 | tmp->y = op->y; |
… | |
… | |
682 | if ((tmp = tmp->insert_at (tmp, op))) |
683 | if ((tmp = tmp->insert_at (tmp, op))) |
683 | check_bullet (tmp); |
684 | check_bullet (tmp); |
684 | |
685 | |
685 | return 1; |
686 | return 1; |
686 | } |
687 | } |
687 | |
|
|
688 | |
|
|
689 | |
|
|
690 | |
688 | |
691 | /***************************************************************************** |
689 | /***************************************************************************** |
692 | * |
690 | * |
693 | * CONE RELATED FUNCTIONS |
691 | * CONE RELATED FUNCTIONS |
694 | * |
692 | * |
695 | *****************************************************************************/ |
693 | *****************************************************************************/ |
696 | |
694 | |
697 | |
|
|
698 | /* drops an object based on what is in the cone's "other_arch" */ |
695 | /* drops an object based on what is in the cone's "other_arch" */ |
699 | void |
696 | void |
700 | cone_drop (object *op) |
697 | cone_drop (object *op) |
701 | { |
698 | { |
702 | object *new_ob = arch_to_object (op->other_arch); |
699 | object *new_ob = arch_to_object (op->other_arch); |
… | |
… | |
714 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
711 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
715 | |
712 | |
716 | void |
713 | void |
717 | move_cone (object *op) |
714 | move_cone (object *op) |
718 | { |
715 | { |
719 | int i; |
|
|
720 | |
|
|
721 | /* if no map then hit_map will crash so just ignore object */ |
716 | /* if no map then hit_map will crash so just ignore object */ |
722 | if (!op->map) |
717 | if (!op->map) |
723 | { |
718 | { |
724 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
719 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
725 | op->set_speed (0); |
720 | op->set_speed (0); |
… | |
… | |
738 | * when their cone dies when they die. |
733 | * when their cone dies when they die. |
739 | */ |
734 | */ |
740 | /* If no owner left, the spell dies out. */ |
735 | /* If no owner left, the spell dies out. */ |
741 | if (op->owner == NULL) |
736 | if (op->owner == NULL) |
742 | { |
737 | { |
743 | op->destroy (); |
738 | op->destroy (true); |
744 | return; |
739 | return; |
745 | } |
740 | } |
746 | #endif |
741 | #endif |
747 | |
742 | |
748 | hit_map (op, 0, op->attacktype, 0); |
743 | hit_map (op, 0, op->attacktype, 0); |
… | |
… | |
755 | check_spell_knockback (op); |
750 | check_spell_knockback (op); |
756 | |
751 | |
757 | if (op->destroyed ()) |
752 | if (op->destroyed ()) |
758 | return; |
753 | return; |
759 | |
754 | |
760 | if ((op->duration--) < 0) |
755 | if (op->duration-- < 0) |
761 | { |
756 | { |
762 | op->destroy (); |
757 | op->destroy (true); |
763 | return; |
758 | return; |
764 | } |
759 | } |
765 | /* Object has hit maximum range, so don't have it move |
760 | /* Object has hit maximum range, so don't have it move |
766 | * any further. When the duration above expires, |
761 | * any further. When the duration above expires, |
767 | * then the object will get removed. |
762 | * then the object will get removed. |
… | |
… | |
770 | { |
765 | { |
771 | op->range = 0; /* just so it doesn't wrap */ |
766 | op->range = 0; /* just so it doesn't wrap */ |
772 | return; |
767 | return; |
773 | } |
768 | } |
774 | |
769 | |
775 | for (i = -1; i < 2; i++) |
770 | for (int i = -1; i <= 1; i++) |
776 | { |
771 | { |
777 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
772 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
778 | |
773 | |
779 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
774 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
780 | { |
775 | { |
… | |
… | |
827 | |
822 | |
828 | /* Need to know what the movetype of the object we are about |
823 | /* Need to know what the movetype of the object we are about |
829 | * to create is, so we can know if the space we are about to |
824 | * to create is, so we can know if the space we are about to |
830 | * insert it into is blocked. |
825 | * insert it into is blocked. |
831 | */ |
826 | */ |
832 | movetype = spell->other_arch->clone.move_type; |
827 | movetype = spell->other_arch->move_type; |
833 | |
828 | |
834 | for (i = range_min; i <= range_max; i++) |
829 | for (i = range_min; i <= range_max; i++) |
835 | { |
830 | { |
836 | sint16 x, y, d; |
831 | sint16 x, y, d; |
837 | |
832 | |
… | |
… | |
872 | |
867 | |
873 | success = 1; |
868 | success = 1; |
874 | tmp = arch_to_object (spell->other_arch); |
869 | tmp = arch_to_object (spell->other_arch); |
875 | tmp->set_owner (op); |
870 | tmp->set_owner (op); |
876 | set_spell_skill (op, caster, spell, tmp); |
871 | set_spell_skill (op, caster, spell, tmp); |
877 | tmp->level = caster_level (caster, spell); |
872 | tmp->level = casting_level (caster, spell); |
878 | tmp->attacktype = spell->attacktype; |
873 | tmp->attacktype = spell->attacktype; |
879 | |
874 | |
880 | /* holy word stuff */ |
875 | /* holy word stuff */ |
881 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
876 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
882 | if (!tailor_god_spell (tmp, op)) |
877 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
916 | else |
911 | else |
917 | tmp->duration += caster->level / 3; |
912 | tmp->duration += caster->level / 3; |
918 | } |
913 | } |
919 | |
914 | |
920 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
915 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
921 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
916 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
922 | |
917 | |
923 | if (!tmp->move_on && tmp->stats.dam) |
918 | if (!tmp->move_on && tmp->stats.dam) |
924 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
919 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
925 | |
920 | |
926 | m->insert (tmp, sx, sy, op); |
921 | m->insert (tmp, sx, sy, op); |
927 | |
922 | |
928 | /* This is used for tracking spells so that one effect doesn't hit |
923 | /* This is used for tracking spells so that one effect doesn't hit |
929 | * a single space too many times. |
924 | * a single space too many times. |
… | |
… | |
941 | * |
936 | * |
942 | * BOMB related code |
937 | * BOMB related code |
943 | * |
938 | * |
944 | ****************************************************************************/ |
939 | ****************************************************************************/ |
945 | |
940 | |
946 | |
|
|
947 | /* This handles an exploding bomb. |
941 | /* This handles an exploding bomb. |
948 | * op is the original bomb object. |
942 | * op is the original bomb object. |
949 | */ |
943 | */ |
950 | void |
944 | void |
951 | animate_bomb (object *op) |
945 | animate_bomb (object *op) |
952 | { |
946 | { |
953 | int i; |
|
|
954 | object *env, *tmp; |
|
|
955 | |
|
|
956 | if (op->state != NUM_ANIMATIONS (op) - 1) |
947 | if (op->state != NUM_ANIMATIONS (op) - 1) |
957 | return; |
948 | return; |
958 | |
949 | |
959 | env = object_get_env_recursive (op); |
950 | object *env = op->outer_env (); |
960 | |
951 | |
961 | if (op->env) |
952 | if (op->env) |
962 | { |
953 | { |
963 | if (env->map == NULL) |
954 | if (env->map == NULL) |
964 | return; |
955 | return; |
965 | |
|
|
966 | if (env->type == PLAYER) |
|
|
967 | esrv_del_item (env->contr, op->count); |
|
|
968 | |
956 | |
969 | if (!(op = op->insert_at (env, op))) |
957 | if (!(op = op->insert_at (env, op))) |
970 | return; |
958 | return; |
971 | } |
959 | } |
972 | |
960 | |
973 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
974 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
975 | // as bombs can be carried. |
963 | // as bombs can be carried. |
976 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
964 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
977 | { |
965 | { |
978 | op->destroy (); |
966 | op->destroy (true); |
979 | return; |
967 | return; |
980 | } |
968 | } |
981 | |
969 | |
982 | /* This copies a lot of the code from the fire bullet, |
970 | /* This copies a lot of the code from the fire bullet, |
983 | * but using the cast_bullet isn't really feasible, |
971 | * but using the cast_bullet isn't really feasible, |
984 | * so just set up the appropriate values. |
972 | * so just set up the appropriate values. |
985 | */ |
973 | */ |
986 | if (archetype *at = archetype::find (SPLINT)) |
974 | if (archetype *at = archetype::find (SPLINT)) |
987 | { |
975 | { |
988 | for (i = 1; i < 9; i++) |
976 | for (int i = 1; i < 9; i++) |
989 | { |
977 | { |
990 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
991 | continue; |
979 | continue; |
992 | |
980 | |
993 | tmp = arch_to_object (at); |
981 | object *tmp = arch_to_object (at); |
994 | tmp->direction = i; |
982 | tmp->direction = i; |
995 | tmp->range = op->range; |
983 | tmp->range = op->range; |
996 | tmp->stats.dam = op->stats.dam; |
984 | tmp->stats.dam = op->stats.dam; |
997 | tmp->duration = op->duration; |
985 | tmp->duration = op->duration; |
998 | tmp->attacktype = op->attacktype; |
986 | tmp->attacktype = op->attacktype; |
… | |
… | |
1012 | } |
1000 | } |
1013 | |
1001 | |
1014 | int |
1002 | int |
1015 | create_bomb (object *op, object *caster, int dir, object *spell) |
1003 | create_bomb (object *op, object *caster, int dir, object *spell) |
1016 | { |
1004 | { |
1017 | |
|
|
1018 | object *tmp; |
1005 | object *tmp; |
1019 | int mflags; |
1006 | int mflags; |
1020 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1007 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1021 | maptile *m; |
1008 | maptile *m; |
1022 | |
1009 | |
… | |
… | |
1024 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1011 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1025 | { |
1012 | { |
1026 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1027 | return 0; |
1014 | return 0; |
1028 | } |
1015 | } |
|
|
1016 | |
1029 | tmp = arch_to_object (spell->other_arch); |
1017 | tmp = arch_to_object (spell->other_arch); |
1030 | |
1018 | |
1031 | /* level dependencies for bomb */ |
1019 | /* level dependencies for bomb */ |
1032 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1020 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1033 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1021 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1054 | * dir is the direction to look in. |
1042 | * dir is the direction to look in. |
1055 | * range is how far out to look. |
1043 | * range is how far out to look. |
1056 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1057 | * this info is used for blocked magic/unholy spaces. |
1045 | * this info is used for blocked magic/unholy spaces. |
1058 | */ |
1046 | */ |
1059 | |
|
|
1060 | object * |
1047 | object * |
1061 | get_pointed_target (object *op, int dir, int range, int type) |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
1062 | { |
1049 | { |
1063 | object *target; |
1050 | object *target; |
1064 | sint16 x, y; |
1051 | sint16 x, y; |
… | |
… | |
1083 | return NULL; |
1070 | return NULL; |
1084 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1071 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1085 | return NULL; |
1072 | return NULL; |
1086 | |
1073 | |
1087 | if (mflags & P_IS_ALIVE) |
1074 | if (mflags & P_IS_ALIVE) |
1088 | { |
|
|
1089 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1075 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1090 | { |
1076 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1091 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1092 | { |
|
|
1093 | return target; |
1077 | return target; |
1094 | } |
|
|
1095 | } |
|
|
1096 | } |
|
|
1097 | } |
1078 | } |
|
|
1079 | |
1098 | return NULL; |
1080 | return NULL; |
1099 | } |
1081 | } |
1100 | |
|
|
1101 | |
1082 | |
1102 | /* cast_smite_arch() - the priest points to a creature and causes |
1083 | /* cast_smite_arch() - the priest points to a creature and causes |
1103 | * a 'godly curse' to decend. |
1084 | * a 'godly curse' to decend. |
1104 | * usual params - |
1085 | * usual params - |
1105 | * op = player |
1086 | * op = player |
1106 | * caster = object casting the spell. |
1087 | * caster = object casting the spell. |
1107 | * dir = direction being cast |
1088 | * dir = direction being cast |
1108 | * spell = spell object |
1089 | * spell = spell object |
1109 | */ |
1090 | */ |
1110 | |
|
|
1111 | int |
1091 | int |
1112 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1092 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1113 | { |
1093 | { |
1114 | object *effect, *target; |
1094 | object *effect, *target; |
1115 | object *god = find_god (determine_god (op)); |
1095 | object *god = find_god (determine_god (op)); |
… | |
… | |
1139 | effect = arch_to_object (spell->other_arch); |
1119 | effect = arch_to_object (spell->other_arch); |
1140 | else |
1120 | else |
1141 | return 0; |
1121 | return 0; |
1142 | |
1122 | |
1143 | /* tailor the effect by priest level and worshipped God */ |
1123 | /* tailor the effect by priest level and worshipped God */ |
1144 | effect->level = caster_level (caster, spell); |
1124 | effect->level = casting_level (caster, spell); |
1145 | effect->attacktype = spell->attacktype; |
1125 | effect->attacktype = spell->attacktype; |
1146 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1126 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1147 | { |
1127 | { |
1148 | if (tailor_god_spell (effect, op)) |
1128 | if (tailor_god_spell (effect, op)) |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
… | |
… | |
1173 | } |
1153 | } |
1174 | else |
1154 | else |
1175 | { |
1155 | { |
1176 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1156 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1177 | target->stats.hp = target->stats.maxhp * 2; |
1157 | target->stats.hp = target->stats.maxhp * 2; |
1178 | effect->destroy (); |
1158 | effect->destroy (true); |
1179 | return 0; |
1159 | return 0; |
1180 | } |
1160 | } |
1181 | } |
1161 | } |
1182 | } |
1162 | } |
1183 | else |
1163 | else |
… | |
… | |
1192 | /* ok, tell it where to be, and insert! */ |
1172 | /* ok, tell it where to be, and insert! */ |
1193 | effect->insert_at (target, op); |
1173 | effect->insert_at (target, op); |
1194 | |
1174 | |
1195 | return 1; |
1175 | return 1; |
1196 | } |
1176 | } |
1197 | |
|
|
1198 | |
1177 | |
1199 | /**************************************************************************** |
1178 | /**************************************************************************** |
1200 | * |
1179 | * |
1201 | * MAGIC MISSILE code. |
1180 | * MAGIC MISSILE code. |
1202 | * note that the fire_bullet is used to fire the missile. The |
1181 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1205 | |
1184 | |
1206 | /* op is a missile that needs to be moved */ |
1185 | /* op is a missile that needs to be moved */ |
1207 | void |
1186 | void |
1208 | move_missile (object *op) |
1187 | move_missile (object *op) |
1209 | { |
1188 | { |
1210 | int i, mflags; |
|
|
1211 | object *owner; |
|
|
1212 | sint16 new_x, new_y; |
|
|
1213 | maptile *m; |
|
|
1214 | |
|
|
1215 | if (op->range-- <= 0) |
1189 | if (op->range-- <= 0) |
1216 | { |
1190 | { |
|
|
1191 | op->destroy_inv (true); // be explicit about dropping |
1217 | op->destroy (); |
1192 | op->destroy (true); |
1218 | return; |
1193 | return; |
1219 | } |
|
|
1220 | |
|
|
1221 | owner = op->owner; |
|
|
1222 | #if 0 |
|
|
1223 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1224 | * monster that are then killed would continue to survive |
|
|
1225 | */ |
|
|
1226 | if (owner == NULL) |
|
|
1227 | { |
1194 | } |
|
|
1195 | |
|
|
1196 | mapxy pos (op); |
|
|
1197 | pos.move (op->direction); |
|
|
1198 | |
|
|
1199 | if (!pos.normalise ()) |
|
|
1200 | { |
1228 | op->destroy (); |
1201 | op->destroy (true); |
1229 | return; |
1202 | return; |
1230 | } |
1203 | } |
1231 | #endif |
|
|
1232 | |
1204 | |
1233 | new_x = op->x + DIRX (op); |
1205 | mapspace &ms = pos.ms (); |
1234 | new_y = op->y + DIRY (op); |
|
|
1235 | |
1206 | |
1236 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1207 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1237 | |
|
|
1238 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1239 | { |
1208 | { |
1240 | hit_map (op, op->direction, AT_MAGIC, 1); |
1209 | hit_map (op, op->direction, AT_MAGIC, 1); |
1241 | /* Basically, missile only hits one thing then goes away. |
1210 | /* Basically, missile only hits one thing then goes away. |
1242 | * we need to remove it if someone hasn't already done so. |
1211 | * we need to remove it if someone hasn't already done so. |
1243 | */ |
1212 | */ |
1244 | if (!op->destroyed ()) |
|
|
1245 | op->destroy (); |
|
|
1246 | |
|
|
1247 | return; |
|
|
1248 | } |
|
|
1249 | |
|
|
1250 | op->remove (); |
|
|
1251 | |
|
|
1252 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1253 | { |
|
|
1254 | op->destroy (); |
1213 | op->destroy (true); |
1255 | return; |
1214 | return; |
|
|
1215 | } |
|
|
1216 | |
|
|
1217 | if (!op->direction) |
1256 | } |
1218 | { |
|
|
1219 | op->destroy (true); |
|
|
1220 | return; |
|
|
1221 | } |
1257 | |
1222 | |
1258 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1223 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1259 | if (i > 0 && i != op->direction) |
1224 | if (i > 0 && i != op->direction) |
1260 | { |
1225 | { |
1261 | op->direction = i; |
1226 | op->direction = i; |
1262 | SET_ANIMATION (op, op->direction); |
1227 | SET_ANIMATION (op, op->direction); |
1263 | } |
1228 | } |
1264 | |
1229 | |
1265 | m->insert (op, new_x, new_y, op); |
1230 | pos.insert (op, op); |
1266 | } |
1231 | } |
1267 | |
1232 | |
1268 | /**************************************************************************** |
1233 | /**************************************************************************** |
1269 | * Destruction |
1234 | * Destruction |
1270 | ****************************************************************************/ |
1235 | ****************************************************************************/ |
… | |
… | |
1273 | * we do this by creating a force and inserting it in the |
1238 | * we do this by creating a force and inserting it in the |
1274 | * object. if time is 0, the object glows permanently. To truely |
1239 | * object. if time is 0, the object glows permanently. To truely |
1275 | * make this work for non-living objects, we would have to |
1240 | * make this work for non-living objects, we would have to |
1276 | * give them the capability to have an inventory. b.t. |
1241 | * give them the capability to have an inventory. b.t. |
1277 | */ |
1242 | */ |
1278 | |
|
|
1279 | int |
1243 | int |
1280 | make_object_glow (object *op, int radius, int time) |
1244 | make_object_glow (object *op, int radius, int time) |
1281 | { |
1245 | { |
1282 | object *tmp; |
|
|
1283 | |
|
|
1284 | /* some things are unaffected... */ |
1246 | /* some things are unaffected... */ |
1285 | if (op->path_denied & PATH_LIGHT) |
1247 | if (op->path_denied & PATH_LIGHT) |
1286 | return 0; |
1248 | return 0; |
1287 | |
1249 | |
1288 | tmp = get_archetype (FORCE_NAME); |
1250 | object *tmp = get_archetype (FORCE_NAME); |
1289 | tmp->speed = 0.01; |
1251 | tmp->speed = 0.01; |
1290 | tmp->stats.food = time; |
1252 | tmp->stats.food = time; |
1291 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1253 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1292 | tmp->glow_radius = radius; |
1254 | tmp->glow_radius = radius; |
1293 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1255 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1294 | tmp->glow_radius = MAX_LIGHT_RADII; |
1256 | tmp->glow_radius = MAX_LIGHT_RADII; |
1295 | |
1257 | |
1296 | tmp->x = op->x; |
|
|
1297 | tmp->y = op->y; |
|
|
1298 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1299 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1300 | tmp = insert_ob_in_ob (tmp, op); |
1258 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1259 | |
1301 | if (tmp->glow_radius > op->glow_radius) |
1260 | if (tmp->glow_radius > op->glow_radius) |
1302 | op->glow_radius = tmp->glow_radius; |
1261 | op->glow_radius = tmp->glow_radius; |
1303 | |
1262 | |
1304 | if (!tmp->env || op != tmp->env) |
|
|
1305 | { |
|
|
1306 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1307 | return 0; |
|
|
1308 | } |
|
|
1309 | return 1; |
1263 | return 1; |
1310 | } |
1264 | } |
1311 | |
|
|
1312 | |
|
|
1313 | |
|
|
1314 | |
1265 | |
1315 | int |
1266 | int |
1316 | cast_destruction (object *op, object *caster, object *spell_ob) |
1267 | cast_destruction (object *op, object *caster, object *spell_ob) |
1317 | { |
1268 | { |
1318 | int i, j, range, mflags, friendly = 0, dam, dur; |
1269 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1339 | else if (caster->skill) |
1290 | else if (caster->skill) |
1340 | op->skill = caster->skill; |
1291 | op->skill = caster->skill; |
1341 | else |
1292 | else |
1342 | op->skill = NULL; |
1293 | op->skill = NULL; |
1343 | |
1294 | |
1344 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1295 | op->change_skill (find_skill_by_name (op, op->skill)); |
1345 | |
1296 | |
1346 | for (i = -range; i < range; i++) |
1297 | for (i = -range; i <= range; i++) |
1347 | { |
1298 | { |
1348 | for (j = -range; j < range; j++) |
1299 | for (j = -range; j <= range; j++) |
1349 | { |
1300 | { |
1350 | m = op->map; |
1301 | m = op->map; |
1351 | sx = op->x + i; |
1302 | sx = op->x + i; |
1352 | sy = op->y + j; |
1303 | sy = op->y + j; |
1353 | |
1304 | |
… | |
… | |
1370 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1321 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1371 | { |
1322 | { |
1372 | if (spell_ob->subtype == SP_DESTRUCTION) |
1323 | if (spell_ob->subtype == SP_DESTRUCTION) |
1373 | { |
1324 | { |
1374 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1325 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1326 | |
1375 | if (spell_ob->other_arch) |
1327 | if (spell_ob->other_arch) |
1376 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1328 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1377 | } |
1329 | } |
1378 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1330 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1379 | { |
1331 | { |
… | |
… | |
1407 | { |
1359 | { |
1408 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1360 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1409 | return 0; |
1361 | return 0; |
1410 | } |
1362 | } |
1411 | |
1363 | |
|
|
1364 | tmp = tmp->head_ (); |
|
|
1365 | |
1412 | /* If we've already got a force of this type, don't add a new one. */ |
1366 | /* If we've already got a force of this type, don't add a new one. */ |
1413 | for (force = tmp->inv; force != NULL; force = force->below) |
1367 | for (force = tmp->inv; force; force = force->below) |
1414 | { |
1368 | { |
1415 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1369 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1416 | { |
1370 | { |
1417 | if (force->name == spell_ob->name) |
1371 | if (force->name == spell_ob->name) |
1418 | { |
1372 | { |
… | |
… | |
1424 | return 0; |
1378 | return 0; |
1425 | } |
1379 | } |
1426 | } |
1380 | } |
1427 | } |
1381 | } |
1428 | |
1382 | |
1429 | if (force == NULL) |
1383 | if (!force) |
1430 | { |
1384 | { |
1431 | force = get_archetype (FORCE_NAME); |
1385 | force = get_archetype (FORCE_NAME); |
1432 | force->subtype = FORCE_CHANGE_ABILITY; |
1386 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1387 | |
1433 | if (spell_ob->race) |
1388 | if (spell_ob->race) |
1434 | force->name = spell_ob->race; |
1389 | force->name = spell_ob->race; |
1435 | else |
1390 | else |
1436 | force->name = spell_ob->name; |
1391 | force->name = spell_ob->name; |
1437 | |
1392 | |
… | |
… | |
1447 | { |
1402 | { |
1448 | force->duration = duration; |
1403 | force->duration = duration; |
1449 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1404 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1450 | } |
1405 | } |
1451 | else |
1406 | else |
1452 | { |
|
|
1453 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1407 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1454 | } |
1408 | |
1455 | return 1; |
1409 | return 1; |
1456 | } |
1410 | } |
|
|
1411 | |
1457 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1412 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1458 | force->speed = 1.0; |
1413 | force->speed = 1.f; |
1459 | force->speed_left = -1.0; |
1414 | force->speed_left = -1.f; |
1460 | SET_FLAG (force, FLAG_APPLIED); |
1415 | SET_FLAG (force, FLAG_APPLIED); |
1461 | |
1416 | |
1462 | if (god) |
1417 | if (god) |
1463 | { |
1418 | { |
1464 | if (spell_ob->last_grace) |
1419 | if (spell_ob->last_grace) |
… | |
… | |
1482 | tmp->update_stats (); |
1437 | tmp->update_stats (); |
1483 | return 1; |
1438 | return 1; |
1484 | |
1439 | |
1485 | } |
1440 | } |
1486 | |
1441 | |
1487 | |
|
|
1488 | /********************************************************************** |
1442 | /********************************************************************** |
1489 | * mood change |
1443 | * mood change |
1490 | * Arguably, this may or may not be an attack spell. But since it |
1444 | * Arguably, this may or may not be an attack spell. But since it |
1491 | * effects monsters, it seems best to put it into this file |
1445 | * effects monsters, it seems best to put it into this file |
1492 | ***********************************************************************/ |
1446 | ***********************************************************************/ |
… | |
… | |
1505 | |
1459 | |
1506 | /* We precompute some values here so that we don't have to keep |
1460 | /* We precompute some values here so that we don't have to keep |
1507 | * doing it over and over again. |
1461 | * doing it over and over again. |
1508 | */ |
1462 | */ |
1509 | god = find_god (determine_god (op)); |
1463 | god = find_god (determine_god (op)); |
1510 | level = caster_level (caster, spell); |
1464 | level = casting_level (caster, spell); |
1511 | range = spell->range + SP_level_range_adjust (caster, spell); |
1465 | range = spell->range + SP_level_range_adjust (caster, spell); |
1512 | |
1466 | |
1513 | /* On the bright side, no monster should ever have a race of GOD_... |
1467 | /* On the bright side, no monster should ever have a race of GOD_... |
1514 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1468 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1515 | * won't ever match anything. |
1469 | * won't ever match anything. |
… | |
… | |
1521 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1475 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1522 | race = god->race; |
1476 | race = god->race; |
1523 | else |
1477 | else |
1524 | race = spell->race; |
1478 | race = spell->race; |
1525 | |
1479 | |
1526 | |
|
|
1527 | for (x = op->x - range; x <= op->x + range; x++) |
1480 | for (x = op->x - range; x <= op->x + range; x++) |
1528 | for (y = op->y - range; y <= op->y + range; y++) |
1481 | for (y = op->y - range; y <= op->y + range; y++) |
1529 | { |
1482 | { |
1530 | |
|
|
1531 | done_one = 0; |
1483 | done_one = 0; |
1532 | m = op->map; |
1484 | m = op->map; |
1533 | nx = x; |
1485 | nx = x; |
1534 | ny = y; |
1486 | ny = y; |
1535 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1487 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1538 | |
1490 | |
1539 | /* If there is nothing living on this space, no need to go further */ |
1491 | /* If there is nothing living on this space, no need to go further */ |
1540 | if (!(mflags & P_IS_ALIVE)) |
1492 | if (!(mflags & P_IS_ALIVE)) |
1541 | continue; |
1493 | continue; |
1542 | |
1494 | |
|
|
1495 | // players can only affect spaces that they can actually see |
|
|
1496 | if (caster && caster->contr |
|
|
1497 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1498 | continue; |
|
|
1499 | |
1543 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1500 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1544 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1501 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1545 | break; |
1502 | break; |
1546 | |
1503 | |
1547 | /* There can be living objects that are not monsters */ |
1504 | /* There can be living objects that are not monsters */ |
1548 | if (!tmp || tmp->type == PLAYER) |
1505 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1555 | head = tmp; |
1512 | head = tmp; |
1556 | |
1513 | |
1557 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1514 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1558 | if (race && head->race && !strstr (race, head->race)) |
1515 | if (race && head->race && !strstr (race, head->race)) |
1559 | continue; |
1516 | continue; |
|
|
1517 | |
1560 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1518 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1561 | continue; |
1519 | continue; |
1562 | |
1520 | |
1563 | /* Now do a bunch of stuff related to saving throws */ |
1521 | /* Now do a bunch of stuff related to saving throws */ |
1564 | best_at = -1; |
1522 | best_at = -1; |
… | |
… | |
1581 | at -= level / 5; |
1539 | at -= level / 5; |
1582 | if (did_make_save (head, head->level, at)) |
1540 | if (did_make_save (head, head->level, at)) |
1583 | continue; |
1541 | continue; |
1584 | } |
1542 | } |
1585 | else /* spell->attacktype */ |
1543 | else /* spell->attacktype */ |
1586 | /* |
|
|
1587 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1588 | * if spell level < monster level, no go |
|
|
1589 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1590 | |
|
|
1591 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1592 | |
|
|
1593 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1594 | charm a level 125 monster... |
|
|
1595 | |
|
|
1596 | Ryo, august 14th |
|
|
1597 | */ |
|
|
1598 | { |
1544 | { |
|
|
1545 | /* |
|
|
1546 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1547 | * if spell level < monster level, no go |
|
|
1548 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1549 | |
|
|
1550 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1551 | |
|
|
1552 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1553 | charm a level 125 monster... |
|
|
1554 | |
|
|
1555 | Ryo, august 14th |
|
|
1556 | */ |
1599 | if (head->level > level) |
1557 | if (head->level > level) |
1600 | continue; |
1558 | continue; |
|
|
1559 | |
1601 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1560 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1602 | /* Failed, no effect */ |
1561 | /* Failed, no effect */ |
1603 | continue; |
1562 | continue; |
1604 | } |
1563 | } |
1605 | |
1564 | |
1606 | /* Done with saving throw. Now start effecting the monster */ |
1565 | /* Done with saving throw. Now start affecting the monster */ |
1607 | |
1566 | |
1608 | /* aggravation */ |
1567 | /* aggravation */ |
1609 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1568 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1610 | { |
1569 | { |
1611 | CLEAR_FLAG (head, FLAG_SLEEP); |
1570 | CLEAR_FLAG (head, FLAG_SLEEP); |
1612 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1613 | remove_friendly_object (head); |
1571 | remove_friendly_object (head); |
1614 | |
|
|
1615 | done_one = 1; |
1572 | done_one = 1; |
1616 | head->enemy = op; |
1573 | head->enemy = op; |
1617 | } |
1574 | } |
1618 | |
1575 | |
1619 | /* calm monsters */ |
1576 | /* calm monsters */ |
… | |
… | |
1628 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1585 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1629 | { |
1586 | { |
1630 | SET_FLAG (head, FLAG_BERSERK); |
1587 | SET_FLAG (head, FLAG_BERSERK); |
1631 | done_one = 1; |
1588 | done_one = 1; |
1632 | } |
1589 | } |
|
|
1590 | |
1633 | /* charm */ |
1591 | /* charm */ |
1634 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1592 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1635 | { |
1593 | { |
1636 | SET_FLAG (head, FLAG_FRIENDLY); |
1594 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1595 | |
1637 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1596 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1638 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1597 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1639 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1598 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1640 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1599 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1641 | head->set_owner (op); |
1600 | head->set_owner (op); |
1642 | set_spell_skill (op, caster, spell, head); |
1601 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1660 | * about. was called move_ball_lightning, but since more than the ball |
1619 | * about. was called move_ball_lightning, but since more than the ball |
1661 | * lightning spell used it, that seemed misnamed. |
1620 | * lightning spell used it, that seemed misnamed. |
1662 | * op is the spell effect. |
1621 | * op is the spell effect. |
1663 | * note that duration is handled by process_object() in time.c |
1622 | * note that duration is handled by process_object() in time.c |
1664 | */ |
1623 | */ |
1665 | |
|
|
1666 | void |
1624 | void |
1667 | move_ball_spell (object *op) |
1625 | move_ball_spell (object *op) |
1668 | { |
1626 | { |
1669 | int i, j, dam_save, dir, mflags; |
1627 | int i, j, dam_save, dir, mflags; |
1670 | sint16 nx, ny, hx, hy; |
1628 | sint16 nx, ny, hx, hy; |
… | |
… | |
1719 | * if this has an other_arch field, we insert that in |
1677 | * if this has an other_arch field, we insert that in |
1720 | * the surround spaces. |
1678 | * the surround spaces. |
1721 | */ |
1679 | */ |
1722 | for (j = 0; j < 9; j++) |
1680 | for (j = 0; j < 9; j++) |
1723 | { |
1681 | { |
1724 | object *new_ob; |
|
|
1725 | |
|
|
1726 | hx = nx + freearr_x[j]; |
1682 | hx = nx + freearr_x[j]; |
1727 | hy = ny + freearr_y[j]; |
1683 | hy = ny + freearr_y[j]; |
1728 | |
1684 | |
1729 | m = op->map; |
1685 | m = op->map; |
1730 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1686 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1738 | |
1694 | |
1739 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1695 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1740 | { |
1696 | { |
1741 | if (j) |
1697 | if (j) |
1742 | op->stats.dam = dam_save / 2; |
1698 | op->stats.dam = dam_save / 2; |
|
|
1699 | |
1743 | hit_map (op, j, op->attacktype, 1); |
1700 | hit_map (op, j, op->attacktype, 1); |
1744 | |
|
|
1745 | } |
1701 | } |
1746 | |
1702 | |
1747 | /* insert the other arch */ |
1703 | /* insert the other arch */ |
1748 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1704 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1749 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1705 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1763 | |
1719 | |
1764 | op->direction = i; |
1720 | op->direction = i; |
1765 | } |
1721 | } |
1766 | } |
1722 | } |
1767 | |
1723 | |
1768 | |
|
|
1769 | /* move_swarm_spell: peterm |
1724 | /* move_swarm_spell: peterm |
1770 | * This is an implementation of the swarm spell. It was written for |
1725 | * This is an implementation of the swarm spell. It was written for |
1771 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1726 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1772 | * is a special type of object that casts swarms of other types |
1727 | * is a special type of object that casts swarms of other types |
1773 | * of spells. Which spell it casts is flexible. It fires the spells |
1728 | * of spells. Which spell it casts is flexible. It fires the spells |
1774 | * from a set of squares surrounding the caster, in a given direction. |
1729 | * from a set of squares surrounding the caster, in a given direction. |
1775 | */ |
1730 | */ |
1776 | |
|
|
1777 | void |
1731 | void |
1778 | move_swarm_spell (object *op) |
1732 | move_swarm_spell (object *op) |
1779 | { |
1733 | { |
1780 | #if 0 |
1734 | #if 0 |
1781 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1735 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1782 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1736 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1783 | sint16 target_x, target_y, origin_x, origin_y; |
1737 | sint16 target_x, target_y, origin_x, origin_y; |
1784 | int adjustdir; |
1738 | int adjustdir; |
1785 | maptile *m; |
1739 | maptile *m; |
1786 | #endif |
1740 | #endif |
1787 | int basedir; |
|
|
1788 | object *owner; |
1741 | object *owner = op->env; |
1789 | |
1742 | |
1790 | owner = op->owner; |
1743 | if (!owner) // MUST not happen, remove when true TODO |
1791 | if (op->duration == 0 || owner == NULL) |
|
|
1792 | { |
1744 | { |
|
|
1745 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1793 | op->destroy (); |
1746 | op->destroy (true); |
|
|
1747 | return; |
|
|
1748 | } |
|
|
1749 | |
|
|
1750 | if (!op->duration || !owner->is_on_map ()) |
|
|
1751 | { |
|
|
1752 | op->destroy_inv (true); // be explicit about dropping |
|
|
1753 | op->destroy (true); |
1794 | return; |
1754 | return; |
1795 | } |
1755 | } |
1796 | |
1756 | |
1797 | op->duration--; |
1757 | op->duration--; |
1798 | |
1758 | |
1799 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1800 | if (basedir == 0) |
1760 | if (!basedir) |
1801 | { |
1761 | { |
1802 | /* spray in all directions! 8) */ |
1762 | /* spray in all directions! 8) */ |
1803 | basedir = rndm (1, 8); |
1763 | op->facing = (op->facing + op->state) & 7; |
|
|
1764 | basedir = op->facing + 1; |
1804 | } |
1765 | } |
1805 | |
1766 | |
1806 | #if 0 |
1767 | #if 0 |
1807 | // this is bogus: it causes wrong places to be checked below |
1768 | // this is bogus: it causes wrong places to be checked below |
1808 | // (a wall 2 cells away will block the effect...) and |
1769 | // (a wall 2 cells away will block the effect...) and |
1809 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1770 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1810 | // space. |
1771 | // space. |
1811 | // should be fixed later, but correctness before featurs... |
1772 | // should be fixed later, but correctness before features... |
1812 | // (schmorp) |
1773 | // (schmorp) |
1813 | |
1774 | |
1814 | /* new offset calculation to make swarm element distribution |
1775 | /* new offset calculation to make swarm element distribution |
1815 | * more uniform |
1776 | * more uniform |
1816 | */ |
1777 | */ |
… | |
… | |
1869 | { |
1830 | { |
1870 | /* Bullet spells have a bunch more customization that needs to be done */ |
1831 | /* Bullet spells have a bunch more customization that needs to be done */ |
1871 | if (op->spell->subtype == SP_BULLET) |
1832 | if (op->spell->subtype == SP_BULLET) |
1872 | fire_bullet (owner, op, basedir, op->spell); |
1833 | fire_bullet (owner, op, basedir, op->spell); |
1873 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1834 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1874 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1835 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1875 | } |
1836 | } |
1876 | } |
1837 | } |
1877 | |
|
|
1878 | |
|
|
1879 | |
|
|
1880 | |
1838 | |
1881 | /* fire_swarm: |
1839 | /* fire_swarm: |
1882 | * The following routine creates a swarm of objects. It actually |
1840 | * The following routine creates a swarm of objects. It actually |
1883 | * sets up a specific swarm object, which then fires off all |
1841 | * sets up a specific swarm object, which then fires off all |
1884 | * the parts of the swarm. |
1842 | * the parts of the swarm. |
… | |
… | |
1887 | * caster: the caster (owner, wand, rod, scroll) |
1845 | * caster: the caster (owner, wand, rod, scroll) |
1888 | * dir: the direction everything will be fired in |
1846 | * dir: the direction everything will be fired in |
1889 | * spell - the spell that is this spell. |
1847 | * spell - the spell that is this spell. |
1890 | * n: the number to be fired. |
1848 | * n: the number to be fired. |
1891 | */ |
1849 | */ |
1892 | |
|
|
1893 | int |
1850 | int |
1894 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1851 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1895 | { |
1852 | { |
1896 | object *tmp; |
|
|
1897 | int i; |
|
|
1898 | |
|
|
1899 | if (!spell->other_arch) |
1853 | if (!spell->other_arch) |
1900 | return 0; |
1854 | return 0; |
1901 | |
1855 | |
1902 | tmp = get_archetype (SWARM_SPELL); |
1856 | object *tmp = archetype::get (SWARM_SPELL); |
1903 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1857 | |
1904 | set_spell_skill (op, caster, spell, tmp); |
1858 | set_spell_skill (op, caster, spell, tmp); |
1905 | |
|
|
1906 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1859 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1907 | tmp->spell = arch_to_object (spell->other_arch); |
1860 | tmp->spell = spell->other_arch->instance (); |
1908 | |
|
|
1909 | tmp->attacktype = tmp->spell->attacktype; |
1861 | tmp->attacktype = tmp->spell->attacktype; |
1910 | |
1862 | |
1911 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1863 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1912 | if (!tailor_god_spell (tmp, op)) |
1864 | if (!tailor_god_spell (tmp, op)) |
1913 | return 1; |
1865 | return 1; |
1914 | |
1866 | |
1915 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1867 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1916 | for (i = 0; i < spell->duration; i++) |
1868 | for (int i = 0; i < spell->duration; i++) |
1917 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1869 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1918 | |
1870 | |
|
|
1871 | tmp->invisible = 1; |
|
|
1872 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1919 | tmp->direction = dir; |
1873 | tmp->direction = dir; |
1920 | tmp->invisible = 1; |
1874 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1875 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1921 | |
1876 | |
1922 | tmp->insert_at (op, op); |
1877 | op->insert (tmp); |
|
|
1878 | |
1923 | return 1; |
1879 | return 1; |
1924 | } |
1880 | } |
1925 | |
|
|
1926 | |
1881 | |
1927 | /* See the spells documentation file for why this is its own |
1882 | /* See the spells documentation file for why this is its own |
1928 | * function. |
1883 | * function. |
1929 | */ |
1884 | */ |
1930 | int |
1885 | int |
… | |
… | |
1961 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1962 | { |
1917 | { |
1963 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1964 | if (target->head) |
1919 | if (target->head) |
1965 | target = target->head; |
1920 | target = target->head; |
|
|
1921 | |
1966 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
1967 | return 1; /* one success only! */ |
1923 | return 1; /* one success only! */ |
1968 | } |
1924 | } |
1969 | } |
1925 | } |
1970 | |
1926 | |
1971 | /* no live target, perhaps a wall is in the way? */ |
1927 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
1991 | } |
1947 | } |
1992 | |
1948 | |
1993 | m->insert (tmp, x, y, op); |
1949 | m->insert (tmp, x, y, op); |
1994 | return 1; |
1950 | return 1; |
1995 | } |
1951 | } |
1996 | |
|
|
1997 | |
|
|
1998 | |
|
|
1999 | |
1952 | |
2000 | /* cast_cause_disease: this spell looks along <dir> from the |
1953 | /* cast_cause_disease: this spell looks along <dir> from the |
2001 | * player and infects someone. |
1954 | * player and infects someone. |
2002 | * op is the player/monster, caster is the object, dir is the direction |
1955 | * op is the player/monster, caster is the object, dir is the direction |
2003 | * to cast, disease_arch is the specific disease, and type is the spell number |
1956 | * to cast, disease_arch is the specific disease, and type is the spell number |
2004 | * perhaps this should actually be in disease.c? |
1957 | * perhaps this should actually be in disease.c? |
2005 | */ |
1958 | */ |
2006 | |
|
|
2007 | int |
1959 | int |
2008 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1960 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2009 | { |
1961 | { |
2010 | sint16 x, y; |
1962 | sint16 x, y; |
2011 | int i, mflags, range, dam_mod, dur_mod; |
1963 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2018 | /* If casting from a scroll, no direction will be available, so refer to the |
1970 | /* If casting from a scroll, no direction will be available, so refer to the |
2019 | * direction the player is pointing. |
1971 | * direction the player is pointing. |
2020 | */ |
1972 | */ |
2021 | if (!dir) |
1973 | if (!dir) |
2022 | dir = op->facing; |
1974 | dir = op->facing; |
|
|
1975 | |
2023 | if (!dir) |
1976 | if (!dir) |
2024 | return 0; /* won't find anything if casting on ourself, so just return */ |
1977 | return 0; /* won't find anything if casting on ourself, so just return */ |
2025 | |
1978 | |
2026 | /* Calculate these once here */ |
1979 | /* Calculate these once here */ |
2027 | range = spell->range + SP_level_range_adjust (caster, spell); |
1980 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2054 | object *disease = arch_to_object (spell->other_arch); |
2007 | object *disease = arch_to_object (spell->other_arch); |
2055 | |
2008 | |
2056 | disease->set_owner (op); |
2009 | disease->set_owner (op); |
2057 | set_spell_skill (op, caster, spell, disease); |
2010 | set_spell_skill (op, caster, spell, disease); |
2058 | disease->stats.exp = 0; |
2011 | disease->stats.exp = 0; |
2059 | disease->level = caster_level (caster, spell); |
2012 | disease->level = casting_level (caster, spell); |
2060 | |
2013 | |
2061 | /* do level adjustments */ |
2014 | /* do level adjustments */ |
2062 | if (disease->stats.wc) |
2015 | if (disease->stats.wc) |
2063 | disease->stats.wc += dur_mod / 2; |
2016 | disease->stats.wc += dur_mod / 2; |
2064 | |
2017 | |
2065 | if (disease->magic > 0) |
2018 | if (disease->magic > 0) |
2066 | disease->magic += dur_mod / 4; |
2019 | disease->magic += dur_mod / 8; |
2067 | |
2020 | |
2068 | if (disease->stats.maxhp > 0) |
2021 | if (disease->stats.maxhp > 0) |
2069 | disease->stats.maxhp += dur_mod; |
2022 | disease->stats.maxhp += dur_mod; |
2070 | |
2023 | |
2071 | if (disease->stats.maxgrace > 0) |
2024 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2106 | if (disease->stats.sp) |
2059 | if (disease->stats.sp) |
2107 | disease->stats.sp -= dam_mod; |
2060 | disease->stats.sp -= dam_mod; |
2108 | |
2061 | |
2109 | if (infect_object (walk, disease, 1)) |
2062 | if (infect_object (walk, disease, 1)) |
2110 | { |
2063 | { |
2111 | object *flash; /* visual effect for inflicting disease */ |
|
|
2112 | |
|
|
2113 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2114 | |
2065 | |
2115 | disease->destroy (); /* don't need this one anymore */ |
2066 | disease->destroy (true); /* don't need this one anymore */ |
2116 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2067 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2117 | return 1; |
2068 | return 1; |
2118 | } |
2069 | } |
2119 | |
2070 | |
2120 | disease->destroy (); |
2071 | disease->destroy (true); |
2121 | } |
2072 | } |
2122 | } /* if living creature */ |
2073 | } /* if living creature */ |
2123 | } /* for range of spaces */ |
2074 | } /* for range of spaces */ |
2124 | |
2075 | |
2125 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2076 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |