1 | |
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2 | /* |
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3 | * static char *rcsid_spell_attack_c = |
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4 | * "$Id: spell_attack.C,v 1.9 2006/09/10 15:59:57 root Exp $"; |
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5 | */ |
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6 | |
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7 | |
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8 | /* |
1 | /* |
9 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
10 | |
3 | |
11 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
12 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
23 | |
16 | |
24 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
25 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
26 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
27 | |
20 | |
28 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
29 | */ |
22 | */ |
30 | |
23 | |
31 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
32 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
33 | * of code |
26 | * of code |
34 | */ |
27 | */ |
35 | |
28 | |
36 | #include <global.h> |
29 | #include <global.h> |
37 | #include <object.h> |
30 | #include <object.h> |
38 | #include <living.h> |
31 | #include <living.h> |
39 | #ifndef __CEXTRACT__ |
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40 | # include <sproto.h> |
32 | #include <sproto.h> |
41 | #endif |
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42 | #include <spells.h> |
33 | #include <spells.h> |
43 | #include <sounds.h> |
34 | #include <sounds.h> |
44 | |
35 | |
45 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
46 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
64 | { |
55 | { |
65 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
66 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
67 | } |
58 | } |
68 | |
59 | |
69 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
70 | { |
61 | { |
71 | int num_sections = 1; |
62 | int num_sections = 1; |
72 | |
63 | |
73 | /* don't move DM */ |
64 | /* don't move DM */ |
74 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
124 | void |
115 | void |
125 | forklightning (object *op, object *tmp) |
116 | forklightning (object *op, object *tmp) |
126 | { |
117 | { |
127 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
128 | int t_dir; /* stores temporary dir calculation */ |
119 | int t_dir; /* stores temporary dir calculation */ |
129 | mapstruct *m; |
120 | maptile *m; |
130 | sint16 sx, sy; |
121 | sint16 sx, sy; |
131 | object *new_bolt; |
122 | object *new_bolt; |
132 | |
123 | |
133 | /* pick a fork direction. tmp->stats.Con is the left bias |
124 | /* pick a fork direction. tmp->stats.Con is the left bias |
134 | * i.e., the chance in 100 of forking LEFT |
125 | * i.e., the chance in 100 of forking LEFT |
… | |
… | |
147 | |
138 | |
148 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
139 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
149 | return; |
140 | return; |
150 | |
141 | |
151 | /* OK, we made a fork */ |
142 | /* OK, we made a fork */ |
152 | new_bolt = get_object (); |
143 | new_bolt = tmp->clone (); |
153 | copy_object (tmp, new_bolt); |
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154 | |
144 | |
155 | /* reduce chances of subsequent forking */ |
145 | /* reduce chances of subsequent forking */ |
156 | new_bolt->stats.Dex -= 10; |
146 | new_bolt->stats.Dex -= 10; |
157 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
158 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
159 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1; |
160 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
161 | new_bolt->duration++; |
151 | new_bolt->duration++; |
162 | new_bolt->x = sx; |
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163 | new_bolt->y = sy; |
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164 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
165 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
166 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
167 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
168 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
169 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
170 | } |
158 | } |
171 | |
159 | |
172 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
173 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
174 | */ |
162 | */ |
… | |
… | |
177 | move_bolt (object *op) |
165 | move_bolt (object *op) |
178 | { |
166 | { |
179 | object *tmp; |
167 | object *tmp; |
180 | int mflags; |
168 | int mflags; |
181 | sint16 x, y; |
169 | sint16 x, y; |
182 | mapstruct *m; |
170 | maptile *m; |
183 | |
171 | |
184 | if (--(op->duration) < 0) |
172 | if (--op->duration < 0) |
185 | { |
173 | { |
186 | remove_ob (op); |
174 | op->destroy (); |
187 | free_object (op); |
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188 | return; |
175 | return; |
189 | } |
176 | } |
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177 | |
190 | hit_map (op, 0, op->attacktype, 1); |
178 | hit_map (op, 0, op->attacktype, 1); |
191 | |
179 | |
192 | if (!op->direction) |
180 | if (!op->direction) |
193 | return; |
181 | return; |
194 | |
182 | |
195 | if (--op->range < 0) |
183 | if (--op->range < 0) |
196 | { |
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197 | op->range = 0; |
184 | op->range = 0; |
198 | } |
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199 | else |
185 | else |
200 | { |
186 | { |
201 | x = op->x + DIRX (op); |
187 | x = op->x + DIRX (op); |
202 | y = op->y + DIRY (op); |
188 | y = op->y + DIRY (op); |
203 | m = op->map; |
189 | m = op->map; |
… | |
… | |
211 | * on the space. So only call reflwall if we think the data it returns |
197 | * on the space. So only call reflwall if we think the data it returns |
212 | * will be useful. |
198 | * will be useful. |
213 | */ |
199 | */ |
214 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
200 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
215 | { |
201 | { |
216 | |
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217 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
202 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
218 | return; |
203 | return; |
219 | |
204 | |
220 | /* Since walls don't run diagonal, if the bolt is in |
205 | /* Since walls don't run diagonal, if the bolt is in |
221 | * one of 4 main directions, it just reflects back in the |
206 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
251 | else if (left) |
236 | else if (left) |
252 | op->direction = absdir (op->direction + 2); |
237 | op->direction = absdir (op->direction + 2); |
253 | else if (right) |
238 | else if (right) |
254 | op->direction = absdir (op->direction - 2); |
239 | op->direction = absdir (op->direction - 2); |
255 | } |
240 | } |
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241 | |
256 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
242 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
257 | return; |
243 | return; |
258 | } |
244 | } |
259 | else |
245 | else |
260 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
261 | tmp = get_object (); |
247 | object *tmp = op->clone (); |
262 | copy_object (op, tmp); |
248 | |
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249 | m->insert (tmp, x, y, op); |
263 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1; |
264 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
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265 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
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266 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
267 | tmp->duration++; |
252 | tmp->duration++; |
268 | |
253 | |
269 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
270 | * going off in other directions. |
255 | * going off in other directions. |
271 | */ |
256 | */ |
272 | |
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273 | if (rndm (0, 99) < tmp->stats.Dex) |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
274 | { /* stats.Dex % of forking */ |
258 | { /* stats.Dex % of forking */ |
275 | forklightning (op, tmp); |
259 | forklightning (op, tmp); |
276 | } |
260 | } |
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261 | |
277 | /* In this way, the object left behind sticks on the space, but |
262 | /* In this way, the object left behind sticks on the space, but |
278 | * doesn't create any bolts that continue to move onward. |
263 | * doesn't create any bolts that continue to move onward. |
279 | */ |
264 | */ |
280 | op->range = 0; |
265 | op->range = 0; |
281 | } /* copy object and move it along */ |
266 | } /* copy object and move it along */ |
… | |
… | |
288 | * we remove the magic flag - that can be derived from |
273 | * we remove the magic flag - that can be derived from |
289 | * spob->attacktype. |
274 | * spob->attacktype. |
290 | * This function sets up the appropriate owner and skill |
275 | * This function sets up the appropriate owner and skill |
291 | * pointers. |
276 | * pointers. |
292 | */ |
277 | */ |
293 | |
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294 | int |
278 | int |
295 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
279 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
296 | { |
280 | { |
297 | object *tmp = NULL; |
281 | object *tmp = NULL; |
298 | int mflags; |
282 | int mflags; |
… | |
… | |
316 | |
300 | |
317 | tmp->direction = dir; |
301 | tmp->direction = dir; |
318 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
302 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
319 | SET_ANIMATION (tmp, dir); |
303 | SET_ANIMATION (tmp, dir); |
320 | |
304 | |
321 | set_owner (tmp, op); |
305 | tmp->set_owner (op); |
322 | set_spell_skill (op, caster, spob, tmp); |
306 | set_spell_skill (op, caster, spob, tmp); |
323 | |
307 | |
324 | tmp->x = op->x + DIRX (tmp); |
308 | tmp->x = op->x + DIRX (tmp); |
325 | tmp->y = op->y + DIRY (tmp); |
309 | tmp->y = op->y + DIRY (tmp); |
326 | tmp->map = op->map; |
310 | tmp->map = op->map; |
327 | |
311 | |
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312 | maptile *newmap; |
328 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
329 | if (mflags & P_OUT_OF_MAP) |
314 | if (mflags & P_OUT_OF_MAP) |
330 | { |
315 | { |
331 | free_object (tmp); |
316 | tmp->destroy (); |
332 | return 0; |
317 | return 0; |
333 | } |
318 | } |
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319 | |
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320 | tmp->map = newmap; |
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321 | |
334 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
335 | { |
323 | { |
336 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
324 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
337 | { |
325 | { |
338 | free_object (tmp); |
326 | tmp->destroy (); |
339 | return 0; |
327 | return 0; |
340 | } |
328 | } |
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329 | |
341 | tmp->x = op->x; |
330 | tmp->x = op->x; |
342 | tmp->y = op->y; |
331 | tmp->y = op->y; |
343 | tmp->direction = absdir (tmp->direction + 4); |
332 | tmp->direction = absdir (tmp->direction + 4); |
344 | tmp->map = op->map; |
333 | tmp->map = op->map; |
345 | } |
334 | } |
346 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
335 | |
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336 | if ((tmp = tmp->insert_at (tmp, op))) |
347 | move_bolt (tmp); |
337 | move_bolt (tmp); |
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338 | |
348 | return 1; |
339 | return 1; |
349 | } |
340 | } |
350 | |
341 | |
351 | |
342 | |
352 | |
343 | |
… | |
… | |
361 | * At least that is what I think this does. |
352 | * At least that is what I think this does. |
362 | */ |
353 | */ |
363 | void |
354 | void |
364 | explosion (object *op) |
355 | explosion (object *op) |
365 | { |
356 | { |
366 | object *tmp; |
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367 | mapstruct *m = op->map; |
357 | maptile *m = op->map; |
368 | int i; |
358 | int i; |
369 | |
359 | |
370 | if (--(op->duration) < 0) |
360 | if (--op->duration < 0) |
371 | { |
361 | { |
372 | remove_ob (op); |
362 | op->destroy (); |
373 | free_object (op); |
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374 | return; |
363 | return; |
375 | } |
364 | } |
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365 | |
376 | hit_map (op, 0, op->attacktype, 0); |
366 | hit_map (op, 0, op->attacktype, 0); |
377 | |
367 | |
378 | if (op->range > 0) |
368 | if (op->range > 0) |
379 | { |
369 | { |
380 | for (i = 1; i < 9; i++) |
370 | for (i = 1; i < 9; i++) |
381 | { |
371 | { |
382 | sint16 dx, dy; |
372 | sint16 dx, dy; |
383 | |
373 | |
384 | dx = op->x + freearr_x[i]; |
374 | dx = op->x + freearr_x[i]; |
385 | dy = op->y + freearr_y[i]; |
375 | dy = op->y + freearr_y[i]; |
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376 | |
386 | /* ok_to_put_more already does things like checks for walls, |
377 | /* ok_to_put_more already does things like checks for walls, |
387 | * out of map, etc. |
378 | * out of map, etc. |
388 | */ |
379 | */ |
389 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
390 | { |
381 | { |
391 | tmp = get_object (); |
382 | object *tmp = op->clone (); |
392 | copy_object (op, tmp); |
383 | |
393 | tmp->state = 0; |
384 | tmp->state = 0; |
394 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21; |
395 | tmp->range--; |
386 | tmp->range--; |
396 | tmp->value = 0; |
387 | tmp->value = 0; |
397 | tmp->x = dx; |
388 | |
398 | tmp->y = dy; |
389 | m->insert (tmp, dx, dy, op); |
399 | insert_ob_in_map (tmp, m, op, 0); |
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400 | } |
390 | } |
401 | } |
391 | } |
402 | } |
392 | } |
403 | } |
393 | } |
404 | |
394 | |
… | |
… | |
408 | * explode. |
398 | * explode. |
409 | */ |
399 | */ |
410 | void |
400 | void |
411 | explode_bullet (object *op) |
401 | explode_bullet (object *op) |
412 | { |
402 | { |
413 | tag_t op_tag = op->count; |
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414 | object *tmp, *owner; |
403 | object *tmp, *owner; |
415 | |
404 | |
416 | if (op->other_arch == NULL) |
405 | if (op->other_arch == NULL) |
417 | { |
406 | { |
418 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
407 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
419 | remove_ob (op); |
408 | op->destroy (); |
420 | free_object (op); |
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421 | return; |
409 | return; |
422 | } |
410 | } |
423 | |
411 | |
424 | if (op->env) |
412 | if (op->env) |
425 | { |
413 | { |
426 | object *env; |
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427 | |
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428 | env = object_get_env_recursive (op); |
414 | object *env = object_get_env_recursive (op); |
429 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
430 | { |
416 | { |
431 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
432 | remove_ob (op); |
418 | op->destroy (); |
433 | free_object (op); |
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434 | return; |
419 | return; |
435 | } |
420 | } |
436 | remove_ob (op); |
421 | |
437 | op->x = env->x; |
422 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
438 | op->y = env->y; |
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439 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
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440 | } |
423 | } |
441 | else if (out_of_map (op->map, op->x, op->y)) |
424 | else if (out_of_map (op->map, op->x, op->y)) |
442 | { |
425 | { |
443 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
426 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
444 | remove_ob (op); |
427 | op->destroy (); |
445 | free_object (op); |
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|
446 | return; |
428 | return; |
447 | } |
429 | } |
448 | |
430 | |
449 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
431 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
450 | // NOTE: If this breaks something important: remove this. I can't think of anything |
432 | // NOTE: If this breaks something important: remove this. I can't think of anything |
451 | // bad at the moment that might happen from this. |
433 | // bad at the moment that might happen from this. |
452 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
434 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
453 | { |
435 | { |
454 | remove_ob (op); |
436 | op->destroy (); |
455 | free_object (op); |
|
|
456 | return; |
437 | return; |
457 | } |
438 | } |
458 | |
439 | |
459 | if (op->attacktype) |
440 | if (op->attacktype) |
460 | { |
441 | { |
461 | hit_map (op, 0, op->attacktype, 1); |
442 | hit_map (op, 0, op->attacktype, 1); |
462 | if (was_destroyed (op, op_tag)) |
443 | if (op->destroyed ()) |
463 | return; |
444 | return; |
464 | } |
445 | } |
465 | |
446 | |
466 | /* other_arch contains what this explodes into */ |
447 | /* other_arch contains what this explodes into */ |
467 | tmp = arch_to_object (op->other_arch); |
448 | tmp = arch_to_object (op->other_arch); |
468 | |
449 | |
469 | copy_owner (tmp, op); |
450 | tmp->set_owner (op); |
470 | tmp->skill = op->skill; |
451 | tmp->skill = op->skill; |
471 | |
452 | |
472 | owner = get_owner (op); |
453 | owner = op->owner; |
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454 | |
473 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
455 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
474 | { |
456 | { |
475 | remove_ob (op); |
457 | op->destroy (); |
476 | free_object (op); |
|
|
477 | return; |
458 | return; |
478 | } |
459 | } |
479 | tmp->x = op->x; |
|
|
480 | tmp->y = op->y; |
|
|
481 | |
460 | |
482 | /* special for bombs - it actually has sane values for these */ |
461 | /* special for bombs - it actually has sane values for these */ |
483 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
462 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
484 | { |
463 | { |
485 | tmp->attacktype = op->attacktype; |
464 | tmp->attacktype = op->attacktype; |
… | |
… | |
489 | } |
468 | } |
490 | else |
469 | else |
491 | { |
470 | { |
492 | if (op->attacktype & AT_MAGIC) |
471 | if (op->attacktype & AT_MAGIC) |
493 | tmp->attacktype |= AT_MAGIC; |
472 | tmp->attacktype |= AT_MAGIC; |
|
|
473 | |
494 | /* Spell doc describes what is going on here */ |
474 | /* Spell doc describes what is going on here */ |
495 | tmp->stats.dam = op->dam_modifier; |
475 | tmp->stats.dam = op->dam_modifier; |
496 | tmp->range = op->stats.maxhp; |
476 | tmp->range = op->stats.maxhp; |
497 | tmp->duration = op->stats.hp; |
477 | tmp->duration = op->stats.hp; |
498 | /* Used for spell tracking - just need a unique val for this spell - |
478 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
506 | tmp->stats.sp = op->direction; |
486 | tmp->stats.sp = op->direction; |
507 | |
487 | |
508 | /* Prevent recursion */ |
488 | /* Prevent recursion */ |
509 | op->move_on = 0; |
489 | op->move_on = 0; |
510 | |
490 | |
511 | insert_ob_in_map (tmp, op->map, op, 0); |
491 | tmp->insert_at (op, op); |
512 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
513 | if (!was_destroyed (op, op_tag)) |
493 | op->destroy (); |
514 | { |
|
|
515 | remove_ob (op); |
|
|
516 | free_object (op); |
|
|
517 | } |
|
|
518 | } |
494 | } |
519 | |
|
|
520 | |
|
|
521 | |
495 | |
522 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
523 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
524 | */ |
498 | */ |
525 | |
|
|
526 | void |
499 | void |
527 | check_bullet (object *op) |
500 | check_bullet (object *op) |
528 | { |
501 | { |
529 | tag_t op_tag = op->count, tmp_tag; |
|
|
530 | object *tmp; |
502 | object *tmp; |
531 | int dam, mflags; |
503 | int dam, mflags; |
532 | mapstruct *m; |
504 | maptile *m; |
533 | sint16 sx, sy; |
505 | sint16 sx, sy; |
534 | |
506 | |
535 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
507 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
536 | |
508 | |
537 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
509 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
546 | |
518 | |
547 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
548 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
549 | return; |
521 | return; |
550 | |
522 | |
551 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
552 | { |
524 | { |
553 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
554 | { |
526 | { |
555 | tmp_tag = tmp->count; |
|
|
556 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
557 | if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
558 | { |
529 | { |
559 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
530 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
560 | { |
531 | { |
561 | remove_ob (op); |
532 | op->destroy (); |
562 | free_object (op); |
|
|
563 | return; |
533 | return; |
564 | } |
534 | } |
565 | } |
535 | } |
566 | } |
536 | } |
567 | } |
537 | } |
568 | } |
538 | } |
569 | |
|
|
570 | |
539 | |
571 | /* Basically, we move 'op' one square, and if it hits something, |
540 | /* Basically, we move 'op' one square, and if it hits something, |
572 | * call check_bullet. |
541 | * call check_bullet. |
573 | * This function is only applicable to bullets, but not to all |
542 | * This function is only applicable to bullets, but not to all |
574 | * fired arches (eg, bolts). |
543 | * fired arches (eg, bolts). |
575 | */ |
544 | */ |
576 | |
|
|
577 | void |
545 | void |
578 | move_bullet (object *op) |
546 | move_bullet (object *op) |
579 | { |
547 | { |
580 | sint16 new_x, new_y; |
548 | sint16 new_x, new_y; |
581 | int mflags; |
549 | int mflags; |
582 | mapstruct *m; |
550 | maptile *m; |
583 | |
551 | |
584 | #if 0 |
552 | #if 0 |
585 | /* We need a better general purpose way to do this */ |
553 | /* We need a better general purpose way to do this */ |
586 | |
554 | |
587 | /* peterm: added to make comet leave a trail of burnouts |
555 | /* peterm: added to make comet leave a trail of burnouts |
588 | it's an unadulterated hack, but the effect is cool. */ |
556 | it's an unadulterated hack, but the effect is cool. */ |
589 | if (op->stats.sp == SP_METEOR) |
557 | if (op->stats.sp == SP_METEOR) |
590 | { |
558 | { |
591 | replace_insert_ob_in_map ("fire_trail", op); |
559 | replace_insert_ob_in_map ("fire_trail", op); |
592 | if (was_destroyed (op, op_tag)) |
560 | if (op->destroyed ()) |
593 | return; |
561 | return; |
594 | } /* end addition. */ |
562 | } /* end addition. */ |
595 | #endif |
563 | #endif |
596 | |
564 | |
597 | /* Reached the end of its life - remove it */ |
565 | /* Reached the end of its life - remove it */ |
598 | if (--op->range <= 0) |
566 | if (--op->range <= 0) |
599 | { |
567 | { |
600 | if (op->other_arch) |
568 | if (op->other_arch) |
601 | { |
|
|
602 | explode_bullet (op); |
569 | explode_bullet (op); |
603 | } |
|
|
604 | else |
570 | else |
605 | { |
571 | op->destroy (); |
606 | remove_ob (op); |
572 | |
607 | free_object (op); |
|
|
608 | } |
|
|
609 | return; |
573 | return; |
610 | } |
574 | } |
611 | |
575 | |
612 | new_x = op->x + DIRX (op); |
576 | new_x = op->x + DIRX (op); |
613 | new_y = op->y + DIRY (op); |
577 | new_y = op->y + DIRY (op); |
614 | m = op->map; |
578 | m = op->map; |
615 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
579 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
616 | |
580 | |
617 | if (mflags & P_OUT_OF_MAP) |
581 | if (mflags & P_OUT_OF_MAP) |
618 | { |
582 | { |
619 | remove_ob (op); |
583 | op->destroy (); |
620 | free_object (op); |
|
|
621 | return; |
584 | return; |
622 | } |
585 | } |
623 | |
586 | |
624 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
587 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
625 | { |
588 | { |
626 | if (op->other_arch) |
589 | if (op->other_arch) |
627 | { |
|
|
628 | explode_bullet (op); |
590 | explode_bullet (op); |
629 | } |
|
|
630 | else |
591 | else |
631 | { |
592 | op->destroy (); |
632 | remove_ob (op); |
593 | |
633 | free_object (op); |
|
|
634 | } |
|
|
635 | return; |
594 | return; |
636 | } |
595 | } |
637 | |
596 | |
638 | remove_ob (op); |
597 | if (!(op = m->insert (op, new_x, new_y, op))) |
639 | op->x = new_x; |
|
|
640 | op->y = new_y; |
|
|
641 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
642 | return; |
598 | return; |
643 | |
599 | |
644 | if (reflwall (op->map, op->x, op->y, op)) |
600 | if (reflwall (op->map, op->x, op->y, op)) |
645 | { |
601 | { |
646 | op->direction = absdir (op->direction + 4); |
602 | op->direction = absdir (op->direction + 4); |
647 | update_turn_face (op); |
603 | update_turn_face (op); |
648 | } |
604 | } |
649 | else |
605 | else |
650 | { |
|
|
651 | check_bullet (op); |
606 | check_bullet (op); |
652 | } |
|
|
653 | } |
607 | } |
654 | |
608 | |
655 | |
609 | |
656 | |
610 | |
657 | |
611 | |
… | |
… | |
692 | |
646 | |
693 | tmp->direction = dir; |
647 | tmp->direction = dir; |
694 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
648 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
695 | SET_ANIMATION (tmp, dir); |
649 | SET_ANIMATION (tmp, dir); |
696 | |
650 | |
697 | set_owner (tmp, op); |
651 | tmp->set_owner (op); |
698 | set_spell_skill (op, caster, spob, tmp); |
652 | set_spell_skill (op, caster, spob, tmp); |
699 | |
653 | |
700 | tmp->x = op->x + freearr_x[dir]; |
654 | tmp->x = op->x + freearr_x[dir]; |
701 | tmp->y = op->y + freearr_y[dir]; |
655 | tmp->y = op->y + freearr_y[dir]; |
702 | tmp->map = op->map; |
656 | tmp->map = op->map; |
703 | |
657 | |
|
|
658 | maptile *newmap; |
704 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
659 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
705 | if (mflags & P_OUT_OF_MAP) |
660 | if (mflags & P_OUT_OF_MAP) |
706 | { |
661 | { |
707 | free_object (tmp); |
662 | tmp->destroy (); |
708 | return 0; |
663 | return 0; |
709 | } |
664 | } |
|
|
665 | |
|
|
666 | tmp->map = newmap; |
|
|
667 | |
710 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
668 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
711 | { |
669 | { |
712 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
670 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
713 | { |
671 | { |
714 | free_object (tmp); |
672 | tmp->destroy (); |
715 | return 0; |
673 | return 0; |
716 | } |
674 | } |
|
|
675 | |
717 | tmp->x = op->x; |
676 | tmp->x = op->x; |
718 | tmp->y = op->y; |
677 | tmp->y = op->y; |
719 | tmp->direction = absdir (tmp->direction + 4); |
678 | tmp->direction = absdir (tmp->direction + 4); |
720 | tmp->map = op->map; |
679 | tmp->map = op->map; |
721 | } |
680 | } |
722 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
681 | |
723 | { |
682 | if ((tmp = tmp->insert_at (tmp, op))) |
724 | check_bullet (tmp); |
683 | check_bullet (tmp); |
725 | } |
684 | |
726 | return 1; |
685 | return 1; |
727 | } |
686 | } |
728 | |
687 | |
729 | |
688 | |
730 | |
689 | |
… | |
… | |
740 | void |
699 | void |
741 | cone_drop (object *op) |
700 | cone_drop (object *op) |
742 | { |
701 | { |
743 | object *new_ob = arch_to_object (op->other_arch); |
702 | object *new_ob = arch_to_object (op->other_arch); |
744 | |
703 | |
745 | new_ob->x = op->x; |
|
|
746 | new_ob->y = op->y; |
|
|
747 | new_ob->level = op->level; |
704 | new_ob->level = op->level; |
748 | set_owner (new_ob, op->owner); |
705 | new_ob->set_owner (op->owner); |
749 | |
706 | |
750 | /* preserve skill ownership */ |
707 | /* preserve skill ownership */ |
751 | if (op->skill && op->skill != new_ob->skill) |
708 | if (op->skill && op->skill != new_ob->skill) |
752 | { |
|
|
753 | new_ob->skill = op->skill; |
709 | new_ob->skill = op->skill; |
754 | } |
|
|
755 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
756 | |
710 | |
|
|
711 | new_ob->insert_at (op, op); |
757 | } |
712 | } |
758 | |
713 | |
759 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
714 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
760 | |
715 | |
761 | void |
716 | void |
762 | move_cone (object *op) |
717 | move_cone (object *op) |
763 | { |
718 | { |
764 | int i; |
719 | int i; |
765 | tag_t tag; |
|
|
766 | |
720 | |
767 | /* if no map then hit_map will crash so just ignore object */ |
721 | /* if no map then hit_map will crash so just ignore object */ |
768 | if (!op->map) |
722 | if (!op->map) |
769 | { |
723 | { |
770 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
724 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
771 | op->speed = 0; |
725 | op->set_speed (0); |
772 | update_ob_speed (op); |
|
|
773 | return; |
726 | return; |
774 | } |
727 | } |
775 | |
728 | |
776 | /* lava saves it's life, but not yours :) */ |
729 | /* lava saves it's life, but not yours :) */ |
777 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
730 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
783 | #if 0 |
736 | #if 0 |
784 | /* Disable this - enabling it makes monsters easier, as |
737 | /* Disable this - enabling it makes monsters easier, as |
785 | * when their cone dies when they die. |
738 | * when their cone dies when they die. |
786 | */ |
739 | */ |
787 | /* If no owner left, the spell dies out. */ |
740 | /* If no owner left, the spell dies out. */ |
788 | if (get_owner (op) == NULL) |
741 | if (op->owner == NULL) |
789 | { |
742 | { |
790 | remove_ob (op); |
743 | op->destroy (); |
791 | free_object (op); |
|
|
792 | return; |
744 | return; |
793 | } |
745 | } |
794 | #endif |
746 | #endif |
795 | |
747 | |
796 | tag = op->count; |
|
|
797 | hit_map (op, 0, op->attacktype, 0); |
748 | hit_map (op, 0, op->attacktype, 0); |
798 | |
749 | |
799 | /* Check to see if we should push anything. |
750 | /* Check to see if we should push anything. |
800 | * Spell objects with weight push whatever they encounter to some |
751 | * Spell objects with weight push whatever they encounter to some |
801 | * degree. |
752 | * degree. |
802 | */ |
753 | */ |
803 | if (op->weight) |
754 | if (op->weight) |
804 | check_spell_knockback (op); |
755 | check_spell_knockback (op); |
805 | |
756 | |
806 | if (was_destroyed (op, tag)) |
757 | if (op->destroyed ()) |
807 | return; |
758 | return; |
808 | |
759 | |
809 | if ((op->duration--) < 0) |
760 | if ((op->duration--) < 0) |
810 | { |
761 | { |
811 | remove_ob (op); |
762 | op->destroy (); |
812 | free_object (op); |
|
|
813 | return; |
763 | return; |
814 | } |
764 | } |
815 | /* Object has hit maximum range, so don't have it move |
765 | /* Object has hit maximum range, so don't have it move |
816 | * any further. When the duration above expires, |
766 | * any further. When the duration above expires, |
817 | * then the object will get removed. |
767 | * then the object will get removed. |
… | |
… | |
826 | { |
776 | { |
827 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
777 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
828 | |
778 | |
829 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
779 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
830 | { |
780 | { |
831 | object *tmp = get_object (); |
781 | object *tmp = op->clone (); |
832 | |
|
|
833 | copy_object (op, tmp); |
|
|
834 | tmp->x = x; |
|
|
835 | tmp->y = y; |
|
|
836 | |
782 | |
837 | tmp->duration = op->duration + 1; |
783 | tmp->duration = op->duration + 1; |
838 | |
784 | |
839 | /* Use for spell tracking - see ok_to_put_more() */ |
785 | /* Use for spell tracking - see ok_to_put_more() */ |
840 | tmp->stats.maxhp = op->stats.maxhp; |
786 | tmp->stats.maxhp = op->stats.maxhp; |
841 | insert_ob_in_map (tmp, op->map, op, 0); |
787 | |
|
|
788 | op->map->insert (tmp, x, y, op); |
|
|
789 | |
842 | if (tmp->other_arch) |
790 | if (tmp->other_arch) |
843 | cone_drop (tmp); |
791 | cone_drop (tmp); |
844 | } |
792 | } |
845 | } |
793 | } |
846 | } |
794 | } |
… | |
… | |
856 | int |
804 | int |
857 | cast_cone (object *op, object *caster, int dir, object *spell) |
805 | cast_cone (object *op, object *caster, int dir, object *spell) |
858 | { |
806 | { |
859 | object *tmp; |
807 | object *tmp; |
860 | int i, success = 0, range_min = -1, range_max = 1; |
808 | int i, success = 0, range_min = -1, range_max = 1; |
861 | mapstruct *m; |
809 | maptile *m; |
862 | sint16 sx, sy; |
810 | sint16 sx, sy; |
863 | MoveType movetype; |
811 | MoveType movetype; |
864 | |
812 | |
865 | if (!spell->other_arch) |
813 | if (!spell->other_arch) |
866 | return 0; |
814 | return 0; |
… | |
… | |
922 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
870 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
923 | continue; |
871 | continue; |
924 | |
872 | |
925 | success = 1; |
873 | success = 1; |
926 | tmp = arch_to_object (spell->other_arch); |
874 | tmp = arch_to_object (spell->other_arch); |
927 | set_owner (tmp, op); |
875 | tmp->set_owner (op); |
928 | set_spell_skill (op, caster, spell, tmp); |
876 | set_spell_skill (op, caster, spell, tmp); |
929 | tmp->level = caster_level (caster, spell); |
877 | tmp->level = caster_level (caster, spell); |
930 | tmp->x = sx; |
|
|
931 | tmp->y = sy; |
|
|
932 | tmp->attacktype = spell->attacktype; |
878 | tmp->attacktype = spell->attacktype; |
933 | |
879 | |
934 | /* holy word stuff */ |
880 | /* holy word stuff */ |
935 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
881 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
936 | { |
|
|
937 | if (!tailor_god_spell (tmp, op)) |
882 | if (!tailor_god_spell (tmp, op)) |
938 | return 0; |
883 | return 0; |
939 | } |
|
|
940 | |
884 | |
941 | if (dir) |
885 | if (dir) |
942 | tmp->stats.sp = dir; |
886 | tmp->stats.sp = dir; |
943 | else |
887 | else |
944 | tmp->stats.sp = i; |
888 | tmp->stats.sp = i; |
… | |
… | |
950 | { |
894 | { |
951 | tmp->range /= 4; |
895 | tmp->range /= 4; |
952 | if (tmp->range < 2 && spell->range >= 2) |
896 | if (tmp->range < 2 && spell->range >= 2) |
953 | tmp->range = 2; |
897 | tmp->range = 2; |
954 | } |
898 | } |
|
|
899 | |
955 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
900 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
956 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
901 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
957 | |
902 | |
958 | /* Special bonus for fear attacks */ |
903 | /* Special bonus for fear attacks */ |
959 | if (tmp->attacktype & AT_FEAR) |
904 | if (tmp->attacktype & AT_FEAR) |
… | |
… | |
961 | if (caster->type == PLAYER) |
906 | if (caster->type == PLAYER) |
962 | tmp->duration += fear_bonus[caster->stats.Cha]; |
907 | tmp->duration += fear_bonus[caster->stats.Cha]; |
963 | else |
908 | else |
964 | tmp->duration += caster->level / 3; |
909 | tmp->duration += caster->level / 3; |
965 | } |
910 | } |
|
|
911 | |
966 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
912 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
967 | { |
913 | { |
968 | if (caster->type == PLAYER) |
914 | if (caster->type == PLAYER) |
969 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
915 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
970 | else |
916 | else |
971 | tmp->duration += caster->level / 3; |
917 | tmp->duration += caster->level / 3; |
972 | } |
918 | } |
973 | |
919 | |
974 | |
|
|
975 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
920 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
976 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
921 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
977 | |
922 | |
978 | if (!tmp->move_on && tmp->stats.dam) |
923 | if (!tmp->move_on && tmp->stats.dam) |
979 | { |
|
|
980 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
924 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
981 | } |
925 | |
982 | insert_ob_in_map (tmp, m, op, 0); |
926 | m->insert (tmp, sx, sy, op); |
983 | |
927 | |
984 | /* This is used for tracking spells so that one effect doesn't hit |
928 | /* This is used for tracking spells so that one effect doesn't hit |
985 | * a single space too many times. |
929 | * a single space too many times. |
986 | */ |
930 | */ |
987 | tmp->stats.maxhp = tmp->count; |
931 | tmp->stats.maxhp = tmp->count; |
988 | |
932 | |
989 | if (tmp->other_arch) |
933 | if (tmp->other_arch) |
990 | cone_drop (tmp); |
934 | cone_drop (tmp); |
991 | } |
935 | } |
|
|
936 | |
992 | return success; |
937 | return success; |
993 | } |
938 | } |
994 | |
939 | |
995 | /**************************************************************************** |
940 | /**************************************************************************** |
996 | * |
941 | * |
… | |
… | |
1005 | void |
950 | void |
1006 | animate_bomb (object *op) |
951 | animate_bomb (object *op) |
1007 | { |
952 | { |
1008 | int i; |
953 | int i; |
1009 | object *env, *tmp; |
954 | object *env, *tmp; |
1010 | archetype *at; |
|
|
1011 | |
955 | |
1012 | if (op->state != NUM_ANIMATIONS (op) - 1) |
956 | if (op->state != NUM_ANIMATIONS (op) - 1) |
1013 | return; |
957 | return; |
1014 | |
958 | |
1015 | |
|
|
1016 | env = object_get_env_recursive (op); |
959 | env = object_get_env_recursive (op); |
1017 | |
960 | |
1018 | if (op->env) |
961 | if (op->env) |
1019 | { |
962 | { |
1020 | if (env->map == NULL) |
963 | if (env->map == NULL) |
1021 | return; |
964 | return; |
1022 | |
965 | |
1023 | if (env->type == PLAYER) |
966 | if (env->type == PLAYER) |
1024 | esrv_del_item (env->contr, op->count); |
967 | esrv_del_item (env->contr, op->count); |
1025 | |
968 | |
1026 | remove_ob (op); |
969 | if (!(op = op->insert_at (env, op))) |
1027 | op->x = env->x; |
|
|
1028 | op->y = env->y; |
|
|
1029 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1030 | return; |
970 | return; |
1031 | } |
971 | } |
1032 | |
972 | |
1033 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
973 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1034 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
974 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1035 | // as bombs can be carried. |
975 | // as bombs can be carried. |
1036 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
976 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1037 | { |
977 | { |
1038 | remove_ob (op); |
978 | op->destroy (); |
1039 | free_object (op); |
|
|
1040 | return; |
979 | return; |
1041 | } |
980 | } |
1042 | |
981 | |
1043 | /* This copies a lot of the code from the fire bullet, |
982 | /* This copies a lot of the code from the fire bullet, |
1044 | * but using the cast_bullet isn't really feasible, |
983 | * but using the cast_bullet isn't really feasible, |
1045 | * so just set up the appropriate values. |
984 | * so just set up the appropriate values. |
1046 | */ |
985 | */ |
1047 | at = find_archetype (SPLINT); |
986 | if (archetype *at = archetype::find (SPLINT)) |
1048 | if (at) |
|
|
1049 | { |
987 | { |
1050 | for (i = 1; i < 9; i++) |
988 | for (i = 1; i < 9; i++) |
1051 | { |
989 | { |
1052 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
990 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1053 | continue; |
991 | continue; |
|
|
992 | |
1054 | tmp = arch_to_object (at); |
993 | tmp = arch_to_object (at); |
1055 | tmp->direction = i; |
994 | tmp->direction = i; |
1056 | tmp->range = op->range; |
995 | tmp->range = op->range; |
1057 | tmp->stats.dam = op->stats.dam; |
996 | tmp->stats.dam = op->stats.dam; |
1058 | tmp->duration = op->duration; |
997 | tmp->duration = op->duration; |
1059 | tmp->attacktype = op->attacktype; |
998 | tmp->attacktype = op->attacktype; |
1060 | copy_owner (tmp, op); |
999 | tmp->set_owner (op); |
1061 | if (op->skill && op->skill != tmp->skill) |
1000 | if (op->skill && op->skill != tmp->skill) |
1062 | { |
|
|
1063 | tmp->skill = op->skill; |
1001 | tmp->skill = op->skill; |
1064 | } |
1002 | |
1065 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1003 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1066 | SET_ANIMATION (tmp, i); |
1004 | SET_ANIMATION (tmp, i); |
1067 | tmp->x = op->x + freearr_x[i]; |
1005 | |
1068 | tmp->y = op->y + freearr_x[i]; |
1006 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1069 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1070 | move_bullet (tmp); |
1007 | move_bullet (tmp); |
1071 | } |
1008 | } |
1072 | } |
1009 | } |
1073 | |
1010 | |
1074 | explode_bullet (op); |
1011 | explode_bullet (op); |
… | |
… | |
1079 | { |
1016 | { |
1080 | |
1017 | |
1081 | object *tmp; |
1018 | object *tmp; |
1082 | int mflags; |
1019 | int mflags; |
1083 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1020 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1084 | mapstruct *m; |
1021 | maptile *m; |
1085 | |
1022 | |
1086 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1023 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1087 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1024 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1088 | { |
1025 | { |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1026 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
… | |
… | |
1095 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1032 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1096 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1033 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1097 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1034 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1098 | tmp->attacktype = spell->attacktype; |
1035 | tmp->attacktype = spell->attacktype; |
1099 | |
1036 | |
1100 | set_owner (tmp, op); |
1037 | tmp->set_owner (op); |
1101 | set_spell_skill (op, caster, spell, tmp); |
1038 | set_spell_skill (op, caster, spell, tmp); |
1102 | tmp->x = dx; |
1039 | |
1103 | tmp->y = dy; |
1040 | m->insert (tmp, dx, dy, op); |
1104 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1105 | return 1; |
1041 | return 1; |
1106 | } |
1042 | } |
1107 | |
1043 | |
1108 | /**************************************************************************** |
1044 | /**************************************************************************** |
1109 | * |
1045 | * |
… | |
… | |
1125 | get_pointed_target (object *op, int dir, int range, int type) |
1061 | get_pointed_target (object *op, int dir, int range, int type) |
1126 | { |
1062 | { |
1127 | object *target; |
1063 | object *target; |
1128 | sint16 x, y; |
1064 | sint16 x, y; |
1129 | int dist, mflags; |
1065 | int dist, mflags; |
1130 | mapstruct *mp; |
1066 | maptile *mp; |
1131 | |
1067 | |
1132 | if (dir == 0) |
1068 | if (dir == 0) |
1133 | return NULL; |
1069 | return NULL; |
1134 | |
1070 | |
1135 | for (dist = 1; dist < range; dist++) |
1071 | for (dist = 1; dist < range; dist++) |
… | |
… | |
1148 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1084 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1149 | return NULL; |
1085 | return NULL; |
1150 | |
1086 | |
1151 | if (mflags & P_IS_ALIVE) |
1087 | if (mflags & P_IS_ALIVE) |
1152 | { |
1088 | { |
1153 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1089 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1154 | { |
1090 | { |
1155 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
1091 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
1156 | { |
1092 | { |
1157 | return target; |
1093 | return target; |
1158 | } |
1094 | } |
… | |
… | |
1225 | if (effect->attacktype & AT_DEATH) |
1161 | if (effect->attacktype & AT_DEATH) |
1226 | { |
1162 | { |
1227 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1228 | |
1164 | |
1229 | /* casting death spells at undead isn't a good thing */ |
1165 | /* casting death spells at undead isn't a good thing */ |
1230 | if QUERY_FLAG |
|
|
1231 | (target, FLAG_UNDEAD) |
1166 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1232 | { |
1167 | { |
1233 | if (random_roll (0, 2, op, PREFER_LOW)) |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1234 | { |
1169 | { |
1235 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1236 | effect->x = op->x; |
1171 | effect->x = op->x; |
… | |
… | |
1238 | } |
1173 | } |
1239 | else |
1174 | else |
1240 | { |
1175 | { |
1241 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1176 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1242 | target->stats.hp = target->stats.maxhp * 2; |
1177 | target->stats.hp = target->stats.maxhp * 2; |
1243 | free_object (effect); |
1178 | effect->destroy (); |
1244 | return 0; |
1179 | return 0; |
1245 | } |
1180 | } |
1246 | } |
1181 | } |
1247 | } |
1182 | } |
1248 | else |
1183 | else |
1249 | { |
1184 | { |
1250 | /* how much woe to inflict :) */ |
1185 | /* how much woe to inflict :) */ |
1251 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1186 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1252 | } |
1187 | } |
1253 | |
1188 | |
1254 | set_owner (effect, op); |
1189 | effect->set_owner (op); |
1255 | set_spell_skill (op, caster, spell, effect); |
1190 | set_spell_skill (op, caster, spell, effect); |
1256 | |
1191 | |
1257 | /* ok, tell it where to be, and insert! */ |
1192 | /* ok, tell it where to be, and insert! */ |
1258 | effect->x = target->x; |
1193 | effect->insert_at (target, op); |
1259 | effect->y = target->y; |
|
|
1260 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1261 | |
1194 | |
1262 | return 1; |
1195 | return 1; |
1263 | } |
1196 | } |
1264 | |
1197 | |
1265 | |
1198 | |
… | |
… | |
1275 | move_missile (object *op) |
1208 | move_missile (object *op) |
1276 | { |
1209 | { |
1277 | int i, mflags; |
1210 | int i, mflags; |
1278 | object *owner; |
1211 | object *owner; |
1279 | sint16 new_x, new_y; |
1212 | sint16 new_x, new_y; |
1280 | mapstruct *m; |
1213 | maptile *m; |
1281 | |
1214 | |
1282 | if (op->range-- <= 0) |
1215 | if (op->range-- <= 0) |
1283 | { |
1216 | { |
1284 | remove_ob (op); |
1217 | op->destroy (); |
1285 | free_object (op); |
|
|
1286 | return; |
1218 | return; |
1287 | } |
1219 | } |
1288 | |
1220 | |
1289 | owner = get_owner (op); |
1221 | owner = op->owner; |
1290 | #if 0 |
1222 | #if 0 |
1291 | /* It'd make things nastier if this wasn't here - spells cast by |
1223 | /* It'd make things nastier if this wasn't here - spells cast by |
1292 | * monster that are then killed would continue to survive |
1224 | * monster that are then killed would continue to survive |
1293 | */ |
1225 | */ |
1294 | if (owner == NULL) |
1226 | if (owner == NULL) |
1295 | { |
1227 | { |
1296 | remove_ob (op); |
1228 | op->destroy (); |
1297 | free_object (op); |
|
|
1298 | return; |
1229 | return; |
1299 | } |
1230 | } |
1300 | #endif |
1231 | #endif |
1301 | |
1232 | |
1302 | new_x = op->x + DIRX (op); |
1233 | new_x = op->x + DIRX (op); |
… | |
… | |
1304 | |
1235 | |
1305 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1236 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1306 | |
1237 | |
1307 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1238 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1308 | { |
1239 | { |
1309 | tag_t tag = op->count; |
|
|
1310 | |
|
|
1311 | hit_map (op, op->direction, AT_MAGIC, 1); |
1240 | hit_map (op, op->direction, AT_MAGIC, 1); |
1312 | /* Basically, missile only hits one thing then goes away. |
1241 | /* Basically, missile only hits one thing then goes away. |
1313 | * we need to remove it if someone hasn't already done so. |
1242 | * we need to remove it if someone hasn't already done so. |
1314 | */ |
1243 | */ |
1315 | if (!was_destroyed (op, tag)) |
1244 | if (!op->destroyed ()) |
1316 | { |
1245 | op->destroy (); |
1317 | remove_ob (op); |
1246 | |
1318 | free_object (op); |
|
|
1319 | } |
|
|
1320 | return; |
1247 | return; |
1321 | } |
1248 | } |
1322 | |
1249 | |
1323 | remove_ob (op); |
1250 | op->remove (); |
|
|
1251 | |
1324 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1252 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1325 | { |
1253 | { |
1326 | free_object (op); |
1254 | op->destroy (); |
1327 | return; |
1255 | return; |
1328 | } |
1256 | } |
1329 | op->x = new_x; |
1257 | |
1330 | op->y = new_y; |
1258 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1331 | op->map = m; |
|
|
1332 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
|
|
1333 | if (i > 0 && i != op->direction) |
1259 | if (i > 0 && i != op->direction) |
1334 | { |
1260 | { |
1335 | op->direction = i; |
1261 | op->direction = i; |
1336 | SET_ANIMATION (op, op->direction); |
1262 | SET_ANIMATION (op, op->direction); |
1337 | } |
1263 | } |
1338 | insert_ob_in_map (op, op->map, op, 0); |
1264 | |
|
|
1265 | m->insert (op, new_x, new_y, op); |
1339 | } |
1266 | } |
1340 | |
1267 | |
1341 | /**************************************************************************** |
1268 | /**************************************************************************** |
1342 | * Destruction |
1269 | * Destruction |
1343 | ****************************************************************************/ |
1270 | ****************************************************************************/ |
… | |
… | |
1388 | int |
1315 | int |
1389 | cast_destruction (object *op, object *caster, object *spell_ob) |
1316 | cast_destruction (object *op, object *caster, object *spell_ob) |
1390 | { |
1317 | { |
1391 | int i, j, range, mflags, friendly = 0, dam, dur; |
1318 | int i, j, range, mflags, friendly = 0, dam, dur; |
1392 | sint16 sx, sy; |
1319 | sint16 sx, sy; |
1393 | mapstruct *m; |
1320 | maptile *m; |
1394 | object *tmp; |
1321 | object *tmp; |
1395 | const char *skill; |
1322 | const char *skill; |
1396 | |
1323 | |
1397 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1324 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1398 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1325 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
… | |
… | |
1421 | for (j = -range; j < range; j++) |
1348 | for (j = -range; j < range; j++) |
1422 | { |
1349 | { |
1423 | m = op->map; |
1350 | m = op->map; |
1424 | sx = op->x + i; |
1351 | sx = op->x + i; |
1425 | sy = op->y + j; |
1352 | sy = op->y + j; |
|
|
1353 | |
1426 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1354 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1427 | if (mflags & P_OUT_OF_MAP) |
1355 | if (mflags & P_OUT_OF_MAP) |
1428 | continue; |
1356 | continue; |
|
|
1357 | |
1429 | if (mflags & P_IS_ALIVE) |
1358 | if (mflags & P_IS_ALIVE) |
1430 | { |
1359 | { |
1431 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1360 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1432 | { |
|
|
1433 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1361 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1434 | break; |
1362 | break; |
1435 | } |
1363 | |
1436 | if (tmp) |
1364 | if (tmp) |
1437 | { |
1365 | { |
1438 | if (tmp->head) |
1366 | if (tmp->head) |
1439 | tmp = tmp->head; |
1367 | tmp = tmp->head; |
1440 | |
1368 | |
… | |
… | |
1443 | { |
1371 | { |
1444 | if (spell_ob->subtype == SP_DESTRUCTION) |
1372 | if (spell_ob->subtype == SP_DESTRUCTION) |
1445 | { |
1373 | { |
1446 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1374 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1447 | if (spell_ob->other_arch) |
1375 | if (spell_ob->other_arch) |
1448 | { |
|
|
1449 | tmp = arch_to_object (spell_ob->other_arch); |
1376 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1450 | tmp->x = sx; |
|
|
1451 | tmp->y = sy; |
|
|
1452 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1453 | } |
|
|
1454 | } |
1377 | } |
1455 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1378 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1456 | { |
1379 | { |
1457 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1380 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1458 | { |
|
|
1459 | object *effect = arch_to_object (spell_ob->other_arch); |
1381 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1460 | |
|
|
1461 | effect->x = sx; |
|
|
1462 | effect->y = sy; |
|
|
1463 | insert_ob_in_map (effect, m, op, 0); |
|
|
1464 | } |
|
|
1465 | } |
1382 | } |
1466 | } |
1383 | } |
1467 | } |
1384 | } |
1468 | } |
1385 | } |
1469 | } |
1386 | } |
1470 | } |
1387 | } |
|
|
1388 | |
1471 | op->skill = skill; |
1389 | op->skill = skill; |
1472 | return 1; |
1390 | return 1; |
1473 | } |
1391 | } |
1474 | |
1392 | |
1475 | /*************************************************************************** |
1393 | /*************************************************************************** |
… | |
… | |
1559 | force->stats.ac = spell_ob->stats.ac; |
1477 | force->stats.ac = spell_ob->stats.ac; |
1560 | force->stats.wc = spell_ob->stats.wc; |
1478 | force->stats.wc = spell_ob->stats.wc; |
1561 | |
1479 | |
1562 | change_abil (tmp, force); /* Mostly to display any messages */ |
1480 | change_abil (tmp, force); /* Mostly to display any messages */ |
1563 | insert_ob_in_ob (force, tmp); |
1481 | insert_ob_in_ob (force, tmp); |
1564 | fix_player (tmp); |
1482 | tmp->update_stats (); |
1565 | return 1; |
1483 | return 1; |
1566 | |
1484 | |
1567 | } |
1485 | } |
1568 | |
1486 | |
1569 | |
1487 | |
… | |
… | |
1580 | mood_change (object *op, object *caster, object *spell) |
1498 | mood_change (object *op, object *caster, object *spell) |
1581 | { |
1499 | { |
1582 | object *tmp, *god, *head; |
1500 | object *tmp, *god, *head; |
1583 | int done_one, range, mflags, level, at, best_at; |
1501 | int done_one, range, mflags, level, at, best_at; |
1584 | sint16 x, y, nx, ny; |
1502 | sint16 x, y, nx, ny; |
1585 | mapstruct *m; |
1503 | maptile *m; |
1586 | const char *race; |
1504 | const char *race; |
1587 | |
1505 | |
1588 | /* We precompute some values here so that we don't have to keep |
1506 | /* We precompute some values here so that we don't have to keep |
1589 | * doing it over and over again. |
1507 | * doing it over and over again. |
1590 | */ |
1508 | */ |
… | |
… | |
1620 | |
1538 | |
1621 | /* If there is nothing living on this space, no need to go further */ |
1539 | /* If there is nothing living on this space, no need to go further */ |
1622 | if (!(mflags & P_IS_ALIVE)) |
1540 | if (!(mflags & P_IS_ALIVE)) |
1623 | continue; |
1541 | continue; |
1624 | |
1542 | |
1625 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1543 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1626 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1544 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1627 | break; |
1545 | break; |
1628 | |
1546 | |
1629 | /* There can be living objects that are not monsters */ |
1547 | /* There can be living objects that are not monsters */ |
1630 | if (!tmp || tmp->type == PLAYER) |
1548 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1718 | SET_FLAG (head, FLAG_FRIENDLY); |
1636 | SET_FLAG (head, FLAG_FRIENDLY); |
1719 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1637 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1720 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1638 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1721 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1639 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1722 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1640 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1723 | set_owner (head, op); |
1641 | head->set_owner (op); |
1724 | set_spell_skill (op, caster, spell, head); |
1642 | set_spell_skill (op, caster, spell, head); |
1725 | add_friendly_object (head); |
1643 | add_friendly_object (head); |
1726 | head->attack_movement = PETMOVE; |
1644 | head->attack_movement = PETMOVE; |
1727 | done_one = 1; |
1645 | done_one = 1; |
1728 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1646 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1729 | head->stats.exp = 0; |
1647 | head->stats.exp = 0; |
1730 | } |
1648 | } |
1731 | |
1649 | |
1732 | /* If a monster was effected, put an effect in */ |
1650 | /* If a monster was effected, put an effect in */ |
1733 | if (done_one && spell->other_arch) |
1651 | if (done_one && spell->other_arch) |
1734 | { |
|
|
1735 | tmp = arch_to_object (spell->other_arch); |
1652 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1736 | tmp->x = nx; |
|
|
1737 | tmp->y = ny; |
|
|
1738 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1739 | } |
|
|
1740 | } /* for y */ |
1653 | } /* for y */ |
1741 | |
1654 | |
1742 | return 1; |
1655 | return 1; |
1743 | } |
1656 | } |
1744 | |
1657 | |
… | |
… | |
1754 | move_ball_spell (object *op) |
1667 | move_ball_spell (object *op) |
1755 | { |
1668 | { |
1756 | int i, j, dam_save, dir, mflags; |
1669 | int i, j, dam_save, dir, mflags; |
1757 | sint16 nx, ny, hx, hy; |
1670 | sint16 nx, ny, hx, hy; |
1758 | object *owner; |
1671 | object *owner; |
1759 | mapstruct *m; |
1672 | maptile *m; |
1760 | |
1673 | |
1761 | owner = get_owner (op); |
1674 | owner = op->owner; |
1762 | |
1675 | |
1763 | /* the following logic makes sure that the ball doesn't move into a wall, |
1676 | /* the following logic makes sure that the ball doesn't move into a wall, |
1764 | * and makes sure that it will move along a wall to try and get at it's |
1677 | * and makes sure that it will move along a wall to try and get at it's |
1765 | * victim. The block immediately below more or less chooses a random |
1678 | * victim. The block immediately below more or less chooses a random |
1766 | * offset to move the ball, eg, keep it mostly on course, with some |
1679 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1795 | nx = op->x; |
1708 | nx = op->x; |
1796 | ny = op->y; |
1709 | ny = op->y; |
1797 | m = op->map; |
1710 | m = op->map; |
1798 | } |
1711 | } |
1799 | |
1712 | |
1800 | remove_ob (op); |
1713 | m->insert (op, nx, ny, op); |
1801 | op->y = ny; |
|
|
1802 | op->x = nx; |
|
|
1803 | insert_ob_in_map (op, m, op, 0); |
|
|
1804 | |
1714 | |
1805 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1715 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1806 | surrounding squares */ |
1716 | surrounding squares */ |
1807 | |
1717 | |
1808 | /* loop over current square and neighbors to hit. |
1718 | /* loop over current square and neighbors to hit. |
… | |
… | |
1834 | |
1744 | |
1835 | } |
1745 | } |
1836 | |
1746 | |
1837 | /* insert the other arch */ |
1747 | /* insert the other arch */ |
1838 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1748 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1839 | { |
1749 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1840 | new_ob = arch_to_object (op->other_arch); |
|
|
1841 | new_ob->x = hx; |
|
|
1842 | new_ob->y = hy; |
|
|
1843 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1844 | } |
|
|
1845 | } |
1750 | } |
1846 | |
1751 | |
1847 | /* restore to the center location and damage */ |
1752 | /* restore to the center location and damage */ |
1848 | op->stats.dam = dam_save; |
1753 | op->stats.dam = dam_save; |
1849 | |
1754 | |
1850 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1755 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1851 | |
1756 | |
1852 | if (i >= 0) |
1757 | if (i >= 0) |
1853 | { /* we have a preferred direction! */ |
1758 | { /* we have a preferred direction! */ |
1854 | /* pick another direction if the preferred dir is blocked. */ |
1759 | /* pick another direction if the preferred dir is blocked. */ |
1855 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1760 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1856 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1761 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1857 | { |
|
|
1858 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1762 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1859 | } |
1763 | |
1860 | op->direction = i; |
1764 | op->direction = i; |
1861 | } |
1765 | } |
1862 | } |
1766 | } |
1863 | |
1767 | |
1864 | |
1768 | |
… | |
… | |
1876 | #if 0 |
1780 | #if 0 |
1877 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1781 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1878 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1782 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1879 | sint16 target_x, target_y, origin_x, origin_y; |
1783 | sint16 target_x, target_y, origin_x, origin_y; |
1880 | int adjustdir; |
1784 | int adjustdir; |
1881 | mapstruct *m; |
1785 | maptile *m; |
1882 | #endif |
1786 | #endif |
1883 | int basedir; |
1787 | int basedir; |
1884 | object *owner; |
1788 | object *owner; |
1885 | |
1789 | |
1886 | owner = get_owner (op); |
1790 | owner = op->owner; |
1887 | if (op->duration == 0 || owner == NULL) |
1791 | if (op->duration == 0 || owner == NULL) |
1888 | { |
1792 | { |
1889 | remove_ob (op); |
1793 | op->destroy (); |
1890 | free_object (op); |
|
|
1891 | return; |
1794 | return; |
1892 | } |
1795 | } |
|
|
1796 | |
1893 | op->duration--; |
1797 | op->duration--; |
1894 | |
1798 | |
1895 | basedir = op->direction; |
1799 | basedir = op->direction; |
1896 | if (basedir == 0) |
1800 | if (basedir == 0) |
1897 | { |
1801 | { |
… | |
… | |
1994 | |
1898 | |
1995 | if (!spell->other_arch) |
1899 | if (!spell->other_arch) |
1996 | return 0; |
1900 | return 0; |
1997 | |
1901 | |
1998 | tmp = get_archetype (SWARM_SPELL); |
1902 | tmp = get_archetype (SWARM_SPELL); |
1999 | tmp->x = op->x; |
|
|
2000 | tmp->y = op->y; |
|
|
2001 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1903 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
2002 | set_spell_skill (op, caster, spell, tmp); |
1904 | set_spell_skill (op, caster, spell, tmp); |
2003 | |
1905 | |
2004 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1906 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
2005 | tmp->spell = arch_to_object (spell->other_arch); |
1907 | tmp->spell = arch_to_object (spell->other_arch); |
2006 | |
1908 | |
2007 | tmp->attacktype = tmp->spell->attacktype; |
1909 | tmp->attacktype = tmp->spell->attacktype; |
2008 | |
1910 | |
2009 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1911 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
2010 | { |
|
|
2011 | if (!tailor_god_spell (tmp, op)) |
1912 | if (!tailor_god_spell (tmp, op)) |
2012 | return 1; |
1913 | return 1; |
2013 | } |
1914 | |
2014 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1915 | tmp->duration = SP_level_duration_adjust (caster, spell); |
2015 | for (i = 0; i < spell->duration; i++) |
1916 | for (i = 0; i < spell->duration; i++) |
2016 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1917 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
2017 | |
1918 | |
2018 | tmp->direction = dir; |
1919 | tmp->direction = dir; |
2019 | tmp->invisible = 1; |
1920 | tmp->invisible = 1; |
2020 | insert_ob_in_map (tmp, op->map, op, 0); |
1921 | |
|
|
1922 | tmp->insert_at (op, op); |
2021 | return 1; |
1923 | return 1; |
2022 | } |
1924 | } |
2023 | |
1925 | |
2024 | |
1926 | |
2025 | /* See the spells documentation file for why this is its own |
1927 | /* See the spells documentation file for why this is its own |
… | |
… | |
2029 | cast_light (object *op, object *caster, object *spell, int dir) |
1931 | cast_light (object *op, object *caster, object *spell, int dir) |
2030 | { |
1932 | { |
2031 | object *target = NULL, *tmp = NULL; |
1933 | object *target = NULL, *tmp = NULL; |
2032 | sint16 x, y; |
1934 | sint16 x, y; |
2033 | int dam, mflags; |
1935 | int dam, mflags; |
2034 | mapstruct *m; |
1936 | maptile *m; |
2035 | |
1937 | |
2036 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1938 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2037 | |
1939 | |
2038 | if (!dir) |
1940 | if (!dir) |
2039 | { |
1941 | { |
… | |
… | |
2053 | return 0; |
1955 | return 0; |
2054 | } |
1956 | } |
2055 | |
1957 | |
2056 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1958 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2057 | { |
1959 | { |
2058 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1960 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2059 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1961 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2060 | { |
1962 | { |
2061 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1963 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2062 | if (target->head) |
1964 | if (target->head) |
2063 | target = target->head; |
1965 | target = target->head; |
… | |
… | |
2085 | { |
1987 | { |
2086 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1988 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2087 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1989 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2088 | tmp->glow_radius = MAX_LIGHT_RADII; |
1990 | tmp->glow_radius = MAX_LIGHT_RADII; |
2089 | } |
1991 | } |
2090 | tmp->x = x; |
1992 | |
2091 | tmp->y = y; |
1993 | m->insert (tmp, x, y, op); |
2092 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2093 | return 1; |
1994 | return 1; |
2094 | } |
1995 | } |
2095 | |
1996 | |
2096 | |
1997 | |
2097 | |
1998 | |
… | |
… | |
2107 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2008 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2108 | { |
2009 | { |
2109 | sint16 x, y; |
2010 | sint16 x, y; |
2110 | int i, mflags, range, dam_mod, dur_mod; |
2011 | int i, mflags, range, dam_mod, dur_mod; |
2111 | object *walk; |
2012 | object *walk; |
2112 | mapstruct *m; |
2013 | maptile *m; |
2113 | |
2014 | |
2114 | x = op->x; |
2015 | x = op->x; |
2115 | y = op->y; |
2016 | y = op->y; |
2116 | |
2017 | |
2117 | /* If casting from a scroll, no direction will be available, so refer to the |
2018 | /* If casting from a scroll, no direction will be available, so refer to the |
… | |
… | |
2145 | |
2046 | |
2146 | /* Only bother looking on this space if there is something living here */ |
2047 | /* Only bother looking on this space if there is something living here */ |
2147 | if (mflags & P_IS_ALIVE) |
2048 | if (mflags & P_IS_ALIVE) |
2148 | { |
2049 | { |
2149 | /* search this square for a victim */ |
2050 | /* search this square for a victim */ |
2150 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2051 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2151 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2052 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2152 | { /* found a victim */ |
2053 | { /* found a victim */ |
2153 | object *disease = arch_to_object (spell->other_arch); |
2054 | object *disease = arch_to_object (spell->other_arch); |
2154 | |
2055 | |
2155 | set_owner (disease, op); |
2056 | disease->set_owner (op); |
2156 | set_spell_skill (op, caster, spell, disease); |
2057 | set_spell_skill (op, caster, spell, disease); |
2157 | disease->stats.exp = 0; |
2058 | disease->stats.exp = 0; |
2158 | disease->level = caster_level (caster, spell); |
2059 | disease->level = caster_level (caster, spell); |
2159 | |
2060 | |
2160 | /* do level adjustments */ |
2061 | /* do level adjustments */ |
… | |
… | |
2209 | { |
2110 | { |
2210 | object *flash; /* visual effect for inflicting disease */ |
2111 | object *flash; /* visual effect for inflicting disease */ |
2211 | |
2112 | |
2212 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2113 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2213 | |
2114 | |
2214 | free_object (disease); /* don't need this one anymore */ |
2115 | disease->destroy (); /* don't need this one anymore */ |
2215 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2116 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2216 | flash->x = x; |
|
|
2217 | flash->y = y; |
|
|
2218 | flash->map = walk->map; |
|
|
2219 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2220 | return 1; |
2117 | return 1; |
2221 | } |
2118 | } |
2222 | free_object (disease); |
2119 | |
|
|
2120 | disease->destroy (); |
2223 | } |
2121 | } |
2224 | } /* if living creature */ |
2122 | } /* if living creature */ |
2225 | } /* for range of spaces */ |
2123 | } /* for range of spaces */ |
|
|
2124 | |
2226 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2125 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2227 | return 1; |
2126 | return 1; |
2228 | } |
2127 | } |