1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
27 | */ |
28 | */ |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <object.h> |
31 | #include <object.h> |
31 | #include <living.h> |
32 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
33 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
34 | #include <spells.h> |
36 | #include <sounds.h> |
35 | #include <sounds.h> |
37 | |
36 | |
38 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
149 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
150 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
151 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1; |
152 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
153 | new_bolt->duration++; |
152 | new_bolt->duration++; |
154 | new_bolt->x = sx; |
|
|
155 | new_bolt->y = sy; |
|
|
156 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
157 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
158 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
159 | tmp->stats.dam++; |
156 | tmp->stats.dam++; |
160 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
161 | update_turn_face (new_bolt); |
158 | update_turn_face (new_bolt); |
162 | } |
159 | } |
163 | |
160 | |
164 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
165 | * and checks for various things that may stop it. |
162 | * and checks for various things that may stop it. |
166 | */ |
163 | */ |
… | |
… | |
171 | object *tmp; |
168 | object *tmp; |
172 | int mflags; |
169 | int mflags; |
173 | sint16 x, y; |
170 | sint16 x, y; |
174 | maptile *m; |
171 | maptile *m; |
175 | |
172 | |
176 | if (--(op->duration) < 0) |
173 | if (--op->duration < 0) |
177 | { |
174 | { |
178 | op->destroy (); |
175 | op->destroy (); |
179 | return; |
176 | return; |
180 | } |
177 | } |
181 | |
178 | |
… | |
… | |
183 | |
180 | |
184 | if (!op->direction) |
181 | if (!op->direction) |
185 | return; |
182 | return; |
186 | |
183 | |
187 | if (--op->range < 0) |
184 | if (--op->range < 0) |
188 | { |
|
|
189 | op->range = 0; |
185 | op->range = 0; |
190 | } |
|
|
191 | else |
186 | else |
192 | { |
187 | { |
193 | x = op->x + DIRX (op); |
188 | x = op->x + DIRX (op); |
194 | y = op->y + DIRY (op); |
189 | y = op->y + DIRY (op); |
195 | m = op->map; |
190 | m = op->map; |
… | |
… | |
203 | * on the space. So only call reflwall if we think the data it returns |
198 | * on the space. So only call reflwall if we think the data it returns |
204 | * will be useful. |
199 | * will be useful. |
205 | */ |
200 | */ |
206 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
201 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
207 | { |
202 | { |
208 | |
|
|
209 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
203 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
210 | return; |
204 | return; |
211 | |
205 | |
212 | /* Since walls don't run diagonal, if the bolt is in |
206 | /* Since walls don't run diagonal, if the bolt is in |
213 | * one of 4 main directions, it just reflects back in the |
207 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
243 | else if (left) |
237 | else if (left) |
244 | op->direction = absdir (op->direction + 2); |
238 | op->direction = absdir (op->direction + 2); |
245 | else if (right) |
239 | else if (right) |
246 | op->direction = absdir (op->direction - 2); |
240 | op->direction = absdir (op->direction - 2); |
247 | } |
241 | } |
|
|
242 | |
248 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
243 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
249 | return; |
244 | return; |
250 | } |
245 | } |
251 | else |
246 | else |
252 | { /* Create a copy of this object and put it ahead */ |
247 | { /* Create a copy of this object and put it ahead */ |
253 | tmp = op->clone (); |
248 | object *tmp = op->clone (); |
254 | |
249 | |
|
|
250 | m->insert (tmp, x, y, op); |
255 | tmp->speed_left = -0.1; |
251 | tmp->speed_left = -0.1; |
256 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
257 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
258 | /* To make up for the decrease at the top of the function */ |
252 | /* To make up for the decrease at the top of the function */ |
259 | tmp->duration++; |
253 | tmp->duration++; |
260 | |
254 | |
261 | /* New forking code. Possibly create forks of this object |
255 | /* New forking code. Possibly create forks of this object |
262 | * going off in other directions. |
256 | * going off in other directions. |
263 | */ |
257 | */ |
264 | |
|
|
265 | if (rndm (0, 99) < tmp->stats.Dex) |
258 | if (rndm (0, 99) < tmp->stats.Dex) |
266 | { /* stats.Dex % of forking */ |
259 | { /* stats.Dex % of forking */ |
267 | forklightning (op, tmp); |
260 | forklightning (op, tmp); |
268 | } |
261 | } |
|
|
262 | |
269 | /* In this way, the object left behind sticks on the space, but |
263 | /* In this way, the object left behind sticks on the space, but |
270 | * doesn't create any bolts that continue to move onward. |
264 | * doesn't create any bolts that continue to move onward. |
271 | */ |
265 | */ |
272 | op->range = 0; |
266 | op->range = 0; |
273 | } /* copy object and move it along */ |
267 | } /* copy object and move it along */ |
… | |
… | |
338 | tmp->y = op->y; |
332 | tmp->y = op->y; |
339 | tmp->direction = absdir (tmp->direction + 4); |
333 | tmp->direction = absdir (tmp->direction + 4); |
340 | tmp->map = op->map; |
334 | tmp->map = op->map; |
341 | } |
335 | } |
342 | |
336 | |
343 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
337 | if ((tmp = tmp->insert_at (tmp, op))) |
344 | move_bolt (tmp); |
338 | move_bolt (tmp); |
345 | |
339 | |
346 | return 1; |
340 | return 1; |
347 | } |
341 | } |
348 | |
342 | |
… | |
… | |
359 | * At least that is what I think this does. |
353 | * At least that is what I think this does. |
360 | */ |
354 | */ |
361 | void |
355 | void |
362 | explosion (object *op) |
356 | explosion (object *op) |
363 | { |
357 | { |
364 | object *tmp; |
|
|
365 | maptile *m = op->map; |
358 | maptile *m = op->map; |
366 | int i; |
359 | int i; |
367 | |
360 | |
368 | if (--(op->duration) < 0) |
361 | if (--op->duration < 0) |
369 | { |
362 | { |
370 | op->destroy (); |
363 | op->destroy (); |
371 | return; |
364 | return; |
372 | } |
365 | } |
373 | |
366 | |
… | |
… | |
379 | { |
372 | { |
380 | sint16 dx, dy; |
373 | sint16 dx, dy; |
381 | |
374 | |
382 | dx = op->x + freearr_x[i]; |
375 | dx = op->x + freearr_x[i]; |
383 | dy = op->y + freearr_y[i]; |
376 | dy = op->y + freearr_y[i]; |
|
|
377 | |
384 | /* ok_to_put_more already does things like checks for walls, |
378 | /* ok_to_put_more already does things like checks for walls, |
385 | * out of map, etc. |
379 | * out of map, etc. |
386 | */ |
380 | */ |
387 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
381 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
388 | { |
382 | { |
389 | tmp = op->clone (); |
383 | object *tmp = op->clone (); |
|
|
384 | |
390 | tmp->state = 0; |
385 | tmp->state = 0; |
391 | tmp->speed_left = -0.21; |
386 | tmp->speed_left = -0.21; |
392 | tmp->range--; |
387 | tmp->range--; |
393 | tmp->value = 0; |
388 | tmp->value = 0; |
394 | tmp->x = dx; |
389 | |
395 | tmp->y = dy; |
390 | m->insert (tmp, dx, dy, op); |
396 | insert_ob_in_map (tmp, m, op, 0); |
|
|
397 | } |
391 | } |
398 | } |
392 | } |
399 | } |
393 | } |
400 | } |
394 | } |
401 | |
395 | |
… | |
… | |
416 | return; |
410 | return; |
417 | } |
411 | } |
418 | |
412 | |
419 | if (op->env) |
413 | if (op->env) |
420 | { |
414 | { |
421 | object *env; |
|
|
422 | |
|
|
423 | env = object_get_env_recursive (op); |
415 | object *env = object_get_env_recursive (op); |
424 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
416 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
425 | { |
417 | { |
426 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
418 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
427 | op->destroy (); |
419 | op->destroy (); |
428 | return; |
420 | return; |
429 | } |
421 | } |
430 | |
422 | |
431 | op->remove (); |
423 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | op->x = env->x; |
|
|
433 | op->y = env->y; |
|
|
434 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
435 | } |
424 | } |
436 | else if (out_of_map (op->map, op->x, op->y)) |
425 | else if (out_of_map (op->map, op->x, op->y)) |
437 | { |
426 | { |
438 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
427 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
439 | op->destroy (); |
428 | op->destroy (); |
… | |
… | |
468 | { |
457 | { |
469 | op->destroy (); |
458 | op->destroy (); |
470 | return; |
459 | return; |
471 | } |
460 | } |
472 | |
461 | |
473 | tmp->x = op->x; |
|
|
474 | tmp->y = op->y; |
|
|
475 | |
|
|
476 | /* special for bombs - it actually has sane values for these */ |
462 | /* special for bombs - it actually has sane values for these */ |
477 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
463 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
478 | { |
464 | { |
479 | tmp->attacktype = op->attacktype; |
465 | tmp->attacktype = op->attacktype; |
480 | tmp->range = op->range; |
466 | tmp->range = op->range; |
… | |
… | |
483 | } |
469 | } |
484 | else |
470 | else |
485 | { |
471 | { |
486 | if (op->attacktype & AT_MAGIC) |
472 | if (op->attacktype & AT_MAGIC) |
487 | tmp->attacktype |= AT_MAGIC; |
473 | tmp->attacktype |= AT_MAGIC; |
|
|
474 | |
488 | /* Spell doc describes what is going on here */ |
475 | /* Spell doc describes what is going on here */ |
489 | tmp->stats.dam = op->dam_modifier; |
476 | tmp->stats.dam = op->dam_modifier; |
490 | tmp->range = op->stats.maxhp; |
477 | tmp->range = op->stats.maxhp; |
491 | tmp->duration = op->stats.hp; |
478 | tmp->duration = op->stats.hp; |
492 | /* Used for spell tracking - just need a unique val for this spell - |
479 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
500 | tmp->stats.sp = op->direction; |
487 | tmp->stats.sp = op->direction; |
501 | |
488 | |
502 | /* Prevent recursion */ |
489 | /* Prevent recursion */ |
503 | op->move_on = 0; |
490 | op->move_on = 0; |
504 | |
491 | |
505 | insert_ob_in_map (tmp, op->map, op, 0); |
492 | tmp->insert_at (op, op); |
506 | /* remove the firebullet */ |
493 | /* remove the firebullet */ |
507 | if (!op->destroyed ()) |
|
|
508 | { |
|
|
509 | op->destroy (); |
494 | op->destroy (); |
510 | } |
|
|
511 | } |
495 | } |
512 | |
|
|
513 | |
|
|
514 | |
496 | |
515 | /* checks to see what op should do, given the space it is on |
497 | /* checks to see what op should do, given the space it is on |
516 | * (eg, explode, damage player, etc) |
498 | * (eg, explode, damage player, etc) |
517 | */ |
499 | */ |
518 | |
|
|
519 | void |
500 | void |
520 | check_bullet (object *op) |
501 | check_bullet (object *op) |
521 | { |
502 | { |
522 | object *tmp; |
503 | object *tmp; |
523 | int dam, mflags; |
504 | int dam, mflags; |
… | |
… | |
612 | op->destroy (); |
593 | op->destroy (); |
613 | |
594 | |
614 | return; |
595 | return; |
615 | } |
596 | } |
616 | |
597 | |
617 | op->remove (); |
598 | if (!(op = m->insert (op, new_x, new_y, op))) |
618 | op->x = new_x; |
|
|
619 | op->y = new_y; |
|
|
620 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
621 | return; |
599 | return; |
622 | |
600 | |
623 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
624 | { |
602 | { |
625 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
700 | tmp->y = op->y; |
678 | tmp->y = op->y; |
701 | tmp->direction = absdir (tmp->direction + 4); |
679 | tmp->direction = absdir (tmp->direction + 4); |
702 | tmp->map = op->map; |
680 | tmp->map = op->map; |
703 | } |
681 | } |
704 | |
682 | |
705 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
683 | if ((tmp = tmp->insert_at (tmp, op))) |
706 | check_bullet (tmp); |
684 | check_bullet (tmp); |
707 | |
685 | |
708 | return 1; |
686 | return 1; |
709 | } |
687 | } |
710 | |
688 | |
… | |
… | |
722 | void |
700 | void |
723 | cone_drop (object *op) |
701 | cone_drop (object *op) |
724 | { |
702 | { |
725 | object *new_ob = arch_to_object (op->other_arch); |
703 | object *new_ob = arch_to_object (op->other_arch); |
726 | |
704 | |
727 | new_ob->x = op->x; |
|
|
728 | new_ob->y = op->y; |
|
|
729 | new_ob->level = op->level; |
705 | new_ob->level = op->level; |
730 | new_ob->set_owner (op->owner); |
706 | new_ob->set_owner (op->owner); |
731 | |
707 | |
732 | /* preserve skill ownership */ |
708 | /* preserve skill ownership */ |
733 | if (op->skill && op->skill != new_ob->skill) |
709 | if (op->skill && op->skill != new_ob->skill) |
734 | { |
|
|
735 | new_ob->skill = op->skill; |
710 | new_ob->skill = op->skill; |
736 | } |
|
|
737 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
738 | |
711 | |
|
|
712 | new_ob->insert_at (op, op); |
739 | } |
713 | } |
740 | |
714 | |
741 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
715 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
742 | |
716 | |
743 | void |
717 | void |
… | |
… | |
747 | |
721 | |
748 | /* if no map then hit_map will crash so just ignore object */ |
722 | /* if no map then hit_map will crash so just ignore object */ |
749 | if (!op->map) |
723 | if (!op->map) |
750 | { |
724 | { |
751 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
725 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
752 | op->speed = 0; |
726 | op->set_speed (0); |
753 | update_ob_speed (op); |
|
|
754 | return; |
727 | return; |
755 | } |
728 | } |
756 | |
729 | |
757 | /* lava saves it's life, but not yours :) */ |
730 | /* lava saves it's life, but not yours :) */ |
758 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
731 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
806 | |
779 | |
807 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
780 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
808 | { |
781 | { |
809 | object *tmp = op->clone (); |
782 | object *tmp = op->clone (); |
810 | |
783 | |
811 | tmp->x = x; |
|
|
812 | tmp->y = y; |
|
|
813 | |
|
|
814 | tmp->duration = op->duration + 1; |
784 | tmp->duration = op->duration + 1; |
815 | |
785 | |
816 | /* Use for spell tracking - see ok_to_put_more() */ |
786 | /* Use for spell tracking - see ok_to_put_more() */ |
817 | tmp->stats.maxhp = op->stats.maxhp; |
787 | tmp->stats.maxhp = op->stats.maxhp; |
818 | insert_ob_in_map (tmp, op->map, op, 0); |
788 | |
|
|
789 | op->map->insert (tmp, x, y, op); |
|
|
790 | |
819 | if (tmp->other_arch) |
791 | if (tmp->other_arch) |
820 | cone_drop (tmp); |
792 | cone_drop (tmp); |
821 | } |
793 | } |
822 | } |
794 | } |
823 | } |
795 | } |
… | |
… | |
902 | success = 1; |
874 | success = 1; |
903 | tmp = arch_to_object (spell->other_arch); |
875 | tmp = arch_to_object (spell->other_arch); |
904 | tmp->set_owner (op); |
876 | tmp->set_owner (op); |
905 | set_spell_skill (op, caster, spell, tmp); |
877 | set_spell_skill (op, caster, spell, tmp); |
906 | tmp->level = caster_level (caster, spell); |
878 | tmp->level = caster_level (caster, spell); |
907 | tmp->x = sx; |
|
|
908 | tmp->y = sy; |
|
|
909 | tmp->attacktype = spell->attacktype; |
879 | tmp->attacktype = spell->attacktype; |
910 | |
880 | |
911 | /* holy word stuff */ |
881 | /* holy word stuff */ |
912 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
882 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
913 | if (!tailor_god_spell (tmp, op)) |
883 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
950 | |
920 | |
951 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
921 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
952 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
922 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
953 | |
923 | |
954 | if (!tmp->move_on && tmp->stats.dam) |
924 | if (!tmp->move_on && tmp->stats.dam) |
955 | { |
|
|
956 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
925 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
957 | } |
|
|
958 | |
926 | |
959 | insert_ob_in_map (tmp, m, op, 0); |
927 | m->insert (tmp, sx, sy, op); |
960 | |
928 | |
961 | /* This is used for tracking spells so that one effect doesn't hit |
929 | /* This is used for tracking spells so that one effect doesn't hit |
962 | * a single space too many times. |
930 | * a single space too many times. |
963 | */ |
931 | */ |
964 | tmp->stats.maxhp = tmp->count; |
932 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
983 | void |
951 | void |
984 | animate_bomb (object *op) |
952 | animate_bomb (object *op) |
985 | { |
953 | { |
986 | int i; |
954 | int i; |
987 | object *env, *tmp; |
955 | object *env, *tmp; |
988 | archetype *at; |
|
|
989 | |
956 | |
990 | if (op->state != NUM_ANIMATIONS (op) - 1) |
957 | if (op->state != NUM_ANIMATIONS (op) - 1) |
991 | return; |
958 | return; |
992 | |
959 | |
993 | env = object_get_env_recursive (op); |
960 | env = object_get_env_recursive (op); |
… | |
… | |
998 | return; |
965 | return; |
999 | |
966 | |
1000 | if (env->type == PLAYER) |
967 | if (env->type == PLAYER) |
1001 | esrv_del_item (env->contr, op->count); |
968 | esrv_del_item (env->contr, op->count); |
1002 | |
969 | |
1003 | op->remove (); |
970 | if (!(op = op->insert_at (env, op))) |
1004 | op->x = env->x; |
|
|
1005 | op->y = env->y; |
|
|
1006 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1007 | return; |
971 | return; |
1008 | } |
972 | } |
1009 | |
973 | |
1010 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
974 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1011 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
975 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1018 | |
982 | |
1019 | /* This copies a lot of the code from the fire bullet, |
983 | /* This copies a lot of the code from the fire bullet, |
1020 | * but using the cast_bullet isn't really feasible, |
984 | * but using the cast_bullet isn't really feasible, |
1021 | * so just set up the appropriate values. |
985 | * so just set up the appropriate values. |
1022 | */ |
986 | */ |
1023 | at = archetype::find (SPLINT); |
987 | if (archetype *at = archetype::find (SPLINT)) |
1024 | if (at) |
|
|
1025 | { |
988 | { |
1026 | for (i = 1; i < 9; i++) |
989 | for (i = 1; i < 9; i++) |
1027 | { |
990 | { |
1028 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
991 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1029 | continue; |
992 | continue; |
|
|
993 | |
1030 | tmp = arch_to_object (at); |
994 | tmp = arch_to_object (at); |
1031 | tmp->direction = i; |
995 | tmp->direction = i; |
1032 | tmp->range = op->range; |
996 | tmp->range = op->range; |
1033 | tmp->stats.dam = op->stats.dam; |
997 | tmp->stats.dam = op->stats.dam; |
1034 | tmp->duration = op->duration; |
998 | tmp->duration = op->duration; |
1035 | tmp->attacktype = op->attacktype; |
999 | tmp->attacktype = op->attacktype; |
1036 | tmp->set_owner (op); |
1000 | tmp->set_owner (op); |
1037 | if (op->skill && op->skill != tmp->skill) |
1001 | if (op->skill && op->skill != tmp->skill) |
1038 | { |
|
|
1039 | tmp->skill = op->skill; |
1002 | tmp->skill = op->skill; |
1040 | } |
1003 | |
1041 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1004 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1042 | SET_ANIMATION (tmp, i); |
1005 | SET_ANIMATION (tmp, i); |
1043 | tmp->x = op->x + freearr_x[i]; |
1006 | |
1044 | tmp->y = op->y + freearr_x[i]; |
1007 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1045 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1046 | move_bullet (tmp); |
1008 | move_bullet (tmp); |
1047 | } |
1009 | } |
1048 | } |
1010 | } |
1049 | |
1011 | |
1050 | explode_bullet (op); |
1012 | explode_bullet (op); |
… | |
… | |
1073 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1035 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1074 | tmp->attacktype = spell->attacktype; |
1036 | tmp->attacktype = spell->attacktype; |
1075 | |
1037 | |
1076 | tmp->set_owner (op); |
1038 | tmp->set_owner (op); |
1077 | set_spell_skill (op, caster, spell, tmp); |
1039 | set_spell_skill (op, caster, spell, tmp); |
1078 | tmp->x = dx; |
1040 | |
1079 | tmp->y = dy; |
1041 | m->insert (tmp, dx, dy, op); |
1080 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1081 | return 1; |
1042 | return 1; |
1082 | } |
1043 | } |
1083 | |
1044 | |
1084 | /**************************************************************************** |
1045 | /**************************************************************************** |
1085 | * |
1046 | * |
… | |
… | |
1228 | |
1189 | |
1229 | effect->set_owner (op); |
1190 | effect->set_owner (op); |
1230 | set_spell_skill (op, caster, spell, effect); |
1191 | set_spell_skill (op, caster, spell, effect); |
1231 | |
1192 | |
1232 | /* ok, tell it where to be, and insert! */ |
1193 | /* ok, tell it where to be, and insert! */ |
1233 | effect->x = target->x; |
1194 | effect->insert_at (target, op); |
1234 | effect->y = target->y; |
|
|
1235 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1236 | |
1195 | |
1237 | return 1; |
1196 | return 1; |
1238 | } |
1197 | } |
1239 | |
1198 | |
1240 | |
1199 | |
… | |
… | |
1295 | { |
1254 | { |
1296 | op->destroy (); |
1255 | op->destroy (); |
1297 | return; |
1256 | return; |
1298 | } |
1257 | } |
1299 | |
1258 | |
1300 | op->x = new_x; |
|
|
1301 | op->y = new_y; |
|
|
1302 | op->map = m; |
|
|
1303 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1259 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1304 | if (i > 0 && i != op->direction) |
1260 | if (i > 0 && i != op->direction) |
1305 | { |
1261 | { |
1306 | op->direction = i; |
1262 | op->direction = i; |
1307 | SET_ANIMATION (op, op->direction); |
1263 | SET_ANIMATION (op, op->direction); |
1308 | } |
1264 | } |
1309 | |
1265 | |
1310 | insert_ob_in_map (op, op->map, op, 0); |
1266 | m->insert (op, new_x, new_y, op); |
1311 | } |
1267 | } |
1312 | |
1268 | |
1313 | /**************************************************************************** |
1269 | /**************************************************************************** |
1314 | * Destruction |
1270 | * Destruction |
1315 | ****************************************************************************/ |
1271 | ****************************************************************************/ |
… | |
… | |
1393 | for (j = -range; j < range; j++) |
1349 | for (j = -range; j < range; j++) |
1394 | { |
1350 | { |
1395 | m = op->map; |
1351 | m = op->map; |
1396 | sx = op->x + i; |
1352 | sx = op->x + i; |
1397 | sy = op->y + j; |
1353 | sy = op->y + j; |
|
|
1354 | |
1398 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1355 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1399 | if (mflags & P_OUT_OF_MAP) |
1356 | if (mflags & P_OUT_OF_MAP) |
1400 | continue; |
1357 | continue; |
|
|
1358 | |
1401 | if (mflags & P_IS_ALIVE) |
1359 | if (mflags & P_IS_ALIVE) |
1402 | { |
1360 | { |
1403 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1361 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1404 | { |
|
|
1405 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1362 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1406 | break; |
1363 | break; |
1407 | } |
1364 | |
1408 | if (tmp) |
1365 | if (tmp) |
1409 | { |
1366 | { |
1410 | if (tmp->head) |
1367 | if (tmp->head) |
1411 | tmp = tmp->head; |
1368 | tmp = tmp->head; |
1412 | |
1369 | |
… | |
… | |
1415 | { |
1372 | { |
1416 | if (spell_ob->subtype == SP_DESTRUCTION) |
1373 | if (spell_ob->subtype == SP_DESTRUCTION) |
1417 | { |
1374 | { |
1418 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1375 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1419 | if (spell_ob->other_arch) |
1376 | if (spell_ob->other_arch) |
1420 | { |
|
|
1421 | tmp = arch_to_object (spell_ob->other_arch); |
1377 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1422 | tmp->x = sx; |
|
|
1423 | tmp->y = sy; |
|
|
1424 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1425 | } |
|
|
1426 | } |
1378 | } |
1427 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1379 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1428 | { |
1380 | { |
1429 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1381 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1430 | { |
|
|
1431 | object *effect = arch_to_object (spell_ob->other_arch); |
1382 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1432 | |
|
|
1433 | effect->x = sx; |
|
|
1434 | effect->y = sy; |
|
|
1435 | insert_ob_in_map (effect, m, op, 0); |
|
|
1436 | } |
|
|
1437 | } |
1383 | } |
1438 | } |
1384 | } |
1439 | } |
1385 | } |
1440 | } |
1386 | } |
1441 | } |
1387 | } |
1442 | } |
1388 | } |
|
|
1389 | |
1443 | op->skill = skill; |
1390 | op->skill = skill; |
1444 | return 1; |
1391 | return 1; |
1445 | } |
1392 | } |
1446 | |
1393 | |
1447 | /*************************************************************************** |
1394 | /*************************************************************************** |
… | |
… | |
1682 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1629 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1683 | { |
1630 | { |
1684 | SET_FLAG (head, FLAG_BERSERK); |
1631 | SET_FLAG (head, FLAG_BERSERK); |
1685 | done_one = 1; |
1632 | done_one = 1; |
1686 | } |
1633 | } |
|
|
1634 | |
1687 | /* charm */ |
1635 | /* charm */ |
1688 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1636 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1689 | { |
1637 | { |
1690 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1691 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1638 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1692 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1639 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1693 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1640 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1694 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1641 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1695 | head->set_owner (op); |
1642 | head->set_owner (op); |
… | |
… | |
1701 | head->stats.exp = 0; |
1648 | head->stats.exp = 0; |
1702 | } |
1649 | } |
1703 | |
1650 | |
1704 | /* If a monster was effected, put an effect in */ |
1651 | /* If a monster was effected, put an effect in */ |
1705 | if (done_one && spell->other_arch) |
1652 | if (done_one && spell->other_arch) |
1706 | { |
|
|
1707 | tmp = arch_to_object (spell->other_arch); |
1653 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1708 | tmp->x = nx; |
|
|
1709 | tmp->y = ny; |
|
|
1710 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1711 | } |
|
|
1712 | } /* for y */ |
1654 | } /* for y */ |
1713 | |
1655 | |
1714 | return 1; |
1656 | return 1; |
1715 | } |
1657 | } |
1716 | |
1658 | |
… | |
… | |
1767 | nx = op->x; |
1709 | nx = op->x; |
1768 | ny = op->y; |
1710 | ny = op->y; |
1769 | m = op->map; |
1711 | m = op->map; |
1770 | } |
1712 | } |
1771 | |
1713 | |
1772 | op->remove (); |
1714 | m->insert (op, nx, ny, op); |
1773 | op->y = ny; |
|
|
1774 | op->x = nx; |
|
|
1775 | insert_ob_in_map (op, m, op, 0); |
|
|
1776 | |
1715 | |
1777 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1716 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1778 | surrounding squares */ |
1717 | surrounding squares */ |
1779 | |
1718 | |
1780 | /* loop over current square and neighbors to hit. |
1719 | /* loop over current square and neighbors to hit. |
… | |
… | |
1806 | |
1745 | |
1807 | } |
1746 | } |
1808 | |
1747 | |
1809 | /* insert the other arch */ |
1748 | /* insert the other arch */ |
1810 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1749 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1811 | { |
1750 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1812 | new_ob = arch_to_object (op->other_arch); |
|
|
1813 | new_ob->x = hx; |
|
|
1814 | new_ob->y = hy; |
|
|
1815 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1816 | } |
|
|
1817 | } |
1751 | } |
1818 | |
1752 | |
1819 | /* restore to the center location and damage */ |
1753 | /* restore to the center location and damage */ |
1820 | op->stats.dam = dam_save; |
1754 | op->stats.dam = dam_save; |
1821 | |
1755 | |
… | |
… | |
1824 | if (i >= 0) |
1758 | if (i >= 0) |
1825 | { /* we have a preferred direction! */ |
1759 | { /* we have a preferred direction! */ |
1826 | /* pick another direction if the preferred dir is blocked. */ |
1760 | /* pick another direction if the preferred dir is blocked. */ |
1827 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1761 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1828 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1762 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1829 | { |
|
|
1830 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1763 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1831 | } |
1764 | |
1832 | op->direction = i; |
1765 | op->direction = i; |
1833 | } |
1766 | } |
1834 | } |
1767 | } |
1835 | |
1768 | |
1836 | |
1769 | |
… | |
… | |
1966 | |
1899 | |
1967 | if (!spell->other_arch) |
1900 | if (!spell->other_arch) |
1968 | return 0; |
1901 | return 0; |
1969 | |
1902 | |
1970 | tmp = get_archetype (SWARM_SPELL); |
1903 | tmp = get_archetype (SWARM_SPELL); |
1971 | tmp->x = op->x; |
|
|
1972 | tmp->y = op->y; |
|
|
1973 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1904 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1974 | set_spell_skill (op, caster, spell, tmp); |
1905 | set_spell_skill (op, caster, spell, tmp); |
1975 | |
1906 | |
1976 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1907 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1977 | tmp->spell = arch_to_object (spell->other_arch); |
1908 | tmp->spell = arch_to_object (spell->other_arch); |
1978 | |
1909 | |
1979 | tmp->attacktype = tmp->spell->attacktype; |
1910 | tmp->attacktype = tmp->spell->attacktype; |
1980 | |
1911 | |
1981 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1912 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1982 | { |
|
|
1983 | if (!tailor_god_spell (tmp, op)) |
1913 | if (!tailor_god_spell (tmp, op)) |
1984 | return 1; |
1914 | return 1; |
1985 | } |
1915 | |
1986 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1916 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1987 | for (i = 0; i < spell->duration; i++) |
1917 | for (i = 0; i < spell->duration; i++) |
1988 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1918 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1989 | |
1919 | |
1990 | tmp->direction = dir; |
1920 | tmp->direction = dir; |
1991 | tmp->invisible = 1; |
1921 | tmp->invisible = 1; |
1992 | insert_ob_in_map (tmp, op->map, op, 0); |
1922 | |
|
|
1923 | tmp->insert_at (op, op); |
1993 | return 1; |
1924 | return 1; |
1994 | } |
1925 | } |
1995 | |
1926 | |
1996 | |
1927 | |
1997 | /* See the spells documentation file for why this is its own |
1928 | /* See the spells documentation file for why this is its own |
… | |
… | |
2057 | { |
1988 | { |
2058 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1989 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2059 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1990 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2060 | tmp->glow_radius = MAX_LIGHT_RADII; |
1991 | tmp->glow_radius = MAX_LIGHT_RADII; |
2061 | } |
1992 | } |
2062 | tmp->x = x; |
1993 | |
2063 | tmp->y = y; |
1994 | m->insert (tmp, x, y, op); |
2064 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2065 | return 1; |
1995 | return 1; |
2066 | } |
1996 | } |
2067 | |
1997 | |
2068 | |
1998 | |
2069 | |
1999 | |
… | |
… | |
2182 | object *flash; /* visual effect for inflicting disease */ |
2112 | object *flash; /* visual effect for inflicting disease */ |
2183 | |
2113 | |
2184 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2114 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2185 | |
2115 | |
2186 | disease->destroy (); /* don't need this one anymore */ |
2116 | disease->destroy (); /* don't need this one anymore */ |
2187 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2117 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2188 | flash->x = x; |
|
|
2189 | flash->y = y; |
|
|
2190 | flash->map = walk->map; |
|
|
2191 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2192 | return 1; |
2118 | return 1; |
2193 | } |
2119 | } |
2194 | |
2120 | |
2195 | disease->destroy (); |
2121 | disease->destroy (); |
2196 | } |
2122 | } |
2197 | } /* if living creature */ |
2123 | } /* if living creature */ |
2198 | } /* for range of spaces */ |
2124 | } /* for range of spaces */ |
|
|
2125 | |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2126 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2200 | return 1; |
2127 | return 1; |
2201 | } |
2128 | } |