1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
27 | * of code |
28 | */ |
28 | */ |
… | |
… | |
1483 | tmp->update_stats (); |
1483 | tmp->update_stats (); |
1484 | return 1; |
1484 | return 1; |
1485 | |
1485 | |
1486 | } |
1486 | } |
1487 | |
1487 | |
1488 | |
|
|
1489 | /********************************************************************** |
1488 | /********************************************************************** |
1490 | * mood change |
1489 | * mood change |
1491 | * Arguably, this may or may not be an attack spell. But since it |
1490 | * Arguably, this may or may not be an attack spell. But since it |
1492 | * effects monsters, it seems best to put it into this file |
1491 | * effects monsters, it seems best to put it into this file |
1493 | ***********************************************************************/ |
1492 | ***********************************************************************/ |
… | |
… | |
1522 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1521 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1523 | race = god->race; |
1522 | race = god->race; |
1524 | else |
1523 | else |
1525 | race = spell->race; |
1524 | race = spell->race; |
1526 | |
1525 | |
1527 | |
|
|
1528 | for (x = op->x - range; x <= op->x + range; x++) |
1526 | for (x = op->x - range; x <= op->x + range; x++) |
1529 | for (y = op->y - range; y <= op->y + range; y++) |
1527 | for (y = op->y - range; y <= op->y + range; y++) |
1530 | { |
1528 | { |
1531 | |
|
|
1532 | done_one = 0; |
1529 | done_one = 0; |
1533 | m = op->map; |
1530 | m = op->map; |
1534 | nx = x; |
1531 | nx = x; |
1535 | ny = y; |
1532 | ny = y; |
1536 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1533 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1539 | |
1536 | |
1540 | /* If there is nothing living on this space, no need to go further */ |
1537 | /* If there is nothing living on this space, no need to go further */ |
1541 | if (!(mflags & P_IS_ALIVE)) |
1538 | if (!(mflags & P_IS_ALIVE)) |
1542 | continue; |
1539 | continue; |
1543 | |
1540 | |
|
|
1541 | // players can only affect spaces that they can actually see |
|
|
1542 | if (caster && caster->contr |
|
|
1543 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1544 | continue; |
|
|
1545 | |
1544 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1546 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1545 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1547 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1546 | break; |
1548 | break; |
1547 | |
1549 | |
1548 | /* There can be living objects that are not monsters */ |
1550 | /* There can be living objects that are not monsters */ |
1549 | if (!tmp || tmp->type == PLAYER) |
1551 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1556 | head = tmp; |
1558 | head = tmp; |
1557 | |
1559 | |
1558 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1560 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1559 | if (race && head->race && !strstr (race, head->race)) |
1561 | if (race && head->race && !strstr (race, head->race)) |
1560 | continue; |
1562 | continue; |
|
|
1563 | |
1561 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1564 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1562 | continue; |
1565 | continue; |
1563 | |
1566 | |
1564 | /* Now do a bunch of stuff related to saving throws */ |
1567 | /* Now do a bunch of stuff related to saving throws */ |
1565 | best_at = -1; |
1568 | best_at = -1; |
… | |
… | |
1602 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1605 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1603 | /* Failed, no effect */ |
1606 | /* Failed, no effect */ |
1604 | continue; |
1607 | continue; |
1605 | } |
1608 | } |
1606 | |
1609 | |
1607 | /* Done with saving throw. Now start effecting the monster */ |
1610 | /* Done with saving throw. Now start affecting the monster */ |
1608 | |
1611 | |
1609 | /* aggravation */ |
1612 | /* aggravation */ |
1610 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1613 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1611 | { |
1614 | { |
1612 | CLEAR_FLAG (head, FLAG_SLEEP); |
1615 | CLEAR_FLAG (head, FLAG_SLEEP); |
… | |
… | |
1629 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1632 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1630 | { |
1633 | { |
1631 | SET_FLAG (head, FLAG_BERSERK); |
1634 | SET_FLAG (head, FLAG_BERSERK); |
1632 | done_one = 1; |
1635 | done_one = 1; |
1633 | } |
1636 | } |
|
|
1637 | |
1634 | /* charm */ |
1638 | /* charm */ |
1635 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1639 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1636 | { |
1640 | { |
1637 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1638 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1641 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1639 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1642 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1640 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1643 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1641 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1644 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1642 | head->set_owner (op); |
1645 | head->set_owner (op); |