1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
27 | * of code |
27 | */ |
28 | */ |
… | |
… | |
162 | */ |
163 | */ |
163 | |
164 | |
164 | void |
165 | void |
165 | move_bolt (object *op) |
166 | move_bolt (object *op) |
166 | { |
167 | { |
167 | object *tmp; |
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|
168 | int mflags; |
168 | int mflags; |
169 | sint16 x, y; |
169 | sint16 x, y; |
170 | maptile *m; |
170 | maptile *m; |
171 | |
171 | |
172 | if (--op->duration < 0) |
172 | if (--op->duration < 0) |
… | |
… | |
1482 | tmp->update_stats (); |
1482 | tmp->update_stats (); |
1483 | return 1; |
1483 | return 1; |
1484 | |
1484 | |
1485 | } |
1485 | } |
1486 | |
1486 | |
1487 | |
|
|
1488 | /********************************************************************** |
1487 | /********************************************************************** |
1489 | * mood change |
1488 | * mood change |
1490 | * Arguably, this may or may not be an attack spell. But since it |
1489 | * Arguably, this may or may not be an attack spell. But since it |
1491 | * effects monsters, it seems best to put it into this file |
1490 | * effects monsters, it seems best to put it into this file |
1492 | ***********************************************************************/ |
1491 | ***********************************************************************/ |
… | |
… | |
1521 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1520 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1522 | race = god->race; |
1521 | race = god->race; |
1523 | else |
1522 | else |
1524 | race = spell->race; |
1523 | race = spell->race; |
1525 | |
1524 | |
1526 | |
|
|
1527 | for (x = op->x - range; x <= op->x + range; x++) |
1525 | for (x = op->x - range; x <= op->x + range; x++) |
1528 | for (y = op->y - range; y <= op->y + range; y++) |
1526 | for (y = op->y - range; y <= op->y + range; y++) |
1529 | { |
1527 | { |
1530 | |
|
|
1531 | done_one = 0; |
1528 | done_one = 0; |
1532 | m = op->map; |
1529 | m = op->map; |
1533 | nx = x; |
1530 | nx = x; |
1534 | ny = y; |
1531 | ny = y; |
1535 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1532 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1538 | |
1535 | |
1539 | /* If there is nothing living on this space, no need to go further */ |
1536 | /* If there is nothing living on this space, no need to go further */ |
1540 | if (!(mflags & P_IS_ALIVE)) |
1537 | if (!(mflags & P_IS_ALIVE)) |
1541 | continue; |
1538 | continue; |
1542 | |
1539 | |
|
|
1540 | // players can only affect spaces that they can actually see |
|
|
1541 | if (caster && caster->contr |
|
|
1542 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1543 | continue; |
|
|
1544 | |
1543 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1545 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1544 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1546 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1545 | break; |
1547 | break; |
1546 | |
1548 | |
1547 | /* There can be living objects that are not monsters */ |
1549 | /* There can be living objects that are not monsters */ |
1548 | if (!tmp || tmp->type == PLAYER) |
1550 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1555 | head = tmp; |
1557 | head = tmp; |
1556 | |
1558 | |
1557 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1559 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1558 | if (race && head->race && !strstr (race, head->race)) |
1560 | if (race && head->race && !strstr (race, head->race)) |
1559 | continue; |
1561 | continue; |
|
|
1562 | |
1560 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1563 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1561 | continue; |
1564 | continue; |
1562 | |
1565 | |
1563 | /* Now do a bunch of stuff related to saving throws */ |
1566 | /* Now do a bunch of stuff related to saving throws */ |
1564 | best_at = -1; |
1567 | best_at = -1; |
… | |
… | |
1601 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1604 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1602 | /* Failed, no effect */ |
1605 | /* Failed, no effect */ |
1603 | continue; |
1606 | continue; |
1604 | } |
1607 | } |
1605 | |
1608 | |
1606 | /* Done with saving throw. Now start effecting the monster */ |
1609 | /* Done with saving throw. Now start affecting the monster */ |
1607 | |
1610 | |
1608 | /* aggravation */ |
1611 | /* aggravation */ |
1609 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1612 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1610 | { |
1613 | { |
1611 | CLEAR_FLAG (head, FLAG_SLEEP); |
1614 | CLEAR_FLAG (head, FLAG_SLEEP); |
… | |
… | |
1628 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1631 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1629 | { |
1632 | { |
1630 | SET_FLAG (head, FLAG_BERSERK); |
1633 | SET_FLAG (head, FLAG_BERSERK); |
1631 | done_one = 1; |
1634 | done_one = 1; |
1632 | } |
1635 | } |
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|
1636 | |
1633 | /* charm */ |
1637 | /* charm */ |
1634 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1638 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1635 | { |
1639 | { |
1636 | SET_FLAG (head, FLAG_FRIENDLY); |
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|
1637 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1640 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1638 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1641 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1639 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1642 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1640 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1643 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1641 | head->set_owner (op); |
1644 | head->set_owner (op); |
… | |
… | |
1719 | * if this has an other_arch field, we insert that in |
1722 | * if this has an other_arch field, we insert that in |
1720 | * the surround spaces. |
1723 | * the surround spaces. |
1721 | */ |
1724 | */ |
1722 | for (j = 0; j < 9; j++) |
1725 | for (j = 0; j < 9; j++) |
1723 | { |
1726 | { |
1724 | object *new_ob; |
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|
1725 | |
|
|
1726 | hx = nx + freearr_x[j]; |
1727 | hx = nx + freearr_x[j]; |
1727 | hy = ny + freearr_y[j]; |
1728 | hy = ny + freearr_y[j]; |
1728 | |
1729 | |
1729 | m = op->map; |
1730 | m = op->map; |
1730 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1731 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
2106 | if (disease->stats.sp) |
2107 | if (disease->stats.sp) |
2107 | disease->stats.sp -= dam_mod; |
2108 | disease->stats.sp -= dam_mod; |
2108 | |
2109 | |
2109 | if (infect_object (walk, disease, 1)) |
2110 | if (infect_object (walk, disease, 1)) |
2110 | { |
2111 | { |
2111 | object *flash; /* visual effect for inflicting disease */ |
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|
2112 | |
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|
2113 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2112 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2114 | |
2113 | |
2115 | disease->destroy (); /* don't need this one anymore */ |
2114 | disease->destroy (); /* don't need this one anymore */ |
2116 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2115 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2117 | return 1; |
2116 | return 1; |