… | |
… | |
337 | move_bolt (tmp); |
337 | move_bolt (tmp); |
338 | |
338 | |
339 | return 1; |
339 | return 1; |
340 | } |
340 | } |
341 | |
341 | |
342 | |
|
|
343 | |
|
|
344 | /*************************************************************************** |
342 | /*************************************************************************** |
345 | * |
343 | * |
346 | * BULLET/BALL CODE |
344 | * BULLET/BALL CODE |
347 | * |
345 | * |
348 | ***************************************************************************/ |
346 | ***************************************************************************/ |
… | |
… | |
389 | m->insert (tmp, dx, dy, op); |
387 | m->insert (tmp, dx, dy, op); |
390 | } |
388 | } |
391 | } |
389 | } |
392 | } |
390 | } |
393 | } |
391 | } |
394 | |
|
|
395 | |
392 | |
396 | /* Causes an object to explode, eg, a firebullet, |
393 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
394 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
395 | * explode. |
399 | */ |
396 | */ |
… | |
… | |
612 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
613 | * spob->attacktype. |
610 | * spob->attacktype. |
614 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
615 | * pointers. |
612 | * pointers. |
616 | */ |
613 | */ |
617 | |
|
|
618 | int |
614 | int |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
620 | { |
616 | { |
621 | object *tmp = NULL; |
617 | object *tmp = NULL; |
622 | int mflags; |
618 | int mflags; |
… | |
… | |
820 | |
816 | |
821 | /* Need to know what the movetype of the object we are about |
817 | /* Need to know what the movetype of the object we are about |
822 | * to create is, so we can know if the space we are about to |
818 | * to create is, so we can know if the space we are about to |
823 | * insert it into is blocked. |
819 | * insert it into is blocked. |
824 | */ |
820 | */ |
825 | movetype = spell->other_arch->clone.move_type; |
821 | movetype = spell->other_arch->move_type; |
826 | |
822 | |
827 | for (i = range_min; i <= range_max; i++) |
823 | for (i = range_min; i <= range_max; i++) |
828 | { |
824 | { |
829 | sint16 x, y, d; |
825 | sint16 x, y, d; |
830 | |
826 | |
… | |
… | |
909 | else |
905 | else |
910 | tmp->duration += caster->level / 3; |
906 | tmp->duration += caster->level / 3; |
911 | } |
907 | } |
912 | |
908 | |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
909 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
910 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
915 | |
911 | |
916 | if (!tmp->move_on && tmp->stats.dam) |
912 | if (!tmp->move_on && tmp->stats.dam) |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
913 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
918 | |
914 | |
919 | m->insert (tmp, sx, sy, op); |
915 | m->insert (tmp, sx, sy, op); |
920 | |
916 | |
921 | /* This is used for tracking spells so that one effect doesn't hit |
917 | /* This is used for tracking spells so that one effect doesn't hit |
922 | * a single space too many times. |
918 | * a single space too many times. |
… | |
… | |
933 | /**************************************************************************** |
929 | /**************************************************************************** |
934 | * |
930 | * |
935 | * BOMB related code |
931 | * BOMB related code |
936 | * |
932 | * |
937 | ****************************************************************************/ |
933 | ****************************************************************************/ |
938 | |
|
|
939 | |
934 | |
940 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
941 | * op is the original bomb object. |
936 | * op is the original bomb object. |
942 | */ |
937 | */ |
943 | void |
938 | void |
… | |
… | |
1047 | * dir is the direction to look in. |
1042 | * dir is the direction to look in. |
1048 | * range is how far out to look. |
1043 | * range is how far out to look. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1050 | * this info is used for blocked magic/unholy spaces. |
1045 | * this info is used for blocked magic/unholy spaces. |
1051 | */ |
1046 | */ |
1052 | |
|
|
1053 | object * |
1047 | object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1049 | { |
1056 | object *target; |
1050 | object *target; |
1057 | sint16 x, y; |
1051 | sint16 x, y; |
… | |
… | |
1076 | return NULL; |
1070 | return NULL; |
1077 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1071 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1078 | return NULL; |
1072 | return NULL; |
1079 | |
1073 | |
1080 | if (mflags & P_IS_ALIVE) |
1074 | if (mflags & P_IS_ALIVE) |
1081 | { |
|
|
1082 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1075 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1083 | { |
1076 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1084 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1085 | { |
|
|
1086 | return target; |
1077 | return target; |
1087 | } |
|
|
1088 | } |
|
|
1089 | } |
|
|
1090 | } |
1078 | } |
|
|
1079 | |
1091 | return NULL; |
1080 | return NULL; |
1092 | } |
1081 | } |
1093 | |
|
|
1094 | |
1082 | |
1095 | /* cast_smite_arch() - the priest points to a creature and causes |
1083 | /* cast_smite_arch() - the priest points to a creature and causes |
1096 | * a 'godly curse' to decend. |
1084 | * a 'godly curse' to decend. |
1097 | * usual params - |
1085 | * usual params - |
1098 | * op = player |
1086 | * op = player |
… | |
… | |
2099 | if (infect_object (walk, disease, 1)) |
2087 | if (infect_object (walk, disease, 1)) |
2100 | { |
2088 | { |
2101 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2089 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2102 | |
2090 | |
2103 | disease->destroy (); /* don't need this one anymore */ |
2091 | disease->destroy (); /* don't need this one anymore */ |
2104 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2092 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2105 | return 1; |
2093 | return 1; |
2106 | } |
2094 | } |
2107 | |
2095 | |
2108 | disease->destroy (); |
2096 | disease->destroy (); |
2109 | } |
2097 | } |