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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.42 by root, Sun Jul 1 05:00:20 2007 UTC vs.
Revision 1.45 by root, Wed Aug 1 00:26:03 2007 UTC

483 483
484 /* Prevent recursion */ 484 /* Prevent recursion */
485 op->move_on = 0; 485 op->move_on = 0;
486 486
487 tmp->insert_at (op, op); 487 tmp->insert_at (op, op);
488 tmp->play_sound (tmp->sound);
489
488 /* remove the firebullet */ 490 /* remove the firebullet */
489 op->destroy (); 491 op->destroy ();
490} 492}
491 493
492/* checks to see what op should do, given the space it is on 494/* checks to see what op should do, given the space it is on
1085 * op = player 1087 * op = player
1086 * caster = object casting the spell. 1088 * caster = object casting the spell.
1087 * dir = direction being cast 1089 * dir = direction being cast
1088 * spell = spell object 1090 * spell = spell object
1089 */ 1091 */
1090
1091int 1092int
1092cast_smite_spell (object *op, object *caster, int dir, object *spell) 1093cast_smite_spell (object *op, object *caster, int dir, object *spell)
1093{ 1094{
1094 object *effect, *target; 1095 object *effect, *target;
1095 object *god = find_god (determine_god (op)); 1096 object *god = find_god (determine_god (op));
1253 * we do this by creating a force and inserting it in the 1254 * we do this by creating a force and inserting it in the
1254 * object. if time is 0, the object glows permanently. To truely 1255 * object. if time is 0, the object glows permanently. To truely
1255 * make this work for non-living objects, we would have to 1256 * make this work for non-living objects, we would have to
1256 * give them the capability to have an inventory. b.t. 1257 * give them the capability to have an inventory. b.t.
1257 */ 1258 */
1258
1259int 1259int
1260make_object_glow (object *op, int radius, int time) 1260make_object_glow (object *op, int radius, int time)
1261{ 1261{
1262 object *tmp;
1263
1264 /* some things are unaffected... */ 1262 /* some things are unaffected... */
1265 if (op->path_denied & PATH_LIGHT) 1263 if (op->path_denied & PATH_LIGHT)
1266 return 0; 1264 return 0;
1267 1265
1268 tmp = get_archetype (FORCE_NAME); 1266 object *tmp = get_archetype (FORCE_NAME);
1269 tmp->speed = 0.01; 1267 tmp->speed = 0.01;
1270 tmp->stats.food = time; 1268 tmp->stats.food = time;
1271 SET_FLAG (tmp, FLAG_IS_USED_UP); 1269 SET_FLAG (tmp, FLAG_IS_USED_UP);
1272 tmp->glow_radius = radius; 1270 tmp->glow_radius = radius;
1273 if (tmp->glow_radius > MAX_LIGHT_RADII) 1271 if (tmp->glow_radius > MAX_LIGHT_RADII)
1274 tmp->glow_radius = MAX_LIGHT_RADII; 1272 tmp->glow_radius = MAX_LIGHT_RADII;
1275 1273
1276 tmp->x = op->x;
1277 tmp->y = op->y;
1278 if (tmp->speed < MIN_ACTIVE_SPEED)
1279 tmp->speed = MIN_ACTIVE_SPEED; /* safety */
1280 tmp = insert_ob_in_ob (tmp, op); 1274 tmp = insert_ob_in_ob (tmp, op);
1275
1281 if (tmp->glow_radius > op->glow_radius) 1276 if (tmp->glow_radius > op->glow_radius)
1282 op->glow_radius = tmp->glow_radius; 1277 op->glow_radius = tmp->glow_radius;
1283 1278
1284 if (!tmp->env || op != tmp->env)
1285 {
1286 LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name);
1287 return 0;
1288 }
1289 return 1; 1279 return 1;
1290} 1280}
1291 1281
1292int 1282int
1293cast_destruction (object *op, object *caster, object *spell_ob) 1283cast_destruction (object *op, object *caster, object *spell_ob)

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