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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.9 by root, Sun Sep 10 15:59:57 2006 UTC vs.
Revision 1.45 by root, Wed Aug 1 00:26:03 2007 UTC

1
2/* 1/*
3 * static char *rcsid_spell_attack_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: spell_attack.C,v 1.9 2006/09/10 15:59:57 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7
8/*
9 CrossFire, A Multiplayer game for X-windows
10
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
13 7 *
14 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
15 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
16 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
17 (at your option) any later version. 11 * (at your option) any later version.
18 12 *
19 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
20 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 GNU General Public License for more details. 16 * GNU General Public License for more details.
23 17 *
24 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
27 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28 The authors can be reached via e-mail at crossfire-devel@real-time.com
29*/ 22 */
30 23
31/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
33 * of code 26 * of code
34 */ 27 */
35 28
36#include <global.h> 29#include <global.h>
37#include <object.h> 30#include <object.h>
38#include <living.h> 31#include <living.h>
39#ifndef __CEXTRACT__
40# include <sproto.h> 32#include <sproto.h>
41#endif
42#include <spells.h> 33#include <spells.h>
43#include <sounds.h> 34#include <sounds.h>
44 35
45/* this function checks to see if a spell pushes objects as well 36/* this function checks to see if a spell pushes objects as well
46 * as flies over and damages them (only used for cones for now) 37 * as flies over and damages them (only used for cones for now)
64 { 55 {
65 weight_move = op->weight + (op->weight * op->level) / 3; 56 weight_move = op->weight + (op->weight * op->level) / 3;
66 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 57 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
67 } 58 }
68 59
69 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 60 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
70 { 61 {
71 int num_sections = 1; 62 int num_sections = 1;
72 63
73 /* don't move DM */ 64 /* don't move DM */
74 if (QUERY_FLAG (tmp, FLAG_WIZ)) 65 if (QUERY_FLAG (tmp, FLAG_WIZ))
124void 115void
125forklightning (object *op, object *tmp) 116forklightning (object *op, object *tmp)
126{ 117{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 118 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 119 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 120 maptile *m;
130 sint16 sx, sy; 121 sint16 sx, sy;
131 object *new_bolt; 122 object *new_bolt;
132 123
133 /* pick a fork direction. tmp->stats.Con is the left bias 124 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 125 * i.e., the chance in 100 of forking LEFT
147 138
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 139 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 140 return;
150 141
151 /* OK, we made a fork */ 142 /* OK, we made a fork */
152 new_bolt = get_object (); 143 new_bolt = tmp->clone ();
153 copy_object (tmp, new_bolt);
154 144
155 /* reduce chances of subsequent forking */ 145 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 146 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 147 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
159 new_bolt->speed_left = -0.1; 149 new_bolt->speed_left = -0.1f;
160 new_bolt->direction = t_dir; 150 new_bolt->direction = t_dir;
161 new_bolt->duration++; 151 new_bolt->duration++;
162 new_bolt->x = sx;
163 new_bolt->y = sy;
164 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 152 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
165 new_bolt->stats.dam++; 153 new_bolt->stats.dam++;
166 tmp->stats.dam /= 2; /* reduce father bolt damage */ 154 tmp->stats.dam /= 2; /* reduce father bolt damage */
167 tmp->stats.dam++; 155 tmp->stats.dam++;
168 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 156 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
169 update_turn_face (new_bolt); 157 update_turn_face (new_bolt);
170} 158}
171 159
172/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 160/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
173 * and checks for various things that may stop it. 161 * and checks for various things that may stop it.
174 */ 162 */
175 163
176void 164void
177move_bolt (object *op) 165move_bolt (object *op)
178{ 166{
179 object *tmp;
180 int mflags; 167 int mflags;
181 sint16 x, y; 168 sint16 x, y;
182 mapstruct *m; 169 maptile *m;
183 170
184 if (--(op->duration) < 0) 171 if (--op->duration < 0)
185 {
186 remove_ob (op);
187 free_object (op);
188 return;
189 } 172 {
173 op->destroy ();
174 return;
175 }
176
190 hit_map (op, 0, op->attacktype, 1); 177 hit_map (op, 0, op->attacktype, 1);
191 178
192 if (!op->direction) 179 if (!op->direction)
193 return; 180 return;
194 181
195 if (--op->range < 0) 182 if (--op->range < 0)
196 {
197 op->range = 0; 183 op->range = 0;
198 }
199 else 184 else
200 { 185 {
201 x = op->x + DIRX (op); 186 x = op->x + DIRX (op);
202 y = op->y + DIRY (op); 187 y = op->y + DIRY (op);
203 m = op->map; 188 m = op->map;
211 * on the space. So only call reflwall if we think the data it returns 196 * on the space. So only call reflwall if we think the data it returns
212 * will be useful. 197 * will be useful.
213 */ 198 */
214 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 199 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
215 { 200 {
216
217 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 201 if (!QUERY_FLAG (op, FLAG_REFLECTING))
218 return; 202 return;
219 203
220 /* Since walls don't run diagonal, if the bolt is in 204 /* Since walls don't run diagonal, if the bolt is in
221 * one of 4 main directions, it just reflects back in the 205 * one of 4 main directions, it just reflects back in the
251 else if (left) 235 else if (left)
252 op->direction = absdir (op->direction + 2); 236 op->direction = absdir (op->direction + 2);
253 else if (right) 237 else if (right)
254 op->direction = absdir (op->direction - 2); 238 op->direction = absdir (op->direction - 2);
255 } 239 }
240
256 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 241 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
257 return; 242 return;
258 } 243 }
259 else 244 else
260 { /* Create a copy of this object and put it ahead */ 245 { /* Create a copy of this object and put it ahead */
261 tmp = get_object (); 246 object *tmp = op->clone ();
262 copy_object (op, tmp); 247
248 m->insert (tmp, x, y, op);
263 tmp->speed_left = -0.1; 249 tmp->speed_left = -0.1f;
264 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
265 tmp = insert_ob_in_map (tmp, op->map, op, 0);
266 /* To make up for the decrease at the top of the function */ 250 /* To make up for the decrease at the top of the function */
267 tmp->duration++; 251 tmp->duration++;
268 252
269 /* New forking code. Possibly create forks of this object 253 /* New forking code. Possibly create forks of this object
270 * going off in other directions. 254 * going off in other directions.
271 */ 255 */
272
273 if (rndm (0, 99) < tmp->stats.Dex) 256 if (rndm (0, 99) < tmp->stats.Dex)
274 { /* stats.Dex % of forking */ 257 { /* stats.Dex % of forking */
275 forklightning (op, tmp); 258 forklightning (op, tmp);
276 } 259 }
260
277 /* In this way, the object left behind sticks on the space, but 261 /* In this way, the object left behind sticks on the space, but
278 * doesn't create any bolts that continue to move onward. 262 * doesn't create any bolts that continue to move onward.
279 */ 263 */
280 op->range = 0; 264 op->range = 0;
281 } /* copy object and move it along */ 265 } /* copy object and move it along */
288 * we remove the magic flag - that can be derived from 272 * we remove the magic flag - that can be derived from
289 * spob->attacktype. 273 * spob->attacktype.
290 * This function sets up the appropriate owner and skill 274 * This function sets up the appropriate owner and skill
291 * pointers. 275 * pointers.
292 */ 276 */
293
294int 277int
295fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 278fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
296{ 279{
297 object *tmp = NULL; 280 object *tmp = NULL;
298 int mflags; 281 int mflags;
316 299
317 tmp->direction = dir; 300 tmp->direction = dir;
318 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 301 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
319 SET_ANIMATION (tmp, dir); 302 SET_ANIMATION (tmp, dir);
320 303
321 set_owner (tmp, op); 304 tmp->set_owner (op);
322 set_spell_skill (op, caster, spob, tmp); 305 set_spell_skill (op, caster, spob, tmp);
323 306
324 tmp->x = op->x + DIRX (tmp); 307 tmp->x = op->x + DIRX (tmp);
325 tmp->y = op->y + DIRY (tmp); 308 tmp->y = op->y + DIRY (tmp);
326 tmp->map = op->map; 309 tmp->map = op->map;
327 310
311 maptile *newmap;
328 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 312 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
329 if (mflags & P_OUT_OF_MAP) 313 if (mflags & P_OUT_OF_MAP)
330 { 314 {
331 free_object (tmp); 315 tmp->destroy ();
332 return 0; 316 return 0;
333 } 317 }
318
319 tmp->map = newmap;
320
334 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 321 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
335 { 322 {
336 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 323 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
337 { 324 {
338 free_object (tmp); 325 tmp->destroy ();
339 return 0; 326 return 0;
340 } 327 }
328
341 tmp->x = op->x; 329 tmp->x = op->x;
342 tmp->y = op->y; 330 tmp->y = op->y;
343 tmp->direction = absdir (tmp->direction + 4); 331 tmp->direction = absdir (tmp->direction + 4);
344 tmp->map = op->map; 332 tmp->map = op->map;
345 } 333 }
346 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 334
335 if ((tmp = tmp->insert_at (tmp, op)))
347 move_bolt (tmp); 336 move_bolt (tmp);
337
348 return 1; 338 return 1;
349} 339}
350
351
352 340
353/*************************************************************************** 341/***************************************************************************
354 * 342 *
355 * BULLET/BALL CODE 343 * BULLET/BALL CODE
356 * 344 *
361 * At least that is what I think this does. 349 * At least that is what I think this does.
362 */ 350 */
363void 351void
364explosion (object *op) 352explosion (object *op)
365{ 353{
366 object *tmp;
367 mapstruct *m = op->map; 354 maptile *m = op->map;
368 int i; 355 int i;
369 356
370 if (--(op->duration) < 0) 357 if (--op->duration < 0)
371 {
372 remove_ob (op);
373 free_object (op);
374 return;
375 } 358 {
359 op->destroy ();
360 return;
361 }
362
376 hit_map (op, 0, op->attacktype, 0); 363 hit_map (op, 0, op->attacktype, 0);
377 364
378 if (op->range > 0) 365 if (op->range > 0)
379 { 366 {
380 for (i = 1; i < 9; i++) 367 for (i = 1; i < 9; i++)
381 { 368 {
382 sint16 dx, dy; 369 sint16 dx, dy;
383 370
384 dx = op->x + freearr_x[i]; 371 dx = op->x + freearr_x[i];
385 dy = op->y + freearr_y[i]; 372 dy = op->y + freearr_y[i];
373
386 /* ok_to_put_more already does things like checks for walls, 374 /* ok_to_put_more already does things like checks for walls,
387 * out of map, etc. 375 * out of map, etc.
388 */ 376 */
389 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 377 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
390 { 378 {
391 tmp = get_object (); 379 object *tmp = op->clone ();
392 copy_object (op, tmp); 380
393 tmp->state = 0; 381 tmp->state = 0;
394 tmp->speed_left = -0.21; 382 tmp->speed_left = -0.21f;
395 tmp->range--; 383 tmp->range--;
396 tmp->value = 0; 384 tmp->value = 0;
397 tmp->x = dx; 385
398 tmp->y = dy; 386 m->insert (tmp, dx, dy, op);
399 insert_ob_in_map (tmp, m, op, 0);
400 } 387 }
401 } 388 }
402 } 389 }
403} 390}
404
405 391
406/* Causes an object to explode, eg, a firebullet, 392/* Causes an object to explode, eg, a firebullet,
407 * poison cloud ball, etc. op is the object to 393 * poison cloud ball, etc. op is the object to
408 * explode. 394 * explode.
409 */ 395 */
410void 396void
411explode_bullet (object *op) 397explode_bullet (object *op)
412{ 398{
413 tag_t op_tag = op->count;
414 object *tmp, *owner; 399 object *tmp, *owner;
415 400
416 if (op->other_arch == NULL) 401 if (op->other_arch == NULL)
417 { 402 {
418 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 403 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
419 remove_ob (op); 404 op->destroy ();
420 free_object (op);
421 return; 405 return;
422 } 406 }
423 407
424 if (op->env) 408 if (op->env)
425 { 409 {
426 object *env;
427
428 env = object_get_env_recursive (op); 410 object *env = object_get_env_recursive (op);
429 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 411 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
430 { 412 {
431 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 413 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
432 remove_ob (op); 414 op->destroy ();
433 free_object (op);
434 return; 415 return;
435 } 416 }
436 remove_ob (op); 417
437 op->x = env->x; 418 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
438 op->y = env->y;
439 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
440 } 419 }
441 else if (out_of_map (op->map, op->x, op->y)) 420 else if (out_of_map (op->map, op->x, op->y))
442 { 421 {
443 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 422 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
444 remove_ob (op); 423 op->destroy ();
445 free_object (op);
446 return; 424 return;
447 } 425 }
448 426
449 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 427 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
450 // NOTE: If this breaks something important: remove this. I can't think of anything 428 // NOTE: If this breaks something important: remove this. I can't think of anything
451 // bad at the moment that might happen from this. 429 // bad at the moment that might happen from this.
452 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 430 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
453 { 431 {
454 remove_ob (op); 432 op->destroy ();
455 free_object (op);
456 return; 433 return;
457 } 434 }
458 435
459 if (op->attacktype) 436 if (op->attacktype)
460 { 437 {
461 hit_map (op, 0, op->attacktype, 1); 438 hit_map (op, 0, op->attacktype, 1);
462 if (was_destroyed (op, op_tag)) 439 if (op->destroyed ())
463 return; 440 return;
464 } 441 }
465 442
466 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
467 tmp = arch_to_object (op->other_arch); 444 tmp = arch_to_object (op->other_arch);
468 445
469 copy_owner (tmp, op); 446 tmp->set_owner (op);
470 tmp->skill = op->skill; 447 tmp->skill = op->skill;
471 448
472 owner = get_owner (op); 449 owner = op->owner;
450
473 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 451 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
474 { 452 {
475 remove_ob (op); 453 op->destroy ();
476 free_object (op);
477 return; 454 return;
478 } 455 }
479 tmp->x = op->x;
480 tmp->y = op->y;
481 456
482 /* special for bombs - it actually has sane values for these */ 457 /* special for bombs - it actually has sane values for these */
483 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 458 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
484 { 459 {
485 tmp->attacktype = op->attacktype; 460 tmp->attacktype = op->attacktype;
489 } 464 }
490 else 465 else
491 { 466 {
492 if (op->attacktype & AT_MAGIC) 467 if (op->attacktype & AT_MAGIC)
493 tmp->attacktype |= AT_MAGIC; 468 tmp->attacktype |= AT_MAGIC;
469
494 /* Spell doc describes what is going on here */ 470 /* Spell doc describes what is going on here */
495 tmp->stats.dam = op->dam_modifier; 471 tmp->stats.dam = op->dam_modifier;
496 tmp->range = op->stats.maxhp; 472 tmp->range = op->stats.maxhp;
497 tmp->duration = op->stats.hp; 473 tmp->duration = op->stats.hp;
498 /* Used for spell tracking - just need a unique val for this spell - 474 /* Used for spell tracking - just need a unique val for this spell -
506 tmp->stats.sp = op->direction; 482 tmp->stats.sp = op->direction;
507 483
508 /* Prevent recursion */ 484 /* Prevent recursion */
509 op->move_on = 0; 485 op->move_on = 0;
510 486
511 insert_ob_in_map (tmp, op->map, op, 0); 487 tmp->insert_at (op, op);
488 tmp->play_sound (tmp->sound);
489
512 /* remove the firebullet */ 490 /* remove the firebullet */
513 if (!was_destroyed (op, op_tag)) 491 op->destroy ();
514 {
515 remove_ob (op);
516 free_object (op);
517 }
518} 492}
519
520
521 493
522/* checks to see what op should do, given the space it is on 494/* checks to see what op should do, given the space it is on
523 * (eg, explode, damage player, etc) 495 * (eg, explode, damage player, etc)
524 */ 496 */
525
526void 497void
527check_bullet (object *op) 498check_bullet (object *op)
528{ 499{
529 tag_t op_tag = op->count, tmp_tag;
530 object *tmp; 500 object *tmp;
531 int dam, mflags; 501 int dam, mflags;
532 mapstruct *m; 502 maptile *m;
533 sint16 sx, sy; 503 sint16 sx, sy;
534 504
535 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 505 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
536 506
537 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 507 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
546 516
547 /* If nothing alive on this space, no reason to do anything further */ 517 /* If nothing alive on this space, no reason to do anything further */
548 if (!(mflags & P_IS_ALIVE)) 518 if (!(mflags & P_IS_ALIVE))
549 return; 519 return;
550 520
551 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 521 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
552 { 522 {
553 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 523 if (QUERY_FLAG (tmp, FLAG_ALIVE))
554 { 524 {
555 tmp_tag = tmp->count;
556 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 525 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
557 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 526 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
558 { 527 {
559 if (!QUERY_FLAG (op, FLAG_REMOVED)) 528 if (!QUERY_FLAG (op, FLAG_REMOVED))
560 { 529 {
561 remove_ob (op); 530 op->destroy ();
562 free_object (op);
563 return; 531 return;
564 } 532 }
565 } 533 }
566 } 534 }
567 } 535 }
568} 536}
569
570 537
571/* Basically, we move 'op' one square, and if it hits something, 538/* Basically, we move 'op' one square, and if it hits something,
572 * call check_bullet. 539 * call check_bullet.
573 * This function is only applicable to bullets, but not to all 540 * This function is only applicable to bullets, but not to all
574 * fired arches (eg, bolts). 541 * fired arches (eg, bolts).
575 */ 542 */
576
577void 543void
578move_bullet (object *op) 544move_bullet (object *op)
579{ 545{
580 sint16 new_x, new_y; 546 sint16 new_x, new_y;
581 int mflags; 547 int mflags;
582 mapstruct *m; 548 maptile *m;
583 549
584#if 0 550#if 0
585 /* We need a better general purpose way to do this */ 551 /* We need a better general purpose way to do this */
586 552
587 /* peterm: added to make comet leave a trail of burnouts 553 /* peterm: added to make comet leave a trail of burnouts
588 it's an unadulterated hack, but the effect is cool. */ 554 it's an unadulterated hack, but the effect is cool. */
589 if (op->stats.sp == SP_METEOR) 555 if (op->stats.sp == SP_METEOR)
590 { 556 {
591 replace_insert_ob_in_map ("fire_trail", op); 557 replace_insert_ob_in_map ("fire_trail", op);
592 if (was_destroyed (op, op_tag)) 558 if (op->destroyed ())
593 return; 559 return;
594 } /* end addition. */ 560 } /* end addition. */
595#endif 561#endif
596 562
597 /* Reached the end of its life - remove it */ 563 /* Reached the end of its life - remove it */
598 if (--op->range <= 0) 564 if (--op->range <= 0)
599 { 565 {
600 if (op->other_arch) 566 if (op->other_arch)
601 {
602 explode_bullet (op); 567 explode_bullet (op);
603 }
604 else 568 else
605 { 569 op->destroy ();
606 remove_ob (op); 570
607 free_object (op);
608 }
609 return; 571 return;
610 } 572 }
611 573
612 new_x = op->x + DIRX (op); 574 new_x = op->x + DIRX (op);
613 new_y = op->y + DIRY (op); 575 new_y = op->y + DIRY (op);
614 m = op->map; 576 m = op->map;
615 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 577 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
616 578
617 if (mflags & P_OUT_OF_MAP) 579 if (mflags & P_OUT_OF_MAP)
618 { 580 {
619 remove_ob (op); 581 op->destroy ();
620 free_object (op);
621 return; 582 return;
622 } 583 }
623 584
624 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 585 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
625 { 586 {
626 if (op->other_arch) 587 if (op->other_arch)
627 {
628 explode_bullet (op); 588 explode_bullet (op);
629 }
630 else 589 else
631 { 590 op->destroy ();
632 remove_ob (op);
633 free_object (op);
634 }
635 return;
636 }
637 591
638 remove_ob (op); 592 return;
639 op->x = new_x; 593 }
640 op->y = new_y; 594
641 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) 595 if (!(op = m->insert (op, new_x, new_y, op)))
642 return; 596 return;
643 597
644 if (reflwall (op->map, op->x, op->y, op)) 598 if (reflwall (op->map, op->x, op->y, op))
645 { 599 {
646 op->direction = absdir (op->direction + 4); 600 op->direction = absdir (op->direction + 4);
647 update_turn_face (op); 601 update_turn_face (op);
648 } 602 }
649 else 603 else
650 {
651 check_bullet (op); 604 check_bullet (op);
652 }
653} 605}
654
655
656
657 606
658/* fire_bullet 607/* fire_bullet
659 * object op (cast from caster) files a bolt in dir. 608 * object op (cast from caster) files a bolt in dir.
660 * spob is the spell object for the bolt. 609 * spob is the spell object for the bolt.
661 * we remove the magic flag - that can be derived from 610 * we remove the magic flag - that can be derived from
662 * spob->attacktype. 611 * spob->attacktype.
663 * This function sets up the appropriate owner and skill 612 * This function sets up the appropriate owner and skill
664 * pointers. 613 * pointers.
665 */ 614 */
666
667int 615int
668fire_bullet (object *op, object *caster, int dir, object *spob) 616fire_bullet (object *op, object *caster, int dir, object *spob)
669{ 617{
670 object *tmp = NULL; 618 object *tmp = NULL;
671 int mflags; 619 int mflags;
692 640
693 tmp->direction = dir; 641 tmp->direction = dir;
694 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 642 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
695 SET_ANIMATION (tmp, dir); 643 SET_ANIMATION (tmp, dir);
696 644
697 set_owner (tmp, op); 645 tmp->set_owner (op);
698 set_spell_skill (op, caster, spob, tmp); 646 set_spell_skill (op, caster, spob, tmp);
699 647
700 tmp->x = op->x + freearr_x[dir]; 648 tmp->x = op->x + freearr_x[dir];
701 tmp->y = op->y + freearr_y[dir]; 649 tmp->y = op->y + freearr_y[dir];
702 tmp->map = op->map; 650 tmp->map = op->map;
703 651
652 maptile *newmap;
704 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 653 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
705 if (mflags & P_OUT_OF_MAP) 654 if (mflags & P_OUT_OF_MAP)
706 { 655 {
707 free_object (tmp); 656 tmp->destroy ();
708 return 0; 657 return 0;
709 } 658 }
659
660 tmp->map = newmap;
661
710 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 662 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
711 { 663 {
712 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 664 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
713 { 665 {
714 free_object (tmp); 666 tmp->destroy ();
715 return 0; 667 return 0;
716 } 668 }
669
717 tmp->x = op->x; 670 tmp->x = op->x;
718 tmp->y = op->y; 671 tmp->y = op->y;
719 tmp->direction = absdir (tmp->direction + 4); 672 tmp->direction = absdir (tmp->direction + 4);
720 tmp->map = op->map; 673 tmp->map = op->map;
721 } 674 }
722 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 675
723 { 676 if ((tmp = tmp->insert_at (tmp, op)))
724 check_bullet (tmp); 677 check_bullet (tmp);
725 } 678
726 return 1; 679 return 1;
727} 680}
728
729
730
731 681
732/***************************************************************************** 682/*****************************************************************************
733 * 683 *
734 * CONE RELATED FUNCTIONS 684 * CONE RELATED FUNCTIONS
735 * 685 *
736 *****************************************************************************/ 686 *****************************************************************************/
737 687
738
739/* drops an object based on what is in the cone's "other_arch" */ 688/* drops an object based on what is in the cone's "other_arch" */
740void 689void
741cone_drop (object *op) 690cone_drop (object *op)
742{ 691{
743 object *new_ob = arch_to_object (op->other_arch); 692 object *new_ob = arch_to_object (op->other_arch);
744 693
745 new_ob->x = op->x;
746 new_ob->y = op->y;
747 new_ob->level = op->level; 694 new_ob->level = op->level;
748 set_owner (new_ob, op->owner); 695 new_ob->set_owner (op->owner);
749 696
750 /* preserve skill ownership */ 697 /* preserve skill ownership */
751 if (op->skill && op->skill != new_ob->skill) 698 if (op->skill && op->skill != new_ob->skill)
752 {
753 new_ob->skill = op->skill; 699 new_ob->skill = op->skill;
754 }
755 insert_ob_in_map (new_ob, op->map, op, 0);
756 700
701 new_ob->insert_at (op, op);
757} 702}
758 703
759/* move_cone: causes cone object 'op' to move a space/hit creatures */ 704/* move_cone: causes cone object 'op' to move a space/hit creatures */
760 705
761void 706void
762move_cone (object *op) 707move_cone (object *op)
763{ 708{
764 int i; 709 int i;
765 tag_t tag;
766 710
767 /* if no map then hit_map will crash so just ignore object */ 711 /* if no map then hit_map will crash so just ignore object */
768 if (!op->map) 712 if (!op->map)
769 { 713 {
770 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 714 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
771 op->speed = 0; 715 op->set_speed (0);
772 update_ob_speed (op);
773 return; 716 return;
774 } 717 }
775 718
776 /* lava saves it's life, but not yours :) */ 719 /* lava saves it's life, but not yours :) */
777 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 720 if (QUERY_FLAG (op, FLAG_LIFESAVE))
783#if 0 726#if 0
784 /* Disable this - enabling it makes monsters easier, as 727 /* Disable this - enabling it makes monsters easier, as
785 * when their cone dies when they die. 728 * when their cone dies when they die.
786 */ 729 */
787 /* If no owner left, the spell dies out. */ 730 /* If no owner left, the spell dies out. */
788 if (get_owner (op) == NULL) 731 if (op->owner == NULL)
789 { 732 {
790 remove_ob (op); 733 op->destroy ();
791 free_object (op);
792 return; 734 return;
793 } 735 }
794#endif 736#endif
795 737
796 tag = op->count;
797 hit_map (op, 0, op->attacktype, 0); 738 hit_map (op, 0, op->attacktype, 0);
798 739
799 /* Check to see if we should push anything. 740 /* Check to see if we should push anything.
800 * Spell objects with weight push whatever they encounter to some 741 * Spell objects with weight push whatever they encounter to some
801 * degree. 742 * degree.
802 */ 743 */
803 if (op->weight) 744 if (op->weight)
804 check_spell_knockback (op); 745 check_spell_knockback (op);
805 746
806 if (was_destroyed (op, tag)) 747 if (op->destroyed ())
807 return; 748 return;
808 749
809 if ((op->duration--) < 0) 750 if ((op->duration--) < 0)
810 { 751 {
811 remove_ob (op); 752 op->destroy ();
812 free_object (op);
813 return; 753 return;
814 } 754 }
815 /* Object has hit maximum range, so don't have it move 755 /* Object has hit maximum range, so don't have it move
816 * any further. When the duration above expires, 756 * any further. When the duration above expires,
817 * then the object will get removed. 757 * then the object will get removed.
826 { 766 {
827 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 767 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
828 768
829 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 769 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
830 { 770 {
831 object *tmp = get_object (); 771 object *tmp = op->clone ();
832
833 copy_object (op, tmp);
834 tmp->x = x;
835 tmp->y = y;
836 772
837 tmp->duration = op->duration + 1; 773 tmp->duration = op->duration + 1;
838 774
839 /* Use for spell tracking - see ok_to_put_more() */ 775 /* Use for spell tracking - see ok_to_put_more() */
840 tmp->stats.maxhp = op->stats.maxhp; 776 tmp->stats.maxhp = op->stats.maxhp;
841 insert_ob_in_map (tmp, op->map, op, 0); 777
778 op->map->insert (tmp, x, y, op);
779
842 if (tmp->other_arch) 780 if (tmp->other_arch)
843 cone_drop (tmp); 781 cone_drop (tmp);
844 } 782 }
845 } 783 }
846} 784}
856int 794int
857cast_cone (object *op, object *caster, int dir, object *spell) 795cast_cone (object *op, object *caster, int dir, object *spell)
858{ 796{
859 object *tmp; 797 object *tmp;
860 int i, success = 0, range_min = -1, range_max = 1; 798 int i, success = 0, range_min = -1, range_max = 1;
861 mapstruct *m; 799 maptile *m;
862 sint16 sx, sy; 800 sint16 sx, sy;
863 MoveType movetype; 801 MoveType movetype;
864 802
865 if (!spell->other_arch) 803 if (!spell->other_arch)
866 return 0; 804 return 0;
879 817
880 /* Need to know what the movetype of the object we are about 818 /* Need to know what the movetype of the object we are about
881 * to create is, so we can know if the space we are about to 819 * to create is, so we can know if the space we are about to
882 * insert it into is blocked. 820 * insert it into is blocked.
883 */ 821 */
884 movetype = spell->other_arch->clone.move_type; 822 movetype = spell->other_arch->move_type;
885 823
886 for (i = range_min; i <= range_max; i++) 824 for (i = range_min; i <= range_max; i++)
887 { 825 {
888 sint16 x, y, d; 826 sint16 x, y, d;
889 827
922 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 860 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
923 continue; 861 continue;
924 862
925 success = 1; 863 success = 1;
926 tmp = arch_to_object (spell->other_arch); 864 tmp = arch_to_object (spell->other_arch);
927 set_owner (tmp, op); 865 tmp->set_owner (op);
928 set_spell_skill (op, caster, spell, tmp); 866 set_spell_skill (op, caster, spell, tmp);
929 tmp->level = caster_level (caster, spell); 867 tmp->level = caster_level (caster, spell);
930 tmp->x = sx;
931 tmp->y = sy;
932 tmp->attacktype = spell->attacktype; 868 tmp->attacktype = spell->attacktype;
933 869
934 /* holy word stuff */ 870 /* holy word stuff */
935 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 871 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
936 {
937 if (!tailor_god_spell (tmp, op)) 872 if (!tailor_god_spell (tmp, op))
938 return 0; 873 return 0;
939 }
940 874
941 if (dir) 875 if (dir)
942 tmp->stats.sp = dir; 876 tmp->stats.sp = dir;
943 else 877 else
944 tmp->stats.sp = i; 878 tmp->stats.sp = i;
950 { 884 {
951 tmp->range /= 4; 885 tmp->range /= 4;
952 if (tmp->range < 2 && spell->range >= 2) 886 if (tmp->range < 2 && spell->range >= 2)
953 tmp->range = 2; 887 tmp->range = 2;
954 } 888 }
889
955 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 890 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
956 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 891 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
957 892
958 /* Special bonus for fear attacks */ 893 /* Special bonus for fear attacks */
959 if (tmp->attacktype & AT_FEAR) 894 if (tmp->attacktype & AT_FEAR)
961 if (caster->type == PLAYER) 896 if (caster->type == PLAYER)
962 tmp->duration += fear_bonus[caster->stats.Cha]; 897 tmp->duration += fear_bonus[caster->stats.Cha];
963 else 898 else
964 tmp->duration += caster->level / 3; 899 tmp->duration += caster->level / 3;
965 } 900 }
901
966 if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) 902 if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD))
967 { 903 {
968 if (caster->type == PLAYER) 904 if (caster->type == PLAYER)
969 tmp->duration += turn_bonus[caster->stats.Wis] / 5; 905 tmp->duration += turn_bonus[caster->stats.Wis] / 5;
970 else 906 else
971 tmp->duration += caster->level / 3; 907 tmp->duration += caster->level / 3;
972 } 908 }
973 909
974
975 if (!(tmp->move_type & MOVE_FLY_LOW)) 910 if (!(tmp->move_type & MOVE_FLY_LOW))
976 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 911 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname);
977 912
978 if (!tmp->move_on && tmp->stats.dam) 913 if (!tmp->move_on && tmp->stats.dam)
979 {
980 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 914 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname);
981 } 915
982 insert_ob_in_map (tmp, m, op, 0); 916 m->insert (tmp, sx, sy, op);
983 917
984 /* This is used for tracking spells so that one effect doesn't hit 918 /* This is used for tracking spells so that one effect doesn't hit
985 * a single space too many times. 919 * a single space too many times.
986 */ 920 */
987 tmp->stats.maxhp = tmp->count; 921 tmp->stats.maxhp = tmp->count;
988 922
989 if (tmp->other_arch) 923 if (tmp->other_arch)
990 cone_drop (tmp); 924 cone_drop (tmp);
991 } 925 }
926
992 return success; 927 return success;
993} 928}
994 929
995/**************************************************************************** 930/****************************************************************************
996 * 931 *
997 * BOMB related code 932 * BOMB related code
998 * 933 *
999 ****************************************************************************/ 934 ****************************************************************************/
1000 935
1001
1002/* This handles an exploding bomb. 936/* This handles an exploding bomb.
1003 * op is the original bomb object. 937 * op is the original bomb object.
1004 */ 938 */
1005void 939void
1006animate_bomb (object *op) 940animate_bomb (object *op)
1007{ 941{
1008 int i; 942 int i;
1009 object *env, *tmp; 943 object *env, *tmp;
1010 archetype *at;
1011 944
1012 if (op->state != NUM_ANIMATIONS (op) - 1) 945 if (op->state != NUM_ANIMATIONS (op) - 1)
1013 return; 946 return;
1014 947
1015
1016 env = object_get_env_recursive (op); 948 env = object_get_env_recursive (op);
1017 949
1018 if (op->env) 950 if (op->env)
1019 { 951 {
1020 if (env->map == NULL) 952 if (env->map == NULL)
1021 return; 953 return;
1022 954
1023 if (env->type == PLAYER) 955 if (env->type == PLAYER)
1024 esrv_del_item (env->contr, op->count); 956 esrv_del_item (env->contr, op->count);
1025 957
1026 remove_ob (op); 958 if (!(op = op->insert_at (env, op)))
1027 op->x = env->x;
1028 op->y = env->y;
1029 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1030 return; 959 return;
1031 } 960 }
1032 961
1033 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 962 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1034 // on a safe map. I don't like this special casing, but it seems to be neccessary 963 // on a safe map. I don't like this special casing, but it seems to be neccessary
1035 // as bombs can be carried. 964 // as bombs can be carried.
1036 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 965 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1037 { 966 {
1038 remove_ob (op); 967 op->destroy ();
1039 free_object (op);
1040 return; 968 return;
1041 } 969 }
1042 970
1043 /* This copies a lot of the code from the fire bullet, 971 /* This copies a lot of the code from the fire bullet,
1044 * but using the cast_bullet isn't really feasible, 972 * but using the cast_bullet isn't really feasible,
1045 * so just set up the appropriate values. 973 * so just set up the appropriate values.
1046 */ 974 */
1047 at = find_archetype (SPLINT); 975 if (archetype *at = archetype::find (SPLINT))
1048 if (at)
1049 { 976 {
1050 for (i = 1; i < 9; i++) 977 for (i = 1; i < 9; i++)
1051 { 978 {
1052 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 979 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1053 continue; 980 continue;
981
1054 tmp = arch_to_object (at); 982 tmp = arch_to_object (at);
1055 tmp->direction = i; 983 tmp->direction = i;
1056 tmp->range = op->range; 984 tmp->range = op->range;
1057 tmp->stats.dam = op->stats.dam; 985 tmp->stats.dam = op->stats.dam;
1058 tmp->duration = op->duration; 986 tmp->duration = op->duration;
1059 tmp->attacktype = op->attacktype; 987 tmp->attacktype = op->attacktype;
1060 copy_owner (tmp, op); 988 tmp->set_owner (op);
1061 if (op->skill && op->skill != tmp->skill) 989 if (op->skill && op->skill != tmp->skill)
1062 {
1063 tmp->skill = op->skill; 990 tmp->skill = op->skill;
1064 } 991
1065 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 992 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1066 SET_ANIMATION (tmp, i); 993 SET_ANIMATION (tmp, i);
1067 tmp->x = op->x + freearr_x[i]; 994
1068 tmp->y = op->y + freearr_x[i]; 995 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1069 insert_ob_in_map (tmp, op->map, op, 0);
1070 move_bullet (tmp); 996 move_bullet (tmp);
1071 } 997 }
1072 } 998 }
1073 999
1074 explode_bullet (op); 1000 explode_bullet (op);
1079{ 1005{
1080 1006
1081 object *tmp; 1007 object *tmp;
1082 int mflags; 1008 int mflags;
1083 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1009 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1084 mapstruct *m; 1010 maptile *m;
1085 1011
1086 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1012 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1087 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1013 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1088 { 1014 {
1089 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1015 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1095 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1021 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1096 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1022 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1097 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1023 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1098 tmp->attacktype = spell->attacktype; 1024 tmp->attacktype = spell->attacktype;
1099 1025
1100 set_owner (tmp, op); 1026 tmp->set_owner (op);
1101 set_spell_skill (op, caster, spell, tmp); 1027 set_spell_skill (op, caster, spell, tmp);
1102 tmp->x = dx; 1028
1103 tmp->y = dy; 1029 m->insert (tmp, dx, dy, op);
1104 insert_ob_in_map (tmp, m, op, 0);
1105 return 1; 1030 return 1;
1106} 1031}
1107 1032
1108/**************************************************************************** 1033/****************************************************************************
1109 * 1034 *
1118 * dir is the direction to look in. 1043 * dir is the direction to look in.
1119 * range is how far out to look. 1044 * range is how far out to look.
1120 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1045 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1121 * this info is used for blocked magic/unholy spaces. 1046 * this info is used for blocked magic/unholy spaces.
1122 */ 1047 */
1123
1124object * 1048object *
1125get_pointed_target (object *op, int dir, int range, int type) 1049get_pointed_target (object *op, int dir, int range, int type)
1126{ 1050{
1127 object *target; 1051 object *target;
1128 sint16 x, y; 1052 sint16 x, y;
1129 int dist, mflags; 1053 int dist, mflags;
1130 mapstruct *mp; 1054 maptile *mp;
1131 1055
1132 if (dir == 0) 1056 if (dir == 0)
1133 return NULL; 1057 return NULL;
1134 1058
1135 for (dist = 1; dist < range; dist++) 1059 for (dist = 1; dist < range; dist++)
1147 return NULL; 1071 return NULL;
1148 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1072 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1149 return NULL; 1073 return NULL;
1150 1074
1151 if (mflags & P_IS_ALIVE) 1075 if (mflags & P_IS_ALIVE)
1152 {
1153 for (target = get_map_ob (mp, x, y); target; target = target->above) 1076 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1154 { 1077 if (QUERY_FLAG (target, FLAG_MONSTER))
1155 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1156 {
1157 return target; 1078 return target;
1158 }
1159 }
1160 }
1161 } 1079 }
1080
1162 return NULL; 1081 return NULL;
1163} 1082}
1164
1165 1083
1166/* cast_smite_arch() - the priest points to a creature and causes 1084/* cast_smite_arch() - the priest points to a creature and causes
1167 * a 'godly curse' to decend. 1085 * a 'godly curse' to decend.
1168 * usual params - 1086 * usual params -
1169 * op = player 1087 * op = player
1170 * caster = object casting the spell. 1088 * caster = object casting the spell.
1171 * dir = direction being cast 1089 * dir = direction being cast
1172 * spell = spell object 1090 * spell = spell object
1173 */ 1091 */
1174
1175int 1092int
1176cast_smite_spell (object *op, object *caster, int dir, object *spell) 1093cast_smite_spell (object *op, object *caster, int dir, object *spell)
1177{ 1094{
1178 object *effect, *target; 1095 object *effect, *target;
1179 object *god = find_god (determine_god (op)); 1096 object *god = find_god (determine_god (op));
1225 if (effect->attacktype & AT_DEATH) 1142 if (effect->attacktype & AT_DEATH)
1226 { 1143 {
1227 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1144 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1228 1145
1229 /* casting death spells at undead isn't a good thing */ 1146 /* casting death spells at undead isn't a good thing */
1230 if QUERY_FLAG
1231 (target, FLAG_UNDEAD) 1147 if (QUERY_FLAG (target, FLAG_UNDEAD))
1232 { 1148 {
1233 if (random_roll (0, 2, op, PREFER_LOW)) 1149 if (random_roll (0, 2, op, PREFER_LOW))
1234 { 1150 {
1235 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1151 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1236 effect->x = op->x; 1152 effect->x = op->x;
1238 } 1154 }
1239 else 1155 else
1240 { 1156 {
1241 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1157 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1242 target->stats.hp = target->stats.maxhp * 2; 1158 target->stats.hp = target->stats.maxhp * 2;
1243 free_object (effect); 1159 effect->destroy ();
1244 return 0; 1160 return 0;
1245 } 1161 }
1246 } 1162 }
1247 } 1163 }
1248 else 1164 else
1249 { 1165 {
1250 /* how much woe to inflict :) */ 1166 /* how much woe to inflict :) */
1251 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1167 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1252 } 1168 }
1253 1169
1254 set_owner (effect, op); 1170 effect->set_owner (op);
1255 set_spell_skill (op, caster, spell, effect); 1171 set_spell_skill (op, caster, spell, effect);
1256 1172
1257 /* ok, tell it where to be, and insert! */ 1173 /* ok, tell it where to be, and insert! */
1258 effect->x = target->x; 1174 effect->insert_at (target, op);
1259 effect->y = target->y;
1260 insert_ob_in_map (effect, target->map, op, 0);
1261 1175
1262 return 1; 1176 return 1;
1263} 1177}
1264 1178
1265 1179
1275move_missile (object *op) 1189move_missile (object *op)
1276{ 1190{
1277 int i, mflags; 1191 int i, mflags;
1278 object *owner; 1192 object *owner;
1279 sint16 new_x, new_y; 1193 sint16 new_x, new_y;
1280 mapstruct *m; 1194 maptile *m;
1281 1195
1282 if (op->range-- <= 0) 1196 if (op->range-- <= 0)
1283 { 1197 {
1284 remove_ob (op); 1198 op->destroy ();
1285 free_object (op);
1286 return; 1199 return;
1287 } 1200 }
1288 1201
1289 owner = get_owner (op); 1202 owner = op->owner;
1290#if 0 1203#if 0
1291 /* It'd make things nastier if this wasn't here - spells cast by 1204 /* It'd make things nastier if this wasn't here - spells cast by
1292 * monster that are then killed would continue to survive 1205 * monster that are then killed would continue to survive
1293 */ 1206 */
1294 if (owner == NULL) 1207 if (owner == NULL)
1295 { 1208 {
1296 remove_ob (op); 1209 op->destroy ();
1297 free_object (op);
1298 return; 1210 return;
1299 } 1211 }
1300#endif 1212#endif
1301 1213
1302 new_x = op->x + DIRX (op); 1214 new_x = op->x + DIRX (op);
1304 1216
1305 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1217 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1306 1218
1307 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1219 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1308 { 1220 {
1309 tag_t tag = op->count;
1310
1311 hit_map (op, op->direction, AT_MAGIC, 1); 1221 hit_map (op, op->direction, AT_MAGIC, 1);
1312 /* Basically, missile only hits one thing then goes away. 1222 /* Basically, missile only hits one thing then goes away.
1313 * we need to remove it if someone hasn't already done so. 1223 * we need to remove it if someone hasn't already done so.
1314 */ 1224 */
1315 if (!was_destroyed (op, tag)) 1225 if (!op->destroyed ())
1316 { 1226 op->destroy ();
1317 remove_ob (op);
1318 free_object (op);
1319 }
1320 return;
1321 }
1322 1227
1323 remove_ob (op); 1228 return;
1229 }
1230
1231 op->remove ();
1232
1324 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1233 if (!op->direction || (mflags & P_OUT_OF_MAP))
1325 { 1234 {
1326 free_object (op); 1235 op->destroy ();
1327 return; 1236 return;
1328 } 1237 }
1329 op->x = new_x; 1238
1330 op->y = new_y; 1239 i = spell_find_dir (m, new_x, new_y, op->owner);
1331 op->map = m;
1332 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1333 if (i > 0 && i != op->direction) 1240 if (i > 0 && i != op->direction)
1334 { 1241 {
1335 op->direction = i; 1242 op->direction = i;
1336 SET_ANIMATION (op, op->direction); 1243 SET_ANIMATION (op, op->direction);
1337 } 1244 }
1338 insert_ob_in_map (op, op->map, op, 0); 1245
1246 m->insert (op, new_x, new_y, op);
1339} 1247}
1340 1248
1341/**************************************************************************** 1249/****************************************************************************
1342 * Destruction 1250 * Destruction
1343 ****************************************************************************/ 1251 ****************************************************************************/
1346 * we do this by creating a force and inserting it in the 1254 * we do this by creating a force and inserting it in the
1347 * object. if time is 0, the object glows permanently. To truely 1255 * object. if time is 0, the object glows permanently. To truely
1348 * make this work for non-living objects, we would have to 1256 * make this work for non-living objects, we would have to
1349 * give them the capability to have an inventory. b.t. 1257 * give them the capability to have an inventory. b.t.
1350 */ 1258 */
1351
1352int 1259int
1353make_object_glow (object *op, int radius, int time) 1260make_object_glow (object *op, int radius, int time)
1354{ 1261{
1355 object *tmp;
1356
1357 /* some things are unaffected... */ 1262 /* some things are unaffected... */
1358 if (op->path_denied & PATH_LIGHT) 1263 if (op->path_denied & PATH_LIGHT)
1359 return 0; 1264 return 0;
1360 1265
1361 tmp = get_archetype (FORCE_NAME); 1266 object *tmp = get_archetype (FORCE_NAME);
1362 tmp->speed = 0.01; 1267 tmp->speed = 0.01;
1363 tmp->stats.food = time; 1268 tmp->stats.food = time;
1364 SET_FLAG (tmp, FLAG_IS_USED_UP); 1269 SET_FLAG (tmp, FLAG_IS_USED_UP);
1365 tmp->glow_radius = radius; 1270 tmp->glow_radius = radius;
1366 if (tmp->glow_radius > MAX_LIGHT_RADII) 1271 if (tmp->glow_radius > MAX_LIGHT_RADII)
1367 tmp->glow_radius = MAX_LIGHT_RADII; 1272 tmp->glow_radius = MAX_LIGHT_RADII;
1368 1273
1369 tmp->x = op->x;
1370 tmp->y = op->y;
1371 if (tmp->speed < MIN_ACTIVE_SPEED)
1372 tmp->speed = MIN_ACTIVE_SPEED; /* safety */
1373 tmp = insert_ob_in_ob (tmp, op); 1274 tmp = insert_ob_in_ob (tmp, op);
1275
1374 if (tmp->glow_radius > op->glow_radius) 1276 if (tmp->glow_radius > op->glow_radius)
1375 op->glow_radius = tmp->glow_radius; 1277 op->glow_radius = tmp->glow_radius;
1376 1278
1377 if (!tmp->env || op != tmp->env)
1378 {
1379 LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name);
1380 return 0;
1381 }
1382 return 1; 1279 return 1;
1383} 1280}
1384
1385
1386
1387 1281
1388int 1282int
1389cast_destruction (object *op, object *caster, object *spell_ob) 1283cast_destruction (object *op, object *caster, object *spell_ob)
1390{ 1284{
1391 int i, j, range, mflags, friendly = 0, dam, dur; 1285 int i, j, range, mflags, friendly = 0, dam, dur;
1392 sint16 sx, sy; 1286 sint16 sx, sy;
1393 mapstruct *m; 1287 maptile *m;
1394 object *tmp; 1288 object *tmp;
1395 const char *skill; 1289 const char *skill;
1396 1290
1397 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1291 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1398 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1292 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1412 else if (caster->skill) 1306 else if (caster->skill)
1413 op->skill = caster->skill; 1307 op->skill = caster->skill;
1414 else 1308 else
1415 op->skill = NULL; 1309 op->skill = NULL;
1416 1310
1417 change_skill (op, find_skill_by_name (op, op->skill), 1); 1311 op->change_skill (find_skill_by_name (op, op->skill));
1418 1312
1419 for (i = -range; i < range; i++) 1313 for (i = -range; i < range; i++)
1420 { 1314 {
1421 for (j = -range; j < range; j++) 1315 for (j = -range; j < range; j++)
1422 { 1316 {
1423 m = op->map; 1317 m = op->map;
1424 sx = op->x + i; 1318 sx = op->x + i;
1425 sy = op->y + j; 1319 sy = op->y + j;
1320
1426 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1321 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1427 if (mflags & P_OUT_OF_MAP) 1322 if (mflags & P_OUT_OF_MAP)
1428 continue; 1323 continue;
1324
1429 if (mflags & P_IS_ALIVE) 1325 if (mflags & P_IS_ALIVE)
1430 { 1326 {
1431 for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) 1327 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1432 {
1433 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1328 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1434 break; 1329 break;
1435 } 1330
1436 if (tmp) 1331 if (tmp)
1437 { 1332 {
1438 if (tmp->head) 1333 if (tmp->head)
1439 tmp = tmp->head; 1334 tmp = tmp->head;
1440 1335
1443 { 1338 {
1444 if (spell_ob->subtype == SP_DESTRUCTION) 1339 if (spell_ob->subtype == SP_DESTRUCTION)
1445 { 1340 {
1446 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1341 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1447 if (spell_ob->other_arch) 1342 if (spell_ob->other_arch)
1448 {
1449 tmp = arch_to_object (spell_ob->other_arch); 1343 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1450 tmp->x = sx;
1451 tmp->y = sy;
1452 insert_ob_in_map (tmp, m, op, 0);
1453 }
1454 } 1344 }
1455 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1345 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1456 { 1346 {
1457 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1347 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1458 {
1459 object *effect = arch_to_object (spell_ob->other_arch); 1348 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1460
1461 effect->x = sx;
1462 effect->y = sy;
1463 insert_ob_in_map (effect, m, op, 0);
1464 }
1465 } 1349 }
1466 } 1350 }
1467 } 1351 }
1468 } 1352 }
1469 } 1353 }
1470 } 1354 }
1355
1471 op->skill = skill; 1356 op->skill = skill;
1472 return 1; 1357 return 1;
1473} 1358}
1474 1359
1475/*************************************************************************** 1360/***************************************************************************
1535 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1420 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1536 } 1421 }
1537 return 1; 1422 return 1;
1538 } 1423 }
1539 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1424 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1540 force->speed = 1.0; 1425 force->speed = 1.f;
1541 force->speed_left = -1.0; 1426 force->speed_left = -1.f;
1542 SET_FLAG (force, FLAG_APPLIED); 1427 SET_FLAG (force, FLAG_APPLIED);
1543 1428
1544 if (god) 1429 if (god)
1545 { 1430 {
1546 if (spell_ob->last_grace) 1431 if (spell_ob->last_grace)
1559 force->stats.ac = spell_ob->stats.ac; 1444 force->stats.ac = spell_ob->stats.ac;
1560 force->stats.wc = spell_ob->stats.wc; 1445 force->stats.wc = spell_ob->stats.wc;
1561 1446
1562 change_abil (tmp, force); /* Mostly to display any messages */ 1447 change_abil (tmp, force); /* Mostly to display any messages */
1563 insert_ob_in_ob (force, tmp); 1448 insert_ob_in_ob (force, tmp);
1564 fix_player (tmp); 1449 tmp->update_stats ();
1565 return 1; 1450 return 1;
1566 1451
1567} 1452}
1568
1569 1453
1570/********************************************************************** 1454/**********************************************************************
1571 * mood change 1455 * mood change
1572 * Arguably, this may or may not be an attack spell. But since it 1456 * Arguably, this may or may not be an attack spell. But since it
1573 * effects monsters, it seems best to put it into this file 1457 * effects monsters, it seems best to put it into this file
1580mood_change (object *op, object *caster, object *spell) 1464mood_change (object *op, object *caster, object *spell)
1581{ 1465{
1582 object *tmp, *god, *head; 1466 object *tmp, *god, *head;
1583 int done_one, range, mflags, level, at, best_at; 1467 int done_one, range, mflags, level, at, best_at;
1584 sint16 x, y, nx, ny; 1468 sint16 x, y, nx, ny;
1585 mapstruct *m; 1469 maptile *m;
1586 const char *race; 1470 const char *race;
1587 1471
1588 /* We precompute some values here so that we don't have to keep 1472 /* We precompute some values here so that we don't have to keep
1589 * doing it over and over again. 1473 * doing it over and over again.
1590 */ 1474 */
1603 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1487 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1604 race = god->race; 1488 race = god->race;
1605 else 1489 else
1606 race = spell->race; 1490 race = spell->race;
1607 1491
1608
1609 for (x = op->x - range; x <= op->x + range; x++) 1492 for (x = op->x - range; x <= op->x + range; x++)
1610 for (y = op->y - range; y <= op->y + range; y++) 1493 for (y = op->y - range; y <= op->y + range; y++)
1611 { 1494 {
1612
1613 done_one = 0; 1495 done_one = 0;
1614 m = op->map; 1496 m = op->map;
1615 nx = x; 1497 nx = x;
1616 ny = y; 1498 ny = y;
1617 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1499 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1620 1502
1621 /* If there is nothing living on this space, no need to go further */ 1503 /* If there is nothing living on this space, no need to go further */
1622 if (!(mflags & P_IS_ALIVE)) 1504 if (!(mflags & P_IS_ALIVE))
1623 continue; 1505 continue;
1624 1506
1507 // players can only affect spaces that they can actually see
1508 if (caster && caster->contr
1509 && caster->contr->visibility_at (m, nx, ny) < 70)
1510 continue;
1511
1625 for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1512 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1626 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1513 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1627 break; 1514 break;
1628 1515
1629 /* There can be living objects that are not monsters */ 1516 /* There can be living objects that are not monsters */
1630 if (!tmp || tmp->type == PLAYER) 1517 if (!tmp || tmp->type == PLAYER)
1637 head = tmp; 1524 head = tmp;
1638 1525
1639 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1526 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1640 if (race && head->race && !strstr (race, head->race)) 1527 if (race && head->race && !strstr (race, head->race))
1641 continue; 1528 continue;
1529
1642 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1530 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1643 continue; 1531 continue;
1644 1532
1645 /* Now do a bunch of stuff related to saving throws */ 1533 /* Now do a bunch of stuff related to saving throws */
1646 best_at = -1; 1534 best_at = -1;
1663 at -= level / 5; 1551 at -= level / 5;
1664 if (did_make_save (head, head->level, at)) 1552 if (did_make_save (head, head->level, at))
1665 continue; 1553 continue;
1666 } 1554 }
1667 else /* spell->attacktype */ 1555 else /* spell->attacktype */
1668 /*
1669 Spell has no attacktype (charm & such), so we'll have a specific saving:
1670 * if spell level < monster level, no go
1671 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1672
1673 The chance will then be in the range [20-70] percent, not too bad.
1674
1675 This is required to fix the 'charm monster' abuse, where a player level 1 can
1676 charm a level 125 monster...
1677
1678 Ryo, august 14th
1679 */
1680 { 1556 {
1557 /*
1558 Spell has no attacktype (charm & such), so we'll have a specific saving:
1559 * if spell level < monster level, no go
1560 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1561
1562 The chance will then be in the range [20-70] percent, not too bad.
1563
1564 This is required to fix the 'charm monster' abuse, where a player level 1 can
1565 charm a level 125 monster...
1566
1567 Ryo, august 14th
1568 */
1681 if (head->level > level) 1569 if (head->level > level)
1682 continue; 1570 continue;
1571
1683 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1572 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1684 /* Failed, no effect */ 1573 /* Failed, no effect */
1685 continue; 1574 continue;
1686 } 1575 }
1687 1576
1688 /* Done with saving throw. Now start effecting the monster */ 1577 /* Done with saving throw. Now start affecting the monster */
1689 1578
1690 /* aggravation */ 1579 /* aggravation */
1691 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1580 if (QUERY_FLAG (spell, FLAG_MONSTER))
1692 { 1581 {
1693 CLEAR_FLAG (head, FLAG_SLEEP); 1582 CLEAR_FLAG (head, FLAG_SLEEP);
1694 if (QUERY_FLAG (head, FLAG_FRIENDLY))
1695 remove_friendly_object (head); 1583 remove_friendly_object (head);
1696
1697 done_one = 1; 1584 done_one = 1;
1698 head->enemy = op; 1585 head->enemy = op;
1699 } 1586 }
1700 1587
1701 /* calm monsters */ 1588 /* calm monsters */
1710 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1597 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1711 { 1598 {
1712 SET_FLAG (head, FLAG_BERSERK); 1599 SET_FLAG (head, FLAG_BERSERK);
1713 done_one = 1; 1600 done_one = 1;
1714 } 1601 }
1602
1715 /* charm */ 1603 /* charm */
1716 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1604 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1717 { 1605 {
1718 SET_FLAG (head, FLAG_FRIENDLY);
1719 /* Prevent uncontolled outbreaks of self replicating monsters. 1606 /* Prevent uncontolled outbreaks of self replicating monsters.
1720 Typical use case is charm, go somwhere, use aggravation to make hostile. 1607 Typical use case is charm, go somwhere, use aggravation to make hostile.
1721 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1608 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1722 CLEAR_FLAG (head, FLAG_GENERATOR); 1609 CLEAR_FLAG (head, FLAG_GENERATOR);
1723 set_owner (head, op); 1610 head->set_owner (op);
1724 set_spell_skill (op, caster, spell, head); 1611 set_spell_skill (op, caster, spell, head);
1725 add_friendly_object (head); 1612 add_friendly_object (head);
1726 head->attack_movement = PETMOVE; 1613 head->attack_movement = PETMOVE;
1727 done_one = 1; 1614 done_one = 1;
1728 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1615 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1729 head->stats.exp = 0; 1616 head->stats.exp = 0;
1730 } 1617 }
1731 1618
1732 /* If a monster was effected, put an effect in */ 1619 /* If a monster was effected, put an effect in */
1733 if (done_one && spell->other_arch) 1620 if (done_one && spell->other_arch)
1734 {
1735 tmp = arch_to_object (spell->other_arch); 1621 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1736 tmp->x = nx;
1737 tmp->y = ny;
1738 insert_ob_in_map (tmp, m, op, 0);
1739 }
1740 } /* for y */ 1622 } /* for y */
1741 1623
1742 return 1; 1624 return 1;
1743} 1625}
1744 1626
1754move_ball_spell (object *op) 1636move_ball_spell (object *op)
1755{ 1637{
1756 int i, j, dam_save, dir, mflags; 1638 int i, j, dam_save, dir, mflags;
1757 sint16 nx, ny, hx, hy; 1639 sint16 nx, ny, hx, hy;
1758 object *owner; 1640 object *owner;
1759 mapstruct *m; 1641 maptile *m;
1760 1642
1761 owner = get_owner (op); 1643 owner = op->owner;
1762 1644
1763 /* the following logic makes sure that the ball doesn't move into a wall, 1645 /* the following logic makes sure that the ball doesn't move into a wall,
1764 * and makes sure that it will move along a wall to try and get at it's 1646 * and makes sure that it will move along a wall to try and get at it's
1765 * victim. The block immediately below more or less chooses a random 1647 * victim. The block immediately below more or less chooses a random
1766 * offset to move the ball, eg, keep it mostly on course, with some 1648 * offset to move the ball, eg, keep it mostly on course, with some
1795 nx = op->x; 1677 nx = op->x;
1796 ny = op->y; 1678 ny = op->y;
1797 m = op->map; 1679 m = op->map;
1798 } 1680 }
1799 1681
1800 remove_ob (op); 1682 m->insert (op, nx, ny, op);
1801 op->y = ny;
1802 op->x = nx;
1803 insert_ob_in_map (op, m, op, 0);
1804 1683
1805 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1684 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1806 surrounding squares */ 1685 surrounding squares */
1807 1686
1808 /* loop over current square and neighbors to hit. 1687 /* loop over current square and neighbors to hit.
1809 * if this has an other_arch field, we insert that in 1688 * if this has an other_arch field, we insert that in
1810 * the surround spaces. 1689 * the surround spaces.
1811 */ 1690 */
1812 for (j = 0; j < 9; j++) 1691 for (j = 0; j < 9; j++)
1813 { 1692 {
1814 object *new_ob;
1815
1816 hx = nx + freearr_x[j]; 1693 hx = nx + freearr_x[j];
1817 hy = ny + freearr_y[j]; 1694 hy = ny + freearr_y[j];
1818 1695
1819 m = op->map; 1696 m = op->map;
1820 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1697 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1834 1711
1835 } 1712 }
1836 1713
1837 /* insert the other arch */ 1714 /* insert the other arch */
1838 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1715 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1839 { 1716 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1840 new_ob = arch_to_object (op->other_arch);
1841 new_ob->x = hx;
1842 new_ob->y = hy;
1843 insert_ob_in_map (new_ob, m, op, 0);
1844 }
1845 } 1717 }
1846 1718
1847 /* restore to the center location and damage */ 1719 /* restore to the center location and damage */
1848 op->stats.dam = dam_save; 1720 op->stats.dam = dam_save;
1849 1721
1850 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1722 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1851 1723
1852 if (i >= 0) 1724 if (i >= 0)
1853 { /* we have a preferred direction! */ 1725 { /* we have a preferred direction! */
1854 /* pick another direction if the preferred dir is blocked. */ 1726 /* pick another direction if the preferred dir is blocked. */
1855 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1727 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1856 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1728 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1857 {
1858 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1729 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1859 } 1730
1860 op->direction = i; 1731 op->direction = i;
1861 } 1732 }
1862} 1733}
1863 1734
1864 1735
1876#if 0 1747#if 0
1877 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1748 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1878 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1749 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1879 sint16 target_x, target_y, origin_x, origin_y; 1750 sint16 target_x, target_y, origin_x, origin_y;
1880 int adjustdir; 1751 int adjustdir;
1881 mapstruct *m; 1752 maptile *m;
1882#endif 1753#endif
1883 int basedir; 1754 int basedir;
1884 object *owner; 1755 object *owner;
1885 1756
1886 owner = get_owner (op); 1757 owner = op->owner;
1887 if (op->duration == 0 || owner == NULL) 1758 if (op->duration == 0 || owner == NULL)
1888 { 1759 {
1889 remove_ob (op); 1760 op->destroy ();
1890 free_object (op);
1891 return; 1761 return;
1892 } 1762 }
1763
1893 op->duration--; 1764 op->duration--;
1894 1765
1895 basedir = op->direction; 1766 basedir = op->direction;
1896 if (basedir == 0) 1767 if (basedir == 0)
1897 { 1768 {
1902#if 0 1773#if 0
1903 // this is bogus: it causes wrong places to be checked below 1774 // this is bogus: it causes wrong places to be checked below
1904 // (a wall 2 cells away will block the effect...) and 1775 // (a wall 2 cells away will block the effect...) and
1905 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1776 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1906 // space. 1777 // space.
1907 // should be fixed later, but correctness before featurs... 1778 // should be fixed later, but correctness before features...
1908 // (schmorp) 1779 // (schmorp)
1909 1780
1910 /* new offset calculation to make swarm element distribution 1781 /* new offset calculation to make swarm element distribution
1911 * more uniform 1782 * more uniform
1912 */ 1783 */
1994 1865
1995 if (!spell->other_arch) 1866 if (!spell->other_arch)
1996 return 0; 1867 return 0;
1997 1868
1998 tmp = get_archetype (SWARM_SPELL); 1869 tmp = get_archetype (SWARM_SPELL);
1999 tmp->x = op->x;
2000 tmp->y = op->y;
2001 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1870 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
2002 set_spell_skill (op, caster, spell, tmp); 1871 set_spell_skill (op, caster, spell, tmp);
2003 1872
2004 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1873 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2005 tmp->spell = arch_to_object (spell->other_arch); 1874 tmp->spell = arch_to_object (spell->other_arch);
2006 1875
2007 tmp->attacktype = tmp->spell->attacktype; 1876 tmp->attacktype = tmp->spell->attacktype;
2008 1877
2009 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1878 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
2010 {
2011 if (!tailor_god_spell (tmp, op)) 1879 if (!tailor_god_spell (tmp, op))
2012 return 1; 1880 return 1;
2013 } 1881
2014 tmp->duration = SP_level_duration_adjust (caster, spell); 1882 tmp->duration = SP_level_duration_adjust (caster, spell);
2015 for (i = 0; i < spell->duration; i++) 1883 for (i = 0; i < spell->duration; i++)
2016 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1884 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
2017 1885
2018 tmp->direction = dir; 1886 tmp->direction = dir;
2019 tmp->invisible = 1; 1887 tmp->invisible = 1;
2020 insert_ob_in_map (tmp, op->map, op, 0); 1888
1889 tmp->insert_at (op, op);
2021 return 1; 1890 return 1;
2022} 1891}
2023 1892
2024 1893
2025/* See the spells documentation file for why this is its own 1894/* See the spells documentation file for why this is its own
2029cast_light (object *op, object *caster, object *spell, int dir) 1898cast_light (object *op, object *caster, object *spell, int dir)
2030{ 1899{
2031 object *target = NULL, *tmp = NULL; 1900 object *target = NULL, *tmp = NULL;
2032 sint16 x, y; 1901 sint16 x, y;
2033 int dam, mflags; 1902 int dam, mflags;
2034 mapstruct *m; 1903 maptile *m;
2035 1904
2036 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1905 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2037 1906
2038 if (!dir) 1907 if (!dir)
2039 { 1908 {
2053 return 0; 1922 return 0;
2054 } 1923 }
2055 1924
2056 if (mflags & P_IS_ALIVE && spell->attacktype) 1925 if (mflags & P_IS_ALIVE && spell->attacktype)
2057 { 1926 {
2058 for (target = get_map_ob (m, x, y); target; target = target->above) 1927 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
2059 if (QUERY_FLAG (target, FLAG_MONSTER)) 1928 if (QUERY_FLAG (target, FLAG_MONSTER))
2060 { 1929 {
2061 /* oky doky. got a target monster. Lets make a blinding attack */ 1930 /* oky doky. got a target monster. Lets make a blinding attack */
2062 if (target->head) 1931 if (target->head)
2063 target = target->head; 1932 target = target->head;
2085 { 1954 {
2086 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1955 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2087 if (tmp->glow_radius > MAX_LIGHT_RADII) 1956 if (tmp->glow_radius > MAX_LIGHT_RADII)
2088 tmp->glow_radius = MAX_LIGHT_RADII; 1957 tmp->glow_radius = MAX_LIGHT_RADII;
2089 } 1958 }
2090 tmp->x = x; 1959
2091 tmp->y = y; 1960 m->insert (tmp, x, y, op);
2092 insert_ob_in_map (tmp, m, op, 0);
2093 return 1; 1961 return 1;
2094} 1962}
2095 1963
2096 1964
2097 1965
2107cast_cause_disease (object *op, object *caster, object *spell, int dir) 1975cast_cause_disease (object *op, object *caster, object *spell, int dir)
2108{ 1976{
2109 sint16 x, y; 1977 sint16 x, y;
2110 int i, mflags, range, dam_mod, dur_mod; 1978 int i, mflags, range, dam_mod, dur_mod;
2111 object *walk; 1979 object *walk;
2112 mapstruct *m; 1980 maptile *m;
2113 1981
2114 x = op->x; 1982 x = op->x;
2115 y = op->y; 1983 y = op->y;
2116 1984
2117 /* If casting from a scroll, no direction will be available, so refer to the 1985 /* If casting from a scroll, no direction will be available, so refer to the
2145 2013
2146 /* Only bother looking on this space if there is something living here */ 2014 /* Only bother looking on this space if there is something living here */
2147 if (mflags & P_IS_ALIVE) 2015 if (mflags & P_IS_ALIVE)
2148 { 2016 {
2149 /* search this square for a victim */ 2017 /* search this square for a victim */
2150 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2018 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2151 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2019 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2152 { /* found a victim */ 2020 { /* found a victim */
2153 object *disease = arch_to_object (spell->other_arch); 2021 object *disease = arch_to_object (spell->other_arch);
2154 2022
2155 set_owner (disease, op); 2023 disease->set_owner (op);
2156 set_spell_skill (op, caster, spell, disease); 2024 set_spell_skill (op, caster, spell, disease);
2157 disease->stats.exp = 0; 2025 disease->stats.exp = 0;
2158 disease->level = caster_level (caster, spell); 2026 disease->level = caster_level (caster, spell);
2159 2027
2160 /* do level adjustments */ 2028 /* do level adjustments */
2205 if (disease->stats.sp) 2073 if (disease->stats.sp)
2206 disease->stats.sp -= dam_mod; 2074 disease->stats.sp -= dam_mod;
2207 2075
2208 if (infect_object (walk, disease, 1)) 2076 if (infect_object (walk, disease, 1))
2209 { 2077 {
2210 object *flash; /* visual effect for inflicting disease */
2211
2212 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2078 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2213 2079
2214 free_object (disease); /* don't need this one anymore */ 2080 disease->destroy (); /* don't need this one anymore */
2215 flash = get_archetype (ARCH_DETECT_MAGIC); 2081 walk->map->insert (get_archetype ("detect_magic"), x, y, op);
2216 flash->x = x;
2217 flash->y = y;
2218 flash->map = walk->map;
2219 insert_ob_in_map (flash, walk->map, op, 0);
2220 return 1; 2082 return 1;
2221 } 2083 }
2222 free_object (disease); 2084
2085 disease->destroy ();
2223 } 2086 }
2224 } /* if living creature */ 2087 } /* if living creature */
2225 } /* for range of spaces */ 2088 } /* for range of spaces */
2089
2226 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2090 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2227 return 1; 2091 return 1;
2228} 2092}

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