1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
… | |
… | |
144 | |
144 | |
145 | /* reduce chances of subsequent forking */ |
145 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
146 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
151 | new_bolt->duration++; |
152 | new_bolt->x = sx; |
|
|
153 | new_bolt->y = sy; |
|
|
154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
159 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
160 | } |
158 | } |
161 | |
159 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
164 | */ |
162 | */ |
165 | |
163 | |
166 | void |
164 | void |
167 | move_bolt (object *op) |
165 | move_bolt (object *op) |
168 | { |
166 | { |
169 | object *tmp; |
|
|
170 | int mflags; |
167 | int mflags; |
171 | sint16 x, y; |
168 | sint16 x, y; |
172 | maptile *m; |
169 | maptile *m; |
173 | |
170 | |
174 | if (--(op->duration) < 0) |
171 | if (--op->duration < 0) |
175 | { |
172 | { |
176 | op->destroy (); |
173 | op->destroy (); |
177 | return; |
174 | return; |
178 | } |
175 | } |
179 | |
176 | |
… | |
… | |
181 | |
178 | |
182 | if (!op->direction) |
179 | if (!op->direction) |
183 | return; |
180 | return; |
184 | |
181 | |
185 | if (--op->range < 0) |
182 | if (--op->range < 0) |
186 | { |
|
|
187 | op->range = 0; |
183 | op->range = 0; |
188 | } |
|
|
189 | else |
184 | else |
190 | { |
185 | { |
191 | x = op->x + DIRX (op); |
186 | x = op->x + DIRX (op); |
192 | y = op->y + DIRY (op); |
187 | y = op->y + DIRY (op); |
193 | m = op->map; |
188 | m = op->map; |
… | |
… | |
201 | * on the space. So only call reflwall if we think the data it returns |
196 | * on the space. So only call reflwall if we think the data it returns |
202 | * will be useful. |
197 | * will be useful. |
203 | */ |
198 | */ |
204 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
199 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
205 | { |
200 | { |
206 | |
|
|
207 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
201 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
208 | return; |
202 | return; |
209 | |
203 | |
210 | /* Since walls don't run diagonal, if the bolt is in |
204 | /* Since walls don't run diagonal, if the bolt is in |
211 | * one of 4 main directions, it just reflects back in the |
205 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
241 | else if (left) |
235 | else if (left) |
242 | op->direction = absdir (op->direction + 2); |
236 | op->direction = absdir (op->direction + 2); |
243 | else if (right) |
237 | else if (right) |
244 | op->direction = absdir (op->direction - 2); |
238 | op->direction = absdir (op->direction - 2); |
245 | } |
239 | } |
|
|
240 | |
246 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
241 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
247 | return; |
242 | return; |
248 | } |
243 | } |
249 | else |
244 | else |
250 | { /* Create a copy of this object and put it ahead */ |
245 | { /* Create a copy of this object and put it ahead */ |
251 | tmp = op->clone (); |
246 | object *tmp = op->clone (); |
252 | |
247 | |
|
|
248 | m->insert (tmp, x, y, op); |
253 | tmp->speed_left = -0.1; |
249 | tmp->speed_left = -0.1f; |
254 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
255 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
256 | /* To make up for the decrease at the top of the function */ |
250 | /* To make up for the decrease at the top of the function */ |
257 | tmp->duration++; |
251 | tmp->duration++; |
258 | |
252 | |
259 | /* New forking code. Possibly create forks of this object |
253 | /* New forking code. Possibly create forks of this object |
260 | * going off in other directions. |
254 | * going off in other directions. |
261 | */ |
255 | */ |
262 | |
|
|
263 | if (rndm (0, 99) < tmp->stats.Dex) |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
264 | { /* stats.Dex % of forking */ |
257 | { /* stats.Dex % of forking */ |
265 | forklightning (op, tmp); |
258 | forklightning (op, tmp); |
266 | } |
259 | } |
|
|
260 | |
267 | /* In this way, the object left behind sticks on the space, but |
261 | /* In this way, the object left behind sticks on the space, but |
268 | * doesn't create any bolts that continue to move onward. |
262 | * doesn't create any bolts that continue to move onward. |
269 | */ |
263 | */ |
270 | op->range = 0; |
264 | op->range = 0; |
271 | } /* copy object and move it along */ |
265 | } /* copy object and move it along */ |
… | |
… | |
336 | tmp->y = op->y; |
330 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
331 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
332 | tmp->map = op->map; |
339 | } |
333 | } |
340 | |
334 | |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
335 | if ((tmp = tmp->insert_at (tmp, op))) |
342 | move_bolt (tmp); |
336 | move_bolt (tmp); |
343 | |
337 | |
344 | return 1; |
338 | return 1; |
345 | } |
339 | } |
346 | |
|
|
347 | |
|
|
348 | |
340 | |
349 | /*************************************************************************** |
341 | /*************************************************************************** |
350 | * |
342 | * |
351 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
352 | * |
344 | * |
353 | ***************************************************************************/ |
345 | ***************************************************************************/ |
354 | |
346 | |
355 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
356 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
357 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
358 | */ |
350 | */ |
359 | void |
351 | void |
360 | explosion (object *op) |
352 | explosion (object *op) |
361 | { |
353 | { |
362 | object *tmp; |
|
|
363 | maptile *m = op->map; |
354 | maptile *m = op->map; |
364 | int i; |
355 | int i; |
365 | |
356 | |
366 | if (--(op->duration) < 0) |
357 | if (--op->duration < 0) |
367 | { |
358 | { |
368 | op->destroy (); |
359 | op->destroy (); |
369 | return; |
360 | return; |
370 | } |
361 | } |
371 | |
362 | |
… | |
… | |
377 | { |
368 | { |
378 | sint16 dx, dy; |
369 | sint16 dx, dy; |
379 | |
370 | |
380 | dx = op->x + freearr_x[i]; |
371 | dx = op->x + freearr_x[i]; |
381 | dy = op->y + freearr_y[i]; |
372 | dy = op->y + freearr_y[i]; |
|
|
373 | |
382 | /* ok_to_put_more already does things like checks for walls, |
374 | /* ok_to_put_more already does things like checks for walls, |
383 | * out of map, etc. |
375 | * out of map, etc. |
384 | */ |
376 | */ |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
386 | { |
378 | { |
387 | tmp = op->clone (); |
379 | object *tmp = op->clone (); |
|
|
380 | |
388 | tmp->state = 0; |
381 | tmp->state = 0; |
389 | tmp->speed_left = -0.21; |
382 | tmp->speed_left = -0.21f; |
390 | tmp->range--; |
383 | tmp->range--; |
391 | tmp->value = 0; |
384 | tmp->value = 0; |
392 | tmp->x = dx; |
385 | |
393 | tmp->y = dy; |
386 | m->insert (tmp, dx, dy, op); |
394 | insert_ob_in_map (tmp, m, op, 0); |
|
|
395 | } |
387 | } |
396 | } |
388 | } |
397 | } |
389 | } |
398 | } |
390 | } |
399 | |
|
|
400 | |
391 | |
401 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
402 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
403 | * explode. |
394 | * explode. |
404 | */ |
395 | */ |
… | |
… | |
414 | return; |
405 | return; |
415 | } |
406 | } |
416 | |
407 | |
417 | if (op->env) |
408 | if (op->env) |
418 | { |
409 | { |
419 | object *env; |
|
|
420 | |
|
|
421 | env = object_get_env_recursive (op); |
410 | object *env = object_get_env_recursive (op); |
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
423 | { |
412 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | op->destroy (); |
414 | op->destroy (); |
426 | return; |
415 | return; |
427 | } |
416 | } |
428 | |
417 | |
429 | op->remove (); |
418 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
430 | op->x = env->x; |
|
|
431 | op->y = env->y; |
|
|
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
433 | } |
419 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
420 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
421 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
422 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | op->destroy (); |
423 | op->destroy (); |
… | |
… | |
466 | { |
452 | { |
467 | op->destroy (); |
453 | op->destroy (); |
468 | return; |
454 | return; |
469 | } |
455 | } |
470 | |
456 | |
471 | tmp->x = op->x; |
|
|
472 | tmp->y = op->y; |
|
|
473 | |
|
|
474 | /* special for bombs - it actually has sane values for these */ |
457 | /* special for bombs - it actually has sane values for these */ |
475 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
458 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
476 | { |
459 | { |
477 | tmp->attacktype = op->attacktype; |
460 | tmp->attacktype = op->attacktype; |
478 | tmp->range = op->range; |
461 | tmp->range = op->range; |
… | |
… | |
481 | } |
464 | } |
482 | else |
465 | else |
483 | { |
466 | { |
484 | if (op->attacktype & AT_MAGIC) |
467 | if (op->attacktype & AT_MAGIC) |
485 | tmp->attacktype |= AT_MAGIC; |
468 | tmp->attacktype |= AT_MAGIC; |
|
|
469 | |
486 | /* Spell doc describes what is going on here */ |
470 | /* Spell doc describes what is going on here */ |
487 | tmp->stats.dam = op->dam_modifier; |
471 | tmp->stats.dam = op->dam_modifier; |
488 | tmp->range = op->stats.maxhp; |
472 | tmp->range = op->stats.maxhp; |
489 | tmp->duration = op->stats.hp; |
473 | tmp->duration = op->stats.hp; |
490 | /* Used for spell tracking - just need a unique val for this spell - |
474 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
498 | tmp->stats.sp = op->direction; |
482 | tmp->stats.sp = op->direction; |
499 | |
483 | |
500 | /* Prevent recursion */ |
484 | /* Prevent recursion */ |
501 | op->move_on = 0; |
485 | op->move_on = 0; |
502 | |
486 | |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
487 | tmp->insert_at (op, op); |
|
|
488 | tmp->play_sound (tmp->sound); |
|
|
489 | |
504 | /* remove the firebullet */ |
490 | /* remove the firebullet */ |
505 | if (!op->destroyed ()) |
|
|
506 | { |
|
|
507 | op->destroy (); |
491 | op->destroy (); |
508 | } |
|
|
509 | } |
492 | } |
510 | |
|
|
511 | |
|
|
512 | |
493 | |
513 | /* checks to see what op should do, given the space it is on |
494 | /* checks to see what op should do, given the space it is on |
514 | * (eg, explode, damage player, etc) |
495 | * (eg, explode, damage player, etc) |
515 | */ |
496 | */ |
516 | |
|
|
517 | void |
497 | void |
518 | check_bullet (object *op) |
498 | check_bullet (object *op) |
519 | { |
499 | { |
520 | object *tmp; |
500 | object *tmp; |
521 | int dam, mflags; |
501 | int dam, mflags; |
… | |
… | |
536 | |
516 | |
537 | /* If nothing alive on this space, no reason to do anything further */ |
517 | /* If nothing alive on this space, no reason to do anything further */ |
538 | if (!(mflags & P_IS_ALIVE)) |
518 | if (!(mflags & P_IS_ALIVE)) |
539 | return; |
519 | return; |
540 | |
520 | |
541 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
521 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
542 | { |
522 | { |
543 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
523 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
544 | { |
524 | { |
545 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
525 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
546 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
610 | op->destroy (); |
590 | op->destroy (); |
611 | |
591 | |
612 | return; |
592 | return; |
613 | } |
593 | } |
614 | |
594 | |
615 | op->remove (); |
595 | if (!(op = m->insert (op, new_x, new_y, op))) |
616 | op->x = new_x; |
|
|
617 | op->y = new_y; |
|
|
618 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
619 | return; |
596 | return; |
620 | |
597 | |
621 | if (reflwall (op->map, op->x, op->y, op)) |
598 | if (reflwall (op->map, op->x, op->y, op)) |
622 | { |
599 | { |
623 | op->direction = absdir (op->direction + 4); |
600 | op->direction = absdir (op->direction + 4); |
624 | update_turn_face (op); |
601 | update_turn_face (op); |
625 | } |
602 | } |
626 | else |
603 | else |
627 | check_bullet (op); |
604 | check_bullet (op); |
628 | } |
605 | } |
629 | |
|
|
630 | |
|
|
631 | |
|
|
632 | |
606 | |
633 | /* fire_bullet |
607 | /* fire_bullet |
634 | * object op (cast from caster) files a bolt in dir. |
608 | * object op (cast from caster) files a bolt in dir. |
635 | * spob is the spell object for the bolt. |
609 | * spob is the spell object for the bolt. |
636 | * we remove the magic flag - that can be derived from |
610 | * we remove the magic flag - that can be derived from |
637 | * spob->attacktype. |
611 | * spob->attacktype. |
638 | * This function sets up the appropriate owner and skill |
612 | * This function sets up the appropriate owner and skill |
639 | * pointers. |
613 | * pointers. |
640 | */ |
614 | */ |
641 | |
|
|
642 | int |
615 | int |
643 | fire_bullet (object *op, object *caster, int dir, object *spob) |
616 | fire_bullet (object *op, object *caster, int dir, object *spob) |
644 | { |
617 | { |
645 | object *tmp = NULL; |
618 | object *tmp = NULL; |
646 | int mflags; |
619 | int mflags; |
… | |
… | |
698 | tmp->y = op->y; |
671 | tmp->y = op->y; |
699 | tmp->direction = absdir (tmp->direction + 4); |
672 | tmp->direction = absdir (tmp->direction + 4); |
700 | tmp->map = op->map; |
673 | tmp->map = op->map; |
701 | } |
674 | } |
702 | |
675 | |
703 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
676 | if ((tmp = tmp->insert_at (tmp, op))) |
704 | check_bullet (tmp); |
677 | check_bullet (tmp); |
705 | |
678 | |
706 | return 1; |
679 | return 1; |
707 | } |
680 | } |
708 | |
|
|
709 | |
|
|
710 | |
|
|
711 | |
681 | |
712 | /***************************************************************************** |
682 | /***************************************************************************** |
713 | * |
683 | * |
714 | * CONE RELATED FUNCTIONS |
684 | * CONE RELATED FUNCTIONS |
715 | * |
685 | * |
716 | *****************************************************************************/ |
686 | *****************************************************************************/ |
717 | |
687 | |
718 | |
|
|
719 | /* drops an object based on what is in the cone's "other_arch" */ |
688 | /* drops an object based on what is in the cone's "other_arch" */ |
720 | void |
689 | void |
721 | cone_drop (object *op) |
690 | cone_drop (object *op) |
722 | { |
691 | { |
723 | object *new_ob = arch_to_object (op->other_arch); |
692 | object *new_ob = arch_to_object (op->other_arch); |
724 | |
693 | |
725 | new_ob->x = op->x; |
|
|
726 | new_ob->y = op->y; |
|
|
727 | new_ob->level = op->level; |
694 | new_ob->level = op->level; |
728 | new_ob->set_owner (op->owner); |
695 | new_ob->set_owner (op->owner); |
729 | |
696 | |
730 | /* preserve skill ownership */ |
697 | /* preserve skill ownership */ |
731 | if (op->skill && op->skill != new_ob->skill) |
698 | if (op->skill && op->skill != new_ob->skill) |
732 | { |
|
|
733 | new_ob->skill = op->skill; |
699 | new_ob->skill = op->skill; |
734 | } |
|
|
735 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
736 | |
700 | |
|
|
701 | new_ob->insert_at (op, op); |
737 | } |
702 | } |
738 | |
703 | |
739 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
704 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
740 | |
705 | |
741 | void |
706 | void |
… | |
… | |
803 | |
768 | |
804 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
769 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
805 | { |
770 | { |
806 | object *tmp = op->clone (); |
771 | object *tmp = op->clone (); |
807 | |
772 | |
808 | tmp->x = x; |
|
|
809 | tmp->y = y; |
|
|
810 | |
|
|
811 | tmp->duration = op->duration + 1; |
773 | tmp->duration = op->duration + 1; |
812 | |
774 | |
813 | /* Use for spell tracking - see ok_to_put_more() */ |
775 | /* Use for spell tracking - see ok_to_put_more() */ |
814 | tmp->stats.maxhp = op->stats.maxhp; |
776 | tmp->stats.maxhp = op->stats.maxhp; |
815 | insert_ob_in_map (tmp, op->map, op, 0); |
777 | |
|
|
778 | op->map->insert (tmp, x, y, op); |
|
|
779 | |
816 | if (tmp->other_arch) |
780 | if (tmp->other_arch) |
817 | cone_drop (tmp); |
781 | cone_drop (tmp); |
818 | } |
782 | } |
819 | } |
783 | } |
820 | } |
784 | } |
… | |
… | |
853 | |
817 | |
854 | /* Need to know what the movetype of the object we are about |
818 | /* Need to know what the movetype of the object we are about |
855 | * to create is, so we can know if the space we are about to |
819 | * to create is, so we can know if the space we are about to |
856 | * insert it into is blocked. |
820 | * insert it into is blocked. |
857 | */ |
821 | */ |
858 | movetype = spell->other_arch->clone.move_type; |
822 | movetype = spell->other_arch->move_type; |
859 | |
823 | |
860 | for (i = range_min; i <= range_max; i++) |
824 | for (i = range_min; i <= range_max; i++) |
861 | { |
825 | { |
862 | sint16 x, y, d; |
826 | sint16 x, y, d; |
863 | |
827 | |
… | |
… | |
899 | success = 1; |
863 | success = 1; |
900 | tmp = arch_to_object (spell->other_arch); |
864 | tmp = arch_to_object (spell->other_arch); |
901 | tmp->set_owner (op); |
865 | tmp->set_owner (op); |
902 | set_spell_skill (op, caster, spell, tmp); |
866 | set_spell_skill (op, caster, spell, tmp); |
903 | tmp->level = caster_level (caster, spell); |
867 | tmp->level = caster_level (caster, spell); |
904 | tmp->x = sx; |
|
|
905 | tmp->y = sy; |
|
|
906 | tmp->attacktype = spell->attacktype; |
868 | tmp->attacktype = spell->attacktype; |
907 | |
869 | |
908 | /* holy word stuff */ |
870 | /* holy word stuff */ |
909 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
871 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
910 | if (!tailor_god_spell (tmp, op)) |
872 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
944 | else |
906 | else |
945 | tmp->duration += caster->level / 3; |
907 | tmp->duration += caster->level / 3; |
946 | } |
908 | } |
947 | |
909 | |
948 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
910 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
949 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
911 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
950 | |
912 | |
951 | if (!tmp->move_on && tmp->stats.dam) |
913 | if (!tmp->move_on && tmp->stats.dam) |
952 | { |
|
|
953 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
954 | } |
|
|
955 | |
915 | |
956 | insert_ob_in_map (tmp, m, op, 0); |
916 | m->insert (tmp, sx, sy, op); |
957 | |
917 | |
958 | /* This is used for tracking spells so that one effect doesn't hit |
918 | /* This is used for tracking spells so that one effect doesn't hit |
959 | * a single space too many times. |
919 | * a single space too many times. |
960 | */ |
920 | */ |
961 | tmp->stats.maxhp = tmp->count; |
921 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
971 | * |
931 | * |
972 | * BOMB related code |
932 | * BOMB related code |
973 | * |
933 | * |
974 | ****************************************************************************/ |
934 | ****************************************************************************/ |
975 | |
935 | |
976 | |
|
|
977 | /* This handles an exploding bomb. |
936 | /* This handles an exploding bomb. |
978 | * op is the original bomb object. |
937 | * op is the original bomb object. |
979 | */ |
938 | */ |
980 | void |
939 | void |
981 | animate_bomb (object *op) |
940 | animate_bomb (object *op) |
982 | { |
941 | { |
983 | int i; |
942 | int i; |
984 | object *env, *tmp; |
943 | object *env, *tmp; |
985 | archetype *at; |
|
|
986 | |
944 | |
987 | if (op->state != NUM_ANIMATIONS (op) - 1) |
945 | if (op->state != NUM_ANIMATIONS (op) - 1) |
988 | return; |
946 | return; |
989 | |
947 | |
990 | env = object_get_env_recursive (op); |
948 | env = object_get_env_recursive (op); |
… | |
… | |
995 | return; |
953 | return; |
996 | |
954 | |
997 | if (env->type == PLAYER) |
955 | if (env->type == PLAYER) |
998 | esrv_del_item (env->contr, op->count); |
956 | esrv_del_item (env->contr, op->count); |
999 | |
957 | |
1000 | op->remove (); |
958 | if (!(op = op->insert_at (env, op))) |
1001 | op->x = env->x; |
|
|
1002 | op->y = env->y; |
|
|
1003 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1004 | return; |
959 | return; |
1005 | } |
960 | } |
1006 | |
961 | |
1007 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
962 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1008 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
963 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1015 | |
970 | |
1016 | /* This copies a lot of the code from the fire bullet, |
971 | /* This copies a lot of the code from the fire bullet, |
1017 | * but using the cast_bullet isn't really feasible, |
972 | * but using the cast_bullet isn't really feasible, |
1018 | * so just set up the appropriate values. |
973 | * so just set up the appropriate values. |
1019 | */ |
974 | */ |
1020 | at = archetype::find (SPLINT); |
975 | if (archetype *at = archetype::find (SPLINT)) |
1021 | if (at) |
|
|
1022 | { |
976 | { |
1023 | for (i = 1; i < 9; i++) |
977 | for (i = 1; i < 9; i++) |
1024 | { |
978 | { |
1025 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
979 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1026 | continue; |
980 | continue; |
|
|
981 | |
1027 | tmp = arch_to_object (at); |
982 | tmp = arch_to_object (at); |
1028 | tmp->direction = i; |
983 | tmp->direction = i; |
1029 | tmp->range = op->range; |
984 | tmp->range = op->range; |
1030 | tmp->stats.dam = op->stats.dam; |
985 | tmp->stats.dam = op->stats.dam; |
1031 | tmp->duration = op->duration; |
986 | tmp->duration = op->duration; |
1032 | tmp->attacktype = op->attacktype; |
987 | tmp->attacktype = op->attacktype; |
1033 | tmp->set_owner (op); |
988 | tmp->set_owner (op); |
1034 | if (op->skill && op->skill != tmp->skill) |
989 | if (op->skill && op->skill != tmp->skill) |
1035 | { |
|
|
1036 | tmp->skill = op->skill; |
990 | tmp->skill = op->skill; |
1037 | } |
991 | |
1038 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
992 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1039 | SET_ANIMATION (tmp, i); |
993 | SET_ANIMATION (tmp, i); |
1040 | tmp->x = op->x + freearr_x[i]; |
994 | |
1041 | tmp->y = op->y + freearr_x[i]; |
995 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1042 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1043 | move_bullet (tmp); |
996 | move_bullet (tmp); |
1044 | } |
997 | } |
1045 | } |
998 | } |
1046 | |
999 | |
1047 | explode_bullet (op); |
1000 | explode_bullet (op); |
… | |
… | |
1070 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1023 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1071 | tmp->attacktype = spell->attacktype; |
1024 | tmp->attacktype = spell->attacktype; |
1072 | |
1025 | |
1073 | tmp->set_owner (op); |
1026 | tmp->set_owner (op); |
1074 | set_spell_skill (op, caster, spell, tmp); |
1027 | set_spell_skill (op, caster, spell, tmp); |
1075 | tmp->x = dx; |
1028 | |
1076 | tmp->y = dy; |
1029 | m->insert (tmp, dx, dy, op); |
1077 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1078 | return 1; |
1030 | return 1; |
1079 | } |
1031 | } |
1080 | |
1032 | |
1081 | /**************************************************************************** |
1033 | /**************************************************************************** |
1082 | * |
1034 | * |
… | |
… | |
1091 | * dir is the direction to look in. |
1043 | * dir is the direction to look in. |
1092 | * range is how far out to look. |
1044 | * range is how far out to look. |
1093 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1045 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1094 | * this info is used for blocked magic/unholy spaces. |
1046 | * this info is used for blocked magic/unholy spaces. |
1095 | */ |
1047 | */ |
1096 | |
|
|
1097 | object * |
1048 | object * |
1098 | get_pointed_target (object *op, int dir, int range, int type) |
1049 | get_pointed_target (object *op, int dir, int range, int type) |
1099 | { |
1050 | { |
1100 | object *target; |
1051 | object *target; |
1101 | sint16 x, y; |
1052 | sint16 x, y; |
… | |
… | |
1120 | return NULL; |
1071 | return NULL; |
1121 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1072 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1122 | return NULL; |
1073 | return NULL; |
1123 | |
1074 | |
1124 | if (mflags & P_IS_ALIVE) |
1075 | if (mflags & P_IS_ALIVE) |
1125 | { |
|
|
1126 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1076 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1127 | { |
1077 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1128 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1129 | { |
|
|
1130 | return target; |
1078 | return target; |
1131 | } |
|
|
1132 | } |
|
|
1133 | } |
|
|
1134 | } |
1079 | } |
|
|
1080 | |
1135 | return NULL; |
1081 | return NULL; |
1136 | } |
1082 | } |
1137 | |
|
|
1138 | |
1083 | |
1139 | /* cast_smite_arch() - the priest points to a creature and causes |
1084 | /* cast_smite_arch() - the priest points to a creature and causes |
1140 | * a 'godly curse' to decend. |
1085 | * a 'godly curse' to decend. |
1141 | * usual params - |
1086 | * usual params - |
1142 | * op = player |
1087 | * op = player |
1143 | * caster = object casting the spell. |
1088 | * caster = object casting the spell. |
1144 | * dir = direction being cast |
1089 | * dir = direction being cast |
1145 | * spell = spell object |
1090 | * spell = spell object |
1146 | */ |
1091 | */ |
1147 | |
|
|
1148 | int |
1092 | int |
1149 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1150 | { |
1094 | { |
1151 | object *effect, *target; |
1095 | object *effect, *target; |
1152 | object *god = find_god (determine_god (op)); |
1096 | object *god = find_god (determine_god (op)); |
… | |
… | |
1225 | |
1169 | |
1226 | effect->set_owner (op); |
1170 | effect->set_owner (op); |
1227 | set_spell_skill (op, caster, spell, effect); |
1171 | set_spell_skill (op, caster, spell, effect); |
1228 | |
1172 | |
1229 | /* ok, tell it where to be, and insert! */ |
1173 | /* ok, tell it where to be, and insert! */ |
1230 | effect->x = target->x; |
1174 | effect->insert_at (target, op); |
1231 | effect->y = target->y; |
|
|
1232 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1233 | |
1175 | |
1234 | return 1; |
1176 | return 1; |
1235 | } |
1177 | } |
1236 | |
|
|
1237 | |
1178 | |
1238 | /**************************************************************************** |
1179 | /**************************************************************************** |
1239 | * |
1180 | * |
1240 | * MAGIC MISSILE code. |
1181 | * MAGIC MISSILE code. |
1241 | * note that the fire_bullet is used to fire the missile. The |
1182 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1292 | { |
1233 | { |
1293 | op->destroy (); |
1234 | op->destroy (); |
1294 | return; |
1235 | return; |
1295 | } |
1236 | } |
1296 | |
1237 | |
1297 | op->x = new_x; |
|
|
1298 | op->y = new_y; |
|
|
1299 | op->map = m; |
|
|
1300 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1238 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1301 | if (i > 0 && i != op->direction) |
1239 | if (i > 0 && i != op->direction) |
1302 | { |
1240 | { |
1303 | op->direction = i; |
1241 | op->direction = i; |
1304 | SET_ANIMATION (op, op->direction); |
1242 | SET_ANIMATION (op, op->direction); |
1305 | } |
1243 | } |
1306 | |
1244 | |
1307 | insert_ob_in_map (op, op->map, op, 0); |
1245 | m->insert (op, new_x, new_y, op); |
1308 | } |
1246 | } |
1309 | |
1247 | |
1310 | /**************************************************************************** |
1248 | /**************************************************************************** |
1311 | * Destruction |
1249 | * Destruction |
1312 | ****************************************************************************/ |
1250 | ****************************************************************************/ |
… | |
… | |
1315 | * we do this by creating a force and inserting it in the |
1253 | * we do this by creating a force and inserting it in the |
1316 | * object. if time is 0, the object glows permanently. To truely |
1254 | * object. if time is 0, the object glows permanently. To truely |
1317 | * make this work for non-living objects, we would have to |
1255 | * make this work for non-living objects, we would have to |
1318 | * give them the capability to have an inventory. b.t. |
1256 | * give them the capability to have an inventory. b.t. |
1319 | */ |
1257 | */ |
1320 | |
|
|
1321 | int |
1258 | int |
1322 | make_object_glow (object *op, int radius, int time) |
1259 | make_object_glow (object *op, int radius, int time) |
1323 | { |
1260 | { |
1324 | object *tmp; |
|
|
1325 | |
|
|
1326 | /* some things are unaffected... */ |
1261 | /* some things are unaffected... */ |
1327 | if (op->path_denied & PATH_LIGHT) |
1262 | if (op->path_denied & PATH_LIGHT) |
1328 | return 0; |
1263 | return 0; |
1329 | |
1264 | |
1330 | tmp = get_archetype (FORCE_NAME); |
1265 | object *tmp = get_archetype (FORCE_NAME); |
1331 | tmp->speed = 0.01; |
1266 | tmp->speed = 0.01; |
1332 | tmp->stats.food = time; |
1267 | tmp->stats.food = time; |
1333 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1268 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1334 | tmp->glow_radius = radius; |
1269 | tmp->glow_radius = radius; |
1335 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1270 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1336 | tmp->glow_radius = MAX_LIGHT_RADII; |
1271 | tmp->glow_radius = MAX_LIGHT_RADII; |
1337 | |
1272 | |
1338 | tmp->x = op->x; |
|
|
1339 | tmp->y = op->y; |
|
|
1340 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1341 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1342 | tmp = insert_ob_in_ob (tmp, op); |
1273 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1274 | |
1343 | if (tmp->glow_radius > op->glow_radius) |
1275 | if (tmp->glow_radius > op->glow_radius) |
1344 | op->glow_radius = tmp->glow_radius; |
1276 | op->glow_radius = tmp->glow_radius; |
1345 | |
1277 | |
1346 | if (!tmp->env || op != tmp->env) |
|
|
1347 | { |
|
|
1348 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1349 | return 0; |
|
|
1350 | } |
|
|
1351 | return 1; |
1278 | return 1; |
1352 | } |
1279 | } |
1353 | |
|
|
1354 | |
|
|
1355 | |
|
|
1356 | |
1280 | |
1357 | int |
1281 | int |
1358 | cast_destruction (object *op, object *caster, object *spell_ob) |
1282 | cast_destruction (object *op, object *caster, object *spell_ob) |
1359 | { |
1283 | { |
1360 | int i, j, range, mflags, friendly = 0, dam, dur; |
1284 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1381 | else if (caster->skill) |
1305 | else if (caster->skill) |
1382 | op->skill = caster->skill; |
1306 | op->skill = caster->skill; |
1383 | else |
1307 | else |
1384 | op->skill = NULL; |
1308 | op->skill = NULL; |
1385 | |
1309 | |
1386 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1310 | op->change_skill (find_skill_by_name (op, op->skill)); |
1387 | |
1311 | |
1388 | for (i = -range; i < range; i++) |
1312 | for (i = -range; i < range; i++) |
1389 | { |
1313 | { |
1390 | for (j = -range; j < range; j++) |
1314 | for (j = -range; j < range; j++) |
1391 | { |
1315 | { |
1392 | m = op->map; |
1316 | m = op->map; |
1393 | sx = op->x + i; |
1317 | sx = op->x + i; |
1394 | sy = op->y + j; |
1318 | sy = op->y + j; |
|
|
1319 | |
1395 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1320 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1396 | if (mflags & P_OUT_OF_MAP) |
1321 | if (mflags & P_OUT_OF_MAP) |
1397 | continue; |
1322 | continue; |
|
|
1323 | |
1398 | if (mflags & P_IS_ALIVE) |
1324 | if (mflags & P_IS_ALIVE) |
1399 | { |
1325 | { |
1400 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1326 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1401 | { |
|
|
1402 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1327 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1403 | break; |
1328 | break; |
1404 | } |
1329 | |
1405 | if (tmp) |
1330 | if (tmp) |
1406 | { |
1331 | { |
1407 | if (tmp->head) |
1332 | if (tmp->head) |
1408 | tmp = tmp->head; |
1333 | tmp = tmp->head; |
1409 | |
1334 | |
… | |
… | |
1412 | { |
1337 | { |
1413 | if (spell_ob->subtype == SP_DESTRUCTION) |
1338 | if (spell_ob->subtype == SP_DESTRUCTION) |
1414 | { |
1339 | { |
1415 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1340 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1416 | if (spell_ob->other_arch) |
1341 | if (spell_ob->other_arch) |
1417 | { |
|
|
1418 | tmp = arch_to_object (spell_ob->other_arch); |
1342 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1419 | tmp->x = sx; |
|
|
1420 | tmp->y = sy; |
|
|
1421 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1422 | } |
|
|
1423 | } |
1343 | } |
1424 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1344 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1425 | { |
1345 | { |
1426 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1346 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1427 | { |
|
|
1428 | object *effect = arch_to_object (spell_ob->other_arch); |
1347 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1429 | |
|
|
1430 | effect->x = sx; |
|
|
1431 | effect->y = sy; |
|
|
1432 | insert_ob_in_map (effect, m, op, 0); |
|
|
1433 | } |
|
|
1434 | } |
1348 | } |
1435 | } |
1349 | } |
1436 | } |
1350 | } |
1437 | } |
1351 | } |
1438 | } |
1352 | } |
1439 | } |
1353 | } |
|
|
1354 | |
1440 | op->skill = skill; |
1355 | op->skill = skill; |
1441 | return 1; |
1356 | return 1; |
1442 | } |
1357 | } |
1443 | |
1358 | |
1444 | /*************************************************************************** |
1359 | /*************************************************************************** |
… | |
… | |
1458 | { |
1373 | { |
1459 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1374 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1460 | return 0; |
1375 | return 0; |
1461 | } |
1376 | } |
1462 | |
1377 | |
|
|
1378 | tmp = tmp->head_ (); |
|
|
1379 | |
1463 | /* If we've already got a force of this type, don't add a new one. */ |
1380 | /* If we've already got a force of this type, don't add a new one. */ |
1464 | for (force = tmp->inv; force != NULL; force = force->below) |
1381 | for (force = tmp->inv; force; force = force->below) |
1465 | { |
1382 | { |
1466 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1383 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1467 | { |
1384 | { |
1468 | if (force->name == spell_ob->name) |
1385 | if (force->name == spell_ob->name) |
1469 | { |
1386 | { |
… | |
… | |
1475 | return 0; |
1392 | return 0; |
1476 | } |
1393 | } |
1477 | } |
1394 | } |
1478 | } |
1395 | } |
1479 | |
1396 | |
1480 | if (force == NULL) |
1397 | if (!force) |
1481 | { |
1398 | { |
1482 | force = get_archetype (FORCE_NAME); |
1399 | force = get_archetype (FORCE_NAME); |
1483 | force->subtype = FORCE_CHANGE_ABILITY; |
1400 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1401 | |
1484 | if (spell_ob->race) |
1402 | if (spell_ob->race) |
1485 | force->name = spell_ob->race; |
1403 | force->name = spell_ob->race; |
1486 | else |
1404 | else |
1487 | force->name = spell_ob->name; |
1405 | force->name = spell_ob->name; |
1488 | |
1406 | |
… | |
… | |
1498 | { |
1416 | { |
1499 | force->duration = duration; |
1417 | force->duration = duration; |
1500 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1418 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1501 | } |
1419 | } |
1502 | else |
1420 | else |
1503 | { |
|
|
1504 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1421 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1505 | } |
1422 | |
1506 | return 1; |
1423 | return 1; |
1507 | } |
1424 | } |
|
|
1425 | |
1508 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1426 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1509 | force->speed = 1.0; |
1427 | force->speed = 1.f; |
1510 | force->speed_left = -1.0; |
1428 | force->speed_left = -1.f; |
1511 | SET_FLAG (force, FLAG_APPLIED); |
1429 | SET_FLAG (force, FLAG_APPLIED); |
1512 | |
1430 | |
1513 | if (god) |
1431 | if (god) |
1514 | { |
1432 | { |
1515 | if (spell_ob->last_grace) |
1433 | if (spell_ob->last_grace) |
… | |
… | |
1532 | insert_ob_in_ob (force, tmp); |
1450 | insert_ob_in_ob (force, tmp); |
1533 | tmp->update_stats (); |
1451 | tmp->update_stats (); |
1534 | return 1; |
1452 | return 1; |
1535 | |
1453 | |
1536 | } |
1454 | } |
1537 | |
|
|
1538 | |
1455 | |
1539 | /********************************************************************** |
1456 | /********************************************************************** |
1540 | * mood change |
1457 | * mood change |
1541 | * Arguably, this may or may not be an attack spell. But since it |
1458 | * Arguably, this may or may not be an attack spell. But since it |
1542 | * effects monsters, it seems best to put it into this file |
1459 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1572 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1489 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1573 | race = god->race; |
1490 | race = god->race; |
1574 | else |
1491 | else |
1575 | race = spell->race; |
1492 | race = spell->race; |
1576 | |
1493 | |
1577 | |
|
|
1578 | for (x = op->x - range; x <= op->x + range; x++) |
1494 | for (x = op->x - range; x <= op->x + range; x++) |
1579 | for (y = op->y - range; y <= op->y + range; y++) |
1495 | for (y = op->y - range; y <= op->y + range; y++) |
1580 | { |
1496 | { |
1581 | |
|
|
1582 | done_one = 0; |
1497 | done_one = 0; |
1583 | m = op->map; |
1498 | m = op->map; |
1584 | nx = x; |
1499 | nx = x; |
1585 | ny = y; |
1500 | ny = y; |
1586 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1501 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1589 | |
1504 | |
1590 | /* If there is nothing living on this space, no need to go further */ |
1505 | /* If there is nothing living on this space, no need to go further */ |
1591 | if (!(mflags & P_IS_ALIVE)) |
1506 | if (!(mflags & P_IS_ALIVE)) |
1592 | continue; |
1507 | continue; |
1593 | |
1508 | |
|
|
1509 | // players can only affect spaces that they can actually see |
|
|
1510 | if (caster && caster->contr |
|
|
1511 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1512 | continue; |
|
|
1513 | |
1594 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1514 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1595 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1515 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1596 | break; |
1516 | break; |
1597 | |
1517 | |
1598 | /* There can be living objects that are not monsters */ |
1518 | /* There can be living objects that are not monsters */ |
1599 | if (!tmp || tmp->type == PLAYER) |
1519 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1606 | head = tmp; |
1526 | head = tmp; |
1607 | |
1527 | |
1608 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1528 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1609 | if (race && head->race && !strstr (race, head->race)) |
1529 | if (race && head->race && !strstr (race, head->race)) |
1610 | continue; |
1530 | continue; |
|
|
1531 | |
1611 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1532 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1612 | continue; |
1533 | continue; |
1613 | |
1534 | |
1614 | /* Now do a bunch of stuff related to saving throws */ |
1535 | /* Now do a bunch of stuff related to saving throws */ |
1615 | best_at = -1; |
1536 | best_at = -1; |
… | |
… | |
1632 | at -= level / 5; |
1553 | at -= level / 5; |
1633 | if (did_make_save (head, head->level, at)) |
1554 | if (did_make_save (head, head->level, at)) |
1634 | continue; |
1555 | continue; |
1635 | } |
1556 | } |
1636 | else /* spell->attacktype */ |
1557 | else /* spell->attacktype */ |
1637 | /* |
|
|
1638 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1639 | * if spell level < monster level, no go |
|
|
1640 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1641 | |
|
|
1642 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1643 | |
|
|
1644 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1645 | charm a level 125 monster... |
|
|
1646 | |
|
|
1647 | Ryo, august 14th |
|
|
1648 | */ |
|
|
1649 | { |
1558 | { |
|
|
1559 | /* |
|
|
1560 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1561 | * if spell level < monster level, no go |
|
|
1562 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1563 | |
|
|
1564 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1565 | |
|
|
1566 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1567 | charm a level 125 monster... |
|
|
1568 | |
|
|
1569 | Ryo, august 14th |
|
|
1570 | */ |
1650 | if (head->level > level) |
1571 | if (head->level > level) |
1651 | continue; |
1572 | continue; |
|
|
1573 | |
1652 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1574 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1653 | /* Failed, no effect */ |
1575 | /* Failed, no effect */ |
1654 | continue; |
1576 | continue; |
1655 | } |
1577 | } |
1656 | |
1578 | |
1657 | /* Done with saving throw. Now start effecting the monster */ |
1579 | /* Done with saving throw. Now start affecting the monster */ |
1658 | |
1580 | |
1659 | /* aggravation */ |
1581 | /* aggravation */ |
1660 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1582 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1661 | { |
1583 | { |
1662 | CLEAR_FLAG (head, FLAG_SLEEP); |
1584 | CLEAR_FLAG (head, FLAG_SLEEP); |
1663 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1664 | remove_friendly_object (head); |
1585 | remove_friendly_object (head); |
1665 | |
|
|
1666 | done_one = 1; |
1586 | done_one = 1; |
1667 | head->enemy = op; |
1587 | head->enemy = op; |
1668 | } |
1588 | } |
1669 | |
1589 | |
1670 | /* calm monsters */ |
1590 | /* calm monsters */ |
… | |
… | |
1679 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1599 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1680 | { |
1600 | { |
1681 | SET_FLAG (head, FLAG_BERSERK); |
1601 | SET_FLAG (head, FLAG_BERSERK); |
1682 | done_one = 1; |
1602 | done_one = 1; |
1683 | } |
1603 | } |
|
|
1604 | |
1684 | /* charm */ |
1605 | /* charm */ |
1685 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1606 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1686 | { |
1607 | { |
1687 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1688 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1608 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1689 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1609 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1690 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1610 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1691 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1611 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1692 | head->set_owner (op); |
1612 | head->set_owner (op); |
… | |
… | |
1698 | head->stats.exp = 0; |
1618 | head->stats.exp = 0; |
1699 | } |
1619 | } |
1700 | |
1620 | |
1701 | /* If a monster was effected, put an effect in */ |
1621 | /* If a monster was effected, put an effect in */ |
1702 | if (done_one && spell->other_arch) |
1622 | if (done_one && spell->other_arch) |
1703 | { |
|
|
1704 | tmp = arch_to_object (spell->other_arch); |
1623 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1705 | tmp->x = nx; |
|
|
1706 | tmp->y = ny; |
|
|
1707 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1708 | } |
|
|
1709 | } /* for y */ |
1624 | } /* for y */ |
1710 | |
1625 | |
1711 | return 1; |
1626 | return 1; |
1712 | } |
1627 | } |
1713 | |
1628 | |
… | |
… | |
1764 | nx = op->x; |
1679 | nx = op->x; |
1765 | ny = op->y; |
1680 | ny = op->y; |
1766 | m = op->map; |
1681 | m = op->map; |
1767 | } |
1682 | } |
1768 | |
1683 | |
1769 | op->remove (); |
1684 | m->insert (op, nx, ny, op); |
1770 | op->y = ny; |
|
|
1771 | op->x = nx; |
|
|
1772 | insert_ob_in_map (op, m, op, 0); |
|
|
1773 | |
1685 | |
1774 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1686 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1775 | surrounding squares */ |
1687 | surrounding squares */ |
1776 | |
1688 | |
1777 | /* loop over current square and neighbors to hit. |
1689 | /* loop over current square and neighbors to hit. |
1778 | * if this has an other_arch field, we insert that in |
1690 | * if this has an other_arch field, we insert that in |
1779 | * the surround spaces. |
1691 | * the surround spaces. |
1780 | */ |
1692 | */ |
1781 | for (j = 0; j < 9; j++) |
1693 | for (j = 0; j < 9; j++) |
1782 | { |
1694 | { |
1783 | object *new_ob; |
|
|
1784 | |
|
|
1785 | hx = nx + freearr_x[j]; |
1695 | hx = nx + freearr_x[j]; |
1786 | hy = ny + freearr_y[j]; |
1696 | hy = ny + freearr_y[j]; |
1787 | |
1697 | |
1788 | m = op->map; |
1698 | m = op->map; |
1789 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1699 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1803 | |
1713 | |
1804 | } |
1714 | } |
1805 | |
1715 | |
1806 | /* insert the other arch */ |
1716 | /* insert the other arch */ |
1807 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1717 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1808 | { |
1718 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1809 | new_ob = arch_to_object (op->other_arch); |
|
|
1810 | new_ob->x = hx; |
|
|
1811 | new_ob->y = hy; |
|
|
1812 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1813 | } |
|
|
1814 | } |
1719 | } |
1815 | |
1720 | |
1816 | /* restore to the center location and damage */ |
1721 | /* restore to the center location and damage */ |
1817 | op->stats.dam = dam_save; |
1722 | op->stats.dam = dam_save; |
1818 | |
1723 | |
… | |
… | |
1821 | if (i >= 0) |
1726 | if (i >= 0) |
1822 | { /* we have a preferred direction! */ |
1727 | { /* we have a preferred direction! */ |
1823 | /* pick another direction if the preferred dir is blocked. */ |
1728 | /* pick another direction if the preferred dir is blocked. */ |
1824 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1729 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1825 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1730 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1826 | { |
|
|
1827 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1731 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1828 | } |
1732 | |
1829 | op->direction = i; |
1733 | op->direction = i; |
1830 | } |
1734 | } |
1831 | } |
1735 | } |
1832 | |
1736 | |
1833 | |
1737 | |
… | |
… | |
1871 | #if 0 |
1775 | #if 0 |
1872 | // this is bogus: it causes wrong places to be checked below |
1776 | // this is bogus: it causes wrong places to be checked below |
1873 | // (a wall 2 cells away will block the effect...) and |
1777 | // (a wall 2 cells away will block the effect...) and |
1874 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1778 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1875 | // space. |
1779 | // space. |
1876 | // should be fixed later, but correctness before featurs... |
1780 | // should be fixed later, but correctness before features... |
1877 | // (schmorp) |
1781 | // (schmorp) |
1878 | |
1782 | |
1879 | /* new offset calculation to make swarm element distribution |
1783 | /* new offset calculation to make swarm element distribution |
1880 | * more uniform |
1784 | * more uniform |
1881 | */ |
1785 | */ |
… | |
… | |
1963 | |
1867 | |
1964 | if (!spell->other_arch) |
1868 | if (!spell->other_arch) |
1965 | return 0; |
1869 | return 0; |
1966 | |
1870 | |
1967 | tmp = get_archetype (SWARM_SPELL); |
1871 | tmp = get_archetype (SWARM_SPELL); |
1968 | tmp->x = op->x; |
|
|
1969 | tmp->y = op->y; |
|
|
1970 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1872 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1971 | set_spell_skill (op, caster, spell, tmp); |
1873 | set_spell_skill (op, caster, spell, tmp); |
1972 | |
1874 | |
1973 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1875 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1974 | tmp->spell = arch_to_object (spell->other_arch); |
1876 | tmp->spell = arch_to_object (spell->other_arch); |
1975 | |
1877 | |
1976 | tmp->attacktype = tmp->spell->attacktype; |
1878 | tmp->attacktype = tmp->spell->attacktype; |
1977 | |
1879 | |
1978 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1880 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1979 | { |
|
|
1980 | if (!tailor_god_spell (tmp, op)) |
1881 | if (!tailor_god_spell (tmp, op)) |
1981 | return 1; |
1882 | return 1; |
1982 | } |
1883 | |
1983 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1884 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1984 | for (i = 0; i < spell->duration; i++) |
1885 | for (i = 0; i < spell->duration; i++) |
1985 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1886 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1986 | |
1887 | |
1987 | tmp->direction = dir; |
1888 | tmp->direction = dir; |
1988 | tmp->invisible = 1; |
1889 | tmp->invisible = 1; |
1989 | insert_ob_in_map (tmp, op->map, op, 0); |
1890 | |
|
|
1891 | tmp->insert_at (op, op); |
1990 | return 1; |
1892 | return 1; |
1991 | } |
1893 | } |
1992 | |
1894 | |
1993 | |
1895 | |
1994 | /* See the spells documentation file for why this is its own |
1896 | /* See the spells documentation file for why this is its own |
… | |
… | |
2054 | { |
1956 | { |
2055 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1957 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2056 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1958 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2057 | tmp->glow_radius = MAX_LIGHT_RADII; |
1959 | tmp->glow_radius = MAX_LIGHT_RADII; |
2058 | } |
1960 | } |
2059 | tmp->x = x; |
1961 | |
2060 | tmp->y = y; |
1962 | m->insert (tmp, x, y, op); |
2061 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2062 | return 1; |
1963 | return 1; |
2063 | } |
1964 | } |
2064 | |
1965 | |
2065 | |
1966 | |
2066 | |
1967 | |
… | |
… | |
2174 | if (disease->stats.sp) |
2075 | if (disease->stats.sp) |
2175 | disease->stats.sp -= dam_mod; |
2076 | disease->stats.sp -= dam_mod; |
2176 | |
2077 | |
2177 | if (infect_object (walk, disease, 1)) |
2078 | if (infect_object (walk, disease, 1)) |
2178 | { |
2079 | { |
2179 | object *flash; /* visual effect for inflicting disease */ |
|
|
2180 | |
|
|
2181 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2080 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2182 | |
2081 | |
2183 | disease->destroy (); /* don't need this one anymore */ |
2082 | disease->destroy (); /* don't need this one anymore */ |
2184 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2083 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2185 | flash->x = x; |
|
|
2186 | flash->y = y; |
|
|
2187 | flash->map = walk->map; |
|
|
2188 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2189 | return 1; |
2084 | return 1; |
2190 | } |
2085 | } |
2191 | |
2086 | |
2192 | disease->destroy (); |
2087 | disease->destroy (); |
2193 | } |
2088 | } |
2194 | } /* if living creature */ |
2089 | } /* if living creature */ |
2195 | } /* for range of spaces */ |
2090 | } /* for range of spaces */ |
|
|
2091 | |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2092 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2197 | return 1; |
2093 | return 1; |
2198 | } |
2094 | } |