1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
… | |
… | |
405 | return; |
405 | return; |
406 | } |
406 | } |
407 | |
407 | |
408 | if (op->env) |
408 | if (op->env) |
409 | { |
409 | { |
410 | object *env = object_get_env_recursive (op); |
410 | object *env = op->outer_env (); |
|
|
411 | |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
412 | { |
413 | { |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | op->destroy (); |
415 | op->destroy (); |
415 | return; |
416 | return; |
416 | } |
417 | } |
… | |
… | |
937 | * op is the original bomb object. |
938 | * op is the original bomb object. |
938 | */ |
939 | */ |
939 | void |
940 | void |
940 | animate_bomb (object *op) |
941 | animate_bomb (object *op) |
941 | { |
942 | { |
942 | int i; |
|
|
943 | object *env, *tmp; |
|
|
944 | |
|
|
945 | if (op->state != NUM_ANIMATIONS (op) - 1) |
943 | if (op->state != NUM_ANIMATIONS (op) - 1) |
946 | return; |
944 | return; |
947 | |
945 | |
948 | env = object_get_env_recursive (op); |
946 | object *env = op->outer_env (); |
949 | |
947 | |
950 | if (op->env) |
948 | if (op->env) |
951 | { |
949 | { |
952 | if (env->map == NULL) |
950 | if (env->map == NULL) |
953 | return; |
951 | return; |
954 | |
|
|
955 | if (env->type == PLAYER) |
|
|
956 | esrv_del_item (env->contr, op->count); |
|
|
957 | |
952 | |
958 | if (!(op = op->insert_at (env, op))) |
953 | if (!(op = op->insert_at (env, op))) |
959 | return; |
954 | return; |
960 | } |
955 | } |
961 | |
956 | |
… | |
… | |
972 | * but using the cast_bullet isn't really feasible, |
967 | * but using the cast_bullet isn't really feasible, |
973 | * so just set up the appropriate values. |
968 | * so just set up the appropriate values. |
974 | */ |
969 | */ |
975 | if (archetype *at = archetype::find (SPLINT)) |
970 | if (archetype *at = archetype::find (SPLINT)) |
976 | { |
971 | { |
977 | for (i = 1; i < 9; i++) |
972 | for (int i = 1; i < 9; i++) |
978 | { |
973 | { |
979 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
974 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
980 | continue; |
975 | continue; |
981 | |
976 | |
982 | tmp = arch_to_object (at); |
977 | object *tmp = arch_to_object (at); |
983 | tmp->direction = i; |
978 | tmp->direction = i; |
984 | tmp->range = op->range; |
979 | tmp->range = op->range; |
985 | tmp->stats.dam = op->stats.dam; |
980 | tmp->stats.dam = op->stats.dam; |
986 | tmp->duration = op->duration; |
981 | tmp->duration = op->duration; |
987 | tmp->attacktype = op->attacktype; |
982 | tmp->attacktype = op->attacktype; |
… | |
… | |
1001 | } |
996 | } |
1002 | |
997 | |
1003 | int |
998 | int |
1004 | create_bomb (object *op, object *caster, int dir, object *spell) |
999 | create_bomb (object *op, object *caster, int dir, object *spell) |
1005 | { |
1000 | { |
1006 | |
|
|
1007 | object *tmp; |
1001 | object *tmp; |
1008 | int mflags; |
1002 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1003 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1010 | maptile *m; |
1004 | maptile *m; |
1011 | |
1005 | |
… | |
… | |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1007 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1008 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1009 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | return 0; |
1010 | return 0; |
1017 | } |
1011 | } |
|
|
1012 | |
1018 | tmp = arch_to_object (spell->other_arch); |
1013 | tmp = arch_to_object (spell->other_arch); |
1019 | |
1014 | |
1020 | /* level dependencies for bomb */ |
1015 | /* level dependencies for bomb */ |
1021 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1016 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1022 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1017 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1961 | |
1956 | |
1962 | m->insert (tmp, x, y, op); |
1957 | m->insert (tmp, x, y, op); |
1963 | return 1; |
1958 | return 1; |
1964 | } |
1959 | } |
1965 | |
1960 | |
1966 | |
|
|
1967 | |
|
|
1968 | |
|
|
1969 | /* cast_cause_disease: this spell looks along <dir> from the |
1961 | /* cast_cause_disease: this spell looks along <dir> from the |
1970 | * player and infects someone. |
1962 | * player and infects someone. |
1971 | * op is the player/monster, caster is the object, dir is the direction |
1963 | * op is the player/monster, caster is the object, dir is the direction |
1972 | * to cast, disease_arch is the specific disease, and type is the spell number |
1964 | * to cast, disease_arch is the specific disease, and type is the spell number |
1973 | * perhaps this should actually be in disease.c? |
1965 | * perhaps this should actually be in disease.c? |
1974 | */ |
1966 | */ |
1975 | |
|
|
1976 | int |
1967 | int |
1977 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1968 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1978 | { |
1969 | { |
1979 | sint16 x, y; |
1970 | sint16 x, y; |
1980 | int i, mflags, range, dam_mod, dur_mod; |
1971 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1987 | /* If casting from a scroll, no direction will be available, so refer to the |
1978 | /* If casting from a scroll, no direction will be available, so refer to the |
1988 | * direction the player is pointing. |
1979 | * direction the player is pointing. |
1989 | */ |
1980 | */ |
1990 | if (!dir) |
1981 | if (!dir) |
1991 | dir = op->facing; |
1982 | dir = op->facing; |
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|
1983 | |
1992 | if (!dir) |
1984 | if (!dir) |
1993 | return 0; /* won't find anything if casting on ourself, so just return */ |
1985 | return 0; /* won't find anything if casting on ourself, so just return */ |
1994 | |
1986 | |
1995 | /* Calculate these once here */ |
1987 | /* Calculate these once here */ |
1996 | range = spell->range + SP_level_range_adjust (caster, spell); |
1988 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2030 | /* do level adjustments */ |
2022 | /* do level adjustments */ |
2031 | if (disease->stats.wc) |
2023 | if (disease->stats.wc) |
2032 | disease->stats.wc += dur_mod / 2; |
2024 | disease->stats.wc += dur_mod / 2; |
2033 | |
2025 | |
2034 | if (disease->magic > 0) |
2026 | if (disease->magic > 0) |
2035 | disease->magic += dur_mod / 4; |
2027 | disease->magic += dur_mod / 8; |
2036 | |
2028 | |
2037 | if (disease->stats.maxhp > 0) |
2029 | if (disease->stats.maxhp > 0) |
2038 | disease->stats.maxhp += dur_mod; |
2030 | disease->stats.maxhp += dur_mod; |
2039 | |
2031 | |
2040 | if (disease->stats.maxgrace > 0) |
2032 | if (disease->stats.maxgrace > 0) |