ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_attack.C
(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.51 by root, Sun Apr 20 23:25:43 2008 UTC vs.
Revision 1.56 by root, Sat May 17 01:05:57 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
620 int mflags; 620 int mflags;
621 621
622 if (!spob->other_arch) 622 if (!spob->other_arch)
623 return 0; 623 return 0;
624 624
625 tmp = arch_to_object (spob->other_arch); 625 tmp = spob->other_arch->instance ();
626 if (tmp == NULL) 626 if (!tmp)
627 return 0; 627 return 0;
628 628
629 /* peterm: level dependency for bolts */ 629 /* peterm: level dependency for bolts */
630 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 630 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
631 tmp->attacktype = spob->attacktype; 631 tmp->attacktype = spob->attacktype;
632 if (spob->slaying) 632 if (spob->slaying)
633 tmp->slaying = spob->slaying; 633 tmp->slaying = spob->slaying;
634 634
644 SET_ANIMATION (tmp, dir); 644 SET_ANIMATION (tmp, dir);
645 645
646 tmp->set_owner (op); 646 tmp->set_owner (op);
647 set_spell_skill (op, caster, spob, tmp); 647 set_spell_skill (op, caster, spob, tmp);
648 648
649 tmp->x = op->x + freearr_x[dir]; 649 tmp->x = op->x + freearr_x[dir];
650 tmp->y = op->y + freearr_y[dir]; 650 tmp->y = op->y + freearr_y[dir];
651 tmp->map = op->map; 651 tmp->map = op->map;
652 652
653 maptile *newmap; 653 maptile *newmap;
654 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 654 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
655 if (mflags & P_OUT_OF_MAP) 655 if (mflags & P_OUT_OF_MAP)
947 947
948 if (op->env) 948 if (op->env)
949 { 949 {
950 if (env->map == NULL) 950 if (env->map == NULL)
951 return; 951 return;
952
953 if (env->type == PLAYER)
954 esrv_del_item (env->contr, op->count);
955 952
956 if (!(op = op->insert_at (env, op))) 953 if (!(op = op->insert_at (env, op)))
957 return; 954 return;
958 } 955 }
959 956
1601 } 1598 }
1602 1599
1603 /* charm */ 1600 /* charm */
1604 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1601 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1605 { 1602 {
1603 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1604
1606 /* Prevent uncontolled outbreaks of self replicating monsters. 1605 /* Prevent uncontrolled outbreaks of self replicating monsters.
1607 Typical use case is charm, go somwhere, use aggravation to make hostile. 1606 Typical use case is charm, go somwhere, use aggravation to make hostile.
1608 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1607 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1609 CLEAR_FLAG (head, FLAG_GENERATOR); 1608 CLEAR_FLAG (head, FLAG_GENERATOR);
1610 head->set_owner (op); 1609 head->set_owner (op);
1611 set_spell_skill (op, caster, spell, head); 1610 set_spell_skill (op, caster, spell, head);
1730 1729
1731 op->direction = i; 1730 op->direction = i;
1732 } 1731 }
1733} 1732}
1734 1733
1735
1736/* move_swarm_spell: peterm 1734/* move_swarm_spell: peterm
1737 * This is an implementation of the swarm spell. It was written for 1735 * This is an implementation of the swarm spell. It was written for
1738 * meteor swarm, but it could be used for any swarm. A swarm spell 1736 * meteor swarm, but it could be used for any swarm. A swarm spell
1739 * is a special type of object that casts swarms of other types 1737 * is a special type of object that casts swarms of other types
1740 * of spells. Which spell it casts is flexible. It fires the spells 1738 * of spells. Which spell it casts is flexible. It fires the spells
1741 * from a set of squares surrounding the caster, in a given direction. 1739 * from a set of squares surrounding the caster, in a given direction.
1742 */ 1740 */
1743
1744void 1741void
1745move_swarm_spell (object *op) 1742move_swarm_spell (object *op)
1746{ 1743{
1747#if 0 1744#if 0
1748 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1745 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1749 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1746 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1750 sint16 target_x, target_y, origin_x, origin_y; 1747 sint16 target_x, target_y, origin_x, origin_y;
1751 int adjustdir; 1748 int adjustdir;
1752 maptile *m; 1749 maptile *m;
1753#endif 1750#endif
1754 int basedir;
1755 object *owner; 1751 object *owner = op->env;
1756 1752
1757 owner = op->owner; 1753 if (!op->duration || !owner->is_on_map ())
1758 if (op->duration == 0 || owner == NULL)
1759 { 1754 {
1760 op->destroy (); 1755 op->destroy ();
1761 return; 1756 return;
1762 } 1757 }
1763 1758
1764 op->duration--; 1759 op->duration--;
1765 1760
1766 basedir = op->direction; 1761 int basedir = op->direction;
1767 if (basedir == 0) 1762 if (!basedir)
1768 {
1769 /* spray in all directions! 8) */ 1763 /* spray in all directions! 8) */
1770 basedir = rndm (1, 8); 1764 basedir = 1 + (op->facing += op->state) % 8;
1771 }
1772 1765
1773#if 0 1766#if 0
1774 // this is bogus: it causes wrong places to be checked below 1767 // this is bogus: it causes wrong places to be checked below
1775 // (a wall 2 cells away will block the effect...) and 1768 // (a wall 2 cells away will block the effect...) and
1776 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1769 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1839 fire_bullet (owner, op, basedir, op->spell); 1832 fire_bullet (owner, op, basedir, op->spell);
1840 else if (op->spell->subtype == SP_MAGIC_MISSILE) 1833 else if (op->spell->subtype == SP_MAGIC_MISSILE)
1841 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); 1834 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell);
1842 } 1835 }
1843} 1836}
1844
1845
1846
1847 1837
1848/* fire_swarm: 1838/* fire_swarm:
1849 * The following routine creates a swarm of objects. It actually 1839 * The following routine creates a swarm of objects. It actually
1850 * sets up a specific swarm object, which then fires off all 1840 * sets up a specific swarm object, which then fires off all
1851 * the parts of the swarm. 1841 * the parts of the swarm.
1854 * caster: the caster (owner, wand, rod, scroll) 1844 * caster: the caster (owner, wand, rod, scroll)
1855 * dir: the direction everything will be fired in 1845 * dir: the direction everything will be fired in
1856 * spell - the spell that is this spell. 1846 * spell - the spell that is this spell.
1857 * n: the number to be fired. 1847 * n: the number to be fired.
1858 */ 1848 */
1859
1860int 1849int
1861fire_swarm (object *op, object *caster, object *spell, int dir) 1850fire_swarm (object *op, object *caster, object *spell, int dir)
1862{ 1851{
1863 object *tmp;
1864 int i;
1865
1866 if (!spell->other_arch) 1852 if (!spell->other_arch)
1867 return 0; 1853 return 0;
1868 1854
1869 tmp = get_archetype (SWARM_SPELL); 1855 object *tmp = archetype::get (SWARM_SPELL);
1870 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1871 set_spell_skill (op, caster, spell, tmp); 1856 set_spell_skill (op, caster, spell, tmp);
1872
1873 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1857 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */
1874 tmp->spell = arch_to_object (spell->other_arch); 1858 tmp->spell = spell->other_arch->instance ();
1875
1876 tmp->attacktype = tmp->spell->attacktype; 1859 tmp->attacktype = tmp->spell->attacktype;
1877 1860
1878 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1861 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1879 if (!tailor_god_spell (tmp, op)) 1862 if (!tailor_god_spell (tmp, op))
1880 return 1; 1863 return 1;
1881 1864
1882 tmp->duration = SP_level_duration_adjust (caster, spell); 1865 tmp->duration = SP_level_duration_adjust (caster, spell);
1883 for (i = 0; i < spell->duration; i++) 1866 for (int i = 0; i < spell->duration; i++)
1884 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1867 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1885 1868
1886 tmp->direction = dir; 1869 tmp->direction = dir;
1887 tmp->invisible = 1; 1870 tmp->invisible = 1;
1871 tmp->facing = rndm (8); // initial firing direction
1872 tmp->state = rndm (4) * 2 + 1; // direction increment
1888 1873
1889 tmp->insert_at (op, op); 1874 op->insert (tmp);
1875
1890 return 1; 1876 return 1;
1891} 1877}
1892
1893 1878
1894/* See the spells documentation file for why this is its own 1879/* See the spells documentation file for why this is its own
1895 * function. 1880 * function.
1896 */ 1881 */
1897int 1882int

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines