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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.53 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.57 by root, Sat May 17 14:11:13 2008 UTC

36/* this function checks to see if a spell pushes objects as well 36/* this function checks to see if a spell pushes objects as well
37 * as flies over and damages them (only used for cones for now) 37 * as flies over and damages them (only used for cones for now)
38 * but moved here so it could be applied to bolts too 38 * but moved here so it could be applied to bolts too
39 * op is the spell object. 39 * op is the spell object.
40 */ 40 */
41
42void 41void
43check_spell_knockback (object *op) 42check_spell_knockback (object *op)
44{ 43{
45 object *tmp, *tmp2; /* object on the map */ 44 object *tmp, *tmp2; /* object on the map */
46 int weight_move; 45 int weight_move;
106 * 105 *
107 * BOLT CODE 106 * BOLT CODE
108 * 107 *
109 ***************************************************************************/ 108 ***************************************************************************/
110 109
111/* Causes op to fork. op is the original bolt, tmp 110/* Causes op to fork. op is the original bolt, tmp
112 * is the first piece of the fork. 111 * is the first piece of the fork.
113 */ 112 */
114
115void 113void
116forklightning (object *op, object *tmp) 114forklightning (object *op, object *tmp)
117{ 115{
118 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 116 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
119 int t_dir; /* stores temporary dir calculation */ 117 int t_dir; /* stores temporary dir calculation */
620 int mflags; 618 int mflags;
621 619
622 if (!spob->other_arch) 620 if (!spob->other_arch)
623 return 0; 621 return 0;
624 622
625 tmp = arch_to_object (spob->other_arch); 623 tmp = spob->other_arch->instance ();
626 if (tmp == NULL) 624 if (!tmp)
627 return 0; 625 return 0;
628 626
629 /* peterm: level dependency for bolts */ 627 /* peterm: level dependency for bolts */
630 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); 628 tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob);
631 tmp->attacktype = spob->attacktype; 629 tmp->attacktype = spob->attacktype;
632 if (spob->slaying) 630 if (spob->slaying)
633 tmp->slaying = spob->slaying; 631 tmp->slaying = spob->slaying;
634 632
644 SET_ANIMATION (tmp, dir); 642 SET_ANIMATION (tmp, dir);
645 643
646 tmp->set_owner (op); 644 tmp->set_owner (op);
647 set_spell_skill (op, caster, spob, tmp); 645 set_spell_skill (op, caster, spob, tmp);
648 646
649 tmp->x = op->x + freearr_x[dir]; 647 tmp->x = op->x + freearr_x[dir];
650 tmp->y = op->y + freearr_y[dir]; 648 tmp->y = op->y + freearr_y[dir];
651 tmp->map = op->map; 649 tmp->map = op->map;
652 650
653 maptile *newmap; 651 maptile *newmap;
654 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); 652 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
655 if (mflags & P_OUT_OF_MAP) 653 if (mflags & P_OUT_OF_MAP)
1598 } 1596 }
1599 1597
1600 /* charm */ 1598 /* charm */
1601 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1599 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1602 { 1600 {
1601 INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster));
1602
1603 /* Prevent uncontolled outbreaks of self replicating monsters. 1603 /* Prevent uncontrolled outbreaks of self replicating monsters.
1604 Typical use case is charm, go somwhere, use aggravation to make hostile. 1604 Typical use case is charm, go somwhere, use aggravation to make hostile.
1605 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1605 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1606 CLEAR_FLAG (head, FLAG_GENERATOR); 1606 CLEAR_FLAG (head, FLAG_GENERATOR);
1607 head->set_owner (op); 1607 head->set_owner (op);
1608 set_spell_skill (op, caster, spell, head); 1608 set_spell_skill (op, caster, spell, head);
1727 1727
1728 op->direction = i; 1728 op->direction = i;
1729 } 1729 }
1730} 1730}
1731 1731
1732
1733/* move_swarm_spell: peterm 1732/* move_swarm_spell: peterm
1734 * This is an implementation of the swarm spell. It was written for 1733 * This is an implementation of the swarm spell. It was written for
1735 * meteor swarm, but it could be used for any swarm. A swarm spell 1734 * meteor swarm, but it could be used for any swarm. A swarm spell
1736 * is a special type of object that casts swarms of other types 1735 * is a special type of object that casts swarms of other types
1737 * of spells. Which spell it casts is flexible. It fires the spells 1736 * of spells. Which spell it casts is flexible. It fires the spells
1738 * from a set of squares surrounding the caster, in a given direction. 1737 * from a set of squares surrounding the caster, in a given direction.
1739 */ 1738 */
1740
1741void 1739void
1742move_swarm_spell (object *op) 1740move_swarm_spell (object *op)
1743{ 1741{
1744#if 0 1742#if 0
1745 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1743 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1746 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1744 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1747 sint16 target_x, target_y, origin_x, origin_y; 1745 sint16 target_x, target_y, origin_x, origin_y;
1748 int adjustdir; 1746 int adjustdir;
1749 maptile *m; 1747 maptile *m;
1750#endif 1748#endif
1751 int basedir;
1752 object *owner; 1749 object *owner = op->env;
1753 1750
1754 owner = op->owner; 1751 if (!op->duration || !owner->is_on_map ())
1755 if (op->duration == 0 || owner == NULL)
1756 { 1752 {
1757 op->destroy (); 1753 op->destroy ();
1758 return; 1754 return;
1759 } 1755 }
1760 1756
1761 op->duration--; 1757 op->duration--;
1762 1758
1763 basedir = op->direction; 1759 int basedir = op->direction;
1764 if (basedir == 0) 1760 if (!basedir)
1765 {
1766 /* spray in all directions! 8) */ 1761 /* spray in all directions! 8) */
1767 basedir = rndm (1, 8); 1762 basedir = (op->facing += op->state) % 8 + 1;
1768 }
1769 1763
1770#if 0 1764#if 0
1771 // this is bogus: it causes wrong places to be checked below 1765 // this is bogus: it causes wrong places to be checked below
1772 // (a wall 2 cells away will block the effect...) and 1766 // (a wall 2 cells away will block the effect...) and
1773 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1767 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1833 { 1827 {
1834 /* Bullet spells have a bunch more customization that needs to be done */ 1828 /* Bullet spells have a bunch more customization that needs to be done */
1835 if (op->spell->subtype == SP_BULLET) 1829 if (op->spell->subtype == SP_BULLET)
1836 fire_bullet (owner, op, basedir, op->spell); 1830 fire_bullet (owner, op, basedir, op->spell);
1837 else if (op->spell->subtype == SP_MAGIC_MISSILE) 1831 else if (op->spell->subtype == SP_MAGIC_MISSILE)
1838 fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); 1832 fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell);
1839 } 1833 }
1840} 1834}
1841
1842
1843
1844 1835
1845/* fire_swarm: 1836/* fire_swarm:
1846 * The following routine creates a swarm of objects. It actually 1837 * The following routine creates a swarm of objects. It actually
1847 * sets up a specific swarm object, which then fires off all 1838 * sets up a specific swarm object, which then fires off all
1848 * the parts of the swarm. 1839 * the parts of the swarm.
1851 * caster: the caster (owner, wand, rod, scroll) 1842 * caster: the caster (owner, wand, rod, scroll)
1852 * dir: the direction everything will be fired in 1843 * dir: the direction everything will be fired in
1853 * spell - the spell that is this spell. 1844 * spell - the spell that is this spell.
1854 * n: the number to be fired. 1845 * n: the number to be fired.
1855 */ 1846 */
1856
1857int 1847int
1858fire_swarm (object *op, object *caster, object *spell, int dir) 1848fire_swarm (object *op, object *caster, object *spell, int dir)
1859{ 1849{
1860 object *tmp;
1861 int i;
1862
1863 if (!spell->other_arch) 1850 if (!spell->other_arch)
1864 return 0; 1851 return 0;
1865 1852
1866 tmp = get_archetype (SWARM_SPELL); 1853 object *tmp = archetype::get (SWARM_SPELL);
1867 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1868 set_spell_skill (op, caster, spell, tmp); 1854 set_spell_skill (op, caster, spell, tmp);
1869
1870 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1855 tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */
1871 tmp->spell = arch_to_object (spell->other_arch); 1856 tmp->spell = spell->other_arch->instance ();
1872
1873 tmp->attacktype = tmp->spell->attacktype; 1857 tmp->attacktype = tmp->spell->attacktype;
1874 1858
1875 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1859 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1876 if (!tailor_god_spell (tmp, op)) 1860 if (!tailor_god_spell (tmp, op))
1877 return 1; 1861 return 1;
1878 1862
1879 tmp->duration = SP_level_duration_adjust (caster, spell); 1863 tmp->duration = SP_level_duration_adjust (caster, spell);
1880 for (i = 0; i < spell->duration; i++) 1864 for (int i = 0; i < spell->duration; i++)
1881 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1865 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1882 1866
1883 tmp->direction = dir; 1867 tmp->direction = dir;
1884 tmp->invisible = 1; 1868 tmp->invisible = 1;
1869 tmp->facing = rndm (1, 8); // initial firing direction
1870 tmp->state = rndm (4) * 2 + 1; // direction increment
1885 1871
1886 tmp->insert_at (op, op); 1872 op->insert (tmp);
1873
1887 return 1; 1874 return 1;
1888} 1875}
1889
1890 1876
1891/* See the spells documentation file for why this is its own 1877/* See the spells documentation file for why this is its own
1892 * function. 1878 * function.
1893 */ 1879 */
1894int 1880int

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