… | |
… | |
148 | new_bolt->duration++; |
148 | new_bolt->duration++; |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
153 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
155 | } |
156 | } |
156 | |
157 | |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
… | |
… | |
392 | void |
393 | void |
393 | explode_bullet (object *op) |
394 | explode_bullet (object *op) |
394 | { |
395 | { |
395 | object *tmp, *owner; |
396 | object *tmp, *owner; |
396 | |
397 | |
397 | if (op->other_arch == NULL) |
398 | if (!op->other_arch) |
398 | { |
399 | { |
399 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | op->destroy (); |
401 | op->destroy (); |
401 | return; |
402 | return; |
402 | } |
403 | } |
… | |
… | |
742 | check_spell_knockback (op); |
743 | check_spell_knockback (op); |
743 | |
744 | |
744 | if (op->destroyed ()) |
745 | if (op->destroyed ()) |
745 | return; |
746 | return; |
746 | |
747 | |
747 | if ((op->duration--) < 0) |
748 | if (op->duration-- < 0) |
748 | { |
749 | { |
749 | op->destroy (); |
750 | op->destroy (); |
750 | return; |
751 | return; |
751 | } |
752 | } |
752 | /* Object has hit maximum range, so don't have it move |
753 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
1610 | * about. was called move_ball_lightning, but since more than the ball |
1611 | * about. was called move_ball_lightning, but since more than the ball |
1611 | * lightning spell used it, that seemed misnamed. |
1612 | * lightning spell used it, that seemed misnamed. |
1612 | * op is the spell effect. |
1613 | * op is the spell effect. |
1613 | * note that duration is handled by process_object() in time.c |
1614 | * note that duration is handled by process_object() in time.c |
1614 | */ |
1615 | */ |
1615 | |
|
|
1616 | void |
1616 | void |
1617 | move_ball_spell (object *op) |
1617 | move_ball_spell (object *op) |
1618 | { |
1618 | { |
1619 | int i, j, dam_save, dir, mflags; |
1619 | int i, j, dam_save, dir, mflags; |
1620 | sint16 nx, ny, hx, hy; |
1620 | sint16 nx, ny, hx, hy; |
… | |
… | |
1730 | int adjustdir; |
1730 | int adjustdir; |
1731 | maptile *m; |
1731 | maptile *m; |
1732 | #endif |
1732 | #endif |
1733 | object *owner = op->env; |
1733 | object *owner = op->env; |
1734 | |
1734 | |
|
|
1735 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1736 | { |
|
|
1737 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1738 | op->destroy (); |
|
|
1739 | return; |
|
|
1740 | } |
|
|
1741 | |
1735 | if (!op->duration || !owner->is_on_map ()) |
1742 | if (!op->duration || !owner->is_on_map ()) |
1736 | { |
1743 | { |
1737 | op->destroy (); |
1744 | op->destroy (); |
1738 | return; |
1745 | return; |
1739 | } |
1746 | } |
1740 | |
1747 | |
1741 | op->duration--; |
1748 | op->duration--; |
1742 | |
1749 | |
1743 | int basedir = op->direction; |
1750 | int basedir = op->direction; |
1744 | if (!basedir) |
1751 | if (!basedir) |
|
|
1752 | { |
1745 | /* spray in all directions! 8) */ |
1753 | /* spray in all directions! 8) */ |
1746 | basedir = (op->facing += op->state) % 8 + 1; |
1754 | op->facing = (op->facing + op->state) & 7; |
|
|
1755 | basedir = op->facing + 1; |
|
|
1756 | } |
1747 | |
1757 | |
1748 | #if 0 |
1758 | #if 0 |
1749 | // this is bogus: it causes wrong places to be checked below |
1759 | // this is bogus: it causes wrong places to be checked below |
1750 | // (a wall 2 cells away will block the effect...) and |
1760 | // (a wall 2 cells away will block the effect...) and |
1751 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1761 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1833 | { |
1843 | { |
1834 | if (!spell->other_arch) |
1844 | if (!spell->other_arch) |
1835 | return 0; |
1845 | return 0; |
1836 | |
1846 | |
1837 | object *tmp = archetype::get (SWARM_SPELL); |
1847 | object *tmp = archetype::get (SWARM_SPELL); |
|
|
1848 | |
1838 | set_spell_skill (op, caster, spell, tmp); |
1849 | set_spell_skill (op, caster, spell, tmp); |
1839 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1850 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1840 | tmp->spell = spell->other_arch->instance (); |
1851 | tmp->spell = spell->other_arch->instance (); |
1841 | tmp->attacktype = tmp->spell->attacktype; |
1852 | tmp->attacktype = tmp->spell->attacktype; |
1842 | |
1853 | |
… | |
… | |
1846 | |
1857 | |
1847 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1858 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1848 | for (int i = 0; i < spell->duration; i++) |
1859 | for (int i = 0; i < spell->duration; i++) |
1849 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1860 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1850 | |
1861 | |
|
|
1862 | tmp->invisible = 1; |
|
|
1863 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1851 | tmp->direction = dir; |
1864 | tmp->direction = dir; |
1852 | tmp->invisible = 1; |
|
|
1853 | tmp->facing = rndm (1, 8); // initial firing direction |
1865 | tmp->facing = rndm (1, 8); // initial firing direction |
1854 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1866 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1855 | |
1867 | |
1856 | op->insert (tmp); |
1868 | op->insert (tmp); |
1857 | |
1869 | |