… | |
… | |
148 | new_bolt->duration++; |
148 | new_bolt->duration++; |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
153 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
155 | } |
156 | } |
156 | |
157 | |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
… | |
… | |
164 | sint16 x, y; |
165 | sint16 x, y; |
165 | maptile *m; |
166 | maptile *m; |
166 | |
167 | |
167 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
168 | { |
169 | { |
169 | op->destroy (); |
170 | op->drop_and_destroy (); |
170 | return; |
171 | return; |
171 | } |
172 | } |
172 | |
173 | |
173 | hit_map (op, 0, op->attacktype, 1); |
174 | hit_map (op, 0, op->attacktype, 1); |
174 | |
175 | |
… | |
… | |
306 | |
307 | |
307 | maptile *newmap; |
308 | maptile *newmap; |
308 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | if (mflags & P_OUT_OF_MAP) |
310 | if (mflags & P_OUT_OF_MAP) |
310 | { |
311 | { |
311 | tmp->destroy (); |
312 | tmp->drop_and_destroy (); |
312 | return 0; |
313 | return 0; |
313 | } |
314 | } |
314 | |
315 | |
315 | tmp->map = newmap; |
316 | tmp->map = newmap; |
316 | |
317 | |
317 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | { |
319 | { |
319 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | { |
321 | { |
321 | tmp->destroy (); |
322 | tmp->drop_and_destroy (); |
322 | return 0; |
323 | return 0; |
323 | } |
324 | } |
324 | |
325 | |
325 | tmp->x = op->x; |
326 | tmp->x = op->x; |
326 | tmp->y = op->y; |
327 | tmp->y = op->y; |
… | |
… | |
392 | void |
393 | void |
393 | explode_bullet (object *op) |
394 | explode_bullet (object *op) |
394 | { |
395 | { |
395 | object *tmp, *owner; |
396 | object *tmp, *owner; |
396 | |
397 | |
397 | if (op->other_arch == NULL) |
398 | if (!op->other_arch) |
398 | { |
399 | { |
399 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | op->destroy (); |
401 | op->destroy (); |
401 | return; |
402 | return; |
402 | } |
403 | } |
… | |
… | |
444 | tmp->set_owner (op); |
445 | tmp->set_owner (op); |
445 | tmp->skill = op->skill; |
446 | tmp->skill = op->skill; |
446 | |
447 | |
447 | owner = op->owner; |
448 | owner = op->owner; |
448 | |
449 | |
449 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
450 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
451 | || tmp->attacktype & AT_GODPOWER) |
|
|
452 | && owner |
|
|
453 | && !tailor_god_spell (tmp, owner)) |
450 | { |
454 | { |
451 | op->destroy (); |
455 | op->destroy (); |
452 | return; |
456 | return; |
453 | } |
457 | } |
454 | |
458 | |
… | |
… | |
520 | { |
524 | { |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | { |
526 | { |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | |
528 | |
|
|
529 | // TODO: can't understand the following if's |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | { |
531 | { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | { |
533 | { |
529 | op->destroy (); |
534 | op->destroy (); |
… | |
… | |
742 | check_spell_knockback (op); |
747 | check_spell_knockback (op); |
743 | |
748 | |
744 | if (op->destroyed ()) |
749 | if (op->destroyed ()) |
745 | return; |
750 | return; |
746 | |
751 | |
747 | if ((op->duration--) < 0) |
752 | if (op->duration-- < 0) |
748 | { |
753 | { |
749 | op->destroy (); |
754 | op->destroy (); |
750 | return; |
755 | return; |
751 | } |
756 | } |
752 | /* Object has hit maximum range, so don't have it move |
757 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
859 | |
864 | |
860 | success = 1; |
865 | success = 1; |
861 | tmp = arch_to_object (spell->other_arch); |
866 | tmp = arch_to_object (spell->other_arch); |
862 | tmp->set_owner (op); |
867 | tmp->set_owner (op); |
863 | set_spell_skill (op, caster, spell, tmp); |
868 | set_spell_skill (op, caster, spell, tmp); |
864 | tmp->level = caster_level (caster, spell); |
869 | tmp->level = casting_level (caster, spell); |
865 | tmp->attacktype = spell->attacktype; |
870 | tmp->attacktype = spell->attacktype; |
866 | |
871 | |
867 | /* holy word stuff */ |
872 | /* holy word stuff */ |
868 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
873 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
869 | if (!tailor_god_spell (tmp, op)) |
874 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
1111 | effect = arch_to_object (spell->other_arch); |
1116 | effect = arch_to_object (spell->other_arch); |
1112 | else |
1117 | else |
1113 | return 0; |
1118 | return 0; |
1114 | |
1119 | |
1115 | /* tailor the effect by priest level and worshipped God */ |
1120 | /* tailor the effect by priest level and worshipped God */ |
1116 | effect->level = caster_level (caster, spell); |
1121 | effect->level = casting_level (caster, spell); |
1117 | effect->attacktype = spell->attacktype; |
1122 | effect->attacktype = spell->attacktype; |
1118 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1123 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1119 | { |
1124 | { |
1120 | if (tailor_god_spell (effect, op)) |
1125 | if (tailor_god_spell (effect, op)) |
1121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
… | |
… | |
1178 | void |
1183 | void |
1179 | move_missile (object *op) |
1184 | move_missile (object *op) |
1180 | { |
1185 | { |
1181 | if (op->range-- <= 0) |
1186 | if (op->range-- <= 0) |
1182 | { |
1187 | { |
1183 | op->destroy (); |
1188 | op->drop_and_destroy (); |
1184 | return; |
1189 | return; |
1185 | } |
1190 | } |
1186 | |
1191 | |
1187 | mapxy pos (op); |
1192 | mapxy pos (op); |
1188 | pos.move (op->direction); |
1193 | pos.move (op->direction); |
… | |
… | |
1450 | |
1455 | |
1451 | /* We precompute some values here so that we don't have to keep |
1456 | /* We precompute some values here so that we don't have to keep |
1452 | * doing it over and over again. |
1457 | * doing it over and over again. |
1453 | */ |
1458 | */ |
1454 | god = find_god (determine_god (op)); |
1459 | god = find_god (determine_god (op)); |
1455 | level = caster_level (caster, spell); |
1460 | level = casting_level (caster, spell); |
1456 | range = spell->range + SP_level_range_adjust (caster, spell); |
1461 | range = spell->range + SP_level_range_adjust (caster, spell); |
1457 | |
1462 | |
1458 | /* On the bright side, no monster should ever have a race of GOD_... |
1463 | /* On the bright side, no monster should ever have a race of GOD_... |
1459 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1464 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1460 | * won't ever match anything. |
1465 | * won't ever match anything. |
… | |
… | |
1610 | * about. was called move_ball_lightning, but since more than the ball |
1615 | * about. was called move_ball_lightning, but since more than the ball |
1611 | * lightning spell used it, that seemed misnamed. |
1616 | * lightning spell used it, that seemed misnamed. |
1612 | * op is the spell effect. |
1617 | * op is the spell effect. |
1613 | * note that duration is handled by process_object() in time.c |
1618 | * note that duration is handled by process_object() in time.c |
1614 | */ |
1619 | */ |
1615 | |
|
|
1616 | void |
1620 | void |
1617 | move_ball_spell (object *op) |
1621 | move_ball_spell (object *op) |
1618 | { |
1622 | { |
1619 | int i, j, dam_save, dir, mflags; |
1623 | int i, j, dam_save, dir, mflags; |
1620 | sint16 nx, ny, hx, hy; |
1624 | sint16 nx, ny, hx, hy; |
… | |
… | |
1739 | return; |
1743 | return; |
1740 | } |
1744 | } |
1741 | |
1745 | |
1742 | if (!op->duration || !owner->is_on_map ()) |
1746 | if (!op->duration || !owner->is_on_map ()) |
1743 | { |
1747 | { |
1744 | op->destroy (); |
1748 | op->drop_and_destroy (); |
1745 | return; |
1749 | return; |
1746 | } |
1750 | } |
1747 | |
1751 | |
1748 | op->duration--; |
1752 | op->duration--; |
1749 | |
1753 | |
1750 | int basedir = op->direction; |
1754 | int basedir = op->direction; |
1751 | if (!basedir) |
1755 | if (!basedir) |
|
|
1756 | { |
1752 | /* spray in all directions! 8) */ |
1757 | /* spray in all directions! 8) */ |
1753 | basedir = (op->facing += op->state) % 8 + 1; |
1758 | op->facing = (op->facing + op->state) & 7; |
|
|
1759 | basedir = op->facing + 1; |
|
|
1760 | } |
1754 | |
1761 | |
1755 | #if 0 |
1762 | #if 0 |
1756 | // this is bogus: it causes wrong places to be checked below |
1763 | // this is bogus: it causes wrong places to be checked below |
1757 | // (a wall 2 cells away will block the effect...) and |
1764 | // (a wall 2 cells away will block the effect...) and |
1758 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1765 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1840 | { |
1847 | { |
1841 | if (!spell->other_arch) |
1848 | if (!spell->other_arch) |
1842 | return 0; |
1849 | return 0; |
1843 | |
1850 | |
1844 | object *tmp = archetype::get (SWARM_SPELL); |
1851 | object *tmp = archetype::get (SWARM_SPELL); |
|
|
1852 | |
1845 | set_spell_skill (op, caster, spell, tmp); |
1853 | set_spell_skill (op, caster, spell, tmp); |
1846 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1854 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1847 | tmp->spell = spell->other_arch->instance (); |
1855 | tmp->spell = spell->other_arch->instance (); |
1848 | tmp->attacktype = tmp->spell->attacktype; |
1856 | tmp->attacktype = tmp->spell->attacktype; |
1849 | |
1857 | |
1850 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1858 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1851 | if (!tailor_god_spell (tmp, op)) |
1859 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
1994 | object *disease = arch_to_object (spell->other_arch); |
2002 | object *disease = arch_to_object (spell->other_arch); |
1995 | |
2003 | |
1996 | disease->set_owner (op); |
2004 | disease->set_owner (op); |
1997 | set_spell_skill (op, caster, spell, disease); |
2005 | set_spell_skill (op, caster, spell, disease); |
1998 | disease->stats.exp = 0; |
2006 | disease->stats.exp = 0; |
1999 | disease->level = caster_level (caster, spell); |
2007 | disease->level = casting_level (caster, spell); |
2000 | |
2008 | |
2001 | /* do level adjustments */ |
2009 | /* do level adjustments */ |
2002 | if (disease->stats.wc) |
2010 | if (disease->stats.wc) |
2003 | disease->stats.wc += dur_mod / 2; |
2011 | disease->stats.wc += dur_mod / 2; |
2004 | |
2012 | |