1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
27 | * of code |
27 | */ |
28 | */ |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <object.h> |
31 | #include <object.h> |
31 | #include <living.h> |
32 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
33 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
34 | #include <spells.h> |
36 | #include <sounds.h> |
35 | #include <sounds.h> |
37 | |
36 | |
38 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
57 | { |
56 | { |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | weight_move = op->weight + (op->weight * op->level) / 3; |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
60 | } |
59 | } |
61 | |
60 | |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
61 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
63 | { |
62 | { |
64 | int num_sections = 1; |
63 | int num_sections = 1; |
65 | |
64 | |
66 | /* don't move DM */ |
65 | /* don't move DM */ |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
66 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
140 | |
139 | |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
140 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
142 | return; |
141 | return; |
143 | |
142 | |
144 | /* OK, we made a fork */ |
143 | /* OK, we made a fork */ |
145 | new_bolt = object::create (); |
144 | new_bolt = tmp->clone (); |
146 | tmp->copy_to (new_bolt); |
|
|
147 | |
145 | |
148 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
149 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
152 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1; |
153 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
154 | new_bolt->duration++; |
152 | new_bolt->duration++; |
155 | new_bolt->x = sx; |
|
|
156 | new_bolt->y = sy; |
|
|
157 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
158 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
159 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
160 | tmp->stats.dam++; |
156 | tmp->stats.dam++; |
161 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
162 | update_turn_face (new_bolt); |
158 | update_turn_face (new_bolt); |
163 | } |
159 | } |
164 | |
160 | |
165 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
166 | * and checks for various things that may stop it. |
162 | * and checks for various things that may stop it. |
167 | */ |
163 | */ |
168 | |
164 | |
169 | void |
165 | void |
170 | move_bolt (object *op) |
166 | move_bolt (object *op) |
171 | { |
167 | { |
172 | object *tmp; |
|
|
173 | int mflags; |
168 | int mflags; |
174 | sint16 x, y; |
169 | sint16 x, y; |
175 | maptile *m; |
170 | maptile *m; |
176 | |
171 | |
177 | if (--(op->duration) < 0) |
172 | if (--op->duration < 0) |
178 | { |
173 | { |
179 | op->destroy (); |
174 | op->destroy (); |
180 | return; |
175 | return; |
181 | } |
176 | } |
182 | |
177 | |
… | |
… | |
184 | |
179 | |
185 | if (!op->direction) |
180 | if (!op->direction) |
186 | return; |
181 | return; |
187 | |
182 | |
188 | if (--op->range < 0) |
183 | if (--op->range < 0) |
189 | { |
|
|
190 | op->range = 0; |
184 | op->range = 0; |
191 | } |
|
|
192 | else |
185 | else |
193 | { |
186 | { |
194 | x = op->x + DIRX (op); |
187 | x = op->x + DIRX (op); |
195 | y = op->y + DIRY (op); |
188 | y = op->y + DIRY (op); |
196 | m = op->map; |
189 | m = op->map; |
… | |
… | |
204 | * on the space. So only call reflwall if we think the data it returns |
197 | * on the space. So only call reflwall if we think the data it returns |
205 | * will be useful. |
198 | * will be useful. |
206 | */ |
199 | */ |
207 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
200 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
208 | { |
201 | { |
209 | |
|
|
210 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
202 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
211 | return; |
203 | return; |
212 | |
204 | |
213 | /* Since walls don't run diagonal, if the bolt is in |
205 | /* Since walls don't run diagonal, if the bolt is in |
214 | * one of 4 main directions, it just reflects back in the |
206 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
244 | else if (left) |
236 | else if (left) |
245 | op->direction = absdir (op->direction + 2); |
237 | op->direction = absdir (op->direction + 2); |
246 | else if (right) |
238 | else if (right) |
247 | op->direction = absdir (op->direction - 2); |
239 | op->direction = absdir (op->direction - 2); |
248 | } |
240 | } |
|
|
241 | |
249 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
242 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
250 | return; |
243 | return; |
251 | } |
244 | } |
252 | else |
245 | else |
253 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
254 | tmp = object::create (); |
247 | object *tmp = op->clone (); |
255 | op->copy_to (tmp); |
248 | |
|
|
249 | m->insert (tmp, x, y, op); |
256 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1; |
257 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
258 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
259 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
260 | tmp->duration++; |
252 | tmp->duration++; |
261 | |
253 | |
262 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
263 | * going off in other directions. |
255 | * going off in other directions. |
264 | */ |
256 | */ |
265 | |
|
|
266 | if (rndm (0, 99) < tmp->stats.Dex) |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
267 | { /* stats.Dex % of forking */ |
258 | { /* stats.Dex % of forking */ |
268 | forklightning (op, tmp); |
259 | forklightning (op, tmp); |
269 | } |
260 | } |
|
|
261 | |
270 | /* In this way, the object left behind sticks on the space, but |
262 | /* In this way, the object left behind sticks on the space, but |
271 | * doesn't create any bolts that continue to move onward. |
263 | * doesn't create any bolts that continue to move onward. |
272 | */ |
264 | */ |
273 | op->range = 0; |
265 | op->range = 0; |
274 | } /* copy object and move it along */ |
266 | } /* copy object and move it along */ |
… | |
… | |
281 | * we remove the magic flag - that can be derived from |
273 | * we remove the magic flag - that can be derived from |
282 | * spob->attacktype. |
274 | * spob->attacktype. |
283 | * This function sets up the appropriate owner and skill |
275 | * This function sets up the appropriate owner and skill |
284 | * pointers. |
276 | * pointers. |
285 | */ |
277 | */ |
286 | |
|
|
287 | int |
278 | int |
288 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
279 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
289 | { |
280 | { |
290 | object *tmp = NULL; |
281 | object *tmp = NULL; |
291 | int mflags; |
282 | int mflags; |
… | |
… | |
309 | |
300 | |
310 | tmp->direction = dir; |
301 | tmp->direction = dir; |
311 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
302 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
312 | SET_ANIMATION (tmp, dir); |
303 | SET_ANIMATION (tmp, dir); |
313 | |
304 | |
314 | set_owner (tmp, op); |
305 | tmp->set_owner (op); |
315 | set_spell_skill (op, caster, spob, tmp); |
306 | set_spell_skill (op, caster, spob, tmp); |
316 | |
307 | |
317 | tmp->x = op->x + DIRX (tmp); |
308 | tmp->x = op->x + DIRX (tmp); |
318 | tmp->y = op->y + DIRY (tmp); |
309 | tmp->y = op->y + DIRY (tmp); |
319 | tmp->map = op->map; |
310 | tmp->map = op->map; |
320 | |
311 | |
|
|
312 | maptile *newmap; |
321 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
322 | if (mflags & P_OUT_OF_MAP) |
314 | if (mflags & P_OUT_OF_MAP) |
323 | { |
315 | { |
324 | tmp->destroy (); |
316 | tmp->destroy (); |
325 | return 0; |
317 | return 0; |
326 | } |
318 | } |
|
|
319 | |
|
|
320 | tmp->map = newmap; |
327 | |
321 | |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
329 | { |
323 | { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
324 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
331 | { |
325 | { |
… | |
… | |
337 | tmp->y = op->y; |
331 | tmp->y = op->y; |
338 | tmp->direction = absdir (tmp->direction + 4); |
332 | tmp->direction = absdir (tmp->direction + 4); |
339 | tmp->map = op->map; |
333 | tmp->map = op->map; |
340 | } |
334 | } |
341 | |
335 | |
342 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
336 | if ((tmp = tmp->insert_at (tmp, op))) |
343 | move_bolt (tmp); |
337 | move_bolt (tmp); |
344 | |
338 | |
345 | return 1; |
339 | return 1; |
346 | } |
340 | } |
347 | |
341 | |
… | |
… | |
358 | * At least that is what I think this does. |
352 | * At least that is what I think this does. |
359 | */ |
353 | */ |
360 | void |
354 | void |
361 | explosion (object *op) |
355 | explosion (object *op) |
362 | { |
356 | { |
363 | object *tmp; |
|
|
364 | maptile *m = op->map; |
357 | maptile *m = op->map; |
365 | int i; |
358 | int i; |
366 | |
359 | |
367 | if (--(op->duration) < 0) |
360 | if (--op->duration < 0) |
368 | { |
361 | { |
369 | op->destroy (); |
362 | op->destroy (); |
370 | return; |
363 | return; |
371 | } |
364 | } |
372 | |
365 | |
… | |
… | |
378 | { |
371 | { |
379 | sint16 dx, dy; |
372 | sint16 dx, dy; |
380 | |
373 | |
381 | dx = op->x + freearr_x[i]; |
374 | dx = op->x + freearr_x[i]; |
382 | dy = op->y + freearr_y[i]; |
375 | dy = op->y + freearr_y[i]; |
|
|
376 | |
383 | /* ok_to_put_more already does things like checks for walls, |
377 | /* ok_to_put_more already does things like checks for walls, |
384 | * out of map, etc. |
378 | * out of map, etc. |
385 | */ |
379 | */ |
386 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
387 | { |
381 | { |
388 | tmp = object::create (); |
382 | object *tmp = op->clone (); |
389 | op->copy_to (tmp); |
383 | |
390 | tmp->state = 0; |
384 | tmp->state = 0; |
391 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21; |
392 | tmp->range--; |
386 | tmp->range--; |
393 | tmp->value = 0; |
387 | tmp->value = 0; |
394 | tmp->x = dx; |
388 | |
395 | tmp->y = dy; |
389 | m->insert (tmp, dx, dy, op); |
396 | insert_ob_in_map (tmp, m, op, 0); |
|
|
397 | } |
390 | } |
398 | } |
391 | } |
399 | } |
392 | } |
400 | } |
393 | } |
401 | |
394 | |
… | |
… | |
416 | return; |
409 | return; |
417 | } |
410 | } |
418 | |
411 | |
419 | if (op->env) |
412 | if (op->env) |
420 | { |
413 | { |
421 | object *env; |
|
|
422 | |
|
|
423 | env = object_get_env_recursive (op); |
414 | object *env = object_get_env_recursive (op); |
424 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
425 | { |
416 | { |
426 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
427 | op->destroy (); |
418 | op->destroy (); |
428 | return; |
419 | return; |
429 | } |
420 | } |
430 | |
421 | |
431 | op->remove (); |
422 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | op->x = env->x; |
|
|
433 | op->y = env->y; |
|
|
434 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
435 | } |
423 | } |
436 | else if (out_of_map (op->map, op->x, op->y)) |
424 | else if (out_of_map (op->map, op->x, op->y)) |
437 | { |
425 | { |
438 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
426 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
439 | op->destroy (); |
427 | op->destroy (); |
… | |
… | |
457 | } |
445 | } |
458 | |
446 | |
459 | /* other_arch contains what this explodes into */ |
447 | /* other_arch contains what this explodes into */ |
460 | tmp = arch_to_object (op->other_arch); |
448 | tmp = arch_to_object (op->other_arch); |
461 | |
449 | |
462 | copy_owner (tmp, op); |
450 | tmp->set_owner (op); |
463 | tmp->skill = op->skill; |
451 | tmp->skill = op->skill; |
464 | |
452 | |
465 | owner = get_owner (op); |
453 | owner = op->owner; |
466 | |
454 | |
467 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
455 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
468 | { |
456 | { |
469 | op->destroy (); |
457 | op->destroy (); |
470 | return; |
458 | return; |
471 | } |
459 | } |
472 | |
|
|
473 | tmp->x = op->x; |
|
|
474 | tmp->y = op->y; |
|
|
475 | |
460 | |
476 | /* special for bombs - it actually has sane values for these */ |
461 | /* special for bombs - it actually has sane values for these */ |
477 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
462 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
478 | { |
463 | { |
479 | tmp->attacktype = op->attacktype; |
464 | tmp->attacktype = op->attacktype; |
… | |
… | |
483 | } |
468 | } |
484 | else |
469 | else |
485 | { |
470 | { |
486 | if (op->attacktype & AT_MAGIC) |
471 | if (op->attacktype & AT_MAGIC) |
487 | tmp->attacktype |= AT_MAGIC; |
472 | tmp->attacktype |= AT_MAGIC; |
|
|
473 | |
488 | /* Spell doc describes what is going on here */ |
474 | /* Spell doc describes what is going on here */ |
489 | tmp->stats.dam = op->dam_modifier; |
475 | tmp->stats.dam = op->dam_modifier; |
490 | tmp->range = op->stats.maxhp; |
476 | tmp->range = op->stats.maxhp; |
491 | tmp->duration = op->stats.hp; |
477 | tmp->duration = op->stats.hp; |
492 | /* Used for spell tracking - just need a unique val for this spell - |
478 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
500 | tmp->stats.sp = op->direction; |
486 | tmp->stats.sp = op->direction; |
501 | |
487 | |
502 | /* Prevent recursion */ |
488 | /* Prevent recursion */ |
503 | op->move_on = 0; |
489 | op->move_on = 0; |
504 | |
490 | |
505 | insert_ob_in_map (tmp, op->map, op, 0); |
491 | tmp->insert_at (op, op); |
506 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
507 | if (!op->destroyed ()) |
|
|
508 | { |
|
|
509 | op->destroy (); |
493 | op->destroy (); |
510 | } |
|
|
511 | } |
494 | } |
512 | |
|
|
513 | |
|
|
514 | |
495 | |
515 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
516 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
517 | */ |
498 | */ |
518 | |
|
|
519 | void |
499 | void |
520 | check_bullet (object *op) |
500 | check_bullet (object *op) |
521 | { |
501 | { |
522 | object *tmp; |
502 | object *tmp; |
523 | int dam, mflags; |
503 | int dam, mflags; |
… | |
… | |
538 | |
518 | |
539 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
540 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
541 | return; |
521 | return; |
542 | |
522 | |
543 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
544 | { |
524 | { |
545 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
546 | { |
526 | { |
547 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
548 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
555 | } |
535 | } |
556 | } |
536 | } |
557 | } |
537 | } |
558 | } |
538 | } |
559 | |
539 | |
560 | |
|
|
561 | /* Basically, we move 'op' one square, and if it hits something, |
540 | /* Basically, we move 'op' one square, and if it hits something, |
562 | * call check_bullet. |
541 | * call check_bullet. |
563 | * This function is only applicable to bullets, but not to all |
542 | * This function is only applicable to bullets, but not to all |
564 | * fired arches (eg, bolts). |
543 | * fired arches (eg, bolts). |
565 | */ |
544 | */ |
566 | |
|
|
567 | void |
545 | void |
568 | move_bullet (object *op) |
546 | move_bullet (object *op) |
569 | { |
547 | { |
570 | sint16 new_x, new_y; |
548 | sint16 new_x, new_y; |
571 | int mflags; |
549 | int mflags; |
… | |
… | |
614 | op->destroy (); |
592 | op->destroy (); |
615 | |
593 | |
616 | return; |
594 | return; |
617 | } |
595 | } |
618 | |
596 | |
619 | op->remove (); |
597 | if (!(op = m->insert (op, new_x, new_y, op))) |
620 | op->x = new_x; |
|
|
621 | op->y = new_y; |
|
|
622 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
623 | return; |
598 | return; |
624 | |
599 | |
625 | if (reflwall (op->map, op->x, op->y, op)) |
600 | if (reflwall (op->map, op->x, op->y, op)) |
626 | { |
601 | { |
627 | op->direction = absdir (op->direction + 4); |
602 | op->direction = absdir (op->direction + 4); |
628 | update_turn_face (op); |
603 | update_turn_face (op); |
629 | } |
604 | } |
630 | else |
605 | else |
631 | { |
|
|
632 | check_bullet (op); |
606 | check_bullet (op); |
633 | } |
|
|
634 | } |
607 | } |
635 | |
608 | |
636 | |
609 | |
637 | |
610 | |
638 | |
611 | |
… | |
… | |
673 | |
646 | |
674 | tmp->direction = dir; |
647 | tmp->direction = dir; |
675 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
648 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
676 | SET_ANIMATION (tmp, dir); |
649 | SET_ANIMATION (tmp, dir); |
677 | |
650 | |
678 | set_owner (tmp, op); |
651 | tmp->set_owner (op); |
679 | set_spell_skill (op, caster, spob, tmp); |
652 | set_spell_skill (op, caster, spob, tmp); |
680 | |
653 | |
681 | tmp->x = op->x + freearr_x[dir]; |
654 | tmp->x = op->x + freearr_x[dir]; |
682 | tmp->y = op->y + freearr_y[dir]; |
655 | tmp->y = op->y + freearr_y[dir]; |
683 | tmp->map = op->map; |
656 | tmp->map = op->map; |
684 | |
657 | |
|
|
658 | maptile *newmap; |
685 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
659 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
686 | if (mflags & P_OUT_OF_MAP) |
660 | if (mflags & P_OUT_OF_MAP) |
687 | { |
661 | { |
688 | tmp->destroy (); |
662 | tmp->destroy (); |
689 | return 0; |
663 | return 0; |
690 | } |
664 | } |
|
|
665 | |
|
|
666 | tmp->map = newmap; |
691 | |
667 | |
692 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
668 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
693 | { |
669 | { |
694 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
670 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
695 | { |
671 | { |
… | |
… | |
701 | tmp->y = op->y; |
677 | tmp->y = op->y; |
702 | tmp->direction = absdir (tmp->direction + 4); |
678 | tmp->direction = absdir (tmp->direction + 4); |
703 | tmp->map = op->map; |
679 | tmp->map = op->map; |
704 | } |
680 | } |
705 | |
681 | |
706 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
682 | if ((tmp = tmp->insert_at (tmp, op))) |
707 | check_bullet (tmp); |
683 | check_bullet (tmp); |
708 | |
684 | |
709 | return 1; |
685 | return 1; |
710 | } |
686 | } |
711 | |
687 | |
… | |
… | |
723 | void |
699 | void |
724 | cone_drop (object *op) |
700 | cone_drop (object *op) |
725 | { |
701 | { |
726 | object *new_ob = arch_to_object (op->other_arch); |
702 | object *new_ob = arch_to_object (op->other_arch); |
727 | |
703 | |
728 | new_ob->x = op->x; |
|
|
729 | new_ob->y = op->y; |
|
|
730 | new_ob->level = op->level; |
704 | new_ob->level = op->level; |
731 | set_owner (new_ob, op->owner); |
705 | new_ob->set_owner (op->owner); |
732 | |
706 | |
733 | /* preserve skill ownership */ |
707 | /* preserve skill ownership */ |
734 | if (op->skill && op->skill != new_ob->skill) |
708 | if (op->skill && op->skill != new_ob->skill) |
735 | { |
|
|
736 | new_ob->skill = op->skill; |
709 | new_ob->skill = op->skill; |
737 | } |
|
|
738 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
739 | |
710 | |
|
|
711 | new_ob->insert_at (op, op); |
740 | } |
712 | } |
741 | |
713 | |
742 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
714 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
743 | |
715 | |
744 | void |
716 | void |
… | |
… | |
748 | |
720 | |
749 | /* if no map then hit_map will crash so just ignore object */ |
721 | /* if no map then hit_map will crash so just ignore object */ |
750 | if (!op->map) |
722 | if (!op->map) |
751 | { |
723 | { |
752 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
724 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
753 | op->speed = 0; |
725 | op->set_speed (0); |
754 | update_ob_speed (op); |
|
|
755 | return; |
726 | return; |
756 | } |
727 | } |
757 | |
728 | |
758 | /* lava saves it's life, but not yours :) */ |
729 | /* lava saves it's life, but not yours :) */ |
759 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
730 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
765 | #if 0 |
736 | #if 0 |
766 | /* Disable this - enabling it makes monsters easier, as |
737 | /* Disable this - enabling it makes monsters easier, as |
767 | * when their cone dies when they die. |
738 | * when their cone dies when they die. |
768 | */ |
739 | */ |
769 | /* If no owner left, the spell dies out. */ |
740 | /* If no owner left, the spell dies out. */ |
770 | if (get_owner (op) == NULL) |
741 | if (op->owner == NULL) |
771 | { |
742 | { |
772 | op->destroy (); |
743 | op->destroy (); |
773 | return; |
744 | return; |
774 | } |
745 | } |
775 | #endif |
746 | #endif |
… | |
… | |
805 | { |
776 | { |
806 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
777 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
807 | |
778 | |
808 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
779 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
809 | { |
780 | { |
810 | object *tmp = object::create (); |
781 | object *tmp = op->clone (); |
811 | |
|
|
812 | op->copy_to (tmp); |
|
|
813 | tmp->x = x; |
|
|
814 | tmp->y = y; |
|
|
815 | |
782 | |
816 | tmp->duration = op->duration + 1; |
783 | tmp->duration = op->duration + 1; |
817 | |
784 | |
818 | /* Use for spell tracking - see ok_to_put_more() */ |
785 | /* Use for spell tracking - see ok_to_put_more() */ |
819 | tmp->stats.maxhp = op->stats.maxhp; |
786 | tmp->stats.maxhp = op->stats.maxhp; |
820 | insert_ob_in_map (tmp, op->map, op, 0); |
787 | |
|
|
788 | op->map->insert (tmp, x, y, op); |
|
|
789 | |
821 | if (tmp->other_arch) |
790 | if (tmp->other_arch) |
822 | cone_drop (tmp); |
791 | cone_drop (tmp); |
823 | } |
792 | } |
824 | } |
793 | } |
825 | } |
794 | } |
… | |
… | |
901 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
870 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
902 | continue; |
871 | continue; |
903 | |
872 | |
904 | success = 1; |
873 | success = 1; |
905 | tmp = arch_to_object (spell->other_arch); |
874 | tmp = arch_to_object (spell->other_arch); |
906 | set_owner (tmp, op); |
875 | tmp->set_owner (op); |
907 | set_spell_skill (op, caster, spell, tmp); |
876 | set_spell_skill (op, caster, spell, tmp); |
908 | tmp->level = caster_level (caster, spell); |
877 | tmp->level = caster_level (caster, spell); |
909 | tmp->x = sx; |
|
|
910 | tmp->y = sy; |
|
|
911 | tmp->attacktype = spell->attacktype; |
878 | tmp->attacktype = spell->attacktype; |
912 | |
879 | |
913 | /* holy word stuff */ |
880 | /* holy word stuff */ |
914 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
881 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
915 | if (!tailor_god_spell (tmp, op)) |
882 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
952 | |
919 | |
953 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
920 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
954 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
921 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
955 | |
922 | |
956 | if (!tmp->move_on && tmp->stats.dam) |
923 | if (!tmp->move_on && tmp->stats.dam) |
957 | { |
|
|
958 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
924 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
959 | } |
|
|
960 | |
925 | |
961 | insert_ob_in_map (tmp, m, op, 0); |
926 | m->insert (tmp, sx, sy, op); |
962 | |
927 | |
963 | /* This is used for tracking spells so that one effect doesn't hit |
928 | /* This is used for tracking spells so that one effect doesn't hit |
964 | * a single space too many times. |
929 | * a single space too many times. |
965 | */ |
930 | */ |
966 | tmp->stats.maxhp = tmp->count; |
931 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
985 | void |
950 | void |
986 | animate_bomb (object *op) |
951 | animate_bomb (object *op) |
987 | { |
952 | { |
988 | int i; |
953 | int i; |
989 | object *env, *tmp; |
954 | object *env, *tmp; |
990 | archetype *at; |
|
|
991 | |
955 | |
992 | if (op->state != NUM_ANIMATIONS (op) - 1) |
956 | if (op->state != NUM_ANIMATIONS (op) - 1) |
993 | return; |
957 | return; |
994 | |
958 | |
995 | env = object_get_env_recursive (op); |
959 | env = object_get_env_recursive (op); |
… | |
… | |
1000 | return; |
964 | return; |
1001 | |
965 | |
1002 | if (env->type == PLAYER) |
966 | if (env->type == PLAYER) |
1003 | esrv_del_item (env->contr, op->count); |
967 | esrv_del_item (env->contr, op->count); |
1004 | |
968 | |
1005 | op->remove (); |
969 | if (!(op = op->insert_at (env, op))) |
1006 | op->x = env->x; |
|
|
1007 | op->y = env->y; |
|
|
1008 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1009 | return; |
970 | return; |
1010 | } |
971 | } |
1011 | |
972 | |
1012 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
973 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1013 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
974 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1020 | |
981 | |
1021 | /* This copies a lot of the code from the fire bullet, |
982 | /* This copies a lot of the code from the fire bullet, |
1022 | * but using the cast_bullet isn't really feasible, |
983 | * but using the cast_bullet isn't really feasible, |
1023 | * so just set up the appropriate values. |
984 | * so just set up the appropriate values. |
1024 | */ |
985 | */ |
1025 | at = archetype::find (SPLINT); |
986 | if (archetype *at = archetype::find (SPLINT)) |
1026 | if (at) |
|
|
1027 | { |
987 | { |
1028 | for (i = 1; i < 9; i++) |
988 | for (i = 1; i < 9; i++) |
1029 | { |
989 | { |
1030 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
990 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1031 | continue; |
991 | continue; |
|
|
992 | |
1032 | tmp = arch_to_object (at); |
993 | tmp = arch_to_object (at); |
1033 | tmp->direction = i; |
994 | tmp->direction = i; |
1034 | tmp->range = op->range; |
995 | tmp->range = op->range; |
1035 | tmp->stats.dam = op->stats.dam; |
996 | tmp->stats.dam = op->stats.dam; |
1036 | tmp->duration = op->duration; |
997 | tmp->duration = op->duration; |
1037 | tmp->attacktype = op->attacktype; |
998 | tmp->attacktype = op->attacktype; |
1038 | copy_owner (tmp, op); |
999 | tmp->set_owner (op); |
1039 | if (op->skill && op->skill != tmp->skill) |
1000 | if (op->skill && op->skill != tmp->skill) |
1040 | { |
|
|
1041 | tmp->skill = op->skill; |
1001 | tmp->skill = op->skill; |
1042 | } |
1002 | |
1043 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1003 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1044 | SET_ANIMATION (tmp, i); |
1004 | SET_ANIMATION (tmp, i); |
1045 | tmp->x = op->x + freearr_x[i]; |
1005 | |
1046 | tmp->y = op->y + freearr_x[i]; |
1006 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1047 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1048 | move_bullet (tmp); |
1007 | move_bullet (tmp); |
1049 | } |
1008 | } |
1050 | } |
1009 | } |
1051 | |
1010 | |
1052 | explode_bullet (op); |
1011 | explode_bullet (op); |
… | |
… | |
1073 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1032 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1074 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1033 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1075 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1034 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1076 | tmp->attacktype = spell->attacktype; |
1035 | tmp->attacktype = spell->attacktype; |
1077 | |
1036 | |
1078 | set_owner (tmp, op); |
1037 | tmp->set_owner (op); |
1079 | set_spell_skill (op, caster, spell, tmp); |
1038 | set_spell_skill (op, caster, spell, tmp); |
1080 | tmp->x = dx; |
1039 | |
1081 | tmp->y = dy; |
1040 | m->insert (tmp, dx, dy, op); |
1082 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1083 | return 1; |
1041 | return 1; |
1084 | } |
1042 | } |
1085 | |
1043 | |
1086 | /**************************************************************************** |
1044 | /**************************************************************************** |
1087 | * |
1045 | * |
… | |
… | |
1126 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1084 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1127 | return NULL; |
1085 | return NULL; |
1128 | |
1086 | |
1129 | if (mflags & P_IS_ALIVE) |
1087 | if (mflags & P_IS_ALIVE) |
1130 | { |
1088 | { |
1131 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1089 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1132 | { |
1090 | { |
1133 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
1091 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
1134 | { |
1092 | { |
1135 | return target; |
1093 | return target; |
1136 | } |
1094 | } |
… | |
… | |
1203 | if (effect->attacktype & AT_DEATH) |
1161 | if (effect->attacktype & AT_DEATH) |
1204 | { |
1162 | { |
1205 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1206 | |
1164 | |
1207 | /* casting death spells at undead isn't a good thing */ |
1165 | /* casting death spells at undead isn't a good thing */ |
1208 | if QUERY_FLAG |
|
|
1209 | (target, FLAG_UNDEAD) |
1166 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1210 | { |
1167 | { |
1211 | if (random_roll (0, 2, op, PREFER_LOW)) |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1212 | { |
1169 | { |
1213 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1214 | effect->x = op->x; |
1171 | effect->x = op->x; |
… | |
… | |
1227 | { |
1184 | { |
1228 | /* how much woe to inflict :) */ |
1185 | /* how much woe to inflict :) */ |
1229 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1186 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1230 | } |
1187 | } |
1231 | |
1188 | |
1232 | set_owner (effect, op); |
1189 | effect->set_owner (op); |
1233 | set_spell_skill (op, caster, spell, effect); |
1190 | set_spell_skill (op, caster, spell, effect); |
1234 | |
1191 | |
1235 | /* ok, tell it where to be, and insert! */ |
1192 | /* ok, tell it where to be, and insert! */ |
1236 | effect->x = target->x; |
1193 | effect->insert_at (target, op); |
1237 | effect->y = target->y; |
|
|
1238 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1239 | |
1194 | |
1240 | return 1; |
1195 | return 1; |
1241 | } |
1196 | } |
1242 | |
1197 | |
1243 | |
1198 | |
… | |
… | |
1261 | { |
1216 | { |
1262 | op->destroy (); |
1217 | op->destroy (); |
1263 | return; |
1218 | return; |
1264 | } |
1219 | } |
1265 | |
1220 | |
1266 | owner = get_owner (op); |
1221 | owner = op->owner; |
1267 | #if 0 |
1222 | #if 0 |
1268 | /* It'd make things nastier if this wasn't here - spells cast by |
1223 | /* It'd make things nastier if this wasn't here - spells cast by |
1269 | * monster that are then killed would continue to survive |
1224 | * monster that are then killed would continue to survive |
1270 | */ |
1225 | */ |
1271 | if (owner == NULL) |
1226 | if (owner == NULL) |
… | |
… | |
1298 | { |
1253 | { |
1299 | op->destroy (); |
1254 | op->destroy (); |
1300 | return; |
1255 | return; |
1301 | } |
1256 | } |
1302 | |
1257 | |
1303 | op->x = new_x; |
1258 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1304 | op->y = new_y; |
|
|
1305 | op->map = m; |
|
|
1306 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
|
|
1307 | if (i > 0 && i != op->direction) |
1259 | if (i > 0 && i != op->direction) |
1308 | { |
1260 | { |
1309 | op->direction = i; |
1261 | op->direction = i; |
1310 | SET_ANIMATION (op, op->direction); |
1262 | SET_ANIMATION (op, op->direction); |
1311 | } |
1263 | } |
1312 | |
1264 | |
1313 | insert_ob_in_map (op, op->map, op, 0); |
1265 | m->insert (op, new_x, new_y, op); |
1314 | } |
1266 | } |
1315 | |
1267 | |
1316 | /**************************************************************************** |
1268 | /**************************************************************************** |
1317 | * Destruction |
1269 | * Destruction |
1318 | ****************************************************************************/ |
1270 | ****************************************************************************/ |
… | |
… | |
1396 | for (j = -range; j < range; j++) |
1348 | for (j = -range; j < range; j++) |
1397 | { |
1349 | { |
1398 | m = op->map; |
1350 | m = op->map; |
1399 | sx = op->x + i; |
1351 | sx = op->x + i; |
1400 | sy = op->y + j; |
1352 | sy = op->y + j; |
|
|
1353 | |
1401 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1354 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1402 | if (mflags & P_OUT_OF_MAP) |
1355 | if (mflags & P_OUT_OF_MAP) |
1403 | continue; |
1356 | continue; |
|
|
1357 | |
1404 | if (mflags & P_IS_ALIVE) |
1358 | if (mflags & P_IS_ALIVE) |
1405 | { |
1359 | { |
1406 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1360 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1407 | { |
|
|
1408 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1361 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1409 | break; |
1362 | break; |
1410 | } |
1363 | |
1411 | if (tmp) |
1364 | if (tmp) |
1412 | { |
1365 | { |
1413 | if (tmp->head) |
1366 | if (tmp->head) |
1414 | tmp = tmp->head; |
1367 | tmp = tmp->head; |
1415 | |
1368 | |
… | |
… | |
1418 | { |
1371 | { |
1419 | if (spell_ob->subtype == SP_DESTRUCTION) |
1372 | if (spell_ob->subtype == SP_DESTRUCTION) |
1420 | { |
1373 | { |
1421 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1374 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1422 | if (spell_ob->other_arch) |
1375 | if (spell_ob->other_arch) |
1423 | { |
|
|
1424 | tmp = arch_to_object (spell_ob->other_arch); |
1376 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1425 | tmp->x = sx; |
|
|
1426 | tmp->y = sy; |
|
|
1427 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1428 | } |
|
|
1429 | } |
1377 | } |
1430 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1378 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1431 | { |
1379 | { |
1432 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1380 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1433 | { |
|
|
1434 | object *effect = arch_to_object (spell_ob->other_arch); |
1381 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1435 | |
|
|
1436 | effect->x = sx; |
|
|
1437 | effect->y = sy; |
|
|
1438 | insert_ob_in_map (effect, m, op, 0); |
|
|
1439 | } |
|
|
1440 | } |
1382 | } |
1441 | } |
1383 | } |
1442 | } |
1384 | } |
1443 | } |
1385 | } |
1444 | } |
1386 | } |
1445 | } |
1387 | } |
|
|
1388 | |
1446 | op->skill = skill; |
1389 | op->skill = skill; |
1447 | return 1; |
1390 | return 1; |
1448 | } |
1391 | } |
1449 | |
1392 | |
1450 | /*************************************************************************** |
1393 | /*************************************************************************** |
… | |
… | |
1534 | force->stats.ac = spell_ob->stats.ac; |
1477 | force->stats.ac = spell_ob->stats.ac; |
1535 | force->stats.wc = spell_ob->stats.wc; |
1478 | force->stats.wc = spell_ob->stats.wc; |
1536 | |
1479 | |
1537 | change_abil (tmp, force); /* Mostly to display any messages */ |
1480 | change_abil (tmp, force); /* Mostly to display any messages */ |
1538 | insert_ob_in_ob (force, tmp); |
1481 | insert_ob_in_ob (force, tmp); |
1539 | fix_player (tmp); |
1482 | tmp->update_stats (); |
1540 | return 1; |
1483 | return 1; |
1541 | |
1484 | |
1542 | } |
1485 | } |
1543 | |
|
|
1544 | |
1486 | |
1545 | /********************************************************************** |
1487 | /********************************************************************** |
1546 | * mood change |
1488 | * mood change |
1547 | * Arguably, this may or may not be an attack spell. But since it |
1489 | * Arguably, this may or may not be an attack spell. But since it |
1548 | * effects monsters, it seems best to put it into this file |
1490 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1578 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1520 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1579 | race = god->race; |
1521 | race = god->race; |
1580 | else |
1522 | else |
1581 | race = spell->race; |
1523 | race = spell->race; |
1582 | |
1524 | |
1583 | |
|
|
1584 | for (x = op->x - range; x <= op->x + range; x++) |
1525 | for (x = op->x - range; x <= op->x + range; x++) |
1585 | for (y = op->y - range; y <= op->y + range; y++) |
1526 | for (y = op->y - range; y <= op->y + range; y++) |
1586 | { |
1527 | { |
1587 | |
|
|
1588 | done_one = 0; |
1528 | done_one = 0; |
1589 | m = op->map; |
1529 | m = op->map; |
1590 | nx = x; |
1530 | nx = x; |
1591 | ny = y; |
1531 | ny = y; |
1592 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1532 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1595 | |
1535 | |
1596 | /* If there is nothing living on this space, no need to go further */ |
1536 | /* If there is nothing living on this space, no need to go further */ |
1597 | if (!(mflags & P_IS_ALIVE)) |
1537 | if (!(mflags & P_IS_ALIVE)) |
1598 | continue; |
1538 | continue; |
1599 | |
1539 | |
|
|
1540 | // players can only affect spaces that they can actually see |
|
|
1541 | if (caster && caster->contr |
|
|
1542 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1543 | continue; |
|
|
1544 | |
1600 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1545 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1601 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1546 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1602 | break; |
1547 | break; |
1603 | |
1548 | |
1604 | /* There can be living objects that are not monsters */ |
1549 | /* There can be living objects that are not monsters */ |
1605 | if (!tmp || tmp->type == PLAYER) |
1550 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1612 | head = tmp; |
1557 | head = tmp; |
1613 | |
1558 | |
1614 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1559 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1615 | if (race && head->race && !strstr (race, head->race)) |
1560 | if (race && head->race && !strstr (race, head->race)) |
1616 | continue; |
1561 | continue; |
|
|
1562 | |
1617 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1563 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1618 | continue; |
1564 | continue; |
1619 | |
1565 | |
1620 | /* Now do a bunch of stuff related to saving throws */ |
1566 | /* Now do a bunch of stuff related to saving throws */ |
1621 | best_at = -1; |
1567 | best_at = -1; |
… | |
… | |
1658 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1604 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1659 | /* Failed, no effect */ |
1605 | /* Failed, no effect */ |
1660 | continue; |
1606 | continue; |
1661 | } |
1607 | } |
1662 | |
1608 | |
1663 | /* Done with saving throw. Now start effecting the monster */ |
1609 | /* Done with saving throw. Now start affecting the monster */ |
1664 | |
1610 | |
1665 | /* aggravation */ |
1611 | /* aggravation */ |
1666 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1612 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1667 | { |
1613 | { |
1668 | CLEAR_FLAG (head, FLAG_SLEEP); |
1614 | CLEAR_FLAG (head, FLAG_SLEEP); |
… | |
… | |
1685 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1631 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1686 | { |
1632 | { |
1687 | SET_FLAG (head, FLAG_BERSERK); |
1633 | SET_FLAG (head, FLAG_BERSERK); |
1688 | done_one = 1; |
1634 | done_one = 1; |
1689 | } |
1635 | } |
|
|
1636 | |
1690 | /* charm */ |
1637 | /* charm */ |
1691 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1638 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1692 | { |
1639 | { |
1693 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1694 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1640 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1695 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1641 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1696 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1642 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1697 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1643 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1698 | set_owner (head, op); |
1644 | head->set_owner (op); |
1699 | set_spell_skill (op, caster, spell, head); |
1645 | set_spell_skill (op, caster, spell, head); |
1700 | add_friendly_object (head); |
1646 | add_friendly_object (head); |
1701 | head->attack_movement = PETMOVE; |
1647 | head->attack_movement = PETMOVE; |
1702 | done_one = 1; |
1648 | done_one = 1; |
1703 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1649 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1704 | head->stats.exp = 0; |
1650 | head->stats.exp = 0; |
1705 | } |
1651 | } |
1706 | |
1652 | |
1707 | /* If a monster was effected, put an effect in */ |
1653 | /* If a monster was effected, put an effect in */ |
1708 | if (done_one && spell->other_arch) |
1654 | if (done_one && spell->other_arch) |
1709 | { |
|
|
1710 | tmp = arch_to_object (spell->other_arch); |
1655 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1711 | tmp->x = nx; |
|
|
1712 | tmp->y = ny; |
|
|
1713 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1714 | } |
|
|
1715 | } /* for y */ |
1656 | } /* for y */ |
1716 | |
1657 | |
1717 | return 1; |
1658 | return 1; |
1718 | } |
1659 | } |
1719 | |
1660 | |
… | |
… | |
1731 | int i, j, dam_save, dir, mflags; |
1672 | int i, j, dam_save, dir, mflags; |
1732 | sint16 nx, ny, hx, hy; |
1673 | sint16 nx, ny, hx, hy; |
1733 | object *owner; |
1674 | object *owner; |
1734 | maptile *m; |
1675 | maptile *m; |
1735 | |
1676 | |
1736 | owner = get_owner (op); |
1677 | owner = op->owner; |
1737 | |
1678 | |
1738 | /* the following logic makes sure that the ball doesn't move into a wall, |
1679 | /* the following logic makes sure that the ball doesn't move into a wall, |
1739 | * and makes sure that it will move along a wall to try and get at it's |
1680 | * and makes sure that it will move along a wall to try and get at it's |
1740 | * victim. The block immediately below more or less chooses a random |
1681 | * victim. The block immediately below more or less chooses a random |
1741 | * offset to move the ball, eg, keep it mostly on course, with some |
1682 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1770 | nx = op->x; |
1711 | nx = op->x; |
1771 | ny = op->y; |
1712 | ny = op->y; |
1772 | m = op->map; |
1713 | m = op->map; |
1773 | } |
1714 | } |
1774 | |
1715 | |
1775 | op->remove (); |
1716 | m->insert (op, nx, ny, op); |
1776 | op->y = ny; |
|
|
1777 | op->x = nx; |
|
|
1778 | insert_ob_in_map (op, m, op, 0); |
|
|
1779 | |
1717 | |
1780 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1718 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1781 | surrounding squares */ |
1719 | surrounding squares */ |
1782 | |
1720 | |
1783 | /* loop over current square and neighbors to hit. |
1721 | /* loop over current square and neighbors to hit. |
1784 | * if this has an other_arch field, we insert that in |
1722 | * if this has an other_arch field, we insert that in |
1785 | * the surround spaces. |
1723 | * the surround spaces. |
1786 | */ |
1724 | */ |
1787 | for (j = 0; j < 9; j++) |
1725 | for (j = 0; j < 9; j++) |
1788 | { |
1726 | { |
1789 | object *new_ob; |
|
|
1790 | |
|
|
1791 | hx = nx + freearr_x[j]; |
1727 | hx = nx + freearr_x[j]; |
1792 | hy = ny + freearr_y[j]; |
1728 | hy = ny + freearr_y[j]; |
1793 | |
1729 | |
1794 | m = op->map; |
1730 | m = op->map; |
1795 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1731 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1809 | |
1745 | |
1810 | } |
1746 | } |
1811 | |
1747 | |
1812 | /* insert the other arch */ |
1748 | /* insert the other arch */ |
1813 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1749 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1814 | { |
1750 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1815 | new_ob = arch_to_object (op->other_arch); |
|
|
1816 | new_ob->x = hx; |
|
|
1817 | new_ob->y = hy; |
|
|
1818 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1819 | } |
|
|
1820 | } |
1751 | } |
1821 | |
1752 | |
1822 | /* restore to the center location and damage */ |
1753 | /* restore to the center location and damage */ |
1823 | op->stats.dam = dam_save; |
1754 | op->stats.dam = dam_save; |
1824 | |
1755 | |
1825 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1756 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1826 | |
1757 | |
1827 | if (i >= 0) |
1758 | if (i >= 0) |
1828 | { /* we have a preferred direction! */ |
1759 | { /* we have a preferred direction! */ |
1829 | /* pick another direction if the preferred dir is blocked. */ |
1760 | /* pick another direction if the preferred dir is blocked. */ |
1830 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1761 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1831 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1762 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1832 | { |
|
|
1833 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1763 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1834 | } |
1764 | |
1835 | op->direction = i; |
1765 | op->direction = i; |
1836 | } |
1766 | } |
1837 | } |
1767 | } |
1838 | |
1768 | |
1839 | |
1769 | |
… | |
… | |
1856 | maptile *m; |
1786 | maptile *m; |
1857 | #endif |
1787 | #endif |
1858 | int basedir; |
1788 | int basedir; |
1859 | object *owner; |
1789 | object *owner; |
1860 | |
1790 | |
1861 | owner = get_owner (op); |
1791 | owner = op->owner; |
1862 | if (op->duration == 0 || owner == NULL) |
1792 | if (op->duration == 0 || owner == NULL) |
1863 | { |
1793 | { |
1864 | op->destroy (); |
1794 | op->destroy (); |
1865 | return; |
1795 | return; |
1866 | } |
1796 | } |
… | |
… | |
1969 | |
1899 | |
1970 | if (!spell->other_arch) |
1900 | if (!spell->other_arch) |
1971 | return 0; |
1901 | return 0; |
1972 | |
1902 | |
1973 | tmp = get_archetype (SWARM_SPELL); |
1903 | tmp = get_archetype (SWARM_SPELL); |
1974 | tmp->x = op->x; |
|
|
1975 | tmp->y = op->y; |
|
|
1976 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1904 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1977 | set_spell_skill (op, caster, spell, tmp); |
1905 | set_spell_skill (op, caster, spell, tmp); |
1978 | |
1906 | |
1979 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1907 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1980 | tmp->spell = arch_to_object (spell->other_arch); |
1908 | tmp->spell = arch_to_object (spell->other_arch); |
1981 | |
1909 | |
1982 | tmp->attacktype = tmp->spell->attacktype; |
1910 | tmp->attacktype = tmp->spell->attacktype; |
1983 | |
1911 | |
1984 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1912 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1985 | { |
|
|
1986 | if (!tailor_god_spell (tmp, op)) |
1913 | if (!tailor_god_spell (tmp, op)) |
1987 | return 1; |
1914 | return 1; |
1988 | } |
1915 | |
1989 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1916 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1990 | for (i = 0; i < spell->duration; i++) |
1917 | for (i = 0; i < spell->duration; i++) |
1991 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1918 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1992 | |
1919 | |
1993 | tmp->direction = dir; |
1920 | tmp->direction = dir; |
1994 | tmp->invisible = 1; |
1921 | tmp->invisible = 1; |
1995 | insert_ob_in_map (tmp, op->map, op, 0); |
1922 | |
|
|
1923 | tmp->insert_at (op, op); |
1996 | return 1; |
1924 | return 1; |
1997 | } |
1925 | } |
1998 | |
1926 | |
1999 | |
1927 | |
2000 | /* See the spells documentation file for why this is its own |
1928 | /* See the spells documentation file for why this is its own |
… | |
… | |
2028 | return 0; |
1956 | return 0; |
2029 | } |
1957 | } |
2030 | |
1958 | |
2031 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1959 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2032 | { |
1960 | { |
2033 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1961 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2034 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1962 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2035 | { |
1963 | { |
2036 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1964 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2037 | if (target->head) |
1965 | if (target->head) |
2038 | target = target->head; |
1966 | target = target->head; |
… | |
… | |
2060 | { |
1988 | { |
2061 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1989 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2062 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1990 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2063 | tmp->glow_radius = MAX_LIGHT_RADII; |
1991 | tmp->glow_radius = MAX_LIGHT_RADII; |
2064 | } |
1992 | } |
2065 | tmp->x = x; |
1993 | |
2066 | tmp->y = y; |
1994 | m->insert (tmp, x, y, op); |
2067 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2068 | return 1; |
1995 | return 1; |
2069 | } |
1996 | } |
2070 | |
1997 | |
2071 | |
1998 | |
2072 | |
1999 | |
… | |
… | |
2120 | |
2047 | |
2121 | /* Only bother looking on this space if there is something living here */ |
2048 | /* Only bother looking on this space if there is something living here */ |
2122 | if (mflags & P_IS_ALIVE) |
2049 | if (mflags & P_IS_ALIVE) |
2123 | { |
2050 | { |
2124 | /* search this square for a victim */ |
2051 | /* search this square for a victim */ |
2125 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2052 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2126 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2053 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2127 | { /* found a victim */ |
2054 | { /* found a victim */ |
2128 | object *disease = arch_to_object (spell->other_arch); |
2055 | object *disease = arch_to_object (spell->other_arch); |
2129 | |
2056 | |
2130 | set_owner (disease, op); |
2057 | disease->set_owner (op); |
2131 | set_spell_skill (op, caster, spell, disease); |
2058 | set_spell_skill (op, caster, spell, disease); |
2132 | disease->stats.exp = 0; |
2059 | disease->stats.exp = 0; |
2133 | disease->level = caster_level (caster, spell); |
2060 | disease->level = caster_level (caster, spell); |
2134 | |
2061 | |
2135 | /* do level adjustments */ |
2062 | /* do level adjustments */ |
… | |
… | |
2180 | if (disease->stats.sp) |
2107 | if (disease->stats.sp) |
2181 | disease->stats.sp -= dam_mod; |
2108 | disease->stats.sp -= dam_mod; |
2182 | |
2109 | |
2183 | if (infect_object (walk, disease, 1)) |
2110 | if (infect_object (walk, disease, 1)) |
2184 | { |
2111 | { |
2185 | object *flash; /* visual effect for inflicting disease */ |
|
|
2186 | |
|
|
2187 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2112 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2188 | |
2113 | |
2189 | disease->destroy (); /* don't need this one anymore */ |
2114 | disease->destroy (); /* don't need this one anymore */ |
2190 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2115 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2191 | flash->x = x; |
|
|
2192 | flash->y = y; |
|
|
2193 | flash->map = walk->map; |
|
|
2194 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2195 | return 1; |
2116 | return 1; |
2196 | } |
2117 | } |
2197 | |
2118 | |
2198 | disease->destroy (); |
2119 | disease->destroy (); |
2199 | } |
2120 | } |
2200 | } /* if living creature */ |
2121 | } /* if living creature */ |
2201 | } /* for range of spaces */ |
2122 | } /* for range of spaces */ |
|
|
2123 | |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2124 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2203 | return 1; |
2125 | return 1; |
2204 | } |
2126 | } |