1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | |
|
|
42 | void |
41 | void |
43 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
44 | { |
43 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
|
|
46 | int weight_move; |
44 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
46 | |
49 | if (!op->weight) |
47 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
53 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
56 | } |
59 | |
57 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
59 | { |
62 | int num_sections = 1; |
60 | int num_sections = 1; |
63 | |
61 | |
64 | /* don't move DM */ |
62 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
72 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
74 | continue; |
72 | continue; |
75 | |
73 | |
76 | /* count the object's sections */ |
74 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
76 | num_sections++; |
79 | |
77 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
106 | * |
104 | * |
107 | * BOLT CODE |
105 | * BOLT CODE |
108 | * |
106 | * |
109 | ***************************************************************************/ |
107 | ***************************************************************************/ |
110 | |
108 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
113 | */ |
111 | */ |
114 | |
|
|
115 | void |
112 | void |
116 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
117 | { |
114 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
151 | new_bolt->duration++; |
148 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
157 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
158 | } |
156 | } |
159 | |
157 | |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
162 | */ |
160 | */ |
163 | |
|
|
164 | void |
161 | void |
165 | move_bolt (object *op) |
162 | move_bolt (object *op) |
166 | { |
163 | { |
167 | int mflags; |
164 | int mflags; |
168 | sint16 x, y; |
165 | sint16 x, y; |
169 | maptile *m; |
166 | maptile *m; |
170 | |
167 | |
171 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
172 | { |
169 | { |
173 | op->destroy (); |
170 | op->drop_and_destroy (); |
174 | return; |
171 | return; |
175 | } |
172 | } |
176 | |
173 | |
177 | hit_map (op, 0, op->attacktype, 1); |
174 | hit_map (op, 0, op->attacktype, 1); |
178 | |
175 | |
… | |
… | |
251 | tmp->duration++; |
248 | tmp->duration++; |
252 | |
249 | |
253 | /* New forking code. Possibly create forks of this object |
250 | /* New forking code. Possibly create forks of this object |
254 | * going off in other directions. |
251 | * going off in other directions. |
255 | */ |
252 | */ |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
257 | { /* stats.Dex % of forking */ |
254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
258 | forklightning (op, tmp); |
|
|
259 | } |
|
|
260 | |
255 | |
261 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
262 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
263 | */ |
258 | */ |
264 | op->range = 0; |
259 | op->range = 0; |
… | |
… | |
288 | return 0; |
283 | return 0; |
289 | |
284 | |
290 | /* peterm: level dependency for bolts */ |
285 | /* peterm: level dependency for bolts */ |
291 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
292 | tmp->attacktype = spob->attacktype; |
287 | tmp->attacktype = spob->attacktype; |
|
|
288 | |
293 | if (spob->slaying) |
289 | if (spob->slaying) |
294 | tmp->slaying = spob->slaying; |
290 | tmp->slaying = spob->slaying; |
|
|
291 | |
295 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
292 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
296 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
297 | tmp->stats.Dex = spob->stats.Dex; |
294 | tmp->stats.Dex = spob->stats.Dex; |
298 | tmp->stats.Con = spob->stats.Con; |
295 | tmp->stats.Con = spob->stats.Con; |
299 | |
296 | |
… | |
… | |
310 | |
307 | |
311 | maptile *newmap; |
308 | maptile *newmap; |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | if (mflags & P_OUT_OF_MAP) |
310 | if (mflags & P_OUT_OF_MAP) |
314 | { |
311 | { |
315 | tmp->destroy (); |
312 | tmp->drop_and_destroy (); |
316 | return 0; |
313 | return 0; |
317 | } |
314 | } |
318 | |
315 | |
319 | tmp->map = newmap; |
316 | tmp->map = newmap; |
320 | |
317 | |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | { |
319 | { |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
324 | { |
321 | { |
325 | tmp->destroy (); |
322 | tmp->drop_and_destroy (); |
326 | return 0; |
323 | return 0; |
327 | } |
324 | } |
328 | |
325 | |
329 | tmp->x = op->x; |
326 | tmp->x = op->x; |
330 | tmp->y = op->y; |
327 | tmp->y = op->y; |
… | |
… | |
396 | void |
393 | void |
397 | explode_bullet (object *op) |
394 | explode_bullet (object *op) |
398 | { |
395 | { |
399 | object *tmp, *owner; |
396 | object *tmp, *owner; |
400 | |
397 | |
401 | if (op->other_arch == NULL) |
398 | if (!op->other_arch) |
402 | { |
399 | { |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | op->destroy (); |
401 | op->destroy (); |
405 | return; |
402 | return; |
406 | } |
403 | } |
407 | |
404 | |
408 | if (op->env) |
405 | if (op->env) |
409 | { |
406 | { |
410 | object *env = object_get_env_recursive (op); |
407 | object *env = op->outer_env (); |
|
|
408 | |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
409 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
412 | { |
410 | { |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
411 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | op->destroy (); |
412 | op->destroy (); |
415 | return; |
413 | return; |
416 | } |
414 | } |
… | |
… | |
434 | } |
432 | } |
435 | |
433 | |
436 | if (op->attacktype) |
434 | if (op->attacktype) |
437 | { |
435 | { |
438 | hit_map (op, 0, op->attacktype, 1); |
436 | hit_map (op, 0, op->attacktype, 1); |
|
|
437 | |
439 | if (op->destroyed ()) |
438 | if (op->destroyed ()) |
440 | return; |
439 | return; |
441 | } |
440 | } |
442 | |
441 | |
443 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
… | |
… | |
446 | tmp->set_owner (op); |
445 | tmp->set_owner (op); |
447 | tmp->skill = op->skill; |
446 | tmp->skill = op->skill; |
448 | |
447 | |
449 | owner = op->owner; |
448 | owner = op->owner; |
450 | |
449 | |
451 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
450 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
451 | || tmp->attacktype & AT_GODPOWER) |
|
|
452 | && owner |
|
|
453 | && !tailor_god_spell (tmp, owner)) |
452 | { |
454 | { |
453 | op->destroy (); |
455 | op->destroy (); |
454 | return; |
456 | return; |
455 | } |
457 | } |
456 | |
458 | |
… | |
… | |
521 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
522 | { |
524 | { |
523 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
524 | { |
526 | { |
525 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
528 | |
|
|
529 | // TODO: can't understand the following if's |
526 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
527 | { |
531 | { |
528 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
529 | { |
533 | { |
530 | op->destroy (); |
534 | op->destroy (); |
… | |
… | |
619 | int mflags; |
623 | int mflags; |
620 | |
624 | |
621 | if (!spob->other_arch) |
625 | if (!spob->other_arch) |
622 | return 0; |
626 | return 0; |
623 | |
627 | |
624 | tmp = arch_to_object (spob->other_arch); |
628 | tmp = spob->other_arch->instance (); |
625 | if (tmp == NULL) |
629 | if (!tmp) |
626 | return 0; |
630 | return 0; |
627 | |
631 | |
628 | /* peterm: level dependency for bolts */ |
632 | /* peterm: level dependency for bolts */ |
629 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
633 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
630 | tmp->attacktype = spob->attacktype; |
634 | tmp->attacktype = spob->attacktype; |
631 | if (spob->slaying) |
635 | if (spob->slaying) |
632 | tmp->slaying = spob->slaying; |
636 | tmp->slaying = spob->slaying; |
633 | |
637 | |
… | |
… | |
643 | SET_ANIMATION (tmp, dir); |
647 | SET_ANIMATION (tmp, dir); |
644 | |
648 | |
645 | tmp->set_owner (op); |
649 | tmp->set_owner (op); |
646 | set_spell_skill (op, caster, spob, tmp); |
650 | set_spell_skill (op, caster, spob, tmp); |
647 | |
651 | |
648 | tmp->x = op->x + freearr_x[dir]; |
652 | tmp->x = op->x + freearr_x[dir]; |
649 | tmp->y = op->y + freearr_y[dir]; |
653 | tmp->y = op->y + freearr_y[dir]; |
650 | tmp->map = op->map; |
654 | tmp->map = op->map; |
651 | |
655 | |
652 | maptile *newmap; |
656 | maptile *newmap; |
653 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
654 | if (mflags & P_OUT_OF_MAP) |
658 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
704 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
708 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
705 | |
709 | |
706 | void |
710 | void |
707 | move_cone (object *op) |
711 | move_cone (object *op) |
708 | { |
712 | { |
709 | int i; |
|
|
710 | |
|
|
711 | /* if no map then hit_map will crash so just ignore object */ |
713 | /* if no map then hit_map will crash so just ignore object */ |
712 | if (!op->map) |
714 | if (!op->map) |
713 | { |
715 | { |
714 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
716 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
715 | op->set_speed (0); |
717 | op->set_speed (0); |
… | |
… | |
735 | } |
737 | } |
736 | #endif |
738 | #endif |
737 | |
739 | |
738 | hit_map (op, 0, op->attacktype, 0); |
740 | hit_map (op, 0, op->attacktype, 0); |
739 | |
741 | |
|
|
742 | if (!op->is_on_map ()) |
|
|
743 | return; |
|
|
744 | |
740 | /* Check to see if we should push anything. |
745 | /* Check to see if we should push anything. |
741 | * Spell objects with weight push whatever they encounter to some |
746 | * Spell objects with weight push whatever they encounter to some |
742 | * degree. |
747 | * degree. |
743 | */ |
748 | */ |
744 | if (op->weight) |
749 | if (op->weight) |
|
|
750 | { |
745 | check_spell_knockback (op); |
751 | check_spell_knockback (op); |
746 | |
752 | |
747 | if (op->destroyed ()) |
753 | if (!op->is_on_map ()) |
748 | return; |
754 | return; |
|
|
755 | } |
749 | |
756 | |
750 | if ((op->duration--) < 0) |
757 | if (op->duration-- < 0) |
751 | { |
758 | { |
752 | op->destroy (); |
759 | op->destroy (); |
753 | return; |
760 | return; |
754 | } |
761 | } |
755 | /* Object has hit maximum range, so don't have it move |
762 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
760 | { |
767 | { |
761 | op->range = 0; /* just so it doesn't wrap */ |
768 | op->range = 0; /* just so it doesn't wrap */ |
762 | return; |
769 | return; |
763 | } |
770 | } |
764 | |
771 | |
765 | for (i = -1; i < 2; i++) |
772 | for (int i = -1; i <= 1; i++) |
766 | { |
773 | { |
767 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
774 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
768 | |
775 | |
769 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
776 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
770 | { |
777 | { |
… | |
… | |
862 | |
869 | |
863 | success = 1; |
870 | success = 1; |
864 | tmp = arch_to_object (spell->other_arch); |
871 | tmp = arch_to_object (spell->other_arch); |
865 | tmp->set_owner (op); |
872 | tmp->set_owner (op); |
866 | set_spell_skill (op, caster, spell, tmp); |
873 | set_spell_skill (op, caster, spell, tmp); |
867 | tmp->level = caster_level (caster, spell); |
874 | tmp->level = casting_level (caster, spell); |
868 | tmp->attacktype = spell->attacktype; |
875 | tmp->attacktype = spell->attacktype; |
869 | |
876 | |
870 | /* holy word stuff */ |
877 | /* holy word stuff */ |
871 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
878 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
872 | if (!tailor_god_spell (tmp, op)) |
879 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
937 | * op is the original bomb object. |
944 | * op is the original bomb object. |
938 | */ |
945 | */ |
939 | void |
946 | void |
940 | animate_bomb (object *op) |
947 | animate_bomb (object *op) |
941 | { |
948 | { |
942 | int i; |
|
|
943 | object *env, *tmp; |
|
|
944 | |
|
|
945 | if (op->state != NUM_ANIMATIONS (op) - 1) |
949 | if (op->state != NUM_ANIMATIONS (op) - 1) |
946 | return; |
950 | return; |
947 | |
951 | |
948 | env = object_get_env_recursive (op); |
952 | object *env = op->outer_env (); |
949 | |
953 | |
950 | if (op->env) |
954 | if (op->env) |
951 | { |
955 | { |
952 | if (env->map == NULL) |
956 | if (env->map == NULL) |
953 | return; |
957 | return; |
954 | |
|
|
955 | if (env->type == PLAYER) |
|
|
956 | esrv_del_item (env->contr, op->count); |
|
|
957 | |
958 | |
958 | if (!(op = op->insert_at (env, op))) |
959 | if (!(op = op->insert_at (env, op))) |
959 | return; |
960 | return; |
960 | } |
961 | } |
961 | |
962 | |
… | |
… | |
972 | * but using the cast_bullet isn't really feasible, |
973 | * but using the cast_bullet isn't really feasible, |
973 | * so just set up the appropriate values. |
974 | * so just set up the appropriate values. |
974 | */ |
975 | */ |
975 | if (archetype *at = archetype::find (SPLINT)) |
976 | if (archetype *at = archetype::find (SPLINT)) |
976 | { |
977 | { |
977 | for (i = 1; i < 9; i++) |
978 | for (int i = 1; i < 9; i++) |
978 | { |
979 | { |
979 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
980 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
980 | continue; |
981 | continue; |
981 | |
982 | |
982 | tmp = arch_to_object (at); |
983 | object *tmp = arch_to_object (at); |
983 | tmp->direction = i; |
984 | tmp->direction = i; |
984 | tmp->range = op->range; |
985 | tmp->range = op->range; |
985 | tmp->stats.dam = op->stats.dam; |
986 | tmp->stats.dam = op->stats.dam; |
986 | tmp->duration = op->duration; |
987 | tmp->duration = op->duration; |
987 | tmp->attacktype = op->attacktype; |
988 | tmp->attacktype = op->attacktype; |
… | |
… | |
1001 | } |
1002 | } |
1002 | |
1003 | |
1003 | int |
1004 | int |
1004 | create_bomb (object *op, object *caster, int dir, object *spell) |
1005 | create_bomb (object *op, object *caster, int dir, object *spell) |
1005 | { |
1006 | { |
1006 | |
|
|
1007 | object *tmp; |
1007 | object *tmp; |
1008 | int mflags; |
1008 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1010 | maptile *m; |
1010 | maptile *m; |
1011 | |
1011 | |
… | |
… | |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1014 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | return 0; |
1016 | return 0; |
1017 | } |
1017 | } |
|
|
1018 | |
1018 | tmp = arch_to_object (spell->other_arch); |
1019 | tmp = arch_to_object (spell->other_arch); |
1019 | |
1020 | |
1020 | /* level dependencies for bomb */ |
1021 | /* level dependencies for bomb */ |
1021 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1022 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1022 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1023 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1120 | effect = arch_to_object (spell->other_arch); |
1121 | effect = arch_to_object (spell->other_arch); |
1121 | else |
1122 | else |
1122 | return 0; |
1123 | return 0; |
1123 | |
1124 | |
1124 | /* tailor the effect by priest level and worshipped God */ |
1125 | /* tailor the effect by priest level and worshipped God */ |
1125 | effect->level = caster_level (caster, spell); |
1126 | effect->level = casting_level (caster, spell); |
1126 | effect->attacktype = spell->attacktype; |
1127 | effect->attacktype = spell->attacktype; |
1127 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1128 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1128 | { |
1129 | { |
1129 | if (tailor_god_spell (effect, op)) |
1130 | if (tailor_god_spell (effect, op)) |
1130 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1131 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
… | |
… | |
1185 | |
1186 | |
1186 | /* op is a missile that needs to be moved */ |
1187 | /* op is a missile that needs to be moved */ |
1187 | void |
1188 | void |
1188 | move_missile (object *op) |
1189 | move_missile (object *op) |
1189 | { |
1190 | { |
1190 | int i, mflags; |
|
|
1191 | object *owner; |
|
|
1192 | sint16 new_x, new_y; |
|
|
1193 | maptile *m; |
|
|
1194 | |
|
|
1195 | if (op->range-- <= 0) |
1191 | if (op->range-- <= 0) |
1196 | { |
1192 | { |
|
|
1193 | op->drop_and_destroy (); |
|
|
1194 | return; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | mapxy pos (op); |
|
|
1198 | pos.move (op->direction); |
|
|
1199 | |
|
|
1200 | if (!pos.normalise ()) |
|
|
1201 | { |
1197 | op->destroy (); |
1202 | op->destroy (); |
1198 | return; |
1203 | return; |
1199 | } |
1204 | } |
1200 | |
1205 | |
1201 | owner = op->owner; |
1206 | mapspace &ms = pos.ms (); |
1202 | #if 0 |
|
|
1203 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1204 | * monster that are then killed would continue to survive |
|
|
1205 | */ |
|
|
1206 | if (owner == NULL) |
|
|
1207 | { |
|
|
1208 | op->destroy (); |
|
|
1209 | return; |
|
|
1210 | } |
|
|
1211 | #endif |
|
|
1212 | |
1207 | |
1213 | new_x = op->x + DIRX (op); |
1208 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1214 | new_y = op->y + DIRY (op); |
|
|
1215 | |
|
|
1216 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1217 | |
|
|
1218 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1219 | { |
1209 | { |
1220 | hit_map (op, op->direction, AT_MAGIC, 1); |
1210 | hit_map (op, op->direction, AT_MAGIC, 1); |
1221 | /* Basically, missile only hits one thing then goes away. |
1211 | /* Basically, missile only hits one thing then goes away. |
1222 | * we need to remove it if someone hasn't already done so. |
1212 | * we need to remove it if someone hasn't already done so. |
1223 | */ |
1213 | */ |
1224 | if (!op->destroyed ()) |
|
|
1225 | op->destroy (); |
|
|
1226 | |
|
|
1227 | return; |
|
|
1228 | } |
|
|
1229 | |
|
|
1230 | op->remove (); |
|
|
1231 | |
|
|
1232 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1233 | { |
|
|
1234 | op->destroy (); |
1214 | op->destroy (); |
1235 | return; |
1215 | return; |
1236 | } |
1216 | } |
1237 | |
1217 | |
|
|
1218 | if (!op->direction) |
|
|
1219 | { |
|
|
1220 | op->destroy (); |
|
|
1221 | return; |
|
|
1222 | } |
|
|
1223 | |
1238 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1224 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1239 | if (i > 0 && i != op->direction) |
1225 | if (i > 0 && i != op->direction) |
1240 | { |
1226 | { |
1241 | op->direction = i; |
1227 | op->direction = i; |
1242 | SET_ANIMATION (op, op->direction); |
1228 | SET_ANIMATION (op, op->direction); |
1243 | } |
1229 | } |
1244 | |
1230 | |
1245 | m->insert (op, new_x, new_y, op); |
1231 | pos.insert (op, op); |
1246 | } |
1232 | } |
1247 | |
1233 | |
1248 | /**************************************************************************** |
1234 | /**************************************************************************** |
1249 | * Destruction |
1235 | * Destruction |
1250 | ****************************************************************************/ |
1236 | ****************************************************************************/ |
… | |
… | |
1307 | else |
1293 | else |
1308 | op->skill = NULL; |
1294 | op->skill = NULL; |
1309 | |
1295 | |
1310 | op->change_skill (find_skill_by_name (op, op->skill)); |
1296 | op->change_skill (find_skill_by_name (op, op->skill)); |
1311 | |
1297 | |
1312 | for (i = -range; i < range; i++) |
1298 | for (i = -range; i <= range; i++) |
1313 | { |
1299 | { |
1314 | for (j = -range; j < range; j++) |
1300 | for (j = -range; j <= range; j++) |
1315 | { |
1301 | { |
1316 | m = op->map; |
1302 | m = op->map; |
1317 | sx = op->x + i; |
1303 | sx = op->x + i; |
1318 | sy = op->y + j; |
1304 | sy = op->y + j; |
1319 | |
1305 | |
… | |
… | |
1336 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1322 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1337 | { |
1323 | { |
1338 | if (spell_ob->subtype == SP_DESTRUCTION) |
1324 | if (spell_ob->subtype == SP_DESTRUCTION) |
1339 | { |
1325 | { |
1340 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1326 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1327 | |
1341 | if (spell_ob->other_arch) |
1328 | if (spell_ob->other_arch) |
1342 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1329 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1343 | } |
1330 | } |
1344 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1331 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1345 | { |
1332 | { |
… | |
… | |
1473 | |
1460 | |
1474 | /* We precompute some values here so that we don't have to keep |
1461 | /* We precompute some values here so that we don't have to keep |
1475 | * doing it over and over again. |
1462 | * doing it over and over again. |
1476 | */ |
1463 | */ |
1477 | god = find_god (determine_god (op)); |
1464 | god = find_god (determine_god (op)); |
1478 | level = caster_level (caster, spell); |
1465 | level = casting_level (caster, spell); |
1479 | range = spell->range + SP_level_range_adjust (caster, spell); |
1466 | range = spell->range + SP_level_range_adjust (caster, spell); |
1480 | |
1467 | |
1481 | /* On the bright side, no monster should ever have a race of GOD_... |
1468 | /* On the bright side, no monster should ever have a race of GOD_... |
1482 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1469 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1483 | * won't ever match anything. |
1470 | * won't ever match anything. |
… | |
… | |
1603 | } |
1590 | } |
1604 | |
1591 | |
1605 | /* charm */ |
1592 | /* charm */ |
1606 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1593 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1607 | { |
1594 | { |
|
|
1595 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1596 | |
1608 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1597 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1609 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1598 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1610 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1599 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1611 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1600 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1612 | head->set_owner (op); |
1601 | head->set_owner (op); |
1613 | set_spell_skill (op, caster, spell, head); |
1602 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1631 | * about. was called move_ball_lightning, but since more than the ball |
1620 | * about. was called move_ball_lightning, but since more than the ball |
1632 | * lightning spell used it, that seemed misnamed. |
1621 | * lightning spell used it, that seemed misnamed. |
1633 | * op is the spell effect. |
1622 | * op is the spell effect. |
1634 | * note that duration is handled by process_object() in time.c |
1623 | * note that duration is handled by process_object() in time.c |
1635 | */ |
1624 | */ |
1636 | |
|
|
1637 | void |
1625 | void |
1638 | move_ball_spell (object *op) |
1626 | move_ball_spell (object *op) |
1639 | { |
1627 | { |
1640 | int i, j, dam_save, dir, mflags; |
1628 | int i, j, dam_save, dir, mflags; |
1641 | sint16 nx, ny, hx, hy; |
1629 | sint16 nx, ny, hx, hy; |
… | |
… | |
1707 | |
1695 | |
1708 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1696 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1709 | { |
1697 | { |
1710 | if (j) |
1698 | if (j) |
1711 | op->stats.dam = dam_save / 2; |
1699 | op->stats.dam = dam_save / 2; |
|
|
1700 | |
1712 | hit_map (op, j, op->attacktype, 1); |
1701 | hit_map (op, j, op->attacktype, 1); |
1713 | |
|
|
1714 | } |
1702 | } |
1715 | |
1703 | |
1716 | /* insert the other arch */ |
1704 | /* insert the other arch */ |
1717 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1705 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1718 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1706 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1732 | |
1720 | |
1733 | op->direction = i; |
1721 | op->direction = i; |
1734 | } |
1722 | } |
1735 | } |
1723 | } |
1736 | |
1724 | |
1737 | |
|
|
1738 | /* move_swarm_spell: peterm |
1725 | /* move_swarm_spell: peterm |
1739 | * This is an implementation of the swarm spell. It was written for |
1726 | * This is an implementation of the swarm spell. It was written for |
1740 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1727 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1741 | * is a special type of object that casts swarms of other types |
1728 | * is a special type of object that casts swarms of other types |
1742 | * of spells. Which spell it casts is flexible. It fires the spells |
1729 | * of spells. Which spell it casts is flexible. It fires the spells |
1743 | * from a set of squares surrounding the caster, in a given direction. |
1730 | * from a set of squares surrounding the caster, in a given direction. |
1744 | */ |
1731 | */ |
1745 | |
|
|
1746 | void |
1732 | void |
1747 | move_swarm_spell (object *op) |
1733 | move_swarm_spell (object *op) |
1748 | { |
1734 | { |
1749 | #if 0 |
1735 | #if 0 |
1750 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1736 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1751 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1737 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1752 | sint16 target_x, target_y, origin_x, origin_y; |
1738 | sint16 target_x, target_y, origin_x, origin_y; |
1753 | int adjustdir; |
1739 | int adjustdir; |
1754 | maptile *m; |
1740 | maptile *m; |
1755 | #endif |
1741 | #endif |
1756 | int basedir; |
|
|
1757 | object *owner; |
1742 | object *owner = op->env; |
1758 | |
1743 | |
1759 | owner = op->owner; |
1744 | if (!owner) // MUST not happen, remove when true TODO |
1760 | if (op->duration == 0 || owner == NULL) |
|
|
1761 | { |
1745 | { |
|
|
1746 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1762 | op->destroy (); |
1747 | op->destroy (); |
1763 | return; |
1748 | return; |
1764 | } |
1749 | } |
1765 | |
1750 | |
|
|
1751 | if (!op->duration || !owner->is_on_map ()) |
|
|
1752 | { |
|
|
1753 | op->drop_and_destroy (); |
|
|
1754 | return; |
|
|
1755 | } |
|
|
1756 | |
1766 | op->duration--; |
1757 | op->duration--; |
1767 | |
1758 | |
1768 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1769 | if (basedir == 0) |
1760 | if (!basedir) |
1770 | { |
1761 | { |
1771 | /* spray in all directions! 8) */ |
1762 | /* spray in all directions! 8) */ |
1772 | basedir = rndm (1, 8); |
1763 | op->facing = (op->facing + op->state) & 7; |
|
|
1764 | basedir = op->facing + 1; |
1773 | } |
1765 | } |
1774 | |
1766 | |
1775 | #if 0 |
1767 | #if 0 |
1776 | // this is bogus: it causes wrong places to be checked below |
1768 | // this is bogus: it causes wrong places to be checked below |
1777 | // (a wall 2 cells away will block the effect...) and |
1769 | // (a wall 2 cells away will block the effect...) and |
… | |
… | |
1838 | { |
1830 | { |
1839 | /* Bullet spells have a bunch more customization that needs to be done */ |
1831 | /* Bullet spells have a bunch more customization that needs to be done */ |
1840 | if (op->spell->subtype == SP_BULLET) |
1832 | if (op->spell->subtype == SP_BULLET) |
1841 | fire_bullet (owner, op, basedir, op->spell); |
1833 | fire_bullet (owner, op, basedir, op->spell); |
1842 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1834 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1843 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1835 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1844 | } |
1836 | } |
1845 | } |
1837 | } |
1846 | |
|
|
1847 | |
|
|
1848 | |
|
|
1849 | |
1838 | |
1850 | /* fire_swarm: |
1839 | /* fire_swarm: |
1851 | * The following routine creates a swarm of objects. It actually |
1840 | * The following routine creates a swarm of objects. It actually |
1852 | * sets up a specific swarm object, which then fires off all |
1841 | * sets up a specific swarm object, which then fires off all |
1853 | * the parts of the swarm. |
1842 | * the parts of the swarm. |
… | |
… | |
1856 | * caster: the caster (owner, wand, rod, scroll) |
1845 | * caster: the caster (owner, wand, rod, scroll) |
1857 | * dir: the direction everything will be fired in |
1846 | * dir: the direction everything will be fired in |
1858 | * spell - the spell that is this spell. |
1847 | * spell - the spell that is this spell. |
1859 | * n: the number to be fired. |
1848 | * n: the number to be fired. |
1860 | */ |
1849 | */ |
1861 | |
|
|
1862 | int |
1850 | int |
1863 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1851 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1864 | { |
1852 | { |
1865 | object *tmp; |
|
|
1866 | int i; |
|
|
1867 | |
|
|
1868 | if (!spell->other_arch) |
1853 | if (!spell->other_arch) |
1869 | return 0; |
1854 | return 0; |
1870 | |
1855 | |
1871 | tmp = get_archetype (SWARM_SPELL); |
1856 | object *tmp = archetype::get (SWARM_SPELL); |
1872 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1857 | |
1873 | set_spell_skill (op, caster, spell, tmp); |
1858 | set_spell_skill (op, caster, spell, tmp); |
1874 | |
|
|
1875 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1859 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1876 | tmp->spell = arch_to_object (spell->other_arch); |
1860 | tmp->spell = spell->other_arch->instance (); |
1877 | |
|
|
1878 | tmp->attacktype = tmp->spell->attacktype; |
1861 | tmp->attacktype = tmp->spell->attacktype; |
1879 | |
1862 | |
1880 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1863 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1881 | if (!tailor_god_spell (tmp, op)) |
1864 | if (!tailor_god_spell (tmp, op)) |
1882 | return 1; |
1865 | return 1; |
1883 | |
1866 | |
1884 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1867 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1885 | for (i = 0; i < spell->duration; i++) |
1868 | for (int i = 0; i < spell->duration; i++) |
1886 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1869 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1887 | |
1870 | |
|
|
1871 | tmp->invisible = 1; |
|
|
1872 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1888 | tmp->direction = dir; |
1873 | tmp->direction = dir; |
1889 | tmp->invisible = 1; |
1874 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1875 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1890 | |
1876 | |
1891 | tmp->insert_at (op, op); |
1877 | op->insert (tmp); |
|
|
1878 | |
1892 | return 1; |
1879 | return 1; |
1893 | } |
1880 | } |
1894 | |
|
|
1895 | |
1881 | |
1896 | /* See the spells documentation file for why this is its own |
1882 | /* See the spells documentation file for why this is its own |
1897 | * function. |
1883 | * function. |
1898 | */ |
1884 | */ |
1899 | int |
1885 | int |
… | |
… | |
1930 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1931 | { |
1917 | { |
1932 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1933 | if (target->head) |
1919 | if (target->head) |
1934 | target = target->head; |
1920 | target = target->head; |
|
|
1921 | |
1935 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
1936 | return 1; /* one success only! */ |
1923 | return 1; /* one success only! */ |
1937 | } |
1924 | } |
1938 | } |
1925 | } |
1939 | |
1926 | |
1940 | /* no live target, perhaps a wall is in the way? */ |
1927 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
2020 | object *disease = arch_to_object (spell->other_arch); |
2007 | object *disease = arch_to_object (spell->other_arch); |
2021 | |
2008 | |
2022 | disease->set_owner (op); |
2009 | disease->set_owner (op); |
2023 | set_spell_skill (op, caster, spell, disease); |
2010 | set_spell_skill (op, caster, spell, disease); |
2024 | disease->stats.exp = 0; |
2011 | disease->stats.exp = 0; |
2025 | disease->level = caster_level (caster, spell); |
2012 | disease->level = casting_level (caster, spell); |
2026 | |
2013 | |
2027 | /* do level adjustments */ |
2014 | /* do level adjustments */ |
2028 | if (disease->stats.wc) |
2015 | if (disease->stats.wc) |
2029 | disease->stats.wc += dur_mod / 2; |
2016 | disease->stats.wc += dur_mod / 2; |
2030 | |
2017 | |