… | |
… | |
1008 | int mflags; |
1008 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1010 | maptile *m; |
1010 | maptile *m; |
1011 | |
1011 | |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1013 | |
|
|
1014 | // when creating a bomb below ourself it should always work, even |
|
|
1015 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1016 | // so we should also be able to make a bomb here). (originally added |
|
|
1017 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1018 | if (dir) |
|
|
1019 | { |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1020 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1021 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1022 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1016 | return 0; |
1023 | return 0; |
|
|
1024 | } |
1017 | } |
1025 | } |
1018 | |
1026 | |
1019 | tmp = arch_to_object (spell->other_arch); |
1027 | tmp = arch_to_object (spell->other_arch); |
1020 | |
1028 | |
1021 | /* level dependencies for bomb */ |
1029 | /* level dependencies for bomb */ |
… | |
… | |
1250 | |
1258 | |
1251 | object *tmp = get_archetype (FORCE_NAME); |
1259 | object *tmp = get_archetype (FORCE_NAME); |
1252 | tmp->speed = 0.01; |
1260 | tmp->speed = 0.01; |
1253 | tmp->stats.food = time; |
1261 | tmp->stats.food = time; |
1254 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1262 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1255 | tmp->glow_radius = radius; |
|
|
1256 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1257 | tmp->glow_radius = MAX_LIGHT_RADII; |
1263 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1258 | |
|
|
1259 | tmp = insert_ob_in_ob (tmp, op); |
1264 | tmp = insert_ob_in_ob (tmp, op); |
1260 | |
1265 | |
1261 | if (tmp->glow_radius > op->glow_radius) |
1266 | if (tmp->glow_radius > op->glow_radius) |
1262 | op->glow_radius = tmp->glow_radius; |
1267 | op->glow_radius = tmp->glow_radius; |
1263 | |
1268 | |
… | |
… | |
1265 | } |
1270 | } |
1266 | |
1271 | |
1267 | int |
1272 | int |
1268 | cast_destruction (object *op, object *caster, object *spell_ob) |
1273 | cast_destruction (object *op, object *caster, object *spell_ob) |
1269 | { |
1274 | { |
1270 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1271 | sint16 sx, sy; |
|
|
1272 | maptile *m; |
|
|
1273 | object *tmp; |
|
|
1274 | const char *skill; |
|
|
1275 | |
|
|
1276 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1275 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1277 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1276 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1278 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1277 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1279 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1278 | |
1280 | friendly = 1; |
1279 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1281 | |
1280 | |
1282 | /* destruction doesn't use another spell object, so we need |
1281 | /* destruction doesn't use another spell object, so we need |
1283 | * update op's skill pointer so that exp is properly awarded. |
1282 | * update op's skill pointer so that exp is properly awarded. |
1284 | * We do some shortcuts here - since this is just temporary |
|
|
1285 | * and we'll reset the values back, we don't need to go through |
|
|
1286 | * the full share string/free_string route. |
|
|
1287 | */ |
1283 | */ |
1288 | skill = op->skill; |
1284 | const shstr skill = op->skill; |
|
|
1285 | |
1289 | if (caster == op) |
1286 | if (caster == op) |
1290 | op->skill = spell_ob->skill; |
1287 | op->skill = spell_ob->skill; |
1291 | else if (caster->skill) |
1288 | else if (caster->skill) |
1292 | op->skill = caster->skill; |
1289 | op->skill = caster->skill; |
1293 | else |
1290 | else |
1294 | op->skill = NULL; |
1291 | op->skill = 0; |
1295 | |
1292 | |
1296 | op->change_skill (find_skill_by_name (op, op->skill)); |
1293 | op->change_skill (find_skill_by_name (op, op->skill)); |
1297 | |
1294 | |
1298 | for (i = -range; i <= range; i++) |
1295 | unordered_mapwalk (op, -range, -range, range, range) |
1299 | { |
1296 | { |
1300 | for (j = -range; j <= range; j++) |
1297 | mapspace &ms = m->at (nx, ny); |
1301 | { |
|
|
1302 | m = op->map; |
|
|
1303 | sx = op->x + i; |
|
|
1304 | sy = op->y + j; |
|
|
1305 | |
1298 | |
1306 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1307 | if (mflags & P_OUT_OF_MAP) |
|
|
1308 | continue; |
|
|
1309 | |
|
|
1310 | if (mflags & P_IS_ALIVE) |
1299 | if (ms.flags () & P_IS_ALIVE) |
|
|
1300 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1301 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1311 | { |
1302 | { |
1312 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1303 | tmp = tmp->head_ (); |
1313 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1314 | break; |
|
|
1315 | |
1304 | |
1316 | if (tmp) |
1305 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1306 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1317 | { |
1307 | { |
1318 | if (tmp->head) |
1308 | if (spell_ob->subtype == SP_DESTRUCTION) |
1319 | tmp = tmp->head; |
|
|
1320 | |
|
|
1321 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1322 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1323 | { |
1309 | { |
1324 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1325 | { |
|
|
1326 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1310 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1327 | |
1311 | |
1328 | if (spell_ob->other_arch) |
1312 | if (spell_ob->other_arch) |
1329 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1313 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1330 | } |
1314 | } |
1331 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1315 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1332 | { |
1316 | { |
1333 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1317 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1334 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1318 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1335 | } |
|
|
1336 | } |
1319 | } |
1337 | } |
1320 | } |
1338 | } |
1321 | } |
1339 | } |
|
|
1340 | } |
1322 | } |
1341 | |
1323 | |
1342 | op->skill = skill; |
1324 | op->skill = skill; |
1343 | return 1; |
1325 | return 1; |
1344 | } |
1326 | } |
… | |
… | |
1492 | /* If there is nothing living on this space, no need to go further */ |
1474 | /* If there is nothing living on this space, no need to go further */ |
1493 | if (!(mflags & P_IS_ALIVE)) |
1475 | if (!(mflags & P_IS_ALIVE)) |
1494 | continue; |
1476 | continue; |
1495 | |
1477 | |
1496 | // players can only affect spaces that they can actually see |
1478 | // players can only affect spaces that they can actually see |
|
|
1479 | if (caster |
1497 | if (caster && caster->contr |
1480 | && caster->contr |
1498 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1481 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1499 | continue; |
1482 | continue; |
1500 | |
1483 | |
1501 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1484 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1502 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1485 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1503 | break; |
1486 | break; |
… | |
… | |
1613 | } /* for y */ |
1596 | } /* for y */ |
1614 | |
1597 | |
1615 | return 1; |
1598 | return 1; |
1616 | } |
1599 | } |
1617 | |
1600 | |
1618 | |
|
|
1619 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1601 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1620 | * about. was called move_ball_lightning, but since more than the ball |
1602 | * about. was called move_ball_lightning, but since more than the ball |
1621 | * lightning spell used it, that seemed misnamed. |
1603 | * lightning spell used it, that seemed misnamed. |
1622 | * op is the spell effect. |
1604 | * op is the spell effect. |
1623 | * note that duration is handled by process_object() in time.c |
1605 | * note that duration is handled by process_object() in time.c |
… | |
… | |
1648 | for (i = 1; i < 9; i++) |
1630 | for (i = 1; i < 9; i++) |
1649 | { |
1631 | { |
1650 | /* i bit 0: alters sign of offset |
1632 | /* i bit 0: alters sign of offset |
1651 | * other bits (i / 2): absolute value of offset |
1633 | * other bits (i / 2): absolute value of offset |
1652 | */ |
1634 | */ |
1653 | |
|
|
1654 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1635 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1655 | int tmpdir = absdir (op->direction + offset); |
1636 | int tmpdir = absdir (op->direction + offset); |
1656 | |
1637 | |
1657 | nx = op->x + freearr_x[tmpdir]; |
1638 | nx = op->x + freearr_x[tmpdir]; |
1658 | ny = op->y + freearr_y[tmpdir]; |
1639 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1660 | { |
1641 | { |
1661 | dir = tmpdir; |
1642 | dir = tmpdir; |
1662 | break; |
1643 | break; |
1663 | } |
1644 | } |
1664 | } |
1645 | } |
|
|
1646 | |
1665 | if (dir == 0) |
1647 | if (dir == 0) |
1666 | { |
1648 | { |
1667 | nx = op->x; |
1649 | nx = op->x; |
1668 | ny = op->y; |
1650 | ny = op->y; |
1669 | m = op->map; |
1651 | m = op->map; |
… | |
… | |
1890 | int dam, mflags; |
1872 | int dam, mflags; |
1891 | maptile *m; |
1873 | maptile *m; |
1892 | |
1874 | |
1893 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1875 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1894 | |
1876 | |
1895 | if (!dir) |
1877 | if (dir) |
1896 | { |
|
|
1897 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1898 | return 0; |
|
|
1899 | } |
1878 | { |
1900 | |
|
|
1901 | x = op->x + freearr_x[dir]; |
1879 | x = op->x + freearr_x[dir]; |
1902 | y = op->y + freearr_y[dir]; |
1880 | y = op->y + freearr_y[dir]; |
1903 | m = op->map; |
1881 | m = op->map; |
1904 | |
1882 | |
1905 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1883 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1906 | |
1884 | |
1907 | if (mflags & P_OUT_OF_MAP) |
1885 | if (mflags & P_OUT_OF_MAP) |
1908 | { |
1886 | { |
1909 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1887 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1910 | return 0; |
1888 | return 0; |
1911 | } |
1889 | } |
1912 | |
1890 | |
1913 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1891 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1914 | { |
1892 | { |
1915 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1893 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1916 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1894 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1917 | { |
1895 | { |
1918 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1896 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1919 | if (target->head) |
1897 | if (target->head) |
1920 | target = target->head; |
1898 | target = target->head; |
1921 | |
1899 | |
1922 | hit_player (target, dam, op, spell->attacktype, 1); |
1900 | hit_player (target, dam, op, spell->attacktype, 1); |
1923 | return 1; /* one success only! */ |
1901 | return 1; /* one success only! */ |
|
|
1902 | } |
1924 | } |
1903 | } |
1925 | } |
|
|
1926 | |
1904 | |
1927 | /* no live target, perhaps a wall is in the way? */ |
1905 | /* no live target, perhaps a wall is in the way? */ |
1928 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1906 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1929 | { |
1907 | { |
1930 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1908 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1931 | return 0; |
1909 | return 0; |
|
|
1910 | } |
1932 | } |
1911 | } |
1933 | |
1912 | |
1934 | /* ok, looks groovy to just insert a new light on the map */ |
1913 | /* ok, looks groovy to just insert a new light on the map */ |
1935 | tmp = arch_to_object (spell->other_arch); |
1914 | tmp = arch_to_object (spell->other_arch); |
1936 | if (!tmp) |
1915 | if (!tmp) |
1937 | { |
1916 | { |
1938 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1917 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1939 | return 0; |
1918 | return 0; |
1940 | } |
1919 | } |
|
|
1920 | |
1941 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1921 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1922 | |
1942 | if (tmp->glow_radius) |
1923 | if (tmp->glow_radius) |
1943 | { |
|
|
1944 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1924 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1945 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1946 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1947 | } |
|
|
1948 | |
1925 | |
|
|
1926 | if (dir) |
1949 | m->insert (tmp, x, y, op); |
1927 | m->insert (tmp, x, y, op); |
|
|
1928 | else |
|
|
1929 | caster->outer_env ()->insert (tmp); |
|
|
1930 | |
1950 | return 1; |
1931 | return 1; |
1951 | } |
1932 | } |
1952 | |
1933 | |
1953 | /* cast_cause_disease: this spell looks along <dir> from the |
1934 | /* cast_cause_disease: this spell looks along <dir> from the |
1954 | * player and infects someone. |
1935 | * player and infects someone. |