1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_spell_attack_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: spell_attack.C,v 1.10 2006/09/10 23:24:12 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | |
|
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8 | /* |
|
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9 | CrossFire, A Multiplayer game for X-windows |
|
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10 | |
|
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11 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
12 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
13 | |
7 | * |
14 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
15 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
16 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
17 | (at your option) any later version. |
11 | * (at your option) any later version. |
18 | |
12 | * |
19 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
20 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
21 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
22 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
23 | |
17 | * |
24 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
25 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
26 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
27 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
29 | */ |
22 | */ |
30 | |
23 | |
31 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
32 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
33 | * of code |
26 | * of code |
34 | */ |
27 | */ |
35 | |
28 | |
36 | #include <global.h> |
29 | #include <global.h> |
37 | #include <object.h> |
30 | #include <object.h> |
38 | #include <living.h> |
31 | #include <living.h> |
39 | #ifndef __CEXTRACT__ |
|
|
40 | # include <sproto.h> |
32 | #include <sproto.h> |
41 | #endif |
|
|
42 | #include <spells.h> |
33 | #include <spells.h> |
43 | #include <sounds.h> |
34 | #include <sounds.h> |
44 | |
35 | |
45 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
46 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
64 | { |
55 | { |
65 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
66 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
67 | } |
58 | } |
68 | |
59 | |
69 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
70 | { |
61 | { |
71 | int num_sections = 1; |
62 | int num_sections = 1; |
72 | |
63 | |
73 | /* don't move DM */ |
64 | /* don't move DM */ |
74 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
124 | void |
115 | void |
125 | forklightning (object *op, object *tmp) |
116 | forklightning (object *op, object *tmp) |
126 | { |
117 | { |
127 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
128 | int t_dir; /* stores temporary dir calculation */ |
119 | int t_dir; /* stores temporary dir calculation */ |
129 | mapstruct *m; |
120 | maptile *m; |
130 | sint16 sx, sy; |
121 | sint16 sx, sy; |
131 | object *new_bolt; |
122 | object *new_bolt; |
132 | |
123 | |
133 | /* pick a fork direction. tmp->stats.Con is the left bias |
124 | /* pick a fork direction. tmp->stats.Con is the left bias |
134 | * i.e., the chance in 100 of forking LEFT |
125 | * i.e., the chance in 100 of forking LEFT |
… | |
… | |
147 | |
138 | |
148 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
139 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
149 | return; |
140 | return; |
150 | |
141 | |
151 | /* OK, we made a fork */ |
142 | /* OK, we made a fork */ |
152 | new_bolt = get_object (); |
143 | new_bolt = tmp->clone (); |
153 | copy_object (tmp, new_bolt); |
|
|
154 | |
144 | |
155 | /* reduce chances of subsequent forking */ |
145 | /* reduce chances of subsequent forking */ |
156 | new_bolt->stats.Dex -= 10; |
146 | new_bolt->stats.Dex -= 10; |
157 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
158 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
159 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1f; |
160 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
161 | new_bolt->duration++; |
151 | new_bolt->duration++; |
162 | new_bolt->x = sx; |
|
|
163 | new_bolt->y = sy; |
|
|
164 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
165 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
166 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
167 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
168 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
169 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
170 | } |
158 | } |
171 | |
159 | |
172 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
173 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
174 | */ |
162 | */ |
175 | |
163 | |
176 | void |
164 | void |
177 | move_bolt (object *op) |
165 | move_bolt (object *op) |
178 | { |
166 | { |
179 | object *tmp; |
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|
180 | int mflags; |
167 | int mflags; |
181 | sint16 x, y; |
168 | sint16 x, y; |
182 | mapstruct *m; |
169 | maptile *m; |
183 | |
170 | |
184 | if (--(op->duration) < 0) |
171 | if (--op->duration < 0) |
185 | { |
|
|
186 | remove_ob (op); |
|
|
187 | free_object (op); |
|
|
188 | return; |
|
|
189 | } |
172 | { |
|
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173 | op->destroy (); |
|
|
174 | return; |
|
|
175 | } |
|
|
176 | |
190 | hit_map (op, 0, op->attacktype, 1); |
177 | hit_map (op, 0, op->attacktype, 1); |
191 | |
178 | |
192 | if (!op->direction) |
179 | if (!op->direction) |
193 | return; |
180 | return; |
194 | |
181 | |
195 | if (--op->range < 0) |
182 | if (--op->range < 0) |
196 | { |
|
|
197 | op->range = 0; |
183 | op->range = 0; |
198 | } |
|
|
199 | else |
184 | else |
200 | { |
185 | { |
201 | x = op->x + DIRX (op); |
186 | x = op->x + DIRX (op); |
202 | y = op->y + DIRY (op); |
187 | y = op->y + DIRY (op); |
203 | m = op->map; |
188 | m = op->map; |
… | |
… | |
211 | * on the space. So only call reflwall if we think the data it returns |
196 | * on the space. So only call reflwall if we think the data it returns |
212 | * will be useful. |
197 | * will be useful. |
213 | */ |
198 | */ |
214 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
199 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
215 | { |
200 | { |
216 | |
|
|
217 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
201 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
218 | return; |
202 | return; |
219 | |
203 | |
220 | /* Since walls don't run diagonal, if the bolt is in |
204 | /* Since walls don't run diagonal, if the bolt is in |
221 | * one of 4 main directions, it just reflects back in the |
205 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
251 | else if (left) |
235 | else if (left) |
252 | op->direction = absdir (op->direction + 2); |
236 | op->direction = absdir (op->direction + 2); |
253 | else if (right) |
237 | else if (right) |
254 | op->direction = absdir (op->direction - 2); |
238 | op->direction = absdir (op->direction - 2); |
255 | } |
239 | } |
|
|
240 | |
256 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
241 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
257 | return; |
242 | return; |
258 | } |
243 | } |
259 | else |
244 | else |
260 | { /* Create a copy of this object and put it ahead */ |
245 | { /* Create a copy of this object and put it ahead */ |
261 | tmp = get_object (); |
246 | object *tmp = op->clone (); |
262 | copy_object (op, tmp); |
247 | |
|
|
248 | m->insert (tmp, x, y, op); |
263 | tmp->speed_left = -0.1; |
249 | tmp->speed_left = -0.1f; |
264 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
265 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
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|
266 | /* To make up for the decrease at the top of the function */ |
250 | /* To make up for the decrease at the top of the function */ |
267 | tmp->duration++; |
251 | tmp->duration++; |
268 | |
252 | |
269 | /* New forking code. Possibly create forks of this object |
253 | /* New forking code. Possibly create forks of this object |
270 | * going off in other directions. |
254 | * going off in other directions. |
271 | */ |
255 | */ |
272 | |
|
|
273 | if (rndm (0, 99) < tmp->stats.Dex) |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
274 | { /* stats.Dex % of forking */ |
257 | { /* stats.Dex % of forking */ |
275 | forklightning (op, tmp); |
258 | forklightning (op, tmp); |
276 | } |
259 | } |
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|
260 | |
277 | /* In this way, the object left behind sticks on the space, but |
261 | /* In this way, the object left behind sticks on the space, but |
278 | * doesn't create any bolts that continue to move onward. |
262 | * doesn't create any bolts that continue to move onward. |
279 | */ |
263 | */ |
280 | op->range = 0; |
264 | op->range = 0; |
281 | } /* copy object and move it along */ |
265 | } /* copy object and move it along */ |
… | |
… | |
288 | * we remove the magic flag - that can be derived from |
272 | * we remove the magic flag - that can be derived from |
289 | * spob->attacktype. |
273 | * spob->attacktype. |
290 | * This function sets up the appropriate owner and skill |
274 | * This function sets up the appropriate owner and skill |
291 | * pointers. |
275 | * pointers. |
292 | */ |
276 | */ |
293 | |
|
|
294 | int |
277 | int |
295 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
278 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
296 | { |
279 | { |
297 | object *tmp = NULL; |
280 | object *tmp = NULL; |
298 | int mflags; |
281 | int mflags; |
… | |
… | |
316 | |
299 | |
317 | tmp->direction = dir; |
300 | tmp->direction = dir; |
318 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
301 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
319 | SET_ANIMATION (tmp, dir); |
302 | SET_ANIMATION (tmp, dir); |
320 | |
303 | |
321 | set_owner (tmp, op); |
304 | tmp->set_owner (op); |
322 | set_spell_skill (op, caster, spob, tmp); |
305 | set_spell_skill (op, caster, spob, tmp); |
323 | |
306 | |
324 | tmp->x = op->x + DIRX (tmp); |
307 | tmp->x = op->x + DIRX (tmp); |
325 | tmp->y = op->y + DIRY (tmp); |
308 | tmp->y = op->y + DIRY (tmp); |
326 | tmp->map = op->map; |
309 | tmp->map = op->map; |
327 | |
310 | |
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|
311 | maptile *newmap; |
328 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
329 | if (mflags & P_OUT_OF_MAP) |
313 | if (mflags & P_OUT_OF_MAP) |
330 | { |
314 | { |
331 | free_object (tmp); |
315 | tmp->destroy (); |
332 | return 0; |
316 | return 0; |
333 | } |
317 | } |
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|
318 | |
|
|
319 | tmp->map = newmap; |
|
|
320 | |
334 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
335 | { |
322 | { |
336 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
337 | { |
324 | { |
338 | free_object (tmp); |
325 | tmp->destroy (); |
339 | return 0; |
326 | return 0; |
340 | } |
327 | } |
|
|
328 | |
341 | tmp->x = op->x; |
329 | tmp->x = op->x; |
342 | tmp->y = op->y; |
330 | tmp->y = op->y; |
343 | tmp->direction = absdir (tmp->direction + 4); |
331 | tmp->direction = absdir (tmp->direction + 4); |
344 | tmp->map = op->map; |
332 | tmp->map = op->map; |
345 | } |
333 | } |
346 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
334 | |
|
|
335 | if ((tmp = tmp->insert_at (tmp, op))) |
347 | move_bolt (tmp); |
336 | move_bolt (tmp); |
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337 | |
348 | return 1; |
338 | return 1; |
349 | } |
339 | } |
350 | |
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351 | |
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352 | |
340 | |
353 | /*************************************************************************** |
341 | /*************************************************************************** |
354 | * |
342 | * |
355 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
356 | * |
344 | * |
357 | ***************************************************************************/ |
345 | ***************************************************************************/ |
358 | |
346 | |
359 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
360 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
361 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
362 | */ |
350 | */ |
363 | void |
351 | void |
364 | explosion (object *op) |
352 | explosion (object *op) |
365 | { |
353 | { |
366 | object *tmp; |
|
|
367 | mapstruct *m = op->map; |
354 | maptile *m = op->map; |
368 | int i; |
355 | int i; |
369 | |
356 | |
370 | if (--(op->duration) < 0) |
357 | if (--op->duration < 0) |
371 | { |
|
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372 | remove_ob (op); |
|
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373 | free_object (op); |
|
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374 | return; |
|
|
375 | } |
358 | { |
|
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359 | op->destroy (); |
|
|
360 | return; |
|
|
361 | } |
|
|
362 | |
376 | hit_map (op, 0, op->attacktype, 0); |
363 | hit_map (op, 0, op->attacktype, 0); |
377 | |
364 | |
378 | if (op->range > 0) |
365 | if (op->range > 0) |
379 | { |
366 | { |
380 | for (i = 1; i < 9; i++) |
367 | for (i = 1; i < 9; i++) |
381 | { |
368 | { |
382 | sint16 dx, dy; |
369 | sint16 dx, dy; |
383 | |
370 | |
384 | dx = op->x + freearr_x[i]; |
371 | dx = op->x + freearr_x[i]; |
385 | dy = op->y + freearr_y[i]; |
372 | dy = op->y + freearr_y[i]; |
|
|
373 | |
386 | /* ok_to_put_more already does things like checks for walls, |
374 | /* ok_to_put_more already does things like checks for walls, |
387 | * out of map, etc. |
375 | * out of map, etc. |
388 | */ |
376 | */ |
389 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
390 | { |
378 | { |
391 | tmp = get_object (); |
379 | object *tmp = op->clone (); |
392 | copy_object (op, tmp); |
380 | |
393 | tmp->state = 0; |
381 | tmp->state = 0; |
394 | tmp->speed_left = -0.21; |
382 | tmp->speed_left = -0.21f; |
395 | tmp->range--; |
383 | tmp->range--; |
396 | tmp->value = 0; |
384 | tmp->value = 0; |
397 | tmp->x = dx; |
385 | |
398 | tmp->y = dy; |
386 | m->insert (tmp, dx, dy, op); |
399 | insert_ob_in_map (tmp, m, op, 0); |
|
|
400 | } |
387 | } |
401 | } |
388 | } |
402 | } |
389 | } |
403 | } |
390 | } |
404 | |
|
|
405 | |
391 | |
406 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
407 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
408 | * explode. |
394 | * explode. |
409 | */ |
395 | */ |
410 | void |
396 | void |
411 | explode_bullet (object *op) |
397 | explode_bullet (object *op) |
412 | { |
398 | { |
413 | tag_t op_tag = op->count; |
|
|
414 | object *tmp, *owner; |
399 | object *tmp, *owner; |
415 | |
400 | |
416 | if (op->other_arch == NULL) |
401 | if (op->other_arch == NULL) |
417 | { |
402 | { |
418 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
419 | remove_ob (op); |
404 | op->destroy (); |
420 | free_object (op); |
|
|
421 | return; |
405 | return; |
422 | } |
406 | } |
423 | |
407 | |
424 | if (op->env) |
408 | if (op->env) |
425 | { |
409 | { |
426 | object *env; |
|
|
427 | |
|
|
428 | env = object_get_env_recursive (op); |
410 | object *env = object_get_env_recursive (op); |
429 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
430 | { |
412 | { |
431 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
432 | remove_ob (op); |
414 | op->destroy (); |
433 | free_object (op); |
|
|
434 | return; |
415 | return; |
435 | } |
416 | } |
436 | remove_ob (op); |
417 | |
437 | op->x = env->x; |
418 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
438 | op->y = env->y; |
|
|
439 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
440 | } |
419 | } |
441 | else if (out_of_map (op->map, op->x, op->y)) |
420 | else if (out_of_map (op->map, op->x, op->y)) |
442 | { |
421 | { |
443 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
422 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
444 | remove_ob (op); |
423 | op->destroy (); |
445 | free_object (op); |
|
|
446 | return; |
424 | return; |
447 | } |
425 | } |
448 | |
426 | |
449 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
427 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
450 | // NOTE: If this breaks something important: remove this. I can't think of anything |
428 | // NOTE: If this breaks something important: remove this. I can't think of anything |
451 | // bad at the moment that might happen from this. |
429 | // bad at the moment that might happen from this. |
452 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
430 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
453 | { |
431 | { |
454 | remove_ob (op); |
432 | op->destroy (); |
455 | free_object (op); |
|
|
456 | return; |
433 | return; |
457 | } |
434 | } |
458 | |
435 | |
459 | if (op->attacktype) |
436 | if (op->attacktype) |
460 | { |
437 | { |
461 | hit_map (op, 0, op->attacktype, 1); |
438 | hit_map (op, 0, op->attacktype, 1); |
462 | if (was_destroyed (op, op_tag)) |
439 | if (op->destroyed ()) |
463 | return; |
440 | return; |
464 | } |
441 | } |
465 | |
442 | |
466 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
467 | tmp = arch_to_object (op->other_arch); |
444 | tmp = arch_to_object (op->other_arch); |
468 | |
445 | |
469 | copy_owner (tmp, op); |
446 | tmp->set_owner (op); |
470 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
471 | |
448 | |
472 | owner = get_owner (op); |
449 | owner = op->owner; |
473 | |
450 | |
474 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
451 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
475 | { |
452 | { |
476 | remove_ob (op); |
453 | op->destroy (); |
477 | free_object (op); |
|
|
478 | return; |
454 | return; |
479 | } |
455 | } |
480 | |
|
|
481 | tmp->x = op->x; |
|
|
482 | tmp->y = op->y; |
|
|
483 | |
456 | |
484 | /* special for bombs - it actually has sane values for these */ |
457 | /* special for bombs - it actually has sane values for these */ |
485 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
458 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
486 | { |
459 | { |
487 | tmp->attacktype = op->attacktype; |
460 | tmp->attacktype = op->attacktype; |
… | |
… | |
491 | } |
464 | } |
492 | else |
465 | else |
493 | { |
466 | { |
494 | if (op->attacktype & AT_MAGIC) |
467 | if (op->attacktype & AT_MAGIC) |
495 | tmp->attacktype |= AT_MAGIC; |
468 | tmp->attacktype |= AT_MAGIC; |
|
|
469 | |
496 | /* Spell doc describes what is going on here */ |
470 | /* Spell doc describes what is going on here */ |
497 | tmp->stats.dam = op->dam_modifier; |
471 | tmp->stats.dam = op->dam_modifier; |
498 | tmp->range = op->stats.maxhp; |
472 | tmp->range = op->stats.maxhp; |
499 | tmp->duration = op->stats.hp; |
473 | tmp->duration = op->stats.hp; |
500 | /* Used for spell tracking - just need a unique val for this spell - |
474 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
508 | tmp->stats.sp = op->direction; |
482 | tmp->stats.sp = op->direction; |
509 | |
483 | |
510 | /* Prevent recursion */ |
484 | /* Prevent recursion */ |
511 | op->move_on = 0; |
485 | op->move_on = 0; |
512 | |
486 | |
513 | insert_ob_in_map (tmp, op->map, op, 0); |
487 | tmp->insert_at (op, op); |
|
|
488 | tmp->play_sound (tmp->sound); |
|
|
489 | |
514 | /* remove the firebullet */ |
490 | /* remove the firebullet */ |
515 | if (!was_destroyed (op, op_tag)) |
491 | op->destroy (); |
516 | { |
|
|
517 | remove_ob (op); |
|
|
518 | free_object (op); |
|
|
519 | } |
|
|
520 | } |
492 | } |
521 | |
|
|
522 | |
|
|
523 | |
493 | |
524 | /* checks to see what op should do, given the space it is on |
494 | /* checks to see what op should do, given the space it is on |
525 | * (eg, explode, damage player, etc) |
495 | * (eg, explode, damage player, etc) |
526 | */ |
496 | */ |
527 | |
|
|
528 | void |
497 | void |
529 | check_bullet (object *op) |
498 | check_bullet (object *op) |
530 | { |
499 | { |
531 | tag_t op_tag = op->count, tmp_tag; |
|
|
532 | object *tmp; |
500 | object *tmp; |
533 | int dam, mflags; |
501 | int dam, mflags; |
534 | mapstruct *m; |
502 | maptile *m; |
535 | sint16 sx, sy; |
503 | sint16 sx, sy; |
536 | |
504 | |
537 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
505 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
538 | |
506 | |
539 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
507 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
548 | |
516 | |
549 | /* If nothing alive on this space, no reason to do anything further */ |
517 | /* If nothing alive on this space, no reason to do anything further */ |
550 | if (!(mflags & P_IS_ALIVE)) |
518 | if (!(mflags & P_IS_ALIVE)) |
551 | return; |
519 | return; |
552 | |
520 | |
553 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
521 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
554 | { |
522 | { |
555 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
523 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
556 | { |
524 | { |
557 | tmp_tag = tmp->count; |
|
|
558 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
525 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
559 | if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) |
526 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
560 | { |
527 | { |
561 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
562 | { |
529 | { |
563 | remove_ob (op); |
530 | op->destroy (); |
564 | free_object (op); |
|
|
565 | return; |
531 | return; |
566 | } |
532 | } |
567 | } |
533 | } |
568 | } |
534 | } |
569 | } |
535 | } |
570 | } |
536 | } |
571 | |
|
|
572 | |
537 | |
573 | /* Basically, we move 'op' one square, and if it hits something, |
538 | /* Basically, we move 'op' one square, and if it hits something, |
574 | * call check_bullet. |
539 | * call check_bullet. |
575 | * This function is only applicable to bullets, but not to all |
540 | * This function is only applicable to bullets, but not to all |
576 | * fired arches (eg, bolts). |
541 | * fired arches (eg, bolts). |
577 | */ |
542 | */ |
578 | |
|
|
579 | void |
543 | void |
580 | move_bullet (object *op) |
544 | move_bullet (object *op) |
581 | { |
545 | { |
582 | sint16 new_x, new_y; |
546 | sint16 new_x, new_y; |
583 | int mflags; |
547 | int mflags; |
584 | mapstruct *m; |
548 | maptile *m; |
585 | |
549 | |
586 | #if 0 |
550 | #if 0 |
587 | /* We need a better general purpose way to do this */ |
551 | /* We need a better general purpose way to do this */ |
588 | |
552 | |
589 | /* peterm: added to make comet leave a trail of burnouts |
553 | /* peterm: added to make comet leave a trail of burnouts |
590 | it's an unadulterated hack, but the effect is cool. */ |
554 | it's an unadulterated hack, but the effect is cool. */ |
591 | if (op->stats.sp == SP_METEOR) |
555 | if (op->stats.sp == SP_METEOR) |
592 | { |
556 | { |
593 | replace_insert_ob_in_map ("fire_trail", op); |
557 | replace_insert_ob_in_map ("fire_trail", op); |
594 | if (was_destroyed (op, op_tag)) |
558 | if (op->destroyed ()) |
595 | return; |
559 | return; |
596 | } /* end addition. */ |
560 | } /* end addition. */ |
597 | #endif |
561 | #endif |
598 | |
562 | |
599 | /* Reached the end of its life - remove it */ |
563 | /* Reached the end of its life - remove it */ |
600 | if (--op->range <= 0) |
564 | if (--op->range <= 0) |
601 | { |
565 | { |
602 | if (op->other_arch) |
566 | if (op->other_arch) |
603 | { |
|
|
604 | explode_bullet (op); |
567 | explode_bullet (op); |
605 | } |
|
|
606 | else |
568 | else |
607 | { |
569 | op->destroy (); |
608 | remove_ob (op); |
570 | |
609 | free_object (op); |
|
|
610 | } |
|
|
611 | return; |
571 | return; |
612 | } |
572 | } |
613 | |
573 | |
614 | new_x = op->x + DIRX (op); |
574 | new_x = op->x + DIRX (op); |
615 | new_y = op->y + DIRY (op); |
575 | new_y = op->y + DIRY (op); |
616 | m = op->map; |
576 | m = op->map; |
617 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
577 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
618 | |
578 | |
619 | if (mflags & P_OUT_OF_MAP) |
579 | if (mflags & P_OUT_OF_MAP) |
620 | { |
580 | { |
621 | remove_ob (op); |
581 | op->destroy (); |
622 | free_object (op); |
|
|
623 | return; |
582 | return; |
624 | } |
583 | } |
625 | |
584 | |
626 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
585 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
627 | { |
586 | { |
628 | if (op->other_arch) |
587 | if (op->other_arch) |
629 | { |
|
|
630 | explode_bullet (op); |
588 | explode_bullet (op); |
631 | } |
|
|
632 | else |
589 | else |
633 | { |
590 | op->destroy (); |
634 | remove_ob (op); |
|
|
635 | free_object (op); |
|
|
636 | } |
|
|
637 | return; |
|
|
638 | } |
|
|
639 | |
591 | |
640 | remove_ob (op); |
592 | return; |
641 | op->x = new_x; |
593 | } |
642 | op->y = new_y; |
594 | |
643 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
595 | if (!(op = m->insert (op, new_x, new_y, op))) |
644 | return; |
596 | return; |
645 | |
597 | |
646 | if (reflwall (op->map, op->x, op->y, op)) |
598 | if (reflwall (op->map, op->x, op->y, op)) |
647 | { |
599 | { |
648 | op->direction = absdir (op->direction + 4); |
600 | op->direction = absdir (op->direction + 4); |
649 | update_turn_face (op); |
601 | update_turn_face (op); |
650 | } |
602 | } |
651 | else |
603 | else |
652 | { |
|
|
653 | check_bullet (op); |
604 | check_bullet (op); |
654 | } |
|
|
655 | } |
605 | } |
656 | |
|
|
657 | |
|
|
658 | |
|
|
659 | |
606 | |
660 | /* fire_bullet |
607 | /* fire_bullet |
661 | * object op (cast from caster) files a bolt in dir. |
608 | * object op (cast from caster) files a bolt in dir. |
662 | * spob is the spell object for the bolt. |
609 | * spob is the spell object for the bolt. |
663 | * we remove the magic flag - that can be derived from |
610 | * we remove the magic flag - that can be derived from |
664 | * spob->attacktype. |
611 | * spob->attacktype. |
665 | * This function sets up the appropriate owner and skill |
612 | * This function sets up the appropriate owner and skill |
666 | * pointers. |
613 | * pointers. |
667 | */ |
614 | */ |
668 | |
|
|
669 | int |
615 | int |
670 | fire_bullet (object *op, object *caster, int dir, object *spob) |
616 | fire_bullet (object *op, object *caster, int dir, object *spob) |
671 | { |
617 | { |
672 | object *tmp = NULL; |
618 | object *tmp = NULL; |
673 | int mflags; |
619 | int mflags; |
… | |
… | |
694 | |
640 | |
695 | tmp->direction = dir; |
641 | tmp->direction = dir; |
696 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
642 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
697 | SET_ANIMATION (tmp, dir); |
643 | SET_ANIMATION (tmp, dir); |
698 | |
644 | |
699 | set_owner (tmp, op); |
645 | tmp->set_owner (op); |
700 | set_spell_skill (op, caster, spob, tmp); |
646 | set_spell_skill (op, caster, spob, tmp); |
701 | |
647 | |
702 | tmp->x = op->x + freearr_x[dir]; |
648 | tmp->x = op->x + freearr_x[dir]; |
703 | tmp->y = op->y + freearr_y[dir]; |
649 | tmp->y = op->y + freearr_y[dir]; |
704 | tmp->map = op->map; |
650 | tmp->map = op->map; |
705 | |
651 | |
|
|
652 | maptile *newmap; |
706 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
653 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
707 | if (mflags & P_OUT_OF_MAP) |
654 | if (mflags & P_OUT_OF_MAP) |
708 | { |
655 | { |
709 | free_object (tmp); |
656 | tmp->destroy (); |
710 | return 0; |
657 | return 0; |
711 | } |
658 | } |
|
|
659 | |
|
|
660 | tmp->map = newmap; |
|
|
661 | |
712 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
662 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
713 | { |
663 | { |
714 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
664 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
715 | { |
665 | { |
716 | free_object (tmp); |
666 | tmp->destroy (); |
717 | return 0; |
667 | return 0; |
718 | } |
668 | } |
|
|
669 | |
719 | tmp->x = op->x; |
670 | tmp->x = op->x; |
720 | tmp->y = op->y; |
671 | tmp->y = op->y; |
721 | tmp->direction = absdir (tmp->direction + 4); |
672 | tmp->direction = absdir (tmp->direction + 4); |
722 | tmp->map = op->map; |
673 | tmp->map = op->map; |
723 | } |
674 | } |
724 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
675 | |
725 | { |
676 | if ((tmp = tmp->insert_at (tmp, op))) |
726 | check_bullet (tmp); |
677 | check_bullet (tmp); |
727 | } |
678 | |
728 | return 1; |
679 | return 1; |
729 | } |
680 | } |
730 | |
|
|
731 | |
|
|
732 | |
|
|
733 | |
681 | |
734 | /***************************************************************************** |
682 | /***************************************************************************** |
735 | * |
683 | * |
736 | * CONE RELATED FUNCTIONS |
684 | * CONE RELATED FUNCTIONS |
737 | * |
685 | * |
738 | *****************************************************************************/ |
686 | *****************************************************************************/ |
739 | |
687 | |
740 | |
|
|
741 | /* drops an object based on what is in the cone's "other_arch" */ |
688 | /* drops an object based on what is in the cone's "other_arch" */ |
742 | void |
689 | void |
743 | cone_drop (object *op) |
690 | cone_drop (object *op) |
744 | { |
691 | { |
745 | object *new_ob = arch_to_object (op->other_arch); |
692 | object *new_ob = arch_to_object (op->other_arch); |
746 | |
693 | |
747 | new_ob->x = op->x; |
|
|
748 | new_ob->y = op->y; |
|
|
749 | new_ob->level = op->level; |
694 | new_ob->level = op->level; |
750 | set_owner (new_ob, op->owner); |
695 | new_ob->set_owner (op->owner); |
751 | |
696 | |
752 | /* preserve skill ownership */ |
697 | /* preserve skill ownership */ |
753 | if (op->skill && op->skill != new_ob->skill) |
698 | if (op->skill && op->skill != new_ob->skill) |
754 | { |
|
|
755 | new_ob->skill = op->skill; |
699 | new_ob->skill = op->skill; |
756 | } |
|
|
757 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
758 | |
700 | |
|
|
701 | new_ob->insert_at (op, op); |
759 | } |
702 | } |
760 | |
703 | |
761 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
704 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
762 | |
705 | |
763 | void |
706 | void |
764 | move_cone (object *op) |
707 | move_cone (object *op) |
765 | { |
708 | { |
766 | int i; |
709 | int i; |
767 | tag_t tag; |
|
|
768 | |
710 | |
769 | /* if no map then hit_map will crash so just ignore object */ |
711 | /* if no map then hit_map will crash so just ignore object */ |
770 | if (!op->map) |
712 | if (!op->map) |
771 | { |
713 | { |
772 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
714 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
773 | op->speed = 0; |
715 | op->set_speed (0); |
774 | update_ob_speed (op); |
|
|
775 | return; |
716 | return; |
776 | } |
717 | } |
777 | |
718 | |
778 | /* lava saves it's life, but not yours :) */ |
719 | /* lava saves it's life, but not yours :) */ |
779 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
720 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
785 | #if 0 |
726 | #if 0 |
786 | /* Disable this - enabling it makes monsters easier, as |
727 | /* Disable this - enabling it makes monsters easier, as |
787 | * when their cone dies when they die. |
728 | * when their cone dies when they die. |
788 | */ |
729 | */ |
789 | /* If no owner left, the spell dies out. */ |
730 | /* If no owner left, the spell dies out. */ |
790 | if (get_owner (op) == NULL) |
731 | if (op->owner == NULL) |
791 | { |
732 | { |
792 | remove_ob (op); |
733 | op->destroy (); |
793 | free_object (op); |
|
|
794 | return; |
734 | return; |
795 | } |
735 | } |
796 | #endif |
736 | #endif |
797 | |
737 | |
798 | tag = op->count; |
|
|
799 | hit_map (op, 0, op->attacktype, 0); |
738 | hit_map (op, 0, op->attacktype, 0); |
800 | |
739 | |
801 | /* Check to see if we should push anything. |
740 | /* Check to see if we should push anything. |
802 | * Spell objects with weight push whatever they encounter to some |
741 | * Spell objects with weight push whatever they encounter to some |
803 | * degree. |
742 | * degree. |
804 | */ |
743 | */ |
805 | if (op->weight) |
744 | if (op->weight) |
806 | check_spell_knockback (op); |
745 | check_spell_knockback (op); |
807 | |
746 | |
808 | if (was_destroyed (op, tag)) |
747 | if (op->destroyed ()) |
809 | return; |
748 | return; |
810 | |
749 | |
811 | if ((op->duration--) < 0) |
750 | if ((op->duration--) < 0) |
812 | { |
751 | { |
813 | remove_ob (op); |
752 | op->destroy (); |
814 | free_object (op); |
|
|
815 | return; |
753 | return; |
816 | } |
754 | } |
817 | /* Object has hit maximum range, so don't have it move |
755 | /* Object has hit maximum range, so don't have it move |
818 | * any further. When the duration above expires, |
756 | * any further. When the duration above expires, |
819 | * then the object will get removed. |
757 | * then the object will get removed. |
… | |
… | |
828 | { |
766 | { |
829 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
767 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
830 | |
768 | |
831 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
769 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
832 | { |
770 | { |
833 | object *tmp = get_object (); |
771 | object *tmp = op->clone (); |
834 | |
|
|
835 | copy_object (op, tmp); |
|
|
836 | tmp->x = x; |
|
|
837 | tmp->y = y; |
|
|
838 | |
772 | |
839 | tmp->duration = op->duration + 1; |
773 | tmp->duration = op->duration + 1; |
840 | |
774 | |
841 | /* Use for spell tracking - see ok_to_put_more() */ |
775 | /* Use for spell tracking - see ok_to_put_more() */ |
842 | tmp->stats.maxhp = op->stats.maxhp; |
776 | tmp->stats.maxhp = op->stats.maxhp; |
843 | insert_ob_in_map (tmp, op->map, op, 0); |
777 | |
|
|
778 | op->map->insert (tmp, x, y, op); |
|
|
779 | |
844 | if (tmp->other_arch) |
780 | if (tmp->other_arch) |
845 | cone_drop (tmp); |
781 | cone_drop (tmp); |
846 | } |
782 | } |
847 | } |
783 | } |
848 | } |
784 | } |
… | |
… | |
858 | int |
794 | int |
859 | cast_cone (object *op, object *caster, int dir, object *spell) |
795 | cast_cone (object *op, object *caster, int dir, object *spell) |
860 | { |
796 | { |
861 | object *tmp; |
797 | object *tmp; |
862 | int i, success = 0, range_min = -1, range_max = 1; |
798 | int i, success = 0, range_min = -1, range_max = 1; |
863 | mapstruct *m; |
799 | maptile *m; |
864 | sint16 sx, sy; |
800 | sint16 sx, sy; |
865 | MoveType movetype; |
801 | MoveType movetype; |
866 | |
802 | |
867 | if (!spell->other_arch) |
803 | if (!spell->other_arch) |
868 | return 0; |
804 | return 0; |
… | |
… | |
881 | |
817 | |
882 | /* Need to know what the movetype of the object we are about |
818 | /* Need to know what the movetype of the object we are about |
883 | * to create is, so we can know if the space we are about to |
819 | * to create is, so we can know if the space we are about to |
884 | * insert it into is blocked. |
820 | * insert it into is blocked. |
885 | */ |
821 | */ |
886 | movetype = spell->other_arch->clone.move_type; |
822 | movetype = spell->other_arch->move_type; |
887 | |
823 | |
888 | for (i = range_min; i <= range_max; i++) |
824 | for (i = range_min; i <= range_max; i++) |
889 | { |
825 | { |
890 | sint16 x, y, d; |
826 | sint16 x, y, d; |
891 | |
827 | |
… | |
… | |
924 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
860 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
925 | continue; |
861 | continue; |
926 | |
862 | |
927 | success = 1; |
863 | success = 1; |
928 | tmp = arch_to_object (spell->other_arch); |
864 | tmp = arch_to_object (spell->other_arch); |
929 | set_owner (tmp, op); |
865 | tmp->set_owner (op); |
930 | set_spell_skill (op, caster, spell, tmp); |
866 | set_spell_skill (op, caster, spell, tmp); |
931 | tmp->level = caster_level (caster, spell); |
867 | tmp->level = caster_level (caster, spell); |
932 | tmp->x = sx; |
|
|
933 | tmp->y = sy; |
|
|
934 | tmp->attacktype = spell->attacktype; |
868 | tmp->attacktype = spell->attacktype; |
935 | |
869 | |
936 | /* holy word stuff */ |
870 | /* holy word stuff */ |
937 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
871 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
938 | if (!tailor_god_spell (tmp, op)) |
872 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
972 | else |
906 | else |
973 | tmp->duration += caster->level / 3; |
907 | tmp->duration += caster->level / 3; |
974 | } |
908 | } |
975 | |
909 | |
976 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
910 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
977 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
911 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
978 | |
912 | |
979 | if (!tmp->move_on && tmp->stats.dam) |
913 | if (!tmp->move_on && tmp->stats.dam) |
980 | { |
|
|
981 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
982 | } |
|
|
983 | |
915 | |
984 | insert_ob_in_map (tmp, m, op, 0); |
916 | m->insert (tmp, sx, sy, op); |
985 | |
917 | |
986 | /* This is used for tracking spells so that one effect doesn't hit |
918 | /* This is used for tracking spells so that one effect doesn't hit |
987 | * a single space too many times. |
919 | * a single space too many times. |
988 | */ |
920 | */ |
989 | tmp->stats.maxhp = tmp->count; |
921 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
999 | * |
931 | * |
1000 | * BOMB related code |
932 | * BOMB related code |
1001 | * |
933 | * |
1002 | ****************************************************************************/ |
934 | ****************************************************************************/ |
1003 | |
935 | |
1004 | |
|
|
1005 | /* This handles an exploding bomb. |
936 | /* This handles an exploding bomb. |
1006 | * op is the original bomb object. |
937 | * op is the original bomb object. |
1007 | */ |
938 | */ |
1008 | void |
939 | void |
1009 | animate_bomb (object *op) |
940 | animate_bomb (object *op) |
1010 | { |
941 | { |
1011 | int i; |
942 | int i; |
1012 | object *env, *tmp; |
943 | object *env, *tmp; |
1013 | archetype *at; |
|
|
1014 | |
944 | |
1015 | if (op->state != NUM_ANIMATIONS (op) - 1) |
945 | if (op->state != NUM_ANIMATIONS (op) - 1) |
1016 | return; |
946 | return; |
1017 | |
947 | |
1018 | env = object_get_env_recursive (op); |
948 | env = object_get_env_recursive (op); |
… | |
… | |
1023 | return; |
953 | return; |
1024 | |
954 | |
1025 | if (env->type == PLAYER) |
955 | if (env->type == PLAYER) |
1026 | esrv_del_item (env->contr, op->count); |
956 | esrv_del_item (env->contr, op->count); |
1027 | |
957 | |
1028 | remove_ob (op); |
958 | if (!(op = op->insert_at (env, op))) |
1029 | op->x = env->x; |
|
|
1030 | op->y = env->y; |
|
|
1031 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1032 | return; |
959 | return; |
1033 | } |
960 | } |
1034 | |
961 | |
1035 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
962 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1036 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
963 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1037 | // as bombs can be carried. |
964 | // as bombs can be carried. |
1038 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
965 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1039 | { |
966 | { |
1040 | remove_ob (op); |
967 | op->destroy (); |
1041 | free_object (op); |
|
|
1042 | return; |
968 | return; |
1043 | } |
969 | } |
1044 | |
970 | |
1045 | /* This copies a lot of the code from the fire bullet, |
971 | /* This copies a lot of the code from the fire bullet, |
1046 | * but using the cast_bullet isn't really feasible, |
972 | * but using the cast_bullet isn't really feasible, |
1047 | * so just set up the appropriate values. |
973 | * so just set up the appropriate values. |
1048 | */ |
974 | */ |
1049 | at = find_archetype (SPLINT); |
975 | if (archetype *at = archetype::find (SPLINT)) |
1050 | if (at) |
|
|
1051 | { |
976 | { |
1052 | for (i = 1; i < 9; i++) |
977 | for (i = 1; i < 9; i++) |
1053 | { |
978 | { |
1054 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
979 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1055 | continue; |
980 | continue; |
|
|
981 | |
1056 | tmp = arch_to_object (at); |
982 | tmp = arch_to_object (at); |
1057 | tmp->direction = i; |
983 | tmp->direction = i; |
1058 | tmp->range = op->range; |
984 | tmp->range = op->range; |
1059 | tmp->stats.dam = op->stats.dam; |
985 | tmp->stats.dam = op->stats.dam; |
1060 | tmp->duration = op->duration; |
986 | tmp->duration = op->duration; |
1061 | tmp->attacktype = op->attacktype; |
987 | tmp->attacktype = op->attacktype; |
1062 | copy_owner (tmp, op); |
988 | tmp->set_owner (op); |
1063 | if (op->skill && op->skill != tmp->skill) |
989 | if (op->skill && op->skill != tmp->skill) |
1064 | { |
|
|
1065 | tmp->skill = op->skill; |
990 | tmp->skill = op->skill; |
1066 | } |
991 | |
1067 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
992 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1068 | SET_ANIMATION (tmp, i); |
993 | SET_ANIMATION (tmp, i); |
1069 | tmp->x = op->x + freearr_x[i]; |
994 | |
1070 | tmp->y = op->y + freearr_x[i]; |
995 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1071 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1072 | move_bullet (tmp); |
996 | move_bullet (tmp); |
1073 | } |
997 | } |
1074 | } |
998 | } |
1075 | |
999 | |
1076 | explode_bullet (op); |
1000 | explode_bullet (op); |
… | |
… | |
1081 | { |
1005 | { |
1082 | |
1006 | |
1083 | object *tmp; |
1007 | object *tmp; |
1084 | int mflags; |
1008 | int mflags; |
1085 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1086 | mapstruct *m; |
1010 | maptile *m; |
1087 | |
1011 | |
1088 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1089 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1090 | { |
1014 | { |
1091 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
… | |
… | |
1097 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1021 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1098 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1022 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1099 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1023 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1100 | tmp->attacktype = spell->attacktype; |
1024 | tmp->attacktype = spell->attacktype; |
1101 | |
1025 | |
1102 | set_owner (tmp, op); |
1026 | tmp->set_owner (op); |
1103 | set_spell_skill (op, caster, spell, tmp); |
1027 | set_spell_skill (op, caster, spell, tmp); |
1104 | tmp->x = dx; |
1028 | |
1105 | tmp->y = dy; |
1029 | m->insert (tmp, dx, dy, op); |
1106 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1107 | return 1; |
1030 | return 1; |
1108 | } |
1031 | } |
1109 | |
1032 | |
1110 | /**************************************************************************** |
1033 | /**************************************************************************** |
1111 | * |
1034 | * |
… | |
… | |
1120 | * dir is the direction to look in. |
1043 | * dir is the direction to look in. |
1121 | * range is how far out to look. |
1044 | * range is how far out to look. |
1122 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1045 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1123 | * this info is used for blocked magic/unholy spaces. |
1046 | * this info is used for blocked magic/unholy spaces. |
1124 | */ |
1047 | */ |
1125 | |
|
|
1126 | object * |
1048 | object * |
1127 | get_pointed_target (object *op, int dir, int range, int type) |
1049 | get_pointed_target (object *op, int dir, int range, int type) |
1128 | { |
1050 | { |
1129 | object *target; |
1051 | object *target; |
1130 | sint16 x, y; |
1052 | sint16 x, y; |
1131 | int dist, mflags; |
1053 | int dist, mflags; |
1132 | mapstruct *mp; |
1054 | maptile *mp; |
1133 | |
1055 | |
1134 | if (dir == 0) |
1056 | if (dir == 0) |
1135 | return NULL; |
1057 | return NULL; |
1136 | |
1058 | |
1137 | for (dist = 1; dist < range; dist++) |
1059 | for (dist = 1; dist < range; dist++) |
… | |
… | |
1149 | return NULL; |
1071 | return NULL; |
1150 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1072 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1151 | return NULL; |
1073 | return NULL; |
1152 | |
1074 | |
1153 | if (mflags & P_IS_ALIVE) |
1075 | if (mflags & P_IS_ALIVE) |
1154 | { |
|
|
1155 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1076 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1156 | { |
1077 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1157 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1158 | { |
|
|
1159 | return target; |
1078 | return target; |
1160 | } |
|
|
1161 | } |
|
|
1162 | } |
|
|
1163 | } |
1079 | } |
|
|
1080 | |
1164 | return NULL; |
1081 | return NULL; |
1165 | } |
1082 | } |
1166 | |
|
|
1167 | |
1083 | |
1168 | /* cast_smite_arch() - the priest points to a creature and causes |
1084 | /* cast_smite_arch() - the priest points to a creature and causes |
1169 | * a 'godly curse' to decend. |
1085 | * a 'godly curse' to decend. |
1170 | * usual params - |
1086 | * usual params - |
1171 | * op = player |
1087 | * op = player |
1172 | * caster = object casting the spell. |
1088 | * caster = object casting the spell. |
1173 | * dir = direction being cast |
1089 | * dir = direction being cast |
1174 | * spell = spell object |
1090 | * spell = spell object |
1175 | */ |
1091 | */ |
1176 | |
|
|
1177 | int |
1092 | int |
1178 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1179 | { |
1094 | { |
1180 | object *effect, *target; |
1095 | object *effect, *target; |
1181 | object *god = find_god (determine_god (op)); |
1096 | object *god = find_god (determine_god (op)); |
… | |
… | |
1227 | if (effect->attacktype & AT_DEATH) |
1142 | if (effect->attacktype & AT_DEATH) |
1228 | { |
1143 | { |
1229 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1144 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1230 | |
1145 | |
1231 | /* casting death spells at undead isn't a good thing */ |
1146 | /* casting death spells at undead isn't a good thing */ |
1232 | if QUERY_FLAG |
|
|
1233 | (target, FLAG_UNDEAD) |
1147 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1234 | { |
1148 | { |
1235 | if (random_roll (0, 2, op, PREFER_LOW)) |
1149 | if (random_roll (0, 2, op, PREFER_LOW)) |
1236 | { |
1150 | { |
1237 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1238 | effect->x = op->x; |
1152 | effect->x = op->x; |
… | |
… | |
1240 | } |
1154 | } |
1241 | else |
1155 | else |
1242 | { |
1156 | { |
1243 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1157 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1244 | target->stats.hp = target->stats.maxhp * 2; |
1158 | target->stats.hp = target->stats.maxhp * 2; |
1245 | free_object (effect); |
1159 | effect->destroy (); |
1246 | return 0; |
1160 | return 0; |
1247 | } |
1161 | } |
1248 | } |
1162 | } |
1249 | } |
1163 | } |
1250 | else |
1164 | else |
1251 | { |
1165 | { |
1252 | /* how much woe to inflict :) */ |
1166 | /* how much woe to inflict :) */ |
1253 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1167 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1254 | } |
1168 | } |
1255 | |
1169 | |
1256 | set_owner (effect, op); |
1170 | effect->set_owner (op); |
1257 | set_spell_skill (op, caster, spell, effect); |
1171 | set_spell_skill (op, caster, spell, effect); |
1258 | |
1172 | |
1259 | /* ok, tell it where to be, and insert! */ |
1173 | /* ok, tell it where to be, and insert! */ |
1260 | effect->x = target->x; |
1174 | effect->insert_at (target, op); |
1261 | effect->y = target->y; |
|
|
1262 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1263 | |
1175 | |
1264 | return 1; |
1176 | return 1; |
1265 | } |
1177 | } |
1266 | |
|
|
1267 | |
1178 | |
1268 | /**************************************************************************** |
1179 | /**************************************************************************** |
1269 | * |
1180 | * |
1270 | * MAGIC MISSILE code. |
1181 | * MAGIC MISSILE code. |
1271 | * note that the fire_bullet is used to fire the missile. The |
1182 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1277 | move_missile (object *op) |
1188 | move_missile (object *op) |
1278 | { |
1189 | { |
1279 | int i, mflags; |
1190 | int i, mflags; |
1280 | object *owner; |
1191 | object *owner; |
1281 | sint16 new_x, new_y; |
1192 | sint16 new_x, new_y; |
1282 | mapstruct *m; |
1193 | maptile *m; |
1283 | |
1194 | |
1284 | if (op->range-- <= 0) |
1195 | if (op->range-- <= 0) |
1285 | { |
1196 | { |
1286 | remove_ob (op); |
1197 | op->destroy (); |
1287 | free_object (op); |
|
|
1288 | return; |
1198 | return; |
1289 | } |
1199 | } |
1290 | |
1200 | |
1291 | owner = get_owner (op); |
1201 | owner = op->owner; |
1292 | #if 0 |
1202 | #if 0 |
1293 | /* It'd make things nastier if this wasn't here - spells cast by |
1203 | /* It'd make things nastier if this wasn't here - spells cast by |
1294 | * monster that are then killed would continue to survive |
1204 | * monster that are then killed would continue to survive |
1295 | */ |
1205 | */ |
1296 | if (owner == NULL) |
1206 | if (owner == NULL) |
1297 | { |
1207 | { |
1298 | remove_ob (op); |
1208 | op->destroy (); |
1299 | free_object (op); |
|
|
1300 | return; |
1209 | return; |
1301 | } |
1210 | } |
1302 | #endif |
1211 | #endif |
1303 | |
1212 | |
1304 | new_x = op->x + DIRX (op); |
1213 | new_x = op->x + DIRX (op); |
… | |
… | |
1306 | |
1215 | |
1307 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1216 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1308 | |
1217 | |
1309 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1218 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1310 | { |
1219 | { |
1311 | tag_t tag = op->count; |
|
|
1312 | |
|
|
1313 | hit_map (op, op->direction, AT_MAGIC, 1); |
1220 | hit_map (op, op->direction, AT_MAGIC, 1); |
1314 | /* Basically, missile only hits one thing then goes away. |
1221 | /* Basically, missile only hits one thing then goes away. |
1315 | * we need to remove it if someone hasn't already done so. |
1222 | * we need to remove it if someone hasn't already done so. |
1316 | */ |
1223 | */ |
1317 | if (!was_destroyed (op, tag)) |
1224 | if (!op->destroyed ()) |
1318 | { |
1225 | op->destroy (); |
1319 | remove_ob (op); |
|
|
1320 | free_object (op); |
|
|
1321 | } |
|
|
1322 | return; |
|
|
1323 | } |
|
|
1324 | |
1226 | |
1325 | remove_ob (op); |
1227 | return; |
|
|
1228 | } |
|
|
1229 | |
|
|
1230 | op->remove (); |
|
|
1231 | |
1326 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1232 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1327 | { |
1233 | { |
1328 | free_object (op); |
1234 | op->destroy (); |
1329 | return; |
1235 | return; |
1330 | } |
1236 | } |
1331 | op->x = new_x; |
1237 | |
1332 | op->y = new_y; |
1238 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1333 | op->map = m; |
|
|
1334 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
|
|
1335 | if (i > 0 && i != op->direction) |
1239 | if (i > 0 && i != op->direction) |
1336 | { |
1240 | { |
1337 | op->direction = i; |
1241 | op->direction = i; |
1338 | SET_ANIMATION (op, op->direction); |
1242 | SET_ANIMATION (op, op->direction); |
1339 | } |
1243 | } |
1340 | insert_ob_in_map (op, op->map, op, 0); |
1244 | |
|
|
1245 | m->insert (op, new_x, new_y, op); |
1341 | } |
1246 | } |
1342 | |
1247 | |
1343 | /**************************************************************************** |
1248 | /**************************************************************************** |
1344 | * Destruction |
1249 | * Destruction |
1345 | ****************************************************************************/ |
1250 | ****************************************************************************/ |
… | |
… | |
1348 | * we do this by creating a force and inserting it in the |
1253 | * we do this by creating a force and inserting it in the |
1349 | * object. if time is 0, the object glows permanently. To truely |
1254 | * object. if time is 0, the object glows permanently. To truely |
1350 | * make this work for non-living objects, we would have to |
1255 | * make this work for non-living objects, we would have to |
1351 | * give them the capability to have an inventory. b.t. |
1256 | * give them the capability to have an inventory. b.t. |
1352 | */ |
1257 | */ |
1353 | |
|
|
1354 | int |
1258 | int |
1355 | make_object_glow (object *op, int radius, int time) |
1259 | make_object_glow (object *op, int radius, int time) |
1356 | { |
1260 | { |
1357 | object *tmp; |
|
|
1358 | |
|
|
1359 | /* some things are unaffected... */ |
1261 | /* some things are unaffected... */ |
1360 | if (op->path_denied & PATH_LIGHT) |
1262 | if (op->path_denied & PATH_LIGHT) |
1361 | return 0; |
1263 | return 0; |
1362 | |
1264 | |
1363 | tmp = get_archetype (FORCE_NAME); |
1265 | object *tmp = get_archetype (FORCE_NAME); |
1364 | tmp->speed = 0.01; |
1266 | tmp->speed = 0.01; |
1365 | tmp->stats.food = time; |
1267 | tmp->stats.food = time; |
1366 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1268 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1367 | tmp->glow_radius = radius; |
1269 | tmp->glow_radius = radius; |
1368 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1270 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1369 | tmp->glow_radius = MAX_LIGHT_RADII; |
1271 | tmp->glow_radius = MAX_LIGHT_RADII; |
1370 | |
1272 | |
1371 | tmp->x = op->x; |
|
|
1372 | tmp->y = op->y; |
|
|
1373 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1374 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1375 | tmp = insert_ob_in_ob (tmp, op); |
1273 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1274 | |
1376 | if (tmp->glow_radius > op->glow_radius) |
1275 | if (tmp->glow_radius > op->glow_radius) |
1377 | op->glow_radius = tmp->glow_radius; |
1276 | op->glow_radius = tmp->glow_radius; |
1378 | |
1277 | |
1379 | if (!tmp->env || op != tmp->env) |
|
|
1380 | { |
|
|
1381 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1382 | return 0; |
|
|
1383 | } |
|
|
1384 | return 1; |
1278 | return 1; |
1385 | } |
1279 | } |
1386 | |
|
|
1387 | |
|
|
1388 | |
|
|
1389 | |
1280 | |
1390 | int |
1281 | int |
1391 | cast_destruction (object *op, object *caster, object *spell_ob) |
1282 | cast_destruction (object *op, object *caster, object *spell_ob) |
1392 | { |
1283 | { |
1393 | int i, j, range, mflags, friendly = 0, dam, dur; |
1284 | int i, j, range, mflags, friendly = 0, dam, dur; |
1394 | sint16 sx, sy; |
1285 | sint16 sx, sy; |
1395 | mapstruct *m; |
1286 | maptile *m; |
1396 | object *tmp; |
1287 | object *tmp; |
1397 | const char *skill; |
1288 | const char *skill; |
1398 | |
1289 | |
1399 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1290 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1400 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1291 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
… | |
… | |
1414 | else if (caster->skill) |
1305 | else if (caster->skill) |
1415 | op->skill = caster->skill; |
1306 | op->skill = caster->skill; |
1416 | else |
1307 | else |
1417 | op->skill = NULL; |
1308 | op->skill = NULL; |
1418 | |
1309 | |
1419 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1310 | op->change_skill (find_skill_by_name (op, op->skill)); |
1420 | |
1311 | |
1421 | for (i = -range; i < range; i++) |
1312 | for (i = -range; i < range; i++) |
1422 | { |
1313 | { |
1423 | for (j = -range; j < range; j++) |
1314 | for (j = -range; j < range; j++) |
1424 | { |
1315 | { |
1425 | m = op->map; |
1316 | m = op->map; |
1426 | sx = op->x + i; |
1317 | sx = op->x + i; |
1427 | sy = op->y + j; |
1318 | sy = op->y + j; |
|
|
1319 | |
1428 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1320 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1429 | if (mflags & P_OUT_OF_MAP) |
1321 | if (mflags & P_OUT_OF_MAP) |
1430 | continue; |
1322 | continue; |
|
|
1323 | |
1431 | if (mflags & P_IS_ALIVE) |
1324 | if (mflags & P_IS_ALIVE) |
1432 | { |
1325 | { |
1433 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1326 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1434 | { |
|
|
1435 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1327 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1436 | break; |
1328 | break; |
1437 | } |
1329 | |
1438 | if (tmp) |
1330 | if (tmp) |
1439 | { |
1331 | { |
1440 | if (tmp->head) |
1332 | if (tmp->head) |
1441 | tmp = tmp->head; |
1333 | tmp = tmp->head; |
1442 | |
1334 | |
… | |
… | |
1445 | { |
1337 | { |
1446 | if (spell_ob->subtype == SP_DESTRUCTION) |
1338 | if (spell_ob->subtype == SP_DESTRUCTION) |
1447 | { |
1339 | { |
1448 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1340 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1449 | if (spell_ob->other_arch) |
1341 | if (spell_ob->other_arch) |
1450 | { |
|
|
1451 | tmp = arch_to_object (spell_ob->other_arch); |
1342 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1452 | tmp->x = sx; |
|
|
1453 | tmp->y = sy; |
|
|
1454 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1455 | } |
|
|
1456 | } |
1343 | } |
1457 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1344 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1458 | { |
1345 | { |
1459 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1346 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1460 | { |
|
|
1461 | object *effect = arch_to_object (spell_ob->other_arch); |
1347 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1462 | |
|
|
1463 | effect->x = sx; |
|
|
1464 | effect->y = sy; |
|
|
1465 | insert_ob_in_map (effect, m, op, 0); |
|
|
1466 | } |
|
|
1467 | } |
1348 | } |
1468 | } |
1349 | } |
1469 | } |
1350 | } |
1470 | } |
1351 | } |
1471 | } |
1352 | } |
1472 | } |
1353 | } |
|
|
1354 | |
1473 | op->skill = skill; |
1355 | op->skill = skill; |
1474 | return 1; |
1356 | return 1; |
1475 | } |
1357 | } |
1476 | |
1358 | |
1477 | /*************************************************************************** |
1359 | /*************************************************************************** |
… | |
… | |
1491 | { |
1373 | { |
1492 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1374 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1493 | return 0; |
1375 | return 0; |
1494 | } |
1376 | } |
1495 | |
1377 | |
|
|
1378 | tmp = tmp->head_ (); |
|
|
1379 | |
1496 | /* If we've already got a force of this type, don't add a new one. */ |
1380 | /* If we've already got a force of this type, don't add a new one. */ |
1497 | for (force = tmp->inv; force != NULL; force = force->below) |
1381 | for (force = tmp->inv; force; force = force->below) |
1498 | { |
1382 | { |
1499 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1383 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1500 | { |
1384 | { |
1501 | if (force->name == spell_ob->name) |
1385 | if (force->name == spell_ob->name) |
1502 | { |
1386 | { |
… | |
… | |
1508 | return 0; |
1392 | return 0; |
1509 | } |
1393 | } |
1510 | } |
1394 | } |
1511 | } |
1395 | } |
1512 | |
1396 | |
1513 | if (force == NULL) |
1397 | if (!force) |
1514 | { |
1398 | { |
1515 | force = get_archetype (FORCE_NAME); |
1399 | force = get_archetype (FORCE_NAME); |
1516 | force->subtype = FORCE_CHANGE_ABILITY; |
1400 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1401 | |
1517 | if (spell_ob->race) |
1402 | if (spell_ob->race) |
1518 | force->name = spell_ob->race; |
1403 | force->name = spell_ob->race; |
1519 | else |
1404 | else |
1520 | force->name = spell_ob->name; |
1405 | force->name = spell_ob->name; |
1521 | |
1406 | |
… | |
… | |
1531 | { |
1416 | { |
1532 | force->duration = duration; |
1417 | force->duration = duration; |
1533 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1418 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1534 | } |
1419 | } |
1535 | else |
1420 | else |
1536 | { |
|
|
1537 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1421 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1538 | } |
1422 | |
1539 | return 1; |
1423 | return 1; |
1540 | } |
1424 | } |
|
|
1425 | |
1541 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1426 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1542 | force->speed = 1.0; |
1427 | force->speed = 1.f; |
1543 | force->speed_left = -1.0; |
1428 | force->speed_left = -1.f; |
1544 | SET_FLAG (force, FLAG_APPLIED); |
1429 | SET_FLAG (force, FLAG_APPLIED); |
1545 | |
1430 | |
1546 | if (god) |
1431 | if (god) |
1547 | { |
1432 | { |
1548 | if (spell_ob->last_grace) |
1433 | if (spell_ob->last_grace) |
… | |
… | |
1561 | force->stats.ac = spell_ob->stats.ac; |
1446 | force->stats.ac = spell_ob->stats.ac; |
1562 | force->stats.wc = spell_ob->stats.wc; |
1447 | force->stats.wc = spell_ob->stats.wc; |
1563 | |
1448 | |
1564 | change_abil (tmp, force); /* Mostly to display any messages */ |
1449 | change_abil (tmp, force); /* Mostly to display any messages */ |
1565 | insert_ob_in_ob (force, tmp); |
1450 | insert_ob_in_ob (force, tmp); |
1566 | fix_player (tmp); |
1451 | tmp->update_stats (); |
1567 | return 1; |
1452 | return 1; |
1568 | |
1453 | |
1569 | } |
1454 | } |
1570 | |
|
|
1571 | |
1455 | |
1572 | /********************************************************************** |
1456 | /********************************************************************** |
1573 | * mood change |
1457 | * mood change |
1574 | * Arguably, this may or may not be an attack spell. But since it |
1458 | * Arguably, this may or may not be an attack spell. But since it |
1575 | * effects monsters, it seems best to put it into this file |
1459 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1582 | mood_change (object *op, object *caster, object *spell) |
1466 | mood_change (object *op, object *caster, object *spell) |
1583 | { |
1467 | { |
1584 | object *tmp, *god, *head; |
1468 | object *tmp, *god, *head; |
1585 | int done_one, range, mflags, level, at, best_at; |
1469 | int done_one, range, mflags, level, at, best_at; |
1586 | sint16 x, y, nx, ny; |
1470 | sint16 x, y, nx, ny; |
1587 | mapstruct *m; |
1471 | maptile *m; |
1588 | const char *race; |
1472 | const char *race; |
1589 | |
1473 | |
1590 | /* We precompute some values here so that we don't have to keep |
1474 | /* We precompute some values here so that we don't have to keep |
1591 | * doing it over and over again. |
1475 | * doing it over and over again. |
1592 | */ |
1476 | */ |
… | |
… | |
1605 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1489 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1606 | race = god->race; |
1490 | race = god->race; |
1607 | else |
1491 | else |
1608 | race = spell->race; |
1492 | race = spell->race; |
1609 | |
1493 | |
1610 | |
|
|
1611 | for (x = op->x - range; x <= op->x + range; x++) |
1494 | for (x = op->x - range; x <= op->x + range; x++) |
1612 | for (y = op->y - range; y <= op->y + range; y++) |
1495 | for (y = op->y - range; y <= op->y + range; y++) |
1613 | { |
1496 | { |
1614 | |
|
|
1615 | done_one = 0; |
1497 | done_one = 0; |
1616 | m = op->map; |
1498 | m = op->map; |
1617 | nx = x; |
1499 | nx = x; |
1618 | ny = y; |
1500 | ny = y; |
1619 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1501 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1622 | |
1504 | |
1623 | /* If there is nothing living on this space, no need to go further */ |
1505 | /* If there is nothing living on this space, no need to go further */ |
1624 | if (!(mflags & P_IS_ALIVE)) |
1506 | if (!(mflags & P_IS_ALIVE)) |
1625 | continue; |
1507 | continue; |
1626 | |
1508 | |
|
|
1509 | // players can only affect spaces that they can actually see |
|
|
1510 | if (caster && caster->contr |
|
|
1511 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1512 | continue; |
|
|
1513 | |
1627 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1514 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1628 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1515 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1629 | break; |
1516 | break; |
1630 | |
1517 | |
1631 | /* There can be living objects that are not monsters */ |
1518 | /* There can be living objects that are not monsters */ |
1632 | if (!tmp || tmp->type == PLAYER) |
1519 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1639 | head = tmp; |
1526 | head = tmp; |
1640 | |
1527 | |
1641 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1528 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1642 | if (race && head->race && !strstr (race, head->race)) |
1529 | if (race && head->race && !strstr (race, head->race)) |
1643 | continue; |
1530 | continue; |
|
|
1531 | |
1644 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1532 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1645 | continue; |
1533 | continue; |
1646 | |
1534 | |
1647 | /* Now do a bunch of stuff related to saving throws */ |
1535 | /* Now do a bunch of stuff related to saving throws */ |
1648 | best_at = -1; |
1536 | best_at = -1; |
… | |
… | |
1665 | at -= level / 5; |
1553 | at -= level / 5; |
1666 | if (did_make_save (head, head->level, at)) |
1554 | if (did_make_save (head, head->level, at)) |
1667 | continue; |
1555 | continue; |
1668 | } |
1556 | } |
1669 | else /* spell->attacktype */ |
1557 | else /* spell->attacktype */ |
1670 | /* |
|
|
1671 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1672 | * if spell level < monster level, no go |
|
|
1673 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1674 | |
|
|
1675 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1676 | |
|
|
1677 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1678 | charm a level 125 monster... |
|
|
1679 | |
|
|
1680 | Ryo, august 14th |
|
|
1681 | */ |
|
|
1682 | { |
1558 | { |
|
|
1559 | /* |
|
|
1560 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1561 | * if spell level < monster level, no go |
|
|
1562 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1563 | |
|
|
1564 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1565 | |
|
|
1566 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1567 | charm a level 125 monster... |
|
|
1568 | |
|
|
1569 | Ryo, august 14th |
|
|
1570 | */ |
1683 | if (head->level > level) |
1571 | if (head->level > level) |
1684 | continue; |
1572 | continue; |
|
|
1573 | |
1685 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1574 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1686 | /* Failed, no effect */ |
1575 | /* Failed, no effect */ |
1687 | continue; |
1576 | continue; |
1688 | } |
1577 | } |
1689 | |
1578 | |
1690 | /* Done with saving throw. Now start effecting the monster */ |
1579 | /* Done with saving throw. Now start affecting the monster */ |
1691 | |
1580 | |
1692 | /* aggravation */ |
1581 | /* aggravation */ |
1693 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1582 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1694 | { |
1583 | { |
1695 | CLEAR_FLAG (head, FLAG_SLEEP); |
1584 | CLEAR_FLAG (head, FLAG_SLEEP); |
1696 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1697 | remove_friendly_object (head); |
1585 | remove_friendly_object (head); |
1698 | |
|
|
1699 | done_one = 1; |
1586 | done_one = 1; |
1700 | head->enemy = op; |
1587 | head->enemy = op; |
1701 | } |
1588 | } |
1702 | |
1589 | |
1703 | /* calm monsters */ |
1590 | /* calm monsters */ |
… | |
… | |
1712 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1599 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1713 | { |
1600 | { |
1714 | SET_FLAG (head, FLAG_BERSERK); |
1601 | SET_FLAG (head, FLAG_BERSERK); |
1715 | done_one = 1; |
1602 | done_one = 1; |
1716 | } |
1603 | } |
|
|
1604 | |
1717 | /* charm */ |
1605 | /* charm */ |
1718 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1606 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1719 | { |
1607 | { |
1720 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1721 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1608 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1722 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1609 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1723 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1610 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1724 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1611 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1725 | set_owner (head, op); |
1612 | head->set_owner (op); |
1726 | set_spell_skill (op, caster, spell, head); |
1613 | set_spell_skill (op, caster, spell, head); |
1727 | add_friendly_object (head); |
1614 | add_friendly_object (head); |
1728 | head->attack_movement = PETMOVE; |
1615 | head->attack_movement = PETMOVE; |
1729 | done_one = 1; |
1616 | done_one = 1; |
1730 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1617 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1731 | head->stats.exp = 0; |
1618 | head->stats.exp = 0; |
1732 | } |
1619 | } |
1733 | |
1620 | |
1734 | /* If a monster was effected, put an effect in */ |
1621 | /* If a monster was effected, put an effect in */ |
1735 | if (done_one && spell->other_arch) |
1622 | if (done_one && spell->other_arch) |
1736 | { |
|
|
1737 | tmp = arch_to_object (spell->other_arch); |
1623 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1738 | tmp->x = nx; |
|
|
1739 | tmp->y = ny; |
|
|
1740 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1741 | } |
|
|
1742 | } /* for y */ |
1624 | } /* for y */ |
1743 | |
1625 | |
1744 | return 1; |
1626 | return 1; |
1745 | } |
1627 | } |
1746 | |
1628 | |
… | |
… | |
1756 | move_ball_spell (object *op) |
1638 | move_ball_spell (object *op) |
1757 | { |
1639 | { |
1758 | int i, j, dam_save, dir, mflags; |
1640 | int i, j, dam_save, dir, mflags; |
1759 | sint16 nx, ny, hx, hy; |
1641 | sint16 nx, ny, hx, hy; |
1760 | object *owner; |
1642 | object *owner; |
1761 | mapstruct *m; |
1643 | maptile *m; |
1762 | |
1644 | |
1763 | owner = get_owner (op); |
1645 | owner = op->owner; |
1764 | |
1646 | |
1765 | /* the following logic makes sure that the ball doesn't move into a wall, |
1647 | /* the following logic makes sure that the ball doesn't move into a wall, |
1766 | * and makes sure that it will move along a wall to try and get at it's |
1648 | * and makes sure that it will move along a wall to try and get at it's |
1767 | * victim. The block immediately below more or less chooses a random |
1649 | * victim. The block immediately below more or less chooses a random |
1768 | * offset to move the ball, eg, keep it mostly on course, with some |
1650 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1797 | nx = op->x; |
1679 | nx = op->x; |
1798 | ny = op->y; |
1680 | ny = op->y; |
1799 | m = op->map; |
1681 | m = op->map; |
1800 | } |
1682 | } |
1801 | |
1683 | |
1802 | remove_ob (op); |
1684 | m->insert (op, nx, ny, op); |
1803 | op->y = ny; |
|
|
1804 | op->x = nx; |
|
|
1805 | insert_ob_in_map (op, m, op, 0); |
|
|
1806 | |
1685 | |
1807 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1686 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1808 | surrounding squares */ |
1687 | surrounding squares */ |
1809 | |
1688 | |
1810 | /* loop over current square and neighbors to hit. |
1689 | /* loop over current square and neighbors to hit. |
1811 | * if this has an other_arch field, we insert that in |
1690 | * if this has an other_arch field, we insert that in |
1812 | * the surround spaces. |
1691 | * the surround spaces. |
1813 | */ |
1692 | */ |
1814 | for (j = 0; j < 9; j++) |
1693 | for (j = 0; j < 9; j++) |
1815 | { |
1694 | { |
1816 | object *new_ob; |
|
|
1817 | |
|
|
1818 | hx = nx + freearr_x[j]; |
1695 | hx = nx + freearr_x[j]; |
1819 | hy = ny + freearr_y[j]; |
1696 | hy = ny + freearr_y[j]; |
1820 | |
1697 | |
1821 | m = op->map; |
1698 | m = op->map; |
1822 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1699 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1836 | |
1713 | |
1837 | } |
1714 | } |
1838 | |
1715 | |
1839 | /* insert the other arch */ |
1716 | /* insert the other arch */ |
1840 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1717 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1841 | { |
1718 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1842 | new_ob = arch_to_object (op->other_arch); |
|
|
1843 | new_ob->x = hx; |
|
|
1844 | new_ob->y = hy; |
|
|
1845 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1846 | } |
|
|
1847 | } |
1719 | } |
1848 | |
1720 | |
1849 | /* restore to the center location and damage */ |
1721 | /* restore to the center location and damage */ |
1850 | op->stats.dam = dam_save; |
1722 | op->stats.dam = dam_save; |
1851 | |
1723 | |
1852 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1724 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1853 | |
1725 | |
1854 | if (i >= 0) |
1726 | if (i >= 0) |
1855 | { /* we have a preferred direction! */ |
1727 | { /* we have a preferred direction! */ |
1856 | /* pick another direction if the preferred dir is blocked. */ |
1728 | /* pick another direction if the preferred dir is blocked. */ |
1857 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1729 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1858 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1730 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1859 | { |
|
|
1860 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1731 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1861 | } |
1732 | |
1862 | op->direction = i; |
1733 | op->direction = i; |
1863 | } |
1734 | } |
1864 | } |
1735 | } |
1865 | |
1736 | |
1866 | |
1737 | |
… | |
… | |
1878 | #if 0 |
1749 | #if 0 |
1879 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1750 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1880 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1751 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1881 | sint16 target_x, target_y, origin_x, origin_y; |
1752 | sint16 target_x, target_y, origin_x, origin_y; |
1882 | int adjustdir; |
1753 | int adjustdir; |
1883 | mapstruct *m; |
1754 | maptile *m; |
1884 | #endif |
1755 | #endif |
1885 | int basedir; |
1756 | int basedir; |
1886 | object *owner; |
1757 | object *owner; |
1887 | |
1758 | |
1888 | owner = get_owner (op); |
1759 | owner = op->owner; |
1889 | if (op->duration == 0 || owner == NULL) |
1760 | if (op->duration == 0 || owner == NULL) |
1890 | { |
1761 | { |
1891 | remove_ob (op); |
1762 | op->destroy (); |
1892 | free_object (op); |
|
|
1893 | return; |
1763 | return; |
1894 | } |
1764 | } |
|
|
1765 | |
1895 | op->duration--; |
1766 | op->duration--; |
1896 | |
1767 | |
1897 | basedir = op->direction; |
1768 | basedir = op->direction; |
1898 | if (basedir == 0) |
1769 | if (basedir == 0) |
1899 | { |
1770 | { |
… | |
… | |
1904 | #if 0 |
1775 | #if 0 |
1905 | // this is bogus: it causes wrong places to be checked below |
1776 | // this is bogus: it causes wrong places to be checked below |
1906 | // (a wall 2 cells away will block the effect...) and |
1777 | // (a wall 2 cells away will block the effect...) and |
1907 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1778 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1908 | // space. |
1779 | // space. |
1909 | // should be fixed later, but correctness before featurs... |
1780 | // should be fixed later, but correctness before features... |
1910 | // (schmorp) |
1781 | // (schmorp) |
1911 | |
1782 | |
1912 | /* new offset calculation to make swarm element distribution |
1783 | /* new offset calculation to make swarm element distribution |
1913 | * more uniform |
1784 | * more uniform |
1914 | */ |
1785 | */ |
… | |
… | |
1996 | |
1867 | |
1997 | if (!spell->other_arch) |
1868 | if (!spell->other_arch) |
1998 | return 0; |
1869 | return 0; |
1999 | |
1870 | |
2000 | tmp = get_archetype (SWARM_SPELL); |
1871 | tmp = get_archetype (SWARM_SPELL); |
2001 | tmp->x = op->x; |
|
|
2002 | tmp->y = op->y; |
|
|
2003 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1872 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
2004 | set_spell_skill (op, caster, spell, tmp); |
1873 | set_spell_skill (op, caster, spell, tmp); |
2005 | |
1874 | |
2006 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1875 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
2007 | tmp->spell = arch_to_object (spell->other_arch); |
1876 | tmp->spell = arch_to_object (spell->other_arch); |
2008 | |
1877 | |
2009 | tmp->attacktype = tmp->spell->attacktype; |
1878 | tmp->attacktype = tmp->spell->attacktype; |
2010 | |
1879 | |
2011 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1880 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
2012 | { |
|
|
2013 | if (!tailor_god_spell (tmp, op)) |
1881 | if (!tailor_god_spell (tmp, op)) |
2014 | return 1; |
1882 | return 1; |
2015 | } |
1883 | |
2016 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1884 | tmp->duration = SP_level_duration_adjust (caster, spell); |
2017 | for (i = 0; i < spell->duration; i++) |
1885 | for (i = 0; i < spell->duration; i++) |
2018 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1886 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
2019 | |
1887 | |
2020 | tmp->direction = dir; |
1888 | tmp->direction = dir; |
2021 | tmp->invisible = 1; |
1889 | tmp->invisible = 1; |
2022 | insert_ob_in_map (tmp, op->map, op, 0); |
1890 | |
|
|
1891 | tmp->insert_at (op, op); |
2023 | return 1; |
1892 | return 1; |
2024 | } |
1893 | } |
2025 | |
1894 | |
2026 | |
1895 | |
2027 | /* See the spells documentation file for why this is its own |
1896 | /* See the spells documentation file for why this is its own |
… | |
… | |
2031 | cast_light (object *op, object *caster, object *spell, int dir) |
1900 | cast_light (object *op, object *caster, object *spell, int dir) |
2032 | { |
1901 | { |
2033 | object *target = NULL, *tmp = NULL; |
1902 | object *target = NULL, *tmp = NULL; |
2034 | sint16 x, y; |
1903 | sint16 x, y; |
2035 | int dam, mflags; |
1904 | int dam, mflags; |
2036 | mapstruct *m; |
1905 | maptile *m; |
2037 | |
1906 | |
2038 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1907 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2039 | |
1908 | |
2040 | if (!dir) |
1909 | if (!dir) |
2041 | { |
1910 | { |
… | |
… | |
2055 | return 0; |
1924 | return 0; |
2056 | } |
1925 | } |
2057 | |
1926 | |
2058 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1927 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2059 | { |
1928 | { |
2060 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1929 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2061 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1930 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2062 | { |
1931 | { |
2063 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1932 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2064 | if (target->head) |
1933 | if (target->head) |
2065 | target = target->head; |
1934 | target = target->head; |
… | |
… | |
2087 | { |
1956 | { |
2088 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1957 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2089 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1958 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2090 | tmp->glow_radius = MAX_LIGHT_RADII; |
1959 | tmp->glow_radius = MAX_LIGHT_RADII; |
2091 | } |
1960 | } |
2092 | tmp->x = x; |
1961 | |
2093 | tmp->y = y; |
1962 | m->insert (tmp, x, y, op); |
2094 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2095 | return 1; |
1963 | return 1; |
2096 | } |
1964 | } |
2097 | |
|
|
2098 | |
|
|
2099 | |
|
|
2100 | |
1965 | |
2101 | /* cast_cause_disease: this spell looks along <dir> from the |
1966 | /* cast_cause_disease: this spell looks along <dir> from the |
2102 | * player and infects someone. |
1967 | * player and infects someone. |
2103 | * op is the player/monster, caster is the object, dir is the direction |
1968 | * op is the player/monster, caster is the object, dir is the direction |
2104 | * to cast, disease_arch is the specific disease, and type is the spell number |
1969 | * to cast, disease_arch is the specific disease, and type is the spell number |
2105 | * perhaps this should actually be in disease.c? |
1970 | * perhaps this should actually be in disease.c? |
2106 | */ |
1971 | */ |
2107 | |
|
|
2108 | int |
1972 | int |
2109 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1973 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2110 | { |
1974 | { |
2111 | sint16 x, y; |
1975 | sint16 x, y; |
2112 | int i, mflags, range, dam_mod, dur_mod; |
1976 | int i, mflags, range, dam_mod, dur_mod; |
2113 | object *walk; |
1977 | object *walk; |
2114 | mapstruct *m; |
1978 | maptile *m; |
2115 | |
1979 | |
2116 | x = op->x; |
1980 | x = op->x; |
2117 | y = op->y; |
1981 | y = op->y; |
2118 | |
1982 | |
2119 | /* If casting from a scroll, no direction will be available, so refer to the |
1983 | /* If casting from a scroll, no direction will be available, so refer to the |
2120 | * direction the player is pointing. |
1984 | * direction the player is pointing. |
2121 | */ |
1985 | */ |
2122 | if (!dir) |
1986 | if (!dir) |
2123 | dir = op->facing; |
1987 | dir = op->facing; |
|
|
1988 | |
2124 | if (!dir) |
1989 | if (!dir) |
2125 | return 0; /* won't find anything if casting on ourself, so just return */ |
1990 | return 0; /* won't find anything if casting on ourself, so just return */ |
2126 | |
1991 | |
2127 | /* Calculate these once here */ |
1992 | /* Calculate these once here */ |
2128 | range = spell->range + SP_level_range_adjust (caster, spell); |
1993 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2147 | |
2012 | |
2148 | /* Only bother looking on this space if there is something living here */ |
2013 | /* Only bother looking on this space if there is something living here */ |
2149 | if (mflags & P_IS_ALIVE) |
2014 | if (mflags & P_IS_ALIVE) |
2150 | { |
2015 | { |
2151 | /* search this square for a victim */ |
2016 | /* search this square for a victim */ |
2152 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2017 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2153 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2018 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2154 | { /* found a victim */ |
2019 | { /* found a victim */ |
2155 | object *disease = arch_to_object (spell->other_arch); |
2020 | object *disease = arch_to_object (spell->other_arch); |
2156 | |
2021 | |
2157 | set_owner (disease, op); |
2022 | disease->set_owner (op); |
2158 | set_spell_skill (op, caster, spell, disease); |
2023 | set_spell_skill (op, caster, spell, disease); |
2159 | disease->stats.exp = 0; |
2024 | disease->stats.exp = 0; |
2160 | disease->level = caster_level (caster, spell); |
2025 | disease->level = caster_level (caster, spell); |
2161 | |
2026 | |
2162 | /* do level adjustments */ |
2027 | /* do level adjustments */ |
2163 | if (disease->stats.wc) |
2028 | if (disease->stats.wc) |
2164 | disease->stats.wc += dur_mod / 2; |
2029 | disease->stats.wc += dur_mod / 2; |
2165 | |
2030 | |
2166 | if (disease->magic > 0) |
2031 | if (disease->magic > 0) |
2167 | disease->magic += dur_mod / 4; |
2032 | disease->magic += dur_mod / 8; |
2168 | |
2033 | |
2169 | if (disease->stats.maxhp > 0) |
2034 | if (disease->stats.maxhp > 0) |
2170 | disease->stats.maxhp += dur_mod; |
2035 | disease->stats.maxhp += dur_mod; |
2171 | |
2036 | |
2172 | if (disease->stats.maxgrace > 0) |
2037 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2207 | if (disease->stats.sp) |
2072 | if (disease->stats.sp) |
2208 | disease->stats.sp -= dam_mod; |
2073 | disease->stats.sp -= dam_mod; |
2209 | |
2074 | |
2210 | if (infect_object (walk, disease, 1)) |
2075 | if (infect_object (walk, disease, 1)) |
2211 | { |
2076 | { |
2212 | object *flash; /* visual effect for inflicting disease */ |
|
|
2213 | |
|
|
2214 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2077 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2215 | |
2078 | |
2216 | free_object (disease); /* don't need this one anymore */ |
2079 | disease->destroy (); /* don't need this one anymore */ |
2217 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2080 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2218 | flash->x = x; |
|
|
2219 | flash->y = y; |
|
|
2220 | flash->map = walk->map; |
|
|
2221 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2222 | return 1; |
2081 | return 1; |
2223 | } |
2082 | } |
2224 | free_object (disease); |
2083 | |
|
|
2084 | disease->destroy (); |
2225 | } |
2085 | } |
2226 | } /* if living creature */ |
2086 | } /* if living creature */ |
2227 | } /* for range of spaces */ |
2087 | } /* for range of spaces */ |
|
|
2088 | |
2228 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2089 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2229 | return 1; |
2090 | return 1; |
2230 | } |
2091 | } |