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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.24 by root, Tue Dec 26 08:55:00 2006 UTC vs.
Revision 1.30 by pippijn, Thu Mar 1 12:28:16 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
25 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
26 * of code 27 * of code
27 */ 28 */
147 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 148 tmp->stats.Dex -= 10; /* less forks from main bolt too */
148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 149 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
149 new_bolt->speed_left = -0.1; 150 new_bolt->speed_left = -0.1;
150 new_bolt->direction = t_dir; 151 new_bolt->direction = t_dir;
151 new_bolt->duration++; 152 new_bolt->duration++;
152 new_bolt->x = sx;
153 new_bolt->y = sy;
154 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 153 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
155 new_bolt->stats.dam++; 154 new_bolt->stats.dam++;
156 tmp->stats.dam /= 2; /* reduce father bolt damage */ 155 tmp->stats.dam /= 2; /* reduce father bolt damage */
157 tmp->stats.dam++; 156 tmp->stats.dam++;
158 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 157 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
159 update_turn_face (new_bolt); 158 update_turn_face (new_bolt);
160} 159}
161 160
162/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 161/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
163 * and checks for various things that may stop it. 162 * and checks for various things that may stop it.
164 */ 163 */
165 164
166void 165void
167move_bolt (object *op) 166move_bolt (object *op)
168{ 167{
169 object *tmp;
170 int mflags; 168 int mflags;
171 sint16 x, y; 169 sint16 x, y;
172 maptile *m; 170 maptile *m;
173 171
174 if (--(op->duration) < 0) 172 if (--op->duration < 0)
175 { 173 {
176 op->destroy (); 174 op->destroy ();
177 return; 175 return;
178 } 176 }
179 177
181 179
182 if (!op->direction) 180 if (!op->direction)
183 return; 181 return;
184 182
185 if (--op->range < 0) 183 if (--op->range < 0)
186 {
187 op->range = 0; 184 op->range = 0;
188 }
189 else 185 else
190 { 186 {
191 x = op->x + DIRX (op); 187 x = op->x + DIRX (op);
192 y = op->y + DIRY (op); 188 y = op->y + DIRY (op);
193 m = op->map; 189 m = op->map;
201 * on the space. So only call reflwall if we think the data it returns 197 * on the space. So only call reflwall if we think the data it returns
202 * will be useful. 198 * will be useful.
203 */ 199 */
204 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 200 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
205 { 201 {
206
207 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 202 if (!QUERY_FLAG (op, FLAG_REFLECTING))
208 return; 203 return;
209 204
210 /* Since walls don't run diagonal, if the bolt is in 205 /* Since walls don't run diagonal, if the bolt is in
211 * one of 4 main directions, it just reflects back in the 206 * one of 4 main directions, it just reflects back in the
241 else if (left) 236 else if (left)
242 op->direction = absdir (op->direction + 2); 237 op->direction = absdir (op->direction + 2);
243 else if (right) 238 else if (right)
244 op->direction = absdir (op->direction - 2); 239 op->direction = absdir (op->direction - 2);
245 } 240 }
241
246 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 242 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
247 return; 243 return;
248 } 244 }
249 else 245 else
250 { /* Create a copy of this object and put it ahead */ 246 { /* Create a copy of this object and put it ahead */
251 tmp = op->clone (); 247 object *tmp = op->clone ();
252 248
249 m->insert (tmp, x, y, op);
253 tmp->speed_left = -0.1; 250 tmp->speed_left = -0.1;
254 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
255 tmp = insert_ob_in_map (tmp, op->map, op, 0);
256 /* To make up for the decrease at the top of the function */ 251 /* To make up for the decrease at the top of the function */
257 tmp->duration++; 252 tmp->duration++;
258 253
259 /* New forking code. Possibly create forks of this object 254 /* New forking code. Possibly create forks of this object
260 * going off in other directions. 255 * going off in other directions.
261 */ 256 */
262
263 if (rndm (0, 99) < tmp->stats.Dex) 257 if (rndm (0, 99) < tmp->stats.Dex)
264 { /* stats.Dex % of forking */ 258 { /* stats.Dex % of forking */
265 forklightning (op, tmp); 259 forklightning (op, tmp);
266 } 260 }
261
267 /* In this way, the object left behind sticks on the space, but 262 /* In this way, the object left behind sticks on the space, but
268 * doesn't create any bolts that continue to move onward. 263 * doesn't create any bolts that continue to move onward.
269 */ 264 */
270 op->range = 0; 265 op->range = 0;
271 } /* copy object and move it along */ 266 } /* copy object and move it along */
336 tmp->y = op->y; 331 tmp->y = op->y;
337 tmp->direction = absdir (tmp->direction + 4); 332 tmp->direction = absdir (tmp->direction + 4);
338 tmp->map = op->map; 333 tmp->map = op->map;
339 } 334 }
340 335
341 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 336 if ((tmp = tmp->insert_at (tmp, op)))
342 move_bolt (tmp); 337 move_bolt (tmp);
343 338
344 return 1; 339 return 1;
345} 340}
346 341
357 * At least that is what I think this does. 352 * At least that is what I think this does.
358 */ 353 */
359void 354void
360explosion (object *op) 355explosion (object *op)
361{ 356{
362 object *tmp;
363 maptile *m = op->map; 357 maptile *m = op->map;
364 int i; 358 int i;
365 359
366 if (--(op->duration) < 0) 360 if (--op->duration < 0)
367 { 361 {
368 op->destroy (); 362 op->destroy ();
369 return; 363 return;
370 } 364 }
371 365
377 { 371 {
378 sint16 dx, dy; 372 sint16 dx, dy;
379 373
380 dx = op->x + freearr_x[i]; 374 dx = op->x + freearr_x[i];
381 dy = op->y + freearr_y[i]; 375 dy = op->y + freearr_y[i];
376
382 /* ok_to_put_more already does things like checks for walls, 377 /* ok_to_put_more already does things like checks for walls,
383 * out of map, etc. 378 * out of map, etc.
384 */ 379 */
385 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 380 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
386 { 381 {
387 tmp = op->clone (); 382 object *tmp = op->clone ();
383
388 tmp->state = 0; 384 tmp->state = 0;
389 tmp->speed_left = -0.21; 385 tmp->speed_left = -0.21;
390 tmp->range--; 386 tmp->range--;
391 tmp->value = 0; 387 tmp->value = 0;
392 tmp->x = dx; 388
393 tmp->y = dy; 389 m->insert (tmp, dx, dy, op);
394 insert_ob_in_map (tmp, m, op, 0);
395 } 390 }
396 } 391 }
397 } 392 }
398} 393}
399 394
414 return; 409 return;
415 } 410 }
416 411
417 if (op->env) 412 if (op->env)
418 { 413 {
419 object *env;
420
421 env = object_get_env_recursive (op); 414 object *env = object_get_env_recursive (op);
422 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 415 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
423 { 416 {
424 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 417 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
425 op->destroy (); 418 op->destroy ();
426 return; 419 return;
427 } 420 }
428 421
429 op->remove (); 422 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
430 op->x = env->x;
431 op->y = env->y;
432 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
433 } 423 }
434 else if (out_of_map (op->map, op->x, op->y)) 424 else if (out_of_map (op->map, op->x, op->y))
435 { 425 {
436 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 426 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
437 op->destroy (); 427 op->destroy ();
466 { 456 {
467 op->destroy (); 457 op->destroy ();
468 return; 458 return;
469 } 459 }
470 460
471 tmp->x = op->x;
472 tmp->y = op->y;
473
474 /* special for bombs - it actually has sane values for these */ 461 /* special for bombs - it actually has sane values for these */
475 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 462 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
476 { 463 {
477 tmp->attacktype = op->attacktype; 464 tmp->attacktype = op->attacktype;
478 tmp->range = op->range; 465 tmp->range = op->range;
481 } 468 }
482 else 469 else
483 { 470 {
484 if (op->attacktype & AT_MAGIC) 471 if (op->attacktype & AT_MAGIC)
485 tmp->attacktype |= AT_MAGIC; 472 tmp->attacktype |= AT_MAGIC;
473
486 /* Spell doc describes what is going on here */ 474 /* Spell doc describes what is going on here */
487 tmp->stats.dam = op->dam_modifier; 475 tmp->stats.dam = op->dam_modifier;
488 tmp->range = op->stats.maxhp; 476 tmp->range = op->stats.maxhp;
489 tmp->duration = op->stats.hp; 477 tmp->duration = op->stats.hp;
490 /* Used for spell tracking - just need a unique val for this spell - 478 /* Used for spell tracking - just need a unique val for this spell -
498 tmp->stats.sp = op->direction; 486 tmp->stats.sp = op->direction;
499 487
500 /* Prevent recursion */ 488 /* Prevent recursion */
501 op->move_on = 0; 489 op->move_on = 0;
502 490
503 insert_ob_in_map (tmp, op->map, op, 0); 491 tmp->insert_at (op, op);
504 /* remove the firebullet */ 492 /* remove the firebullet */
505 if (!op->destroyed ())
506 {
507 op->destroy (); 493 op->destroy ();
508 }
509} 494}
510
511
512 495
513/* checks to see what op should do, given the space it is on 496/* checks to see what op should do, given the space it is on
514 * (eg, explode, damage player, etc) 497 * (eg, explode, damage player, etc)
515 */ 498 */
516
517void 499void
518check_bullet (object *op) 500check_bullet (object *op)
519{ 501{
520 object *tmp; 502 object *tmp;
521 int dam, mflags; 503 int dam, mflags;
610 op->destroy (); 592 op->destroy ();
611 593
612 return; 594 return;
613 } 595 }
614 596
615 op->remove (); 597 if (!(op = m->insert (op, new_x, new_y, op)))
616 op->x = new_x;
617 op->y = new_y;
618 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
619 return; 598 return;
620 599
621 if (reflwall (op->map, op->x, op->y, op)) 600 if (reflwall (op->map, op->x, op->y, op))
622 { 601 {
623 op->direction = absdir (op->direction + 4); 602 op->direction = absdir (op->direction + 4);
698 tmp->y = op->y; 677 tmp->y = op->y;
699 tmp->direction = absdir (tmp->direction + 4); 678 tmp->direction = absdir (tmp->direction + 4);
700 tmp->map = op->map; 679 tmp->map = op->map;
701 } 680 }
702 681
703 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) 682 if ((tmp = tmp->insert_at (tmp, op)))
704 check_bullet (tmp); 683 check_bullet (tmp);
705 684
706 return 1; 685 return 1;
707} 686}
708 687
720void 699void
721cone_drop (object *op) 700cone_drop (object *op)
722{ 701{
723 object *new_ob = arch_to_object (op->other_arch); 702 object *new_ob = arch_to_object (op->other_arch);
724 703
725 new_ob->x = op->x;
726 new_ob->y = op->y;
727 new_ob->level = op->level; 704 new_ob->level = op->level;
728 new_ob->set_owner (op->owner); 705 new_ob->set_owner (op->owner);
729 706
730 /* preserve skill ownership */ 707 /* preserve skill ownership */
731 if (op->skill && op->skill != new_ob->skill) 708 if (op->skill && op->skill != new_ob->skill)
732 {
733 new_ob->skill = op->skill; 709 new_ob->skill = op->skill;
734 }
735 insert_ob_in_map (new_ob, op->map, op, 0);
736 710
711 new_ob->insert_at (op, op);
737} 712}
738 713
739/* move_cone: causes cone object 'op' to move a space/hit creatures */ 714/* move_cone: causes cone object 'op' to move a space/hit creatures */
740 715
741void 716void
803 778
804 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 779 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
805 { 780 {
806 object *tmp = op->clone (); 781 object *tmp = op->clone ();
807 782
808 tmp->x = x;
809 tmp->y = y;
810
811 tmp->duration = op->duration + 1; 783 tmp->duration = op->duration + 1;
812 784
813 /* Use for spell tracking - see ok_to_put_more() */ 785 /* Use for spell tracking - see ok_to_put_more() */
814 tmp->stats.maxhp = op->stats.maxhp; 786 tmp->stats.maxhp = op->stats.maxhp;
815 insert_ob_in_map (tmp, op->map, op, 0); 787
788 op->map->insert (tmp, x, y, op);
789
816 if (tmp->other_arch) 790 if (tmp->other_arch)
817 cone_drop (tmp); 791 cone_drop (tmp);
818 } 792 }
819 } 793 }
820} 794}
899 success = 1; 873 success = 1;
900 tmp = arch_to_object (spell->other_arch); 874 tmp = arch_to_object (spell->other_arch);
901 tmp->set_owner (op); 875 tmp->set_owner (op);
902 set_spell_skill (op, caster, spell, tmp); 876 set_spell_skill (op, caster, spell, tmp);
903 tmp->level = caster_level (caster, spell); 877 tmp->level = caster_level (caster, spell);
904 tmp->x = sx;
905 tmp->y = sy;
906 tmp->attacktype = spell->attacktype; 878 tmp->attacktype = spell->attacktype;
907 879
908 /* holy word stuff */ 880 /* holy word stuff */
909 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 881 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
910 if (!tailor_god_spell (tmp, op)) 882 if (!tailor_god_spell (tmp, op))
947 919
948 if (!(tmp->move_type & MOVE_FLY_LOW)) 920 if (!(tmp->move_type & MOVE_FLY_LOW))
949 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 921 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name);
950 922
951 if (!tmp->move_on && tmp->stats.dam) 923 if (!tmp->move_on && tmp->stats.dam)
952 {
953 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 924 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name);
954 }
955 925
956 insert_ob_in_map (tmp, m, op, 0); 926 m->insert (tmp, sx, sy, op);
957 927
958 /* This is used for tracking spells so that one effect doesn't hit 928 /* This is used for tracking spells so that one effect doesn't hit
959 * a single space too many times. 929 * a single space too many times.
960 */ 930 */
961 tmp->stats.maxhp = tmp->count; 931 tmp->stats.maxhp = tmp->count;
980void 950void
981animate_bomb (object *op) 951animate_bomb (object *op)
982{ 952{
983 int i; 953 int i;
984 object *env, *tmp; 954 object *env, *tmp;
985 archetype *at;
986 955
987 if (op->state != NUM_ANIMATIONS (op) - 1) 956 if (op->state != NUM_ANIMATIONS (op) - 1)
988 return; 957 return;
989 958
990 env = object_get_env_recursive (op); 959 env = object_get_env_recursive (op);
995 return; 964 return;
996 965
997 if (env->type == PLAYER) 966 if (env->type == PLAYER)
998 esrv_del_item (env->contr, op->count); 967 esrv_del_item (env->contr, op->count);
999 968
1000 op->remove (); 969 if (!(op = op->insert_at (env, op)))
1001 op->x = env->x;
1002 op->y = env->y;
1003 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1004 return; 970 return;
1005 } 971 }
1006 972
1007 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 973 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1008 // on a safe map. I don't like this special casing, but it seems to be neccessary 974 // on a safe map. I don't like this special casing, but it seems to be neccessary
1015 981
1016 /* This copies a lot of the code from the fire bullet, 982 /* This copies a lot of the code from the fire bullet,
1017 * but using the cast_bullet isn't really feasible, 983 * but using the cast_bullet isn't really feasible,
1018 * so just set up the appropriate values. 984 * so just set up the appropriate values.
1019 */ 985 */
1020 at = archetype::find (SPLINT); 986 if (archetype *at = archetype::find (SPLINT))
1021 if (at)
1022 { 987 {
1023 for (i = 1; i < 9; i++) 988 for (i = 1; i < 9; i++)
1024 { 989 {
1025 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 990 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1026 continue; 991 continue;
992
1027 tmp = arch_to_object (at); 993 tmp = arch_to_object (at);
1028 tmp->direction = i; 994 tmp->direction = i;
1029 tmp->range = op->range; 995 tmp->range = op->range;
1030 tmp->stats.dam = op->stats.dam; 996 tmp->stats.dam = op->stats.dam;
1031 tmp->duration = op->duration; 997 tmp->duration = op->duration;
1032 tmp->attacktype = op->attacktype; 998 tmp->attacktype = op->attacktype;
1033 tmp->set_owner (op); 999 tmp->set_owner (op);
1034 if (op->skill && op->skill != tmp->skill) 1000 if (op->skill && op->skill != tmp->skill)
1035 {
1036 tmp->skill = op->skill; 1001 tmp->skill = op->skill;
1037 } 1002
1038 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1003 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1039 SET_ANIMATION (tmp, i); 1004 SET_ANIMATION (tmp, i);
1040 tmp->x = op->x + freearr_x[i]; 1005
1041 tmp->y = op->y + freearr_x[i]; 1006 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1042 insert_ob_in_map (tmp, op->map, op, 0);
1043 move_bullet (tmp); 1007 move_bullet (tmp);
1044 } 1008 }
1045 } 1009 }
1046 1010
1047 explode_bullet (op); 1011 explode_bullet (op);
1070 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1034 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1071 tmp->attacktype = spell->attacktype; 1035 tmp->attacktype = spell->attacktype;
1072 1036
1073 tmp->set_owner (op); 1037 tmp->set_owner (op);
1074 set_spell_skill (op, caster, spell, tmp); 1038 set_spell_skill (op, caster, spell, tmp);
1075 tmp->x = dx; 1039
1076 tmp->y = dy; 1040 m->insert (tmp, dx, dy, op);
1077 insert_ob_in_map (tmp, m, op, 0);
1078 return 1; 1041 return 1;
1079} 1042}
1080 1043
1081/**************************************************************************** 1044/****************************************************************************
1082 * 1045 *
1225 1188
1226 effect->set_owner (op); 1189 effect->set_owner (op);
1227 set_spell_skill (op, caster, spell, effect); 1190 set_spell_skill (op, caster, spell, effect);
1228 1191
1229 /* ok, tell it where to be, and insert! */ 1192 /* ok, tell it where to be, and insert! */
1230 effect->x = target->x; 1193 effect->insert_at (target, op);
1231 effect->y = target->y;
1232 insert_ob_in_map (effect, target->map, op, 0);
1233 1194
1234 return 1; 1195 return 1;
1235} 1196}
1236 1197
1237 1198
1292 { 1253 {
1293 op->destroy (); 1254 op->destroy ();
1294 return; 1255 return;
1295 } 1256 }
1296 1257
1297 op->x = new_x;
1298 op->y = new_y;
1299 op->map = m;
1300 i = spell_find_dir (op->map, op->x, op->y, op->owner); 1258 i = spell_find_dir (m, new_x, new_y, op->owner);
1301 if (i > 0 && i != op->direction) 1259 if (i > 0 && i != op->direction)
1302 { 1260 {
1303 op->direction = i; 1261 op->direction = i;
1304 SET_ANIMATION (op, op->direction); 1262 SET_ANIMATION (op, op->direction);
1305 } 1263 }
1306 1264
1307 insert_ob_in_map (op, op->map, op, 0); 1265 m->insert (op, new_x, new_y, op);
1308} 1266}
1309 1267
1310/**************************************************************************** 1268/****************************************************************************
1311 * Destruction 1269 * Destruction
1312 ****************************************************************************/ 1270 ****************************************************************************/
1390 for (j = -range; j < range; j++) 1348 for (j = -range; j < range; j++)
1391 { 1349 {
1392 m = op->map; 1350 m = op->map;
1393 sx = op->x + i; 1351 sx = op->x + i;
1394 sy = op->y + j; 1352 sy = op->y + j;
1353
1395 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1354 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1396 if (mflags & P_OUT_OF_MAP) 1355 if (mflags & P_OUT_OF_MAP)
1397 continue; 1356 continue;
1357
1398 if (mflags & P_IS_ALIVE) 1358 if (mflags & P_IS_ALIVE)
1399 { 1359 {
1400 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) 1360 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1401 {
1402 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1361 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1403 break; 1362 break;
1404 } 1363
1405 if (tmp) 1364 if (tmp)
1406 { 1365 {
1407 if (tmp->head) 1366 if (tmp->head)
1408 tmp = tmp->head; 1367 tmp = tmp->head;
1409 1368
1412 { 1371 {
1413 if (spell_ob->subtype == SP_DESTRUCTION) 1372 if (spell_ob->subtype == SP_DESTRUCTION)
1414 { 1373 {
1415 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1374 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1416 if (spell_ob->other_arch) 1375 if (spell_ob->other_arch)
1417 {
1418 tmp = arch_to_object (spell_ob->other_arch); 1376 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1419 tmp->x = sx;
1420 tmp->y = sy;
1421 insert_ob_in_map (tmp, m, op, 0);
1422 }
1423 } 1377 }
1424 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1378 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1425 { 1379 {
1426 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1380 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1427 {
1428 object *effect = arch_to_object (spell_ob->other_arch); 1381 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1429
1430 effect->x = sx;
1431 effect->y = sy;
1432 insert_ob_in_map (effect, m, op, 0);
1433 }
1434 } 1382 }
1435 } 1383 }
1436 } 1384 }
1437 } 1385 }
1438 } 1386 }
1439 } 1387 }
1388
1440 op->skill = skill; 1389 op->skill = skill;
1441 return 1; 1390 return 1;
1442} 1391}
1443 1392
1444/*************************************************************************** 1393/***************************************************************************
1532 insert_ob_in_ob (force, tmp); 1481 insert_ob_in_ob (force, tmp);
1533 tmp->update_stats (); 1482 tmp->update_stats ();
1534 return 1; 1483 return 1;
1535 1484
1536} 1485}
1537
1538 1486
1539/********************************************************************** 1487/**********************************************************************
1540 * mood change 1488 * mood change
1541 * Arguably, this may or may not be an attack spell. But since it 1489 * Arguably, this may or may not be an attack spell. But since it
1542 * effects monsters, it seems best to put it into this file 1490 * effects monsters, it seems best to put it into this file
1572 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1520 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1573 race = god->race; 1521 race = god->race;
1574 else 1522 else
1575 race = spell->race; 1523 race = spell->race;
1576 1524
1577
1578 for (x = op->x - range; x <= op->x + range; x++) 1525 for (x = op->x - range; x <= op->x + range; x++)
1579 for (y = op->y - range; y <= op->y + range; y++) 1526 for (y = op->y - range; y <= op->y + range; y++)
1580 { 1527 {
1581
1582 done_one = 0; 1528 done_one = 0;
1583 m = op->map; 1529 m = op->map;
1584 nx = x; 1530 nx = x;
1585 ny = y; 1531 ny = y;
1586 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1532 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1589 1535
1590 /* If there is nothing living on this space, no need to go further */ 1536 /* If there is nothing living on this space, no need to go further */
1591 if (!(mflags & P_IS_ALIVE)) 1537 if (!(mflags & P_IS_ALIVE))
1592 continue; 1538 continue;
1593 1539
1540 // players can only affect spaces that they can actually see
1541 if (caster && caster->contr
1542 && caster->contr->visibility_at (m, nx, ny) < 70)
1543 continue;
1544
1594 for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) 1545 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1595 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1546 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1596 break; 1547 break;
1597 1548
1598 /* There can be living objects that are not monsters */ 1549 /* There can be living objects that are not monsters */
1599 if (!tmp || tmp->type == PLAYER) 1550 if (!tmp || tmp->type == PLAYER)
1606 head = tmp; 1557 head = tmp;
1607 1558
1608 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1559 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1609 if (race && head->race && !strstr (race, head->race)) 1560 if (race && head->race && !strstr (race, head->race))
1610 continue; 1561 continue;
1562
1611 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1563 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1612 continue; 1564 continue;
1613 1565
1614 /* Now do a bunch of stuff related to saving throws */ 1566 /* Now do a bunch of stuff related to saving throws */
1615 best_at = -1; 1567 best_at = -1;
1652 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1604 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1653 /* Failed, no effect */ 1605 /* Failed, no effect */
1654 continue; 1606 continue;
1655 } 1607 }
1656 1608
1657 /* Done with saving throw. Now start effecting the monster */ 1609 /* Done with saving throw. Now start affecting the monster */
1658 1610
1659 /* aggravation */ 1611 /* aggravation */
1660 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1612 if (QUERY_FLAG (spell, FLAG_MONSTER))
1661 { 1613 {
1662 CLEAR_FLAG (head, FLAG_SLEEP); 1614 CLEAR_FLAG (head, FLAG_SLEEP);
1679 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1631 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1680 { 1632 {
1681 SET_FLAG (head, FLAG_BERSERK); 1633 SET_FLAG (head, FLAG_BERSERK);
1682 done_one = 1; 1634 done_one = 1;
1683 } 1635 }
1636
1684 /* charm */ 1637 /* charm */
1685 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1638 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1686 { 1639 {
1687 SET_FLAG (head, FLAG_FRIENDLY);
1688 /* Prevent uncontolled outbreaks of self replicating monsters. 1640 /* Prevent uncontolled outbreaks of self replicating monsters.
1689 Typical use case is charm, go somwhere, use aggravation to make hostile. 1641 Typical use case is charm, go somwhere, use aggravation to make hostile.
1690 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1642 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1691 CLEAR_FLAG (head, FLAG_GENERATOR); 1643 CLEAR_FLAG (head, FLAG_GENERATOR);
1692 head->set_owner (op); 1644 head->set_owner (op);
1698 head->stats.exp = 0; 1650 head->stats.exp = 0;
1699 } 1651 }
1700 1652
1701 /* If a monster was effected, put an effect in */ 1653 /* If a monster was effected, put an effect in */
1702 if (done_one && spell->other_arch) 1654 if (done_one && spell->other_arch)
1703 {
1704 tmp = arch_to_object (spell->other_arch); 1655 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1705 tmp->x = nx;
1706 tmp->y = ny;
1707 insert_ob_in_map (tmp, m, op, 0);
1708 }
1709 } /* for y */ 1656 } /* for y */
1710 1657
1711 return 1; 1658 return 1;
1712} 1659}
1713 1660
1764 nx = op->x; 1711 nx = op->x;
1765 ny = op->y; 1712 ny = op->y;
1766 m = op->map; 1713 m = op->map;
1767 } 1714 }
1768 1715
1769 op->remove (); 1716 m->insert (op, nx, ny, op);
1770 op->y = ny;
1771 op->x = nx;
1772 insert_ob_in_map (op, m, op, 0);
1773 1717
1774 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1718 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1775 surrounding squares */ 1719 surrounding squares */
1776 1720
1777 /* loop over current square and neighbors to hit. 1721 /* loop over current square and neighbors to hit.
1778 * if this has an other_arch field, we insert that in 1722 * if this has an other_arch field, we insert that in
1779 * the surround spaces. 1723 * the surround spaces.
1780 */ 1724 */
1781 for (j = 0; j < 9; j++) 1725 for (j = 0; j < 9; j++)
1782 { 1726 {
1783 object *new_ob;
1784
1785 hx = nx + freearr_x[j]; 1727 hx = nx + freearr_x[j];
1786 hy = ny + freearr_y[j]; 1728 hy = ny + freearr_y[j];
1787 1729
1788 m = op->map; 1730 m = op->map;
1789 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1731 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1803 1745
1804 } 1746 }
1805 1747
1806 /* insert the other arch */ 1748 /* insert the other arch */
1807 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1749 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1808 { 1750 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1809 new_ob = arch_to_object (op->other_arch);
1810 new_ob->x = hx;
1811 new_ob->y = hy;
1812 insert_ob_in_map (new_ob, m, op, 0);
1813 }
1814 } 1751 }
1815 1752
1816 /* restore to the center location and damage */ 1753 /* restore to the center location and damage */
1817 op->stats.dam = dam_save; 1754 op->stats.dam = dam_save;
1818 1755
1821 if (i >= 0) 1758 if (i >= 0)
1822 { /* we have a preferred direction! */ 1759 { /* we have a preferred direction! */
1823 /* pick another direction if the preferred dir is blocked. */ 1760 /* pick another direction if the preferred dir is blocked. */
1824 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1761 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1825 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1762 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1826 {
1827 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1763 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1828 } 1764
1829 op->direction = i; 1765 op->direction = i;
1830 } 1766 }
1831} 1767}
1832 1768
1833 1769
1963 1899
1964 if (!spell->other_arch) 1900 if (!spell->other_arch)
1965 return 0; 1901 return 0;
1966 1902
1967 tmp = get_archetype (SWARM_SPELL); 1903 tmp = get_archetype (SWARM_SPELL);
1968 tmp->x = op->x;
1969 tmp->y = op->y;
1970 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ 1904 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
1971 set_spell_skill (op, caster, spell, tmp); 1905 set_spell_skill (op, caster, spell, tmp);
1972 1906
1973 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1907 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
1974 tmp->spell = arch_to_object (spell->other_arch); 1908 tmp->spell = arch_to_object (spell->other_arch);
1975 1909
1976 tmp->attacktype = tmp->spell->attacktype; 1910 tmp->attacktype = tmp->spell->attacktype;
1977 1911
1978 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1912 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
1979 {
1980 if (!tailor_god_spell (tmp, op)) 1913 if (!tailor_god_spell (tmp, op))
1981 return 1; 1914 return 1;
1982 } 1915
1983 tmp->duration = SP_level_duration_adjust (caster, spell); 1916 tmp->duration = SP_level_duration_adjust (caster, spell);
1984 for (i = 0; i < spell->duration; i++) 1917 for (i = 0; i < spell->duration; i++)
1985 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1918 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
1986 1919
1987 tmp->direction = dir; 1920 tmp->direction = dir;
1988 tmp->invisible = 1; 1921 tmp->invisible = 1;
1989 insert_ob_in_map (tmp, op->map, op, 0); 1922
1923 tmp->insert_at (op, op);
1990 return 1; 1924 return 1;
1991} 1925}
1992 1926
1993 1927
1994/* See the spells documentation file for why this is its own 1928/* See the spells documentation file for why this is its own
2054 { 1988 {
2055 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1989 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2056 if (tmp->glow_radius > MAX_LIGHT_RADII) 1990 if (tmp->glow_radius > MAX_LIGHT_RADII)
2057 tmp->glow_radius = MAX_LIGHT_RADII; 1991 tmp->glow_radius = MAX_LIGHT_RADII;
2058 } 1992 }
2059 tmp->x = x; 1993
2060 tmp->y = y; 1994 m->insert (tmp, x, y, op);
2061 insert_ob_in_map (tmp, m, op, 0);
2062 return 1; 1995 return 1;
2063} 1996}
2064 1997
2065 1998
2066 1999
2174 if (disease->stats.sp) 2107 if (disease->stats.sp)
2175 disease->stats.sp -= dam_mod; 2108 disease->stats.sp -= dam_mod;
2176 2109
2177 if (infect_object (walk, disease, 1)) 2110 if (infect_object (walk, disease, 1))
2178 { 2111 {
2179 object *flash; /* visual effect for inflicting disease */
2180
2181 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2112 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2182 2113
2183 disease->destroy (); /* don't need this one anymore */ 2114 disease->destroy (); /* don't need this one anymore */
2184 flash = get_archetype (ARCH_DETECT_MAGIC); 2115 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op);
2185 flash->x = x;
2186 flash->y = y;
2187 flash->map = walk->map;
2188 insert_ob_in_map (flash, walk->map, op, 0);
2189 return 1; 2116 return 1;
2190 } 2117 }
2191 2118
2192 disease->destroy (); 2119 disease->destroy ();
2193 } 2120 }
2194 } /* if living creature */ 2121 } /* if living creature */
2195 } /* for range of spaces */ 2122 } /* for range of spaces */
2123
2196 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2124 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2197 return 1; 2125 return 1;
2198} 2126}

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