1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <object.h> |
30 | #include <object.h> |
31 | #include <living.h> |
31 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
32 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
33 | #include <spells.h> |
36 | #include <sounds.h> |
34 | #include <sounds.h> |
37 | |
35 | |
38 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
40 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
41 | * op is the spell object. |
39 | * op is the spell object. |
42 | */ |
40 | */ |
43 | |
|
|
44 | void |
41 | void |
45 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
46 | { |
43 | { |
47 | object *tmp, *tmp2; /* object on the map */ |
|
|
48 | int weight_move; |
44 | int weight_move; |
49 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
50 | |
46 | |
51 | if (!op->weight) |
47 | if (!op->weight) |
52 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
57 | { |
53 | { |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
60 | } |
56 | } |
61 | |
57 | |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
63 | { |
59 | { |
64 | int num_sections = 1; |
60 | int num_sections = 1; |
65 | |
61 | |
66 | /* don't move DM */ |
62 | /* don't move DM */ |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
74 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
75 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
76 | continue; |
72 | continue; |
77 | |
73 | |
78 | /* count the object's sections */ |
74 | /* count the object's sections */ |
79 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
80 | num_sections++; |
76 | num_sections++; |
81 | |
77 | |
82 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
83 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
84 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
108 | * |
104 | * |
109 | * BOLT CODE |
105 | * BOLT CODE |
110 | * |
106 | * |
111 | ***************************************************************************/ |
107 | ***************************************************************************/ |
112 | |
108 | |
113 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
114 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
115 | */ |
111 | */ |
116 | |
|
|
117 | void |
112 | void |
118 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
119 | { |
114 | { |
120 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
121 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
122 | mapstruct *m; |
117 | maptile *m; |
123 | sint16 sx, sy; |
118 | sint16 sx, sy; |
124 | object *new_bolt; |
119 | object *new_bolt; |
125 | |
120 | |
126 | /* pick a fork direction. tmp->stats.Con is the left bias |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
127 | * i.e., the chance in 100 of forking LEFT |
122 | * i.e., the chance in 100 of forking LEFT |
… | |
… | |
140 | |
135 | |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
136 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
142 | return; |
137 | return; |
143 | |
138 | |
144 | /* OK, we made a fork */ |
139 | /* OK, we made a fork */ |
145 | new_bolt = get_object (); |
140 | new_bolt = tmp->clone (); |
146 | copy_object (tmp, new_bolt); |
|
|
147 | |
141 | |
148 | /* reduce chances of subsequent forking */ |
142 | /* reduce chances of subsequent forking */ |
149 | new_bolt->stats.Dex -= 10; |
143 | new_bolt->stats.Dex -= 10; |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
144 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
145 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
152 | new_bolt->speed_left = -0.1; |
146 | new_bolt->speed_left = -0.1f; |
153 | new_bolt->direction = t_dir; |
147 | new_bolt->direction = t_dir; |
154 | new_bolt->duration++; |
148 | new_bolt->duration++; |
155 | new_bolt->x = sx; |
|
|
156 | new_bolt->y = sy; |
|
|
157 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
158 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
159 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
160 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
161 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
153 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
162 | update_turn_face (new_bolt); |
154 | update_turn_face (new_bolt); |
163 | } |
155 | } |
164 | |
156 | |
165 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
166 | * and checks for various things that may stop it. |
158 | * and checks for various things that may stop it. |
167 | */ |
159 | */ |
168 | |
|
|
169 | void |
160 | void |
170 | move_bolt (object *op) |
161 | move_bolt (object *op) |
171 | { |
162 | { |
172 | object *tmp; |
|
|
173 | int mflags; |
163 | int mflags; |
174 | sint16 x, y; |
164 | sint16 x, y; |
175 | mapstruct *m; |
165 | maptile *m; |
176 | |
166 | |
177 | if (--(op->duration) < 0) |
167 | if (--op->duration < 0) |
178 | { |
168 | { |
179 | remove_ob (op); |
169 | op->destroy (); |
180 | free_object (op); |
|
|
181 | return; |
170 | return; |
182 | } |
171 | } |
183 | |
172 | |
184 | hit_map (op, 0, op->attacktype, 1); |
173 | hit_map (op, 0, op->attacktype, 1); |
185 | |
174 | |
186 | if (!op->direction) |
175 | if (!op->direction) |
187 | return; |
176 | return; |
188 | |
177 | |
189 | if (--op->range < 0) |
178 | if (--op->range < 0) |
190 | { |
|
|
191 | op->range = 0; |
179 | op->range = 0; |
192 | } |
|
|
193 | else |
180 | else |
194 | { |
181 | { |
195 | x = op->x + DIRX (op); |
182 | x = op->x + DIRX (op); |
196 | y = op->y + DIRY (op); |
183 | y = op->y + DIRY (op); |
197 | m = op->map; |
184 | m = op->map; |
… | |
… | |
205 | * on the space. So only call reflwall if we think the data it returns |
192 | * on the space. So only call reflwall if we think the data it returns |
206 | * will be useful. |
193 | * will be useful. |
207 | */ |
194 | */ |
208 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
195 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
209 | { |
196 | { |
210 | |
|
|
211 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
197 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
212 | return; |
198 | return; |
213 | |
199 | |
214 | /* Since walls don't run diagonal, if the bolt is in |
200 | /* Since walls don't run diagonal, if the bolt is in |
215 | * one of 4 main directions, it just reflects back in the |
201 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
245 | else if (left) |
231 | else if (left) |
246 | op->direction = absdir (op->direction + 2); |
232 | op->direction = absdir (op->direction + 2); |
247 | else if (right) |
233 | else if (right) |
248 | op->direction = absdir (op->direction - 2); |
234 | op->direction = absdir (op->direction - 2); |
249 | } |
235 | } |
|
|
236 | |
250 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
237 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
251 | return; |
238 | return; |
252 | } |
239 | } |
253 | else |
240 | else |
254 | { /* Create a copy of this object and put it ahead */ |
241 | { /* Create a copy of this object and put it ahead */ |
255 | tmp = get_object (); |
242 | object *tmp = op->clone (); |
256 | copy_object (op, tmp); |
243 | |
|
|
244 | m->insert (tmp, x, y, op); |
257 | tmp->speed_left = -0.1; |
245 | tmp->speed_left = -0.1f; |
258 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
259 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
260 | /* To make up for the decrease at the top of the function */ |
246 | /* To make up for the decrease at the top of the function */ |
261 | tmp->duration++; |
247 | tmp->duration++; |
262 | |
248 | |
263 | /* New forking code. Possibly create forks of this object |
249 | /* New forking code. Possibly create forks of this object |
264 | * going off in other directions. |
250 | * going off in other directions. |
265 | */ |
251 | */ |
266 | |
|
|
267 | if (rndm (0, 99) < tmp->stats.Dex) |
252 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
268 | { /* stats.Dex % of forking */ |
253 | forklightning (op, tmp); /* stats.Dex % of forking */ |
269 | forklightning (op, tmp); |
254 | |
270 | } |
|
|
271 | /* In this way, the object left behind sticks on the space, but |
255 | /* In this way, the object left behind sticks on the space, but |
272 | * doesn't create any bolts that continue to move onward. |
256 | * doesn't create any bolts that continue to move onward. |
273 | */ |
257 | */ |
274 | op->range = 0; |
258 | op->range = 0; |
275 | } /* copy object and move it along */ |
259 | } /* copy object and move it along */ |
… | |
… | |
282 | * we remove the magic flag - that can be derived from |
266 | * we remove the magic flag - that can be derived from |
283 | * spob->attacktype. |
267 | * spob->attacktype. |
284 | * This function sets up the appropriate owner and skill |
268 | * This function sets up the appropriate owner and skill |
285 | * pointers. |
269 | * pointers. |
286 | */ |
270 | */ |
287 | |
|
|
288 | int |
271 | int |
289 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
272 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
290 | { |
273 | { |
291 | object *tmp = NULL; |
274 | object *tmp = NULL; |
292 | int mflags; |
275 | int mflags; |
… | |
… | |
299 | return 0; |
282 | return 0; |
300 | |
283 | |
301 | /* peterm: level dependency for bolts */ |
284 | /* peterm: level dependency for bolts */ |
302 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
303 | tmp->attacktype = spob->attacktype; |
286 | tmp->attacktype = spob->attacktype; |
|
|
287 | |
304 | if (spob->slaying) |
288 | if (spob->slaying) |
305 | tmp->slaying = spob->slaying; |
289 | tmp->slaying = spob->slaying; |
|
|
290 | |
306 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
291 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
307 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
292 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
308 | tmp->stats.Dex = spob->stats.Dex; |
293 | tmp->stats.Dex = spob->stats.Dex; |
309 | tmp->stats.Con = spob->stats.Con; |
294 | tmp->stats.Con = spob->stats.Con; |
310 | |
295 | |
311 | tmp->direction = dir; |
296 | tmp->direction = dir; |
312 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
297 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
313 | SET_ANIMATION (tmp, dir); |
298 | SET_ANIMATION (tmp, dir); |
314 | |
299 | |
315 | set_owner (tmp, op); |
300 | tmp->set_owner (op); |
316 | set_spell_skill (op, caster, spob, tmp); |
301 | set_spell_skill (op, caster, spob, tmp); |
317 | |
302 | |
318 | tmp->x = op->x + DIRX (tmp); |
303 | tmp->x = op->x + DIRX (tmp); |
319 | tmp->y = op->y + DIRY (tmp); |
304 | tmp->y = op->y + DIRY (tmp); |
320 | tmp->map = op->map; |
305 | tmp->map = op->map; |
321 | |
306 | |
|
|
307 | maptile *newmap; |
322 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
308 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
323 | if (mflags & P_OUT_OF_MAP) |
309 | if (mflags & P_OUT_OF_MAP) |
324 | { |
310 | { |
325 | free_object (tmp); |
311 | tmp->destroy (); |
326 | return 0; |
312 | return 0; |
327 | } |
313 | } |
|
|
314 | |
|
|
315 | tmp->map = newmap; |
|
|
316 | |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
317 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
329 | { |
318 | { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
319 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
331 | { |
320 | { |
332 | free_object (tmp); |
321 | tmp->destroy (); |
333 | return 0; |
322 | return 0; |
334 | } |
323 | } |
|
|
324 | |
335 | tmp->x = op->x; |
325 | tmp->x = op->x; |
336 | tmp->y = op->y; |
326 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
327 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
328 | tmp->map = op->map; |
339 | } |
329 | } |
340 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
330 | |
|
|
331 | if ((tmp = tmp->insert_at (tmp, op))) |
341 | move_bolt (tmp); |
332 | move_bolt (tmp); |
|
|
333 | |
342 | return 1; |
334 | return 1; |
343 | } |
335 | } |
344 | |
|
|
345 | |
|
|
346 | |
336 | |
347 | /*************************************************************************** |
337 | /*************************************************************************** |
348 | * |
338 | * |
349 | * BULLET/BALL CODE |
339 | * BULLET/BALL CODE |
350 | * |
340 | * |
351 | ***************************************************************************/ |
341 | ***************************************************************************/ |
352 | |
342 | |
353 | /* expands an explosion. op is a piece of the |
343 | /* expands an explosion. op is a piece of the |
354 | * explosion - this expans it in the different directions. |
344 | * explosion - this expands it in the different directions. |
355 | * At least that is what I think this does. |
345 | * At least that is what I think this does. |
356 | */ |
346 | */ |
357 | void |
347 | void |
358 | explosion (object *op) |
348 | explosion (object *op) |
359 | { |
349 | { |
360 | object *tmp; |
|
|
361 | mapstruct *m = op->map; |
350 | maptile *m = op->map; |
362 | int i; |
351 | int i; |
363 | |
352 | |
364 | if (--(op->duration) < 0) |
353 | if (--op->duration < 0) |
365 | { |
|
|
366 | remove_ob (op); |
|
|
367 | free_object (op); |
|
|
368 | return; |
|
|
369 | } |
354 | { |
|
|
355 | op->destroy (); |
|
|
356 | return; |
|
|
357 | } |
|
|
358 | |
370 | hit_map (op, 0, op->attacktype, 0); |
359 | hit_map (op, 0, op->attacktype, 0); |
371 | |
360 | |
372 | if (op->range > 0) |
361 | if (op->range > 0) |
373 | { |
362 | { |
374 | for (i = 1; i < 9; i++) |
363 | for (i = 1; i < 9; i++) |
375 | { |
364 | { |
376 | sint16 dx, dy; |
365 | sint16 dx, dy; |
377 | |
366 | |
378 | dx = op->x + freearr_x[i]; |
367 | dx = op->x + freearr_x[i]; |
379 | dy = op->y + freearr_y[i]; |
368 | dy = op->y + freearr_y[i]; |
|
|
369 | |
380 | /* ok_to_put_more already does things like checks for walls, |
370 | /* ok_to_put_more already does things like checks for walls, |
381 | * out of map, etc. |
371 | * out of map, etc. |
382 | */ |
372 | */ |
383 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
373 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
384 | { |
374 | { |
385 | tmp = get_object (); |
375 | object *tmp = op->clone (); |
386 | copy_object (op, tmp); |
376 | |
387 | tmp->state = 0; |
377 | tmp->state = 0; |
388 | tmp->speed_left = -0.21; |
378 | tmp->speed_left = -0.21f; |
389 | tmp->range--; |
379 | tmp->range--; |
390 | tmp->value = 0; |
380 | tmp->value = 0; |
391 | tmp->x = dx; |
381 | |
392 | tmp->y = dy; |
382 | m->insert (tmp, dx, dy, op); |
393 | insert_ob_in_map (tmp, m, op, 0); |
|
|
394 | } |
383 | } |
395 | } |
384 | } |
396 | } |
385 | } |
397 | } |
386 | } |
398 | |
|
|
399 | |
387 | |
400 | /* Causes an object to explode, eg, a firebullet, |
388 | /* Causes an object to explode, eg, a firebullet, |
401 | * poison cloud ball, etc. op is the object to |
389 | * poison cloud ball, etc. op is the object to |
402 | * explode. |
390 | * explode. |
403 | */ |
391 | */ |
404 | void |
392 | void |
405 | explode_bullet (object *op) |
393 | explode_bullet (object *op) |
406 | { |
394 | { |
407 | tag_t op_tag = op->count; |
|
|
408 | object *tmp, *owner; |
395 | object *tmp, *owner; |
409 | |
396 | |
410 | if (op->other_arch == NULL) |
397 | if (op->other_arch == NULL) |
411 | { |
398 | { |
412 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
399 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
413 | remove_ob (op); |
400 | op->destroy (); |
414 | free_object (op); |
|
|
415 | return; |
401 | return; |
416 | } |
402 | } |
417 | |
403 | |
418 | if (op->env) |
404 | if (op->env) |
419 | { |
405 | { |
420 | object *env; |
406 | object *env = op->outer_env (); |
421 | |
407 | |
422 | env = object_get_env_recursive (op); |
|
|
423 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
408 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
424 | { |
409 | { |
425 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
410 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
426 | remove_ob (op); |
411 | op->destroy (); |
427 | free_object (op); |
|
|
428 | return; |
412 | return; |
429 | } |
413 | } |
430 | remove_ob (op); |
414 | |
431 | op->x = env->x; |
415 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | op->y = env->y; |
|
|
433 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
434 | } |
416 | } |
435 | else if (out_of_map (op->map, op->x, op->y)) |
417 | else if (out_of_map (op->map, op->x, op->y)) |
436 | { |
418 | { |
437 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
419 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
438 | remove_ob (op); |
420 | op->destroy (); |
439 | free_object (op); |
|
|
440 | return; |
421 | return; |
441 | } |
422 | } |
442 | |
423 | |
443 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
424 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
444 | // NOTE: If this breaks something important: remove this. I can't think of anything |
425 | // NOTE: If this breaks something important: remove this. I can't think of anything |
445 | // bad at the moment that might happen from this. |
426 | // bad at the moment that might happen from this. |
446 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
427 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
447 | { |
428 | { |
448 | remove_ob (op); |
429 | op->destroy (); |
449 | free_object (op); |
|
|
450 | return; |
430 | return; |
451 | } |
431 | } |
452 | |
432 | |
453 | if (op->attacktype) |
433 | if (op->attacktype) |
454 | { |
434 | { |
455 | hit_map (op, 0, op->attacktype, 1); |
435 | hit_map (op, 0, op->attacktype, 1); |
456 | if (was_destroyed (op, op_tag)) |
436 | |
|
|
437 | if (op->destroyed ()) |
457 | return; |
438 | return; |
458 | } |
439 | } |
459 | |
440 | |
460 | /* other_arch contains what this explodes into */ |
441 | /* other_arch contains what this explodes into */ |
461 | tmp = arch_to_object (op->other_arch); |
442 | tmp = arch_to_object (op->other_arch); |
462 | |
443 | |
463 | copy_owner (tmp, op); |
444 | tmp->set_owner (op); |
464 | tmp->skill = op->skill; |
445 | tmp->skill = op->skill; |
465 | |
446 | |
466 | owner = get_owner (op); |
447 | owner = op->owner; |
467 | |
448 | |
468 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
449 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
469 | { |
450 | { |
470 | remove_ob (op); |
451 | op->destroy (); |
471 | free_object (op); |
|
|
472 | return; |
452 | return; |
473 | } |
453 | } |
474 | |
|
|
475 | tmp->x = op->x; |
|
|
476 | tmp->y = op->y; |
|
|
477 | |
454 | |
478 | /* special for bombs - it actually has sane values for these */ |
455 | /* special for bombs - it actually has sane values for these */ |
479 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
456 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
480 | { |
457 | { |
481 | tmp->attacktype = op->attacktype; |
458 | tmp->attacktype = op->attacktype; |
… | |
… | |
485 | } |
462 | } |
486 | else |
463 | else |
487 | { |
464 | { |
488 | if (op->attacktype & AT_MAGIC) |
465 | if (op->attacktype & AT_MAGIC) |
489 | tmp->attacktype |= AT_MAGIC; |
466 | tmp->attacktype |= AT_MAGIC; |
|
|
467 | |
490 | /* Spell doc describes what is going on here */ |
468 | /* Spell doc describes what is going on here */ |
491 | tmp->stats.dam = op->dam_modifier; |
469 | tmp->stats.dam = op->dam_modifier; |
492 | tmp->range = op->stats.maxhp; |
470 | tmp->range = op->stats.maxhp; |
493 | tmp->duration = op->stats.hp; |
471 | tmp->duration = op->stats.hp; |
494 | /* Used for spell tracking - just need a unique val for this spell - |
472 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
502 | tmp->stats.sp = op->direction; |
480 | tmp->stats.sp = op->direction; |
503 | |
481 | |
504 | /* Prevent recursion */ |
482 | /* Prevent recursion */ |
505 | op->move_on = 0; |
483 | op->move_on = 0; |
506 | |
484 | |
507 | insert_ob_in_map (tmp, op->map, op, 0); |
485 | tmp->insert_at (op, op); |
|
|
486 | tmp->play_sound (tmp->sound); |
|
|
487 | |
508 | /* remove the firebullet */ |
488 | /* remove the firebullet */ |
509 | if (!was_destroyed (op, op_tag)) |
489 | op->destroy (); |
510 | { |
|
|
511 | remove_ob (op); |
|
|
512 | free_object (op); |
|
|
513 | } |
|
|
514 | } |
490 | } |
515 | |
|
|
516 | |
|
|
517 | |
491 | |
518 | /* checks to see what op should do, given the space it is on |
492 | /* checks to see what op should do, given the space it is on |
519 | * (eg, explode, damage player, etc) |
493 | * (eg, explode, damage player, etc) |
520 | */ |
494 | */ |
521 | |
|
|
522 | void |
495 | void |
523 | check_bullet (object *op) |
496 | check_bullet (object *op) |
524 | { |
497 | { |
525 | tag_t op_tag = op->count, tmp_tag; |
|
|
526 | object *tmp; |
498 | object *tmp; |
527 | int dam, mflags; |
499 | int dam, mflags; |
528 | mapstruct *m; |
500 | maptile *m; |
529 | sint16 sx, sy; |
501 | sint16 sx, sy; |
530 | |
502 | |
531 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
503 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
532 | |
504 | |
533 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
505 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
542 | |
514 | |
543 | /* If nothing alive on this space, no reason to do anything further */ |
515 | /* If nothing alive on this space, no reason to do anything further */ |
544 | if (!(mflags & P_IS_ALIVE)) |
516 | if (!(mflags & P_IS_ALIVE)) |
545 | return; |
517 | return; |
546 | |
518 | |
547 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
519 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
548 | { |
520 | { |
549 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
550 | { |
522 | { |
551 | tmp_tag = tmp->count; |
|
|
552 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
524 | |
553 | if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
554 | { |
526 | { |
555 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
556 | { |
528 | { |
557 | remove_ob (op); |
529 | op->destroy (); |
558 | free_object (op); |
|
|
559 | return; |
530 | return; |
560 | } |
531 | } |
561 | } |
532 | } |
562 | } |
533 | } |
563 | } |
534 | } |
564 | } |
535 | } |
565 | |
|
|
566 | |
536 | |
567 | /* Basically, we move 'op' one square, and if it hits something, |
537 | /* Basically, we move 'op' one square, and if it hits something, |
568 | * call check_bullet. |
538 | * call check_bullet. |
569 | * This function is only applicable to bullets, but not to all |
539 | * This function is only applicable to bullets, but not to all |
570 | * fired arches (eg, bolts). |
540 | * fired arches (eg, bolts). |
571 | */ |
541 | */ |
572 | |
|
|
573 | void |
542 | void |
574 | move_bullet (object *op) |
543 | move_bullet (object *op) |
575 | { |
544 | { |
576 | sint16 new_x, new_y; |
545 | sint16 new_x, new_y; |
577 | int mflags; |
546 | int mflags; |
578 | mapstruct *m; |
547 | maptile *m; |
579 | |
548 | |
580 | #if 0 |
549 | #if 0 |
581 | /* We need a better general purpose way to do this */ |
550 | /* We need a better general purpose way to do this */ |
582 | |
551 | |
583 | /* peterm: added to make comet leave a trail of burnouts |
552 | /* peterm: added to make comet leave a trail of burnouts |
584 | it's an unadulterated hack, but the effect is cool. */ |
553 | it's an unadulterated hack, but the effect is cool. */ |
585 | if (op->stats.sp == SP_METEOR) |
554 | if (op->stats.sp == SP_METEOR) |
586 | { |
555 | { |
587 | replace_insert_ob_in_map ("fire_trail", op); |
556 | replace_insert_ob_in_map ("fire_trail", op); |
588 | if (was_destroyed (op, op_tag)) |
557 | if (op->destroyed ()) |
589 | return; |
558 | return; |
590 | } /* end addition. */ |
559 | } /* end addition. */ |
591 | #endif |
560 | #endif |
592 | |
561 | |
593 | /* Reached the end of its life - remove it */ |
562 | /* Reached the end of its life - remove it */ |
594 | if (--op->range <= 0) |
563 | if (--op->range <= 0) |
595 | { |
564 | { |
596 | if (op->other_arch) |
565 | if (op->other_arch) |
597 | { |
|
|
598 | explode_bullet (op); |
566 | explode_bullet (op); |
599 | } |
|
|
600 | else |
567 | else |
601 | { |
568 | op->destroy (); |
602 | remove_ob (op); |
569 | |
603 | free_object (op); |
|
|
604 | } |
|
|
605 | return; |
570 | return; |
606 | } |
571 | } |
607 | |
572 | |
608 | new_x = op->x + DIRX (op); |
573 | new_x = op->x + DIRX (op); |
609 | new_y = op->y + DIRY (op); |
574 | new_y = op->y + DIRY (op); |
610 | m = op->map; |
575 | m = op->map; |
611 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
576 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
612 | |
577 | |
613 | if (mflags & P_OUT_OF_MAP) |
578 | if (mflags & P_OUT_OF_MAP) |
614 | { |
579 | { |
615 | remove_ob (op); |
580 | op->destroy (); |
616 | free_object (op); |
|
|
617 | return; |
581 | return; |
618 | } |
582 | } |
619 | |
583 | |
620 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
621 | { |
585 | { |
622 | if (op->other_arch) |
586 | if (op->other_arch) |
623 | { |
|
|
624 | explode_bullet (op); |
587 | explode_bullet (op); |
625 | } |
|
|
626 | else |
588 | else |
627 | { |
589 | op->destroy (); |
628 | remove_ob (op); |
|
|
629 | free_object (op); |
|
|
630 | } |
|
|
631 | return; |
|
|
632 | } |
|
|
633 | |
590 | |
634 | remove_ob (op); |
591 | return; |
635 | op->x = new_x; |
592 | } |
636 | op->y = new_y; |
593 | |
637 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
638 | return; |
595 | return; |
639 | |
596 | |
640 | if (reflwall (op->map, op->x, op->y, op)) |
597 | if (reflwall (op->map, op->x, op->y, op)) |
641 | { |
598 | { |
642 | op->direction = absdir (op->direction + 4); |
599 | op->direction = absdir (op->direction + 4); |
643 | update_turn_face (op); |
600 | update_turn_face (op); |
644 | } |
601 | } |
645 | else |
602 | else |
646 | { |
|
|
647 | check_bullet (op); |
603 | check_bullet (op); |
648 | } |
|
|
649 | } |
604 | } |
650 | |
|
|
651 | |
|
|
652 | |
|
|
653 | |
605 | |
654 | /* fire_bullet |
606 | /* fire_bullet |
655 | * object op (cast from caster) files a bolt in dir. |
607 | * object op (cast from caster) files a bolt in dir. |
656 | * spob is the spell object for the bolt. |
608 | * spob is the spell object for the bolt. |
657 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
658 | * spob->attacktype. |
610 | * spob->attacktype. |
659 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
660 | * pointers. |
612 | * pointers. |
661 | */ |
613 | */ |
662 | |
|
|
663 | int |
614 | int |
664 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
665 | { |
616 | { |
666 | object *tmp = NULL; |
617 | object *tmp = NULL; |
667 | int mflags; |
618 | int mflags; |
668 | |
619 | |
669 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
670 | return 0; |
621 | return 0; |
671 | |
622 | |
672 | tmp = arch_to_object (spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
673 | if (tmp == NULL) |
624 | if (!tmp) |
674 | return 0; |
625 | return 0; |
675 | |
626 | |
676 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
677 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
678 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
679 | if (spob->slaying) |
630 | if (spob->slaying) |
680 | tmp->slaying = spob->slaying; |
631 | tmp->slaying = spob->slaying; |
681 | |
632 | |
… | |
… | |
688 | |
639 | |
689 | tmp->direction = dir; |
640 | tmp->direction = dir; |
690 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
641 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
691 | SET_ANIMATION (tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
692 | |
643 | |
693 | set_owner (tmp, op); |
644 | tmp->set_owner (op); |
694 | set_spell_skill (op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
695 | |
646 | |
696 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
697 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
698 | tmp->map = op->map; |
649 | tmp->map = op->map; |
699 | |
650 | |
|
|
651 | maptile *newmap; |
700 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
701 | if (mflags & P_OUT_OF_MAP) |
653 | if (mflags & P_OUT_OF_MAP) |
702 | { |
654 | { |
703 | free_object (tmp); |
655 | tmp->destroy (); |
704 | return 0; |
656 | return 0; |
705 | } |
657 | } |
|
|
658 | |
|
|
659 | tmp->map = newmap; |
|
|
660 | |
706 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
661 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
707 | { |
662 | { |
708 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
663 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
709 | { |
664 | { |
710 | free_object (tmp); |
665 | tmp->destroy (); |
711 | return 0; |
666 | return 0; |
712 | } |
667 | } |
|
|
668 | |
713 | tmp->x = op->x; |
669 | tmp->x = op->x; |
714 | tmp->y = op->y; |
670 | tmp->y = op->y; |
715 | tmp->direction = absdir (tmp->direction + 4); |
671 | tmp->direction = absdir (tmp->direction + 4); |
716 | tmp->map = op->map; |
672 | tmp->map = op->map; |
717 | } |
673 | } |
718 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
674 | |
719 | { |
675 | if ((tmp = tmp->insert_at (tmp, op))) |
720 | check_bullet (tmp); |
676 | check_bullet (tmp); |
721 | } |
677 | |
722 | return 1; |
678 | return 1; |
723 | } |
679 | } |
724 | |
|
|
725 | |
|
|
726 | |
|
|
727 | |
680 | |
728 | /***************************************************************************** |
681 | /***************************************************************************** |
729 | * |
682 | * |
730 | * CONE RELATED FUNCTIONS |
683 | * CONE RELATED FUNCTIONS |
731 | * |
684 | * |
732 | *****************************************************************************/ |
685 | *****************************************************************************/ |
733 | |
686 | |
734 | |
|
|
735 | /* drops an object based on what is in the cone's "other_arch" */ |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
736 | void |
688 | void |
737 | cone_drop (object *op) |
689 | cone_drop (object *op) |
738 | { |
690 | { |
739 | object *new_ob = arch_to_object (op->other_arch); |
691 | object *new_ob = arch_to_object (op->other_arch); |
740 | |
692 | |
741 | new_ob->x = op->x; |
|
|
742 | new_ob->y = op->y; |
|
|
743 | new_ob->level = op->level; |
693 | new_ob->level = op->level; |
744 | set_owner (new_ob, op->owner); |
694 | new_ob->set_owner (op->owner); |
745 | |
695 | |
746 | /* preserve skill ownership */ |
696 | /* preserve skill ownership */ |
747 | if (op->skill && op->skill != new_ob->skill) |
697 | if (op->skill && op->skill != new_ob->skill) |
748 | { |
|
|
749 | new_ob->skill = op->skill; |
698 | new_ob->skill = op->skill; |
750 | } |
|
|
751 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
752 | |
699 | |
|
|
700 | new_ob->insert_at (op, op); |
753 | } |
701 | } |
754 | |
702 | |
755 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
756 | |
704 | |
757 | void |
705 | void |
758 | move_cone (object *op) |
706 | move_cone (object *op) |
759 | { |
707 | { |
760 | int i; |
|
|
761 | tag_t tag; |
|
|
762 | |
|
|
763 | /* if no map then hit_map will crash so just ignore object */ |
708 | /* if no map then hit_map will crash so just ignore object */ |
764 | if (!op->map) |
709 | if (!op->map) |
765 | { |
710 | { |
766 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
711 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
767 | op->speed = 0; |
712 | op->set_speed (0); |
768 | update_ob_speed (op); |
|
|
769 | return; |
713 | return; |
770 | } |
714 | } |
771 | |
715 | |
772 | /* lava saves it's life, but not yours :) */ |
716 | /* lava saves it's life, but not yours :) */ |
773 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
717 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
779 | #if 0 |
723 | #if 0 |
780 | /* Disable this - enabling it makes monsters easier, as |
724 | /* Disable this - enabling it makes monsters easier, as |
781 | * when their cone dies when they die. |
725 | * when their cone dies when they die. |
782 | */ |
726 | */ |
783 | /* If no owner left, the spell dies out. */ |
727 | /* If no owner left, the spell dies out. */ |
784 | if (get_owner (op) == NULL) |
728 | if (op->owner == NULL) |
785 | { |
729 | { |
786 | remove_ob (op); |
730 | op->destroy (); |
787 | free_object (op); |
|
|
788 | return; |
731 | return; |
789 | } |
732 | } |
790 | #endif |
733 | #endif |
791 | |
734 | |
792 | tag = op->count; |
|
|
793 | hit_map (op, 0, op->attacktype, 0); |
735 | hit_map (op, 0, op->attacktype, 0); |
794 | |
736 | |
795 | /* Check to see if we should push anything. |
737 | /* Check to see if we should push anything. |
796 | * Spell objects with weight push whatever they encounter to some |
738 | * Spell objects with weight push whatever they encounter to some |
797 | * degree. |
739 | * degree. |
798 | */ |
740 | */ |
799 | if (op->weight) |
741 | if (op->weight) |
800 | check_spell_knockback (op); |
742 | check_spell_knockback (op); |
801 | |
743 | |
802 | if (was_destroyed (op, tag)) |
744 | if (op->destroyed ()) |
803 | return; |
745 | return; |
804 | |
746 | |
805 | if ((op->duration--) < 0) |
747 | if ((op->duration--) < 0) |
806 | { |
748 | { |
807 | remove_ob (op); |
749 | op->destroy (); |
808 | free_object (op); |
|
|
809 | return; |
750 | return; |
810 | } |
751 | } |
811 | /* Object has hit maximum range, so don't have it move |
752 | /* Object has hit maximum range, so don't have it move |
812 | * any further. When the duration above expires, |
753 | * any further. When the duration above expires, |
813 | * then the object will get removed. |
754 | * then the object will get removed. |
… | |
… | |
816 | { |
757 | { |
817 | op->range = 0; /* just so it doesn't wrap */ |
758 | op->range = 0; /* just so it doesn't wrap */ |
818 | return; |
759 | return; |
819 | } |
760 | } |
820 | |
761 | |
821 | for (i = -1; i < 2; i++) |
762 | for (int i = -1; i <= 1; i++) |
822 | { |
763 | { |
823 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
764 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
824 | |
765 | |
825 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
766 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
826 | { |
767 | { |
827 | object *tmp = get_object (); |
768 | object *tmp = op->clone (); |
828 | |
|
|
829 | copy_object (op, tmp); |
|
|
830 | tmp->x = x; |
|
|
831 | tmp->y = y; |
|
|
832 | |
769 | |
833 | tmp->duration = op->duration + 1; |
770 | tmp->duration = op->duration + 1; |
834 | |
771 | |
835 | /* Use for spell tracking - see ok_to_put_more() */ |
772 | /* Use for spell tracking - see ok_to_put_more() */ |
836 | tmp->stats.maxhp = op->stats.maxhp; |
773 | tmp->stats.maxhp = op->stats.maxhp; |
837 | insert_ob_in_map (tmp, op->map, op, 0); |
774 | |
|
|
775 | op->map->insert (tmp, x, y, op); |
|
|
776 | |
838 | if (tmp->other_arch) |
777 | if (tmp->other_arch) |
839 | cone_drop (tmp); |
778 | cone_drop (tmp); |
840 | } |
779 | } |
841 | } |
780 | } |
842 | } |
781 | } |
… | |
… | |
852 | int |
791 | int |
853 | cast_cone (object *op, object *caster, int dir, object *spell) |
792 | cast_cone (object *op, object *caster, int dir, object *spell) |
854 | { |
793 | { |
855 | object *tmp; |
794 | object *tmp; |
856 | int i, success = 0, range_min = -1, range_max = 1; |
795 | int i, success = 0, range_min = -1, range_max = 1; |
857 | mapstruct *m; |
796 | maptile *m; |
858 | sint16 sx, sy; |
797 | sint16 sx, sy; |
859 | MoveType movetype; |
798 | MoveType movetype; |
860 | |
799 | |
861 | if (!spell->other_arch) |
800 | if (!spell->other_arch) |
862 | return 0; |
801 | return 0; |
… | |
… | |
875 | |
814 | |
876 | /* Need to know what the movetype of the object we are about |
815 | /* Need to know what the movetype of the object we are about |
877 | * to create is, so we can know if the space we are about to |
816 | * to create is, so we can know if the space we are about to |
878 | * insert it into is blocked. |
817 | * insert it into is blocked. |
879 | */ |
818 | */ |
880 | movetype = spell->other_arch->clone.move_type; |
819 | movetype = spell->other_arch->move_type; |
881 | |
820 | |
882 | for (i = range_min; i <= range_max; i++) |
821 | for (i = range_min; i <= range_max; i++) |
883 | { |
822 | { |
884 | sint16 x, y, d; |
823 | sint16 x, y, d; |
885 | |
824 | |
… | |
… | |
918 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
857 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
919 | continue; |
858 | continue; |
920 | |
859 | |
921 | success = 1; |
860 | success = 1; |
922 | tmp = arch_to_object (spell->other_arch); |
861 | tmp = arch_to_object (spell->other_arch); |
923 | set_owner (tmp, op); |
862 | tmp->set_owner (op); |
924 | set_spell_skill (op, caster, spell, tmp); |
863 | set_spell_skill (op, caster, spell, tmp); |
925 | tmp->level = caster_level (caster, spell); |
864 | tmp->level = caster_level (caster, spell); |
926 | tmp->x = sx; |
|
|
927 | tmp->y = sy; |
|
|
928 | tmp->attacktype = spell->attacktype; |
865 | tmp->attacktype = spell->attacktype; |
929 | |
866 | |
930 | /* holy word stuff */ |
867 | /* holy word stuff */ |
931 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
868 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
932 | if (!tailor_god_spell (tmp, op)) |
869 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
966 | else |
903 | else |
967 | tmp->duration += caster->level / 3; |
904 | tmp->duration += caster->level / 3; |
968 | } |
905 | } |
969 | |
906 | |
970 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
907 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
971 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
908 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
972 | |
909 | |
973 | if (!tmp->move_on && tmp->stats.dam) |
910 | if (!tmp->move_on && tmp->stats.dam) |
974 | { |
|
|
975 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
911 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
976 | } |
|
|
977 | |
912 | |
978 | insert_ob_in_map (tmp, m, op, 0); |
913 | m->insert (tmp, sx, sy, op); |
979 | |
914 | |
980 | /* This is used for tracking spells so that one effect doesn't hit |
915 | /* This is used for tracking spells so that one effect doesn't hit |
981 | * a single space too many times. |
916 | * a single space too many times. |
982 | */ |
917 | */ |
983 | tmp->stats.maxhp = tmp->count; |
918 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
993 | * |
928 | * |
994 | * BOMB related code |
929 | * BOMB related code |
995 | * |
930 | * |
996 | ****************************************************************************/ |
931 | ****************************************************************************/ |
997 | |
932 | |
998 | |
|
|
999 | /* This handles an exploding bomb. |
933 | /* This handles an exploding bomb. |
1000 | * op is the original bomb object. |
934 | * op is the original bomb object. |
1001 | */ |
935 | */ |
1002 | void |
936 | void |
1003 | animate_bomb (object *op) |
937 | animate_bomb (object *op) |
1004 | { |
938 | { |
1005 | int i; |
|
|
1006 | object *env, *tmp; |
|
|
1007 | archetype *at; |
|
|
1008 | |
|
|
1009 | if (op->state != NUM_ANIMATIONS (op) - 1) |
939 | if (op->state != NUM_ANIMATIONS (op) - 1) |
1010 | return; |
940 | return; |
1011 | |
941 | |
1012 | env = object_get_env_recursive (op); |
942 | object *env = op->outer_env (); |
1013 | |
943 | |
1014 | if (op->env) |
944 | if (op->env) |
1015 | { |
945 | { |
1016 | if (env->map == NULL) |
946 | if (env->map == NULL) |
1017 | return; |
947 | return; |
1018 | |
948 | |
1019 | if (env->type == PLAYER) |
949 | if (!(op = op->insert_at (env, op))) |
1020 | esrv_del_item (env->contr, op->count); |
|
|
1021 | |
|
|
1022 | remove_ob (op); |
|
|
1023 | op->x = env->x; |
|
|
1024 | op->y = env->y; |
|
|
1025 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1026 | return; |
950 | return; |
1027 | } |
951 | } |
1028 | |
952 | |
1029 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
953 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1030 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
954 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1031 | // as bombs can be carried. |
955 | // as bombs can be carried. |
1032 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
956 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1033 | { |
957 | { |
1034 | remove_ob (op); |
958 | op->destroy (); |
1035 | free_object (op); |
|
|
1036 | return; |
959 | return; |
1037 | } |
960 | } |
1038 | |
961 | |
1039 | /* This copies a lot of the code from the fire bullet, |
962 | /* This copies a lot of the code from the fire bullet, |
1040 | * but using the cast_bullet isn't really feasible, |
963 | * but using the cast_bullet isn't really feasible, |
1041 | * so just set up the appropriate values. |
964 | * so just set up the appropriate values. |
1042 | */ |
965 | */ |
1043 | at = archetype::find (SPLINT); |
966 | if (archetype *at = archetype::find (SPLINT)) |
1044 | if (at) |
|
|
1045 | { |
967 | { |
1046 | for (i = 1; i < 9; i++) |
968 | for (int i = 1; i < 9; i++) |
1047 | { |
969 | { |
1048 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
970 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1049 | continue; |
971 | continue; |
|
|
972 | |
1050 | tmp = arch_to_object (at); |
973 | object *tmp = arch_to_object (at); |
1051 | tmp->direction = i; |
974 | tmp->direction = i; |
1052 | tmp->range = op->range; |
975 | tmp->range = op->range; |
1053 | tmp->stats.dam = op->stats.dam; |
976 | tmp->stats.dam = op->stats.dam; |
1054 | tmp->duration = op->duration; |
977 | tmp->duration = op->duration; |
1055 | tmp->attacktype = op->attacktype; |
978 | tmp->attacktype = op->attacktype; |
1056 | copy_owner (tmp, op); |
979 | tmp->set_owner (op); |
1057 | if (op->skill && op->skill != tmp->skill) |
980 | if (op->skill && op->skill != tmp->skill) |
1058 | { |
|
|
1059 | tmp->skill = op->skill; |
981 | tmp->skill = op->skill; |
1060 | } |
982 | |
1061 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
983 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1062 | SET_ANIMATION (tmp, i); |
984 | SET_ANIMATION (tmp, i); |
1063 | tmp->x = op->x + freearr_x[i]; |
985 | |
1064 | tmp->y = op->y + freearr_x[i]; |
986 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1065 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1066 | move_bullet (tmp); |
987 | move_bullet (tmp); |
1067 | } |
988 | } |
1068 | } |
989 | } |
1069 | |
990 | |
1070 | explode_bullet (op); |
991 | explode_bullet (op); |
1071 | } |
992 | } |
1072 | |
993 | |
1073 | int |
994 | int |
1074 | create_bomb (object *op, object *caster, int dir, object *spell) |
995 | create_bomb (object *op, object *caster, int dir, object *spell) |
1075 | { |
996 | { |
1076 | |
|
|
1077 | object *tmp; |
997 | object *tmp; |
1078 | int mflags; |
998 | int mflags; |
1079 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
999 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1080 | mapstruct *m; |
1000 | maptile *m; |
1081 | |
1001 | |
1082 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1002 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1083 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1003 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1084 | { |
1004 | { |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1086 | return 0; |
1006 | return 0; |
1087 | } |
1007 | } |
|
|
1008 | |
1088 | tmp = arch_to_object (spell->other_arch); |
1009 | tmp = arch_to_object (spell->other_arch); |
1089 | |
1010 | |
1090 | /* level dependencies for bomb */ |
1011 | /* level dependencies for bomb */ |
1091 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1012 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1092 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1013 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1093 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1014 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1094 | tmp->attacktype = spell->attacktype; |
1015 | tmp->attacktype = spell->attacktype; |
1095 | |
1016 | |
1096 | set_owner (tmp, op); |
1017 | tmp->set_owner (op); |
1097 | set_spell_skill (op, caster, spell, tmp); |
1018 | set_spell_skill (op, caster, spell, tmp); |
1098 | tmp->x = dx; |
1019 | |
1099 | tmp->y = dy; |
1020 | m->insert (tmp, dx, dy, op); |
1100 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1101 | return 1; |
1021 | return 1; |
1102 | } |
1022 | } |
1103 | |
1023 | |
1104 | /**************************************************************************** |
1024 | /**************************************************************************** |
1105 | * |
1025 | * |
… | |
… | |
1114 | * dir is the direction to look in. |
1034 | * dir is the direction to look in. |
1115 | * range is how far out to look. |
1035 | * range is how far out to look. |
1116 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1036 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1117 | * this info is used for blocked magic/unholy spaces. |
1037 | * this info is used for blocked magic/unholy spaces. |
1118 | */ |
1038 | */ |
1119 | |
|
|
1120 | object * |
1039 | object * |
1121 | get_pointed_target (object *op, int dir, int range, int type) |
1040 | get_pointed_target (object *op, int dir, int range, int type) |
1122 | { |
1041 | { |
1123 | object *target; |
1042 | object *target; |
1124 | sint16 x, y; |
1043 | sint16 x, y; |
1125 | int dist, mflags; |
1044 | int dist, mflags; |
1126 | mapstruct *mp; |
1045 | maptile *mp; |
1127 | |
1046 | |
1128 | if (dir == 0) |
1047 | if (dir == 0) |
1129 | return NULL; |
1048 | return NULL; |
1130 | |
1049 | |
1131 | for (dist = 1; dist < range; dist++) |
1050 | for (dist = 1; dist < range; dist++) |
… | |
… | |
1143 | return NULL; |
1062 | return NULL; |
1144 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1063 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1145 | return NULL; |
1064 | return NULL; |
1146 | |
1065 | |
1147 | if (mflags & P_IS_ALIVE) |
1066 | if (mflags & P_IS_ALIVE) |
1148 | { |
|
|
1149 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1067 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1150 | { |
1068 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1151 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1152 | { |
|
|
1153 | return target; |
1069 | return target; |
1154 | } |
|
|
1155 | } |
|
|
1156 | } |
|
|
1157 | } |
1070 | } |
|
|
1071 | |
1158 | return NULL; |
1072 | return NULL; |
1159 | } |
1073 | } |
1160 | |
|
|
1161 | |
1074 | |
1162 | /* cast_smite_arch() - the priest points to a creature and causes |
1075 | /* cast_smite_arch() - the priest points to a creature and causes |
1163 | * a 'godly curse' to decend. |
1076 | * a 'godly curse' to decend. |
1164 | * usual params - |
1077 | * usual params - |
1165 | * op = player |
1078 | * op = player |
1166 | * caster = object casting the spell. |
1079 | * caster = object casting the spell. |
1167 | * dir = direction being cast |
1080 | * dir = direction being cast |
1168 | * spell = spell object |
1081 | * spell = spell object |
1169 | */ |
1082 | */ |
1170 | |
|
|
1171 | int |
1083 | int |
1172 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1084 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1173 | { |
1085 | { |
1174 | object *effect, *target; |
1086 | object *effect, *target; |
1175 | object *god = find_god (determine_god (op)); |
1087 | object *god = find_god (determine_god (op)); |
… | |
… | |
1221 | if (effect->attacktype & AT_DEATH) |
1133 | if (effect->attacktype & AT_DEATH) |
1222 | { |
1134 | { |
1223 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1135 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1224 | |
1136 | |
1225 | /* casting death spells at undead isn't a good thing */ |
1137 | /* casting death spells at undead isn't a good thing */ |
1226 | if QUERY_FLAG |
|
|
1227 | (target, FLAG_UNDEAD) |
1138 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1228 | { |
1139 | { |
1229 | if (random_roll (0, 2, op, PREFER_LOW)) |
1140 | if (random_roll (0, 2, op, PREFER_LOW)) |
1230 | { |
1141 | { |
1231 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1232 | effect->x = op->x; |
1143 | effect->x = op->x; |
… | |
… | |
1234 | } |
1145 | } |
1235 | else |
1146 | else |
1236 | { |
1147 | { |
1237 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1148 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1238 | target->stats.hp = target->stats.maxhp * 2; |
1149 | target->stats.hp = target->stats.maxhp * 2; |
1239 | free_object (effect); |
1150 | effect->destroy (); |
1240 | return 0; |
1151 | return 0; |
1241 | } |
1152 | } |
1242 | } |
1153 | } |
1243 | } |
1154 | } |
1244 | else |
1155 | else |
1245 | { |
1156 | { |
1246 | /* how much woe to inflict :) */ |
1157 | /* how much woe to inflict :) */ |
1247 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1158 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1248 | } |
1159 | } |
1249 | |
1160 | |
1250 | set_owner (effect, op); |
1161 | effect->set_owner (op); |
1251 | set_spell_skill (op, caster, spell, effect); |
1162 | set_spell_skill (op, caster, spell, effect); |
1252 | |
1163 | |
1253 | /* ok, tell it where to be, and insert! */ |
1164 | /* ok, tell it where to be, and insert! */ |
1254 | effect->x = target->x; |
1165 | effect->insert_at (target, op); |
1255 | effect->y = target->y; |
|
|
1256 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1257 | |
1166 | |
1258 | return 1; |
1167 | return 1; |
1259 | } |
1168 | } |
1260 | |
|
|
1261 | |
1169 | |
1262 | /**************************************************************************** |
1170 | /**************************************************************************** |
1263 | * |
1171 | * |
1264 | * MAGIC MISSILE code. |
1172 | * MAGIC MISSILE code. |
1265 | * note that the fire_bullet is used to fire the missile. The |
1173 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1268 | |
1176 | |
1269 | /* op is a missile that needs to be moved */ |
1177 | /* op is a missile that needs to be moved */ |
1270 | void |
1178 | void |
1271 | move_missile (object *op) |
1179 | move_missile (object *op) |
1272 | { |
1180 | { |
1273 | int i, mflags; |
|
|
1274 | object *owner; |
|
|
1275 | sint16 new_x, new_y; |
|
|
1276 | mapstruct *m; |
|
|
1277 | |
|
|
1278 | if (op->range-- <= 0) |
1181 | if (op->range-- <= 0) |
1279 | { |
1182 | { |
1280 | remove_ob (op); |
1183 | op->destroy (); |
1281 | free_object (op); |
|
|
1282 | return; |
1184 | return; |
1283 | } |
|
|
1284 | |
|
|
1285 | owner = get_owner (op); |
|
|
1286 | #if 0 |
|
|
1287 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1288 | * monster that are then killed would continue to survive |
|
|
1289 | */ |
|
|
1290 | if (owner == NULL) |
|
|
1291 | { |
1185 | } |
1292 | remove_ob (op); |
1186 | |
1293 | free_object (op); |
1187 | mapxy pos (op); |
1294 | return; |
1188 | pos.move (op->direction); |
|
|
1189 | |
|
|
1190 | if (!pos.normalise ()) |
1295 | } |
1191 | { |
1296 | #endif |
1192 | op->destroy (); |
1297 | |
1193 | return; |
1298 | new_x = op->x + DIRX (op); |
|
|
1299 | new_y = op->y + DIRY (op); |
|
|
1300 | |
|
|
1301 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1302 | |
|
|
1303 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1304 | { |
1194 | } |
1305 | tag_t tag = op->count; |
|
|
1306 | |
1195 | |
|
|
1196 | mapspace &ms = pos.ms (); |
|
|
1197 | |
|
|
1198 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
|
|
1199 | { |
1307 | hit_map (op, op->direction, AT_MAGIC, 1); |
1200 | hit_map (op, op->direction, AT_MAGIC, 1); |
1308 | /* Basically, missile only hits one thing then goes away. |
1201 | /* Basically, missile only hits one thing then goes away. |
1309 | * we need to remove it if someone hasn't already done so. |
1202 | * we need to remove it if someone hasn't already done so. |
1310 | */ |
1203 | */ |
1311 | if (!was_destroyed (op, tag)) |
1204 | op->destroy (); |
1312 | { |
|
|
1313 | remove_ob (op); |
|
|
1314 | free_object (op); |
|
|
1315 | } |
|
|
1316 | return; |
1205 | return; |
1317 | } |
|
|
1318 | |
|
|
1319 | remove_ob (op); |
|
|
1320 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1321 | { |
1206 | } |
1322 | free_object (op); |
1207 | |
1323 | return; |
1208 | if (!op->direction) |
1324 | } |
1209 | { |
1325 | op->x = new_x; |
1210 | op->destroy (); |
1326 | op->y = new_y; |
1211 | return; |
1327 | op->map = m; |
1212 | } |
1328 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1213 | |
|
|
1214 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1329 | if (i > 0 && i != op->direction) |
1215 | if (i > 0 && i != op->direction) |
1330 | { |
1216 | { |
1331 | op->direction = i; |
1217 | op->direction = i; |
1332 | SET_ANIMATION (op, op->direction); |
1218 | SET_ANIMATION (op, op->direction); |
1333 | } |
1219 | } |
1334 | insert_ob_in_map (op, op->map, op, 0); |
1220 | |
|
|
1221 | pos.insert (op, op); |
1335 | } |
1222 | } |
1336 | |
1223 | |
1337 | /**************************************************************************** |
1224 | /**************************************************************************** |
1338 | * Destruction |
1225 | * Destruction |
1339 | ****************************************************************************/ |
1226 | ****************************************************************************/ |
… | |
… | |
1342 | * we do this by creating a force and inserting it in the |
1229 | * we do this by creating a force and inserting it in the |
1343 | * object. if time is 0, the object glows permanently. To truely |
1230 | * object. if time is 0, the object glows permanently. To truely |
1344 | * make this work for non-living objects, we would have to |
1231 | * make this work for non-living objects, we would have to |
1345 | * give them the capability to have an inventory. b.t. |
1232 | * give them the capability to have an inventory. b.t. |
1346 | */ |
1233 | */ |
1347 | |
|
|
1348 | int |
1234 | int |
1349 | make_object_glow (object *op, int radius, int time) |
1235 | make_object_glow (object *op, int radius, int time) |
1350 | { |
1236 | { |
1351 | object *tmp; |
|
|
1352 | |
|
|
1353 | /* some things are unaffected... */ |
1237 | /* some things are unaffected... */ |
1354 | if (op->path_denied & PATH_LIGHT) |
1238 | if (op->path_denied & PATH_LIGHT) |
1355 | return 0; |
1239 | return 0; |
1356 | |
1240 | |
1357 | tmp = get_archetype (FORCE_NAME); |
1241 | object *tmp = get_archetype (FORCE_NAME); |
1358 | tmp->speed = 0.01; |
1242 | tmp->speed = 0.01; |
1359 | tmp->stats.food = time; |
1243 | tmp->stats.food = time; |
1360 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1244 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1361 | tmp->glow_radius = radius; |
1245 | tmp->glow_radius = radius; |
1362 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1246 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1363 | tmp->glow_radius = MAX_LIGHT_RADII; |
1247 | tmp->glow_radius = MAX_LIGHT_RADII; |
1364 | |
1248 | |
1365 | tmp->x = op->x; |
|
|
1366 | tmp->y = op->y; |
|
|
1367 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1368 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1369 | tmp = insert_ob_in_ob (tmp, op); |
1249 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1250 | |
1370 | if (tmp->glow_radius > op->glow_radius) |
1251 | if (tmp->glow_radius > op->glow_radius) |
1371 | op->glow_radius = tmp->glow_radius; |
1252 | op->glow_radius = tmp->glow_radius; |
1372 | |
1253 | |
1373 | if (!tmp->env || op != tmp->env) |
|
|
1374 | { |
|
|
1375 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1376 | return 0; |
|
|
1377 | } |
|
|
1378 | return 1; |
1254 | return 1; |
1379 | } |
1255 | } |
1380 | |
|
|
1381 | |
|
|
1382 | |
|
|
1383 | |
1256 | |
1384 | int |
1257 | int |
1385 | cast_destruction (object *op, object *caster, object *spell_ob) |
1258 | cast_destruction (object *op, object *caster, object *spell_ob) |
1386 | { |
1259 | { |
1387 | int i, j, range, mflags, friendly = 0, dam, dur; |
1260 | int i, j, range, mflags, friendly = 0, dam, dur; |
1388 | sint16 sx, sy; |
1261 | sint16 sx, sy; |
1389 | mapstruct *m; |
1262 | maptile *m; |
1390 | object *tmp; |
1263 | object *tmp; |
1391 | const char *skill; |
1264 | const char *skill; |
1392 | |
1265 | |
1393 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1266 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1394 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1267 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
… | |
… | |
1408 | else if (caster->skill) |
1281 | else if (caster->skill) |
1409 | op->skill = caster->skill; |
1282 | op->skill = caster->skill; |
1410 | else |
1283 | else |
1411 | op->skill = NULL; |
1284 | op->skill = NULL; |
1412 | |
1285 | |
1413 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1286 | op->change_skill (find_skill_by_name (op, op->skill)); |
1414 | |
1287 | |
1415 | for (i = -range; i < range; i++) |
1288 | for (i = -range; i <= range; i++) |
1416 | { |
1289 | { |
1417 | for (j = -range; j < range; j++) |
1290 | for (j = -range; j <= range; j++) |
1418 | { |
1291 | { |
1419 | m = op->map; |
1292 | m = op->map; |
1420 | sx = op->x + i; |
1293 | sx = op->x + i; |
1421 | sy = op->y + j; |
1294 | sy = op->y + j; |
|
|
1295 | |
1422 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1296 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1423 | if (mflags & P_OUT_OF_MAP) |
1297 | if (mflags & P_OUT_OF_MAP) |
1424 | continue; |
1298 | continue; |
|
|
1299 | |
1425 | if (mflags & P_IS_ALIVE) |
1300 | if (mflags & P_IS_ALIVE) |
1426 | { |
1301 | { |
1427 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1302 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1428 | { |
|
|
1429 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1303 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1430 | break; |
1304 | break; |
1431 | } |
1305 | |
1432 | if (tmp) |
1306 | if (tmp) |
1433 | { |
1307 | { |
1434 | if (tmp->head) |
1308 | if (tmp->head) |
1435 | tmp = tmp->head; |
1309 | tmp = tmp->head; |
1436 | |
1310 | |
… | |
… | |
1438 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1312 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1439 | { |
1313 | { |
1440 | if (spell_ob->subtype == SP_DESTRUCTION) |
1314 | if (spell_ob->subtype == SP_DESTRUCTION) |
1441 | { |
1315 | { |
1442 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1316 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1317 | |
1443 | if (spell_ob->other_arch) |
1318 | if (spell_ob->other_arch) |
1444 | { |
|
|
1445 | tmp = arch_to_object (spell_ob->other_arch); |
1319 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1446 | tmp->x = sx; |
|
|
1447 | tmp->y = sy; |
|
|
1448 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1449 | } |
|
|
1450 | } |
1320 | } |
1451 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1321 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1452 | { |
1322 | { |
1453 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1323 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1454 | { |
|
|
1455 | object *effect = arch_to_object (spell_ob->other_arch); |
1324 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1456 | |
|
|
1457 | effect->x = sx; |
|
|
1458 | effect->y = sy; |
|
|
1459 | insert_ob_in_map (effect, m, op, 0); |
|
|
1460 | } |
|
|
1461 | } |
1325 | } |
1462 | } |
1326 | } |
1463 | } |
1327 | } |
1464 | } |
1328 | } |
1465 | } |
1329 | } |
1466 | } |
1330 | } |
|
|
1331 | |
1467 | op->skill = skill; |
1332 | op->skill = skill; |
1468 | return 1; |
1333 | return 1; |
1469 | } |
1334 | } |
1470 | |
1335 | |
1471 | /*************************************************************************** |
1336 | /*************************************************************************** |
… | |
… | |
1485 | { |
1350 | { |
1486 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1351 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1487 | return 0; |
1352 | return 0; |
1488 | } |
1353 | } |
1489 | |
1354 | |
|
|
1355 | tmp = tmp->head_ (); |
|
|
1356 | |
1490 | /* If we've already got a force of this type, don't add a new one. */ |
1357 | /* If we've already got a force of this type, don't add a new one. */ |
1491 | for (force = tmp->inv; force != NULL; force = force->below) |
1358 | for (force = tmp->inv; force; force = force->below) |
1492 | { |
1359 | { |
1493 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1360 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1494 | { |
1361 | { |
1495 | if (force->name == spell_ob->name) |
1362 | if (force->name == spell_ob->name) |
1496 | { |
1363 | { |
… | |
… | |
1502 | return 0; |
1369 | return 0; |
1503 | } |
1370 | } |
1504 | } |
1371 | } |
1505 | } |
1372 | } |
1506 | |
1373 | |
1507 | if (force == NULL) |
1374 | if (!force) |
1508 | { |
1375 | { |
1509 | force = get_archetype (FORCE_NAME); |
1376 | force = get_archetype (FORCE_NAME); |
1510 | force->subtype = FORCE_CHANGE_ABILITY; |
1377 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1378 | |
1511 | if (spell_ob->race) |
1379 | if (spell_ob->race) |
1512 | force->name = spell_ob->race; |
1380 | force->name = spell_ob->race; |
1513 | else |
1381 | else |
1514 | force->name = spell_ob->name; |
1382 | force->name = spell_ob->name; |
1515 | |
1383 | |
… | |
… | |
1525 | { |
1393 | { |
1526 | force->duration = duration; |
1394 | force->duration = duration; |
1527 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1395 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1528 | } |
1396 | } |
1529 | else |
1397 | else |
1530 | { |
|
|
1531 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1398 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1532 | } |
1399 | |
1533 | return 1; |
1400 | return 1; |
1534 | } |
1401 | } |
|
|
1402 | |
1535 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1403 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1536 | force->speed = 1.0; |
1404 | force->speed = 1.f; |
1537 | force->speed_left = -1.0; |
1405 | force->speed_left = -1.f; |
1538 | SET_FLAG (force, FLAG_APPLIED); |
1406 | SET_FLAG (force, FLAG_APPLIED); |
1539 | |
1407 | |
1540 | if (god) |
1408 | if (god) |
1541 | { |
1409 | { |
1542 | if (spell_ob->last_grace) |
1410 | if (spell_ob->last_grace) |
… | |
… | |
1555 | force->stats.ac = spell_ob->stats.ac; |
1423 | force->stats.ac = spell_ob->stats.ac; |
1556 | force->stats.wc = spell_ob->stats.wc; |
1424 | force->stats.wc = spell_ob->stats.wc; |
1557 | |
1425 | |
1558 | change_abil (tmp, force); /* Mostly to display any messages */ |
1426 | change_abil (tmp, force); /* Mostly to display any messages */ |
1559 | insert_ob_in_ob (force, tmp); |
1427 | insert_ob_in_ob (force, tmp); |
1560 | fix_player (tmp); |
1428 | tmp->update_stats (); |
1561 | return 1; |
1429 | return 1; |
1562 | |
1430 | |
1563 | } |
1431 | } |
1564 | |
|
|
1565 | |
1432 | |
1566 | /********************************************************************** |
1433 | /********************************************************************** |
1567 | * mood change |
1434 | * mood change |
1568 | * Arguably, this may or may not be an attack spell. But since it |
1435 | * Arguably, this may or may not be an attack spell. But since it |
1569 | * effects monsters, it seems best to put it into this file |
1436 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1576 | mood_change (object *op, object *caster, object *spell) |
1443 | mood_change (object *op, object *caster, object *spell) |
1577 | { |
1444 | { |
1578 | object *tmp, *god, *head; |
1445 | object *tmp, *god, *head; |
1579 | int done_one, range, mflags, level, at, best_at; |
1446 | int done_one, range, mflags, level, at, best_at; |
1580 | sint16 x, y, nx, ny; |
1447 | sint16 x, y, nx, ny; |
1581 | mapstruct *m; |
1448 | maptile *m; |
1582 | const char *race; |
1449 | const char *race; |
1583 | |
1450 | |
1584 | /* We precompute some values here so that we don't have to keep |
1451 | /* We precompute some values here so that we don't have to keep |
1585 | * doing it over and over again. |
1452 | * doing it over and over again. |
1586 | */ |
1453 | */ |
… | |
… | |
1599 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1466 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1600 | race = god->race; |
1467 | race = god->race; |
1601 | else |
1468 | else |
1602 | race = spell->race; |
1469 | race = spell->race; |
1603 | |
1470 | |
1604 | |
|
|
1605 | for (x = op->x - range; x <= op->x + range; x++) |
1471 | for (x = op->x - range; x <= op->x + range; x++) |
1606 | for (y = op->y - range; y <= op->y + range; y++) |
1472 | for (y = op->y - range; y <= op->y + range; y++) |
1607 | { |
1473 | { |
1608 | |
|
|
1609 | done_one = 0; |
1474 | done_one = 0; |
1610 | m = op->map; |
1475 | m = op->map; |
1611 | nx = x; |
1476 | nx = x; |
1612 | ny = y; |
1477 | ny = y; |
1613 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1478 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1616 | |
1481 | |
1617 | /* If there is nothing living on this space, no need to go further */ |
1482 | /* If there is nothing living on this space, no need to go further */ |
1618 | if (!(mflags & P_IS_ALIVE)) |
1483 | if (!(mflags & P_IS_ALIVE)) |
1619 | continue; |
1484 | continue; |
1620 | |
1485 | |
|
|
1486 | // players can only affect spaces that they can actually see |
|
|
1487 | if (caster && caster->contr |
|
|
1488 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1489 | continue; |
|
|
1490 | |
1621 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1491 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1622 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1492 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1623 | break; |
1493 | break; |
1624 | |
1494 | |
1625 | /* There can be living objects that are not monsters */ |
1495 | /* There can be living objects that are not monsters */ |
1626 | if (!tmp || tmp->type == PLAYER) |
1496 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1633 | head = tmp; |
1503 | head = tmp; |
1634 | |
1504 | |
1635 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1505 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1636 | if (race && head->race && !strstr (race, head->race)) |
1506 | if (race && head->race && !strstr (race, head->race)) |
1637 | continue; |
1507 | continue; |
|
|
1508 | |
1638 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1509 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1639 | continue; |
1510 | continue; |
1640 | |
1511 | |
1641 | /* Now do a bunch of stuff related to saving throws */ |
1512 | /* Now do a bunch of stuff related to saving throws */ |
1642 | best_at = -1; |
1513 | best_at = -1; |
… | |
… | |
1659 | at -= level / 5; |
1530 | at -= level / 5; |
1660 | if (did_make_save (head, head->level, at)) |
1531 | if (did_make_save (head, head->level, at)) |
1661 | continue; |
1532 | continue; |
1662 | } |
1533 | } |
1663 | else /* spell->attacktype */ |
1534 | else /* spell->attacktype */ |
1664 | /* |
|
|
1665 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1666 | * if spell level < monster level, no go |
|
|
1667 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1668 | |
|
|
1669 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1670 | |
|
|
1671 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1672 | charm a level 125 monster... |
|
|
1673 | |
|
|
1674 | Ryo, august 14th |
|
|
1675 | */ |
|
|
1676 | { |
1535 | { |
|
|
1536 | /* |
|
|
1537 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1538 | * if spell level < monster level, no go |
|
|
1539 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1540 | |
|
|
1541 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1542 | |
|
|
1543 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1544 | charm a level 125 monster... |
|
|
1545 | |
|
|
1546 | Ryo, august 14th |
|
|
1547 | */ |
1677 | if (head->level > level) |
1548 | if (head->level > level) |
1678 | continue; |
1549 | continue; |
|
|
1550 | |
1679 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1551 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1680 | /* Failed, no effect */ |
1552 | /* Failed, no effect */ |
1681 | continue; |
1553 | continue; |
1682 | } |
1554 | } |
1683 | |
1555 | |
1684 | /* Done with saving throw. Now start effecting the monster */ |
1556 | /* Done with saving throw. Now start affecting the monster */ |
1685 | |
1557 | |
1686 | /* aggravation */ |
1558 | /* aggravation */ |
1687 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1559 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1688 | { |
1560 | { |
1689 | CLEAR_FLAG (head, FLAG_SLEEP); |
1561 | CLEAR_FLAG (head, FLAG_SLEEP); |
1690 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1691 | remove_friendly_object (head); |
1562 | remove_friendly_object (head); |
1692 | |
|
|
1693 | done_one = 1; |
1563 | done_one = 1; |
1694 | head->enemy = op; |
1564 | head->enemy = op; |
1695 | } |
1565 | } |
1696 | |
1566 | |
1697 | /* calm monsters */ |
1567 | /* calm monsters */ |
… | |
… | |
1706 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1576 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1707 | { |
1577 | { |
1708 | SET_FLAG (head, FLAG_BERSERK); |
1578 | SET_FLAG (head, FLAG_BERSERK); |
1709 | done_one = 1; |
1579 | done_one = 1; |
1710 | } |
1580 | } |
|
|
1581 | |
1711 | /* charm */ |
1582 | /* charm */ |
1712 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1583 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1713 | { |
1584 | { |
1714 | SET_FLAG (head, FLAG_FRIENDLY); |
1585 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1586 | |
1715 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1587 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1716 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1588 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1717 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1589 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1718 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1590 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1719 | set_owner (head, op); |
1591 | head->set_owner (op); |
1720 | set_spell_skill (op, caster, spell, head); |
1592 | set_spell_skill (op, caster, spell, head); |
1721 | add_friendly_object (head); |
1593 | add_friendly_object (head); |
1722 | head->attack_movement = PETMOVE; |
1594 | head->attack_movement = PETMOVE; |
1723 | done_one = 1; |
1595 | done_one = 1; |
1724 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1596 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1725 | head->stats.exp = 0; |
1597 | head->stats.exp = 0; |
1726 | } |
1598 | } |
1727 | |
1599 | |
1728 | /* If a monster was effected, put an effect in */ |
1600 | /* If a monster was effected, put an effect in */ |
1729 | if (done_one && spell->other_arch) |
1601 | if (done_one && spell->other_arch) |
1730 | { |
|
|
1731 | tmp = arch_to_object (spell->other_arch); |
1602 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1732 | tmp->x = nx; |
|
|
1733 | tmp->y = ny; |
|
|
1734 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1735 | } |
|
|
1736 | } /* for y */ |
1603 | } /* for y */ |
1737 | |
1604 | |
1738 | return 1; |
1605 | return 1; |
1739 | } |
1606 | } |
1740 | |
1607 | |
… | |
… | |
1750 | move_ball_spell (object *op) |
1617 | move_ball_spell (object *op) |
1751 | { |
1618 | { |
1752 | int i, j, dam_save, dir, mflags; |
1619 | int i, j, dam_save, dir, mflags; |
1753 | sint16 nx, ny, hx, hy; |
1620 | sint16 nx, ny, hx, hy; |
1754 | object *owner; |
1621 | object *owner; |
1755 | mapstruct *m; |
1622 | maptile *m; |
1756 | |
1623 | |
1757 | owner = get_owner (op); |
1624 | owner = op->owner; |
1758 | |
1625 | |
1759 | /* the following logic makes sure that the ball doesn't move into a wall, |
1626 | /* the following logic makes sure that the ball doesn't move into a wall, |
1760 | * and makes sure that it will move along a wall to try and get at it's |
1627 | * and makes sure that it will move along a wall to try and get at it's |
1761 | * victim. The block immediately below more or less chooses a random |
1628 | * victim. The block immediately below more or less chooses a random |
1762 | * offset to move the ball, eg, keep it mostly on course, with some |
1629 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1791 | nx = op->x; |
1658 | nx = op->x; |
1792 | ny = op->y; |
1659 | ny = op->y; |
1793 | m = op->map; |
1660 | m = op->map; |
1794 | } |
1661 | } |
1795 | |
1662 | |
1796 | remove_ob (op); |
1663 | m->insert (op, nx, ny, op); |
1797 | op->y = ny; |
|
|
1798 | op->x = nx; |
|
|
1799 | insert_ob_in_map (op, m, op, 0); |
|
|
1800 | |
1664 | |
1801 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1665 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1802 | surrounding squares */ |
1666 | surrounding squares */ |
1803 | |
1667 | |
1804 | /* loop over current square and neighbors to hit. |
1668 | /* loop over current square and neighbors to hit. |
1805 | * if this has an other_arch field, we insert that in |
1669 | * if this has an other_arch field, we insert that in |
1806 | * the surround spaces. |
1670 | * the surround spaces. |
1807 | */ |
1671 | */ |
1808 | for (j = 0; j < 9; j++) |
1672 | for (j = 0; j < 9; j++) |
1809 | { |
1673 | { |
1810 | object *new_ob; |
|
|
1811 | |
|
|
1812 | hx = nx + freearr_x[j]; |
1674 | hx = nx + freearr_x[j]; |
1813 | hy = ny + freearr_y[j]; |
1675 | hy = ny + freearr_y[j]; |
1814 | |
1676 | |
1815 | m = op->map; |
1677 | m = op->map; |
1816 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1678 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1824 | |
1686 | |
1825 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1687 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1826 | { |
1688 | { |
1827 | if (j) |
1689 | if (j) |
1828 | op->stats.dam = dam_save / 2; |
1690 | op->stats.dam = dam_save / 2; |
|
|
1691 | |
1829 | hit_map (op, j, op->attacktype, 1); |
1692 | hit_map (op, j, op->attacktype, 1); |
1830 | |
|
|
1831 | } |
1693 | } |
1832 | |
1694 | |
1833 | /* insert the other arch */ |
1695 | /* insert the other arch */ |
1834 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1835 | { |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1836 | new_ob = arch_to_object (op->other_arch); |
|
|
1837 | new_ob->x = hx; |
|
|
1838 | new_ob->y = hy; |
|
|
1839 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1840 | } |
|
|
1841 | } |
1698 | } |
1842 | |
1699 | |
1843 | /* restore to the center location and damage */ |
1700 | /* restore to the center location and damage */ |
1844 | op->stats.dam = dam_save; |
1701 | op->stats.dam = dam_save; |
1845 | |
1702 | |
1846 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1703 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1847 | |
1704 | |
1848 | if (i >= 0) |
1705 | if (i >= 0) |
1849 | { /* we have a preferred direction! */ |
1706 | { /* we have a preferred direction! */ |
1850 | /* pick another direction if the preferred dir is blocked. */ |
1707 | /* pick another direction if the preferred dir is blocked. */ |
1851 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1708 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1852 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1709 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1853 | { |
|
|
1854 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1710 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1855 | } |
1711 | |
1856 | op->direction = i; |
1712 | op->direction = i; |
1857 | } |
1713 | } |
1858 | } |
1714 | } |
1859 | |
1715 | |
1860 | |
|
|
1861 | /* move_swarm_spell: peterm |
1716 | /* move_swarm_spell: peterm |
1862 | * This is an implementation of the swarm spell. It was written for |
1717 | * This is an implementation of the swarm spell. It was written for |
1863 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1718 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1864 | * is a special type of object that casts swarms of other types |
1719 | * is a special type of object that casts swarms of other types |
1865 | * of spells. Which spell it casts is flexible. It fires the spells |
1720 | * of spells. Which spell it casts is flexible. It fires the spells |
1866 | * from a set of squares surrounding the caster, in a given direction. |
1721 | * from a set of squares surrounding the caster, in a given direction. |
1867 | */ |
1722 | */ |
1868 | |
|
|
1869 | void |
1723 | void |
1870 | move_swarm_spell (object *op) |
1724 | move_swarm_spell (object *op) |
1871 | { |
1725 | { |
1872 | #if 0 |
1726 | #if 0 |
1873 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1727 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1874 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1728 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1875 | sint16 target_x, target_y, origin_x, origin_y; |
1729 | sint16 target_x, target_y, origin_x, origin_y; |
1876 | int adjustdir; |
1730 | int adjustdir; |
1877 | mapstruct *m; |
1731 | maptile *m; |
1878 | #endif |
1732 | #endif |
1879 | int basedir; |
|
|
1880 | object *owner; |
1733 | object *owner = op->env; |
1881 | |
1734 | |
1882 | owner = get_owner (op); |
1735 | if (!op->duration || !owner->is_on_map ()) |
1883 | if (op->duration == 0 || owner == NULL) |
|
|
1884 | { |
|
|
1885 | remove_ob (op); |
|
|
1886 | free_object (op); |
|
|
1887 | return; |
|
|
1888 | } |
1736 | { |
|
|
1737 | op->destroy (); |
|
|
1738 | return; |
|
|
1739 | } |
|
|
1740 | |
1889 | op->duration--; |
1741 | op->duration--; |
1890 | |
1742 | |
1891 | basedir = op->direction; |
1743 | int basedir = op->direction; |
1892 | if (basedir == 0) |
1744 | if (!basedir) |
1893 | { |
|
|
1894 | /* spray in all directions! 8) */ |
1745 | /* spray in all directions! 8) */ |
1895 | basedir = rndm (1, 8); |
1746 | basedir = (op->facing += op->state) % 8 + 1; |
1896 | } |
|
|
1897 | |
1747 | |
1898 | #if 0 |
1748 | #if 0 |
1899 | // this is bogus: it causes wrong places to be checked below |
1749 | // this is bogus: it causes wrong places to be checked below |
1900 | // (a wall 2 cells away will block the effect...) and |
1750 | // (a wall 2 cells away will block the effect...) and |
1901 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1751 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1902 | // space. |
1752 | // space. |
1903 | // should be fixed later, but correctness before featurs... |
1753 | // should be fixed later, but correctness before features... |
1904 | // (schmorp) |
1754 | // (schmorp) |
1905 | |
1755 | |
1906 | /* new offset calculation to make swarm element distribution |
1756 | /* new offset calculation to make swarm element distribution |
1907 | * more uniform |
1757 | * more uniform |
1908 | */ |
1758 | */ |
… | |
… | |
1961 | { |
1811 | { |
1962 | /* Bullet spells have a bunch more customization that needs to be done */ |
1812 | /* Bullet spells have a bunch more customization that needs to be done */ |
1963 | if (op->spell->subtype == SP_BULLET) |
1813 | if (op->spell->subtype == SP_BULLET) |
1964 | fire_bullet (owner, op, basedir, op->spell); |
1814 | fire_bullet (owner, op, basedir, op->spell); |
1965 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1815 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1966 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1816 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1967 | } |
1817 | } |
1968 | } |
1818 | } |
1969 | |
|
|
1970 | |
|
|
1971 | |
|
|
1972 | |
1819 | |
1973 | /* fire_swarm: |
1820 | /* fire_swarm: |
1974 | * The following routine creates a swarm of objects. It actually |
1821 | * The following routine creates a swarm of objects. It actually |
1975 | * sets up a specific swarm object, which then fires off all |
1822 | * sets up a specific swarm object, which then fires off all |
1976 | * the parts of the swarm. |
1823 | * the parts of the swarm. |
… | |
… | |
1979 | * caster: the caster (owner, wand, rod, scroll) |
1826 | * caster: the caster (owner, wand, rod, scroll) |
1980 | * dir: the direction everything will be fired in |
1827 | * dir: the direction everything will be fired in |
1981 | * spell - the spell that is this spell. |
1828 | * spell - the spell that is this spell. |
1982 | * n: the number to be fired. |
1829 | * n: the number to be fired. |
1983 | */ |
1830 | */ |
1984 | |
|
|
1985 | int |
1831 | int |
1986 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1832 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1987 | { |
1833 | { |
1988 | object *tmp; |
|
|
1989 | int i; |
|
|
1990 | |
|
|
1991 | if (!spell->other_arch) |
1834 | if (!spell->other_arch) |
1992 | return 0; |
1835 | return 0; |
1993 | |
1836 | |
1994 | tmp = get_archetype (SWARM_SPELL); |
1837 | object *tmp = archetype::get (SWARM_SPELL); |
1995 | tmp->x = op->x; |
|
|
1996 | tmp->y = op->y; |
|
|
1997 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1998 | set_spell_skill (op, caster, spell, tmp); |
1838 | set_spell_skill (op, caster, spell, tmp); |
1999 | |
|
|
2000 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1839 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
2001 | tmp->spell = arch_to_object (spell->other_arch); |
1840 | tmp->spell = spell->other_arch->instance (); |
2002 | |
|
|
2003 | tmp->attacktype = tmp->spell->attacktype; |
1841 | tmp->attacktype = tmp->spell->attacktype; |
2004 | |
1842 | |
2005 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1843 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
2006 | { |
|
|
2007 | if (!tailor_god_spell (tmp, op)) |
1844 | if (!tailor_god_spell (tmp, op)) |
2008 | return 1; |
1845 | return 1; |
2009 | } |
1846 | |
2010 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1847 | tmp->duration = SP_level_duration_adjust (caster, spell); |
2011 | for (i = 0; i < spell->duration; i++) |
1848 | for (int i = 0; i < spell->duration; i++) |
2012 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1849 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
2013 | |
1850 | |
2014 | tmp->direction = dir; |
1851 | tmp->direction = dir; |
2015 | tmp->invisible = 1; |
1852 | tmp->invisible = 1; |
2016 | insert_ob_in_map (tmp, op->map, op, 0); |
1853 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1854 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1855 | |
|
|
1856 | op->insert (tmp); |
|
|
1857 | |
2017 | return 1; |
1858 | return 1; |
2018 | } |
1859 | } |
2019 | |
|
|
2020 | |
1860 | |
2021 | /* See the spells documentation file for why this is its own |
1861 | /* See the spells documentation file for why this is its own |
2022 | * function. |
1862 | * function. |
2023 | */ |
1863 | */ |
2024 | int |
1864 | int |
2025 | cast_light (object *op, object *caster, object *spell, int dir) |
1865 | cast_light (object *op, object *caster, object *spell, int dir) |
2026 | { |
1866 | { |
2027 | object *target = NULL, *tmp = NULL; |
1867 | object *target = NULL, *tmp = NULL; |
2028 | sint16 x, y; |
1868 | sint16 x, y; |
2029 | int dam, mflags; |
1869 | int dam, mflags; |
2030 | mapstruct *m; |
1870 | maptile *m; |
2031 | |
1871 | |
2032 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1872 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2033 | |
1873 | |
2034 | if (!dir) |
1874 | if (!dir) |
2035 | { |
1875 | { |
… | |
… | |
2049 | return 0; |
1889 | return 0; |
2050 | } |
1890 | } |
2051 | |
1891 | |
2052 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1892 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2053 | { |
1893 | { |
2054 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1894 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2055 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1895 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2056 | { |
1896 | { |
2057 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1897 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2058 | if (target->head) |
1898 | if (target->head) |
2059 | target = target->head; |
1899 | target = target->head; |
|
|
1900 | |
2060 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1901 | hit_player (target, dam, op, spell->attacktype, 1); |
2061 | return 1; /* one success only! */ |
1902 | return 1; /* one success only! */ |
2062 | } |
1903 | } |
2063 | } |
1904 | } |
2064 | |
1905 | |
2065 | /* no live target, perhaps a wall is in the way? */ |
1906 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
2081 | { |
1922 | { |
2082 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1923 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2083 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1924 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2084 | tmp->glow_radius = MAX_LIGHT_RADII; |
1925 | tmp->glow_radius = MAX_LIGHT_RADII; |
2085 | } |
1926 | } |
2086 | tmp->x = x; |
1927 | |
2087 | tmp->y = y; |
1928 | m->insert (tmp, x, y, op); |
2088 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2089 | return 1; |
1929 | return 1; |
2090 | } |
1930 | } |
2091 | |
|
|
2092 | |
|
|
2093 | |
|
|
2094 | |
1931 | |
2095 | /* cast_cause_disease: this spell looks along <dir> from the |
1932 | /* cast_cause_disease: this spell looks along <dir> from the |
2096 | * player and infects someone. |
1933 | * player and infects someone. |
2097 | * op is the player/monster, caster is the object, dir is the direction |
1934 | * op is the player/monster, caster is the object, dir is the direction |
2098 | * to cast, disease_arch is the specific disease, and type is the spell number |
1935 | * to cast, disease_arch is the specific disease, and type is the spell number |
2099 | * perhaps this should actually be in disease.c? |
1936 | * perhaps this should actually be in disease.c? |
2100 | */ |
1937 | */ |
2101 | |
|
|
2102 | int |
1938 | int |
2103 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1939 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2104 | { |
1940 | { |
2105 | sint16 x, y; |
1941 | sint16 x, y; |
2106 | int i, mflags, range, dam_mod, dur_mod; |
1942 | int i, mflags, range, dam_mod, dur_mod; |
2107 | object *walk; |
1943 | object *walk; |
2108 | mapstruct *m; |
1944 | maptile *m; |
2109 | |
1945 | |
2110 | x = op->x; |
1946 | x = op->x; |
2111 | y = op->y; |
1947 | y = op->y; |
2112 | |
1948 | |
2113 | /* If casting from a scroll, no direction will be available, so refer to the |
1949 | /* If casting from a scroll, no direction will be available, so refer to the |
2114 | * direction the player is pointing. |
1950 | * direction the player is pointing. |
2115 | */ |
1951 | */ |
2116 | if (!dir) |
1952 | if (!dir) |
2117 | dir = op->facing; |
1953 | dir = op->facing; |
|
|
1954 | |
2118 | if (!dir) |
1955 | if (!dir) |
2119 | return 0; /* won't find anything if casting on ourself, so just return */ |
1956 | return 0; /* won't find anything if casting on ourself, so just return */ |
2120 | |
1957 | |
2121 | /* Calculate these once here */ |
1958 | /* Calculate these once here */ |
2122 | range = spell->range + SP_level_range_adjust (caster, spell); |
1959 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2141 | |
1978 | |
2142 | /* Only bother looking on this space if there is something living here */ |
1979 | /* Only bother looking on this space if there is something living here */ |
2143 | if (mflags & P_IS_ALIVE) |
1980 | if (mflags & P_IS_ALIVE) |
2144 | { |
1981 | { |
2145 | /* search this square for a victim */ |
1982 | /* search this square for a victim */ |
2146 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
1983 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2147 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1984 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2148 | { /* found a victim */ |
1985 | { /* found a victim */ |
2149 | object *disease = arch_to_object (spell->other_arch); |
1986 | object *disease = arch_to_object (spell->other_arch); |
2150 | |
1987 | |
2151 | set_owner (disease, op); |
1988 | disease->set_owner (op); |
2152 | set_spell_skill (op, caster, spell, disease); |
1989 | set_spell_skill (op, caster, spell, disease); |
2153 | disease->stats.exp = 0; |
1990 | disease->stats.exp = 0; |
2154 | disease->level = caster_level (caster, spell); |
1991 | disease->level = caster_level (caster, spell); |
2155 | |
1992 | |
2156 | /* do level adjustments */ |
1993 | /* do level adjustments */ |
2157 | if (disease->stats.wc) |
1994 | if (disease->stats.wc) |
2158 | disease->stats.wc += dur_mod / 2; |
1995 | disease->stats.wc += dur_mod / 2; |
2159 | |
1996 | |
2160 | if (disease->magic > 0) |
1997 | if (disease->magic > 0) |
2161 | disease->magic += dur_mod / 4; |
1998 | disease->magic += dur_mod / 8; |
2162 | |
1999 | |
2163 | if (disease->stats.maxhp > 0) |
2000 | if (disease->stats.maxhp > 0) |
2164 | disease->stats.maxhp += dur_mod; |
2001 | disease->stats.maxhp += dur_mod; |
2165 | |
2002 | |
2166 | if (disease->stats.maxgrace > 0) |
2003 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2201 | if (disease->stats.sp) |
2038 | if (disease->stats.sp) |
2202 | disease->stats.sp -= dam_mod; |
2039 | disease->stats.sp -= dam_mod; |
2203 | |
2040 | |
2204 | if (infect_object (walk, disease, 1)) |
2041 | if (infect_object (walk, disease, 1)) |
2205 | { |
2042 | { |
2206 | object *flash; /* visual effect for inflicting disease */ |
|
|
2207 | |
|
|
2208 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2043 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2209 | |
2044 | |
2210 | free_object (disease); /* don't need this one anymore */ |
2045 | disease->destroy (); /* don't need this one anymore */ |
2211 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2046 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2212 | flash->x = x; |
|
|
2213 | flash->y = y; |
|
|
2214 | flash->map = walk->map; |
|
|
2215 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2216 | return 1; |
2047 | return 1; |
2217 | } |
2048 | } |
2218 | free_object (disease); |
2049 | |
|
|
2050 | disease->destroy (); |
2219 | } |
2051 | } |
2220 | } /* if living creature */ |
2052 | } /* if living creature */ |
2221 | } /* for range of spaces */ |
2053 | } /* for range of spaces */ |
|
|
2054 | |
2222 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2055 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2223 | return 1; |
2056 | return 1; |
2224 | } |
2057 | } |