1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
828 | */ |
828 | */ |
829 | movetype = spell->other_arch->move_type; |
829 | movetype = spell->other_arch->move_type; |
830 | |
830 | |
831 | for (i = range_min; i <= range_max; i++) |
831 | for (i = range_min; i <= range_max; i++) |
832 | { |
832 | { |
833 | sint16 x, y, d; |
833 | sint16 x, y; |
834 | |
834 | |
835 | /* We can't use absdir here, because it never returns |
835 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
836 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
838 | * to hit that person. |
839 | */ |
839 | */ |
840 | d = dir + i; |
840 | int d = dir ? absdir (dir + i) : i; |
841 | while (d < 0) |
|
|
842 | d += 8; |
|
|
843 | while (d > 8) |
|
|
844 | d -= 8; |
|
|
845 | |
841 | |
846 | /* If it's not a rune, we don't want to blast the caster. |
842 | /* If it's not a rune, we don't want to blast the caster. |
847 | * In that case, we have to see - if dir is specified, |
843 | * In that case, we have to see - if dir is specified, |
848 | * turn this into direction 8. If dir is not specified (all |
844 | * turn this into direction 8. If dir is not specified (all |
849 | * direction) skip - otherwise, one line would do more damage |
845 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
951 | |
947 | |
952 | object *env = op->outer_env (); |
948 | object *env = op->outer_env (); |
953 | |
949 | |
954 | if (op->env) |
950 | if (op->env) |
955 | { |
951 | { |
956 | if (env->map == NULL) |
952 | if (!env->map) |
957 | return; |
953 | return; |
958 | |
954 | |
959 | if (!(op = op->insert_at (env, op))) |
955 | if (!(op = op->insert_at (env, op))) |
960 | return; |
956 | return; |
961 | } |
957 | } |
962 | |
958 | |
963 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
959 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
964 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
960 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
965 | // as bombs can be carried. |
961 | // as bombs can be carried. |
966 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
962 | if (op->ms ().flags () & P_SAFE) |
967 | { |
963 | { |
968 | op->destroy (); |
964 | op->destroy (); |
969 | return; |
965 | return; |
970 | } |
966 | } |
971 | |
967 | |
… | |
… | |
1115 | * interesting spell. |
1111 | * interesting spell. |
1116 | * if it is a cleric spell, you need a god, and the creature |
1112 | * if it is a cleric spell, you need a god, and the creature |
1117 | * can't be friendly to your god. |
1113 | * can't be friendly to your god. |
1118 | */ |
1114 | */ |
1119 | |
1115 | |
1120 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1116 | if (!target |
|
|
1117 | || target->flag [FLAG_REFL_SPELL] |
1121 | || (!god && spell->stats.grace) |
1118 | || (!god && spell->stats.grace) |
1122 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1119 | || (god && target->title == god->name) |
|
|
1120 | || (god && target->race.contains (god->race))) |
1123 | { |
1121 | { |
1124 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1122 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1125 | return 0; |
1123 | return 0; |
1126 | } |
1124 | } |
1127 | |
1125 | |
… | |
… | |
1134 | effect->level = casting_level (caster, spell); |
1132 | effect->level = casting_level (caster, spell); |
1135 | effect->attacktype = spell->attacktype; |
1133 | effect->attacktype = spell->attacktype; |
1136 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1134 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1137 | { |
1135 | { |
1138 | if (tailor_god_spell (effect, op)) |
1136 | if (tailor_god_spell (effect, op)) |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1137 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1140 | else |
1138 | else |
1141 | { |
1139 | { |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1143 | return 0; |
1141 | return 0; |
1144 | } |
1142 | } |
… | |
… | |
1258 | |
1256 | |
1259 | object *tmp = get_archetype (FORCE_NAME); |
1257 | object *tmp = get_archetype (FORCE_NAME); |
1260 | tmp->speed = 0.01; |
1258 | tmp->speed = 0.01; |
1261 | tmp->stats.food = time; |
1259 | tmp->stats.food = time; |
1262 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1260 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1263 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1261 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1264 | tmp = insert_ob_in_ob (tmp, op); |
1262 | tmp = insert_ob_in_ob (tmp, op); |
1265 | |
1263 | |
1266 | if (tmp->glow_radius > op->glow_radius) |
1264 | if (tmp->glow_radius > op->glow_radius) |
1267 | op->glow_radius = tmp->glow_radius; |
1265 | op->set_glow_radius (tmp->glow_radius); |
1268 | |
1266 | |
1269 | return 1; |
1267 | return 1; |
1270 | } |
1268 | } |
1271 | |
1269 | |
1272 | int |
1270 | int |
… | |
… | |
1433 | */ |
1431 | */ |
1434 | int |
1432 | int |
1435 | mood_change (object *op, object *caster, object *spell) |
1433 | mood_change (object *op, object *caster, object *spell) |
1436 | { |
1434 | { |
1437 | object *tmp, *god, *head; |
1435 | object *tmp, *god, *head; |
1438 | int done_one, range, mflags, level, at, best_at; |
1436 | int done_one, range, level, at, best_at; |
1439 | sint16 x, y, nx, ny; |
|
|
1440 | maptile *m; |
|
|
1441 | const char *race; |
1437 | const char *race; |
1442 | |
1438 | |
1443 | /* We precompute some values here so that we don't have to keep |
1439 | /* We precompute some values here so that we don't have to keep |
1444 | * doing it over and over again. |
1440 | * doing it over and over again. |
1445 | */ |
1441 | */ |
… | |
… | |
1451 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1447 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1452 | * won't ever match anything. |
1448 | * won't ever match anything. |
1453 | */ |
1449 | */ |
1454 | if (!spell->race) |
1450 | if (!spell->race) |
1455 | race = NULL; |
1451 | race = NULL; |
1456 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1452 | else if (god && spell->race == shstr_GOD_SLAYING) |
1457 | race = god->slaying; |
1453 | race = god->slaying; |
1458 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1454 | else if (god && spell->race == shstr_GOD_FRIEND) |
1459 | race = god->race; |
1455 | race = god->race; |
1460 | else |
1456 | else |
1461 | race = spell->race; |
1457 | race = spell->race; |
1462 | |
1458 | |
1463 | for (x = op->x - range; x <= op->x + range; x++) |
1459 | unordered_mapwalk (op, -range, -range, range, range) |
1464 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1465 | { |
1460 | { |
1466 | done_one = 0; |
1461 | mapspace &ms = m->at (nx, ny); |
1467 | m = op->map; |
|
|
1468 | nx = x; |
|
|
1469 | ny = y; |
|
|
1470 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1471 | if (mflags & P_OUT_OF_MAP) |
|
|
1472 | continue; |
|
|
1473 | |
1462 | |
1474 | /* If there is nothing living on this space, no need to go further */ |
1463 | /* If there is nothing living on this space, no need to go further */ |
1475 | if (!(mflags & P_IS_ALIVE)) |
1464 | if (!ms.flags () & P_IS_ALIVE) |
1476 | continue; |
1465 | continue; |
1477 | |
1466 | |
1478 | // players can only affect spaces that they can actually see |
1467 | // players can only affect spaces that they can actually see |
1479 | if (caster |
1468 | if (caster |
1480 | && caster->contr |
1469 | && caster->contr |
1481 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1470 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1482 | continue; |
1471 | continue; |
1483 | |
1472 | |
1484 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1473 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1485 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1474 | if (tmp->flag [FLAG_MONSTER]) |
1486 | break; |
1475 | break; |
1487 | |
1476 | |
1488 | /* There can be living objects that are not monsters */ |
1477 | /* There can be living objects that are not monsters */ |
1489 | if (!tmp || tmp->type == PLAYER) |
1478 | if (!tmp) |
1490 | continue; |
1479 | continue; |
1491 | |
1480 | |
1492 | /* Only the head has meaningful data, so resolve to that */ |
1481 | /* Only the head has meaningful data, so resolve to that */ |
1493 | if (tmp->head) |
|
|
1494 | head = tmp->head; |
1482 | head = tmp->head_ (); |
1495 | else |
|
|
1496 | head = tmp; |
|
|
1497 | |
1483 | |
1498 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1484 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1499 | if (race && head->race && !strstr (race, head->race)) |
1485 | if (race && head->race && !strstr (race, head->race)) |
1500 | continue; |
1486 | continue; |
1501 | |
1487 | |
1502 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1488 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1503 | continue; |
1489 | continue; |
1504 | |
1490 | |
1505 | /* Now do a bunch of stuff related to saving throws */ |
1491 | /* Now do a bunch of stuff related to saving throws */ |
1506 | best_at = -1; |
1492 | best_at = -1; |
1507 | if (spell->attacktype) |
1493 | if (spell->attacktype) |
1508 | { |
1494 | { |
1509 | for (at = 0; at < NROFATTACKS; at++) |
1495 | for (at = 0; at < NROFATTACKS; at++) |
1510 | if (spell->attacktype & (1 << at)) |
1496 | if (spell->attacktype & (1 << at)) |
1511 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1497 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1512 | best_at = at; |
1498 | best_at = at; |
1513 | |
1499 | |
1514 | if (best_at == -1) |
1500 | if (best_at == -1) |
1515 | at = 0; |
1501 | at = 0; |
1516 | else |
1502 | else |
1517 | { |
1503 | { |
1518 | if (head->resist[best_at] == 100) |
1504 | if (head->resist[best_at] == 100) |
1519 | continue; |
1505 | continue; |
1520 | else |
1506 | else |
1521 | at = head->resist[best_at] / 5; |
1507 | at = head->resist[best_at] / 5; |
1522 | } |
1508 | } |
|
|
1509 | |
1523 | at -= level / 5; |
1510 | at -= level / 5; |
1524 | if (did_make_save (head, head->level, at)) |
1511 | if (did_make_save (head, head->level, at)) |
1525 | continue; |
1512 | continue; |
1526 | } |
1513 | } |
1527 | else /* spell->attacktype */ |
1514 | else /* spell->attacktype */ |
1528 | { |
1515 | { |
1529 | /* |
1516 | /* |
1530 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1517 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1531 | * if spell level < monster level, no go |
1518 | * if spell level < monster level, no go |
1532 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1519 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1533 | |
1520 | |
1534 | The chance will then be in the range [20-70] percent, not too bad. |
1521 | The chance will then be in the range [20-70] percent, not too bad. |
1535 | |
1522 | |
1536 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1523 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1537 | charm a level 125 monster... |
1524 | charm a level 125 monster... |
1538 | |
1525 | |
1539 | Ryo, august 14th |
1526 | Ryo, august 14th |
1540 | */ |
1527 | */ |
1541 | if (head->level > level) |
1528 | if (head->level > level) |
1542 | continue; |
1529 | continue; |
1543 | |
1530 | |
1544 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1531 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1545 | /* Failed, no effect */ |
1532 | /* Failed, no effect */ |
1546 | continue; |
1533 | continue; |
1547 | } |
1534 | } |
1548 | |
1535 | |
1549 | /* Done with saving throw. Now start affecting the monster */ |
1536 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1537 | done_one = 0; |
1550 | |
1538 | |
1551 | /* aggravation */ |
1539 | /* aggravation */ |
1552 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1540 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1553 | { |
1541 | { |
1554 | CLEAR_FLAG (head, FLAG_SLEEP); |
1542 | CLEAR_FLAG (head, FLAG_SLEEP); |
1555 | remove_friendly_object (head); |
1543 | remove_friendly_object (head); |
1556 | done_one = 1; |
1544 | done_one = 1; |
1557 | head->enemy = op; |
1545 | head->enemy = op; |
1558 | } |
1546 | } |
1559 | |
1547 | |
1560 | /* calm monsters */ |
1548 | /* calm monsters */ |
1561 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1549 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1562 | { |
1550 | { |
1563 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1551 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1564 | head->enemy = NULL; |
1552 | head->enemy = NULL; |
1565 | done_one = 1; |
1553 | done_one = 1; |
1566 | } |
1554 | } |
1567 | |
1555 | |
1568 | /* berserk monsters */ |
1556 | /* berserk monsters */ |
1569 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1557 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1570 | { |
1558 | { |
1571 | SET_FLAG (head, FLAG_BERSERK); |
1559 | SET_FLAG (head, FLAG_BERSERK); |
1572 | done_one = 1; |
1560 | done_one = 1; |
1573 | } |
1561 | } |
1574 | |
1562 | |
1575 | /* charm */ |
1563 | /* charm */ |
1576 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1564 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1577 | { |
1565 | { |
1578 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1566 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1579 | |
1567 | |
1580 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1568 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1581 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1569 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1582 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1570 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1583 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1571 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1584 | head->set_owner (op); |
1572 | head->set_owner (op); |
1585 | set_spell_skill (op, caster, spell, head); |
1573 | set_spell_skill (op, caster, spell, head); |
1586 | add_friendly_object (head); |
1574 | add_friendly_object (head); |
1587 | head->attack_movement = PETMOVE; |
1575 | head->attack_movement = PETMOVE; |
1588 | done_one = 1; |
1576 | done_one = 1; |
1589 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1577 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1590 | head->stats.exp = 0; |
1578 | head->stats.exp = 0; |
1591 | } |
1579 | } |
1592 | |
1580 | |
1593 | /* If a monster was effected, put an effect in */ |
1581 | /* If a monster was effected, put an effect in */ |
1594 | if (done_one && spell->other_arch) |
1582 | if (done_one && spell->other_arch) |
1595 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1583 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1596 | } /* for y */ |
1584 | } |
1597 | |
1585 | |
1598 | return 1; |
1586 | return 1; |
1599 | } |
1587 | } |
1600 | |
1588 | |
1601 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1589 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
… | |
… | |
1919 | } |
1907 | } |
1920 | |
1908 | |
1921 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1909 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1922 | |
1910 | |
1923 | if (tmp->glow_radius) |
1911 | if (tmp->glow_radius) |
|
|
1912 | tmp->set_glow_radius ( |
1924 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1913 | min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)) |
|
|
1914 | ); |
1925 | |
1915 | |
1926 | if (dir) |
1916 | if (dir) |
1927 | m->insert (tmp, x, y, op); |
1917 | m->insert (tmp, x, y, op); |
1928 | else |
1918 | else |
1929 | caster->outer_env ()->insert (tmp); |
1919 | caster->outer_env ()->insert (tmp); |