1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
40 | * op is the spell object. |
40 | */ |
41 | */ |
41 | void |
42 | static void |
42 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
43 | { |
44 | { |
44 | int weight_move; |
45 | int weight_move; |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | |
47 | |
… | |
… | |
107 | ***************************************************************************/ |
108 | ***************************************************************************/ |
108 | |
109 | |
109 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
110 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
111 | */ |
112 | */ |
112 | void |
113 | static void |
113 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
114 | { |
115 | { |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
117 | maptile *m; |
118 | maptile *m; |
… | |
… | |
388 | |
389 | |
389 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
390 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
391 | * explode. |
392 | * explode. |
392 | */ |
393 | */ |
393 | void |
394 | static void |
394 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
395 | { |
396 | { |
396 | object *tmp, *owner; |
397 | object *tmp, *owner; |
397 | |
398 | |
398 | if (!op->other_arch) |
399 | if (!op->other_arch) |
… | |
… | |
545 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
546 | */ |
547 | */ |
547 | void |
548 | void |
548 | move_bullet (object *op) |
549 | move_bullet (object *op) |
549 | { |
550 | { |
550 | sint16 new_x, new_y; |
|
|
551 | int mflags; |
|
|
552 | maptile *m; |
|
|
553 | |
|
|
554 | #if 0 |
551 | #if 0 |
555 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
556 | |
553 | |
557 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
558 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
573 | op->destroy (); |
570 | op->destroy (); |
574 | |
571 | |
575 | return; |
572 | return; |
576 | } |
573 | } |
577 | |
574 | |
578 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
579 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
580 | m = op->map; |
|
|
581 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
582 | |
577 | |
583 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
584 | { |
579 | { |
585 | op->destroy (); |
580 | op->destroy (); |
586 | return; |
581 | return; |
587 | } |
582 | } |
588 | |
583 | |
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
590 | { |
589 | { |
591 | if (op->other_arch) |
590 | if (op->other_arch) |
592 | explode_bullet (op); |
591 | explode_bullet (op); |
593 | else |
592 | else |
594 | op->destroy (); |
593 | op->destroy (); |
595 | |
594 | |
596 | return; |
595 | return; |
597 | } |
596 | } |
598 | |
597 | |
599 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
600 | return; |
599 | return; |
601 | |
600 | |
602 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
603 | { |
602 | { |
604 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
688 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
689 | * |
688 | * |
690 | *****************************************************************************/ |
689 | *****************************************************************************/ |
691 | |
690 | |
692 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
693 | void |
692 | static void |
694 | cone_drop (object *op) |
693 | cone_drop (object *op) |
695 | { |
694 | { |
696 | object *new_ob = arch_to_object (op->other_arch); |
695 | object *new_ob = arch_to_object (op->other_arch); |
697 | |
696 | |
698 | new_ob->level = op->level; |
697 | new_ob->level = op->level; |
… | |
… | |
828 | */ |
827 | */ |
829 | movetype = spell->other_arch->move_type; |
828 | movetype = spell->other_arch->move_type; |
830 | |
829 | |
831 | for (i = range_min; i <= range_max; i++) |
830 | for (i = range_min; i <= range_max; i++) |
832 | { |
831 | { |
833 | sint16 x, y, d; |
832 | sint16 x, y; |
834 | |
833 | |
835 | /* We can't use absdir here, because it never returns |
834 | /* We can't use absdir here, because it never returns |
836 | * 0. If this is a rune, we want to hit the person on top |
835 | * 0. If this is a rune, we want to hit the person on top |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * of the trap (d==0). If it is not a rune, then we don't want |
838 | * to hit that person. |
837 | * to hit that person. |
839 | */ |
838 | */ |
840 | d = dir + i; |
839 | int d = dir ? absdir (dir + i) : i; |
841 | while (d < 0) |
|
|
842 | d += 8; |
|
|
843 | while (d > 8) |
|
|
844 | d -= 8; |
|
|
845 | |
840 | |
846 | /* If it's not a rune, we don't want to blast the caster. |
841 | /* If it's not a rune, we don't want to blast the caster. |
847 | * In that case, we have to see - if dir is specified, |
842 | * In that case, we have to see - if dir is specified, |
848 | * turn this into direction 8. If dir is not specified (all |
843 | * turn this into direction 8. If dir is not specified (all |
849 | * direction) skip - otherwise, one line would do more damage |
844 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
951 | |
946 | |
952 | object *env = op->outer_env (); |
947 | object *env = op->outer_env (); |
953 | |
948 | |
954 | if (op->env) |
949 | if (op->env) |
955 | { |
950 | { |
956 | if (env->map == NULL) |
951 | if (!env->map) |
957 | return; |
952 | return; |
958 | |
953 | |
959 | if (!(op = op->insert_at (env, op))) |
954 | if (!(op = op->insert_at (env, op))) |
960 | return; |
955 | return; |
961 | } |
956 | } |
962 | |
957 | |
963 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
964 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
965 | // as bombs can be carried. |
960 | // as bombs can be carried. |
966 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (op->ms ().flags () & P_SAFE) |
967 | { |
962 | { |
968 | op->destroy (); |
963 | op->destroy (); |
969 | return; |
964 | return; |
970 | } |
965 | } |
971 | |
966 | |
… | |
… | |
1052 | * dir is the direction to look in. |
1047 | * dir is the direction to look in. |
1053 | * range is how far out to look. |
1048 | * range is how far out to look. |
1054 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1055 | * this info is used for blocked magic/unholy spaces. |
1050 | * this info is used for blocked magic/unholy spaces. |
1056 | */ |
1051 | */ |
1057 | object * |
1052 | static object * |
1058 | get_pointed_target (object *op, int dir, int range, int type) |
1053 | get_pointed_target (object *op, int dir, int range, int type) |
1059 | { |
1054 | { |
1060 | object *target; |
1055 | object *target; |
1061 | sint16 x, y; |
1056 | sint16 x, y; |
1062 | int dist, mflags; |
1057 | int dist, mflags; |
… | |
… | |
1115 | * interesting spell. |
1110 | * interesting spell. |
1116 | * if it is a cleric spell, you need a god, and the creature |
1111 | * if it is a cleric spell, you need a god, and the creature |
1117 | * can't be friendly to your god. |
1112 | * can't be friendly to your god. |
1118 | */ |
1113 | */ |
1119 | |
1114 | |
1120 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1115 | if (!target |
|
|
1116 | || target->flag [FLAG_REFL_SPELL] |
1121 | || (!god && spell->stats.grace) |
1117 | || (!god && spell->stats.grace) |
1122 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1118 | || (god && target->title == god->name) |
|
|
1119 | || (god && target->race.contains (god->race))) |
1123 | { |
1120 | { |
1124 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1125 | return 0; |
1122 | return 0; |
1126 | } |
1123 | } |
1127 | |
1124 | |
… | |
… | |
1134 | effect->level = casting_level (caster, spell); |
1131 | effect->level = casting_level (caster, spell); |
1135 | effect->attacktype = spell->attacktype; |
1132 | effect->attacktype = spell->attacktype; |
1136 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1133 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1137 | { |
1134 | { |
1138 | if (tailor_god_spell (effect, op)) |
1135 | if (tailor_god_spell (effect, op)) |
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1140 | else |
1137 | else |
1141 | { |
1138 | { |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1143 | return 0; |
1140 | return 0; |
1144 | } |
1141 | } |
… | |
… | |
1247 | * we do this by creating a force and inserting it in the |
1244 | * we do this by creating a force and inserting it in the |
1248 | * object. if time is 0, the object glows permanently. To truely |
1245 | * object. if time is 0, the object glows permanently. To truely |
1249 | * make this work for non-living objects, we would have to |
1246 | * make this work for non-living objects, we would have to |
1250 | * give them the capability to have an inventory. b.t. |
1247 | * give them the capability to have an inventory. b.t. |
1251 | */ |
1248 | */ |
1252 | int |
1249 | static int |
1253 | make_object_glow (object *op, int radius, int time) |
1250 | make_object_glow (object *op, int radius, int time) |
1254 | { |
1251 | { |
1255 | /* some things are unaffected... */ |
1252 | /* some things are unaffected... */ |
1256 | if (op->path_denied & PATH_LIGHT) |
1253 | if (op->path_denied & PATH_LIGHT) |
1257 | return 0; |
1254 | return 0; |
1258 | |
1255 | |
1259 | object *tmp = get_archetype (FORCE_NAME); |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1260 | tmp->speed = 0.01; |
1257 | tmp->speed = 0.01; |
1261 | tmp->stats.food = time; |
1258 | tmp->stats.food = time; |
1262 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1263 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1264 | tmp = insert_ob_in_ob (tmp, op); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
1265 | |
1262 | |
1266 | if (tmp->glow_radius > op->glow_radius) |
1263 | if (tmp->glow_radius > op->glow_radius) |
1267 | op->glow_radius = tmp->glow_radius; |
1264 | op->set_glow_radius (tmp->glow_radius); |
1268 | |
1265 | |
1269 | return 1; |
1266 | return 1; |
1270 | } |
1267 | } |
1271 | |
1268 | |
1272 | int |
1269 | int |
1273 | cast_destruction (object *op, object *caster, object *spell_ob) |
1270 | cast_destruction (object *op, object *caster, object *spell_ob) |
1274 | { |
1271 | { |
1275 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1276 | sint16 sx, sy; |
|
|
1277 | maptile *m; |
|
|
1278 | object *tmp; |
|
|
1279 | const char *skill; |
|
|
1280 | |
|
|
1281 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1272 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1282 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1273 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1283 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1274 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1284 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1275 | |
1285 | friendly = 1; |
1276 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1286 | |
1277 | |
1287 | /* destruction doesn't use another spell object, so we need |
1278 | /* destruction doesn't use another spell object, so we need |
1288 | * update op's skill pointer so that exp is properly awarded. |
1279 | * update op's skill pointer so that exp is properly awarded. |
1289 | * We do some shortcuts here - since this is just temporary |
|
|
1290 | * and we'll reset the values back, we don't need to go through |
|
|
1291 | * the full share string/free_string route. |
|
|
1292 | */ |
1280 | */ |
1293 | skill = op->skill; |
1281 | const shstr skill = op->skill; |
|
|
1282 | |
1294 | if (caster == op) |
1283 | if (caster == op) |
1295 | op->skill = spell_ob->skill; |
1284 | op->skill = spell_ob->skill; |
1296 | else if (caster->skill) |
1285 | else if (caster->skill) |
1297 | op->skill = caster->skill; |
1286 | op->skill = caster->skill; |
1298 | else |
1287 | else |
1299 | op->skill = NULL; |
1288 | op->skill = 0; |
1300 | |
1289 | |
1301 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | op->change_skill (find_skill_by_name (op, op->skill)); |
1302 | |
1291 | |
1303 | for (i = -range; i <= range; i++) |
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1304 | { |
1293 | { |
1305 | for (j = -range; j <= range; j++) |
1294 | mapspace &ms = m->at (nx, ny); |
1306 | { |
|
|
1307 | m = op->map; |
|
|
1308 | sx = op->x + i; |
|
|
1309 | sy = op->y + j; |
|
|
1310 | |
1295 | |
1311 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1312 | if (mflags & P_OUT_OF_MAP) |
|
|
1313 | continue; |
|
|
1314 | |
|
|
1315 | if (mflags & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
|
|
1297 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1298 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1316 | { |
1299 | { |
1317 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1300 | tmp = tmp->head_ (); |
1318 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1319 | break; |
|
|
1320 | |
1301 | |
1321 | if (tmp) |
1302 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1303 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1322 | { |
1304 | { |
1323 | if (tmp->head) |
1305 | if (spell_ob->subtype == SP_DESTRUCTION) |
1324 | tmp = tmp->head; |
|
|
1325 | |
|
|
1326 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1327 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1328 | { |
1306 | { |
1329 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1330 | { |
|
|
1331 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1307 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1332 | |
1308 | |
1333 | if (spell_ob->other_arch) |
1309 | if (spell_ob->other_arch) |
1334 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1310 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1335 | } |
1311 | } |
1336 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1312 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1337 | { |
1313 | { |
1338 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1314 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1339 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1315 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1340 | } |
|
|
1341 | } |
1316 | } |
1342 | } |
1317 | } |
1343 | } |
1318 | } |
1344 | } |
|
|
1345 | } |
1319 | } |
1346 | |
1320 | |
1347 | op->skill = skill; |
1321 | op->skill = skill; |
1348 | return 1; |
1322 | return 1; |
1349 | } |
1323 | } |
… | |
… | |
1351 | /*************************************************************************** |
1325 | /*************************************************************************** |
1352 | * |
1326 | * |
1353 | * CURSE |
1327 | * CURSE |
1354 | * |
1328 | * |
1355 | ***************************************************************************/ |
1329 | ***************************************************************************/ |
1356 | |
|
|
1357 | int |
1330 | int |
1358 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1331 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1359 | { |
1332 | { |
1360 | object *god = find_god (determine_god (op)); |
1333 | object *god = find_god (determine_god (op)); |
1361 | object *tmp, *force; |
1334 | object *tmp, *force; |
… | |
… | |
1439 | force->stats.wc = spell_ob->stats.wc; |
1412 | force->stats.wc = spell_ob->stats.wc; |
1440 | |
1413 | |
1441 | change_abil (tmp, force); /* Mostly to display any messages */ |
1414 | change_abil (tmp, force); /* Mostly to display any messages */ |
1442 | insert_ob_in_ob (force, tmp); |
1415 | insert_ob_in_ob (force, tmp); |
1443 | tmp->update_stats (); |
1416 | tmp->update_stats (); |
|
|
1417 | |
1444 | return 1; |
1418 | return 1; |
1445 | |
|
|
1446 | } |
1419 | } |
1447 | |
1420 | |
1448 | /********************************************************************** |
1421 | /********************************************************************** |
1449 | * mood change |
1422 | * mood change |
1450 | * Arguably, this may or may not be an attack spell. But since it |
1423 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1456 | */ |
1429 | */ |
1457 | int |
1430 | int |
1458 | mood_change (object *op, object *caster, object *spell) |
1431 | mood_change (object *op, object *caster, object *spell) |
1459 | { |
1432 | { |
1460 | object *tmp, *god, *head; |
1433 | object *tmp, *god, *head; |
1461 | int done_one, range, mflags, level, at, best_at; |
1434 | int done_one, range, level, at, best_at; |
1462 | sint16 x, y, nx, ny; |
|
|
1463 | maptile *m; |
|
|
1464 | const char *race; |
1435 | const char *race; |
1465 | |
1436 | |
1466 | /* We precompute some values here so that we don't have to keep |
1437 | /* We precompute some values here so that we don't have to keep |
1467 | * doing it over and over again. |
1438 | * doing it over and over again. |
1468 | */ |
1439 | */ |
… | |
… | |
1474 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1445 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1475 | * won't ever match anything. |
1446 | * won't ever match anything. |
1476 | */ |
1447 | */ |
1477 | if (!spell->race) |
1448 | if (!spell->race) |
1478 | race = NULL; |
1449 | race = NULL; |
1479 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1450 | else if (god && spell->race == shstr_GOD_SLAYING) |
1480 | race = god->slaying; |
1451 | race = god->slaying; |
1481 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1452 | else if (god && spell->race == shstr_GOD_FRIEND) |
1482 | race = god->race; |
1453 | race = god->race; |
1483 | else |
1454 | else |
1484 | race = spell->race; |
1455 | race = spell->race; |
1485 | |
1456 | |
1486 | for (x = op->x - range; x <= op->x + range; x++) |
1457 | unordered_mapwalk (op, -range, -range, range, range) |
1487 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1488 | { |
1458 | { |
1489 | done_one = 0; |
1459 | mapspace &ms = m->at (nx, ny); |
1490 | m = op->map; |
|
|
1491 | nx = x; |
|
|
1492 | ny = y; |
|
|
1493 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1494 | if (mflags & P_OUT_OF_MAP) |
|
|
1495 | continue; |
|
|
1496 | |
1460 | |
1497 | /* If there is nothing living on this space, no need to go further */ |
1461 | /* If there is nothing living on this space, no need to go further */ |
1498 | if (!(mflags & P_IS_ALIVE)) |
1462 | if (!ms.flags () & P_IS_ALIVE) |
1499 | continue; |
1463 | continue; |
1500 | |
1464 | |
1501 | // players can only affect spaces that they can actually see |
1465 | // players can only affect spaces that they can actually see |
1502 | if (caster |
1466 | if (caster |
1503 | && caster->contr |
1467 | && caster->contr |
1504 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1468 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1505 | continue; |
1469 | continue; |
1506 | |
1470 | |
1507 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1471 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1508 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1472 | if (tmp->flag [FLAG_MONSTER]) |
1509 | break; |
1473 | break; |
1510 | |
1474 | |
1511 | /* There can be living objects that are not monsters */ |
1475 | /* There can be living objects that are not monsters */ |
1512 | if (!tmp || tmp->type == PLAYER) |
1476 | if (!tmp) |
1513 | continue; |
1477 | continue; |
1514 | |
1478 | |
1515 | /* Only the head has meaningful data, so resolve to that */ |
1479 | /* Only the head has meaningful data, so resolve to that */ |
1516 | if (tmp->head) |
|
|
1517 | head = tmp->head; |
1480 | head = tmp->head_ (); |
1518 | else |
|
|
1519 | head = tmp; |
|
|
1520 | |
1481 | |
1521 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1482 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1522 | if (race && head->race && !strstr (race, head->race)) |
1483 | if (race && head->race && !strstr (race, head->race)) |
1523 | continue; |
1484 | continue; |
1524 | |
1485 | |
1525 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1486 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1526 | continue; |
1487 | continue; |
1527 | |
1488 | |
1528 | /* Now do a bunch of stuff related to saving throws */ |
1489 | /* Now do a bunch of stuff related to saving throws */ |
1529 | best_at = -1; |
1490 | best_at = -1; |
1530 | if (spell->attacktype) |
1491 | if (spell->attacktype) |
1531 | { |
1492 | { |
1532 | for (at = 0; at < NROFATTACKS; at++) |
1493 | for (at = 0; at < NROFATTACKS; at++) |
1533 | if (spell->attacktype & (1 << at)) |
1494 | if (spell->attacktype & (1 << at)) |
1534 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1495 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1535 | best_at = at; |
1496 | best_at = at; |
1536 | |
1497 | |
1537 | if (best_at == -1) |
1498 | if (best_at == -1) |
1538 | at = 0; |
1499 | at = 0; |
1539 | else |
1500 | else |
1540 | { |
1501 | { |
1541 | if (head->resist[best_at] == 100) |
1502 | if (head->resist[best_at] == 100) |
1542 | continue; |
1503 | continue; |
1543 | else |
1504 | else |
1544 | at = head->resist[best_at] / 5; |
1505 | at = head->resist[best_at] / 5; |
1545 | } |
1506 | } |
|
|
1507 | |
1546 | at -= level / 5; |
1508 | at -= level / 5; |
1547 | if (did_make_save (head, head->level, at)) |
1509 | if (did_make_save (head, head->level, at)) |
1548 | continue; |
1510 | continue; |
1549 | } |
1511 | } |
1550 | else /* spell->attacktype */ |
1512 | else /* spell->attacktype */ |
1551 | { |
1513 | { |
1552 | /* |
1514 | /* |
1553 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1515 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1554 | * if spell level < monster level, no go |
1516 | * if spell level < monster level, no go |
1555 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1517 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1556 | |
1518 | |
1557 | The chance will then be in the range [20-70] percent, not too bad. |
1519 | The chance will then be in the range [20-70] percent, not too bad. |
1558 | |
1520 | |
1559 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1521 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1560 | charm a level 125 monster... |
1522 | charm a level 125 monster... |
1561 | |
1523 | |
1562 | Ryo, august 14th |
1524 | Ryo, august 14th |
1563 | */ |
1525 | */ |
1564 | if (head->level > level) |
1526 | if (head->level > level) |
1565 | continue; |
1527 | continue; |
1566 | |
1528 | |
1567 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1529 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1568 | /* Failed, no effect */ |
1530 | /* Failed, no effect */ |
1569 | continue; |
1531 | continue; |
1570 | } |
1532 | } |
1571 | |
1533 | |
1572 | /* Done with saving throw. Now start affecting the monster */ |
1534 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1535 | done_one = 0; |
1573 | |
1536 | |
1574 | /* aggravation */ |
1537 | /* aggravation */ |
1575 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1538 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1576 | { |
1539 | { |
1577 | CLEAR_FLAG (head, FLAG_SLEEP); |
1540 | CLEAR_FLAG (head, FLAG_SLEEP); |
1578 | remove_friendly_object (head); |
1541 | remove_friendly_object (head); |
1579 | done_one = 1; |
1542 | done_one = 1; |
1580 | head->enemy = op; |
1543 | head->enemy = op; |
1581 | } |
1544 | } |
1582 | |
1545 | |
1583 | /* calm monsters */ |
1546 | /* calm monsters */ |
1584 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1547 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1585 | { |
1548 | { |
1586 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1549 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1587 | head->enemy = NULL; |
1550 | head->enemy = NULL; |
1588 | done_one = 1; |
1551 | done_one = 1; |
1589 | } |
1552 | } |
1590 | |
1553 | |
1591 | /* berserk monsters */ |
1554 | /* berserk monsters */ |
1592 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1555 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1593 | { |
1556 | { |
1594 | SET_FLAG (head, FLAG_BERSERK); |
1557 | SET_FLAG (head, FLAG_BERSERK); |
1595 | done_one = 1; |
1558 | done_one = 1; |
1596 | } |
1559 | } |
1597 | |
1560 | |
1598 | /* charm */ |
1561 | /* charm */ |
1599 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1562 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1600 | { |
1563 | { |
1601 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1564 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1602 | |
1565 | |
1603 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1566 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1567 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1568 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1569 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1607 | head->set_owner (op); |
1570 | head->set_owner (op); |
1608 | set_spell_skill (op, caster, spell, head); |
1571 | set_spell_skill (op, caster, spell, head); |
1609 | add_friendly_object (head); |
1572 | add_friendly_object (head); |
1610 | head->attack_movement = PETMOVE; |
1573 | head->attack_movement = PETMOVE; |
1611 | done_one = 1; |
1574 | done_one = 1; |
1612 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1575 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1613 | head->stats.exp = 0; |
1576 | head->stats.exp = 0; |
1614 | } |
1577 | } |
1615 | |
1578 | |
1616 | /* If a monster was effected, put an effect in */ |
1579 | /* If a monster was effected, put an effect in */ |
1617 | if (done_one && spell->other_arch) |
1580 | if (done_one && spell->other_arch) |
1618 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1581 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1619 | } /* for y */ |
1582 | } |
1620 | |
1583 | |
1621 | return 1; |
1584 | return 1; |
1622 | } |
1585 | } |
1623 | |
1586 | |
1624 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1587 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
… | |
… | |
1942 | } |
1905 | } |
1943 | |
1906 | |
1944 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1907 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1945 | |
1908 | |
1946 | if (tmp->glow_radius) |
1909 | if (tmp->glow_radius) |
1947 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1910 | tmp->set_glow_radius ( |
|
|
1911 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
|
|
1912 | ); |
1948 | |
1913 | |
1949 | if (dir) |
1914 | if (dir) |
1950 | m->insert (tmp, x, y, op); |
1915 | m->insert (tmp, x, y, op); |
1951 | else |
1916 | else |
1952 | caster->outer_env ()->insert (tmp); |
1917 | caster->outer_env_or_self ()->insert (tmp); |
1953 | |
1918 | |
1954 | return 1; |
1919 | return 1; |
1955 | } |
1920 | } |
1956 | |
1921 | |
1957 | /* cast_cause_disease: this spell looks along <dir> from the |
1922 | /* cast_cause_disease: this spell looks along <dir> from the |
… | |
… | |
2066 | if (infect_object (walk, disease, 1)) |
2031 | if (infect_object (walk, disease, 1)) |
2067 | { |
2032 | { |
2068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2033 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2069 | |
2034 | |
2070 | disease->destroy (); /* don't need this one anymore */ |
2035 | disease->destroy (); /* don't need this one anymore */ |
2071 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2036 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2072 | return 1; |
2037 | return 1; |
2073 | } |
2038 | } |
2074 | |
2039 | |
2075 | disease->destroy (); |
2040 | disease->destroy (); |
2076 | } |
2041 | } |