… | |
… | |
117 | void |
117 | void |
118 | forklightning (object *op, object *tmp) |
118 | forklightning (object *op, object *tmp) |
119 | { |
119 | { |
120 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
121 | int t_dir; /* stores temporary dir calculation */ |
121 | int t_dir; /* stores temporary dir calculation */ |
122 | mapstruct *m; |
122 | maptile *m; |
123 | sint16 sx, sy; |
123 | sint16 sx, sy; |
124 | object *new_bolt; |
124 | object *new_bolt; |
125 | |
125 | |
126 | /* pick a fork direction. tmp->stats.Con is the left bias |
126 | /* pick a fork direction. tmp->stats.Con is the left bias |
127 | * i.e., the chance in 100 of forking LEFT |
127 | * i.e., the chance in 100 of forking LEFT |
… | |
… | |
140 | |
140 | |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
142 | return; |
142 | return; |
143 | |
143 | |
144 | /* OK, we made a fork */ |
144 | /* OK, we made a fork */ |
145 | new_bolt = get_object (); |
145 | new_bolt = tmp->clone (); |
146 | copy_object (tmp, new_bolt); |
|
|
147 | |
146 | |
148 | /* reduce chances of subsequent forking */ |
147 | /* reduce chances of subsequent forking */ |
149 | new_bolt->stats.Dex -= 10; |
148 | new_bolt->stats.Dex -= 10; |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
149 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
150 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
… | |
… | |
170 | move_bolt (object *op) |
169 | move_bolt (object *op) |
171 | { |
170 | { |
172 | object *tmp; |
171 | object *tmp; |
173 | int mflags; |
172 | int mflags; |
174 | sint16 x, y; |
173 | sint16 x, y; |
175 | mapstruct *m; |
174 | maptile *m; |
176 | |
175 | |
177 | if (--(op->duration) < 0) |
176 | if (--(op->duration) < 0) |
178 | { |
177 | { |
179 | remove_ob (op); |
178 | op->destroy (); |
180 | free_object (op); |
|
|
181 | return; |
179 | return; |
182 | } |
180 | } |
183 | |
181 | |
184 | hit_map (op, 0, op->attacktype, 1); |
182 | hit_map (op, 0, op->attacktype, 1); |
185 | |
183 | |
… | |
… | |
250 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
248 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
251 | return; |
249 | return; |
252 | } |
250 | } |
253 | else |
251 | else |
254 | { /* Create a copy of this object and put it ahead */ |
252 | { /* Create a copy of this object and put it ahead */ |
255 | tmp = get_object (); |
253 | tmp = op->clone (); |
256 | copy_object (op, tmp); |
254 | |
257 | tmp->speed_left = -0.1; |
255 | tmp->speed_left = -0.1; |
258 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
256 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
259 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
257 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
260 | /* To make up for the decrease at the top of the function */ |
258 | /* To make up for the decrease at the top of the function */ |
261 | tmp->duration++; |
259 | tmp->duration++; |
… | |
… | |
310 | |
308 | |
311 | tmp->direction = dir; |
309 | tmp->direction = dir; |
312 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
310 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
313 | SET_ANIMATION (tmp, dir); |
311 | SET_ANIMATION (tmp, dir); |
314 | |
312 | |
315 | set_owner (tmp, op); |
313 | tmp->set_owner (op); |
316 | set_spell_skill (op, caster, spob, tmp); |
314 | set_spell_skill (op, caster, spob, tmp); |
317 | |
315 | |
318 | tmp->x = op->x + DIRX (tmp); |
316 | tmp->x = op->x + DIRX (tmp); |
319 | tmp->y = op->y + DIRY (tmp); |
317 | tmp->y = op->y + DIRY (tmp); |
320 | tmp->map = op->map; |
318 | tmp->map = op->map; |
321 | |
319 | |
322 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
320 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
323 | if (mflags & P_OUT_OF_MAP) |
321 | if (mflags & P_OUT_OF_MAP) |
324 | { |
322 | { |
325 | free_object (tmp); |
323 | tmp->destroy (); |
326 | return 0; |
324 | return 0; |
327 | } |
325 | } |
|
|
326 | |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
327 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
329 | { |
328 | { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
329 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
331 | { |
330 | { |
332 | free_object (tmp); |
331 | tmp->destroy (); |
333 | return 0; |
332 | return 0; |
334 | } |
333 | } |
|
|
334 | |
335 | tmp->x = op->x; |
335 | tmp->x = op->x; |
336 | tmp->y = op->y; |
336 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
337 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
338 | tmp->map = op->map; |
339 | } |
339 | } |
|
|
340 | |
340 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
341 | move_bolt (tmp); |
342 | move_bolt (tmp); |
|
|
343 | |
342 | return 1; |
344 | return 1; |
343 | } |
345 | } |
344 | |
346 | |
345 | |
347 | |
346 | |
348 | |
… | |
… | |
356 | */ |
358 | */ |
357 | void |
359 | void |
358 | explosion (object *op) |
360 | explosion (object *op) |
359 | { |
361 | { |
360 | object *tmp; |
362 | object *tmp; |
361 | mapstruct *m = op->map; |
363 | maptile *m = op->map; |
362 | int i; |
364 | int i; |
363 | |
365 | |
364 | if (--(op->duration) < 0) |
366 | if (--(op->duration) < 0) |
365 | { |
367 | { |
366 | remove_ob (op); |
368 | op->destroy (); |
367 | free_object (op); |
|
|
368 | return; |
369 | return; |
369 | } |
370 | } |
|
|
371 | |
370 | hit_map (op, 0, op->attacktype, 0); |
372 | hit_map (op, 0, op->attacktype, 0); |
371 | |
373 | |
372 | if (op->range > 0) |
374 | if (op->range > 0) |
373 | { |
375 | { |
374 | for (i = 1; i < 9; i++) |
376 | for (i = 1; i < 9; i++) |
… | |
… | |
380 | /* ok_to_put_more already does things like checks for walls, |
382 | /* ok_to_put_more already does things like checks for walls, |
381 | * out of map, etc. |
383 | * out of map, etc. |
382 | */ |
384 | */ |
383 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
384 | { |
386 | { |
385 | tmp = get_object (); |
387 | tmp = op->clone (); |
386 | copy_object (op, tmp); |
|
|
387 | tmp->state = 0; |
388 | tmp->state = 0; |
388 | tmp->speed_left = -0.21; |
389 | tmp->speed_left = -0.21; |
389 | tmp->range--; |
390 | tmp->range--; |
390 | tmp->value = 0; |
391 | tmp->value = 0; |
391 | tmp->x = dx; |
392 | tmp->x = dx; |
… | |
… | |
402 | * explode. |
403 | * explode. |
403 | */ |
404 | */ |
404 | void |
405 | void |
405 | explode_bullet (object *op) |
406 | explode_bullet (object *op) |
406 | { |
407 | { |
407 | tag_t op_tag = op->count; |
|
|
408 | object *tmp, *owner; |
408 | object *tmp, *owner; |
409 | |
409 | |
410 | if (op->other_arch == NULL) |
410 | if (op->other_arch == NULL) |
411 | { |
411 | { |
412 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
413 | remove_ob (op); |
413 | op->destroy (); |
414 | free_object (op); |
|
|
415 | return; |
414 | return; |
416 | } |
415 | } |
417 | |
416 | |
418 | if (op->env) |
417 | if (op->env) |
419 | { |
418 | { |
… | |
… | |
421 | |
420 | |
422 | env = object_get_env_recursive (op); |
421 | env = object_get_env_recursive (op); |
423 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
424 | { |
423 | { |
425 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
426 | remove_ob (op); |
425 | op->destroy (); |
427 | free_object (op); |
|
|
428 | return; |
426 | return; |
429 | } |
427 | } |
|
|
428 | |
430 | remove_ob (op); |
429 | op->remove (); |
431 | op->x = env->x; |
430 | op->x = env->x; |
432 | op->y = env->y; |
431 | op->y = env->y; |
433 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
434 | } |
433 | } |
435 | else if (out_of_map (op->map, op->x, op->y)) |
434 | else if (out_of_map (op->map, op->x, op->y)) |
436 | { |
435 | { |
437 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
438 | remove_ob (op); |
437 | op->destroy (); |
439 | free_object (op); |
|
|
440 | return; |
438 | return; |
441 | } |
439 | } |
442 | |
440 | |
443 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
441 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
444 | // NOTE: If this breaks something important: remove this. I can't think of anything |
442 | // NOTE: If this breaks something important: remove this. I can't think of anything |
445 | // bad at the moment that might happen from this. |
443 | // bad at the moment that might happen from this. |
446 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
444 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
447 | { |
445 | { |
448 | remove_ob (op); |
446 | op->destroy (); |
449 | free_object (op); |
|
|
450 | return; |
447 | return; |
451 | } |
448 | } |
452 | |
449 | |
453 | if (op->attacktype) |
450 | if (op->attacktype) |
454 | { |
451 | { |
455 | hit_map (op, 0, op->attacktype, 1); |
452 | hit_map (op, 0, op->attacktype, 1); |
456 | if (was_destroyed (op, op_tag)) |
453 | if (op->destroyed ()) |
457 | return; |
454 | return; |
458 | } |
455 | } |
459 | |
456 | |
460 | /* other_arch contains what this explodes into */ |
457 | /* other_arch contains what this explodes into */ |
461 | tmp = arch_to_object (op->other_arch); |
458 | tmp = arch_to_object (op->other_arch); |
462 | |
459 | |
463 | copy_owner (tmp, op); |
460 | tmp->set_owner (op); |
464 | tmp->skill = op->skill; |
461 | tmp->skill = op->skill; |
465 | |
462 | |
466 | owner = get_owner (op); |
463 | owner = op->owner; |
467 | |
464 | |
468 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
465 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
469 | { |
466 | { |
470 | remove_ob (op); |
467 | op->destroy (); |
471 | free_object (op); |
|
|
472 | return; |
468 | return; |
473 | } |
469 | } |
474 | |
470 | |
475 | tmp->x = op->x; |
471 | tmp->x = op->x; |
476 | tmp->y = op->y; |
472 | tmp->y = op->y; |
… | |
… | |
504 | /* Prevent recursion */ |
500 | /* Prevent recursion */ |
505 | op->move_on = 0; |
501 | op->move_on = 0; |
506 | |
502 | |
507 | insert_ob_in_map (tmp, op->map, op, 0); |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
508 | /* remove the firebullet */ |
504 | /* remove the firebullet */ |
509 | if (!was_destroyed (op, op_tag)) |
505 | if (!op->destroyed ()) |
510 | { |
506 | { |
511 | remove_ob (op); |
507 | op->destroy (); |
512 | free_object (op); |
|
|
513 | } |
508 | } |
514 | } |
509 | } |
515 | |
510 | |
516 | |
511 | |
517 | |
512 | |
… | |
… | |
520 | */ |
515 | */ |
521 | |
516 | |
522 | void |
517 | void |
523 | check_bullet (object *op) |
518 | check_bullet (object *op) |
524 | { |
519 | { |
525 | tag_t op_tag = op->count, tmp_tag; |
|
|
526 | object *tmp; |
520 | object *tmp; |
527 | int dam, mflags; |
521 | int dam, mflags; |
528 | mapstruct *m; |
522 | maptile *m; |
529 | sint16 sx, sy; |
523 | sint16 sx, sy; |
530 | |
524 | |
531 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
525 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
532 | |
526 | |
533 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
527 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
546 | |
540 | |
547 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
541 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
548 | { |
542 | { |
549 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
543 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
550 | { |
544 | { |
551 | tmp_tag = tmp->count; |
|
|
552 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
545 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
553 | if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) |
546 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
554 | { |
547 | { |
555 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
548 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
556 | { |
549 | { |
557 | remove_ob (op); |
550 | op->destroy (); |
558 | free_object (op); |
|
|
559 | return; |
551 | return; |
560 | } |
552 | } |
561 | } |
553 | } |
562 | } |
554 | } |
563 | } |
555 | } |
… | |
… | |
573 | void |
565 | void |
574 | move_bullet (object *op) |
566 | move_bullet (object *op) |
575 | { |
567 | { |
576 | sint16 new_x, new_y; |
568 | sint16 new_x, new_y; |
577 | int mflags; |
569 | int mflags; |
578 | mapstruct *m; |
570 | maptile *m; |
579 | |
571 | |
580 | #if 0 |
572 | #if 0 |
581 | /* We need a better general purpose way to do this */ |
573 | /* We need a better general purpose way to do this */ |
582 | |
574 | |
583 | /* peterm: added to make comet leave a trail of burnouts |
575 | /* peterm: added to make comet leave a trail of burnouts |
584 | it's an unadulterated hack, but the effect is cool. */ |
576 | it's an unadulterated hack, but the effect is cool. */ |
585 | if (op->stats.sp == SP_METEOR) |
577 | if (op->stats.sp == SP_METEOR) |
586 | { |
578 | { |
587 | replace_insert_ob_in_map ("fire_trail", op); |
579 | replace_insert_ob_in_map ("fire_trail", op); |
588 | if (was_destroyed (op, op_tag)) |
580 | if (op->destroyed ()) |
589 | return; |
581 | return; |
590 | } /* end addition. */ |
582 | } /* end addition. */ |
591 | #endif |
583 | #endif |
592 | |
584 | |
593 | /* Reached the end of its life - remove it */ |
585 | /* Reached the end of its life - remove it */ |
594 | if (--op->range <= 0) |
586 | if (--op->range <= 0) |
595 | { |
587 | { |
596 | if (op->other_arch) |
588 | if (op->other_arch) |
597 | { |
|
|
598 | explode_bullet (op); |
589 | explode_bullet (op); |
599 | } |
|
|
600 | else |
590 | else |
601 | { |
591 | op->destroy (); |
602 | remove_ob (op); |
592 | |
603 | free_object (op); |
|
|
604 | } |
|
|
605 | return; |
593 | return; |
606 | } |
594 | } |
607 | |
595 | |
608 | new_x = op->x + DIRX (op); |
596 | new_x = op->x + DIRX (op); |
609 | new_y = op->y + DIRY (op); |
597 | new_y = op->y + DIRY (op); |
610 | m = op->map; |
598 | m = op->map; |
611 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
599 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
612 | |
600 | |
613 | if (mflags & P_OUT_OF_MAP) |
601 | if (mflags & P_OUT_OF_MAP) |
614 | { |
602 | { |
615 | remove_ob (op); |
603 | op->destroy (); |
616 | free_object (op); |
|
|
617 | return; |
604 | return; |
618 | } |
605 | } |
619 | |
606 | |
620 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
607 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
621 | { |
608 | { |
622 | if (op->other_arch) |
609 | if (op->other_arch) |
623 | { |
|
|
624 | explode_bullet (op); |
610 | explode_bullet (op); |
625 | } |
|
|
626 | else |
611 | else |
627 | { |
612 | op->destroy (); |
628 | remove_ob (op); |
613 | |
629 | free_object (op); |
|
|
630 | } |
|
|
631 | return; |
614 | return; |
632 | } |
615 | } |
633 | |
616 | |
634 | remove_ob (op); |
617 | op->remove (); |
635 | op->x = new_x; |
618 | op->x = new_x; |
636 | op->y = new_y; |
619 | op->y = new_y; |
637 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
620 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
638 | return; |
621 | return; |
639 | |
622 | |
… | |
… | |
688 | |
671 | |
689 | tmp->direction = dir; |
672 | tmp->direction = dir; |
690 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
673 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
691 | SET_ANIMATION (tmp, dir); |
674 | SET_ANIMATION (tmp, dir); |
692 | |
675 | |
693 | set_owner (tmp, op); |
676 | tmp->set_owner (op); |
694 | set_spell_skill (op, caster, spob, tmp); |
677 | set_spell_skill (op, caster, spob, tmp); |
695 | |
678 | |
696 | tmp->x = op->x + freearr_x[dir]; |
679 | tmp->x = op->x + freearr_x[dir]; |
697 | tmp->y = op->y + freearr_y[dir]; |
680 | tmp->y = op->y + freearr_y[dir]; |
698 | tmp->map = op->map; |
681 | tmp->map = op->map; |
699 | |
682 | |
700 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
683 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
701 | if (mflags & P_OUT_OF_MAP) |
684 | if (mflags & P_OUT_OF_MAP) |
702 | { |
685 | { |
703 | free_object (tmp); |
686 | tmp->destroy (); |
704 | return 0; |
687 | return 0; |
705 | } |
688 | } |
|
|
689 | |
706 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
690 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
707 | { |
691 | { |
708 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
692 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
709 | { |
693 | { |
710 | free_object (tmp); |
694 | tmp->destroy (); |
711 | return 0; |
695 | return 0; |
712 | } |
696 | } |
|
|
697 | |
713 | tmp->x = op->x; |
698 | tmp->x = op->x; |
714 | tmp->y = op->y; |
699 | tmp->y = op->y; |
715 | tmp->direction = absdir (tmp->direction + 4); |
700 | tmp->direction = absdir (tmp->direction + 4); |
716 | tmp->map = op->map; |
701 | tmp->map = op->map; |
717 | } |
702 | } |
|
|
703 | |
718 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
704 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
719 | { |
|
|
720 | check_bullet (tmp); |
705 | check_bullet (tmp); |
721 | } |
706 | |
722 | return 1; |
707 | return 1; |
723 | } |
708 | } |
724 | |
709 | |
725 | |
710 | |
726 | |
711 | |
… | |
… | |
739 | object *new_ob = arch_to_object (op->other_arch); |
724 | object *new_ob = arch_to_object (op->other_arch); |
740 | |
725 | |
741 | new_ob->x = op->x; |
726 | new_ob->x = op->x; |
742 | new_ob->y = op->y; |
727 | new_ob->y = op->y; |
743 | new_ob->level = op->level; |
728 | new_ob->level = op->level; |
744 | set_owner (new_ob, op->owner); |
729 | new_ob->set_owner (op->owner); |
745 | |
730 | |
746 | /* preserve skill ownership */ |
731 | /* preserve skill ownership */ |
747 | if (op->skill && op->skill != new_ob->skill) |
732 | if (op->skill && op->skill != new_ob->skill) |
748 | { |
733 | { |
749 | new_ob->skill = op->skill; |
734 | new_ob->skill = op->skill; |
… | |
… | |
756 | |
741 | |
757 | void |
742 | void |
758 | move_cone (object *op) |
743 | move_cone (object *op) |
759 | { |
744 | { |
760 | int i; |
745 | int i; |
761 | tag_t tag; |
|
|
762 | |
746 | |
763 | /* if no map then hit_map will crash so just ignore object */ |
747 | /* if no map then hit_map will crash so just ignore object */ |
764 | if (!op->map) |
748 | if (!op->map) |
765 | { |
749 | { |
766 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
750 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
… | |
… | |
779 | #if 0 |
763 | #if 0 |
780 | /* Disable this - enabling it makes monsters easier, as |
764 | /* Disable this - enabling it makes monsters easier, as |
781 | * when their cone dies when they die. |
765 | * when their cone dies when they die. |
782 | */ |
766 | */ |
783 | /* If no owner left, the spell dies out. */ |
767 | /* If no owner left, the spell dies out. */ |
784 | if (get_owner (op) == NULL) |
768 | if (op->owner == NULL) |
785 | { |
769 | { |
786 | remove_ob (op); |
770 | op->destroy (); |
787 | free_object (op); |
|
|
788 | return; |
771 | return; |
789 | } |
772 | } |
790 | #endif |
773 | #endif |
791 | |
774 | |
792 | tag = op->count; |
|
|
793 | hit_map (op, 0, op->attacktype, 0); |
775 | hit_map (op, 0, op->attacktype, 0); |
794 | |
776 | |
795 | /* Check to see if we should push anything. |
777 | /* Check to see if we should push anything. |
796 | * Spell objects with weight push whatever they encounter to some |
778 | * Spell objects with weight push whatever they encounter to some |
797 | * degree. |
779 | * degree. |
798 | */ |
780 | */ |
799 | if (op->weight) |
781 | if (op->weight) |
800 | check_spell_knockback (op); |
782 | check_spell_knockback (op); |
801 | |
783 | |
802 | if (was_destroyed (op, tag)) |
784 | if (op->destroyed ()) |
803 | return; |
785 | return; |
804 | |
786 | |
805 | if ((op->duration--) < 0) |
787 | if ((op->duration--) < 0) |
806 | { |
788 | { |
807 | remove_ob (op); |
789 | op->destroy (); |
808 | free_object (op); |
|
|
809 | return; |
790 | return; |
810 | } |
791 | } |
811 | /* Object has hit maximum range, so don't have it move |
792 | /* Object has hit maximum range, so don't have it move |
812 | * any further. When the duration above expires, |
793 | * any further. When the duration above expires, |
813 | * then the object will get removed. |
794 | * then the object will get removed. |
… | |
… | |
822 | { |
803 | { |
823 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
804 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
824 | |
805 | |
825 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
806 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
826 | { |
807 | { |
827 | object *tmp = get_object (); |
808 | object *tmp = op->clone (); |
828 | |
809 | |
829 | copy_object (op, tmp); |
|
|
830 | tmp->x = x; |
810 | tmp->x = x; |
831 | tmp->y = y; |
811 | tmp->y = y; |
832 | |
812 | |
833 | tmp->duration = op->duration + 1; |
813 | tmp->duration = op->duration + 1; |
834 | |
814 | |
… | |
… | |
852 | int |
832 | int |
853 | cast_cone (object *op, object *caster, int dir, object *spell) |
833 | cast_cone (object *op, object *caster, int dir, object *spell) |
854 | { |
834 | { |
855 | object *tmp; |
835 | object *tmp; |
856 | int i, success = 0, range_min = -1, range_max = 1; |
836 | int i, success = 0, range_min = -1, range_max = 1; |
857 | mapstruct *m; |
837 | maptile *m; |
858 | sint16 sx, sy; |
838 | sint16 sx, sy; |
859 | MoveType movetype; |
839 | MoveType movetype; |
860 | |
840 | |
861 | if (!spell->other_arch) |
841 | if (!spell->other_arch) |
862 | return 0; |
842 | return 0; |
… | |
… | |
918 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
898 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
919 | continue; |
899 | continue; |
920 | |
900 | |
921 | success = 1; |
901 | success = 1; |
922 | tmp = arch_to_object (spell->other_arch); |
902 | tmp = arch_to_object (spell->other_arch); |
923 | set_owner (tmp, op); |
903 | tmp->set_owner (op); |
924 | set_spell_skill (op, caster, spell, tmp); |
904 | set_spell_skill (op, caster, spell, tmp); |
925 | tmp->level = caster_level (caster, spell); |
905 | tmp->level = caster_level (caster, spell); |
926 | tmp->x = sx; |
906 | tmp->x = sx; |
927 | tmp->y = sy; |
907 | tmp->y = sy; |
928 | tmp->attacktype = spell->attacktype; |
908 | tmp->attacktype = spell->attacktype; |
… | |
… | |
1017 | return; |
997 | return; |
1018 | |
998 | |
1019 | if (env->type == PLAYER) |
999 | if (env->type == PLAYER) |
1020 | esrv_del_item (env->contr, op->count); |
1000 | esrv_del_item (env->contr, op->count); |
1021 | |
1001 | |
1022 | remove_ob (op); |
1002 | op->remove (); |
1023 | op->x = env->x; |
1003 | op->x = env->x; |
1024 | op->y = env->y; |
1004 | op->y = env->y; |
1025 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
1005 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
1026 | return; |
1006 | return; |
1027 | } |
1007 | } |
… | |
… | |
1029 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1009 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1030 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1010 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1031 | // as bombs can be carried. |
1011 | // as bombs can be carried. |
1032 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1012 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1033 | { |
1013 | { |
1034 | remove_ob (op); |
1014 | op->destroy (); |
1035 | free_object (op); |
|
|
1036 | return; |
1015 | return; |
1037 | } |
1016 | } |
1038 | |
1017 | |
1039 | /* This copies a lot of the code from the fire bullet, |
1018 | /* This copies a lot of the code from the fire bullet, |
1040 | * but using the cast_bullet isn't really feasible, |
1019 | * but using the cast_bullet isn't really feasible, |
… | |
… | |
1051 | tmp->direction = i; |
1030 | tmp->direction = i; |
1052 | tmp->range = op->range; |
1031 | tmp->range = op->range; |
1053 | tmp->stats.dam = op->stats.dam; |
1032 | tmp->stats.dam = op->stats.dam; |
1054 | tmp->duration = op->duration; |
1033 | tmp->duration = op->duration; |
1055 | tmp->attacktype = op->attacktype; |
1034 | tmp->attacktype = op->attacktype; |
1056 | copy_owner (tmp, op); |
1035 | tmp->set_owner (op); |
1057 | if (op->skill && op->skill != tmp->skill) |
1036 | if (op->skill && op->skill != tmp->skill) |
1058 | { |
1037 | { |
1059 | tmp->skill = op->skill; |
1038 | tmp->skill = op->skill; |
1060 | } |
1039 | } |
1061 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1040 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
… | |
… | |
1075 | { |
1054 | { |
1076 | |
1055 | |
1077 | object *tmp; |
1056 | object *tmp; |
1078 | int mflags; |
1057 | int mflags; |
1079 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1058 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1080 | mapstruct *m; |
1059 | maptile *m; |
1081 | |
1060 | |
1082 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1061 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1083 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1062 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1084 | { |
1063 | { |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1064 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
… | |
… | |
1091 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1070 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1092 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1071 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1093 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1072 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1094 | tmp->attacktype = spell->attacktype; |
1073 | tmp->attacktype = spell->attacktype; |
1095 | |
1074 | |
1096 | set_owner (tmp, op); |
1075 | tmp->set_owner (op); |
1097 | set_spell_skill (op, caster, spell, tmp); |
1076 | set_spell_skill (op, caster, spell, tmp); |
1098 | tmp->x = dx; |
1077 | tmp->x = dx; |
1099 | tmp->y = dy; |
1078 | tmp->y = dy; |
1100 | insert_ob_in_map (tmp, m, op, 0); |
1079 | insert_ob_in_map (tmp, m, op, 0); |
1101 | return 1; |
1080 | return 1; |
… | |
… | |
1121 | get_pointed_target (object *op, int dir, int range, int type) |
1100 | get_pointed_target (object *op, int dir, int range, int type) |
1122 | { |
1101 | { |
1123 | object *target; |
1102 | object *target; |
1124 | sint16 x, y; |
1103 | sint16 x, y; |
1125 | int dist, mflags; |
1104 | int dist, mflags; |
1126 | mapstruct *mp; |
1105 | maptile *mp; |
1127 | |
1106 | |
1128 | if (dir == 0) |
1107 | if (dir == 0) |
1129 | return NULL; |
1108 | return NULL; |
1130 | |
1109 | |
1131 | for (dist = 1; dist < range; dist++) |
1110 | for (dist = 1; dist < range; dist++) |
… | |
… | |
1221 | if (effect->attacktype & AT_DEATH) |
1200 | if (effect->attacktype & AT_DEATH) |
1222 | { |
1201 | { |
1223 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1202 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1224 | |
1203 | |
1225 | /* casting death spells at undead isn't a good thing */ |
1204 | /* casting death spells at undead isn't a good thing */ |
1226 | if QUERY_FLAG |
|
|
1227 | (target, FLAG_UNDEAD) |
1205 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1228 | { |
1206 | { |
1229 | if (random_roll (0, 2, op, PREFER_LOW)) |
1207 | if (random_roll (0, 2, op, PREFER_LOW)) |
1230 | { |
1208 | { |
1231 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1232 | effect->x = op->x; |
1210 | effect->x = op->x; |
… | |
… | |
1234 | } |
1212 | } |
1235 | else |
1213 | else |
1236 | { |
1214 | { |
1237 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1215 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1238 | target->stats.hp = target->stats.maxhp * 2; |
1216 | target->stats.hp = target->stats.maxhp * 2; |
1239 | free_object (effect); |
1217 | effect->destroy (); |
1240 | return 0; |
1218 | return 0; |
1241 | } |
1219 | } |
1242 | } |
1220 | } |
1243 | } |
1221 | } |
1244 | else |
1222 | else |
1245 | { |
1223 | { |
1246 | /* how much woe to inflict :) */ |
1224 | /* how much woe to inflict :) */ |
1247 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1225 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1248 | } |
1226 | } |
1249 | |
1227 | |
1250 | set_owner (effect, op); |
1228 | effect->set_owner (op); |
1251 | set_spell_skill (op, caster, spell, effect); |
1229 | set_spell_skill (op, caster, spell, effect); |
1252 | |
1230 | |
1253 | /* ok, tell it where to be, and insert! */ |
1231 | /* ok, tell it where to be, and insert! */ |
1254 | effect->x = target->x; |
1232 | effect->x = target->x; |
1255 | effect->y = target->y; |
1233 | effect->y = target->y; |
… | |
… | |
1271 | move_missile (object *op) |
1249 | move_missile (object *op) |
1272 | { |
1250 | { |
1273 | int i, mflags; |
1251 | int i, mflags; |
1274 | object *owner; |
1252 | object *owner; |
1275 | sint16 new_x, new_y; |
1253 | sint16 new_x, new_y; |
1276 | mapstruct *m; |
1254 | maptile *m; |
1277 | |
1255 | |
1278 | if (op->range-- <= 0) |
1256 | if (op->range-- <= 0) |
1279 | { |
1257 | { |
1280 | remove_ob (op); |
1258 | op->destroy (); |
1281 | free_object (op); |
|
|
1282 | return; |
1259 | return; |
1283 | } |
1260 | } |
1284 | |
1261 | |
1285 | owner = get_owner (op); |
1262 | owner = op->owner; |
1286 | #if 0 |
1263 | #if 0 |
1287 | /* It'd make things nastier if this wasn't here - spells cast by |
1264 | /* It'd make things nastier if this wasn't here - spells cast by |
1288 | * monster that are then killed would continue to survive |
1265 | * monster that are then killed would continue to survive |
1289 | */ |
1266 | */ |
1290 | if (owner == NULL) |
1267 | if (owner == NULL) |
1291 | { |
1268 | { |
1292 | remove_ob (op); |
1269 | op->destroy (); |
1293 | free_object (op); |
|
|
1294 | return; |
1270 | return; |
1295 | } |
1271 | } |
1296 | #endif |
1272 | #endif |
1297 | |
1273 | |
1298 | new_x = op->x + DIRX (op); |
1274 | new_x = op->x + DIRX (op); |
… | |
… | |
1300 | |
1276 | |
1301 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1277 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1302 | |
1278 | |
1303 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1279 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
1304 | { |
1280 | { |
1305 | tag_t tag = op->count; |
|
|
1306 | |
|
|
1307 | hit_map (op, op->direction, AT_MAGIC, 1); |
1281 | hit_map (op, op->direction, AT_MAGIC, 1); |
1308 | /* Basically, missile only hits one thing then goes away. |
1282 | /* Basically, missile only hits one thing then goes away. |
1309 | * we need to remove it if someone hasn't already done so. |
1283 | * we need to remove it if someone hasn't already done so. |
1310 | */ |
1284 | */ |
1311 | if (!was_destroyed (op, tag)) |
1285 | if (!op->destroyed ()) |
1312 | { |
1286 | op->destroy (); |
1313 | remove_ob (op); |
1287 | |
1314 | free_object (op); |
|
|
1315 | } |
|
|
1316 | return; |
1288 | return; |
1317 | } |
1289 | } |
1318 | |
1290 | |
1319 | remove_ob (op); |
1291 | op->remove (); |
|
|
1292 | |
1320 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1293 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1321 | { |
1294 | { |
1322 | free_object (op); |
1295 | op->destroy (); |
1323 | return; |
1296 | return; |
1324 | } |
1297 | } |
|
|
1298 | |
1325 | op->x = new_x; |
1299 | op->x = new_x; |
1326 | op->y = new_y; |
1300 | op->y = new_y; |
1327 | op->map = m; |
1301 | op->map = m; |
1328 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1302 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1329 | if (i > 0 && i != op->direction) |
1303 | if (i > 0 && i != op->direction) |
1330 | { |
1304 | { |
1331 | op->direction = i; |
1305 | op->direction = i; |
1332 | SET_ANIMATION (op, op->direction); |
1306 | SET_ANIMATION (op, op->direction); |
1333 | } |
1307 | } |
|
|
1308 | |
1334 | insert_ob_in_map (op, op->map, op, 0); |
1309 | insert_ob_in_map (op, op->map, op, 0); |
1335 | } |
1310 | } |
1336 | |
1311 | |
1337 | /**************************************************************************** |
1312 | /**************************************************************************** |
1338 | * Destruction |
1313 | * Destruction |
… | |
… | |
1384 | int |
1359 | int |
1385 | cast_destruction (object *op, object *caster, object *spell_ob) |
1360 | cast_destruction (object *op, object *caster, object *spell_ob) |
1386 | { |
1361 | { |
1387 | int i, j, range, mflags, friendly = 0, dam, dur; |
1362 | int i, j, range, mflags, friendly = 0, dam, dur; |
1388 | sint16 sx, sy; |
1363 | sint16 sx, sy; |
1389 | mapstruct *m; |
1364 | maptile *m; |
1390 | object *tmp; |
1365 | object *tmp; |
1391 | const char *skill; |
1366 | const char *skill; |
1392 | |
1367 | |
1393 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1368 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1394 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1369 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
… | |
… | |
1576 | mood_change (object *op, object *caster, object *spell) |
1551 | mood_change (object *op, object *caster, object *spell) |
1577 | { |
1552 | { |
1578 | object *tmp, *god, *head; |
1553 | object *tmp, *god, *head; |
1579 | int done_one, range, mflags, level, at, best_at; |
1554 | int done_one, range, mflags, level, at, best_at; |
1580 | sint16 x, y, nx, ny; |
1555 | sint16 x, y, nx, ny; |
1581 | mapstruct *m; |
1556 | maptile *m; |
1582 | const char *race; |
1557 | const char *race; |
1583 | |
1558 | |
1584 | /* We precompute some values here so that we don't have to keep |
1559 | /* We precompute some values here so that we don't have to keep |
1585 | * doing it over and over again. |
1560 | * doing it over and over again. |
1586 | */ |
1561 | */ |
… | |
… | |
1714 | SET_FLAG (head, FLAG_FRIENDLY); |
1689 | SET_FLAG (head, FLAG_FRIENDLY); |
1715 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1690 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1716 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1691 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1717 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1692 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1718 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1693 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1719 | set_owner (head, op); |
1694 | head->set_owner (op); |
1720 | set_spell_skill (op, caster, spell, head); |
1695 | set_spell_skill (op, caster, spell, head); |
1721 | add_friendly_object (head); |
1696 | add_friendly_object (head); |
1722 | head->attack_movement = PETMOVE; |
1697 | head->attack_movement = PETMOVE; |
1723 | done_one = 1; |
1698 | done_one = 1; |
1724 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1699 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
… | |
… | |
1750 | move_ball_spell (object *op) |
1725 | move_ball_spell (object *op) |
1751 | { |
1726 | { |
1752 | int i, j, dam_save, dir, mflags; |
1727 | int i, j, dam_save, dir, mflags; |
1753 | sint16 nx, ny, hx, hy; |
1728 | sint16 nx, ny, hx, hy; |
1754 | object *owner; |
1729 | object *owner; |
1755 | mapstruct *m; |
1730 | maptile *m; |
1756 | |
1731 | |
1757 | owner = get_owner (op); |
1732 | owner = op->owner; |
1758 | |
1733 | |
1759 | /* the following logic makes sure that the ball doesn't move into a wall, |
1734 | /* the following logic makes sure that the ball doesn't move into a wall, |
1760 | * and makes sure that it will move along a wall to try and get at it's |
1735 | * and makes sure that it will move along a wall to try and get at it's |
1761 | * victim. The block immediately below more or less chooses a random |
1736 | * victim. The block immediately below more or less chooses a random |
1762 | * offset to move the ball, eg, keep it mostly on course, with some |
1737 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1791 | nx = op->x; |
1766 | nx = op->x; |
1792 | ny = op->y; |
1767 | ny = op->y; |
1793 | m = op->map; |
1768 | m = op->map; |
1794 | } |
1769 | } |
1795 | |
1770 | |
1796 | remove_ob (op); |
1771 | op->remove (); |
1797 | op->y = ny; |
1772 | op->y = ny; |
1798 | op->x = nx; |
1773 | op->x = nx; |
1799 | insert_ob_in_map (op, m, op, 0); |
1774 | insert_ob_in_map (op, m, op, 0); |
1800 | |
1775 | |
1801 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1776 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
… | |
… | |
1841 | } |
1816 | } |
1842 | |
1817 | |
1843 | /* restore to the center location and damage */ |
1818 | /* restore to the center location and damage */ |
1844 | op->stats.dam = dam_save; |
1819 | op->stats.dam = dam_save; |
1845 | |
1820 | |
1846 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1821 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1847 | |
1822 | |
1848 | if (i >= 0) |
1823 | if (i >= 0) |
1849 | { /* we have a preferred direction! */ |
1824 | { /* we have a preferred direction! */ |
1850 | /* pick another direction if the preferred dir is blocked. */ |
1825 | /* pick another direction if the preferred dir is blocked. */ |
1851 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1826 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
… | |
… | |
1872 | #if 0 |
1847 | #if 0 |
1873 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1848 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1874 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1849 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1875 | sint16 target_x, target_y, origin_x, origin_y; |
1850 | sint16 target_x, target_y, origin_x, origin_y; |
1876 | int adjustdir; |
1851 | int adjustdir; |
1877 | mapstruct *m; |
1852 | maptile *m; |
1878 | #endif |
1853 | #endif |
1879 | int basedir; |
1854 | int basedir; |
1880 | object *owner; |
1855 | object *owner; |
1881 | |
1856 | |
1882 | owner = get_owner (op); |
1857 | owner = op->owner; |
1883 | if (op->duration == 0 || owner == NULL) |
1858 | if (op->duration == 0 || owner == NULL) |
1884 | { |
1859 | { |
1885 | remove_ob (op); |
1860 | op->destroy (); |
1886 | free_object (op); |
|
|
1887 | return; |
1861 | return; |
1888 | } |
1862 | } |
|
|
1863 | |
1889 | op->duration--; |
1864 | op->duration--; |
1890 | |
1865 | |
1891 | basedir = op->direction; |
1866 | basedir = op->direction; |
1892 | if (basedir == 0) |
1867 | if (basedir == 0) |
1893 | { |
1868 | { |
… | |
… | |
1992 | return 0; |
1967 | return 0; |
1993 | |
1968 | |
1994 | tmp = get_archetype (SWARM_SPELL); |
1969 | tmp = get_archetype (SWARM_SPELL); |
1995 | tmp->x = op->x; |
1970 | tmp->x = op->x; |
1996 | tmp->y = op->y; |
1971 | tmp->y = op->y; |
1997 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1972 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1998 | set_spell_skill (op, caster, spell, tmp); |
1973 | set_spell_skill (op, caster, spell, tmp); |
1999 | |
1974 | |
2000 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1975 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
2001 | tmp->spell = arch_to_object (spell->other_arch); |
1976 | tmp->spell = arch_to_object (spell->other_arch); |
2002 | |
1977 | |
… | |
… | |
2025 | cast_light (object *op, object *caster, object *spell, int dir) |
2000 | cast_light (object *op, object *caster, object *spell, int dir) |
2026 | { |
2001 | { |
2027 | object *target = NULL, *tmp = NULL; |
2002 | object *target = NULL, *tmp = NULL; |
2028 | sint16 x, y; |
2003 | sint16 x, y; |
2029 | int dam, mflags; |
2004 | int dam, mflags; |
2030 | mapstruct *m; |
2005 | maptile *m; |
2031 | |
2006 | |
2032 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2007 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2033 | |
2008 | |
2034 | if (!dir) |
2009 | if (!dir) |
2035 | { |
2010 | { |
… | |
… | |
2103 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2078 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2104 | { |
2079 | { |
2105 | sint16 x, y; |
2080 | sint16 x, y; |
2106 | int i, mflags, range, dam_mod, dur_mod; |
2081 | int i, mflags, range, dam_mod, dur_mod; |
2107 | object *walk; |
2082 | object *walk; |
2108 | mapstruct *m; |
2083 | maptile *m; |
2109 | |
2084 | |
2110 | x = op->x; |
2085 | x = op->x; |
2111 | y = op->y; |
2086 | y = op->y; |
2112 | |
2087 | |
2113 | /* If casting from a scroll, no direction will be available, so refer to the |
2088 | /* If casting from a scroll, no direction will be available, so refer to the |
… | |
… | |
2146 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2121 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2147 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2122 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2148 | { /* found a victim */ |
2123 | { /* found a victim */ |
2149 | object *disease = arch_to_object (spell->other_arch); |
2124 | object *disease = arch_to_object (spell->other_arch); |
2150 | |
2125 | |
2151 | set_owner (disease, op); |
2126 | disease->set_owner (op); |
2152 | set_spell_skill (op, caster, spell, disease); |
2127 | set_spell_skill (op, caster, spell, disease); |
2153 | disease->stats.exp = 0; |
2128 | disease->stats.exp = 0; |
2154 | disease->level = caster_level (caster, spell); |
2129 | disease->level = caster_level (caster, spell); |
2155 | |
2130 | |
2156 | /* do level adjustments */ |
2131 | /* do level adjustments */ |
… | |
… | |
2205 | { |
2180 | { |
2206 | object *flash; /* visual effect for inflicting disease */ |
2181 | object *flash; /* visual effect for inflicting disease */ |
2207 | |
2182 | |
2208 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2183 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2209 | |
2184 | |
2210 | free_object (disease); /* don't need this one anymore */ |
2185 | disease->destroy (); /* don't need this one anymore */ |
2211 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2186 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2212 | flash->x = x; |
2187 | flash->x = x; |
2213 | flash->y = y; |
2188 | flash->y = y; |
2214 | flash->map = walk->map; |
2189 | flash->map = walk->map; |
2215 | insert_ob_in_map (flash, walk->map, op, 0); |
2190 | insert_ob_in_map (flash, walk->map, op, 0); |
2216 | return 1; |
2191 | return 1; |
2217 | } |
2192 | } |
2218 | free_object (disease); |
2193 | |
|
|
2194 | disease->destroy (); |
2219 | } |
2195 | } |
2220 | } /* if living creature */ |
2196 | } /* if living creature */ |
2221 | } /* for range of spaces */ |
2197 | } /* for range of spaces */ |
2222 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2223 | return 1; |
2199 | return 1; |