… | |
… | |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <object.h> |
30 | #include <object.h> |
31 | #include <living.h> |
31 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
32 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
33 | #include <spells.h> |
36 | #include <sounds.h> |
34 | #include <sounds.h> |
37 | |
35 | |
38 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
149 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
150 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
151 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1; |
152 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
153 | new_bolt->duration++; |
151 | new_bolt->duration++; |
154 | new_bolt->x = sx; |
|
|
155 | new_bolt->y = sy; |
|
|
156 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
157 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
158 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
159 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
160 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
161 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
162 | } |
158 | } |
163 | |
159 | |
164 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
165 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
166 | */ |
162 | */ |
… | |
… | |
171 | object *tmp; |
167 | object *tmp; |
172 | int mflags; |
168 | int mflags; |
173 | sint16 x, y; |
169 | sint16 x, y; |
174 | maptile *m; |
170 | maptile *m; |
175 | |
171 | |
176 | if (--(op->duration) < 0) |
172 | if (--op->duration < 0) |
177 | { |
173 | { |
178 | op->destroy (); |
174 | op->destroy (); |
179 | return; |
175 | return; |
180 | } |
176 | } |
181 | |
177 | |
… | |
… | |
183 | |
179 | |
184 | if (!op->direction) |
180 | if (!op->direction) |
185 | return; |
181 | return; |
186 | |
182 | |
187 | if (--op->range < 0) |
183 | if (--op->range < 0) |
188 | { |
|
|
189 | op->range = 0; |
184 | op->range = 0; |
190 | } |
|
|
191 | else |
185 | else |
192 | { |
186 | { |
193 | x = op->x + DIRX (op); |
187 | x = op->x + DIRX (op); |
194 | y = op->y + DIRY (op); |
188 | y = op->y + DIRY (op); |
195 | m = op->map; |
189 | m = op->map; |
… | |
… | |
203 | * on the space. So only call reflwall if we think the data it returns |
197 | * on the space. So only call reflwall if we think the data it returns |
204 | * will be useful. |
198 | * will be useful. |
205 | */ |
199 | */ |
206 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
200 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
207 | { |
201 | { |
208 | |
|
|
209 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
202 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
210 | return; |
203 | return; |
211 | |
204 | |
212 | /* Since walls don't run diagonal, if the bolt is in |
205 | /* Since walls don't run diagonal, if the bolt is in |
213 | * one of 4 main directions, it just reflects back in the |
206 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
243 | else if (left) |
236 | else if (left) |
244 | op->direction = absdir (op->direction + 2); |
237 | op->direction = absdir (op->direction + 2); |
245 | else if (right) |
238 | else if (right) |
246 | op->direction = absdir (op->direction - 2); |
239 | op->direction = absdir (op->direction - 2); |
247 | } |
240 | } |
|
|
241 | |
248 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
242 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
249 | return; |
243 | return; |
250 | } |
244 | } |
251 | else |
245 | else |
252 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
253 | tmp = op->clone (); |
247 | object *tmp = op->clone (); |
254 | |
248 | |
|
|
249 | m->insert (tmp, x, y, op); |
255 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1; |
256 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
257 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
258 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
259 | tmp->duration++; |
252 | tmp->duration++; |
260 | |
253 | |
261 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
262 | * going off in other directions. |
255 | * going off in other directions. |
263 | */ |
256 | */ |
264 | |
|
|
265 | if (rndm (0, 99) < tmp->stats.Dex) |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
266 | { /* stats.Dex % of forking */ |
258 | { /* stats.Dex % of forking */ |
267 | forklightning (op, tmp); |
259 | forklightning (op, tmp); |
268 | } |
260 | } |
|
|
261 | |
269 | /* In this way, the object left behind sticks on the space, but |
262 | /* In this way, the object left behind sticks on the space, but |
270 | * doesn't create any bolts that continue to move onward. |
263 | * doesn't create any bolts that continue to move onward. |
271 | */ |
264 | */ |
272 | op->range = 0; |
265 | op->range = 0; |
273 | } /* copy object and move it along */ |
266 | } /* copy object and move it along */ |
… | |
… | |
338 | tmp->y = op->y; |
331 | tmp->y = op->y; |
339 | tmp->direction = absdir (tmp->direction + 4); |
332 | tmp->direction = absdir (tmp->direction + 4); |
340 | tmp->map = op->map; |
333 | tmp->map = op->map; |
341 | } |
334 | } |
342 | |
335 | |
343 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
336 | if ((tmp = tmp->insert_at (tmp, op))) |
344 | move_bolt (tmp); |
337 | move_bolt (tmp); |
345 | |
338 | |
346 | return 1; |
339 | return 1; |
347 | } |
340 | } |
348 | |
341 | |
… | |
… | |
359 | * At least that is what I think this does. |
352 | * At least that is what I think this does. |
360 | */ |
353 | */ |
361 | void |
354 | void |
362 | explosion (object *op) |
355 | explosion (object *op) |
363 | { |
356 | { |
364 | object *tmp; |
|
|
365 | maptile *m = op->map; |
357 | maptile *m = op->map; |
366 | int i; |
358 | int i; |
367 | |
359 | |
368 | if (--(op->duration) < 0) |
360 | if (--op->duration < 0) |
369 | { |
361 | { |
370 | op->destroy (); |
362 | op->destroy (); |
371 | return; |
363 | return; |
372 | } |
364 | } |
373 | |
365 | |
… | |
… | |
379 | { |
371 | { |
380 | sint16 dx, dy; |
372 | sint16 dx, dy; |
381 | |
373 | |
382 | dx = op->x + freearr_x[i]; |
374 | dx = op->x + freearr_x[i]; |
383 | dy = op->y + freearr_y[i]; |
375 | dy = op->y + freearr_y[i]; |
|
|
376 | |
384 | /* ok_to_put_more already does things like checks for walls, |
377 | /* ok_to_put_more already does things like checks for walls, |
385 | * out of map, etc. |
378 | * out of map, etc. |
386 | */ |
379 | */ |
387 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
388 | { |
381 | { |
389 | tmp = op->clone (); |
382 | object *tmp = op->clone (); |
|
|
383 | |
390 | tmp->state = 0; |
384 | tmp->state = 0; |
391 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21; |
392 | tmp->range--; |
386 | tmp->range--; |
393 | tmp->value = 0; |
387 | tmp->value = 0; |
394 | tmp->x = dx; |
388 | |
395 | tmp->y = dy; |
389 | m->insert (tmp, dx, dy, op); |
396 | insert_ob_in_map (tmp, m, op, 0); |
|
|
397 | } |
390 | } |
398 | } |
391 | } |
399 | } |
392 | } |
400 | } |
393 | } |
401 | |
394 | |
… | |
… | |
416 | return; |
409 | return; |
417 | } |
410 | } |
418 | |
411 | |
419 | if (op->env) |
412 | if (op->env) |
420 | { |
413 | { |
421 | object *env; |
|
|
422 | |
|
|
423 | env = object_get_env_recursive (op); |
414 | object *env = object_get_env_recursive (op); |
424 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
425 | { |
416 | { |
426 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
427 | op->destroy (); |
418 | op->destroy (); |
428 | return; |
419 | return; |
429 | } |
420 | } |
430 | |
421 | |
431 | op->remove (); |
422 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | op->x = env->x; |
|
|
433 | op->y = env->y; |
|
|
434 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
435 | } |
423 | } |
436 | else if (out_of_map (op->map, op->x, op->y)) |
424 | else if (out_of_map (op->map, op->x, op->y)) |
437 | { |
425 | { |
438 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
426 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
439 | op->destroy (); |
427 | op->destroy (); |
… | |
… | |
468 | { |
456 | { |
469 | op->destroy (); |
457 | op->destroy (); |
470 | return; |
458 | return; |
471 | } |
459 | } |
472 | |
460 | |
473 | tmp->x = op->x; |
|
|
474 | tmp->y = op->y; |
|
|
475 | |
|
|
476 | /* special for bombs - it actually has sane values for these */ |
461 | /* special for bombs - it actually has sane values for these */ |
477 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
462 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
478 | { |
463 | { |
479 | tmp->attacktype = op->attacktype; |
464 | tmp->attacktype = op->attacktype; |
480 | tmp->range = op->range; |
465 | tmp->range = op->range; |
… | |
… | |
483 | } |
468 | } |
484 | else |
469 | else |
485 | { |
470 | { |
486 | if (op->attacktype & AT_MAGIC) |
471 | if (op->attacktype & AT_MAGIC) |
487 | tmp->attacktype |= AT_MAGIC; |
472 | tmp->attacktype |= AT_MAGIC; |
|
|
473 | |
488 | /* Spell doc describes what is going on here */ |
474 | /* Spell doc describes what is going on here */ |
489 | tmp->stats.dam = op->dam_modifier; |
475 | tmp->stats.dam = op->dam_modifier; |
490 | tmp->range = op->stats.maxhp; |
476 | tmp->range = op->stats.maxhp; |
491 | tmp->duration = op->stats.hp; |
477 | tmp->duration = op->stats.hp; |
492 | /* Used for spell tracking - just need a unique val for this spell - |
478 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
500 | tmp->stats.sp = op->direction; |
486 | tmp->stats.sp = op->direction; |
501 | |
487 | |
502 | /* Prevent recursion */ |
488 | /* Prevent recursion */ |
503 | op->move_on = 0; |
489 | op->move_on = 0; |
504 | |
490 | |
505 | insert_ob_in_map (tmp, op->map, op, 0); |
491 | tmp->insert_at (op, op); |
506 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
507 | if (!op->destroyed ()) |
|
|
508 | { |
|
|
509 | op->destroy (); |
493 | op->destroy (); |
510 | } |
|
|
511 | } |
494 | } |
512 | |
|
|
513 | |
|
|
514 | |
495 | |
515 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
516 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
517 | */ |
498 | */ |
518 | |
|
|
519 | void |
499 | void |
520 | check_bullet (object *op) |
500 | check_bullet (object *op) |
521 | { |
501 | { |
522 | object *tmp; |
502 | object *tmp; |
523 | int dam, mflags; |
503 | int dam, mflags; |
… | |
… | |
612 | op->destroy (); |
592 | op->destroy (); |
613 | |
593 | |
614 | return; |
594 | return; |
615 | } |
595 | } |
616 | |
596 | |
617 | op->remove (); |
597 | if (!(op = m->insert (op, new_x, new_y, op))) |
618 | op->x = new_x; |
|
|
619 | op->y = new_y; |
|
|
620 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
621 | return; |
598 | return; |
622 | |
599 | |
623 | if (reflwall (op->map, op->x, op->y, op)) |
600 | if (reflwall (op->map, op->x, op->y, op)) |
624 | { |
601 | { |
625 | op->direction = absdir (op->direction + 4); |
602 | op->direction = absdir (op->direction + 4); |
… | |
… | |
700 | tmp->y = op->y; |
677 | tmp->y = op->y; |
701 | tmp->direction = absdir (tmp->direction + 4); |
678 | tmp->direction = absdir (tmp->direction + 4); |
702 | tmp->map = op->map; |
679 | tmp->map = op->map; |
703 | } |
680 | } |
704 | |
681 | |
705 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
682 | if ((tmp = tmp->insert_at (tmp, op))) |
706 | check_bullet (tmp); |
683 | check_bullet (tmp); |
707 | |
684 | |
708 | return 1; |
685 | return 1; |
709 | } |
686 | } |
710 | |
687 | |
… | |
… | |
722 | void |
699 | void |
723 | cone_drop (object *op) |
700 | cone_drop (object *op) |
724 | { |
701 | { |
725 | object *new_ob = arch_to_object (op->other_arch); |
702 | object *new_ob = arch_to_object (op->other_arch); |
726 | |
703 | |
727 | new_ob->x = op->x; |
|
|
728 | new_ob->y = op->y; |
|
|
729 | new_ob->level = op->level; |
704 | new_ob->level = op->level; |
730 | new_ob->set_owner (op->owner); |
705 | new_ob->set_owner (op->owner); |
731 | |
706 | |
732 | /* preserve skill ownership */ |
707 | /* preserve skill ownership */ |
733 | if (op->skill && op->skill != new_ob->skill) |
708 | if (op->skill && op->skill != new_ob->skill) |
734 | { |
|
|
735 | new_ob->skill = op->skill; |
709 | new_ob->skill = op->skill; |
736 | } |
|
|
737 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
738 | |
710 | |
|
|
711 | new_ob->insert_at (op, op); |
739 | } |
712 | } |
740 | |
713 | |
741 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
714 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
742 | |
715 | |
743 | void |
716 | void |
… | |
… | |
747 | |
720 | |
748 | /* if no map then hit_map will crash so just ignore object */ |
721 | /* if no map then hit_map will crash so just ignore object */ |
749 | if (!op->map) |
722 | if (!op->map) |
750 | { |
723 | { |
751 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
724 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
752 | op->speed = 0; |
725 | op->set_speed (0); |
753 | update_ob_speed (op); |
|
|
754 | return; |
726 | return; |
755 | } |
727 | } |
756 | |
728 | |
757 | /* lava saves it's life, but not yours :) */ |
729 | /* lava saves it's life, but not yours :) */ |
758 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
730 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
806 | |
778 | |
807 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
779 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
808 | { |
780 | { |
809 | object *tmp = op->clone (); |
781 | object *tmp = op->clone (); |
810 | |
782 | |
811 | tmp->x = x; |
|
|
812 | tmp->y = y; |
|
|
813 | |
|
|
814 | tmp->duration = op->duration + 1; |
783 | tmp->duration = op->duration + 1; |
815 | |
784 | |
816 | /* Use for spell tracking - see ok_to_put_more() */ |
785 | /* Use for spell tracking - see ok_to_put_more() */ |
817 | tmp->stats.maxhp = op->stats.maxhp; |
786 | tmp->stats.maxhp = op->stats.maxhp; |
818 | insert_ob_in_map (tmp, op->map, op, 0); |
787 | |
|
|
788 | op->map->insert (tmp, x, y, op); |
|
|
789 | |
819 | if (tmp->other_arch) |
790 | if (tmp->other_arch) |
820 | cone_drop (tmp); |
791 | cone_drop (tmp); |
821 | } |
792 | } |
822 | } |
793 | } |
823 | } |
794 | } |
… | |
… | |
902 | success = 1; |
873 | success = 1; |
903 | tmp = arch_to_object (spell->other_arch); |
874 | tmp = arch_to_object (spell->other_arch); |
904 | tmp->set_owner (op); |
875 | tmp->set_owner (op); |
905 | set_spell_skill (op, caster, spell, tmp); |
876 | set_spell_skill (op, caster, spell, tmp); |
906 | tmp->level = caster_level (caster, spell); |
877 | tmp->level = caster_level (caster, spell); |
907 | tmp->x = sx; |
|
|
908 | tmp->y = sy; |
|
|
909 | tmp->attacktype = spell->attacktype; |
878 | tmp->attacktype = spell->attacktype; |
910 | |
879 | |
911 | /* holy word stuff */ |
880 | /* holy word stuff */ |
912 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
881 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
913 | if (!tailor_god_spell (tmp, op)) |
882 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
950 | |
919 | |
951 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
920 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
952 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
921 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
953 | |
922 | |
954 | if (!tmp->move_on && tmp->stats.dam) |
923 | if (!tmp->move_on && tmp->stats.dam) |
955 | { |
|
|
956 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
924 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
957 | } |
|
|
958 | |
925 | |
959 | insert_ob_in_map (tmp, m, op, 0); |
926 | m->insert (tmp, sx, sy, op); |
960 | |
927 | |
961 | /* This is used for tracking spells so that one effect doesn't hit |
928 | /* This is used for tracking spells so that one effect doesn't hit |
962 | * a single space too many times. |
929 | * a single space too many times. |
963 | */ |
930 | */ |
964 | tmp->stats.maxhp = tmp->count; |
931 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
983 | void |
950 | void |
984 | animate_bomb (object *op) |
951 | animate_bomb (object *op) |
985 | { |
952 | { |
986 | int i; |
953 | int i; |
987 | object *env, *tmp; |
954 | object *env, *tmp; |
988 | archetype *at; |
|
|
989 | |
955 | |
990 | if (op->state != NUM_ANIMATIONS (op) - 1) |
956 | if (op->state != NUM_ANIMATIONS (op) - 1) |
991 | return; |
957 | return; |
992 | |
958 | |
993 | env = object_get_env_recursive (op); |
959 | env = object_get_env_recursive (op); |
… | |
… | |
998 | return; |
964 | return; |
999 | |
965 | |
1000 | if (env->type == PLAYER) |
966 | if (env->type == PLAYER) |
1001 | esrv_del_item (env->contr, op->count); |
967 | esrv_del_item (env->contr, op->count); |
1002 | |
968 | |
1003 | op->remove (); |
969 | if (!(op = op->insert_at (env, op))) |
1004 | op->x = env->x; |
|
|
1005 | op->y = env->y; |
|
|
1006 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1007 | return; |
970 | return; |
1008 | } |
971 | } |
1009 | |
972 | |
1010 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
973 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1011 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
974 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1018 | |
981 | |
1019 | /* This copies a lot of the code from the fire bullet, |
982 | /* This copies a lot of the code from the fire bullet, |
1020 | * but using the cast_bullet isn't really feasible, |
983 | * but using the cast_bullet isn't really feasible, |
1021 | * so just set up the appropriate values. |
984 | * so just set up the appropriate values. |
1022 | */ |
985 | */ |
1023 | at = archetype::find (SPLINT); |
986 | if (archetype *at = archetype::find (SPLINT)) |
1024 | if (at) |
|
|
1025 | { |
987 | { |
1026 | for (i = 1; i < 9; i++) |
988 | for (i = 1; i < 9; i++) |
1027 | { |
989 | { |
1028 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
990 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1029 | continue; |
991 | continue; |
|
|
992 | |
1030 | tmp = arch_to_object (at); |
993 | tmp = arch_to_object (at); |
1031 | tmp->direction = i; |
994 | tmp->direction = i; |
1032 | tmp->range = op->range; |
995 | tmp->range = op->range; |
1033 | tmp->stats.dam = op->stats.dam; |
996 | tmp->stats.dam = op->stats.dam; |
1034 | tmp->duration = op->duration; |
997 | tmp->duration = op->duration; |
1035 | tmp->attacktype = op->attacktype; |
998 | tmp->attacktype = op->attacktype; |
1036 | tmp->set_owner (op); |
999 | tmp->set_owner (op); |
1037 | if (op->skill && op->skill != tmp->skill) |
1000 | if (op->skill && op->skill != tmp->skill) |
1038 | { |
|
|
1039 | tmp->skill = op->skill; |
1001 | tmp->skill = op->skill; |
1040 | } |
1002 | |
1041 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1003 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1042 | SET_ANIMATION (tmp, i); |
1004 | SET_ANIMATION (tmp, i); |
1043 | tmp->x = op->x + freearr_x[i]; |
1005 | |
1044 | tmp->y = op->y + freearr_x[i]; |
1006 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1045 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1046 | move_bullet (tmp); |
1007 | move_bullet (tmp); |
1047 | } |
1008 | } |
1048 | } |
1009 | } |
1049 | |
1010 | |
1050 | explode_bullet (op); |
1011 | explode_bullet (op); |
… | |
… | |
1073 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1034 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1074 | tmp->attacktype = spell->attacktype; |
1035 | tmp->attacktype = spell->attacktype; |
1075 | |
1036 | |
1076 | tmp->set_owner (op); |
1037 | tmp->set_owner (op); |
1077 | set_spell_skill (op, caster, spell, tmp); |
1038 | set_spell_skill (op, caster, spell, tmp); |
1078 | tmp->x = dx; |
1039 | |
1079 | tmp->y = dy; |
1040 | m->insert (tmp, dx, dy, op); |
1080 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1081 | return 1; |
1041 | return 1; |
1082 | } |
1042 | } |
1083 | |
1043 | |
1084 | /**************************************************************************** |
1044 | /**************************************************************************** |
1085 | * |
1045 | * |
… | |
… | |
1228 | |
1188 | |
1229 | effect->set_owner (op); |
1189 | effect->set_owner (op); |
1230 | set_spell_skill (op, caster, spell, effect); |
1190 | set_spell_skill (op, caster, spell, effect); |
1231 | |
1191 | |
1232 | /* ok, tell it where to be, and insert! */ |
1192 | /* ok, tell it where to be, and insert! */ |
1233 | effect->x = target->x; |
1193 | effect->insert_at (target, op); |
1234 | effect->y = target->y; |
|
|
1235 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1236 | |
1194 | |
1237 | return 1; |
1195 | return 1; |
1238 | } |
1196 | } |
1239 | |
1197 | |
1240 | |
1198 | |
… | |
… | |
1295 | { |
1253 | { |
1296 | op->destroy (); |
1254 | op->destroy (); |
1297 | return; |
1255 | return; |
1298 | } |
1256 | } |
1299 | |
1257 | |
1300 | op->x = new_x; |
|
|
1301 | op->y = new_y; |
|
|
1302 | op->map = m; |
|
|
1303 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1258 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1304 | if (i > 0 && i != op->direction) |
1259 | if (i > 0 && i != op->direction) |
1305 | { |
1260 | { |
1306 | op->direction = i; |
1261 | op->direction = i; |
1307 | SET_ANIMATION (op, op->direction); |
1262 | SET_ANIMATION (op, op->direction); |
1308 | } |
1263 | } |
1309 | |
1264 | |
1310 | insert_ob_in_map (op, op->map, op, 0); |
1265 | m->insert (op, new_x, new_y, op); |
1311 | } |
1266 | } |
1312 | |
1267 | |
1313 | /**************************************************************************** |
1268 | /**************************************************************************** |
1314 | * Destruction |
1269 | * Destruction |
1315 | ****************************************************************************/ |
1270 | ****************************************************************************/ |
… | |
… | |
1393 | for (j = -range; j < range; j++) |
1348 | for (j = -range; j < range; j++) |
1394 | { |
1349 | { |
1395 | m = op->map; |
1350 | m = op->map; |
1396 | sx = op->x + i; |
1351 | sx = op->x + i; |
1397 | sy = op->y + j; |
1352 | sy = op->y + j; |
|
|
1353 | |
1398 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1354 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1399 | if (mflags & P_OUT_OF_MAP) |
1355 | if (mflags & P_OUT_OF_MAP) |
1400 | continue; |
1356 | continue; |
|
|
1357 | |
1401 | if (mflags & P_IS_ALIVE) |
1358 | if (mflags & P_IS_ALIVE) |
1402 | { |
1359 | { |
1403 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1360 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1404 | { |
|
|
1405 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1361 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1406 | break; |
1362 | break; |
1407 | } |
1363 | |
1408 | if (tmp) |
1364 | if (tmp) |
1409 | { |
1365 | { |
1410 | if (tmp->head) |
1366 | if (tmp->head) |
1411 | tmp = tmp->head; |
1367 | tmp = tmp->head; |
1412 | |
1368 | |
… | |
… | |
1415 | { |
1371 | { |
1416 | if (spell_ob->subtype == SP_DESTRUCTION) |
1372 | if (spell_ob->subtype == SP_DESTRUCTION) |
1417 | { |
1373 | { |
1418 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1374 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1419 | if (spell_ob->other_arch) |
1375 | if (spell_ob->other_arch) |
1420 | { |
|
|
1421 | tmp = arch_to_object (spell_ob->other_arch); |
1376 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1422 | tmp->x = sx; |
|
|
1423 | tmp->y = sy; |
|
|
1424 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1425 | } |
|
|
1426 | } |
1377 | } |
1427 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1378 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1428 | { |
1379 | { |
1429 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1380 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1430 | { |
|
|
1431 | object *effect = arch_to_object (spell_ob->other_arch); |
1381 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1432 | |
|
|
1433 | effect->x = sx; |
|
|
1434 | effect->y = sy; |
|
|
1435 | insert_ob_in_map (effect, m, op, 0); |
|
|
1436 | } |
|
|
1437 | } |
1382 | } |
1438 | } |
1383 | } |
1439 | } |
1384 | } |
1440 | } |
1385 | } |
1441 | } |
1386 | } |
1442 | } |
1387 | } |
|
|
1388 | |
1443 | op->skill = skill; |
1389 | op->skill = skill; |
1444 | return 1; |
1390 | return 1; |
1445 | } |
1391 | } |
1446 | |
1392 | |
1447 | /*************************************************************************** |
1393 | /*************************************************************************** |
… | |
… | |
1701 | head->stats.exp = 0; |
1647 | head->stats.exp = 0; |
1702 | } |
1648 | } |
1703 | |
1649 | |
1704 | /* If a monster was effected, put an effect in */ |
1650 | /* If a monster was effected, put an effect in */ |
1705 | if (done_one && spell->other_arch) |
1651 | if (done_one && spell->other_arch) |
1706 | { |
|
|
1707 | tmp = arch_to_object (spell->other_arch); |
1652 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1708 | tmp->x = nx; |
|
|
1709 | tmp->y = ny; |
|
|
1710 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1711 | } |
|
|
1712 | } /* for y */ |
1653 | } /* for y */ |
1713 | |
1654 | |
1714 | return 1; |
1655 | return 1; |
1715 | } |
1656 | } |
1716 | |
1657 | |
… | |
… | |
1767 | nx = op->x; |
1708 | nx = op->x; |
1768 | ny = op->y; |
1709 | ny = op->y; |
1769 | m = op->map; |
1710 | m = op->map; |
1770 | } |
1711 | } |
1771 | |
1712 | |
1772 | op->remove (); |
1713 | m->insert (op, nx, ny, op); |
1773 | op->y = ny; |
|
|
1774 | op->x = nx; |
|
|
1775 | insert_ob_in_map (op, m, op, 0); |
|
|
1776 | |
1714 | |
1777 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1715 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1778 | surrounding squares */ |
1716 | surrounding squares */ |
1779 | |
1717 | |
1780 | /* loop over current square and neighbors to hit. |
1718 | /* loop over current square and neighbors to hit. |
… | |
… | |
1806 | |
1744 | |
1807 | } |
1745 | } |
1808 | |
1746 | |
1809 | /* insert the other arch */ |
1747 | /* insert the other arch */ |
1810 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1748 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1811 | { |
1749 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1812 | new_ob = arch_to_object (op->other_arch); |
|
|
1813 | new_ob->x = hx; |
|
|
1814 | new_ob->y = hy; |
|
|
1815 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1816 | } |
|
|
1817 | } |
1750 | } |
1818 | |
1751 | |
1819 | /* restore to the center location and damage */ |
1752 | /* restore to the center location and damage */ |
1820 | op->stats.dam = dam_save; |
1753 | op->stats.dam = dam_save; |
1821 | |
1754 | |
… | |
… | |
1824 | if (i >= 0) |
1757 | if (i >= 0) |
1825 | { /* we have a preferred direction! */ |
1758 | { /* we have a preferred direction! */ |
1826 | /* pick another direction if the preferred dir is blocked. */ |
1759 | /* pick another direction if the preferred dir is blocked. */ |
1827 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1760 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1828 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1761 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1829 | { |
|
|
1830 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1762 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1831 | } |
1763 | |
1832 | op->direction = i; |
1764 | op->direction = i; |
1833 | } |
1765 | } |
1834 | } |
1766 | } |
1835 | |
1767 | |
1836 | |
1768 | |
… | |
… | |
1966 | |
1898 | |
1967 | if (!spell->other_arch) |
1899 | if (!spell->other_arch) |
1968 | return 0; |
1900 | return 0; |
1969 | |
1901 | |
1970 | tmp = get_archetype (SWARM_SPELL); |
1902 | tmp = get_archetype (SWARM_SPELL); |
1971 | tmp->x = op->x; |
|
|
1972 | tmp->y = op->y; |
|
|
1973 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1903 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1974 | set_spell_skill (op, caster, spell, tmp); |
1904 | set_spell_skill (op, caster, spell, tmp); |
1975 | |
1905 | |
1976 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1906 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1977 | tmp->spell = arch_to_object (spell->other_arch); |
1907 | tmp->spell = arch_to_object (spell->other_arch); |
1978 | |
1908 | |
1979 | tmp->attacktype = tmp->spell->attacktype; |
1909 | tmp->attacktype = tmp->spell->attacktype; |
1980 | |
1910 | |
1981 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1911 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1982 | { |
|
|
1983 | if (!tailor_god_spell (tmp, op)) |
1912 | if (!tailor_god_spell (tmp, op)) |
1984 | return 1; |
1913 | return 1; |
1985 | } |
1914 | |
1986 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1915 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1987 | for (i = 0; i < spell->duration; i++) |
1916 | for (i = 0; i < spell->duration; i++) |
1988 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1917 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1989 | |
1918 | |
1990 | tmp->direction = dir; |
1919 | tmp->direction = dir; |
1991 | tmp->invisible = 1; |
1920 | tmp->invisible = 1; |
1992 | insert_ob_in_map (tmp, op->map, op, 0); |
1921 | |
|
|
1922 | tmp->insert_at (op, op); |
1993 | return 1; |
1923 | return 1; |
1994 | } |
1924 | } |
1995 | |
1925 | |
1996 | |
1926 | |
1997 | /* See the spells documentation file for why this is its own |
1927 | /* See the spells documentation file for why this is its own |
… | |
… | |
2057 | { |
1987 | { |
2058 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1988 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2059 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1989 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2060 | tmp->glow_radius = MAX_LIGHT_RADII; |
1990 | tmp->glow_radius = MAX_LIGHT_RADII; |
2061 | } |
1991 | } |
2062 | tmp->x = x; |
1992 | |
2063 | tmp->y = y; |
1993 | m->insert (tmp, x, y, op); |
2064 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2065 | return 1; |
1994 | return 1; |
2066 | } |
1995 | } |
2067 | |
1996 | |
2068 | |
1997 | |
2069 | |
1998 | |
… | |
… | |
2182 | object *flash; /* visual effect for inflicting disease */ |
2111 | object *flash; /* visual effect for inflicting disease */ |
2183 | |
2112 | |
2184 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2113 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2185 | |
2114 | |
2186 | disease->destroy (); /* don't need this one anymore */ |
2115 | disease->destroy (); /* don't need this one anymore */ |
2187 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2116 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2188 | flash->x = x; |
|
|
2189 | flash->y = y; |
|
|
2190 | flash->map = walk->map; |
|
|
2191 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2192 | return 1; |
2117 | return 1; |
2193 | } |
2118 | } |
2194 | |
2119 | |
2195 | disease->destroy (); |
2120 | disease->destroy (); |
2196 | } |
2121 | } |
2197 | } /* if living creature */ |
2122 | } /* if living creature */ |
2198 | } /* for range of spaces */ |
2123 | } /* for range of spaces */ |
|
|
2124 | |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2125 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2200 | return 1; |
2126 | return 1; |
2201 | } |
2127 | } |