1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
27 | * of code |
27 | */ |
28 | */ |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <object.h> |
31 | #include <object.h> |
31 | #include <living.h> |
32 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
33 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
34 | #include <spells.h> |
36 | #include <sounds.h> |
35 | #include <sounds.h> |
37 | |
36 | |
38 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
146 | |
145 | |
147 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
148 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
149 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
150 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
151 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1f; |
152 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
153 | new_bolt->duration++; |
152 | new_bolt->duration++; |
154 | new_bolt->x = sx; |
|
|
155 | new_bolt->y = sy; |
|
|
156 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
157 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
158 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
159 | tmp->stats.dam++; |
156 | tmp->stats.dam++; |
160 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
161 | update_turn_face (new_bolt); |
158 | update_turn_face (new_bolt); |
162 | } |
159 | } |
163 | |
160 | |
164 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
165 | * and checks for various things that may stop it. |
162 | * and checks for various things that may stop it. |
166 | */ |
163 | */ |
167 | |
164 | |
168 | void |
165 | void |
169 | move_bolt (object *op) |
166 | move_bolt (object *op) |
170 | { |
167 | { |
171 | object *tmp; |
|
|
172 | int mflags; |
168 | int mflags; |
173 | sint16 x, y; |
169 | sint16 x, y; |
174 | maptile *m; |
170 | maptile *m; |
175 | |
171 | |
176 | if (--(op->duration) < 0) |
172 | if (--op->duration < 0) |
177 | { |
173 | { |
178 | op->destroy (); |
174 | op->destroy (); |
179 | return; |
175 | return; |
180 | } |
176 | } |
181 | |
177 | |
… | |
… | |
183 | |
179 | |
184 | if (!op->direction) |
180 | if (!op->direction) |
185 | return; |
181 | return; |
186 | |
182 | |
187 | if (--op->range < 0) |
183 | if (--op->range < 0) |
188 | { |
|
|
189 | op->range = 0; |
184 | op->range = 0; |
190 | } |
|
|
191 | else |
185 | else |
192 | { |
186 | { |
193 | x = op->x + DIRX (op); |
187 | x = op->x + DIRX (op); |
194 | y = op->y + DIRY (op); |
188 | y = op->y + DIRY (op); |
195 | m = op->map; |
189 | m = op->map; |
… | |
… | |
203 | * on the space. So only call reflwall if we think the data it returns |
197 | * on the space. So only call reflwall if we think the data it returns |
204 | * will be useful. |
198 | * will be useful. |
205 | */ |
199 | */ |
206 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
200 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
207 | { |
201 | { |
208 | |
|
|
209 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
202 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
210 | return; |
203 | return; |
211 | |
204 | |
212 | /* Since walls don't run diagonal, if the bolt is in |
205 | /* Since walls don't run diagonal, if the bolt is in |
213 | * one of 4 main directions, it just reflects back in the |
206 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
243 | else if (left) |
236 | else if (left) |
244 | op->direction = absdir (op->direction + 2); |
237 | op->direction = absdir (op->direction + 2); |
245 | else if (right) |
238 | else if (right) |
246 | op->direction = absdir (op->direction - 2); |
239 | op->direction = absdir (op->direction - 2); |
247 | } |
240 | } |
|
|
241 | |
248 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
242 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
249 | return; |
243 | return; |
250 | } |
244 | } |
251 | else |
245 | else |
252 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
253 | tmp = op->clone (); |
247 | object *tmp = op->clone (); |
254 | |
248 | |
|
|
249 | m->insert (tmp, x, y, op); |
255 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1f; |
256 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
257 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
258 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
259 | tmp->duration++; |
252 | tmp->duration++; |
260 | |
253 | |
261 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
262 | * going off in other directions. |
255 | * going off in other directions. |
263 | */ |
256 | */ |
264 | |
|
|
265 | if (rndm (0, 99) < tmp->stats.Dex) |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
266 | { /* stats.Dex % of forking */ |
258 | { /* stats.Dex % of forking */ |
267 | forklightning (op, tmp); |
259 | forklightning (op, tmp); |
268 | } |
260 | } |
|
|
261 | |
269 | /* In this way, the object left behind sticks on the space, but |
262 | /* In this way, the object left behind sticks on the space, but |
270 | * doesn't create any bolts that continue to move onward. |
263 | * doesn't create any bolts that continue to move onward. |
271 | */ |
264 | */ |
272 | op->range = 0; |
265 | op->range = 0; |
273 | } /* copy object and move it along */ |
266 | } /* copy object and move it along */ |
… | |
… | |
338 | tmp->y = op->y; |
331 | tmp->y = op->y; |
339 | tmp->direction = absdir (tmp->direction + 4); |
332 | tmp->direction = absdir (tmp->direction + 4); |
340 | tmp->map = op->map; |
333 | tmp->map = op->map; |
341 | } |
334 | } |
342 | |
335 | |
343 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
336 | if ((tmp = tmp->insert_at (tmp, op))) |
344 | move_bolt (tmp); |
337 | move_bolt (tmp); |
345 | |
338 | |
346 | return 1; |
339 | return 1; |
347 | } |
340 | } |
348 | |
|
|
349 | |
|
|
350 | |
341 | |
351 | /*************************************************************************** |
342 | /*************************************************************************** |
352 | * |
343 | * |
353 | * BULLET/BALL CODE |
344 | * BULLET/BALL CODE |
354 | * |
345 | * |
… | |
… | |
359 | * At least that is what I think this does. |
350 | * At least that is what I think this does. |
360 | */ |
351 | */ |
361 | void |
352 | void |
362 | explosion (object *op) |
353 | explosion (object *op) |
363 | { |
354 | { |
364 | object *tmp; |
|
|
365 | maptile *m = op->map; |
355 | maptile *m = op->map; |
366 | int i; |
356 | int i; |
367 | |
357 | |
368 | if (--(op->duration) < 0) |
358 | if (--op->duration < 0) |
369 | { |
359 | { |
370 | op->destroy (); |
360 | op->destroy (); |
371 | return; |
361 | return; |
372 | } |
362 | } |
373 | |
363 | |
… | |
… | |
379 | { |
369 | { |
380 | sint16 dx, dy; |
370 | sint16 dx, dy; |
381 | |
371 | |
382 | dx = op->x + freearr_x[i]; |
372 | dx = op->x + freearr_x[i]; |
383 | dy = op->y + freearr_y[i]; |
373 | dy = op->y + freearr_y[i]; |
|
|
374 | |
384 | /* ok_to_put_more already does things like checks for walls, |
375 | /* ok_to_put_more already does things like checks for walls, |
385 | * out of map, etc. |
376 | * out of map, etc. |
386 | */ |
377 | */ |
387 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
378 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
388 | { |
379 | { |
389 | tmp = op->clone (); |
380 | object *tmp = op->clone (); |
|
|
381 | |
390 | tmp->state = 0; |
382 | tmp->state = 0; |
391 | tmp->speed_left = -0.21; |
383 | tmp->speed_left = -0.21f; |
392 | tmp->range--; |
384 | tmp->range--; |
393 | tmp->value = 0; |
385 | tmp->value = 0; |
394 | tmp->x = dx; |
386 | |
395 | tmp->y = dy; |
387 | m->insert (tmp, dx, dy, op); |
396 | insert_ob_in_map (tmp, m, op, 0); |
|
|
397 | } |
388 | } |
398 | } |
389 | } |
399 | } |
390 | } |
400 | } |
391 | } |
401 | |
|
|
402 | |
392 | |
403 | /* Causes an object to explode, eg, a firebullet, |
393 | /* Causes an object to explode, eg, a firebullet, |
404 | * poison cloud ball, etc. op is the object to |
394 | * poison cloud ball, etc. op is the object to |
405 | * explode. |
395 | * explode. |
406 | */ |
396 | */ |
… | |
… | |
416 | return; |
406 | return; |
417 | } |
407 | } |
418 | |
408 | |
419 | if (op->env) |
409 | if (op->env) |
420 | { |
410 | { |
421 | object *env; |
|
|
422 | |
|
|
423 | env = object_get_env_recursive (op); |
411 | object *env = object_get_env_recursive (op); |
424 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
412 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
425 | { |
413 | { |
426 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
427 | op->destroy (); |
415 | op->destroy (); |
428 | return; |
416 | return; |
429 | } |
417 | } |
430 | |
418 | |
431 | op->remove (); |
419 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | op->x = env->x; |
|
|
433 | op->y = env->y; |
|
|
434 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
435 | } |
420 | } |
436 | else if (out_of_map (op->map, op->x, op->y)) |
421 | else if (out_of_map (op->map, op->x, op->y)) |
437 | { |
422 | { |
438 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
423 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
439 | op->destroy (); |
424 | op->destroy (); |
… | |
… | |
468 | { |
453 | { |
469 | op->destroy (); |
454 | op->destroy (); |
470 | return; |
455 | return; |
471 | } |
456 | } |
472 | |
457 | |
473 | tmp->x = op->x; |
|
|
474 | tmp->y = op->y; |
|
|
475 | |
|
|
476 | /* special for bombs - it actually has sane values for these */ |
458 | /* special for bombs - it actually has sane values for these */ |
477 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
459 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
478 | { |
460 | { |
479 | tmp->attacktype = op->attacktype; |
461 | tmp->attacktype = op->attacktype; |
480 | tmp->range = op->range; |
462 | tmp->range = op->range; |
… | |
… | |
483 | } |
465 | } |
484 | else |
466 | else |
485 | { |
467 | { |
486 | if (op->attacktype & AT_MAGIC) |
468 | if (op->attacktype & AT_MAGIC) |
487 | tmp->attacktype |= AT_MAGIC; |
469 | tmp->attacktype |= AT_MAGIC; |
|
|
470 | |
488 | /* Spell doc describes what is going on here */ |
471 | /* Spell doc describes what is going on here */ |
489 | tmp->stats.dam = op->dam_modifier; |
472 | tmp->stats.dam = op->dam_modifier; |
490 | tmp->range = op->stats.maxhp; |
473 | tmp->range = op->stats.maxhp; |
491 | tmp->duration = op->stats.hp; |
474 | tmp->duration = op->stats.hp; |
492 | /* Used for spell tracking - just need a unique val for this spell - |
475 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
500 | tmp->stats.sp = op->direction; |
483 | tmp->stats.sp = op->direction; |
501 | |
484 | |
502 | /* Prevent recursion */ |
485 | /* Prevent recursion */ |
503 | op->move_on = 0; |
486 | op->move_on = 0; |
504 | |
487 | |
505 | insert_ob_in_map (tmp, op->map, op, 0); |
488 | tmp->insert_at (op, op); |
506 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
507 | if (!op->destroyed ()) |
|
|
508 | { |
|
|
509 | op->destroy (); |
490 | op->destroy (); |
510 | } |
|
|
511 | } |
491 | } |
512 | |
|
|
513 | |
|
|
514 | |
492 | |
515 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
516 | * (eg, explode, damage player, etc) |
494 | * (eg, explode, damage player, etc) |
517 | */ |
495 | */ |
518 | |
|
|
519 | void |
496 | void |
520 | check_bullet (object *op) |
497 | check_bullet (object *op) |
521 | { |
498 | { |
522 | object *tmp; |
499 | object *tmp; |
523 | int dam, mflags; |
500 | int dam, mflags; |
… | |
… | |
538 | |
515 | |
539 | /* If nothing alive on this space, no reason to do anything further */ |
516 | /* If nothing alive on this space, no reason to do anything further */ |
540 | if (!(mflags & P_IS_ALIVE)) |
517 | if (!(mflags & P_IS_ALIVE)) |
541 | return; |
518 | return; |
542 | |
519 | |
543 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
544 | { |
521 | { |
545 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
546 | { |
523 | { |
547 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
548 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
612 | op->destroy (); |
589 | op->destroy (); |
613 | |
590 | |
614 | return; |
591 | return; |
615 | } |
592 | } |
616 | |
593 | |
617 | op->remove (); |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
618 | op->x = new_x; |
|
|
619 | op->y = new_y; |
|
|
620 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
621 | return; |
595 | return; |
622 | |
596 | |
623 | if (reflwall (op->map, op->x, op->y, op)) |
597 | if (reflwall (op->map, op->x, op->y, op)) |
624 | { |
598 | { |
625 | op->direction = absdir (op->direction + 4); |
599 | op->direction = absdir (op->direction + 4); |
626 | update_turn_face (op); |
600 | update_turn_face (op); |
627 | } |
601 | } |
628 | else |
602 | else |
629 | check_bullet (op); |
603 | check_bullet (op); |
630 | } |
604 | } |
631 | |
|
|
632 | |
|
|
633 | |
|
|
634 | |
605 | |
635 | /* fire_bullet |
606 | /* fire_bullet |
636 | * object op (cast from caster) files a bolt in dir. |
607 | * object op (cast from caster) files a bolt in dir. |
637 | * spob is the spell object for the bolt. |
608 | * spob is the spell object for the bolt. |
638 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
639 | * spob->attacktype. |
610 | * spob->attacktype. |
640 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
641 | * pointers. |
612 | * pointers. |
642 | */ |
613 | */ |
643 | |
|
|
644 | int |
614 | int |
645 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
646 | { |
616 | { |
647 | object *tmp = NULL; |
617 | object *tmp = NULL; |
648 | int mflags; |
618 | int mflags; |
… | |
… | |
700 | tmp->y = op->y; |
670 | tmp->y = op->y; |
701 | tmp->direction = absdir (tmp->direction + 4); |
671 | tmp->direction = absdir (tmp->direction + 4); |
702 | tmp->map = op->map; |
672 | tmp->map = op->map; |
703 | } |
673 | } |
704 | |
674 | |
705 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
675 | if ((tmp = tmp->insert_at (tmp, op))) |
706 | check_bullet (tmp); |
676 | check_bullet (tmp); |
707 | |
677 | |
708 | return 1; |
678 | return 1; |
709 | } |
679 | } |
710 | |
|
|
711 | |
|
|
712 | |
|
|
713 | |
680 | |
714 | /***************************************************************************** |
681 | /***************************************************************************** |
715 | * |
682 | * |
716 | * CONE RELATED FUNCTIONS |
683 | * CONE RELATED FUNCTIONS |
717 | * |
684 | * |
718 | *****************************************************************************/ |
685 | *****************************************************************************/ |
719 | |
686 | |
720 | |
|
|
721 | /* drops an object based on what is in the cone's "other_arch" */ |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
722 | void |
688 | void |
723 | cone_drop (object *op) |
689 | cone_drop (object *op) |
724 | { |
690 | { |
725 | object *new_ob = arch_to_object (op->other_arch); |
691 | object *new_ob = arch_to_object (op->other_arch); |
726 | |
692 | |
727 | new_ob->x = op->x; |
|
|
728 | new_ob->y = op->y; |
|
|
729 | new_ob->level = op->level; |
693 | new_ob->level = op->level; |
730 | new_ob->set_owner (op->owner); |
694 | new_ob->set_owner (op->owner); |
731 | |
695 | |
732 | /* preserve skill ownership */ |
696 | /* preserve skill ownership */ |
733 | if (op->skill && op->skill != new_ob->skill) |
697 | if (op->skill && op->skill != new_ob->skill) |
734 | { |
|
|
735 | new_ob->skill = op->skill; |
698 | new_ob->skill = op->skill; |
736 | } |
|
|
737 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
738 | |
699 | |
|
|
700 | new_ob->insert_at (op, op); |
739 | } |
701 | } |
740 | |
702 | |
741 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
742 | |
704 | |
743 | void |
705 | void |
… | |
… | |
747 | |
709 | |
748 | /* if no map then hit_map will crash so just ignore object */ |
710 | /* if no map then hit_map will crash so just ignore object */ |
749 | if (!op->map) |
711 | if (!op->map) |
750 | { |
712 | { |
751 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
713 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
752 | op->speed = 0; |
714 | op->set_speed (0); |
753 | update_ob_speed (op); |
|
|
754 | return; |
715 | return; |
755 | } |
716 | } |
756 | |
717 | |
757 | /* lava saves it's life, but not yours :) */ |
718 | /* lava saves it's life, but not yours :) */ |
758 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
719 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
806 | |
767 | |
807 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
768 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
808 | { |
769 | { |
809 | object *tmp = op->clone (); |
770 | object *tmp = op->clone (); |
810 | |
771 | |
811 | tmp->x = x; |
|
|
812 | tmp->y = y; |
|
|
813 | |
|
|
814 | tmp->duration = op->duration + 1; |
772 | tmp->duration = op->duration + 1; |
815 | |
773 | |
816 | /* Use for spell tracking - see ok_to_put_more() */ |
774 | /* Use for spell tracking - see ok_to_put_more() */ |
817 | tmp->stats.maxhp = op->stats.maxhp; |
775 | tmp->stats.maxhp = op->stats.maxhp; |
818 | insert_ob_in_map (tmp, op->map, op, 0); |
776 | |
|
|
777 | op->map->insert (tmp, x, y, op); |
|
|
778 | |
819 | if (tmp->other_arch) |
779 | if (tmp->other_arch) |
820 | cone_drop (tmp); |
780 | cone_drop (tmp); |
821 | } |
781 | } |
822 | } |
782 | } |
823 | } |
783 | } |
… | |
… | |
856 | |
816 | |
857 | /* Need to know what the movetype of the object we are about |
817 | /* Need to know what the movetype of the object we are about |
858 | * to create is, so we can know if the space we are about to |
818 | * to create is, so we can know if the space we are about to |
859 | * insert it into is blocked. |
819 | * insert it into is blocked. |
860 | */ |
820 | */ |
861 | movetype = spell->other_arch->clone.move_type; |
821 | movetype = spell->other_arch->move_type; |
862 | |
822 | |
863 | for (i = range_min; i <= range_max; i++) |
823 | for (i = range_min; i <= range_max; i++) |
864 | { |
824 | { |
865 | sint16 x, y, d; |
825 | sint16 x, y, d; |
866 | |
826 | |
… | |
… | |
902 | success = 1; |
862 | success = 1; |
903 | tmp = arch_to_object (spell->other_arch); |
863 | tmp = arch_to_object (spell->other_arch); |
904 | tmp->set_owner (op); |
864 | tmp->set_owner (op); |
905 | set_spell_skill (op, caster, spell, tmp); |
865 | set_spell_skill (op, caster, spell, tmp); |
906 | tmp->level = caster_level (caster, spell); |
866 | tmp->level = caster_level (caster, spell); |
907 | tmp->x = sx; |
|
|
908 | tmp->y = sy; |
|
|
909 | tmp->attacktype = spell->attacktype; |
867 | tmp->attacktype = spell->attacktype; |
910 | |
868 | |
911 | /* holy word stuff */ |
869 | /* holy word stuff */ |
912 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
870 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
913 | if (!tailor_god_spell (tmp, op)) |
871 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
947 | else |
905 | else |
948 | tmp->duration += caster->level / 3; |
906 | tmp->duration += caster->level / 3; |
949 | } |
907 | } |
950 | |
908 | |
951 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
909 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
952 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
910 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
953 | |
911 | |
954 | if (!tmp->move_on && tmp->stats.dam) |
912 | if (!tmp->move_on && tmp->stats.dam) |
955 | { |
|
|
956 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
913 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
957 | } |
|
|
958 | |
914 | |
959 | insert_ob_in_map (tmp, m, op, 0); |
915 | m->insert (tmp, sx, sy, op); |
960 | |
916 | |
961 | /* This is used for tracking spells so that one effect doesn't hit |
917 | /* This is used for tracking spells so that one effect doesn't hit |
962 | * a single space too many times. |
918 | * a single space too many times. |
963 | */ |
919 | */ |
964 | tmp->stats.maxhp = tmp->count; |
920 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
974 | * |
930 | * |
975 | * BOMB related code |
931 | * BOMB related code |
976 | * |
932 | * |
977 | ****************************************************************************/ |
933 | ****************************************************************************/ |
978 | |
934 | |
979 | |
|
|
980 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
981 | * op is the original bomb object. |
936 | * op is the original bomb object. |
982 | */ |
937 | */ |
983 | void |
938 | void |
984 | animate_bomb (object *op) |
939 | animate_bomb (object *op) |
985 | { |
940 | { |
986 | int i; |
941 | int i; |
987 | object *env, *tmp; |
942 | object *env, *tmp; |
988 | archetype *at; |
|
|
989 | |
943 | |
990 | if (op->state != NUM_ANIMATIONS (op) - 1) |
944 | if (op->state != NUM_ANIMATIONS (op) - 1) |
991 | return; |
945 | return; |
992 | |
946 | |
993 | env = object_get_env_recursive (op); |
947 | env = object_get_env_recursive (op); |
… | |
… | |
998 | return; |
952 | return; |
999 | |
953 | |
1000 | if (env->type == PLAYER) |
954 | if (env->type == PLAYER) |
1001 | esrv_del_item (env->contr, op->count); |
955 | esrv_del_item (env->contr, op->count); |
1002 | |
956 | |
1003 | op->remove (); |
957 | if (!(op = op->insert_at (env, op))) |
1004 | op->x = env->x; |
|
|
1005 | op->y = env->y; |
|
|
1006 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1007 | return; |
958 | return; |
1008 | } |
959 | } |
1009 | |
960 | |
1010 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1011 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1018 | |
969 | |
1019 | /* This copies a lot of the code from the fire bullet, |
970 | /* This copies a lot of the code from the fire bullet, |
1020 | * but using the cast_bullet isn't really feasible, |
971 | * but using the cast_bullet isn't really feasible, |
1021 | * so just set up the appropriate values. |
972 | * so just set up the appropriate values. |
1022 | */ |
973 | */ |
1023 | at = archetype::find (SPLINT); |
974 | if (archetype *at = archetype::find (SPLINT)) |
1024 | if (at) |
|
|
1025 | { |
975 | { |
1026 | for (i = 1; i < 9; i++) |
976 | for (i = 1; i < 9; i++) |
1027 | { |
977 | { |
1028 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1029 | continue; |
979 | continue; |
|
|
980 | |
1030 | tmp = arch_to_object (at); |
981 | tmp = arch_to_object (at); |
1031 | tmp->direction = i; |
982 | tmp->direction = i; |
1032 | tmp->range = op->range; |
983 | tmp->range = op->range; |
1033 | tmp->stats.dam = op->stats.dam; |
984 | tmp->stats.dam = op->stats.dam; |
1034 | tmp->duration = op->duration; |
985 | tmp->duration = op->duration; |
1035 | tmp->attacktype = op->attacktype; |
986 | tmp->attacktype = op->attacktype; |
1036 | tmp->set_owner (op); |
987 | tmp->set_owner (op); |
1037 | if (op->skill && op->skill != tmp->skill) |
988 | if (op->skill && op->skill != tmp->skill) |
1038 | { |
|
|
1039 | tmp->skill = op->skill; |
989 | tmp->skill = op->skill; |
1040 | } |
990 | |
1041 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
991 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1042 | SET_ANIMATION (tmp, i); |
992 | SET_ANIMATION (tmp, i); |
1043 | tmp->x = op->x + freearr_x[i]; |
993 | |
1044 | tmp->y = op->y + freearr_x[i]; |
994 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1045 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1046 | move_bullet (tmp); |
995 | move_bullet (tmp); |
1047 | } |
996 | } |
1048 | } |
997 | } |
1049 | |
998 | |
1050 | explode_bullet (op); |
999 | explode_bullet (op); |
… | |
… | |
1073 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1022 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1074 | tmp->attacktype = spell->attacktype; |
1023 | tmp->attacktype = spell->attacktype; |
1075 | |
1024 | |
1076 | tmp->set_owner (op); |
1025 | tmp->set_owner (op); |
1077 | set_spell_skill (op, caster, spell, tmp); |
1026 | set_spell_skill (op, caster, spell, tmp); |
1078 | tmp->x = dx; |
1027 | |
1079 | tmp->y = dy; |
1028 | m->insert (tmp, dx, dy, op); |
1080 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1081 | return 1; |
1029 | return 1; |
1082 | } |
1030 | } |
1083 | |
1031 | |
1084 | /**************************************************************************** |
1032 | /**************************************************************************** |
1085 | * |
1033 | * |
… | |
… | |
1094 | * dir is the direction to look in. |
1042 | * dir is the direction to look in. |
1095 | * range is how far out to look. |
1043 | * range is how far out to look. |
1096 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1097 | * this info is used for blocked magic/unholy spaces. |
1045 | * this info is used for blocked magic/unholy spaces. |
1098 | */ |
1046 | */ |
1099 | |
|
|
1100 | object * |
1047 | object * |
1101 | get_pointed_target (object *op, int dir, int range, int type) |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
1102 | { |
1049 | { |
1103 | object *target; |
1050 | object *target; |
1104 | sint16 x, y; |
1051 | sint16 x, y; |
… | |
… | |
1123 | return NULL; |
1070 | return NULL; |
1124 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1071 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1125 | return NULL; |
1072 | return NULL; |
1126 | |
1073 | |
1127 | if (mflags & P_IS_ALIVE) |
1074 | if (mflags & P_IS_ALIVE) |
1128 | { |
|
|
1129 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1075 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1130 | { |
1076 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1131 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1132 | { |
|
|
1133 | return target; |
1077 | return target; |
1134 | } |
|
|
1135 | } |
|
|
1136 | } |
|
|
1137 | } |
1078 | } |
|
|
1079 | |
1138 | return NULL; |
1080 | return NULL; |
1139 | } |
1081 | } |
1140 | |
|
|
1141 | |
1082 | |
1142 | /* cast_smite_arch() - the priest points to a creature and causes |
1083 | /* cast_smite_arch() - the priest points to a creature and causes |
1143 | * a 'godly curse' to decend. |
1084 | * a 'godly curse' to decend. |
1144 | * usual params - |
1085 | * usual params - |
1145 | * op = player |
1086 | * op = player |
… | |
… | |
1228 | |
1169 | |
1229 | effect->set_owner (op); |
1170 | effect->set_owner (op); |
1230 | set_spell_skill (op, caster, spell, effect); |
1171 | set_spell_skill (op, caster, spell, effect); |
1231 | |
1172 | |
1232 | /* ok, tell it where to be, and insert! */ |
1173 | /* ok, tell it where to be, and insert! */ |
1233 | effect->x = target->x; |
1174 | effect->insert_at (target, op); |
1234 | effect->y = target->y; |
|
|
1235 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1236 | |
1175 | |
1237 | return 1; |
1176 | return 1; |
1238 | } |
1177 | } |
1239 | |
1178 | |
1240 | |
1179 | |
… | |
… | |
1295 | { |
1234 | { |
1296 | op->destroy (); |
1235 | op->destroy (); |
1297 | return; |
1236 | return; |
1298 | } |
1237 | } |
1299 | |
1238 | |
1300 | op->x = new_x; |
|
|
1301 | op->y = new_y; |
|
|
1302 | op->map = m; |
|
|
1303 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1239 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1304 | if (i > 0 && i != op->direction) |
1240 | if (i > 0 && i != op->direction) |
1305 | { |
1241 | { |
1306 | op->direction = i; |
1242 | op->direction = i; |
1307 | SET_ANIMATION (op, op->direction); |
1243 | SET_ANIMATION (op, op->direction); |
1308 | } |
1244 | } |
1309 | |
1245 | |
1310 | insert_ob_in_map (op, op->map, op, 0); |
1246 | m->insert (op, new_x, new_y, op); |
1311 | } |
1247 | } |
1312 | |
1248 | |
1313 | /**************************************************************************** |
1249 | /**************************************************************************** |
1314 | * Destruction |
1250 | * Destruction |
1315 | ****************************************************************************/ |
1251 | ****************************************************************************/ |
… | |
… | |
1351 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1287 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1352 | return 0; |
1288 | return 0; |
1353 | } |
1289 | } |
1354 | return 1; |
1290 | return 1; |
1355 | } |
1291 | } |
1356 | |
|
|
1357 | |
|
|
1358 | |
|
|
1359 | |
1292 | |
1360 | int |
1293 | int |
1361 | cast_destruction (object *op, object *caster, object *spell_ob) |
1294 | cast_destruction (object *op, object *caster, object *spell_ob) |
1362 | { |
1295 | { |
1363 | int i, j, range, mflags, friendly = 0, dam, dur; |
1296 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1384 | else if (caster->skill) |
1317 | else if (caster->skill) |
1385 | op->skill = caster->skill; |
1318 | op->skill = caster->skill; |
1386 | else |
1319 | else |
1387 | op->skill = NULL; |
1320 | op->skill = NULL; |
1388 | |
1321 | |
1389 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1322 | op->change_skill (find_skill_by_name (op, op->skill)); |
1390 | |
1323 | |
1391 | for (i = -range; i < range; i++) |
1324 | for (i = -range; i < range; i++) |
1392 | { |
1325 | { |
1393 | for (j = -range; j < range; j++) |
1326 | for (j = -range; j < range; j++) |
1394 | { |
1327 | { |
1395 | m = op->map; |
1328 | m = op->map; |
1396 | sx = op->x + i; |
1329 | sx = op->x + i; |
1397 | sy = op->y + j; |
1330 | sy = op->y + j; |
|
|
1331 | |
1398 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1332 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1399 | if (mflags & P_OUT_OF_MAP) |
1333 | if (mflags & P_OUT_OF_MAP) |
1400 | continue; |
1334 | continue; |
|
|
1335 | |
1401 | if (mflags & P_IS_ALIVE) |
1336 | if (mflags & P_IS_ALIVE) |
1402 | { |
1337 | { |
1403 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1338 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1404 | { |
|
|
1405 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1339 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1406 | break; |
1340 | break; |
1407 | } |
1341 | |
1408 | if (tmp) |
1342 | if (tmp) |
1409 | { |
1343 | { |
1410 | if (tmp->head) |
1344 | if (tmp->head) |
1411 | tmp = tmp->head; |
1345 | tmp = tmp->head; |
1412 | |
1346 | |
… | |
… | |
1415 | { |
1349 | { |
1416 | if (spell_ob->subtype == SP_DESTRUCTION) |
1350 | if (spell_ob->subtype == SP_DESTRUCTION) |
1417 | { |
1351 | { |
1418 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1352 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1419 | if (spell_ob->other_arch) |
1353 | if (spell_ob->other_arch) |
1420 | { |
|
|
1421 | tmp = arch_to_object (spell_ob->other_arch); |
1354 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1422 | tmp->x = sx; |
|
|
1423 | tmp->y = sy; |
|
|
1424 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1425 | } |
|
|
1426 | } |
1355 | } |
1427 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1356 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1428 | { |
1357 | { |
1429 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1358 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1430 | { |
|
|
1431 | object *effect = arch_to_object (spell_ob->other_arch); |
1359 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1432 | |
|
|
1433 | effect->x = sx; |
|
|
1434 | effect->y = sy; |
|
|
1435 | insert_ob_in_map (effect, m, op, 0); |
|
|
1436 | } |
|
|
1437 | } |
1360 | } |
1438 | } |
1361 | } |
1439 | } |
1362 | } |
1440 | } |
1363 | } |
1441 | } |
1364 | } |
1442 | } |
1365 | } |
|
|
1366 | |
1443 | op->skill = skill; |
1367 | op->skill = skill; |
1444 | return 1; |
1368 | return 1; |
1445 | } |
1369 | } |
1446 | |
1370 | |
1447 | /*************************************************************************** |
1371 | /*************************************************************************** |
… | |
… | |
1507 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1431 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1508 | } |
1432 | } |
1509 | return 1; |
1433 | return 1; |
1510 | } |
1434 | } |
1511 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1435 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1512 | force->speed = 1.0; |
1436 | force->speed = 1.f; |
1513 | force->speed_left = -1.0; |
1437 | force->speed_left = -1.f; |
1514 | SET_FLAG (force, FLAG_APPLIED); |
1438 | SET_FLAG (force, FLAG_APPLIED); |
1515 | |
1439 | |
1516 | if (god) |
1440 | if (god) |
1517 | { |
1441 | { |
1518 | if (spell_ob->last_grace) |
1442 | if (spell_ob->last_grace) |
… | |
… | |
1535 | insert_ob_in_ob (force, tmp); |
1459 | insert_ob_in_ob (force, tmp); |
1536 | tmp->update_stats (); |
1460 | tmp->update_stats (); |
1537 | return 1; |
1461 | return 1; |
1538 | |
1462 | |
1539 | } |
1463 | } |
1540 | |
|
|
1541 | |
1464 | |
1542 | /********************************************************************** |
1465 | /********************************************************************** |
1543 | * mood change |
1466 | * mood change |
1544 | * Arguably, this may or may not be an attack spell. But since it |
1467 | * Arguably, this may or may not be an attack spell. But since it |
1545 | * effects monsters, it seems best to put it into this file |
1468 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1575 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1498 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1576 | race = god->race; |
1499 | race = god->race; |
1577 | else |
1500 | else |
1578 | race = spell->race; |
1501 | race = spell->race; |
1579 | |
1502 | |
1580 | |
|
|
1581 | for (x = op->x - range; x <= op->x + range; x++) |
1503 | for (x = op->x - range; x <= op->x + range; x++) |
1582 | for (y = op->y - range; y <= op->y + range; y++) |
1504 | for (y = op->y - range; y <= op->y + range; y++) |
1583 | { |
1505 | { |
1584 | |
|
|
1585 | done_one = 0; |
1506 | done_one = 0; |
1586 | m = op->map; |
1507 | m = op->map; |
1587 | nx = x; |
1508 | nx = x; |
1588 | ny = y; |
1509 | ny = y; |
1589 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1510 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1592 | |
1513 | |
1593 | /* If there is nothing living on this space, no need to go further */ |
1514 | /* If there is nothing living on this space, no need to go further */ |
1594 | if (!(mflags & P_IS_ALIVE)) |
1515 | if (!(mflags & P_IS_ALIVE)) |
1595 | continue; |
1516 | continue; |
1596 | |
1517 | |
|
|
1518 | // players can only affect spaces that they can actually see |
|
|
1519 | if (caster && caster->contr |
|
|
1520 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1521 | continue; |
|
|
1522 | |
1597 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1523 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1598 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1524 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1599 | break; |
1525 | break; |
1600 | |
1526 | |
1601 | /* There can be living objects that are not monsters */ |
1527 | /* There can be living objects that are not monsters */ |
1602 | if (!tmp || tmp->type == PLAYER) |
1528 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1609 | head = tmp; |
1535 | head = tmp; |
1610 | |
1536 | |
1611 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1537 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1612 | if (race && head->race && !strstr (race, head->race)) |
1538 | if (race && head->race && !strstr (race, head->race)) |
1613 | continue; |
1539 | continue; |
|
|
1540 | |
1614 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1541 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1615 | continue; |
1542 | continue; |
1616 | |
1543 | |
1617 | /* Now do a bunch of stuff related to saving throws */ |
1544 | /* Now do a bunch of stuff related to saving throws */ |
1618 | best_at = -1; |
1545 | best_at = -1; |
… | |
… | |
1635 | at -= level / 5; |
1562 | at -= level / 5; |
1636 | if (did_make_save (head, head->level, at)) |
1563 | if (did_make_save (head, head->level, at)) |
1637 | continue; |
1564 | continue; |
1638 | } |
1565 | } |
1639 | else /* spell->attacktype */ |
1566 | else /* spell->attacktype */ |
1640 | /* |
|
|
1641 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1642 | * if spell level < monster level, no go |
|
|
1643 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1644 | |
|
|
1645 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1646 | |
|
|
1647 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1648 | charm a level 125 monster... |
|
|
1649 | |
|
|
1650 | Ryo, august 14th |
|
|
1651 | */ |
|
|
1652 | { |
1567 | { |
|
|
1568 | /* |
|
|
1569 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1570 | * if spell level < monster level, no go |
|
|
1571 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1572 | |
|
|
1573 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1574 | |
|
|
1575 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1576 | charm a level 125 monster... |
|
|
1577 | |
|
|
1578 | Ryo, august 14th |
|
|
1579 | */ |
1653 | if (head->level > level) |
1580 | if (head->level > level) |
1654 | continue; |
1581 | continue; |
|
|
1582 | |
1655 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1583 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1656 | /* Failed, no effect */ |
1584 | /* Failed, no effect */ |
1657 | continue; |
1585 | continue; |
1658 | } |
1586 | } |
1659 | |
1587 | |
1660 | /* Done with saving throw. Now start effecting the monster */ |
1588 | /* Done with saving throw. Now start affecting the monster */ |
1661 | |
1589 | |
1662 | /* aggravation */ |
1590 | /* aggravation */ |
1663 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1591 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1664 | { |
1592 | { |
1665 | CLEAR_FLAG (head, FLAG_SLEEP); |
1593 | CLEAR_FLAG (head, FLAG_SLEEP); |
1666 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1667 | remove_friendly_object (head); |
1594 | remove_friendly_object (head); |
1668 | |
|
|
1669 | done_one = 1; |
1595 | done_one = 1; |
1670 | head->enemy = op; |
1596 | head->enemy = op; |
1671 | } |
1597 | } |
1672 | |
1598 | |
1673 | /* calm monsters */ |
1599 | /* calm monsters */ |
… | |
… | |
1682 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1608 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1683 | { |
1609 | { |
1684 | SET_FLAG (head, FLAG_BERSERK); |
1610 | SET_FLAG (head, FLAG_BERSERK); |
1685 | done_one = 1; |
1611 | done_one = 1; |
1686 | } |
1612 | } |
|
|
1613 | |
1687 | /* charm */ |
1614 | /* charm */ |
1688 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1615 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1689 | { |
1616 | { |
1690 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1691 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1617 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1692 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1618 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1693 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1619 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1694 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1620 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1695 | head->set_owner (op); |
1621 | head->set_owner (op); |
… | |
… | |
1701 | head->stats.exp = 0; |
1627 | head->stats.exp = 0; |
1702 | } |
1628 | } |
1703 | |
1629 | |
1704 | /* If a monster was effected, put an effect in */ |
1630 | /* If a monster was effected, put an effect in */ |
1705 | if (done_one && spell->other_arch) |
1631 | if (done_one && spell->other_arch) |
1706 | { |
|
|
1707 | tmp = arch_to_object (spell->other_arch); |
1632 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1708 | tmp->x = nx; |
|
|
1709 | tmp->y = ny; |
|
|
1710 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1711 | } |
|
|
1712 | } /* for y */ |
1633 | } /* for y */ |
1713 | |
1634 | |
1714 | return 1; |
1635 | return 1; |
1715 | } |
1636 | } |
1716 | |
1637 | |
… | |
… | |
1767 | nx = op->x; |
1688 | nx = op->x; |
1768 | ny = op->y; |
1689 | ny = op->y; |
1769 | m = op->map; |
1690 | m = op->map; |
1770 | } |
1691 | } |
1771 | |
1692 | |
1772 | op->remove (); |
1693 | m->insert (op, nx, ny, op); |
1773 | op->y = ny; |
|
|
1774 | op->x = nx; |
|
|
1775 | insert_ob_in_map (op, m, op, 0); |
|
|
1776 | |
1694 | |
1777 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1695 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1778 | surrounding squares */ |
1696 | surrounding squares */ |
1779 | |
1697 | |
1780 | /* loop over current square and neighbors to hit. |
1698 | /* loop over current square and neighbors to hit. |
1781 | * if this has an other_arch field, we insert that in |
1699 | * if this has an other_arch field, we insert that in |
1782 | * the surround spaces. |
1700 | * the surround spaces. |
1783 | */ |
1701 | */ |
1784 | for (j = 0; j < 9; j++) |
1702 | for (j = 0; j < 9; j++) |
1785 | { |
1703 | { |
1786 | object *new_ob; |
|
|
1787 | |
|
|
1788 | hx = nx + freearr_x[j]; |
1704 | hx = nx + freearr_x[j]; |
1789 | hy = ny + freearr_y[j]; |
1705 | hy = ny + freearr_y[j]; |
1790 | |
1706 | |
1791 | m = op->map; |
1707 | m = op->map; |
1792 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1708 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1806 | |
1722 | |
1807 | } |
1723 | } |
1808 | |
1724 | |
1809 | /* insert the other arch */ |
1725 | /* insert the other arch */ |
1810 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1726 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1811 | { |
1727 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1812 | new_ob = arch_to_object (op->other_arch); |
|
|
1813 | new_ob->x = hx; |
|
|
1814 | new_ob->y = hy; |
|
|
1815 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1816 | } |
|
|
1817 | } |
1728 | } |
1818 | |
1729 | |
1819 | /* restore to the center location and damage */ |
1730 | /* restore to the center location and damage */ |
1820 | op->stats.dam = dam_save; |
1731 | op->stats.dam = dam_save; |
1821 | |
1732 | |
… | |
… | |
1824 | if (i >= 0) |
1735 | if (i >= 0) |
1825 | { /* we have a preferred direction! */ |
1736 | { /* we have a preferred direction! */ |
1826 | /* pick another direction if the preferred dir is blocked. */ |
1737 | /* pick another direction if the preferred dir is blocked. */ |
1827 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1738 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1828 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1739 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1829 | { |
|
|
1830 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1740 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1831 | } |
1741 | |
1832 | op->direction = i; |
1742 | op->direction = i; |
1833 | } |
1743 | } |
1834 | } |
1744 | } |
1835 | |
1745 | |
1836 | |
1746 | |
… | |
… | |
1874 | #if 0 |
1784 | #if 0 |
1875 | // this is bogus: it causes wrong places to be checked below |
1785 | // this is bogus: it causes wrong places to be checked below |
1876 | // (a wall 2 cells away will block the effect...) and |
1786 | // (a wall 2 cells away will block the effect...) and |
1877 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1787 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1878 | // space. |
1788 | // space. |
1879 | // should be fixed later, but correctness before featurs... |
1789 | // should be fixed later, but correctness before features... |
1880 | // (schmorp) |
1790 | // (schmorp) |
1881 | |
1791 | |
1882 | /* new offset calculation to make swarm element distribution |
1792 | /* new offset calculation to make swarm element distribution |
1883 | * more uniform |
1793 | * more uniform |
1884 | */ |
1794 | */ |
… | |
… | |
1966 | |
1876 | |
1967 | if (!spell->other_arch) |
1877 | if (!spell->other_arch) |
1968 | return 0; |
1878 | return 0; |
1969 | |
1879 | |
1970 | tmp = get_archetype (SWARM_SPELL); |
1880 | tmp = get_archetype (SWARM_SPELL); |
1971 | tmp->x = op->x; |
|
|
1972 | tmp->y = op->y; |
|
|
1973 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1881 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1974 | set_spell_skill (op, caster, spell, tmp); |
1882 | set_spell_skill (op, caster, spell, tmp); |
1975 | |
1883 | |
1976 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1884 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1977 | tmp->spell = arch_to_object (spell->other_arch); |
1885 | tmp->spell = arch_to_object (spell->other_arch); |
1978 | |
1886 | |
1979 | tmp->attacktype = tmp->spell->attacktype; |
1887 | tmp->attacktype = tmp->spell->attacktype; |
1980 | |
1888 | |
1981 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1889 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1982 | { |
|
|
1983 | if (!tailor_god_spell (tmp, op)) |
1890 | if (!tailor_god_spell (tmp, op)) |
1984 | return 1; |
1891 | return 1; |
1985 | } |
1892 | |
1986 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1893 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1987 | for (i = 0; i < spell->duration; i++) |
1894 | for (i = 0; i < spell->duration; i++) |
1988 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1895 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1989 | |
1896 | |
1990 | tmp->direction = dir; |
1897 | tmp->direction = dir; |
1991 | tmp->invisible = 1; |
1898 | tmp->invisible = 1; |
1992 | insert_ob_in_map (tmp, op->map, op, 0); |
1899 | |
|
|
1900 | tmp->insert_at (op, op); |
1993 | return 1; |
1901 | return 1; |
1994 | } |
1902 | } |
1995 | |
1903 | |
1996 | |
1904 | |
1997 | /* See the spells documentation file for why this is its own |
1905 | /* See the spells documentation file for why this is its own |
… | |
… | |
2057 | { |
1965 | { |
2058 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1966 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2059 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1967 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2060 | tmp->glow_radius = MAX_LIGHT_RADII; |
1968 | tmp->glow_radius = MAX_LIGHT_RADII; |
2061 | } |
1969 | } |
2062 | tmp->x = x; |
1970 | |
2063 | tmp->y = y; |
1971 | m->insert (tmp, x, y, op); |
2064 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2065 | return 1; |
1972 | return 1; |
2066 | } |
1973 | } |
2067 | |
1974 | |
2068 | |
1975 | |
2069 | |
1976 | |
… | |
… | |
2177 | if (disease->stats.sp) |
2084 | if (disease->stats.sp) |
2178 | disease->stats.sp -= dam_mod; |
2085 | disease->stats.sp -= dam_mod; |
2179 | |
2086 | |
2180 | if (infect_object (walk, disease, 1)) |
2087 | if (infect_object (walk, disease, 1)) |
2181 | { |
2088 | { |
2182 | object *flash; /* visual effect for inflicting disease */ |
|
|
2183 | |
|
|
2184 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2089 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2185 | |
2090 | |
2186 | disease->destroy (); /* don't need this one anymore */ |
2091 | disease->destroy (); /* don't need this one anymore */ |
2187 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2092 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2188 | flash->x = x; |
|
|
2189 | flash->y = y; |
|
|
2190 | flash->map = walk->map; |
|
|
2191 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2192 | return 1; |
2093 | return 1; |
2193 | } |
2094 | } |
2194 | |
2095 | |
2195 | disease->destroy (); |
2096 | disease->destroy (); |
2196 | } |
2097 | } |
2197 | } /* if living creature */ |
2098 | } /* if living creature */ |
2198 | } /* for range of spaces */ |
2099 | } /* for range of spaces */ |
|
|
2100 | |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2101 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2200 | return 1; |
2102 | return 1; |
2201 | } |
2103 | } |