… | |
… | |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
149 | new_bolt->speed_left = -0.1; |
150 | new_bolt->direction = t_dir; |
150 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
151 | new_bolt->duration++; |
152 | new_bolt->x = sx; |
|
|
153 | new_bolt->y = sy; |
|
|
154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
153 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
155 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
159 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
160 | } |
158 | } |
161 | |
159 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
164 | */ |
162 | */ |
… | |
… | |
169 | object *tmp; |
167 | object *tmp; |
170 | int mflags; |
168 | int mflags; |
171 | sint16 x, y; |
169 | sint16 x, y; |
172 | maptile *m; |
170 | maptile *m; |
173 | |
171 | |
174 | if (--(op->duration) < 0) |
172 | if (--op->duration < 0) |
175 | { |
173 | { |
176 | op->destroy (); |
174 | op->destroy (); |
177 | return; |
175 | return; |
178 | } |
176 | } |
179 | |
177 | |
… | |
… | |
181 | |
179 | |
182 | if (!op->direction) |
180 | if (!op->direction) |
183 | return; |
181 | return; |
184 | |
182 | |
185 | if (--op->range < 0) |
183 | if (--op->range < 0) |
186 | { |
|
|
187 | op->range = 0; |
184 | op->range = 0; |
188 | } |
|
|
189 | else |
185 | else |
190 | { |
186 | { |
191 | x = op->x + DIRX (op); |
187 | x = op->x + DIRX (op); |
192 | y = op->y + DIRY (op); |
188 | y = op->y + DIRY (op); |
193 | m = op->map; |
189 | m = op->map; |
… | |
… | |
201 | * on the space. So only call reflwall if we think the data it returns |
197 | * on the space. So only call reflwall if we think the data it returns |
202 | * will be useful. |
198 | * will be useful. |
203 | */ |
199 | */ |
204 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
200 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
205 | { |
201 | { |
206 | |
|
|
207 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
202 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
208 | return; |
203 | return; |
209 | |
204 | |
210 | /* Since walls don't run diagonal, if the bolt is in |
205 | /* Since walls don't run diagonal, if the bolt is in |
211 | * one of 4 main directions, it just reflects back in the |
206 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
241 | else if (left) |
236 | else if (left) |
242 | op->direction = absdir (op->direction + 2); |
237 | op->direction = absdir (op->direction + 2); |
243 | else if (right) |
238 | else if (right) |
244 | op->direction = absdir (op->direction - 2); |
239 | op->direction = absdir (op->direction - 2); |
245 | } |
240 | } |
|
|
241 | |
246 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
242 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
247 | return; |
243 | return; |
248 | } |
244 | } |
249 | else |
245 | else |
250 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
251 | tmp = op->clone (); |
247 | object *tmp = op->clone (); |
252 | |
248 | |
|
|
249 | m->insert (tmp, x, y, op); |
253 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1; |
254 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
255 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
256 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
257 | tmp->duration++; |
252 | tmp->duration++; |
258 | |
253 | |
259 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
260 | * going off in other directions. |
255 | * going off in other directions. |
261 | */ |
256 | */ |
262 | |
|
|
263 | if (rndm (0, 99) < tmp->stats.Dex) |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
264 | { /* stats.Dex % of forking */ |
258 | { /* stats.Dex % of forking */ |
265 | forklightning (op, tmp); |
259 | forklightning (op, tmp); |
266 | } |
260 | } |
|
|
261 | |
267 | /* In this way, the object left behind sticks on the space, but |
262 | /* In this way, the object left behind sticks on the space, but |
268 | * doesn't create any bolts that continue to move onward. |
263 | * doesn't create any bolts that continue to move onward. |
269 | */ |
264 | */ |
270 | op->range = 0; |
265 | op->range = 0; |
271 | } /* copy object and move it along */ |
266 | } /* copy object and move it along */ |
… | |
… | |
336 | tmp->y = op->y; |
331 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
332 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
333 | tmp->map = op->map; |
339 | } |
334 | } |
340 | |
335 | |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
336 | if ((tmp = tmp->insert_at (tmp, op))) |
342 | move_bolt (tmp); |
337 | move_bolt (tmp); |
343 | |
338 | |
344 | return 1; |
339 | return 1; |
345 | } |
340 | } |
346 | |
341 | |
… | |
… | |
357 | * At least that is what I think this does. |
352 | * At least that is what I think this does. |
358 | */ |
353 | */ |
359 | void |
354 | void |
360 | explosion (object *op) |
355 | explosion (object *op) |
361 | { |
356 | { |
362 | object *tmp; |
|
|
363 | maptile *m = op->map; |
357 | maptile *m = op->map; |
364 | int i; |
358 | int i; |
365 | |
359 | |
366 | if (--(op->duration) < 0) |
360 | if (--op->duration < 0) |
367 | { |
361 | { |
368 | op->destroy (); |
362 | op->destroy (); |
369 | return; |
363 | return; |
370 | } |
364 | } |
371 | |
365 | |
… | |
… | |
377 | { |
371 | { |
378 | sint16 dx, dy; |
372 | sint16 dx, dy; |
379 | |
373 | |
380 | dx = op->x + freearr_x[i]; |
374 | dx = op->x + freearr_x[i]; |
381 | dy = op->y + freearr_y[i]; |
375 | dy = op->y + freearr_y[i]; |
|
|
376 | |
382 | /* ok_to_put_more already does things like checks for walls, |
377 | /* ok_to_put_more already does things like checks for walls, |
383 | * out of map, etc. |
378 | * out of map, etc. |
384 | */ |
379 | */ |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
386 | { |
381 | { |
387 | tmp = op->clone (); |
382 | object *tmp = op->clone (); |
|
|
383 | |
388 | tmp->state = 0; |
384 | tmp->state = 0; |
389 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21; |
390 | tmp->range--; |
386 | tmp->range--; |
391 | tmp->value = 0; |
387 | tmp->value = 0; |
392 | tmp->x = dx; |
388 | |
393 | tmp->y = dy; |
389 | m->insert (tmp, dx, dy, op); |
394 | insert_ob_in_map (tmp, m, op, 0); |
|
|
395 | } |
390 | } |
396 | } |
391 | } |
397 | } |
392 | } |
398 | } |
393 | } |
399 | |
394 | |
… | |
… | |
414 | return; |
409 | return; |
415 | } |
410 | } |
416 | |
411 | |
417 | if (op->env) |
412 | if (op->env) |
418 | { |
413 | { |
419 | object *env; |
|
|
420 | |
|
|
421 | env = object_get_env_recursive (op); |
414 | object *env = object_get_env_recursive (op); |
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
423 | { |
416 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | op->destroy (); |
418 | op->destroy (); |
426 | return; |
419 | return; |
427 | } |
420 | } |
428 | |
421 | |
429 | op->remove (); |
422 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
430 | op->x = env->x; |
|
|
431 | op->y = env->y; |
|
|
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
433 | } |
423 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
424 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
425 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
426 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | op->destroy (); |
427 | op->destroy (); |
… | |
… | |
466 | { |
456 | { |
467 | op->destroy (); |
457 | op->destroy (); |
468 | return; |
458 | return; |
469 | } |
459 | } |
470 | |
460 | |
471 | tmp->x = op->x; |
|
|
472 | tmp->y = op->y; |
|
|
473 | |
|
|
474 | /* special for bombs - it actually has sane values for these */ |
461 | /* special for bombs - it actually has sane values for these */ |
475 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
462 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
476 | { |
463 | { |
477 | tmp->attacktype = op->attacktype; |
464 | tmp->attacktype = op->attacktype; |
478 | tmp->range = op->range; |
465 | tmp->range = op->range; |
… | |
… | |
481 | } |
468 | } |
482 | else |
469 | else |
483 | { |
470 | { |
484 | if (op->attacktype & AT_MAGIC) |
471 | if (op->attacktype & AT_MAGIC) |
485 | tmp->attacktype |= AT_MAGIC; |
472 | tmp->attacktype |= AT_MAGIC; |
|
|
473 | |
486 | /* Spell doc describes what is going on here */ |
474 | /* Spell doc describes what is going on here */ |
487 | tmp->stats.dam = op->dam_modifier; |
475 | tmp->stats.dam = op->dam_modifier; |
488 | tmp->range = op->stats.maxhp; |
476 | tmp->range = op->stats.maxhp; |
489 | tmp->duration = op->stats.hp; |
477 | tmp->duration = op->stats.hp; |
490 | /* Used for spell tracking - just need a unique val for this spell - |
478 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
498 | tmp->stats.sp = op->direction; |
486 | tmp->stats.sp = op->direction; |
499 | |
487 | |
500 | /* Prevent recursion */ |
488 | /* Prevent recursion */ |
501 | op->move_on = 0; |
489 | op->move_on = 0; |
502 | |
490 | |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
491 | tmp->insert_at (op, op); |
504 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
505 | if (!op->destroyed ()) |
|
|
506 | { |
|
|
507 | op->destroy (); |
493 | op->destroy (); |
508 | } |
|
|
509 | } |
494 | } |
510 | |
|
|
511 | |
|
|
512 | |
495 | |
513 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
514 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
515 | */ |
498 | */ |
516 | |
|
|
517 | void |
499 | void |
518 | check_bullet (object *op) |
500 | check_bullet (object *op) |
519 | { |
501 | { |
520 | object *tmp; |
502 | object *tmp; |
521 | int dam, mflags; |
503 | int dam, mflags; |
… | |
… | |
610 | op->destroy (); |
592 | op->destroy (); |
611 | |
593 | |
612 | return; |
594 | return; |
613 | } |
595 | } |
614 | |
596 | |
615 | op->remove (); |
597 | if (!(op = m->insert (op, new_x, new_y, op))) |
616 | op->x = new_x; |
|
|
617 | op->y = new_y; |
|
|
618 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
619 | return; |
598 | return; |
620 | |
599 | |
621 | if (reflwall (op->map, op->x, op->y, op)) |
600 | if (reflwall (op->map, op->x, op->y, op)) |
622 | { |
601 | { |
623 | op->direction = absdir (op->direction + 4); |
602 | op->direction = absdir (op->direction + 4); |
… | |
… | |
698 | tmp->y = op->y; |
677 | tmp->y = op->y; |
699 | tmp->direction = absdir (tmp->direction + 4); |
678 | tmp->direction = absdir (tmp->direction + 4); |
700 | tmp->map = op->map; |
679 | tmp->map = op->map; |
701 | } |
680 | } |
702 | |
681 | |
703 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
682 | if ((tmp = tmp->insert_at (tmp, op))) |
704 | check_bullet (tmp); |
683 | check_bullet (tmp); |
705 | |
684 | |
706 | return 1; |
685 | return 1; |
707 | } |
686 | } |
708 | |
687 | |
… | |
… | |
720 | void |
699 | void |
721 | cone_drop (object *op) |
700 | cone_drop (object *op) |
722 | { |
701 | { |
723 | object *new_ob = arch_to_object (op->other_arch); |
702 | object *new_ob = arch_to_object (op->other_arch); |
724 | |
703 | |
725 | new_ob->x = op->x; |
|
|
726 | new_ob->y = op->y; |
|
|
727 | new_ob->level = op->level; |
704 | new_ob->level = op->level; |
728 | new_ob->set_owner (op->owner); |
705 | new_ob->set_owner (op->owner); |
729 | |
706 | |
730 | /* preserve skill ownership */ |
707 | /* preserve skill ownership */ |
731 | if (op->skill && op->skill != new_ob->skill) |
708 | if (op->skill && op->skill != new_ob->skill) |
732 | { |
|
|
733 | new_ob->skill = op->skill; |
709 | new_ob->skill = op->skill; |
734 | } |
|
|
735 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
736 | |
710 | |
|
|
711 | new_ob->insert_at (op, op); |
737 | } |
712 | } |
738 | |
713 | |
739 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
714 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
740 | |
715 | |
741 | void |
716 | void |
… | |
… | |
803 | |
778 | |
804 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
779 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
805 | { |
780 | { |
806 | object *tmp = op->clone (); |
781 | object *tmp = op->clone (); |
807 | |
782 | |
808 | tmp->x = x; |
|
|
809 | tmp->y = y; |
|
|
810 | |
|
|
811 | tmp->duration = op->duration + 1; |
783 | tmp->duration = op->duration + 1; |
812 | |
784 | |
813 | /* Use for spell tracking - see ok_to_put_more() */ |
785 | /* Use for spell tracking - see ok_to_put_more() */ |
814 | tmp->stats.maxhp = op->stats.maxhp; |
786 | tmp->stats.maxhp = op->stats.maxhp; |
815 | insert_ob_in_map (tmp, op->map, op, 0); |
787 | |
|
|
788 | op->map->insert (tmp, x, y, op); |
|
|
789 | |
816 | if (tmp->other_arch) |
790 | if (tmp->other_arch) |
817 | cone_drop (tmp); |
791 | cone_drop (tmp); |
818 | } |
792 | } |
819 | } |
793 | } |
820 | } |
794 | } |
… | |
… | |
899 | success = 1; |
873 | success = 1; |
900 | tmp = arch_to_object (spell->other_arch); |
874 | tmp = arch_to_object (spell->other_arch); |
901 | tmp->set_owner (op); |
875 | tmp->set_owner (op); |
902 | set_spell_skill (op, caster, spell, tmp); |
876 | set_spell_skill (op, caster, spell, tmp); |
903 | tmp->level = caster_level (caster, spell); |
877 | tmp->level = caster_level (caster, spell); |
904 | tmp->x = sx; |
|
|
905 | tmp->y = sy; |
|
|
906 | tmp->attacktype = spell->attacktype; |
878 | tmp->attacktype = spell->attacktype; |
907 | |
879 | |
908 | /* holy word stuff */ |
880 | /* holy word stuff */ |
909 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
881 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
910 | if (!tailor_god_spell (tmp, op)) |
882 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
947 | |
919 | |
948 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
920 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
949 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
921 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
950 | |
922 | |
951 | if (!tmp->move_on && tmp->stats.dam) |
923 | if (!tmp->move_on && tmp->stats.dam) |
952 | { |
|
|
953 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
924 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
954 | } |
|
|
955 | |
925 | |
956 | insert_ob_in_map (tmp, m, op, 0); |
926 | m->insert (tmp, sx, sy, op); |
957 | |
927 | |
958 | /* This is used for tracking spells so that one effect doesn't hit |
928 | /* This is used for tracking spells so that one effect doesn't hit |
959 | * a single space too many times. |
929 | * a single space too many times. |
960 | */ |
930 | */ |
961 | tmp->stats.maxhp = tmp->count; |
931 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
980 | void |
950 | void |
981 | animate_bomb (object *op) |
951 | animate_bomb (object *op) |
982 | { |
952 | { |
983 | int i; |
953 | int i; |
984 | object *env, *tmp; |
954 | object *env, *tmp; |
985 | archetype *at; |
|
|
986 | |
955 | |
987 | if (op->state != NUM_ANIMATIONS (op) - 1) |
956 | if (op->state != NUM_ANIMATIONS (op) - 1) |
988 | return; |
957 | return; |
989 | |
958 | |
990 | env = object_get_env_recursive (op); |
959 | env = object_get_env_recursive (op); |
… | |
… | |
995 | return; |
964 | return; |
996 | |
965 | |
997 | if (env->type == PLAYER) |
966 | if (env->type == PLAYER) |
998 | esrv_del_item (env->contr, op->count); |
967 | esrv_del_item (env->contr, op->count); |
999 | |
968 | |
1000 | op->remove (); |
969 | if (!(op = op->insert_at (env, op))) |
1001 | op->x = env->x; |
|
|
1002 | op->y = env->y; |
|
|
1003 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1004 | return; |
970 | return; |
1005 | } |
971 | } |
1006 | |
972 | |
1007 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
973 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1008 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
974 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1015 | |
981 | |
1016 | /* This copies a lot of the code from the fire bullet, |
982 | /* This copies a lot of the code from the fire bullet, |
1017 | * but using the cast_bullet isn't really feasible, |
983 | * but using the cast_bullet isn't really feasible, |
1018 | * so just set up the appropriate values. |
984 | * so just set up the appropriate values. |
1019 | */ |
985 | */ |
1020 | at = archetype::find (SPLINT); |
986 | if (archetype *at = archetype::find (SPLINT)) |
1021 | if (at) |
|
|
1022 | { |
987 | { |
1023 | for (i = 1; i < 9; i++) |
988 | for (i = 1; i < 9; i++) |
1024 | { |
989 | { |
1025 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
990 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1026 | continue; |
991 | continue; |
|
|
992 | |
1027 | tmp = arch_to_object (at); |
993 | tmp = arch_to_object (at); |
1028 | tmp->direction = i; |
994 | tmp->direction = i; |
1029 | tmp->range = op->range; |
995 | tmp->range = op->range; |
1030 | tmp->stats.dam = op->stats.dam; |
996 | tmp->stats.dam = op->stats.dam; |
1031 | tmp->duration = op->duration; |
997 | tmp->duration = op->duration; |
1032 | tmp->attacktype = op->attacktype; |
998 | tmp->attacktype = op->attacktype; |
1033 | tmp->set_owner (op); |
999 | tmp->set_owner (op); |
1034 | if (op->skill && op->skill != tmp->skill) |
1000 | if (op->skill && op->skill != tmp->skill) |
1035 | { |
|
|
1036 | tmp->skill = op->skill; |
1001 | tmp->skill = op->skill; |
1037 | } |
1002 | |
1038 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1003 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1039 | SET_ANIMATION (tmp, i); |
1004 | SET_ANIMATION (tmp, i); |
1040 | tmp->x = op->x + freearr_x[i]; |
1005 | |
1041 | tmp->y = op->y + freearr_x[i]; |
1006 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1042 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1043 | move_bullet (tmp); |
1007 | move_bullet (tmp); |
1044 | } |
1008 | } |
1045 | } |
1009 | } |
1046 | |
1010 | |
1047 | explode_bullet (op); |
1011 | explode_bullet (op); |
… | |
… | |
1070 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1034 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1071 | tmp->attacktype = spell->attacktype; |
1035 | tmp->attacktype = spell->attacktype; |
1072 | |
1036 | |
1073 | tmp->set_owner (op); |
1037 | tmp->set_owner (op); |
1074 | set_spell_skill (op, caster, spell, tmp); |
1038 | set_spell_skill (op, caster, spell, tmp); |
1075 | tmp->x = dx; |
1039 | |
1076 | tmp->y = dy; |
1040 | m->insert (tmp, dx, dy, op); |
1077 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1078 | return 1; |
1041 | return 1; |
1079 | } |
1042 | } |
1080 | |
1043 | |
1081 | /**************************************************************************** |
1044 | /**************************************************************************** |
1082 | * |
1045 | * |
… | |
… | |
1225 | |
1188 | |
1226 | effect->set_owner (op); |
1189 | effect->set_owner (op); |
1227 | set_spell_skill (op, caster, spell, effect); |
1190 | set_spell_skill (op, caster, spell, effect); |
1228 | |
1191 | |
1229 | /* ok, tell it where to be, and insert! */ |
1192 | /* ok, tell it where to be, and insert! */ |
1230 | effect->x = target->x; |
1193 | effect->insert_at (target, op); |
1231 | effect->y = target->y; |
|
|
1232 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1233 | |
1194 | |
1234 | return 1; |
1195 | return 1; |
1235 | } |
1196 | } |
1236 | |
1197 | |
1237 | |
1198 | |
… | |
… | |
1292 | { |
1253 | { |
1293 | op->destroy (); |
1254 | op->destroy (); |
1294 | return; |
1255 | return; |
1295 | } |
1256 | } |
1296 | |
1257 | |
1297 | op->x = new_x; |
|
|
1298 | op->y = new_y; |
|
|
1299 | op->map = m; |
|
|
1300 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1258 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1301 | if (i > 0 && i != op->direction) |
1259 | if (i > 0 && i != op->direction) |
1302 | { |
1260 | { |
1303 | op->direction = i; |
1261 | op->direction = i; |
1304 | SET_ANIMATION (op, op->direction); |
1262 | SET_ANIMATION (op, op->direction); |
1305 | } |
1263 | } |
1306 | |
1264 | |
1307 | insert_ob_in_map (op, op->map, op, 0); |
1265 | m->insert (op, new_x, new_y, op); |
1308 | } |
1266 | } |
1309 | |
1267 | |
1310 | /**************************************************************************** |
1268 | /**************************************************************************** |
1311 | * Destruction |
1269 | * Destruction |
1312 | ****************************************************************************/ |
1270 | ****************************************************************************/ |
… | |
… | |
1390 | for (j = -range; j < range; j++) |
1348 | for (j = -range; j < range; j++) |
1391 | { |
1349 | { |
1392 | m = op->map; |
1350 | m = op->map; |
1393 | sx = op->x + i; |
1351 | sx = op->x + i; |
1394 | sy = op->y + j; |
1352 | sy = op->y + j; |
|
|
1353 | |
1395 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1354 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1396 | if (mflags & P_OUT_OF_MAP) |
1355 | if (mflags & P_OUT_OF_MAP) |
1397 | continue; |
1356 | continue; |
|
|
1357 | |
1398 | if (mflags & P_IS_ALIVE) |
1358 | if (mflags & P_IS_ALIVE) |
1399 | { |
1359 | { |
1400 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1360 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1401 | { |
|
|
1402 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1361 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1403 | break; |
1362 | break; |
1404 | } |
1363 | |
1405 | if (tmp) |
1364 | if (tmp) |
1406 | { |
1365 | { |
1407 | if (tmp->head) |
1366 | if (tmp->head) |
1408 | tmp = tmp->head; |
1367 | tmp = tmp->head; |
1409 | |
1368 | |
… | |
… | |
1412 | { |
1371 | { |
1413 | if (spell_ob->subtype == SP_DESTRUCTION) |
1372 | if (spell_ob->subtype == SP_DESTRUCTION) |
1414 | { |
1373 | { |
1415 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1374 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1416 | if (spell_ob->other_arch) |
1375 | if (spell_ob->other_arch) |
1417 | { |
|
|
1418 | tmp = arch_to_object (spell_ob->other_arch); |
1376 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1419 | tmp->x = sx; |
|
|
1420 | tmp->y = sy; |
|
|
1421 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1422 | } |
|
|
1423 | } |
1377 | } |
1424 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1378 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1425 | { |
1379 | { |
1426 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1380 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1427 | { |
|
|
1428 | object *effect = arch_to_object (spell_ob->other_arch); |
1381 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1429 | |
|
|
1430 | effect->x = sx; |
|
|
1431 | effect->y = sy; |
|
|
1432 | insert_ob_in_map (effect, m, op, 0); |
|
|
1433 | } |
|
|
1434 | } |
1382 | } |
1435 | } |
1383 | } |
1436 | } |
1384 | } |
1437 | } |
1385 | } |
1438 | } |
1386 | } |
1439 | } |
1387 | } |
|
|
1388 | |
1440 | op->skill = skill; |
1389 | op->skill = skill; |
1441 | return 1; |
1390 | return 1; |
1442 | } |
1391 | } |
1443 | |
1392 | |
1444 | /*************************************************************************** |
1393 | /*************************************************************************** |
… | |
… | |
1698 | head->stats.exp = 0; |
1647 | head->stats.exp = 0; |
1699 | } |
1648 | } |
1700 | |
1649 | |
1701 | /* If a monster was effected, put an effect in */ |
1650 | /* If a monster was effected, put an effect in */ |
1702 | if (done_one && spell->other_arch) |
1651 | if (done_one && spell->other_arch) |
1703 | { |
|
|
1704 | tmp = arch_to_object (spell->other_arch); |
1652 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1705 | tmp->x = nx; |
|
|
1706 | tmp->y = ny; |
|
|
1707 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1708 | } |
|
|
1709 | } /* for y */ |
1653 | } /* for y */ |
1710 | |
1654 | |
1711 | return 1; |
1655 | return 1; |
1712 | } |
1656 | } |
1713 | |
1657 | |
… | |
… | |
1764 | nx = op->x; |
1708 | nx = op->x; |
1765 | ny = op->y; |
1709 | ny = op->y; |
1766 | m = op->map; |
1710 | m = op->map; |
1767 | } |
1711 | } |
1768 | |
1712 | |
1769 | op->remove (); |
1713 | m->insert (op, nx, ny, op); |
1770 | op->y = ny; |
|
|
1771 | op->x = nx; |
|
|
1772 | insert_ob_in_map (op, m, op, 0); |
|
|
1773 | |
1714 | |
1774 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1715 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1775 | surrounding squares */ |
1716 | surrounding squares */ |
1776 | |
1717 | |
1777 | /* loop over current square and neighbors to hit. |
1718 | /* loop over current square and neighbors to hit. |
… | |
… | |
1803 | |
1744 | |
1804 | } |
1745 | } |
1805 | |
1746 | |
1806 | /* insert the other arch */ |
1747 | /* insert the other arch */ |
1807 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1748 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1808 | { |
1749 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1809 | new_ob = arch_to_object (op->other_arch); |
|
|
1810 | new_ob->x = hx; |
|
|
1811 | new_ob->y = hy; |
|
|
1812 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1813 | } |
|
|
1814 | } |
1750 | } |
1815 | |
1751 | |
1816 | /* restore to the center location and damage */ |
1752 | /* restore to the center location and damage */ |
1817 | op->stats.dam = dam_save; |
1753 | op->stats.dam = dam_save; |
1818 | |
1754 | |
… | |
… | |
1821 | if (i >= 0) |
1757 | if (i >= 0) |
1822 | { /* we have a preferred direction! */ |
1758 | { /* we have a preferred direction! */ |
1823 | /* pick another direction if the preferred dir is blocked. */ |
1759 | /* pick another direction if the preferred dir is blocked. */ |
1824 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1760 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1825 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1761 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1826 | { |
|
|
1827 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1762 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1828 | } |
1763 | |
1829 | op->direction = i; |
1764 | op->direction = i; |
1830 | } |
1765 | } |
1831 | } |
1766 | } |
1832 | |
1767 | |
1833 | |
1768 | |
… | |
… | |
1963 | |
1898 | |
1964 | if (!spell->other_arch) |
1899 | if (!spell->other_arch) |
1965 | return 0; |
1900 | return 0; |
1966 | |
1901 | |
1967 | tmp = get_archetype (SWARM_SPELL); |
1902 | tmp = get_archetype (SWARM_SPELL); |
1968 | tmp->x = op->x; |
|
|
1969 | tmp->y = op->y; |
|
|
1970 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1903 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1971 | set_spell_skill (op, caster, spell, tmp); |
1904 | set_spell_skill (op, caster, spell, tmp); |
1972 | |
1905 | |
1973 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1906 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1974 | tmp->spell = arch_to_object (spell->other_arch); |
1907 | tmp->spell = arch_to_object (spell->other_arch); |
1975 | |
1908 | |
1976 | tmp->attacktype = tmp->spell->attacktype; |
1909 | tmp->attacktype = tmp->spell->attacktype; |
1977 | |
1910 | |
1978 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1911 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1979 | { |
|
|
1980 | if (!tailor_god_spell (tmp, op)) |
1912 | if (!tailor_god_spell (tmp, op)) |
1981 | return 1; |
1913 | return 1; |
1982 | } |
1914 | |
1983 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1915 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1984 | for (i = 0; i < spell->duration; i++) |
1916 | for (i = 0; i < spell->duration; i++) |
1985 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1917 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1986 | |
1918 | |
1987 | tmp->direction = dir; |
1919 | tmp->direction = dir; |
1988 | tmp->invisible = 1; |
1920 | tmp->invisible = 1; |
1989 | insert_ob_in_map (tmp, op->map, op, 0); |
1921 | |
|
|
1922 | tmp->insert_at (op, op); |
1990 | return 1; |
1923 | return 1; |
1991 | } |
1924 | } |
1992 | |
1925 | |
1993 | |
1926 | |
1994 | /* See the spells documentation file for why this is its own |
1927 | /* See the spells documentation file for why this is its own |
… | |
… | |
2054 | { |
1987 | { |
2055 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1988 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2056 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1989 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2057 | tmp->glow_radius = MAX_LIGHT_RADII; |
1990 | tmp->glow_radius = MAX_LIGHT_RADII; |
2058 | } |
1991 | } |
2059 | tmp->x = x; |
1992 | |
2060 | tmp->y = y; |
1993 | m->insert (tmp, x, y, op); |
2061 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2062 | return 1; |
1994 | return 1; |
2063 | } |
1995 | } |
2064 | |
1996 | |
2065 | |
1997 | |
2066 | |
1998 | |
… | |
… | |
2179 | object *flash; /* visual effect for inflicting disease */ |
2111 | object *flash; /* visual effect for inflicting disease */ |
2180 | |
2112 | |
2181 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2113 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2182 | |
2114 | |
2183 | disease->destroy (); /* don't need this one anymore */ |
2115 | disease->destroy (); /* don't need this one anymore */ |
2184 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2116 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2185 | flash->x = x; |
|
|
2186 | flash->y = y; |
|
|
2187 | flash->map = walk->map; |
|
|
2188 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2189 | return 1; |
2117 | return 1; |
2190 | } |
2118 | } |
2191 | |
2119 | |
2192 | disease->destroy (); |
2120 | disease->destroy (); |
2193 | } |
2121 | } |
2194 | } /* if living creature */ |
2122 | } /* if living creature */ |
2195 | } /* for range of spaces */ |
2123 | } /* for range of spaces */ |
|
|
2124 | |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2125 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2197 | return 1; |
2126 | return 1; |
2198 | } |
2127 | } |