ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_attack.C
(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.25 by root, Tue Dec 26 20:04:09 2006 UTC vs.
Revision 1.34 by root, Thu May 17 00:33:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* This file contains all the spell attack code. Grouping this code 25/* This file contains all the spell attack code. Grouping this code
25 * together should hopefully make it easier to find the relevent bits 26 * together should hopefully make it easier to find the relevent bits
26 * of code 27 * of code
27 */ 28 */
144 145
145 /* reduce chances of subsequent forking */ 146 /* reduce chances of subsequent forking */
146 new_bolt->stats.Dex -= 10; 147 new_bolt->stats.Dex -= 10;
147 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 148 tmp->stats.Dex -= 10; /* less forks from main bolt too */
148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 149 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
149 new_bolt->speed_left = -0.1; 150 new_bolt->speed_left = -0.1f;
150 new_bolt->direction = t_dir; 151 new_bolt->direction = t_dir;
151 new_bolt->duration++; 152 new_bolt->duration++;
152 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 153 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
153 new_bolt->stats.dam++; 154 new_bolt->stats.dam++;
154 tmp->stats.dam /= 2; /* reduce father bolt damage */ 155 tmp->stats.dam /= 2; /* reduce father bolt damage */
162 */ 163 */
163 164
164void 165void
165move_bolt (object *op) 166move_bolt (object *op)
166{ 167{
167 object *tmp;
168 int mflags; 168 int mflags;
169 sint16 x, y; 169 sint16 x, y;
170 maptile *m; 170 maptile *m;
171 171
172 if (--op->duration < 0) 172 if (--op->duration < 0)
245 else 245 else
246 { /* Create a copy of this object and put it ahead */ 246 { /* Create a copy of this object and put it ahead */
247 object *tmp = op->clone (); 247 object *tmp = op->clone ();
248 248
249 m->insert (tmp, x, y, op); 249 m->insert (tmp, x, y, op);
250 tmp->speed_left = -0.1; 250 tmp->speed_left = -0.1f;
251 /* To make up for the decrease at the top of the function */ 251 /* To make up for the decrease at the top of the function */
252 tmp->duration++; 252 tmp->duration++;
253 253
254 /* New forking code. Possibly create forks of this object 254 /* New forking code. Possibly create forks of this object
255 * going off in other directions. 255 * going off in other directions.
380 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 380 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
381 { 381 {
382 object *tmp = op->clone (); 382 object *tmp = op->clone ();
383 383
384 tmp->state = 0; 384 tmp->state = 0;
385 tmp->speed_left = -0.21; 385 tmp->speed_left = -0.21f;
386 tmp->range--; 386 tmp->range--;
387 tmp->value = 0; 387 tmp->value = 0;
388 388
389 m->insert (tmp, dx, dy, op); 389 m->insert (tmp, dx, dy, op);
390 } 390 }
518 518
519 /* If nothing alive on this space, no reason to do anything further */ 519 /* If nothing alive on this space, no reason to do anything further */
520 if (!(mflags & P_IS_ALIVE)) 520 if (!(mflags & P_IS_ALIVE))
521 return; 521 return;
522 522
523 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 523 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
524 { 524 {
525 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 525 if (QUERY_FLAG (tmp, FLAG_ALIVE))
526 { 526 {
527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
528 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) 528 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
604 } 604 }
605 else 605 else
606 check_bullet (op); 606 check_bullet (op);
607} 607}
608 608
609
610
611
612/* fire_bullet 609/* fire_bullet
613 * object op (cast from caster) files a bolt in dir. 610 * object op (cast from caster) files a bolt in dir.
614 * spob is the spell object for the bolt. 611 * spob is the spell object for the bolt.
615 * we remove the magic flag - that can be derived from 612 * we remove the magic flag - that can be derived from
616 * spob->attacktype. 613 * spob->attacktype.
683 check_bullet (tmp); 680 check_bullet (tmp);
684 681
685 return 1; 682 return 1;
686} 683}
687 684
688
689
690
691/***************************************************************************** 685/*****************************************************************************
692 * 686 *
693 * CONE RELATED FUNCTIONS 687 * CONE RELATED FUNCTIONS
694 * 688 *
695 *****************************************************************************/ 689 *****************************************************************************/
696
697 690
698/* drops an object based on what is in the cone's "other_arch" */ 691/* drops an object based on what is in the cone's "other_arch" */
699void 692void
700cone_drop (object *op) 693cone_drop (object *op)
701{ 694{
1306 LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); 1299 LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name);
1307 return 0; 1300 return 0;
1308 } 1301 }
1309 return 1; 1302 return 1;
1310} 1303}
1311
1312
1313
1314 1304
1315int 1305int
1316cast_destruction (object *op, object *caster, object *spell_ob) 1306cast_destruction (object *op, object *caster, object *spell_ob)
1317{ 1307{
1318 int i, j, range, mflags, friendly = 0, dam, dur; 1308 int i, j, range, mflags, friendly = 0, dam, dur;
1453 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1443 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1454 } 1444 }
1455 return 1; 1445 return 1;
1456 } 1446 }
1457 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1447 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1458 force->speed = 1.0; 1448 force->speed = 1.f;
1459 force->speed_left = -1.0; 1449 force->speed_left = -1.f;
1460 SET_FLAG (force, FLAG_APPLIED); 1450 SET_FLAG (force, FLAG_APPLIED);
1461 1451
1462 if (god) 1452 if (god)
1463 { 1453 {
1464 if (spell_ob->last_grace) 1454 if (spell_ob->last_grace)
1481 insert_ob_in_ob (force, tmp); 1471 insert_ob_in_ob (force, tmp);
1482 tmp->update_stats (); 1472 tmp->update_stats ();
1483 return 1; 1473 return 1;
1484 1474
1485} 1475}
1486
1487 1476
1488/********************************************************************** 1477/**********************************************************************
1489 * mood change 1478 * mood change
1490 * Arguably, this may or may not be an attack spell. But since it 1479 * Arguably, this may or may not be an attack spell. But since it
1491 * effects monsters, it seems best to put it into this file 1480 * effects monsters, it seems best to put it into this file
1521 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1510 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1522 race = god->race; 1511 race = god->race;
1523 else 1512 else
1524 race = spell->race; 1513 race = spell->race;
1525 1514
1526
1527 for (x = op->x - range; x <= op->x + range; x++) 1515 for (x = op->x - range; x <= op->x + range; x++)
1528 for (y = op->y - range; y <= op->y + range; y++) 1516 for (y = op->y - range; y <= op->y + range; y++)
1529 { 1517 {
1530
1531 done_one = 0; 1518 done_one = 0;
1532 m = op->map; 1519 m = op->map;
1533 nx = x; 1520 nx = x;
1534 ny = y; 1521 ny = y;
1535 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1522 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1538 1525
1539 /* If there is nothing living on this space, no need to go further */ 1526 /* If there is nothing living on this space, no need to go further */
1540 if (!(mflags & P_IS_ALIVE)) 1527 if (!(mflags & P_IS_ALIVE))
1541 continue; 1528 continue;
1542 1529
1530 // players can only affect spaces that they can actually see
1531 if (caster && caster->contr
1532 && caster->contr->visibility_at (m, nx, ny) < 70)
1533 continue;
1534
1543 for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) 1535 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1544 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1536 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1545 break; 1537 break;
1546 1538
1547 /* There can be living objects that are not monsters */ 1539 /* There can be living objects that are not monsters */
1548 if (!tmp || tmp->type == PLAYER) 1540 if (!tmp || tmp->type == PLAYER)
1555 head = tmp; 1547 head = tmp;
1556 1548
1557 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1549 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1558 if (race && head->race && !strstr (race, head->race)) 1550 if (race && head->race && !strstr (race, head->race))
1559 continue; 1551 continue;
1552
1560 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1553 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1561 continue; 1554 continue;
1562 1555
1563 /* Now do a bunch of stuff related to saving throws */ 1556 /* Now do a bunch of stuff related to saving throws */
1564 best_at = -1; 1557 best_at = -1;
1601 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1594 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1602 /* Failed, no effect */ 1595 /* Failed, no effect */
1603 continue; 1596 continue;
1604 } 1597 }
1605 1598
1606 /* Done with saving throw. Now start effecting the monster */ 1599 /* Done with saving throw. Now start affecting the monster */
1607 1600
1608 /* aggravation */ 1601 /* aggravation */
1609 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1602 if (QUERY_FLAG (spell, FLAG_MONSTER))
1610 { 1603 {
1611 CLEAR_FLAG (head, FLAG_SLEEP); 1604 CLEAR_FLAG (head, FLAG_SLEEP);
1612 if (QUERY_FLAG (head, FLAG_FRIENDLY))
1613 remove_friendly_object (head); 1605 remove_friendly_object (head);
1614
1615 done_one = 1; 1606 done_one = 1;
1616 head->enemy = op; 1607 head->enemy = op;
1617 } 1608 }
1618 1609
1619 /* calm monsters */ 1610 /* calm monsters */
1628 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1619 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1629 { 1620 {
1630 SET_FLAG (head, FLAG_BERSERK); 1621 SET_FLAG (head, FLAG_BERSERK);
1631 done_one = 1; 1622 done_one = 1;
1632 } 1623 }
1624
1633 /* charm */ 1625 /* charm */
1634 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1626 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1635 { 1627 {
1636 SET_FLAG (head, FLAG_FRIENDLY);
1637 /* Prevent uncontolled outbreaks of self replicating monsters. 1628 /* Prevent uncontolled outbreaks of self replicating monsters.
1638 Typical use case is charm, go somwhere, use aggravation to make hostile. 1629 Typical use case is charm, go somwhere, use aggravation to make hostile.
1639 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1630 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1640 CLEAR_FLAG (head, FLAG_GENERATOR); 1631 CLEAR_FLAG (head, FLAG_GENERATOR);
1641 head->set_owner (op); 1632 head->set_owner (op);
1719 * if this has an other_arch field, we insert that in 1710 * if this has an other_arch field, we insert that in
1720 * the surround spaces. 1711 * the surround spaces.
1721 */ 1712 */
1722 for (j = 0; j < 9; j++) 1713 for (j = 0; j < 9; j++)
1723 { 1714 {
1724 object *new_ob;
1725
1726 hx = nx + freearr_x[j]; 1715 hx = nx + freearr_x[j];
1727 hy = ny + freearr_y[j]; 1716 hy = ny + freearr_y[j];
1728 1717
1729 m = op->map; 1718 m = op->map;
1730 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1719 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1806#if 0 1795#if 0
1807 // this is bogus: it causes wrong places to be checked below 1796 // this is bogus: it causes wrong places to be checked below
1808 // (a wall 2 cells away will block the effect...) and 1797 // (a wall 2 cells away will block the effect...) and
1809 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1798 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1810 // space. 1799 // space.
1811 // should be fixed later, but correctness before featurs... 1800 // should be fixed later, but correctness before features...
1812 // (schmorp) 1801 // (schmorp)
1813 1802
1814 /* new offset calculation to make swarm element distribution 1803 /* new offset calculation to make swarm element distribution
1815 * more uniform 1804 * more uniform
1816 */ 1805 */
2106 if (disease->stats.sp) 2095 if (disease->stats.sp)
2107 disease->stats.sp -= dam_mod; 2096 disease->stats.sp -= dam_mod;
2108 2097
2109 if (infect_object (walk, disease, 1)) 2098 if (infect_object (walk, disease, 1))
2110 { 2099 {
2111 object *flash; /* visual effect for inflicting disease */
2112
2113 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2100 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2114 2101
2115 disease->destroy (); /* don't need this one anymore */ 2102 disease->destroy (); /* don't need this one anymore */
2116 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); 2103 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op);
2117 return 1; 2104 return 1;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines