1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
26 | * of code |
… | |
… | |
37 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
38 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
39 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
40 | * op is the spell object. |
39 | * op is the spell object. |
41 | */ |
40 | */ |
42 | |
|
|
43 | void |
41 | void |
44 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
45 | { |
43 | { |
46 | object *tmp, *tmp2; /* object on the map */ |
|
|
47 | int weight_move; |
44 | int weight_move; |
48 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
49 | |
46 | |
50 | if (!op->weight) |
47 | if (!op->weight) |
51 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
56 | { |
53 | { |
57 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
58 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
59 | } |
56 | } |
60 | |
57 | |
61 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
62 | { |
59 | { |
63 | int num_sections = 1; |
60 | int num_sections = 1; |
64 | |
61 | |
65 | /* don't move DM */ |
62 | /* don't move DM */ |
66 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
73 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
74 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
75 | continue; |
72 | continue; |
76 | |
73 | |
77 | /* count the object's sections */ |
74 | /* count the object's sections */ |
78 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
79 | num_sections++; |
76 | num_sections++; |
80 | |
77 | |
81 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
82 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
83 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
107 | * |
104 | * |
108 | * BOLT CODE |
105 | * BOLT CODE |
109 | * |
106 | * |
110 | ***************************************************************************/ |
107 | ***************************************************************************/ |
111 | |
108 | |
112 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
113 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
114 | */ |
111 | */ |
115 | |
|
|
116 | void |
112 | void |
117 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
118 | { |
114 | { |
119 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
159 | } |
155 | } |
160 | |
156 | |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
162 | * and checks for various things that may stop it. |
158 | * and checks for various things that may stop it. |
163 | */ |
159 | */ |
164 | |
|
|
165 | void |
160 | void |
166 | move_bolt (object *op) |
161 | move_bolt (object *op) |
167 | { |
162 | { |
168 | int mflags; |
163 | int mflags; |
169 | sint16 x, y; |
164 | sint16 x, y; |
… | |
… | |
252 | tmp->duration++; |
247 | tmp->duration++; |
253 | |
248 | |
254 | /* New forking code. Possibly create forks of this object |
249 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
250 | * going off in other directions. |
256 | */ |
251 | */ |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
252 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
258 | { /* stats.Dex % of forking */ |
253 | forklightning (op, tmp); /* stats.Dex % of forking */ |
259 | forklightning (op, tmp); |
|
|
260 | } |
|
|
261 | |
254 | |
262 | /* In this way, the object left behind sticks on the space, but |
255 | /* In this way, the object left behind sticks on the space, but |
263 | * doesn't create any bolts that continue to move onward. |
256 | * doesn't create any bolts that continue to move onward. |
264 | */ |
257 | */ |
265 | op->range = 0; |
258 | op->range = 0; |
… | |
… | |
289 | return 0; |
282 | return 0; |
290 | |
283 | |
291 | /* peterm: level dependency for bolts */ |
284 | /* peterm: level dependency for bolts */ |
292 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
293 | tmp->attacktype = spob->attacktype; |
286 | tmp->attacktype = spob->attacktype; |
|
|
287 | |
294 | if (spob->slaying) |
288 | if (spob->slaying) |
295 | tmp->slaying = spob->slaying; |
289 | tmp->slaying = spob->slaying; |
|
|
290 | |
296 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
291 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
297 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
292 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
298 | tmp->stats.Dex = spob->stats.Dex; |
293 | tmp->stats.Dex = spob->stats.Dex; |
299 | tmp->stats.Con = spob->stats.Con; |
294 | tmp->stats.Con = spob->stats.Con; |
300 | |
295 | |
… | |
… | |
336 | if ((tmp = tmp->insert_at (tmp, op))) |
331 | if ((tmp = tmp->insert_at (tmp, op))) |
337 | move_bolt (tmp); |
332 | move_bolt (tmp); |
338 | |
333 | |
339 | return 1; |
334 | return 1; |
340 | } |
335 | } |
341 | |
|
|
342 | |
|
|
343 | |
336 | |
344 | /*************************************************************************** |
337 | /*************************************************************************** |
345 | * |
338 | * |
346 | * BULLET/BALL CODE |
339 | * BULLET/BALL CODE |
347 | * |
340 | * |
348 | ***************************************************************************/ |
341 | ***************************************************************************/ |
349 | |
342 | |
350 | /* expands an explosion. op is a piece of the |
343 | /* expands an explosion. op is a piece of the |
351 | * explosion - this expans it in the different directions. |
344 | * explosion - this expands it in the different directions. |
352 | * At least that is what I think this does. |
345 | * At least that is what I think this does. |
353 | */ |
346 | */ |
354 | void |
347 | void |
355 | explosion (object *op) |
348 | explosion (object *op) |
356 | { |
349 | { |
… | |
… | |
390 | } |
383 | } |
391 | } |
384 | } |
392 | } |
385 | } |
393 | } |
386 | } |
394 | |
387 | |
395 | |
|
|
396 | /* Causes an object to explode, eg, a firebullet, |
388 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
389 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
390 | * explode. |
399 | */ |
391 | */ |
400 | void |
392 | void |
… | |
… | |
409 | return; |
401 | return; |
410 | } |
402 | } |
411 | |
403 | |
412 | if (op->env) |
404 | if (op->env) |
413 | { |
405 | { |
414 | object *env = object_get_env_recursive (op); |
406 | object *env = op->outer_env (); |
|
|
407 | |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
408 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
416 | { |
409 | { |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
410 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
418 | op->destroy (); |
411 | op->destroy (); |
419 | return; |
412 | return; |
420 | } |
413 | } |
… | |
… | |
438 | } |
431 | } |
439 | |
432 | |
440 | if (op->attacktype) |
433 | if (op->attacktype) |
441 | { |
434 | { |
442 | hit_map (op, 0, op->attacktype, 1); |
435 | hit_map (op, 0, op->attacktype, 1); |
|
|
436 | |
443 | if (op->destroyed ()) |
437 | if (op->destroyed ()) |
444 | return; |
438 | return; |
445 | } |
439 | } |
446 | |
440 | |
447 | /* other_arch contains what this explodes into */ |
441 | /* other_arch contains what this explodes into */ |
… | |
… | |
487 | |
481 | |
488 | /* Prevent recursion */ |
482 | /* Prevent recursion */ |
489 | op->move_on = 0; |
483 | op->move_on = 0; |
490 | |
484 | |
491 | tmp->insert_at (op, op); |
485 | tmp->insert_at (op, op); |
|
|
486 | tmp->play_sound (tmp->sound); |
|
|
487 | |
492 | /* remove the firebullet */ |
488 | /* remove the firebullet */ |
493 | op->destroy (); |
489 | op->destroy (); |
494 | } |
490 | } |
495 | |
491 | |
496 | /* checks to see what op should do, given the space it is on |
492 | /* checks to see what op should do, given the space it is on |
… | |
… | |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
519 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | { |
520 | { |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | { |
522 | { |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
524 | |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
529 | { |
526 | { |
530 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
531 | { |
528 | { |
532 | op->destroy (); |
529 | op->destroy (); |
… | |
… | |
612 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
613 | * spob->attacktype. |
610 | * spob->attacktype. |
614 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
615 | * pointers. |
612 | * pointers. |
616 | */ |
613 | */ |
617 | |
|
|
618 | int |
614 | int |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
620 | { |
616 | { |
621 | object *tmp = NULL; |
617 | object *tmp = NULL; |
622 | int mflags; |
618 | int mflags; |
623 | |
619 | |
624 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
625 | return 0; |
621 | return 0; |
626 | |
622 | |
627 | tmp = arch_to_object (spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
628 | if (tmp == NULL) |
624 | if (!tmp) |
629 | return 0; |
625 | return 0; |
630 | |
626 | |
631 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
632 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
633 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
634 | if (spob->slaying) |
630 | if (spob->slaying) |
635 | tmp->slaying = spob->slaying; |
631 | tmp->slaying = spob->slaying; |
636 | |
632 | |
… | |
… | |
646 | SET_ANIMATION (tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
647 | |
643 | |
648 | tmp->set_owner (op); |
644 | tmp->set_owner (op); |
649 | set_spell_skill (op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
650 | |
646 | |
651 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
652 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
653 | tmp->map = op->map; |
649 | tmp->map = op->map; |
654 | |
650 | |
655 | maptile *newmap; |
651 | maptile *newmap; |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | if (mflags & P_OUT_OF_MAP) |
653 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
707 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
708 | |
704 | |
709 | void |
705 | void |
710 | move_cone (object *op) |
706 | move_cone (object *op) |
711 | { |
707 | { |
712 | int i; |
|
|
713 | |
|
|
714 | /* if no map then hit_map will crash so just ignore object */ |
708 | /* if no map then hit_map will crash so just ignore object */ |
715 | if (!op->map) |
709 | if (!op->map) |
716 | { |
710 | { |
717 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
711 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
718 | op->set_speed (0); |
712 | op->set_speed (0); |
… | |
… | |
763 | { |
757 | { |
764 | op->range = 0; /* just so it doesn't wrap */ |
758 | op->range = 0; /* just so it doesn't wrap */ |
765 | return; |
759 | return; |
766 | } |
760 | } |
767 | |
761 | |
768 | for (i = -1; i < 2; i++) |
762 | for (int i = -1; i <= 1; i++) |
769 | { |
763 | { |
770 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
764 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
771 | |
765 | |
772 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
766 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
773 | { |
767 | { |
… | |
… | |
820 | |
814 | |
821 | /* Need to know what the movetype of the object we are about |
815 | /* Need to know what the movetype of the object we are about |
822 | * to create is, so we can know if the space we are about to |
816 | * to create is, so we can know if the space we are about to |
823 | * insert it into is blocked. |
817 | * insert it into is blocked. |
824 | */ |
818 | */ |
825 | movetype = spell->other_arch->clone.move_type; |
819 | movetype = spell->other_arch->move_type; |
826 | |
820 | |
827 | for (i = range_min; i <= range_max; i++) |
821 | for (i = range_min; i <= range_max; i++) |
828 | { |
822 | { |
829 | sint16 x, y, d; |
823 | sint16 x, y, d; |
830 | |
824 | |
… | |
… | |
909 | else |
903 | else |
910 | tmp->duration += caster->level / 3; |
904 | tmp->duration += caster->level / 3; |
911 | } |
905 | } |
912 | |
906 | |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
907 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
908 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
915 | |
909 | |
916 | if (!tmp->move_on && tmp->stats.dam) |
910 | if (!tmp->move_on && tmp->stats.dam) |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
911 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
918 | |
912 | |
919 | m->insert (tmp, sx, sy, op); |
913 | m->insert (tmp, sx, sy, op); |
920 | |
914 | |
921 | /* This is used for tracking spells so that one effect doesn't hit |
915 | /* This is used for tracking spells so that one effect doesn't hit |
922 | * a single space too many times. |
916 | * a single space too many times. |
… | |
… | |
934 | * |
928 | * |
935 | * BOMB related code |
929 | * BOMB related code |
936 | * |
930 | * |
937 | ****************************************************************************/ |
931 | ****************************************************************************/ |
938 | |
932 | |
939 | |
|
|
940 | /* This handles an exploding bomb. |
933 | /* This handles an exploding bomb. |
941 | * op is the original bomb object. |
934 | * op is the original bomb object. |
942 | */ |
935 | */ |
943 | void |
936 | void |
944 | animate_bomb (object *op) |
937 | animate_bomb (object *op) |
945 | { |
938 | { |
946 | int i; |
|
|
947 | object *env, *tmp; |
|
|
948 | |
|
|
949 | if (op->state != NUM_ANIMATIONS (op) - 1) |
939 | if (op->state != NUM_ANIMATIONS (op) - 1) |
950 | return; |
940 | return; |
951 | |
941 | |
952 | env = object_get_env_recursive (op); |
942 | object *env = op->outer_env (); |
953 | |
943 | |
954 | if (op->env) |
944 | if (op->env) |
955 | { |
945 | { |
956 | if (env->map == NULL) |
946 | if (env->map == NULL) |
957 | return; |
947 | return; |
958 | |
|
|
959 | if (env->type == PLAYER) |
|
|
960 | esrv_del_item (env->contr, op->count); |
|
|
961 | |
948 | |
962 | if (!(op = op->insert_at (env, op))) |
949 | if (!(op = op->insert_at (env, op))) |
963 | return; |
950 | return; |
964 | } |
951 | } |
965 | |
952 | |
… | |
… | |
976 | * but using the cast_bullet isn't really feasible, |
963 | * but using the cast_bullet isn't really feasible, |
977 | * so just set up the appropriate values. |
964 | * so just set up the appropriate values. |
978 | */ |
965 | */ |
979 | if (archetype *at = archetype::find (SPLINT)) |
966 | if (archetype *at = archetype::find (SPLINT)) |
980 | { |
967 | { |
981 | for (i = 1; i < 9; i++) |
968 | for (int i = 1; i < 9; i++) |
982 | { |
969 | { |
983 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
970 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
984 | continue; |
971 | continue; |
985 | |
972 | |
986 | tmp = arch_to_object (at); |
973 | object *tmp = arch_to_object (at); |
987 | tmp->direction = i; |
974 | tmp->direction = i; |
988 | tmp->range = op->range; |
975 | tmp->range = op->range; |
989 | tmp->stats.dam = op->stats.dam; |
976 | tmp->stats.dam = op->stats.dam; |
990 | tmp->duration = op->duration; |
977 | tmp->duration = op->duration; |
991 | tmp->attacktype = op->attacktype; |
978 | tmp->attacktype = op->attacktype; |
… | |
… | |
1005 | } |
992 | } |
1006 | |
993 | |
1007 | int |
994 | int |
1008 | create_bomb (object *op, object *caster, int dir, object *spell) |
995 | create_bomb (object *op, object *caster, int dir, object *spell) |
1009 | { |
996 | { |
1010 | |
|
|
1011 | object *tmp; |
997 | object *tmp; |
1012 | int mflags; |
998 | int mflags; |
1013 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
999 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1014 | maptile *m; |
1000 | maptile *m; |
1015 | |
1001 | |
… | |
… | |
1017 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1003 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1018 | { |
1004 | { |
1019 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1020 | return 0; |
1006 | return 0; |
1021 | } |
1007 | } |
|
|
1008 | |
1022 | tmp = arch_to_object (spell->other_arch); |
1009 | tmp = arch_to_object (spell->other_arch); |
1023 | |
1010 | |
1024 | /* level dependencies for bomb */ |
1011 | /* level dependencies for bomb */ |
1025 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1012 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1026 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1013 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1047 | * dir is the direction to look in. |
1034 | * dir is the direction to look in. |
1048 | * range is how far out to look. |
1035 | * range is how far out to look. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1036 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1050 | * this info is used for blocked magic/unholy spaces. |
1037 | * this info is used for blocked magic/unholy spaces. |
1051 | */ |
1038 | */ |
1052 | |
|
|
1053 | object * |
1039 | object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1040 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1041 | { |
1056 | object *target; |
1042 | object *target; |
1057 | sint16 x, y; |
1043 | sint16 x, y; |
… | |
… | |
1076 | return NULL; |
1062 | return NULL; |
1077 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1063 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1078 | return NULL; |
1064 | return NULL; |
1079 | |
1065 | |
1080 | if (mflags & P_IS_ALIVE) |
1066 | if (mflags & P_IS_ALIVE) |
1081 | { |
|
|
1082 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1067 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1083 | { |
1068 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1084 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1085 | { |
|
|
1086 | return target; |
1069 | return target; |
1087 | } |
|
|
1088 | } |
|
|
1089 | } |
|
|
1090 | } |
1070 | } |
|
|
1071 | |
1091 | return NULL; |
1072 | return NULL; |
1092 | } |
1073 | } |
1093 | |
|
|
1094 | |
1074 | |
1095 | /* cast_smite_arch() - the priest points to a creature and causes |
1075 | /* cast_smite_arch() - the priest points to a creature and causes |
1096 | * a 'godly curse' to decend. |
1076 | * a 'godly curse' to decend. |
1097 | * usual params - |
1077 | * usual params - |
1098 | * op = player |
1078 | * op = player |
1099 | * caster = object casting the spell. |
1079 | * caster = object casting the spell. |
1100 | * dir = direction being cast |
1080 | * dir = direction being cast |
1101 | * spell = spell object |
1081 | * spell = spell object |
1102 | */ |
1082 | */ |
1103 | |
|
|
1104 | int |
1083 | int |
1105 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1084 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1106 | { |
1085 | { |
1107 | object *effect, *target; |
1086 | object *effect, *target; |
1108 | object *god = find_god (determine_god (op)); |
1087 | object *god = find_god (determine_god (op)); |
… | |
… | |
1186 | effect->insert_at (target, op); |
1165 | effect->insert_at (target, op); |
1187 | |
1166 | |
1188 | return 1; |
1167 | return 1; |
1189 | } |
1168 | } |
1190 | |
1169 | |
1191 | |
|
|
1192 | /**************************************************************************** |
1170 | /**************************************************************************** |
1193 | * |
1171 | * |
1194 | * MAGIC MISSILE code. |
1172 | * MAGIC MISSILE code. |
1195 | * note that the fire_bullet is used to fire the missile. The |
1173 | * note that the fire_bullet is used to fire the missile. The |
1196 | * code here is just to move the missile. |
1174 | * code here is just to move the missile. |
… | |
… | |
1198 | |
1176 | |
1199 | /* op is a missile that needs to be moved */ |
1177 | /* op is a missile that needs to be moved */ |
1200 | void |
1178 | void |
1201 | move_missile (object *op) |
1179 | move_missile (object *op) |
1202 | { |
1180 | { |
1203 | int i, mflags; |
|
|
1204 | object *owner; |
|
|
1205 | sint16 new_x, new_y; |
|
|
1206 | maptile *m; |
|
|
1207 | |
|
|
1208 | if (op->range-- <= 0) |
1181 | if (op->range-- <= 0) |
1209 | { |
1182 | { |
1210 | op->destroy (); |
1183 | op->destroy (); |
1211 | return; |
1184 | return; |
1212 | } |
1185 | } |
1213 | |
1186 | |
1214 | owner = op->owner; |
1187 | mapxy pos (op); |
1215 | #if 0 |
1188 | pos.move (op->direction); |
1216 | /* It'd make things nastier if this wasn't here - spells cast by |
1189 | |
1217 | * monster that are then killed would continue to survive |
1190 | if (!pos.normalise ()) |
1218 | */ |
|
|
1219 | if (owner == NULL) |
|
|
1220 | { |
1191 | { |
1221 | op->destroy (); |
1192 | op->destroy (); |
1222 | return; |
1193 | return; |
1223 | } |
1194 | } |
1224 | #endif |
|
|
1225 | |
1195 | |
1226 | new_x = op->x + DIRX (op); |
1196 | mapspace &ms = pos.ms (); |
1227 | new_y = op->y + DIRY (op); |
|
|
1228 | |
1197 | |
1229 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
1198 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1230 | |
|
|
1231 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1232 | { |
1199 | { |
1233 | hit_map (op, op->direction, AT_MAGIC, 1); |
1200 | hit_map (op, op->direction, AT_MAGIC, 1); |
1234 | /* Basically, missile only hits one thing then goes away. |
1201 | /* Basically, missile only hits one thing then goes away. |
1235 | * we need to remove it if someone hasn't already done so. |
1202 | * we need to remove it if someone hasn't already done so. |
1236 | */ |
1203 | */ |
1237 | if (!op->destroyed ()) |
|
|
1238 | op->destroy (); |
|
|
1239 | |
|
|
1240 | return; |
|
|
1241 | } |
|
|
1242 | |
|
|
1243 | op->remove (); |
|
|
1244 | |
|
|
1245 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1246 | { |
|
|
1247 | op->destroy (); |
1204 | op->destroy (); |
1248 | return; |
1205 | return; |
1249 | } |
1206 | } |
1250 | |
1207 | |
|
|
1208 | if (!op->direction) |
|
|
1209 | { |
|
|
1210 | op->destroy (); |
|
|
1211 | return; |
|
|
1212 | } |
|
|
1213 | |
1251 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1214 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1252 | if (i > 0 && i != op->direction) |
1215 | if (i > 0 && i != op->direction) |
1253 | { |
1216 | { |
1254 | op->direction = i; |
1217 | op->direction = i; |
1255 | SET_ANIMATION (op, op->direction); |
1218 | SET_ANIMATION (op, op->direction); |
1256 | } |
1219 | } |
1257 | |
1220 | |
1258 | m->insert (op, new_x, new_y, op); |
1221 | pos.insert (op, op); |
1259 | } |
1222 | } |
1260 | |
1223 | |
1261 | /**************************************************************************** |
1224 | /**************************************************************************** |
1262 | * Destruction |
1225 | * Destruction |
1263 | ****************************************************************************/ |
1226 | ****************************************************************************/ |
… | |
… | |
1266 | * we do this by creating a force and inserting it in the |
1229 | * we do this by creating a force and inserting it in the |
1267 | * object. if time is 0, the object glows permanently. To truely |
1230 | * object. if time is 0, the object glows permanently. To truely |
1268 | * make this work for non-living objects, we would have to |
1231 | * make this work for non-living objects, we would have to |
1269 | * give them the capability to have an inventory. b.t. |
1232 | * give them the capability to have an inventory. b.t. |
1270 | */ |
1233 | */ |
1271 | |
|
|
1272 | int |
1234 | int |
1273 | make_object_glow (object *op, int radius, int time) |
1235 | make_object_glow (object *op, int radius, int time) |
1274 | { |
1236 | { |
1275 | object *tmp; |
|
|
1276 | |
|
|
1277 | /* some things are unaffected... */ |
1237 | /* some things are unaffected... */ |
1278 | if (op->path_denied & PATH_LIGHT) |
1238 | if (op->path_denied & PATH_LIGHT) |
1279 | return 0; |
1239 | return 0; |
1280 | |
1240 | |
1281 | tmp = get_archetype (FORCE_NAME); |
1241 | object *tmp = get_archetype (FORCE_NAME); |
1282 | tmp->speed = 0.01; |
1242 | tmp->speed = 0.01; |
1283 | tmp->stats.food = time; |
1243 | tmp->stats.food = time; |
1284 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1244 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1285 | tmp->glow_radius = radius; |
1245 | tmp->glow_radius = radius; |
1286 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1246 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1287 | tmp->glow_radius = MAX_LIGHT_RADII; |
1247 | tmp->glow_radius = MAX_LIGHT_RADII; |
1288 | |
1248 | |
1289 | tmp->x = op->x; |
|
|
1290 | tmp->y = op->y; |
|
|
1291 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1292 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1293 | tmp = insert_ob_in_ob (tmp, op); |
1249 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1250 | |
1294 | if (tmp->glow_radius > op->glow_radius) |
1251 | if (tmp->glow_radius > op->glow_radius) |
1295 | op->glow_radius = tmp->glow_radius; |
1252 | op->glow_radius = tmp->glow_radius; |
1296 | |
1253 | |
1297 | if (!tmp->env || op != tmp->env) |
|
|
1298 | { |
|
|
1299 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1300 | return 0; |
|
|
1301 | } |
|
|
1302 | return 1; |
1254 | return 1; |
1303 | } |
1255 | } |
1304 | |
1256 | |
1305 | int |
1257 | int |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1258 | cast_destruction (object *op, object *caster, object *spell_ob) |
… | |
… | |
1329 | else if (caster->skill) |
1281 | else if (caster->skill) |
1330 | op->skill = caster->skill; |
1282 | op->skill = caster->skill; |
1331 | else |
1283 | else |
1332 | op->skill = NULL; |
1284 | op->skill = NULL; |
1333 | |
1285 | |
1334 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1286 | op->change_skill (find_skill_by_name (op, op->skill)); |
1335 | |
1287 | |
1336 | for (i = -range; i < range; i++) |
1288 | for (i = -range; i <= range; i++) |
1337 | { |
1289 | { |
1338 | for (j = -range; j < range; j++) |
1290 | for (j = -range; j <= range; j++) |
1339 | { |
1291 | { |
1340 | m = op->map; |
1292 | m = op->map; |
1341 | sx = op->x + i; |
1293 | sx = op->x + i; |
1342 | sy = op->y + j; |
1294 | sy = op->y + j; |
1343 | |
1295 | |
… | |
… | |
1360 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1312 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1361 | { |
1313 | { |
1362 | if (spell_ob->subtype == SP_DESTRUCTION) |
1314 | if (spell_ob->subtype == SP_DESTRUCTION) |
1363 | { |
1315 | { |
1364 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1316 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1317 | |
1365 | if (spell_ob->other_arch) |
1318 | if (spell_ob->other_arch) |
1366 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1319 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1367 | } |
1320 | } |
1368 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1321 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1369 | { |
1322 | { |
… | |
… | |
1397 | { |
1350 | { |
1398 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1351 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1399 | return 0; |
1352 | return 0; |
1400 | } |
1353 | } |
1401 | |
1354 | |
|
|
1355 | tmp = tmp->head_ (); |
|
|
1356 | |
1402 | /* If we've already got a force of this type, don't add a new one. */ |
1357 | /* If we've already got a force of this type, don't add a new one. */ |
1403 | for (force = tmp->inv; force != NULL; force = force->below) |
1358 | for (force = tmp->inv; force; force = force->below) |
1404 | { |
1359 | { |
1405 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1360 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1406 | { |
1361 | { |
1407 | if (force->name == spell_ob->name) |
1362 | if (force->name == spell_ob->name) |
1408 | { |
1363 | { |
… | |
… | |
1414 | return 0; |
1369 | return 0; |
1415 | } |
1370 | } |
1416 | } |
1371 | } |
1417 | } |
1372 | } |
1418 | |
1373 | |
1419 | if (force == NULL) |
1374 | if (!force) |
1420 | { |
1375 | { |
1421 | force = get_archetype (FORCE_NAME); |
1376 | force = get_archetype (FORCE_NAME); |
1422 | force->subtype = FORCE_CHANGE_ABILITY; |
1377 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1378 | |
1423 | if (spell_ob->race) |
1379 | if (spell_ob->race) |
1424 | force->name = spell_ob->race; |
1380 | force->name = spell_ob->race; |
1425 | else |
1381 | else |
1426 | force->name = spell_ob->name; |
1382 | force->name = spell_ob->name; |
1427 | |
1383 | |
… | |
… | |
1437 | { |
1393 | { |
1438 | force->duration = duration; |
1394 | force->duration = duration; |
1439 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1395 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1440 | } |
1396 | } |
1441 | else |
1397 | else |
1442 | { |
|
|
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1398 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1444 | } |
1399 | |
1445 | return 1; |
1400 | return 1; |
1446 | } |
1401 | } |
|
|
1402 | |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1403 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1448 | force->speed = 1.f; |
1404 | force->speed = 1.f; |
1449 | force->speed_left = -1.f; |
1405 | force->speed_left = -1.f; |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1406 | SET_FLAG (force, FLAG_APPLIED); |
1451 | |
1407 | |
… | |
… | |
1574 | at -= level / 5; |
1530 | at -= level / 5; |
1575 | if (did_make_save (head, head->level, at)) |
1531 | if (did_make_save (head, head->level, at)) |
1576 | continue; |
1532 | continue; |
1577 | } |
1533 | } |
1578 | else /* spell->attacktype */ |
1534 | else /* spell->attacktype */ |
1579 | /* |
|
|
1580 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1581 | * if spell level < monster level, no go |
|
|
1582 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1583 | |
|
|
1584 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1585 | |
|
|
1586 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1587 | charm a level 125 monster... |
|
|
1588 | |
|
|
1589 | Ryo, august 14th |
|
|
1590 | */ |
|
|
1591 | { |
1535 | { |
|
|
1536 | /* |
|
|
1537 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1538 | * if spell level < monster level, no go |
|
|
1539 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1540 | |
|
|
1541 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1542 | |
|
|
1543 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1544 | charm a level 125 monster... |
|
|
1545 | |
|
|
1546 | Ryo, august 14th |
|
|
1547 | */ |
1592 | if (head->level > level) |
1548 | if (head->level > level) |
1593 | continue; |
1549 | continue; |
|
|
1550 | |
1594 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1551 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | /* Failed, no effect */ |
1552 | /* Failed, no effect */ |
1596 | continue; |
1553 | continue; |
1597 | } |
1554 | } |
1598 | |
1555 | |
… | |
… | |
1623 | } |
1580 | } |
1624 | |
1581 | |
1625 | /* charm */ |
1582 | /* charm */ |
1626 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1583 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1627 | { |
1584 | { |
|
|
1585 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1586 | |
1628 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1587 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1629 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1588 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1630 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1589 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1631 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1590 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1632 | head->set_owner (op); |
1591 | head->set_owner (op); |
1633 | set_spell_skill (op, caster, spell, head); |
1592 | set_spell_skill (op, caster, spell, head); |
… | |
… | |
1727 | |
1686 | |
1728 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1687 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1729 | { |
1688 | { |
1730 | if (j) |
1689 | if (j) |
1731 | op->stats.dam = dam_save / 2; |
1690 | op->stats.dam = dam_save / 2; |
|
|
1691 | |
1732 | hit_map (op, j, op->attacktype, 1); |
1692 | hit_map (op, j, op->attacktype, 1); |
1733 | |
|
|
1734 | } |
1693 | } |
1735 | |
1694 | |
1736 | /* insert the other arch */ |
1695 | /* insert the other arch */ |
1737 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1738 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1752 | |
1711 | |
1753 | op->direction = i; |
1712 | op->direction = i; |
1754 | } |
1713 | } |
1755 | } |
1714 | } |
1756 | |
1715 | |
1757 | |
|
|
1758 | /* move_swarm_spell: peterm |
1716 | /* move_swarm_spell: peterm |
1759 | * This is an implementation of the swarm spell. It was written for |
1717 | * This is an implementation of the swarm spell. It was written for |
1760 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1718 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1761 | * is a special type of object that casts swarms of other types |
1719 | * is a special type of object that casts swarms of other types |
1762 | * of spells. Which spell it casts is flexible. It fires the spells |
1720 | * of spells. Which spell it casts is flexible. It fires the spells |
1763 | * from a set of squares surrounding the caster, in a given direction. |
1721 | * from a set of squares surrounding the caster, in a given direction. |
1764 | */ |
1722 | */ |
1765 | |
|
|
1766 | void |
1723 | void |
1767 | move_swarm_spell (object *op) |
1724 | move_swarm_spell (object *op) |
1768 | { |
1725 | { |
1769 | #if 0 |
1726 | #if 0 |
1770 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1727 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1771 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1728 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1772 | sint16 target_x, target_y, origin_x, origin_y; |
1729 | sint16 target_x, target_y, origin_x, origin_y; |
1773 | int adjustdir; |
1730 | int adjustdir; |
1774 | maptile *m; |
1731 | maptile *m; |
1775 | #endif |
1732 | #endif |
1776 | int basedir; |
|
|
1777 | object *owner; |
1733 | object *owner = op->env; |
1778 | |
1734 | |
1779 | owner = op->owner; |
1735 | if (!owner) // MUST not happen, remove when true TODO |
1780 | if (op->duration == 0 || owner == NULL) |
|
|
1781 | { |
1736 | { |
|
|
1737 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1782 | op->destroy (); |
1738 | op->destroy (); |
1783 | return; |
1739 | return; |
1784 | } |
1740 | } |
1785 | |
1741 | |
|
|
1742 | if (!op->duration || !owner->is_on_map ()) |
|
|
1743 | { |
|
|
1744 | op->destroy (); |
|
|
1745 | return; |
|
|
1746 | } |
|
|
1747 | |
1786 | op->duration--; |
1748 | op->duration--; |
1787 | |
1749 | |
1788 | basedir = op->direction; |
1750 | int basedir = op->direction; |
1789 | if (basedir == 0) |
1751 | if (!basedir) |
1790 | { |
|
|
1791 | /* spray in all directions! 8) */ |
1752 | /* spray in all directions! 8) */ |
1792 | basedir = rndm (1, 8); |
1753 | basedir = (op->facing += op->state) % 8 + 1; |
1793 | } |
|
|
1794 | |
1754 | |
1795 | #if 0 |
1755 | #if 0 |
1796 | // this is bogus: it causes wrong places to be checked below |
1756 | // this is bogus: it causes wrong places to be checked below |
1797 | // (a wall 2 cells away will block the effect...) and |
1757 | // (a wall 2 cells away will block the effect...) and |
1798 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1758 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
… | |
… | |
1858 | { |
1818 | { |
1859 | /* Bullet spells have a bunch more customization that needs to be done */ |
1819 | /* Bullet spells have a bunch more customization that needs to be done */ |
1860 | if (op->spell->subtype == SP_BULLET) |
1820 | if (op->spell->subtype == SP_BULLET) |
1861 | fire_bullet (owner, op, basedir, op->spell); |
1821 | fire_bullet (owner, op, basedir, op->spell); |
1862 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1822 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1863 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1823 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1864 | } |
1824 | } |
1865 | } |
1825 | } |
1866 | |
|
|
1867 | |
|
|
1868 | |
|
|
1869 | |
1826 | |
1870 | /* fire_swarm: |
1827 | /* fire_swarm: |
1871 | * The following routine creates a swarm of objects. It actually |
1828 | * The following routine creates a swarm of objects. It actually |
1872 | * sets up a specific swarm object, which then fires off all |
1829 | * sets up a specific swarm object, which then fires off all |
1873 | * the parts of the swarm. |
1830 | * the parts of the swarm. |
… | |
… | |
1876 | * caster: the caster (owner, wand, rod, scroll) |
1833 | * caster: the caster (owner, wand, rod, scroll) |
1877 | * dir: the direction everything will be fired in |
1834 | * dir: the direction everything will be fired in |
1878 | * spell - the spell that is this spell. |
1835 | * spell - the spell that is this spell. |
1879 | * n: the number to be fired. |
1836 | * n: the number to be fired. |
1880 | */ |
1837 | */ |
1881 | |
|
|
1882 | int |
1838 | int |
1883 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1839 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1884 | { |
1840 | { |
1885 | object *tmp; |
|
|
1886 | int i; |
|
|
1887 | |
|
|
1888 | if (!spell->other_arch) |
1841 | if (!spell->other_arch) |
1889 | return 0; |
1842 | return 0; |
1890 | |
1843 | |
1891 | tmp = get_archetype (SWARM_SPELL); |
1844 | object *tmp = archetype::get (SWARM_SPELL); |
1892 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1893 | set_spell_skill (op, caster, spell, tmp); |
1845 | set_spell_skill (op, caster, spell, tmp); |
1894 | |
|
|
1895 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1846 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1896 | tmp->spell = arch_to_object (spell->other_arch); |
1847 | tmp->spell = spell->other_arch->instance (); |
1897 | |
|
|
1898 | tmp->attacktype = tmp->spell->attacktype; |
1848 | tmp->attacktype = tmp->spell->attacktype; |
1899 | |
1849 | |
1900 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1850 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1901 | if (!tailor_god_spell (tmp, op)) |
1851 | if (!tailor_god_spell (tmp, op)) |
1902 | return 1; |
1852 | return 1; |
1903 | |
1853 | |
1904 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1854 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1905 | for (i = 0; i < spell->duration; i++) |
1855 | for (int i = 0; i < spell->duration; i++) |
1906 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1856 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1907 | |
1857 | |
|
|
1858 | tmp->invisible = 1; |
|
|
1859 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1908 | tmp->direction = dir; |
1860 | tmp->direction = dir; |
1909 | tmp->invisible = 1; |
1861 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1862 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1910 | |
1863 | |
1911 | tmp->insert_at (op, op); |
1864 | op->insert (tmp); |
|
|
1865 | |
1912 | return 1; |
1866 | return 1; |
1913 | } |
1867 | } |
1914 | |
|
|
1915 | |
1868 | |
1916 | /* See the spells documentation file for why this is its own |
1869 | /* See the spells documentation file for why this is its own |
1917 | * function. |
1870 | * function. |
1918 | */ |
1871 | */ |
1919 | int |
1872 | int |
… | |
… | |
1950 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1903 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1951 | { |
1904 | { |
1952 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1905 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1953 | if (target->head) |
1906 | if (target->head) |
1954 | target = target->head; |
1907 | target = target->head; |
|
|
1908 | |
1955 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1909 | hit_player (target, dam, op, spell->attacktype, 1); |
1956 | return 1; /* one success only! */ |
1910 | return 1; /* one success only! */ |
1957 | } |
1911 | } |
1958 | } |
1912 | } |
1959 | |
1913 | |
1960 | /* no live target, perhaps a wall is in the way? */ |
1914 | /* no live target, perhaps a wall is in the way? */ |
… | |
… | |
1980 | } |
1934 | } |
1981 | |
1935 | |
1982 | m->insert (tmp, x, y, op); |
1936 | m->insert (tmp, x, y, op); |
1983 | return 1; |
1937 | return 1; |
1984 | } |
1938 | } |
1985 | |
|
|
1986 | |
|
|
1987 | |
|
|
1988 | |
1939 | |
1989 | /* cast_cause_disease: this spell looks along <dir> from the |
1940 | /* cast_cause_disease: this spell looks along <dir> from the |
1990 | * player and infects someone. |
1941 | * player and infects someone. |
1991 | * op is the player/monster, caster is the object, dir is the direction |
1942 | * op is the player/monster, caster is the object, dir is the direction |
1992 | * to cast, disease_arch is the specific disease, and type is the spell number |
1943 | * to cast, disease_arch is the specific disease, and type is the spell number |
1993 | * perhaps this should actually be in disease.c? |
1944 | * perhaps this should actually be in disease.c? |
1994 | */ |
1945 | */ |
1995 | |
|
|
1996 | int |
1946 | int |
1997 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1947 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1998 | { |
1948 | { |
1999 | sint16 x, y; |
1949 | sint16 x, y; |
2000 | int i, mflags, range, dam_mod, dur_mod; |
1950 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2007 | /* If casting from a scroll, no direction will be available, so refer to the |
1957 | /* If casting from a scroll, no direction will be available, so refer to the |
2008 | * direction the player is pointing. |
1958 | * direction the player is pointing. |
2009 | */ |
1959 | */ |
2010 | if (!dir) |
1960 | if (!dir) |
2011 | dir = op->facing; |
1961 | dir = op->facing; |
|
|
1962 | |
2012 | if (!dir) |
1963 | if (!dir) |
2013 | return 0; /* won't find anything if casting on ourself, so just return */ |
1964 | return 0; /* won't find anything if casting on ourself, so just return */ |
2014 | |
1965 | |
2015 | /* Calculate these once here */ |
1966 | /* Calculate these once here */ |
2016 | range = spell->range + SP_level_range_adjust (caster, spell); |
1967 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2050 | /* do level adjustments */ |
2001 | /* do level adjustments */ |
2051 | if (disease->stats.wc) |
2002 | if (disease->stats.wc) |
2052 | disease->stats.wc += dur_mod / 2; |
2003 | disease->stats.wc += dur_mod / 2; |
2053 | |
2004 | |
2054 | if (disease->magic > 0) |
2005 | if (disease->magic > 0) |
2055 | disease->magic += dur_mod / 4; |
2006 | disease->magic += dur_mod / 8; |
2056 | |
2007 | |
2057 | if (disease->stats.maxhp > 0) |
2008 | if (disease->stats.maxhp > 0) |
2058 | disease->stats.maxhp += dur_mod; |
2009 | disease->stats.maxhp += dur_mod; |
2059 | |
2010 | |
2060 | if (disease->stats.maxgrace > 0) |
2011 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2098 | if (infect_object (walk, disease, 1)) |
2049 | if (infect_object (walk, disease, 1)) |
2099 | { |
2050 | { |
2100 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2051 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2101 | |
2052 | |
2102 | disease->destroy (); /* don't need this one anymore */ |
2053 | disease->destroy (); /* don't need this one anymore */ |
2103 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2054 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2104 | return 1; |
2055 | return 1; |
2105 | } |
2056 | } |
2106 | |
2057 | |
2107 | disease->destroy (); |
2058 | disease->destroy (); |
2108 | } |
2059 | } |