1 | /* |
1 | /* |
2 | * static char *rcsid_spell_attack_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: spell_attack.C,v 1.4 2006/08/15 17:35:51 elmex Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | |
|
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
31 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
32 | * of code |
26 | * of code |
33 | */ |
27 | */ |
34 | |
28 | |
35 | #include <global.h> |
29 | #include <global.h> |
36 | #include <object.h> |
30 | #include <object.h> |
37 | #include <living.h> |
31 | #include <living.h> |
38 | #ifndef __CEXTRACT__ |
|
|
39 | #include <sproto.h> |
32 | #include <sproto.h> |
40 | #endif |
|
|
41 | #include <spells.h> |
33 | #include <spells.h> |
42 | #include <sounds.h> |
34 | #include <sounds.h> |
43 | |
35 | |
44 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
45 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
46 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
47 | * op is the spell object. |
39 | * op is the spell object. |
48 | */ |
40 | */ |
49 | |
41 | void |
50 | void check_spell_knockback(object *op) { |
42 | check_spell_knockback (object *op) |
51 | object *tmp, *tmp2; /* object on the map */ |
43 | { |
52 | int weight_move; |
44 | int weight_move; |
53 | int frictionmod=2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
54 | |
46 | |
55 | if(! op->weight) { /*shouldn't happen but if cone object has no weight drop out*/ |
47 | if (!op->weight) |
|
|
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n");*/ |
49 | /*LOG (llevDebug, "DEBUG: arch weighs nothing\n"); */ |
57 | return; |
50 | return; |
58 | }else{ |
51 | } |
|
|
52 | else |
|
|
53 | { |
59 | weight_move = op->weight +(op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
60 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level);*/ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
61 | } |
56 | } |
62 | |
57 | |
63 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
64 | { |
59 | { |
65 | int num_sections = 1; |
60 | int num_sections = 1; |
66 | |
61 | |
67 | /* don't move DM */ |
62 | /* don't move DM */ |
68 | if(QUERY_FLAG(tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
69 | return; |
64 | return; |
70 | |
65 | |
71 | /* don't move parts of objects */ |
66 | /* don't move parts of objects */ |
72 | if(tmp->head) continue; |
67 | if (tmp->head) |
|
|
68 | continue; |
73 | |
69 | |
74 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
75 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)||(!QUERY_FLAG(tmp,FLAG_ALIVE)&&QUERY_FLAG(tmp,FLAG_NO_PICK))) continue; |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
|
|
72 | continue; |
76 | |
73 | |
77 | /* count the object's sections */ |
74 | /* count the object's sections */ |
78 | for(tmp2 = tmp; tmp2!=NULL;tmp2=tmp2->more) num_sections++; |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
|
|
76 | num_sections++; |
79 | |
77 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
83 | */ |
81 | */ |
84 | |
82 | |
85 | /* surface area? -tm */ |
83 | /* surface area? -tm */ |
86 | |
84 | |
87 | if (tmp->move_type & MOVE_FLYING) |
85 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1 ; /* flying objects loose the friction modifier */ |
86 | frictionmod = 1; /* flying objects loose the friction modifier */ |
89 | |
87 | |
90 | if(rndm(0, weight_move-1) > ((tmp->weight / num_sections) * frictionmod)) { /* move it. */ |
88 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
|
|
89 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
90 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
91 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
92 | * also be safe for objects. |
94 | * This does return if successful or not, but |
93 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
94 | * I don't see us doing anything useful with that information |
96 | * right now. |
95 | * right now. |
97 | */ |
96 | */ |
98 | move_object(tmp, absdir(op->stats.sp)); |
97 | move_object (tmp, absdir (op->stats.sp)); |
99 | } |
98 | } |
100 | |
99 | |
101 | } |
100 | } |
102 | } |
101 | } |
103 | |
102 | |
104 | /*************************************************************************** |
103 | /*************************************************************************** |
105 | * |
104 | * |
106 | * BOLT CODE |
105 | * BOLT CODE |
107 | * |
106 | * |
108 | ***************************************************************************/ |
107 | ***************************************************************************/ |
109 | |
108 | |
110 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
111 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
112 | */ |
111 | */ |
113 | |
112 | void |
114 | void forklightning(object *op, object *tmp) { |
113 | forklightning (object *op, object *tmp) |
|
|
114 | { |
115 | int new_dir=1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
117 | mapstruct *m; |
117 | maptile *m; |
118 | sint16 sx,sy; |
118 | sint16 sx, sy; |
119 | object *new_bolt; |
119 | object *new_bolt; |
120 | |
120 | |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
121 | /* pick a fork direction. tmp->stats.Con is the left bias |
122 | * i.e., the chance in 100 of forking LEFT |
122 | * i.e., the chance in 100 of forking LEFT |
123 | * Should start out at 50, down to 25 for one already going left |
123 | * Should start out at 50, down to 25 for one already going left |
124 | * down to 0 for one going 90 degrees left off original path |
124 | * down to 0 for one going 90 degrees left off original path |
125 | */ |
125 | */ |
126 | |
126 | |
127 | if(rndm(0, 99) < tmp->stats.Con) /* fork left */ |
127 | if (rndm (0, 99) < tmp->stats.Con) /* fork left */ |
128 | new_dir = -1; |
128 | new_dir = -1; |
129 | |
129 | |
130 | /* check the new dir for a wall and in the map*/ |
130 | /* check the new dir for a wall and in the map */ |
131 | t_dir = absdir(tmp->direction + new_dir); |
131 | t_dir = absdir (tmp->direction + new_dir); |
132 | |
132 | |
133 | if(get_map_flags(tmp->map,&m, tmp->x + freearr_x[t_dir],tmp->y + freearr_y[t_dir], |
133 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
134 | &sx, &sy) & P_OUT_OF_MAP) |
134 | return; |
135 | return; |
|
|
136 | |
135 | |
137 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
136 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | return; |
137 | return; |
139 | |
138 | |
140 | /* OK, we made a fork */ |
139 | /* OK, we made a fork */ |
141 | new_bolt = get_object(); |
140 | new_bolt = tmp->clone (); |
142 | |
141 | |
143 | copy_object(tmp,new_bolt); |
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|
144 | |
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|
145 | /* reduce chances of subsequent forking */ |
142 | /* reduce chances of subsequent forking */ |
146 | new_bolt->stats.Dex -= 10; |
143 | new_bolt->stats.Dex -= 10; |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
144 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
145 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->speed_left = -0.1; |
146 | new_bolt->speed_left = -0.1f; |
150 | new_bolt->direction = t_dir; |
147 | new_bolt->direction = t_dir; |
151 | new_bolt->duration++; |
148 | new_bolt->duration++; |
152 | new_bolt->x=sx; |
|
|
153 | new_bolt->y=sy; |
|
|
154 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
155 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
156 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
157 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
158 | new_bolt = insert_ob_in_map(new_bolt,m,op,0); |
153 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
159 | update_turn_face(new_bolt); |
154 | update_turn_face (new_bolt); |
160 | } |
155 | } |
161 | |
156 | |
162 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
157 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
163 | * and checks for various things that may stop it. |
158 | * and checks for various things that may stop it. |
164 | */ |
159 | */ |
165 | |
160 | void |
166 | void move_bolt(object *op) { |
161 | move_bolt (object *op) |
167 | object *tmp; |
162 | { |
168 | int mflags; |
163 | int mflags; |
169 | sint16 x, y; |
164 | sint16 x, y; |
170 | mapstruct *m; |
165 | maptile *m; |
171 | |
166 | |
172 | if(--(op->duration)<0) { |
167 | if (--op->duration < 0) |
173 | remove_ob(op); |
|
|
174 | free_object(op); |
|
|
175 | return; |
|
|
176 | } |
168 | { |
|
|
169 | op->destroy (); |
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170 | return; |
|
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171 | } |
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172 | |
177 | hit_map(op,0,op->attacktype,1); |
173 | hit_map (op, 0, op->attacktype, 1); |
178 | |
174 | |
179 | if(!op->direction) |
175 | if (!op->direction) |
180 | return; |
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181 | |
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182 | if (--op->range<0) { |
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183 | op->range=0; |
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184 | } else { |
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185 | x = op->x+DIRX(op); |
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186 | y = op->y+DIRY(op); |
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187 | m = op->map; |
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188 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
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189 | |
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190 | if (mflags & P_OUT_OF_MAP) return; |
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191 | |
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|
192 | /* We are about to run into something - we may bounce */ |
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193 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
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|
194 | * on the space. So only call reflwall if we think the data it returns |
|
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195 | * will be useful. |
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196 | */ |
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197 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)) || |
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198 | ((mflags & P_IS_ALIVE) && reflwall(m, x, y, op))) { |
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199 | |
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200 | if(!QUERY_FLAG(op, FLAG_REFLECTING)) |
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201 | return; |
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202 | |
|
|
203 | /* Since walls don't run diagonal, if the bolt is in |
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204 | * one of 4 main directions, it just reflects back in the |
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205 | * opposite direction. However, if the bolt is travelling |
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206 | * on the diagonal, it is trickier - eg, a bolt travelling |
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207 | * northwest bounces different if it hits a north/south |
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208 | * wall (bounces to northeast) vs an east/west (bounces |
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209 | * to the southwest. |
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210 | */ |
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211 | if(op->direction&1) |
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212 | op->direction=absdir(op->direction+4); |
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213 | else { |
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214 | int left, right; |
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215 | int mflags; |
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216 | |
|
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217 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
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|
218 | * over a corner in a tiled map, it is possible that |
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219 | * op->direction is within an adjacent map but either |
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220 | * op->direction-1 or op->direction+1 does not exist. |
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221 | */ |
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222 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction-1)], |
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223 | op->y+freearr_y[absdir(op->direction-1)], &x, &y); |
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224 | |
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225 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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226 | |
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227 | mflags = get_map_flags(op->map, &m, op->x+freearr_x[absdir(op->direction+1)], |
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228 | op->y+freearr_y[absdir(op->direction+1)], &x, &y); |
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229 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y)); |
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230 | |
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231 | if(left==right) |
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232 | op->direction=absdir(op->direction+4); |
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233 | else if(left) |
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234 | op->direction=absdir(op->direction+2); |
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235 | else if(right) |
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236 | op->direction=absdir(op->direction-2); |
|
|
237 | } |
|
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238 | update_turn_face(op); /* A bolt *must* be IS_TURNABLE */ |
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239 | return; |
176 | return; |
240 | } |
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241 | else { /* Create a copy of this object and put it ahead */ |
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242 | tmp=get_object(); |
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243 | copy_object(op,tmp); |
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244 | tmp->speed_left= -0.1; |
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245 | tmp->x+=DIRX(tmp),tmp->y+=DIRY(tmp); |
|
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246 | tmp = insert_ob_in_map(tmp,op->map,op,0); |
|
|
247 | /* To make up for the decrease at the top of the function */ |
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248 | tmp->duration++; |
|
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249 | |
177 | |
250 | /* New forking code. Possibly create forks of this object |
178 | if (--op->range < 0) |
251 | * going off in other directions. |
|
|
252 | */ |
|
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253 | |
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254 | if(rndm(0, 99)< tmp->stats.Dex) { /* stats.Dex % of forking */ |
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255 | forklightning(op,tmp); |
|
|
256 | } |
|
|
257 | /* In this way, the object left behind sticks on the space, but |
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258 | * doesn't create any bolts that continue to move onward. |
|
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259 | */ |
|
|
260 | op->range = 0; |
179 | op->range = 0; |
261 | } /* copy object and move it along */ |
180 | else |
262 | } /* if move bolt along */ |
181 | { |
|
|
182 | x = op->x + DIRX (op); |
|
|
183 | y = op->y + DIRY (op); |
|
|
184 | m = op->map; |
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|
185 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
186 | |
|
|
187 | if (mflags & P_OUT_OF_MAP) |
|
|
188 | return; |
|
|
189 | |
|
|
190 | /* We are about to run into something - we may bounce */ |
|
|
191 | /* Calling reflwall is pretty costly, as it has to look at all the objects |
|
|
192 | * on the space. So only call reflwall if we think the data it returns |
|
|
193 | * will be useful. |
|
|
194 | */ |
|
|
195 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
|
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196 | { |
|
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197 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
|
|
198 | return; |
|
|
199 | |
|
|
200 | /* Since walls don't run diagonal, if the bolt is in |
|
|
201 | * one of 4 main directions, it just reflects back in the |
|
|
202 | * opposite direction. However, if the bolt is travelling |
|
|
203 | * on the diagonal, it is trickier - eg, a bolt travelling |
|
|
204 | * northwest bounces different if it hits a north/south |
|
|
205 | * wall (bounces to northeast) vs an east/west (bounces |
|
|
206 | * to the southwest. |
|
|
207 | */ |
|
|
208 | if (op->direction & 1) |
|
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209 | op->direction = absdir (op->direction + 4); |
|
|
210 | else |
|
|
211 | { |
|
|
212 | int left, right; |
|
|
213 | int mflags; |
|
|
214 | |
|
|
215 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
|
|
216 | * over a corner in a tiled map, it is possible that |
|
|
217 | * op->direction is within an adjacent map but either |
|
|
218 | * op->direction-1 or op->direction+1 does not exist. |
|
|
219 | */ |
|
|
220 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
|
|
221 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
|
|
222 | |
|
|
223 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
|
|
224 | |
|
|
225 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
|
|
226 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
|
|
227 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
|
|
228 | |
|
|
229 | if (left == right) |
|
|
230 | op->direction = absdir (op->direction + 4); |
|
|
231 | else if (left) |
|
|
232 | op->direction = absdir (op->direction + 2); |
|
|
233 | else if (right) |
|
|
234 | op->direction = absdir (op->direction - 2); |
|
|
235 | } |
|
|
236 | |
|
|
237 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
|
|
238 | return; |
|
|
239 | } |
|
|
240 | else |
|
|
241 | { /* Create a copy of this object and put it ahead */ |
|
|
242 | object *tmp = op->clone (); |
|
|
243 | |
|
|
244 | m->insert (tmp, x, y, op); |
|
|
245 | tmp->speed_left = -0.1f; |
|
|
246 | /* To make up for the decrease at the top of the function */ |
|
|
247 | tmp->duration++; |
|
|
248 | |
|
|
249 | /* New forking code. Possibly create forks of this object |
|
|
250 | * going off in other directions. |
|
|
251 | */ |
|
|
252 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
|
|
253 | forklightning (op, tmp); /* stats.Dex % of forking */ |
|
|
254 | |
|
|
255 | /* In this way, the object left behind sticks on the space, but |
|
|
256 | * doesn't create any bolts that continue to move onward. |
|
|
257 | */ |
|
|
258 | op->range = 0; |
|
|
259 | } /* copy object and move it along */ |
|
|
260 | } /* if move bolt along */ |
263 | } |
261 | } |
264 | |
262 | |
265 | /* fire_bolt |
263 | /* fire_bolt |
266 | * object op (cast from caster) files a bolt in dir. |
264 | * object op (cast from caster) files a bolt in dir. |
267 | * spob is the spell object for the bolt. |
265 | * spob is the spell object for the bolt. |
268 | * we remove the magic flag - that can be derived from |
266 | * we remove the magic flag - that can be derived from |
269 | * spob->attacktype. |
267 | * spob->attacktype. |
270 | * This function sets up the appropriate owner and skill |
268 | * This function sets up the appropriate owner and skill |
271 | * pointers. |
269 | * pointers. |
272 | */ |
270 | */ |
273 | |
271 | int |
274 | int fire_bolt(object *op,object *caster,int dir,object *spob, object *skill) { |
272 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
|
|
273 | { |
275 | object *tmp=NULL; |
274 | object *tmp = NULL; |
276 | int mflags; |
275 | int mflags; |
277 | |
276 | |
278 | if (!spob->other_arch) |
277 | if (!spob->other_arch) |
279 | return 0; |
278 | return 0; |
280 | |
279 | |
281 | tmp=arch_to_object(spob->other_arch); |
280 | tmp = arch_to_object (spob->other_arch); |
282 | if(tmp==NULL) |
281 | if (tmp == NULL) |
283 | return 0; |
282 | return 0; |
284 | |
283 | |
285 | /* peterm: level dependency for bolts */ |
284 | /* peterm: level dependency for bolts */ |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
285 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->attacktype = spob->attacktype; |
286 | tmp->attacktype = spob->attacktype; |
288 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
287 | |
|
|
288 | if (spob->slaying) |
|
|
289 | tmp->slaying = spob->slaying; |
|
|
290 | |
289 | tmp->range = spob->range + SP_level_range_adjust(caster,spob); |
291 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
290 | tmp->duration = spob->duration + SP_level_duration_adjust(caster,spob); |
292 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
291 | tmp->stats.Dex = spob->stats.Dex; |
293 | tmp->stats.Dex = spob->stats.Dex; |
292 | tmp->stats.Con = spob->stats.Con; |
294 | tmp->stats.Con = spob->stats.Con; |
293 | |
295 | |
294 | tmp->direction=dir; |
296 | tmp->direction = dir; |
295 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
297 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
296 | SET_ANIMATION(tmp, dir); |
298 | SET_ANIMATION (tmp, dir); |
297 | |
299 | |
298 | set_owner(tmp,op); |
300 | tmp->set_owner (op); |
299 | set_spell_skill(op, caster, spob, tmp); |
301 | set_spell_skill (op, caster, spob, tmp); |
300 | |
302 | |
301 | tmp->x=op->x + DIRX(tmp); |
303 | tmp->x = op->x + DIRX (tmp); |
302 | tmp->y=op->y + DIRY(tmp); |
304 | tmp->y = op->y + DIRY (tmp); |
303 | tmp->map = op->map; |
305 | tmp->map = op->map; |
304 | |
306 | |
|
|
307 | maptile *newmap; |
305 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
308 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
306 | if (mflags & P_OUT_OF_MAP) { |
309 | if (mflags & P_OUT_OF_MAP) |
307 | free_object(tmp); |
|
|
308 | return 0; |
|
|
309 | } |
310 | { |
|
|
311 | tmp->destroy (); |
|
|
312 | return 0; |
|
|
313 | } |
|
|
314 | |
|
|
315 | tmp->map = newmap; |
|
|
316 | |
310 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
317 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
318 | { |
311 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
319 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
312 | free_object(tmp); |
320 | { |
|
|
321 | tmp->destroy (); |
313 | return 0; |
322 | return 0; |
314 | } |
323 | } |
315 | tmp->x=op->x; |
324 | |
316 | tmp->y=op->y; |
325 | tmp->x = op->x; |
|
|
326 | tmp->y = op->y; |
317 | tmp->direction=absdir(tmp->direction+4); |
327 | tmp->direction = absdir (tmp->direction + 4); |
318 | tmp->map = op->map; |
328 | tmp->map = op->map; |
319 | } |
329 | } |
320 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) |
330 | |
|
|
331 | if ((tmp = tmp->insert_at (tmp, op))) |
321 | move_bolt (tmp); |
332 | move_bolt (tmp); |
|
|
333 | |
322 | return 1; |
334 | return 1; |
323 | } |
335 | } |
324 | |
|
|
325 | |
|
|
326 | |
336 | |
327 | /*************************************************************************** |
337 | /*************************************************************************** |
328 | * |
338 | * |
329 | * BULLET/BALL CODE |
339 | * BULLET/BALL CODE |
330 | * |
340 | * |
331 | ***************************************************************************/ |
341 | ***************************************************************************/ |
332 | |
342 | |
333 | /* expands an explosion. op is a piece of the |
343 | /* expands an explosion. op is a piece of the |
334 | * explosion - this expans it in the different directions. |
344 | * explosion - this expands it in the different directions. |
335 | * At least that is what I think this does. |
345 | * At least that is what I think this does. |
336 | */ |
346 | */ |
|
|
347 | void |
337 | void explosion(object *op) { |
348 | explosion (object *op) |
338 | object *tmp; |
349 | { |
339 | mapstruct *m=op->map; |
350 | maptile *m = op->map; |
340 | int i; |
351 | int i; |
341 | |
352 | |
342 | if(--(op->duration)<0) { |
353 | if (--op->duration < 0) |
343 | remove_ob(op); |
|
|
344 | free_object(op); |
|
|
345 | return; |
|
|
346 | } |
354 | { |
|
|
355 | op->destroy (); |
|
|
356 | return; |
|
|
357 | } |
|
|
358 | |
347 | hit_map(op,0,op->attacktype,0); |
359 | hit_map (op, 0, op->attacktype, 0); |
348 | |
360 | |
349 | if(op->range>0) { |
361 | if (op->range > 0) |
350 | for(i=1;i<9;i++) { |
362 | { |
|
|
363 | for (i = 1; i < 9; i++) |
|
|
364 | { |
351 | sint16 dx,dy; |
365 | sint16 dx, dy; |
352 | |
366 | |
353 | dx=op->x+freearr_x[i]; |
367 | dx = op->x + freearr_x[i]; |
354 | dy=op->y+freearr_y[i]; |
368 | dy = op->y + freearr_y[i]; |
|
|
369 | |
355 | /* ok_to_put_more already does things like checks for walls, |
370 | /* ok_to_put_more already does things like checks for walls, |
356 | * out of map, etc. |
371 | * out of map, etc. |
357 | */ |
372 | */ |
358 | if(ok_to_put_more(op->map,dx,dy,op,op->attacktype)) { |
373 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
359 | tmp=get_object(); |
374 | { |
360 | copy_object(op,tmp); |
375 | object *tmp = op->clone (); |
361 | tmp->state=0; |
376 | |
362 | tmp->speed_left= -0.21; |
377 | tmp->state = 0; |
363 | tmp->range--; |
378 | tmp->speed_left = -0.21f; |
364 | tmp->value=0; |
379 | tmp->range--; |
365 | tmp->x=dx; |
380 | tmp->value = 0; |
366 | tmp->y=dy; |
381 | |
367 | insert_ob_in_map(tmp,m,op,0); |
382 | m->insert (tmp, dx, dy, op); |
|
|
383 | } |
|
|
384 | } |
368 | } |
385 | } |
369 | } |
|
|
370 | } |
|
|
371 | } |
386 | } |
372 | |
|
|
373 | |
387 | |
374 | /* Causes an object to explode, eg, a firebullet, |
388 | /* Causes an object to explode, eg, a firebullet, |
375 | * poison cloud ball, etc. op is the object to |
389 | * poison cloud ball, etc. op is the object to |
376 | * explode. |
390 | * explode. |
377 | */ |
391 | */ |
|
|
392 | void |
378 | void explode_bullet(object *op) |
393 | explode_bullet (object *op) |
379 | { |
394 | { |
380 | tag_t op_tag = op->count; |
|
|
381 | object *tmp, *owner; |
395 | object *tmp, *owner; |
382 | |
396 | |
383 | if (op->other_arch == NULL) { |
397 | if (op->other_arch == NULL) |
|
|
398 | { |
384 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
399 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
385 | remove_ob (op); |
400 | op->destroy (); |
386 | free_object (op); |
401 | return; |
387 | return; |
|
|
388 | } |
402 | } |
389 | |
403 | |
390 | if (op->env) { |
404 | if (op->env) |
391 | object *env; |
405 | { |
|
|
406 | object *env = op->outer_env (); |
392 | |
407 | |
393 | env = object_get_env_recursive(op); |
|
|
394 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) { |
408 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
|
|
409 | { |
395 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
410 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
396 | remove_ob (op); |
411 | op->destroy (); |
397 | free_object (op); |
|
|
398 | return; |
412 | return; |
399 | } |
413 | } |
400 | remove_ob (op); |
414 | |
401 | op->x = env->x; |
415 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
402 | op->y = env->y; |
416 | } |
403 | insert_ob_in_map(op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
404 | } else if (out_of_map (op->map, op->x, op->y)) { |
417 | else if (out_of_map (op->map, op->x, op->y)) |
|
|
418 | { |
405 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
419 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
406 | remove_ob (op); |
420 | op->destroy (); |
407 | free_object (op); |
421 | return; |
408 | return; |
|
|
409 | } |
422 | } |
410 | |
423 | |
411 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
424 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
412 | // NOTE: If this breaks something important: remove this. I can't think of anything |
425 | // NOTE: If this breaks something important: remove this. I can't think of anything |
413 | // bad at the moment that might happen from this. |
426 | // bad at the moment that might happen from this. |
414 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
427 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
415 | { |
428 | { |
416 | remove_ob (op); |
429 | op->destroy (); |
417 | free_object (op); |
430 | return; |
|
|
431 | } |
|
|
432 | |
|
|
433 | if (op->attacktype) |
|
|
434 | { |
|
|
435 | hit_map (op, 0, op->attacktype, 1); |
|
|
436 | |
|
|
437 | if (op->destroyed ()) |
418 | return; |
438 | return; |
419 | } |
439 | } |
420 | |
440 | |
421 | if (op->attacktype) { |
|
|
422 | hit_map (op, 0, op->attacktype, 1); |
|
|
423 | if (was_destroyed (op, op_tag)) |
|
|
424 | return; |
|
|
425 | } |
|
|
426 | |
|
|
427 | /* other_arch contains what this explodes into */ |
441 | /* other_arch contains what this explodes into */ |
428 | tmp = arch_to_object (op->other_arch); |
442 | tmp = arch_to_object (op->other_arch); |
429 | |
443 | |
430 | copy_owner (tmp, op); |
444 | tmp->set_owner (op); |
431 | if (tmp->skill) FREE_AND_CLEAR_STR(tmp->skill); |
445 | tmp->skill = op->skill; |
432 | if (op->skill) tmp->skill = add_refcount(op->skill); |
|
|
433 | |
446 | |
434 | owner = get_owner(op); |
447 | owner = op->owner; |
|
|
448 | |
435 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && |
449 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
436 | !tailor_god_spell(tmp, owner)) { |
|
|
437 | remove_ob (op); |
|
|
438 | free_object (op); |
|
|
439 | return; |
|
|
440 | } |
450 | { |
441 | tmp->x = op->x; |
451 | op->destroy (); |
442 | tmp->y = op->y; |
452 | return; |
|
|
453 | } |
443 | |
454 | |
444 | /* special for bombs - it actually has sane values for these */ |
455 | /* special for bombs - it actually has sane values for these */ |
445 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) { |
456 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
|
|
457 | { |
446 | tmp->attacktype = op->attacktype; |
458 | tmp->attacktype = op->attacktype; |
447 | tmp->range = op->range; |
459 | tmp->range = op->range; |
448 | tmp->stats.dam = op->stats.dam; |
460 | tmp->stats.dam = op->stats.dam; |
449 | tmp->duration = op->duration; |
461 | tmp->duration = op->duration; |
450 | } else { |
462 | } |
451 | if (op->attacktype & AT_MAGIC) tmp->attacktype|=AT_MAGIC; |
463 | else |
|
|
464 | { |
|
|
465 | if (op->attacktype & AT_MAGIC) |
|
|
466 | tmp->attacktype |= AT_MAGIC; |
|
|
467 | |
452 | /* Spell doc describes what is going on here */ |
468 | /* Spell doc describes what is going on here */ |
453 | tmp->stats.dam = op->dam_modifier; |
469 | tmp->stats.dam = op->dam_modifier; |
454 | tmp->range = op->stats.maxhp; |
470 | tmp->range = op->stats.maxhp; |
455 | tmp->duration = op->stats.hp; |
471 | tmp->duration = op->stats.hp; |
456 | /* Used for spell tracking - just need a unique val for this spell - |
472 | /* Used for spell tracking - just need a unique val for this spell - |
457 | * the count of the parent should work fine. |
473 | * the count of the parent should work fine. |
458 | */ |
474 | */ |
459 | tmp->stats.maxhp = op->count; |
475 | tmp->stats.maxhp = op->count; |
460 | } |
476 | } |
461 | |
477 | |
462 | /* Set direction of cone explosion */ |
478 | /* Set direction of cone explosion */ |
463 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
479 | if (tmp->type == SPELL_EFFECT && tmp->subtype == SP_CONE) |
464 | tmp->stats.sp = op->direction; |
480 | tmp->stats.sp = op->direction; |
465 | |
481 | |
466 | /* Prevent recursion */ |
482 | /* Prevent recursion */ |
467 | op->move_on = 0; |
483 | op->move_on = 0; |
468 | |
484 | |
469 | insert_ob_in_map(tmp, op->map, op, 0); |
485 | tmp->insert_at (op, op); |
|
|
486 | tmp->play_sound (tmp->sound); |
|
|
487 | |
470 | /* remove the firebullet */ |
488 | /* remove the firebullet */ |
471 | if ( ! was_destroyed (op, op_tag)) { |
489 | op->destroy (); |
472 | remove_ob (op); |
|
|
473 | free_object (op); |
|
|
474 | } |
|
|
475 | } |
490 | } |
476 | |
|
|
477 | |
|
|
478 | |
491 | |
479 | /* checks to see what op should do, given the space it is on |
492 | /* checks to see what op should do, given the space it is on |
480 | * (eg, explode, damage player, etc) |
493 | * (eg, explode, damage player, etc) |
481 | */ |
494 | */ |
482 | |
495 | void |
483 | void check_bullet(object *op) |
496 | check_bullet (object *op) |
484 | { |
497 | { |
485 | tag_t op_tag = op->count, tmp_tag; |
|
|
486 | object *tmp; |
498 | object *tmp; |
487 | int dam, mflags; |
499 | int dam, mflags; |
488 | mapstruct *m; |
500 | maptile *m; |
489 | sint16 sx, sy; |
501 | sint16 sx, sy; |
490 | |
502 | |
491 | mflags = get_map_flags(op->map,&m, op->x, op->y, &sx, &sy); |
503 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
492 | |
504 | |
493 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) |
505 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
494 | return; |
506 | return; |
495 | |
507 | |
496 | if (op->other_arch) { |
508 | if (op->other_arch) |
|
|
509 | { |
497 | /* explode object will also remove op */ |
510 | /* explode object will also remove op */ |
498 | explode_bullet (op); |
511 | explode_bullet (op); |
499 | return; |
512 | return; |
500 | } |
513 | } |
501 | |
514 | |
502 | /* If nothing alive on this space, no reason to do anything further */ |
515 | /* If nothing alive on this space, no reason to do anything further */ |
503 | if (!(mflags & P_IS_ALIVE)) return; |
516 | if (!(mflags & P_IS_ALIVE)) |
|
|
517 | return; |
504 | |
518 | |
505 | for (tmp = get_map_ob (op->map,op->x,op->y); tmp != NULL; tmp = tmp->above) |
519 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
506 | { |
520 | { |
507 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) { |
521 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
508 | tmp_tag = tmp->count; |
522 | { |
509 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
523 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
510 | if (was_destroyed (op, op_tag) || ! was_destroyed (tmp, tmp_tag) |
524 | |
511 | || (op->stats.dam -= dam) < 0) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
512 | { |
526 | { |
513 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
514 | remove_ob (op); |
528 | { |
515 | free_object(op); |
529 | op->destroy (); |
516 | return; |
530 | return; |
517 | } |
531 | } |
518 | } |
532 | } |
519 | } |
533 | } |
520 | } |
534 | } |
521 | } |
535 | } |
522 | |
|
|
523 | |
536 | |
524 | /* Basically, we move 'op' one square, and if it hits something, |
537 | /* Basically, we move 'op' one square, and if it hits something, |
525 | * call check_bullet. |
538 | * call check_bullet. |
526 | * This function is only applicable to bullets, but not to all |
539 | * This function is only applicable to bullets, but not to all |
527 | * fired arches (eg, bolts). |
540 | * fired arches (eg, bolts). |
528 | */ |
541 | */ |
529 | |
542 | void |
530 | void move_bullet(object *op) |
543 | move_bullet (object *op) |
531 | { |
544 | { |
532 | sint16 new_x, new_y; |
545 | sint16 new_x, new_y; |
533 | int mflags; |
546 | int mflags; |
534 | mapstruct *m; |
547 | maptile *m; |
535 | |
548 | |
536 | #if 0 |
549 | #if 0 |
537 | /* We need a better general purpose way to do this */ |
550 | /* We need a better general purpose way to do this */ |
538 | |
551 | |
539 | /* peterm: added to make comet leave a trail of burnouts |
552 | /* peterm: added to make comet leave a trail of burnouts |
540 | it's an unadulterated hack, but the effect is cool. */ |
553 | it's an unadulterated hack, but the effect is cool. */ |
541 | if(op->stats.sp == SP_METEOR) { |
554 | if (op->stats.sp == SP_METEOR) |
|
|
555 | { |
542 | replace_insert_ob_in_map("fire_trail",op); |
556 | replace_insert_ob_in_map ("fire_trail", op); |
543 | if (was_destroyed (op, op_tag)) |
557 | if (op->destroyed ()) |
544 | return; |
558 | return; |
545 | } /* end addition. */ |
559 | } /* end addition. */ |
546 | #endif |
560 | #endif |
547 | |
561 | |
548 | /* Reached the end of its life - remove it */ |
562 | /* Reached the end of its life - remove it */ |
549 | if (--op->range <=0) { |
563 | if (--op->range <= 0) |
|
|
564 | { |
550 | if (op->other_arch) { |
565 | if (op->other_arch) |
551 | explode_bullet (op); |
566 | explode_bullet (op); |
552 | } else { |
567 | else |
553 | remove_ob (op); |
568 | op->destroy (); |
554 | free_object (op); |
569 | |
555 | } |
|
|
556 | return; |
570 | return; |
557 | } |
571 | } |
558 | |
572 | |
559 | new_x = op->x + DIRX(op); |
573 | new_x = op->x + DIRX (op); |
560 | new_y = op->y + DIRY(op); |
574 | new_y = op->y + DIRY (op); |
561 | m = op->map; |
575 | m = op->map; |
562 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
576 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
563 | |
577 | |
564 | if (mflags & P_OUT_OF_MAP) { |
578 | if (mflags & P_OUT_OF_MAP) |
565 | remove_ob (op); |
579 | { |
566 | free_object (op); |
580 | op->destroy (); |
567 | return; |
581 | return; |
568 | } |
582 | } |
569 | |
583 | |
570 | if ( ! op->direction || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
584 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
|
|
585 | { |
571 | if (op->other_arch) { |
586 | if (op->other_arch) |
572 | explode_bullet (op); |
587 | explode_bullet (op); |
573 | } else { |
588 | else |
574 | remove_ob (op); |
589 | op->destroy (); |
575 | free_object (op); |
590 | |
576 | } |
|
|
577 | return; |
591 | return; |
578 | } |
592 | } |
579 | |
593 | |
580 | remove_ob (op); |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
581 | op->x = new_x; |
|
|
582 | op->y = new_y; |
|
|
583 | if ((op = insert_ob_in_map (op, m, op,0)) == NULL) |
|
|
584 | return; |
595 | return; |
585 | |
596 | |
586 | if (reflwall (op->map, op->x, op->y, op)) { |
597 | if (reflwall (op->map, op->x, op->y, op)) |
|
|
598 | { |
587 | op->direction = absdir (op->direction + 4); |
599 | op->direction = absdir (op->direction + 4); |
588 | update_turn_face (op); |
600 | update_turn_face (op); |
589 | } else { |
601 | } |
|
|
602 | else |
590 | check_bullet (op); |
603 | check_bullet (op); |
591 | } |
|
|
592 | } |
604 | } |
593 | |
|
|
594 | |
|
|
595 | |
|
|
596 | |
605 | |
597 | /* fire_bullet |
606 | /* fire_bullet |
598 | * object op (cast from caster) files a bolt in dir. |
607 | * object op (cast from caster) files a bolt in dir. |
599 | * spob is the spell object for the bolt. |
608 | * spob is the spell object for the bolt. |
600 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
601 | * spob->attacktype. |
610 | * spob->attacktype. |
602 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
603 | * pointers. |
612 | * pointers. |
604 | */ |
613 | */ |
605 | |
614 | int |
606 | int fire_bullet(object *op,object *caster,int dir,object *spob) { |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
|
|
616 | { |
607 | object *tmp=NULL; |
617 | object *tmp = NULL; |
608 | int mflags; |
618 | int mflags; |
609 | |
619 | |
610 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
611 | return 0; |
621 | return 0; |
612 | |
622 | |
613 | tmp=arch_to_object(spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
614 | if(tmp==NULL) |
624 | if (!tmp) |
615 | return 0; |
625 | return 0; |
616 | |
626 | |
617 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
618 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust(caster,spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
619 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
620 | if (spob->slaying) tmp->slaying = add_refcount(spob->slaying); |
630 | if (spob->slaying) |
|
|
631 | tmp->slaying = spob->slaying; |
621 | |
632 | |
622 | tmp->range = 50; |
633 | tmp->range = 50; |
623 | |
634 | |
624 | /* Need to store duration/range for the ball to use */ |
635 | /* Need to store duration/range for the ball to use */ |
625 | tmp->stats.hp = spob->duration + SP_level_duration_adjust(caster,spob); |
636 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
626 | tmp->stats.maxhp = spob->range + SP_level_range_adjust(caster,spob); |
637 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
627 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust(caster,spob); |
638 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
628 | |
639 | |
629 | tmp->direction=dir; |
640 | tmp->direction = dir; |
630 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
641 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
631 | SET_ANIMATION(tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
632 | |
643 | |
633 | set_owner(tmp,op); |
644 | tmp->set_owner (op); |
634 | set_spell_skill(op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
635 | |
646 | |
636 | tmp->x=op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
637 | tmp->y=op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
638 | tmp->map = op->map; |
649 | tmp->map = op->map; |
639 | |
650 | |
|
|
651 | maptile *newmap; |
640 | mflags = get_map_flags(tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
641 | if (mflags & P_OUT_OF_MAP) { |
653 | if (mflags & P_OUT_OF_MAP) |
642 | free_object(tmp); |
|
|
643 | return 0; |
|
|
644 | } |
654 | { |
|
|
655 | tmp->destroy (); |
|
|
656 | return 0; |
|
|
657 | } |
|
|
658 | |
|
|
659 | tmp->map = newmap; |
|
|
660 | |
645 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(tmp->map, tmp->x, tmp->y))) { |
661 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
|
|
662 | { |
646 | if(!QUERY_FLAG(tmp, FLAG_REFLECTING)) { |
663 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
647 | free_object(tmp); |
664 | { |
|
|
665 | tmp->destroy (); |
648 | return 0; |
666 | return 0; |
649 | } |
667 | } |
650 | tmp->x=op->x; |
668 | |
651 | tmp->y=op->y; |
669 | tmp->x = op->x; |
|
|
670 | tmp->y = op->y; |
652 | tmp->direction=absdir(tmp->direction+4); |
671 | tmp->direction = absdir (tmp->direction + 4); |
653 | tmp->map = op->map; |
672 | tmp->map = op->map; |
654 | } |
673 | } |
655 | if ((tmp = insert_ob_in_map(tmp,tmp->map,op,0)) != NULL) { |
674 | |
|
|
675 | if ((tmp = tmp->insert_at (tmp, op))) |
656 | check_bullet (tmp); |
676 | check_bullet (tmp); |
657 | } |
677 | |
658 | return 1; |
678 | return 1; |
659 | } |
679 | } |
660 | |
|
|
661 | |
|
|
662 | |
|
|
663 | |
680 | |
664 | /***************************************************************************** |
681 | /***************************************************************************** |
665 | * |
682 | * |
666 | * CONE RELATED FUNCTIONS |
683 | * CONE RELATED FUNCTIONS |
667 | * |
684 | * |
668 | *****************************************************************************/ |
685 | *****************************************************************************/ |
669 | |
686 | |
670 | |
|
|
671 | /* drops an object based on what is in the cone's "other_arch" */ |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
|
|
688 | void |
672 | void cone_drop(object *op) { |
689 | cone_drop (object *op) |
|
|
690 | { |
673 | object *new_ob = arch_to_object(op->other_arch); |
691 | object *new_ob = arch_to_object (op->other_arch); |
674 | |
692 | |
675 | new_ob->x = op->x; |
|
|
676 | new_ob->y = op->y; |
|
|
677 | new_ob->level = op->level; |
693 | new_ob->level = op->level; |
678 | set_owner(new_ob,op->owner); |
694 | new_ob->set_owner (op->owner); |
679 | |
695 | |
680 | /* preserve skill ownership */ |
696 | /* preserve skill ownership */ |
681 | if(op->skill && op->skill != new_ob->skill) { |
697 | if (op->skill && op->skill != new_ob->skill) |
682 | if (new_ob->skill) free_string(new_ob->skill); |
698 | new_ob->skill = op->skill; |
683 | new_ob->skill = add_refcount(op->skill); |
699 | |
684 | } |
700 | new_ob->insert_at (op, op); |
685 | insert_ob_in_map(new_ob,op->map,op,0); |
|
|
686 | |
|
|
687 | } |
701 | } |
688 | |
702 | |
689 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
690 | |
704 | |
|
|
705 | void |
691 | void move_cone(object *op) { |
706 | move_cone (object *op) |
692 | int i; |
707 | { |
693 | tag_t tag; |
|
|
694 | |
|
|
695 | /* if no map then hit_map will crash so just ignore object */ |
708 | /* if no map then hit_map will crash so just ignore object */ |
696 | if (! op->map) { |
709 | if (!op->map) |
697 | LOG(llevError,"Tried to move_cone object %s without a map.\n", |
|
|
698 | op->name ? op->name : "unknown"); |
|
|
699 | op->speed = 0; |
|
|
700 | update_ob_speed (op); |
|
|
701 | return; |
|
|
702 | } |
710 | { |
|
|
711 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
|
|
712 | op->set_speed (0); |
|
|
713 | return; |
|
|
714 | } |
703 | |
715 | |
704 | /* lava saves it's life, but not yours :) */ |
716 | /* lava saves it's life, but not yours :) */ |
705 | if (QUERY_FLAG(op, FLAG_LIFESAVE)) { |
717 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
718 | { |
706 | hit_map(op,0,op->attacktype,0); |
719 | hit_map (op, 0, op->attacktype, 0); |
707 | return; |
720 | return; |
708 | } |
721 | } |
709 | |
722 | |
710 | #if 0 |
723 | #if 0 |
711 | /* Disable this - enabling it makes monsters easier, as |
724 | /* Disable this - enabling it makes monsters easier, as |
712 | * when their cone dies when they die. |
725 | * when their cone dies when they die. |
713 | */ |
726 | */ |
714 | /* If no owner left, the spell dies out. */ |
727 | /* If no owner left, the spell dies out. */ |
715 | if(get_owner(op)==NULL) { |
728 | if (op->owner == NULL) |
716 | remove_ob(op); |
729 | { |
717 | free_object(op); |
730 | op->destroy (); |
718 | return; |
731 | return; |
719 | } |
732 | } |
720 | #endif |
733 | #endif |
721 | |
734 | |
722 | tag = op->count; |
|
|
723 | hit_map(op,0,op->attacktype,0); |
735 | hit_map (op, 0, op->attacktype, 0); |
724 | |
736 | |
725 | /* Check to see if we should push anything. |
737 | /* Check to see if we should push anything. |
726 | * Spell objects with weight push whatever they encounter to some |
738 | * Spell objects with weight push whatever they encounter to some |
727 | * degree. |
739 | * degree. |
728 | */ |
740 | */ |
|
|
741 | if (op->weight) |
729 | if(op->weight) check_spell_knockback(op); |
742 | check_spell_knockback (op); |
730 | |
743 | |
731 | if (was_destroyed (op, tag)) |
744 | if (op->destroyed ()) |
|
|
745 | return; |
|
|
746 | |
|
|
747 | if ((op->duration--) < 0) |
|
|
748 | { |
|
|
749 | op->destroy (); |
732 | return; |
750 | return; |
733 | |
|
|
734 | if((op->duration--)<0) { |
|
|
735 | remove_ob(op); |
|
|
736 | free_object(op); |
|
|
737 | return; |
|
|
738 | } |
751 | } |
739 | /* Object has hit maximum range, so don't have it move |
752 | /* Object has hit maximum range, so don't have it move |
740 | * any further. When the duration above expires, |
753 | * any further. When the duration above expires, |
741 | * then the object will get removed. |
754 | * then the object will get removed. |
742 | */ |
755 | */ |
743 | if (--op->range < 0) { |
756 | if (--op->range < 0) |
744 | op->range=0; /* just so it doesn't wrap */ |
|
|
745 | return; |
|
|
746 | } |
757 | { |
|
|
758 | op->range = 0; /* just so it doesn't wrap */ |
|
|
759 | return; |
|
|
760 | } |
747 | |
761 | |
748 | for(i= -1;i<2;i++) { |
762 | for (int i = -1; i <= 1; i++) |
749 | sint16 x=op->x+freearr_x[absdir(op->stats.sp+i)], |
763 | { |
750 | y=op->y+freearr_y[absdir(op->stats.sp+i)]; |
764 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
751 | |
765 | |
752 | if(ok_to_put_more(op->map,x,y,op,op->attacktype)) { |
766 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
753 | object *tmp=get_object(); |
767 | { |
754 | copy_object(op, tmp); |
768 | object *tmp = op->clone (); |
755 | tmp->x=x; |
|
|
756 | tmp->y=y; |
|
|
757 | |
769 | |
758 | tmp->duration = op->duration + 1; |
770 | tmp->duration = op->duration + 1; |
759 | |
771 | |
760 | /* Use for spell tracking - see ok_to_put_more() */ |
772 | /* Use for spell tracking - see ok_to_put_more() */ |
761 | tmp->stats.maxhp = op->stats.maxhp; |
773 | tmp->stats.maxhp = op->stats.maxhp; |
762 | insert_ob_in_map(tmp,op->map,op,0); |
774 | |
763 | if (tmp->other_arch) cone_drop(tmp); |
775 | op->map->insert (tmp, x, y, op); |
764 | } |
776 | |
|
|
777 | if (tmp->other_arch) |
|
|
778 | cone_drop (tmp); |
|
|
779 | } |
765 | } |
780 | } |
766 | } |
781 | } |
767 | |
782 | |
768 | /* cast_cone: casts a cone spell. |
783 | /* cast_cone: casts a cone spell. |
769 | * op: person firing the object. |
784 | * op: person firing the object. |
… | |
… | |
771 | * dir: direction to fire in. |
786 | * dir: direction to fire in. |
772 | * spell: spell that is being fired. It uses other_arch for the archetype |
787 | * spell: spell that is being fired. It uses other_arch for the archetype |
773 | * to fire. |
788 | * to fire. |
774 | * returns 0 on failure, 1 on success. |
789 | * returns 0 on failure, 1 on success. |
775 | */ |
790 | */ |
|
|
791 | int |
776 | int cast_cone(object *op, object *caster,int dir, object *spell) |
792 | cast_cone (object *op, object *caster, int dir, object *spell) |
777 | { |
793 | { |
778 | object *tmp; |
794 | object *tmp; |
779 | int i,success=0,range_min= -1,range_max=1; |
795 | int i, success = 0, range_min = -1, range_max = 1; |
780 | mapstruct *m; |
796 | maptile *m; |
781 | sint16 sx, sy; |
797 | sint16 sx, sy; |
782 | MoveType movetype; |
798 | MoveType movetype; |
783 | |
799 | |
784 | if (!spell->other_arch) return 0; |
800 | if (!spell->other_arch) |
785 | |
|
|
786 | if (op->type == PLAYER && QUERY_FLAG(op, FLAG_UNDEAD) && |
|
|
787 | op->attacktype & AT_TURN_UNDEAD) { |
|
|
788 | new_draw_info(NDI_UNIQUE, 0,op, |
|
|
789 | "Your undead nature prevents you from turning undead!"); |
|
|
790 | return 0; |
801 | return 0; |
|
|
802 | |
|
|
803 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
791 | } |
804 | { |
|
|
805 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
|
|
806 | return 0; |
|
|
807 | } |
792 | |
808 | |
793 | if(!dir) { |
809 | if (!dir) |
794 | range_min= 0; |
|
|
795 | range_max=8; |
|
|
796 | } |
810 | { |
|
|
811 | range_min = 0; |
|
|
812 | range_max = 8; |
|
|
813 | } |
797 | |
814 | |
798 | /* Need to know what the movetype of the object we are about |
815 | /* Need to know what the movetype of the object we are about |
799 | * to create is, so we can know if the space we are about to |
816 | * to create is, so we can know if the space we are about to |
800 | * insert it into is blocked. |
817 | * insert it into is blocked. |
801 | */ |
818 | */ |
802 | movetype = spell->other_arch->clone.move_type; |
819 | movetype = spell->other_arch->move_type; |
803 | |
820 | |
804 | for(i=range_min;i<=range_max;i++) { |
821 | for (i = range_min; i <= range_max; i++) |
|
|
822 | { |
805 | sint16 x,y, d; |
823 | sint16 x, y, d; |
806 | |
824 | |
807 | /* We can't use absdir here, because it never returns |
825 | /* We can't use absdir here, because it never returns |
808 | * 0. If this is a rune, we want to hit the person on top |
826 | * 0. If this is a rune, we want to hit the person on top |
809 | * of the trap (d==0). If it is not a rune, then we don't want |
827 | * of the trap (d==0). If it is not a rune, then we don't want |
810 | * to hit that person. |
828 | * to hit that person. |
811 | */ |
829 | */ |
812 | d = dir + i; |
830 | d = dir + i; |
813 | while (d < 0) d+=8; |
831 | while (d < 0) |
814 | while (d > 8) d-=8; |
832 | d += 8; |
|
|
833 | while (d > 8) |
|
|
834 | d -= 8; |
815 | |
835 | |
816 | /* If it's not a rune, we don't want to blast the caster. |
836 | /* If it's not a rune, we don't want to blast the caster. |
817 | * In that case, we have to see - if dir is specified, |
837 | * In that case, we have to see - if dir is specified, |
818 | * turn this into direction 8. If dir is not specified (all |
838 | * turn this into direction 8. If dir is not specified (all |
819 | * direction) skip - otherwise, one line would do more damage |
839 | * direction) skip - otherwise, one line would do more damage |
820 | * becase 0 direction will go through 9 directions - necessary |
840 | * becase 0 direction will go through 9 directions - necessary |
821 | * for the rune code. |
841 | * for the rune code. |
822 | */ |
842 | */ |
823 | if (caster->type != RUNE && d==0) { |
843 | if (caster->type != RUNE && d == 0) |
824 | if (dir!=0) d=8; |
844 | { |
825 | else continue; |
845 | if (dir != 0) |
826 | } |
846 | d = 8; |
|
|
847 | else |
|
|
848 | continue; |
|
|
849 | } |
827 | |
850 | |
828 | x = op->x+freearr_x[d]; |
851 | x = op->x + freearr_x[d]; |
829 | y = op->y+freearr_y[d]; |
852 | y = op->y + freearr_y[d]; |
830 | |
853 | |
831 | if(get_map_flags(op->map, &m, x,y, &sx, &sy) & P_OUT_OF_MAP) |
854 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
832 | continue; |
855 | continue; |
833 | |
856 | |
834 | if ((movetype & GET_MAP_MOVE_BLOCK(m, sx, sy)) == movetype) |
857 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
835 | continue; |
858 | continue; |
836 | |
859 | |
837 | success=1; |
860 | success = 1; |
838 | tmp=arch_to_object(spell->other_arch); |
861 | tmp = arch_to_object (spell->other_arch); |
839 | set_owner(tmp,op); |
862 | tmp->set_owner (op); |
840 | set_spell_skill(op, caster, spell, tmp); |
863 | set_spell_skill (op, caster, spell, tmp); |
841 | tmp->level = caster_level (caster, spell); |
864 | tmp->level = caster_level (caster, spell); |
842 | tmp->x = sx; |
|
|
843 | tmp->y = sy; |
|
|
844 | tmp->attacktype=spell->attacktype; |
865 | tmp->attacktype = spell->attacktype; |
845 | |
866 | |
846 | /* holy word stuff */ |
867 | /* holy word stuff */ |
847 | if((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) { |
868 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
848 | if(!tailor_god_spell(tmp,op)) return 0; |
869 | if (!tailor_god_spell (tmp, op)) |
849 | } |
870 | return 0; |
850 | |
871 | |
851 | if(dir) |
872 | if (dir) |
852 | tmp->stats.sp=dir; |
873 | tmp->stats.sp = dir; |
853 | else |
874 | else |
854 | tmp->stats.sp=i; |
875 | tmp->stats.sp = i; |
855 | |
876 | |
856 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
877 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
857 | |
878 | |
858 | /* If casting it in all directions, it doesn't go as far */ |
879 | /* If casting it in all directions, it doesn't go as far */ |
859 | if (dir == 0) { |
880 | if (dir == 0) |
|
|
881 | { |
860 | tmp->range /= 4; |
882 | tmp->range /= 4; |
861 | if (tmp->range < 2 && spell->range >=2) tmp->range = 2; |
883 | if (tmp->range < 2 && spell->range >= 2) |
862 | } |
884 | tmp->range = 2; |
|
|
885 | } |
|
|
886 | |
863 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
887 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
864 | tmp->duration=spell->duration + SP_level_duration_adjust(caster,spell); |
888 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
865 | |
889 | |
866 | /* Special bonus for fear attacks */ |
890 | /* Special bonus for fear attacks */ |
867 | if (tmp->attacktype & AT_FEAR) { |
891 | if (tmp->attacktype & AT_FEAR) |
868 | if (caster->type == PLAYER) tmp->duration += fear_bonus[caster->stats.Cha]; |
892 | { |
869 | else |
893 | if (caster->type == PLAYER) |
|
|
894 | tmp->duration += fear_bonus[caster->stats.Cha]; |
|
|
895 | else |
870 | tmp->duration += caster->level/3; |
896 | tmp->duration += caster->level / 3; |
871 | } |
897 | } |
|
|
898 | |
872 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) { |
899 | if (tmp->attacktype & (AT_HOLYWORD | AT_TURN_UNDEAD)) |
873 | if (caster->type == PLAYER) tmp->duration += turn_bonus[caster->stats.Wis]/5; |
900 | { |
874 | else |
901 | if (caster->type == PLAYER) |
|
|
902 | tmp->duration += turn_bonus[caster->stats.Wis] / 5; |
|
|
903 | else |
875 | tmp->duration += caster->level/3; |
904 | tmp->duration += caster->level / 3; |
876 | } |
905 | } |
877 | |
906 | |
878 | |
|
|
879 | if ( !(tmp->move_type & MOVE_FLY_LOW)) |
907 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
880 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", |
908 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
881 | spell->other_arch->name); |
|
|
882 | |
909 | |
883 | if (!tmp->move_on && tmp->stats.dam) { |
910 | if (!tmp->move_on && tmp->stats.dam) |
884 | LOG (llevDebug, |
911 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
885 | "cast_cone(): arch %s doesn't have move_on set\n", |
|
|
886 | spell->other_arch->name); |
|
|
887 | } |
|
|
888 | insert_ob_in_map(tmp,m,op,0); |
|
|
889 | |
912 | |
|
|
913 | m->insert (tmp, sx, sy, op); |
|
|
914 | |
890 | /* This is used for tracking spells so that one effect doesn't hit |
915 | /* This is used for tracking spells so that one effect doesn't hit |
891 | * a single space too many times. |
916 | * a single space too many times. |
892 | */ |
917 | */ |
893 | tmp->stats.maxhp = tmp->count; |
918 | tmp->stats.maxhp = tmp->count; |
894 | |
919 | |
895 | if(tmp->other_arch) cone_drop(tmp); |
920 | if (tmp->other_arch) |
|
|
921 | cone_drop (tmp); |
896 | } |
922 | } |
|
|
923 | |
897 | return success; |
924 | return success; |
898 | } |
925 | } |
899 | |
926 | |
900 | /**************************************************************************** |
927 | /**************************************************************************** |
901 | * |
928 | * |
902 | * BOMB related code |
929 | * BOMB related code |
903 | * |
930 | * |
904 | ****************************************************************************/ |
931 | ****************************************************************************/ |
905 | |
932 | |
906 | |
|
|
907 | /* This handles an exploding bomb. |
933 | /* This handles an exploding bomb. |
908 | * op is the original bomb object. |
934 | * op is the original bomb object. |
909 | */ |
935 | */ |
|
|
936 | void |
910 | void animate_bomb(object *op) { |
937 | animate_bomb (object *op) |
911 | int i; |
938 | { |
912 | object *env, *tmp; |
|
|
913 | archetype *at; |
|
|
914 | |
|
|
915 | if(op->state!=NUM_ANIMATIONS(op)-1) |
939 | if (op->state != NUM_ANIMATIONS (op) - 1) |
916 | return; |
940 | return; |
917 | |
941 | |
|
|
942 | object *env = op->outer_env (); |
918 | |
943 | |
919 | env = object_get_env_recursive(op); |
|
|
920 | |
|
|
921 | if (op->env) { |
944 | if (op->env) |
|
|
945 | { |
922 | if (env->map == NULL) |
946 | if (env->map == NULL) |
923 | return; |
|
|
924 | |
|
|
925 | if (env->type == PLAYER) |
|
|
926 | esrv_del_item(env->contr, op->count); |
|
|
927 | |
|
|
928 | remove_ob(op); |
|
|
929 | op->x = env->x; |
|
|
930 | op->y = env->y; |
|
|
931 | if ((op = insert_ob_in_map (op, env->map, op,0)) == NULL) |
|
|
932 | return; |
|
|
933 | } |
|
|
934 | |
|
|
935 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
936 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
937 | // as bombs can be carried. |
|
|
938 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
939 | { |
|
|
940 | remove_ob (op); |
|
|
941 | free_object (op); |
|
|
942 | return; |
947 | return; |
|
|
948 | |
|
|
949 | if (!(op = op->insert_at (env, op))) |
|
|
950 | return; |
943 | } |
951 | } |
944 | |
952 | |
|
|
953 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
|
|
954 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
|
|
955 | // as bombs can be carried. |
|
|
956 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
|
|
957 | { |
|
|
958 | op->destroy (); |
|
|
959 | return; |
|
|
960 | } |
|
|
961 | |
945 | /* This copies a lot of the code from the fire bullet, |
962 | /* This copies a lot of the code from the fire bullet, |
946 | * but using the cast_bullet isn't really feasible, |
963 | * but using the cast_bullet isn't really feasible, |
947 | * so just set up the appropriate values. |
964 | * so just set up the appropriate values. |
948 | */ |
965 | */ |
949 | at = find_archetype(SPLINT); |
966 | if (archetype *at = archetype::find (SPLINT)) |
950 | if (at) { |
967 | { |
951 | for(i=1;i<9;i++) { |
968 | for (int i = 1; i < 9; i++) |
|
|
969 | { |
952 | if (out_of_map(op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
970 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
953 | continue; |
971 | continue; |
954 | tmp = arch_to_object(at); |
972 | |
|
|
973 | object *tmp = arch_to_object (at); |
955 | tmp->direction = i; |
974 | tmp->direction = i; |
956 | tmp->range = op->range; |
975 | tmp->range = op->range; |
957 | tmp->stats.dam = op->stats.dam; |
976 | tmp->stats.dam = op->stats.dam; |
958 | tmp->duration = op->duration; |
977 | tmp->duration = op->duration; |
959 | tmp->attacktype = op->attacktype; |
978 | tmp->attacktype = op->attacktype; |
960 | copy_owner (tmp, op); |
979 | tmp->set_owner (op); |
961 | if(op->skill && op->skill != tmp->skill) { |
980 | if (op->skill && op->skill != tmp->skill) |
962 | if (tmp->skill) free_string(tmp->skill); |
981 | tmp->skill = op->skill; |
963 | tmp->skill = add_refcount(op->skill); |
982 | |
|
|
983 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
|
|
984 | SET_ANIMATION (tmp, i); |
|
|
985 | |
|
|
986 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
|
|
987 | move_bullet (tmp); |
|
|
988 | } |
964 | } |
989 | } |
965 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
|
|
966 | SET_ANIMATION(tmp, i); |
|
|
967 | tmp->x = op->x + freearr_x[i]; |
|
|
968 | tmp->y = op->y + freearr_x[i]; |
|
|
969 | insert_ob_in_map(tmp, op->map, op, 0); |
|
|
970 | move_bullet(tmp); |
|
|
971 | } |
|
|
972 | } |
|
|
973 | |
990 | |
974 | explode_bullet(op); |
991 | explode_bullet (op); |
975 | } |
992 | } |
976 | |
993 | |
|
|
994 | int |
977 | int create_bomb(object *op,object *caster,int dir, object *spell) { |
995 | create_bomb (object *op, object *caster, int dir, object *spell) |
978 | |
996 | { |
979 | object *tmp; |
997 | object *tmp; |
980 | int mflags; |
998 | int mflags; |
981 | sint16 dx=op->x+freearr_x[dir], dy=op->y+freearr_y[dir]; |
999 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
982 | mapstruct *m; |
1000 | maptile *m; |
983 | |
1001 | |
984 | mflags = get_map_flags(op->map, &m, dx,dy, &dx,&dy); |
1002 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
985 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK(m, dx, dy) & MOVE_WALK)) { |
1003 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
|
|
1004 | { |
986 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
987 | return 0; |
1006 | return 0; |
988 | } |
1007 | } |
|
|
1008 | |
989 | tmp=arch_to_object(spell->other_arch); |
1009 | tmp = arch_to_object (spell->other_arch); |
990 | |
1010 | |
991 | /* level dependencies for bomb */ |
1011 | /* level dependencies for bomb */ |
992 | tmp->range=spell->range + SP_level_range_adjust(caster,spell); |
1012 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
993 | tmp->stats.dam=spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1013 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
994 | tmp->duration = spell->duration + SP_level_duration_adjust(caster,spell); |
1014 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
995 | tmp->attacktype = spell->attacktype; |
1015 | tmp->attacktype = spell->attacktype; |
996 | |
1016 | |
997 | set_owner(tmp,op); |
1017 | tmp->set_owner (op); |
998 | set_spell_skill(op, caster, spell, tmp); |
1018 | set_spell_skill (op, caster, spell, tmp); |
999 | tmp->x=dx; |
1019 | |
1000 | tmp->y=dy; |
1020 | m->insert (tmp, dx, dy, op); |
1001 | insert_ob_in_map(tmp,m,op,0); |
|
|
1002 | return 1; |
1021 | return 1; |
1003 | } |
1022 | } |
1004 | |
1023 | |
1005 | /**************************************************************************** |
1024 | /**************************************************************************** |
1006 | * |
1025 | * |
1007 | * smite related spell code. |
1026 | * smite related spell code. |
… | |
… | |
1015 | * dir is the direction to look in. |
1034 | * dir is the direction to look in. |
1016 | * range is how far out to look. |
1035 | * range is how far out to look. |
1017 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1036 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1018 | * this info is used for blocked magic/unholy spaces. |
1037 | * this info is used for blocked magic/unholy spaces. |
1019 | */ |
1038 | */ |
1020 | |
1039 | object * |
1021 | object *get_pointed_target(object *op, int dir, int range, int type) { |
1040 | get_pointed_target (object *op, int dir, int range, int type) |
|
|
1041 | { |
1022 | object *target; |
1042 | object *target; |
1023 | sint16 x,y; |
1043 | sint16 x, y; |
1024 | int dist, mflags; |
1044 | int dist, mflags; |
1025 | mapstruct *mp; |
1045 | maptile *mp; |
1026 | |
1046 | |
1027 | if (dir==0) return NULL; |
1047 | if (dir == 0) |
1028 | |
|
|
1029 | for (dist=1; dist<range; dist++) { |
|
|
1030 | x = op->x + freearr_x[dir] * dist; |
|
|
1031 | y = op->y + freearr_y[dir] * dist; |
|
|
1032 | mp = op->map; |
|
|
1033 | mflags = get_map_flags(op->map, &mp, x, y, &x, &y); |
|
|
1034 | |
|
|
1035 | if (mflags & P_OUT_OF_MAP) return NULL; |
|
|
1036 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) return NULL; |
|
|
1037 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) return NULL; |
|
|
1038 | if (GET_MAP_MOVE_BLOCK(mp, x, y) & MOVE_FLY_LOW) return NULL; |
|
|
1039 | |
|
|
1040 | if (mflags & P_IS_ALIVE) { |
|
|
1041 | for(target=get_map_ob(mp,x,y); target; target=target->above) { |
|
|
1042 | if(QUERY_FLAG(target->head?target->head:target,FLAG_MONSTER)) { |
|
|
1043 | return target; |
|
|
1044 | } |
|
|
1045 | } |
|
|
1046 | } |
|
|
1047 | } |
|
|
1048 | return NULL; |
1048 | return NULL; |
1049 | } |
|
|
1050 | |
1049 | |
|
|
1050 | for (dist = 1; dist < range; dist++) |
|
|
1051 | { |
|
|
1052 | x = op->x + freearr_x[dir] * dist; |
|
|
1053 | y = op->y + freearr_y[dir] * dist; |
|
|
1054 | mp = op->map; |
|
|
1055 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
|
|
1056 | |
|
|
1057 | if (mflags & P_OUT_OF_MAP) |
|
|
1058 | return NULL; |
|
|
1059 | if ((type & SPELL_MANA) && (mflags & P_NO_MAGIC)) |
|
|
1060 | return NULL; |
|
|
1061 | if ((type & SPELL_GRACE) && (mflags & P_NO_CLERIC)) |
|
|
1062 | return NULL; |
|
|
1063 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
|
|
1064 | return NULL; |
|
|
1065 | |
|
|
1066 | if (mflags & P_IS_ALIVE) |
|
|
1067 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
|
|
1068 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1069 | return target; |
|
|
1070 | } |
|
|
1071 | |
|
|
1072 | return NULL; |
|
|
1073 | } |
1051 | |
1074 | |
1052 | /* cast_smite_arch() - the priest points to a creature and causes |
1075 | /* cast_smite_arch() - the priest points to a creature and causes |
1053 | * a 'godly curse' to decend. |
1076 | * a 'godly curse' to decend. |
1054 | * usual params - |
1077 | * usual params - |
1055 | * op = player |
1078 | * op = player |
1056 | * caster = object casting the spell. |
1079 | * caster = object casting the spell. |
1057 | * dir = direction being cast |
1080 | * dir = direction being cast |
1058 | * spell = spell object |
1081 | * spell = spell object |
1059 | */ |
1082 | */ |
1060 | |
1083 | int |
1061 | int cast_smite_spell (object *op, object *caster,int dir, object *spell) { |
1084 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
|
|
1085 | { |
1062 | object *effect, *target; |
1086 | object *effect, *target; |
1063 | object *god = find_god(determine_god(op)); |
1087 | object *god = find_god (determine_god (op)); |
1064 | int range; |
1088 | int range; |
1065 | |
1089 | |
1066 | range = spell->range + SP_level_range_adjust(caster,spell); |
1090 | range = spell->range + SP_level_range_adjust (caster, spell); |
1067 | target = get_pointed_target(op,dir, 50, spell->stats.grace?SPELL_GRACE:SPELL_MANA); |
1091 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1068 | |
1092 | |
1069 | /* Bunch of conditions for casting this spell. Note that only |
1093 | /* Bunch of conditions for casting this spell. Note that only |
1070 | * require a god if this is a cleric spell (requires grace). |
1094 | * require a god if this is a cleric spell (requires grace). |
1071 | * This makes this spell much more general purpose - it can be used |
1095 | * This makes this spell much more general purpose - it can be used |
1072 | * by wizards also, which is good, because I think this is a very |
1096 | * by wizards also, which is good, because I think this is a very |
1073 | * interesting spell. |
1097 | * interesting spell. |
1074 | * if it is a cleric spell, you need a god, and the creature |
1098 | * if it is a cleric spell, you need a god, and the creature |
1075 | * can't be friendly to your god. |
1099 | * can't be friendly to your god. |
1076 | */ |
1100 | */ |
1077 | |
1101 | |
1078 | if(!target || QUERY_FLAG(target,FLAG_REFL_SPELL) |
1102 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1079 | ||(!god && spell->stats.grace) |
1103 | || (!god && spell->stats.grace) |
1080 | ||(target->title && god && !strcmp(target->title,god->name)) |
1104 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1081 | ||(target->race && god && strstr(target->race,god->race))) { |
1105 | { |
1082 | new_draw_info(NDI_UNIQUE,0,op,"Your request is unheeded."); |
1106 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1083 | return 0; |
1107 | return 0; |
1084 | } |
1108 | } |
1085 | |
1109 | |
1086 | if (spell->other_arch) |
1110 | if (spell->other_arch) |
1087 | effect = arch_to_object(spell->other_arch); |
1111 | effect = arch_to_object (spell->other_arch); |
1088 | else |
1112 | else |
1089 | return 0; |
1113 | return 0; |
1090 | |
1114 | |
1091 | /* tailor the effect by priest level and worshipped God */ |
1115 | /* tailor the effect by priest level and worshipped God */ |
1092 | effect->level = caster_level (caster, spell); |
1116 | effect->level = caster_level (caster, spell); |
1093 | effect->attacktype = spell->attacktype; |
1117 | effect->attacktype = spell->attacktype; |
1094 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) { |
1118 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
|
|
1119 | { |
1095 | if(tailor_god_spell(effect,op)) |
1120 | if (tailor_god_spell (effect, op)) |
1096 | new_draw_info_format(NDI_UNIQUE,0,op, |
1121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1097 | "%s answers your call!",determine_god(op)); |
|
|
1098 | else { |
1122 | else |
|
|
1123 | { |
1099 | new_draw_info(NDI_UNIQUE,0,op,"Your request is ignored."); |
1124 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1100 | return 0; |
1125 | return 0; |
1101 | } |
1126 | } |
1102 | } |
1127 | } |
1103 | |
1128 | |
1104 | /* size of the area of destruction */ |
1129 | /* size of the area of destruction */ |
1105 | effect->range=spell->range + |
1130 | effect->range = spell->range + SP_level_range_adjust (caster, spell); |
1106 | SP_level_range_adjust(caster,spell); |
1131 | effect->duration = spell->duration + SP_level_range_adjust (caster, spell); |
1107 | effect->duration=spell->duration + |
|
|
1108 | SP_level_range_adjust(caster,spell); |
|
|
1109 | |
1132 | |
1110 | if (effect->attacktype & AT_DEATH) { |
1133 | if (effect->attacktype & AT_DEATH) |
1111 | effect->level=spell->stats.dam + |
1134 | { |
1112 | SP_level_dam_adjust(caster,spell); |
1135 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1113 | |
1136 | |
1114 | /* casting death spells at undead isn't a good thing */ |
1137 | /* casting death spells at undead isn't a good thing */ |
1115 | if QUERY_FLAG(target, FLAG_UNDEAD) { |
1138 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
|
|
1139 | { |
1116 | if(random_roll(0, 2, op, PREFER_LOW)) { |
1140 | if (random_roll (0, 2, op, PREFER_LOW)) |
|
|
1141 | { |
1117 | new_draw_info(NDI_UNIQUE,0,op,"Idiot! Your spell boomerangs!"); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1118 | effect->x=op->x; |
1143 | effect->x = op->x; |
1119 | effect->y=op->y; |
1144 | effect->y = op->y; |
1120 | } else { |
1145 | } |
1121 | new_draw_info_format(NDI_UNIQUE,0,op,"The %s looks stronger!", |
1146 | else |
1122 | query_name(target)); |
1147 | { |
|
|
1148 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1123 | target->stats.hp = target->stats.maxhp*2; |
1149 | target->stats.hp = target->stats.maxhp * 2; |
1124 | free_object(effect); |
1150 | effect->destroy (); |
1125 | return 0; |
1151 | return 0; |
|
|
1152 | } |
|
|
1153 | } |
1126 | } |
1154 | } |
1127 | } |
1155 | else |
1128 | } else { |
1156 | { |
1129 | /* how much woe to inflict :) */ |
1157 | /* how much woe to inflict :) */ |
1130 | effect->stats.dam=spell->stats.dam + |
1158 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1131 | SP_level_dam_adjust(caster,spell); |
|
|
1132 | } |
1159 | } |
1133 | |
1160 | |
1134 | set_owner(effect,op); |
1161 | effect->set_owner (op); |
1135 | set_spell_skill(op, caster, spell, effect); |
1162 | set_spell_skill (op, caster, spell, effect); |
1136 | |
1163 | |
1137 | /* ok, tell it where to be, and insert! */ |
1164 | /* ok, tell it where to be, and insert! */ |
1138 | effect->x=target->x; |
1165 | effect->insert_at (target, op); |
1139 | effect->y=target->y; |
1166 | |
1140 | insert_ob_in_map(effect,target->map,op,0); |
|
|
1141 | |
|
|
1142 | return 1; |
1167 | return 1; |
1143 | } |
1168 | } |
1144 | |
|
|
1145 | |
1169 | |
1146 | /**************************************************************************** |
1170 | /**************************************************************************** |
1147 | * |
1171 | * |
1148 | * MAGIC MISSILE code. |
1172 | * MAGIC MISSILE code. |
1149 | * note that the fire_bullet is used to fire the missile. The |
1173 | * note that the fire_bullet is used to fire the missile. The |
1150 | * code here is just to move the missile. |
1174 | * code here is just to move the missile. |
1151 | ****************************************************************************/ |
1175 | ****************************************************************************/ |
1152 | |
1176 | |
1153 | /* op is a missile that needs to be moved */ |
1177 | /* op is a missile that needs to be moved */ |
|
|
1178 | void |
1154 | void move_missile(object *op) { |
1179 | move_missile (object *op) |
1155 | int i, mflags; |
1180 | { |
1156 | object *owner; |
|
|
1157 | sint16 new_x, new_y; |
|
|
1158 | mapstruct *m; |
|
|
1159 | |
|
|
1160 | if (op->range-- <=0) { |
1181 | if (op->range-- <= 0) |
1161 | remove_ob(op); |
|
|
1162 | free_object(op); |
|
|
1163 | return; |
|
|
1164 | } |
1182 | { |
|
|
1183 | op->destroy (); |
|
|
1184 | return; |
|
|
1185 | } |
1165 | |
1186 | |
1166 | owner = get_owner(op); |
1187 | mapxy pos (op); |
1167 | #if 0 |
1188 | pos.move (op->direction); |
1168 | /* It'd make things nastier if this wasn't here - spells cast by |
1189 | |
1169 | * monster that are then killed would continue to survive |
1190 | if (!pos.normalise ()) |
1170 | */ |
|
|
1171 | if (owner == NULL) { |
|
|
1172 | remove_ob(op); |
|
|
1173 | free_object(op); |
|
|
1174 | return; |
|
|
1175 | } |
1191 | { |
1176 | #endif |
1192 | op->destroy (); |
|
|
1193 | return; |
|
|
1194 | } |
1177 | |
1195 | |
1178 | new_x = op->x + DIRX(op); |
1196 | mapspace &ms = pos.ms (); |
1179 | new_y = op->y + DIRY(op); |
|
|
1180 | |
1197 | |
1181 | mflags = get_map_flags(op->map, &m, new_x, new_y, &new_x, &new_y); |
1198 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1182 | |
1199 | { |
1183 | if (!(mflags & P_OUT_OF_MAP) && |
|
|
1184 | ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y)))) { |
|
|
1185 | tag_t tag = op->count; |
|
|
1186 | hit_map (op, op->direction, AT_MAGIC, 1); |
1200 | hit_map (op, op->direction, AT_MAGIC, 1); |
1187 | /* Basically, missile only hits one thing then goes away. |
1201 | /* Basically, missile only hits one thing then goes away. |
1188 | * we need to remove it if someone hasn't already done so. |
1202 | * we need to remove it if someone hasn't already done so. |
1189 | */ |
1203 | */ |
1190 | if ( ! was_destroyed (op, tag)) { |
1204 | op->destroy (); |
1191 | remove_ob (op); |
1205 | return; |
1192 | free_object(op); |
1206 | } |
1193 | } |
1207 | |
1194 | return; |
1208 | if (!op->direction) |
1195 | } |
1209 | { |
1196 | |
1210 | op->destroy (); |
1197 | remove_ob(op); |
1211 | return; |
1198 | if ( ! op->direction || (mflags & P_OUT_OF_MAP)) { |
|
|
1199 | free_object(op); |
|
|
1200 | return; |
|
|
1201 | } |
1212 | } |
1202 | op->x = new_x; |
1213 | |
1203 | op->y = new_y; |
1214 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1204 | op->map = m; |
|
|
1205 | i=spell_find_dir(op->map, op->x, op->y, get_owner(op)); |
|
|
1206 | if(i > 0 && i != op->direction){ |
1215 | if (i > 0 && i != op->direction) |
|
|
1216 | { |
1207 | op->direction=i; |
1217 | op->direction = i; |
1208 | SET_ANIMATION(op, op->direction); |
1218 | SET_ANIMATION (op, op->direction); |
1209 | } |
1219 | } |
1210 | insert_ob_in_map(op,op->map,op,0); |
1220 | |
|
|
1221 | pos.insert (op, op); |
1211 | } |
1222 | } |
1212 | |
1223 | |
1213 | /**************************************************************************** |
1224 | /**************************************************************************** |
1214 | * Destruction |
1225 | * Destruction |
1215 | ****************************************************************************/ |
1226 | ****************************************************************************/ |
|
|
1227 | |
1216 | /* make_object_glow() - currently only makes living objects glow. |
1228 | /* make_object_glow() - currently only makes living objects glow. |
1217 | * we do this by creating a force and inserting it in the |
1229 | * we do this by creating a force and inserting it in the |
1218 | * object. if time is 0, the object glows permanently. To truely |
1230 | * object. if time is 0, the object glows permanently. To truely |
1219 | * make this work for non-living objects, we would have to |
1231 | * make this work for non-living objects, we would have to |
1220 | * give them the capability to have an inventory. b.t. |
1232 | * give them the capability to have an inventory. b.t. |
1221 | */ |
1233 | */ |
1222 | |
1234 | int |
1223 | int make_object_glow(object *op, int radius, int time) { |
1235 | make_object_glow (object *op, int radius, int time) |
1224 | object *tmp; |
1236 | { |
1225 | |
|
|
1226 | /* some things are unaffected... */ |
1237 | /* some things are unaffected... */ |
1227 | if(op->path_denied&PATH_LIGHT) |
1238 | if (op->path_denied & PATH_LIGHT) |
1228 | return 0; |
1239 | return 0; |
1229 | |
1240 | |
1230 | tmp=get_archetype(FORCE_NAME); |
1241 | object *tmp = get_archetype (FORCE_NAME); |
1231 | tmp->speed = 0.01; |
1242 | tmp->speed = 0.01; |
1232 | tmp->stats.food = time; |
1243 | tmp->stats.food = time; |
1233 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1244 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1234 | tmp->glow_radius=radius; |
1245 | tmp->glow_radius = radius; |
1235 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1246 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1236 | tmp->glow_radius = MAX_LIGHT_RADII; |
1247 | tmp->glow_radius = MAX_LIGHT_RADII; |
1237 | |
1248 | |
1238 | tmp->x=op->x; |
|
|
1239 | tmp->y=op->y; |
|
|
1240 | if(tmp->speed<MIN_ACTIVE_SPEED) tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1241 | tmp=insert_ob_in_ob(tmp,op); |
1249 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1250 | |
1242 | if (tmp->glow_radius > op->glow_radius) |
1251 | if (tmp->glow_radius > op->glow_radius) |
1243 | op->glow_radius = tmp->glow_radius; |
1252 | op->glow_radius = tmp->glow_radius; |
1244 | |
1253 | |
1245 | if(!tmp->env||op!=tmp->env) { |
|
|
1246 | LOG(llevError,"make_object_glow() failed to insert glowing force in %s\n", |
|
|
1247 | op->name); |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | return 1; |
1254 | return 1; |
1251 | } |
1255 | } |
1252 | |
1256 | |
1253 | |
1257 | int |
1254 | |
|
|
1255 | |
|
|
1256 | int cast_destruction(object *op, object *caster, object *spell_ob) { |
1258 | cast_destruction (object *op, object *caster, object *spell_ob) |
|
|
1259 | { |
1257 | int i,j, range, mflags, friendly=0, dam, dur; |
1260 | int i, j, range, mflags, friendly = 0, dam, dur; |
1258 | sint16 sx,sy; |
1261 | sint16 sx, sy; |
1259 | mapstruct *m; |
1262 | maptile *m; |
1260 | object *tmp; |
1263 | object *tmp; |
1261 | const char *skill; |
1264 | const char *skill; |
1262 | |
1265 | |
1263 | range = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
1266 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1264 | dam = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
1267 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1265 | dur = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
1268 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1266 | if (QUERY_FLAG(op, FLAG_FRIENDLY) || op->type == PLAYER) friendly=1; |
1269 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
|
|
1270 | friendly = 1; |
1267 | |
1271 | |
1268 | /* destruction doesn't use another spell object, so we need |
1272 | /* destruction doesn't use another spell object, so we need |
1269 | * update op's skill pointer so that exp is properly awarded. |
1273 | * update op's skill pointer so that exp is properly awarded. |
1270 | * We do some shortcuts here - since this is just temporary |
1274 | * We do some shortcuts here - since this is just temporary |
1271 | * and we'll reset the values back, we don't need to go through |
1275 | * and we'll reset the values back, we don't need to go through |
1272 | * the full share string/free_string route. |
1276 | * the full share string/free_string route. |
1273 | */ |
1277 | */ |
1274 | skill = op->skill; |
1278 | skill = op->skill; |
|
|
1279 | if (caster == op) |
1275 | if (caster == op) op->skill = spell_ob->skill; |
1280 | op->skill = spell_ob->skill; |
1276 | else if (caster->skill) op->skill = caster->skill; |
1281 | else if (caster->skill) |
|
|
1282 | op->skill = caster->skill; |
|
|
1283 | else |
1277 | else op->skill = NULL; |
1284 | op->skill = NULL; |
1278 | |
1285 | |
1279 | change_skill(op, find_skill_by_name(op, op->skill), 1); |
1286 | op->change_skill (find_skill_by_name (op, op->skill)); |
1280 | |
1287 | |
1281 | for(i= -range; i<range; i++) { |
1288 | for (i = -range; i <= range; i++) |
|
|
1289 | { |
1282 | for(j=-range; j<range ; j++) { |
1290 | for (j = -range; j <= range; j++) |
|
|
1291 | { |
1283 | m = op->map; |
1292 | m = op->map; |
1284 | sx = op->x + i; |
1293 | sx = op->x + i; |
1285 | sy = op->y + j; |
1294 | sy = op->y + j; |
|
|
1295 | |
1286 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1296 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1287 | if (mflags & P_OUT_OF_MAP) continue; |
1297 | if (mflags & P_OUT_OF_MAP) |
|
|
1298 | continue; |
|
|
1299 | |
1288 | if (mflags & P_IS_ALIVE) { |
1300 | if (mflags & P_IS_ALIVE) |
1289 | for (tmp=get_map_ob(m, sx, sy); tmp; tmp=tmp->above) { |
1301 | { |
|
|
1302 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1290 | if (QUERY_FLAG(tmp, FLAG_ALIVE) || tmp->type==PLAYER) break; |
1303 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1291 | } |
1304 | break; |
1292 | if (tmp) { |
|
|
1293 | if (tmp->head) tmp=tmp->head; |
|
|
1294 | |
1305 | |
|
|
1306 | if (tmp) |
|
|
1307 | { |
|
|
1308 | if (tmp->head) |
|
|
1309 | tmp = tmp->head; |
|
|
1310 | |
1295 | if ((friendly && !QUERY_FLAG(tmp, FLAG_FRIENDLY) && tmp->type!=PLAYER) || |
1311 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1296 | (!friendly && (QUERY_FLAG(tmp, FLAG_FRIENDLY) || tmp->type==PLAYER))) { |
1312 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1297 | if (spell_ob->subtype == SP_DESTRUCTION) { |
1313 | { |
|
|
1314 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1315 | { |
1298 | hit_player(tmp,dam,op,spell_ob->attacktype,0); |
1316 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1299 | if (spell_ob->other_arch) { |
1317 | |
1300 | tmp = arch_to_object(spell_ob->other_arch); |
1318 | if (spell_ob->other_arch) |
1301 | tmp->x = sx; |
1319 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1302 | tmp->y = sy; |
1320 | } |
1303 | insert_ob_in_map(tmp, m, op, 0); |
1321 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1304 | } |
1322 | { |
1305 | } |
|
|
1306 | else if (spell_ob->subtype == SP_FAERY_FIRE && |
|
|
1307 | tmp->resist[ATNR_MAGIC]!=100) { |
|
|
1308 | if (make_object_glow(tmp, 1, dur) && spell_ob->other_arch) { |
1323 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1309 | object *effect = arch_to_object(spell_ob->other_arch); |
1324 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1310 | effect->x = sx; |
1325 | } |
1311 | effect->y = sy; |
1326 | } |
1312 | insert_ob_in_map(effect, m, op, 0); |
1327 | } |
1313 | } |
1328 | } |
1314 | } |
1329 | } |
1315 | } |
|
|
1316 | } |
|
|
1317 | } |
1330 | } |
1318 | } |
1331 | |
1319 | } |
|
|
1320 | op->skill = skill; |
1332 | op->skill = skill; |
1321 | return 1; |
1333 | return 1; |
1322 | } |
1334 | } |
1323 | |
1335 | |
1324 | /*************************************************************************** |
1336 | /*************************************************************************** |
1325 | * |
1337 | * |
1326 | * CURSE |
1338 | * CURSE |
1327 | * |
1339 | * |
1328 | ***************************************************************************/ |
1340 | ***************************************************************************/ |
1329 | |
1341 | |
|
|
1342 | int |
1330 | int cast_curse(object *op, object *caster, object *spell_ob, int dir) { |
1343 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
|
|
1344 | { |
1331 | object *god = find_god(determine_god(op)); |
1345 | object *god = find_god (determine_god (op)); |
1332 | object *tmp, *force; |
1346 | object *tmp, *force; |
1333 | |
1347 | |
1334 | tmp = get_pointed_target(op, (dir==0)?op->direction:dir, |
1348 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1335 | spell_ob->range, SPELL_GRACE); |
|
|
1336 | if (!tmp) { |
1349 | if (!tmp) |
1337 | new_draw_info(NDI_UNIQUE, 0, op, |
|
|
1338 | "There is no one in that direction to curse."); |
|
|
1339 | return 0; |
|
|
1340 | } |
1350 | { |
|
|
1351 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
|
|
1352 | return 0; |
|
|
1353 | } |
1341 | |
1354 | |
|
|
1355 | tmp = tmp->head_ (); |
|
|
1356 | |
1342 | /* If we've already got a force of this type, don't add a new one. */ |
1357 | /* If we've already got a force of this type, don't add a new one. */ |
1343 | for(force=tmp->inv; force!=NULL; force=force->below) { |
1358 | for (force = tmp->inv; force; force = force->below) |
|
|
1359 | { |
1344 | if (force->type==FORCE && force->subtype == FORCE_CHANGE_ABILITY) { |
1360 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
|
|
1361 | { |
1345 | if (force->name == spell_ob->name) { |
1362 | if (force->name == spell_ob->name) |
1346 | break; |
1363 | { |
1347 | } |
1364 | break; |
|
|
1365 | } |
1348 | else if (spell_ob->race && spell_ob->race == force->name) { |
1366 | else if (spell_ob->race && spell_ob->race == force->name) |
1349 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1367 | { |
1350 | "You can not cast %s while %s is in effect", |
1368 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &force->name_pl); |
1351 | spell_ob->name, force->name_pl); |
1369 | return 0; |
1352 | return 0; |
1370 | } |
|
|
1371 | } |
1353 | } |
1372 | } |
1354 | } |
1373 | |
|
|
1374 | if (!force) |
1355 | } |
1375 | { |
1356 | |
|
|
1357 | if(force==NULL) { |
|
|
1358 | force=get_archetype(FORCE_NAME); |
1376 | force = get_archetype (FORCE_NAME); |
1359 | force->subtype = FORCE_CHANGE_ABILITY; |
1377 | force->subtype = FORCE_CHANGE_ABILITY; |
1360 | free_string(force->name); |
1378 | |
1361 | if (spell_ob->race) |
1379 | if (spell_ob->race) |
1362 | force->name = add_refcount(spell_ob->race); |
1380 | force->name = spell_ob->race; |
1363 | else |
|
|
1364 | force->name = add_refcount(spell_ob->name); |
|
|
1365 | free_string(force->name_pl); |
|
|
1366 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1367 | |
|
|
1368 | } else { |
1381 | else |
|
|
1382 | force->name = spell_ob->name; |
|
|
1383 | |
|
|
1384 | force->name_pl = spell_ob->name; |
|
|
1385 | |
|
|
1386 | } |
|
|
1387 | else |
|
|
1388 | { |
1369 | int duration; |
1389 | int duration; |
1370 | |
1390 | |
1371 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1391 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1372 | if (duration > force->duration) { |
1392 | if (duration > force->duration) |
|
|
1393 | { |
1373 | force->duration = duration; |
1394 | force->duration = duration; |
1374 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1395 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1375 | } else { |
1396 | } |
|
|
1397 | else |
1376 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1398 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1377 | } |
1399 | |
1378 | return 1; |
1400 | return 1; |
1379 | } |
1401 | } |
|
|
1402 | |
1380 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1403 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1381 | force->speed = 1.0; |
1404 | force->speed = 1.f; |
1382 | force->speed_left = -1.0; |
1405 | force->speed_left = -1.f; |
1383 | SET_FLAG(force, FLAG_APPLIED); |
1406 | SET_FLAG (force, FLAG_APPLIED); |
1384 | |
1407 | |
1385 | if(god) { |
1408 | if (god) |
|
|
1409 | { |
1386 | if (spell_ob->last_grace) |
1410 | if (spell_ob->last_grace) |
1387 | force->path_repelled=god->path_repelled; |
1411 | force->path_repelled = god->path_repelled; |
1388 | if (spell_ob->last_grace) |
1412 | if (spell_ob->last_grace) |
1389 | force->path_denied=god->path_denied; |
1413 | force->path_denied = god->path_denied; |
1390 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1414 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are a victim of %s's curse!", &god->name); |
1391 | "You are a victim of %s's curse!",god->name); |
1415 | } |
1392 | } else |
1416 | else |
1393 | new_draw_info(NDI_UNIQUE, 0,op,"Your curse seems empty."); |
1417 | new_draw_info (NDI_UNIQUE, 0, op, "Your curse seems empty."); |
1394 | |
1418 | |
1395 | |
1419 | |
1396 | if(tmp!=op && op->type==PLAYER) |
1420 | if (tmp != op && op->type == PLAYER) |
1397 | new_draw_info_format(NDI_UNIQUE, 0, op, "You curse %s!",tmp->name); |
1421 | new_draw_info_format (NDI_UNIQUE, 0, op, "You curse %s!", &tmp->name); |
1398 | |
1422 | |
1399 | force->stats.ac = spell_ob->stats.ac; |
1423 | force->stats.ac = spell_ob->stats.ac; |
1400 | force->stats.wc = spell_ob->stats.wc; |
1424 | force->stats.wc = spell_ob->stats.wc; |
1401 | |
1425 | |
1402 | change_abil(tmp,force); /* Mostly to display any messages */ |
1426 | change_abil (tmp, force); /* Mostly to display any messages */ |
1403 | insert_ob_in_ob(force,tmp); |
1427 | insert_ob_in_ob (force, tmp); |
1404 | fix_player(tmp); |
1428 | tmp->update_stats (); |
1405 | return 1; |
1429 | return 1; |
1406 | |
1430 | |
1407 | } |
1431 | } |
1408 | |
|
|
1409 | |
1432 | |
1410 | /********************************************************************** |
1433 | /********************************************************************** |
1411 | * mood change |
1434 | * mood change |
1412 | * Arguably, this may or may not be an attack spell. But since it |
1435 | * Arguably, this may or may not be an attack spell. But since it |
1413 | * effects monsters, it seems best to put it into this file |
1436 | * effects monsters, it seems best to put it into this file |
1414 | ***********************************************************************/ |
1437 | ***********************************************************************/ |
1415 | |
1438 | |
1416 | /* This covers the various spells that change the moods of monsters - |
1439 | /* This covers the various spells that change the moods of monsters - |
1417 | * makes them angry, peacful, friendly, etc. |
1440 | * makes them angry, peacful, friendly, etc. |
1418 | */ |
1441 | */ |
|
|
1442 | int |
1419 | int mood_change(object *op, object *caster, object *spell) { |
1443 | mood_change (object *op, object *caster, object *spell) |
|
|
1444 | { |
1420 | object *tmp, *god, *head; |
1445 | object *tmp, *god, *head; |
1421 | int done_one, range, mflags, level, at, best_at; |
1446 | int done_one, range, mflags, level, at, best_at; |
1422 | sint16 x, y, nx, ny; |
1447 | sint16 x, y, nx, ny; |
1423 | mapstruct *m; |
1448 | maptile *m; |
1424 | const char *race; |
1449 | const char *race; |
1425 | |
1450 | |
1426 | /* We precompute some values here so that we don't have to keep |
1451 | /* We precompute some values here so that we don't have to keep |
1427 | * doing it over and over again. |
1452 | * doing it over and over again. |
1428 | */ |
1453 | */ |
1429 | god=find_god(determine_god(op)); |
1454 | god = find_god (determine_god (op)); |
1430 | level=caster_level(caster, spell); |
1455 | level = caster_level (caster, spell); |
1431 | range = spell->range + SP_level_range_adjust(caster, spell); |
1456 | range = spell->range + SP_level_range_adjust (caster, spell); |
1432 | |
1457 | |
1433 | /* On the bright side, no monster should ever have a race of GOD_... |
1458 | /* On the bright side, no monster should ever have a race of GOD_... |
1434 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1459 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1435 | * won't ever match anything. |
1460 | * won't ever match anything. |
1436 | */ |
1461 | */ |
1437 | if (!spell->race) race=NULL; |
1462 | if (!spell->race) |
|
|
1463 | race = NULL; |
1438 | else if (god && !strcmp(spell->race, "GOD_SLAYING")) race = god->slaying; |
1464 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
|
|
1465 | race = god->slaying; |
1439 | else if (god && !strcmp(spell->race, "GOD_FRIEND")) race = god->race; |
1466 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
|
|
1467 | race = god->race; |
|
|
1468 | else |
1440 | else race = spell->race; |
1469 | race = spell->race; |
1441 | |
|
|
1442 | |
1470 | |
1443 | for (x = op->x - range; x <= op->x + range; x++) |
1471 | for (x = op->x - range; x <= op->x + range; x++) |
1444 | for (y = op->y - range; y <= op->y + range; y++) { |
1472 | for (y = op->y - range; y <= op->y + range; y++) |
1445 | |
1473 | { |
1446 | done_one=0; |
1474 | done_one = 0; |
1447 | m = op->map; |
1475 | m = op->map; |
1448 | nx = x; |
1476 | nx = x; |
1449 | ny = y; |
1477 | ny = y; |
1450 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1478 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1451 | if (mflags & P_OUT_OF_MAP) continue; |
1479 | if (mflags & P_OUT_OF_MAP) |
|
|
1480 | continue; |
1452 | |
1481 | |
1453 | /* If there is nothing living on this space, no need to go further */ |
1482 | /* If there is nothing living on this space, no need to go further */ |
1454 | if (!(mflags & P_IS_ALIVE)) continue; |
1483 | if (!(mflags & P_IS_ALIVE)) |
|
|
1484 | continue; |
1455 | |
1485 | |
|
|
1486 | // players can only affect spaces that they can actually see |
|
|
1487 | if (caster && caster->contr |
|
|
1488 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1489 | continue; |
|
|
1490 | |
1456 | for (tmp = get_map_ob(m, nx, ny); tmp; tmp = tmp->above) |
1491 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1457 | if (QUERY_FLAG(tmp, FLAG_MONSTER)) break; |
1492 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1493 | break; |
1458 | |
1494 | |
1459 | /* There can be living objects that are not monsters */ |
1495 | /* There can be living objects that are not monsters */ |
1460 | if (!tmp || tmp->type==PLAYER) continue; |
1496 | if (!tmp || tmp->type == PLAYER) |
|
|
1497 | continue; |
1461 | |
1498 | |
1462 | /* Only the head has meaningful data, so resolve to that */ |
1499 | /* Only the head has meaningful data, so resolve to that */ |
1463 | if (tmp->head) head=tmp->head; |
1500 | if (tmp->head) |
1464 | else head=tmp; |
1501 | head = tmp->head; |
|
|
1502 | else |
|
|
1503 | head = tmp; |
1465 | |
1504 | |
1466 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1505 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1467 | if (race && head->race && !strstr(race, head->race)) continue; |
1506 | if (race && head->race && !strstr (race, head->race)) |
|
|
1507 | continue; |
|
|
1508 | |
1468 | if (QUERY_FLAG(head, FLAG_UNDEAD) && !QUERY_FLAG(spell, FLAG_UNDEAD)) continue; |
1509 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
|
|
1510 | continue; |
1469 | |
1511 | |
1470 | /* Now do a bunch of stuff related to saving throws */ |
1512 | /* Now do a bunch of stuff related to saving throws */ |
1471 | best_at = -1; |
1513 | best_at = -1; |
1472 | if (spell->attacktype) { |
1514 | if (spell->attacktype) |
|
|
1515 | { |
1473 | for (at=0; at < NROFATTACKS; at++) |
1516 | for (at = 0; at < NROFATTACKS; at++) |
1474 | if (spell->attacktype & (1 << at)) |
1517 | if (spell->attacktype & (1 << at)) |
1475 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) best_at = at; |
1518 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
|
|
1519 | best_at = at; |
1476 | |
1520 | |
1477 | if (best_at == -1) at=0; |
1521 | if (best_at == -1) |
|
|
1522 | at = 0; |
1478 | else { |
1523 | else |
|
|
1524 | { |
1479 | if (head->resist[best_at] == 100) continue; |
1525 | if (head->resist[best_at] == 100) |
1480 | else at = head->resist[best_at] / 5; |
1526 | continue; |
1481 | } |
1527 | else |
|
|
1528 | at = head->resist[best_at] / 5; |
|
|
1529 | } |
1482 | at -= level / 5; |
1530 | at -= level / 5; |
1483 | if (did_make_save(head, head->level, at)) continue; |
1531 | if (did_make_save (head, head->level, at)) |
1484 | } |
1532 | continue; |
|
|
1533 | } |
1485 | else /* spell->attacktype */ |
1534 | else /* spell->attacktype */ |
|
|
1535 | { |
1486 | /* |
1536 | /* |
1487 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1537 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1488 | * if spell level < monster level, no go |
1538 | * if spell level < monster level, no go |
1489 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1539 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1490 | |
1540 | |
1491 | The chance will then be in the range [20-70] percent, not too bad. |
1541 | The chance will then be in the range [20-70] percent, not too bad. |
1492 | |
1542 | |
1493 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1543 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1494 | charm a level 125 monster... |
1544 | charm a level 125 monster... |
1495 | |
1545 | |
1496 | Ryo, august 14th |
1546 | Ryo, august 14th |
1497 | */ |
1547 | */ |
1498 | { |
|
|
1499 | if ( head->level > level ) continue; |
1548 | if (head->level > level) |
|
|
1549 | continue; |
|
|
1550 | |
1500 | if ( random_roll( 0, 100, caster, PREFER_LOW ) >= ( 20 + MIN( 50, 2 * ( level - head->level ) ) ) ) |
1551 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1501 | /* Failed, no effect */ |
1552 | /* Failed, no effect */ |
1502 | continue; |
1553 | continue; |
1503 | } |
1554 | } |
1504 | |
1555 | |
1505 | /* Done with saving throw. Now start effecting the monster */ |
1556 | /* Done with saving throw. Now start affecting the monster */ |
1506 | |
1557 | |
1507 | /* aggravation */ |
1558 | /* aggravation */ |
1508 | if (QUERY_FLAG(spell, FLAG_MONSTER)) { |
1559 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
|
|
1560 | { |
1509 | CLEAR_FLAG(head, FLAG_SLEEP); |
1561 | CLEAR_FLAG (head, FLAG_SLEEP); |
1510 | if (QUERY_FLAG(head, FLAG_FRIENDLY)) |
|
|
1511 | remove_friendly_object(head); |
1562 | remove_friendly_object (head); |
|
|
1563 | done_one = 1; |
|
|
1564 | head->enemy = op; |
|
|
1565 | } |
1512 | |
1566 | |
1513 | done_one = 1; |
|
|
1514 | head->enemy = op; |
|
|
1515 | } |
|
|
1516 | |
|
|
1517 | /* calm monsters */ |
1567 | /* calm monsters */ |
1518 | if (QUERY_FLAG(spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG(head, FLAG_UNAGGRESSIVE)) { |
1568 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
|
|
1569 | { |
1519 | SET_FLAG(head, FLAG_UNAGGRESSIVE); |
1570 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1520 | head->enemy = NULL; |
1571 | head->enemy = NULL; |
1521 | done_one = 1; |
1572 | done_one = 1; |
1522 | } |
1573 | } |
1523 | |
1574 | |
1524 | /* berserk monsters */ |
1575 | /* berserk monsters */ |
1525 | if (QUERY_FLAG(spell, FLAG_BERSERK) && !QUERY_FLAG(head, FLAG_BERSERK)) { |
1576 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
|
|
1577 | { |
1526 | SET_FLAG(head, FLAG_BERSERK); |
1578 | SET_FLAG (head, FLAG_BERSERK); |
1527 | done_one = 1; |
1579 | done_one = 1; |
1528 | } |
1580 | } |
|
|
1581 | |
1529 | /* charm */ |
1582 | /* charm */ |
1530 | if (QUERY_FLAG(spell, FLAG_NO_ATTACK) && !QUERY_FLAG(head, FLAG_FRIENDLY)) { |
1583 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1531 | SET_FLAG(head, FLAG_FRIENDLY); |
1584 | { |
|
|
1585 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1586 | |
1532 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1587 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1533 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1588 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1534 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1589 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1535 | CLEAR_FLAG(head, FLAG_GENERATOR); |
1590 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1536 | set_owner(head, op); |
1591 | head->set_owner (op); |
1537 | set_spell_skill(op, caster, spell, head); |
1592 | set_spell_skill (op, caster, spell, head); |
1538 | add_friendly_object(head); |
1593 | add_friendly_object (head); |
1539 | head->attack_movement = PETMOVE; |
1594 | head->attack_movement = PETMOVE; |
1540 | done_one = 1; |
1595 | done_one = 1; |
1541 | change_exp(op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1596 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1542 | head->stats.exp = 0; |
1597 | head->stats.exp = 0; |
1543 | } |
1598 | } |
1544 | |
1599 | |
1545 | /* If a monster was effected, put an effect in */ |
1600 | /* If a monster was effected, put an effect in */ |
1546 | if (done_one && spell->other_arch) { |
1601 | if (done_one && spell->other_arch) |
1547 | tmp = arch_to_object(spell->other_arch); |
1602 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1548 | tmp->x = nx; |
1603 | } /* for y */ |
1549 | tmp->y = ny; |
|
|
1550 | insert_ob_in_map(tmp, m, op, 0); |
|
|
1551 | } |
|
|
1552 | } /* for y */ |
|
|
1553 | |
1604 | |
1554 | return 1; |
1605 | return 1; |
1555 | } |
1606 | } |
1556 | |
1607 | |
1557 | |
1608 | |
1558 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1609 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1559 | * about. was called move_ball_lightning, but since more than the ball |
1610 | * about. was called move_ball_lightning, but since more than the ball |
1560 | * lightning spell used it, that seemed misnamed. |
1611 | * lightning spell used it, that seemed misnamed. |
1561 | * op is the spell effect. |
1612 | * op is the spell effect. |
1562 | * note that duration is handled by process_object() in time.c |
1613 | * note that duration is handled by process_object() in time.c |
1563 | */ |
1614 | */ |
1564 | |
1615 | |
|
|
1616 | void |
1565 | void move_ball_spell(object *op) { |
1617 | move_ball_spell (object *op) |
|
|
1618 | { |
1566 | int i,j,dam_save,dir, mflags; |
1619 | int i, j, dam_save, dir, mflags; |
1567 | sint16 nx,ny, hx, hy; |
1620 | sint16 nx, ny, hx, hy; |
1568 | object *owner; |
1621 | object *owner; |
1569 | mapstruct *m; |
1622 | maptile *m; |
1570 | |
1623 | |
1571 | owner = get_owner(op); |
1624 | owner = op->owner; |
1572 | |
1625 | |
1573 | /* the following logic makes sure that the ball doesn't move into a wall, |
1626 | /* the following logic makes sure that the ball doesn't move into a wall, |
1574 | * and makes sure that it will move along a wall to try and get at it's |
1627 | * and makes sure that it will move along a wall to try and get at it's |
1575 | * victim. The block immediately below more or less chooses a random |
1628 | * victim. The block immediately below more or less chooses a random |
1576 | * offset to move the ball, eg, keep it mostly on course, with some |
1629 | * offset to move the ball, eg, keep it mostly on course, with some |
1577 | * deviations. |
1630 | * deviations. |
1578 | */ |
1631 | */ |
1579 | |
1632 | |
1580 | dir = 0; |
1633 | dir = 0; |
1581 | if(!(rndm(0, 3))) |
1634 | if (!(rndm (0, 3))) |
1582 | j = rndm(0, 1); |
1635 | j = rndm (0, 1); |
1583 | else j=0; |
1636 | else |
|
|
1637 | j = 0; |
1584 | |
1638 | |
1585 | for(i = 1; i < 9; i++) { |
1639 | for (i = 1; i < 9; i++) |
|
|
1640 | { |
1586 | /* i bit 0: alters sign of offset |
1641 | /* i bit 0: alters sign of offset |
1587 | * other bits (i / 2): absolute value of offset |
1642 | * other bits (i / 2): absolute value of offset |
1588 | */ |
1643 | */ |
1589 | |
1644 | |
1590 | int offset = ((i ^ j) & 1) ? (i / 2) : - (i / 2); |
1645 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1591 | int tmpdir = absdir (op->direction + offset); |
1646 | int tmpdir = absdir (op->direction + offset); |
1592 | |
1647 | |
1593 | nx = op->x + freearr_x[tmpdir]; |
1648 | nx = op->x + freearr_x[tmpdir]; |
1594 | ny = op->y + freearr_y[tmpdir]; |
1649 | ny = op->y + freearr_y[tmpdir]; |
1595 | if ( ! (get_map_flags(op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && |
1650 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1596 | !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
1651 | { |
1597 | dir = tmpdir; |
1652 | dir = tmpdir; |
1598 | break; |
1653 | break; |
1599 | } |
1654 | } |
1600 | } |
1655 | } |
1601 | if (dir == 0) { |
1656 | if (dir == 0) |
1602 | nx = op->x; |
|
|
1603 | ny = op->y; |
|
|
1604 | m = op->map; |
|
|
1605 | } |
1657 | { |
|
|
1658 | nx = op->x; |
|
|
1659 | ny = op->y; |
|
|
1660 | m = op->map; |
|
|
1661 | } |
1606 | |
1662 | |
1607 | remove_ob(op); |
1663 | m->insert (op, nx, ny, op); |
1608 | op->y=ny; |
1664 | |
1609 | op->x=nx; |
|
|
1610 | insert_ob_in_map(op,m,op,0); |
|
|
1611 | |
|
|
1612 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1665 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1613 | surrounding squares */ |
1666 | surrounding squares */ |
1614 | |
1667 | |
1615 | /* loop over current square and neighbors to hit. |
1668 | /* loop over current square and neighbors to hit. |
1616 | * if this has an other_arch field, we insert that in |
1669 | * if this has an other_arch field, we insert that in |
1617 | * the surround spaces. |
1670 | * the surround spaces. |
1618 | */ |
1671 | */ |
1619 | for(j=0;j<9;j++) { |
1672 | for (j = 0; j < 9; j++) |
1620 | object *new_ob; |
1673 | { |
1621 | |
|
|
1622 | hx = nx+freearr_x[j]; |
1674 | hx = nx + freearr_x[j]; |
1623 | hy = ny+freearr_y[j]; |
1675 | hy = ny + freearr_y[j]; |
1624 | |
1676 | |
1625 | m = op->map; |
1677 | m = op->map; |
1626 | mflags = get_map_flags(m, &m, hx, hy, &hx, &hy); |
1678 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1627 | |
1679 | |
1628 | if (mflags & P_OUT_OF_MAP) continue; |
1680 | if (mflags & P_OUT_OF_MAP) |
|
|
1681 | continue; |
1629 | |
1682 | |
1630 | /* first, don't ever, ever hit the owner. Don't hit out |
1683 | /* first, don't ever, ever hit the owner. Don't hit out |
1631 | * of the map either. |
1684 | * of the map either. |
1632 | */ |
1685 | */ |
1633 | |
1686 | |
1634 | if((mflags & P_IS_ALIVE) && (!owner || owner->x!=hx || owner->y!=hy || !on_same_map(owner,op))) { |
1687 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1635 | if(j) op->stats.dam = dam_save/2; |
1688 | { |
|
|
1689 | if (j) |
|
|
1690 | op->stats.dam = dam_save / 2; |
|
|
1691 | |
1636 | hit_map(op,j,op->attacktype,1); |
1692 | hit_map (op, j, op->attacktype, 1); |
|
|
1693 | } |
1637 | |
1694 | |
1638 | } |
|
|
1639 | |
|
|
1640 | /* insert the other arch */ |
1695 | /* insert the other arch */ |
1641 | if(op->other_arch && !(OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy)))) { |
1696 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1642 | new_ob = arch_to_object(op->other_arch); |
1697 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1643 | new_ob->x = hx; |
|
|
1644 | new_ob->y = hy; |
|
|
1645 | insert_ob_in_map(new_ob,m,op,0); |
|
|
1646 | } |
|
|
1647 | } |
1698 | } |
1648 | |
1699 | |
1649 | /* restore to the center location and damage*/ |
1700 | /* restore to the center location and damage */ |
1650 | op->stats.dam = dam_save; |
1701 | op->stats.dam = dam_save; |
1651 | |
1702 | |
1652 | i=spell_find_dir(op->map,op->x,op->y,get_owner(op)); |
1703 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1653 | |
1704 | |
1654 | if(i>=0) { /* we have a preferred direction! */ |
1705 | if (i >= 0) |
|
|
1706 | { /* we have a preferred direction! */ |
1655 | /* pick another direction if the preferred dir is blocked. */ |
1707 | /* pick another direction if the preferred dir is blocked. */ |
1656 | if (get_map_flags(op->map,&m, nx + freearr_x[i], ny + freearr_y[i],&hx,&hy) & P_OUT_OF_MAP || |
1708 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1657 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, hx, hy))) { |
1709 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1658 | i= absdir(i + rndm(0, 2) -1); /* -1, 0, +1 */ |
1710 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1659 | } |
1711 | |
1660 | op->direction=i; |
1712 | op->direction = i; |
1661 | } |
1713 | } |
1662 | } |
1714 | } |
1663 | |
1715 | |
1664 | |
|
|
1665 | /* move_swarm_spell: peterm |
1716 | /* move_swarm_spell: peterm |
1666 | * This is an implementation of the swarm spell. It was written for |
1717 | * This is an implementation of the swarm spell. It was written for |
1667 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1718 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1668 | * is a special type of object that casts swarms of other types |
1719 | * is a special type of object that casts swarms of other types |
1669 | * of spells. Which spell it casts is flexible. It fires the spells |
1720 | * of spells. Which spell it casts is flexible. It fires the spells |
1670 | * from a set of squares surrounding the caster, in a given direction. |
1721 | * from a set of squares surrounding the caster, in a given direction. |
1671 | */ |
1722 | */ |
1672 | |
1723 | void |
1673 | void move_swarm_spell(object *op) |
1724 | move_swarm_spell (object *op) |
1674 | { |
1725 | { |
1675 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
|
|
1676 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
|
|
1677 | sint16 target_x, target_y, origin_x, origin_y; |
|
|
1678 | int basedir, adjustdir; |
|
|
1679 | mapstruct *m; |
|
|
1680 | object *owner; |
|
|
1681 | |
|
|
1682 | owner = get_owner(op); |
|
|
1683 | if(op->duration == 0 || owner == NULL) { |
|
|
1684 | remove_ob(op); |
|
|
1685 | free_object(op); |
|
|
1686 | return; |
|
|
1687 | } |
|
|
1688 | op->duration--; |
|
|
1689 | |
|
|
1690 | basedir = op->direction; |
|
|
1691 | if(basedir == 0) { |
|
|
1692 | /* spray in all directions! 8) */ |
|
|
1693 | basedir = rndm(1, 8); |
|
|
1694 | } |
|
|
1695 | |
|
|
1696 | #if 0 |
1726 | #if 0 |
1697 | // this is bogus: it causes wrong places to be checked below |
1727 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1698 | // (a wall 2 cells away will block the effect...) and |
1728 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1699 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1729 | sint16 target_x, target_y, origin_x, origin_y; |
1700 | // space. |
1730 | int adjustdir; |
1701 | // should be fixed later, but correctness before featurs... |
1731 | maptile *m; |
1702 | // (schmorp) |
|
|
1703 | |
|
|
1704 | /* new offset calculation to make swarm element distribution |
|
|
1705 | * more uniform |
|
|
1706 | */ |
|
|
1707 | if(op->duration) { |
|
|
1708 | if(basedir & 1) { |
|
|
1709 | adjustdir = cardinal_adjust[rndm(0, 8)]; |
|
|
1710 | } else { |
|
|
1711 | adjustdir = diagonal_adjust[rndm(0, 9)]; |
|
|
1712 | } |
|
|
1713 | } else { |
|
|
1714 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1715 | } |
|
|
1716 | |
|
|
1717 | target_x = op->x + freearr_x[absdir(basedir + adjustdir)]; |
|
|
1718 | target_y = op->y + freearr_y[absdir(basedir + adjustdir)]; |
|
|
1719 | |
|
|
1720 | /* back up one space so we can hit point-blank targets, but this |
|
|
1721 | * necessitates extra out_of_map check below |
|
|
1722 | */ |
|
|
1723 | origin_x = target_x - freearr_x[basedir]; |
|
|
1724 | origin_y = target_y - freearr_y[basedir]; |
|
|
1725 | |
|
|
1726 | |
|
|
1727 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1728 | * should just be a pointer to the spell in some inventory, |
|
|
1729 | * it is unlikely to disappear by the time we need it. However, |
|
|
1730 | * do some sanity checking anyways. |
|
|
1731 | */ |
|
|
1732 | |
|
|
1733 | if (op->spell && op->spell->type == SPELL && |
|
|
1734 | !(get_map_flags(op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1735 | !(OB_TYPE_MOVE_BLOCK(op->spell, GET_MAP_MOVE_BLOCK(m, target_x, target_y)))) { |
|
|
1736 | |
|
|
1737 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1738 | if (op->spell->subtype == SP_BULLET) |
|
|
1739 | fire_bullet(owner, op, basedir, op->spell); |
|
|
1740 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1741 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1742 | } |
|
|
1743 | #endif |
1732 | #endif |
|
|
1733 | object *owner = op->env; |
1744 | |
1734 | |
|
|
1735 | if (!owner) // MUST not happen, remove when true TODO |
|
|
1736 | { |
|
|
1737 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
|
|
1738 | op->destroy (); |
|
|
1739 | return; |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | if (!op->duration || !owner->is_on_map ()) |
|
|
1743 | { |
|
|
1744 | op->destroy (); |
|
|
1745 | return; |
|
|
1746 | } |
|
|
1747 | |
|
|
1748 | op->duration--; |
|
|
1749 | |
|
|
1750 | int basedir = op->direction; |
|
|
1751 | if (!basedir) |
|
|
1752 | /* spray in all directions! 8) */ |
|
|
1753 | basedir = (op->facing += op->state) % 8 + 1; |
|
|
1754 | |
|
|
1755 | #if 0 |
|
|
1756 | // this is bogus: it causes wrong places to be checked below |
|
|
1757 | // (a wall 2 cells away will block the effect...) and |
|
|
1758 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
|
|
1759 | // space. |
|
|
1760 | // should be fixed later, but correctness before features... |
|
|
1761 | // (schmorp) |
|
|
1762 | |
|
|
1763 | /* new offset calculation to make swarm element distribution |
|
|
1764 | * more uniform |
|
|
1765 | */ |
|
|
1766 | if (op->duration) |
|
|
1767 | { |
|
|
1768 | if (basedir & 1) |
|
|
1769 | { |
|
|
1770 | adjustdir = cardinal_adjust[rndm (0, 8)]; |
|
|
1771 | } |
|
|
1772 | else |
|
|
1773 | { |
|
|
1774 | adjustdir = diagonal_adjust[rndm (0, 9)]; |
|
|
1775 | } |
|
|
1776 | } |
|
|
1777 | else |
|
|
1778 | { |
|
|
1779 | adjustdir = 0; /* fire the last one from forward. */ |
|
|
1780 | } |
|
|
1781 | |
|
|
1782 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
|
|
1783 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
|
|
1784 | |
|
|
1785 | /* back up one space so we can hit point-blank targets, but this |
|
|
1786 | * necessitates extra out_of_map check below |
|
|
1787 | */ |
|
|
1788 | origin_x = target_x - freearr_x[basedir]; |
|
|
1789 | origin_y = target_y - freearr_y[basedir]; |
|
|
1790 | |
|
|
1791 | |
1745 | /* spell pointer is set up for the spell this casts. Since this |
1792 | /* spell pointer is set up for the spell this casts. Since this |
1746 | * should just be a pointer to the spell in some inventory, |
1793 | * should just be a pointer to the spell in some inventory, |
1747 | * it is unlikely to disappear by the time we need it. However, |
1794 | * it is unlikely to disappear by the time we need it. However, |
1748 | * do some sanity checking anyways. |
1795 | * do some sanity checking anyways. |
1749 | */ |
1796 | */ |
|
|
1797 | |
|
|
1798 | if (op->spell && op->spell->type == SPELL && |
|
|
1799 | !(get_map_flags (op->map, &m, target_x, target_y, &target_x, &target_y) & P_OUT_OF_MAP) && |
|
|
1800 | !(OB_TYPE_MOVE_BLOCK (op->spell, GET_MAP_MOVE_BLOCK (m, target_x, target_y)))) |
1750 | |
1801 | { |
|
|
1802 | |
|
|
1803 | /* Bullet spells have a bunch more customization that needs to be done */ |
|
|
1804 | if (op->spell->subtype == SP_BULLET) |
|
|
1805 | fire_bullet (owner, op, basedir, op->spell); |
|
|
1806 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
|
|
1807 | fire_arch_from_position (owner, op, origin_x, origin_y, basedir, op->spell); |
|
|
1808 | } |
|
|
1809 | #endif |
|
|
1810 | |
|
|
1811 | /* spell pointer is set up for the spell this casts. Since this |
|
|
1812 | * should just be a pointer to the spell in some inventory, |
|
|
1813 | * it is unlikely to disappear by the time we need it. However, |
|
|
1814 | * do some sanity checking anyways. |
|
|
1815 | */ |
|
|
1816 | |
1751 | if (op->spell && op->spell->type == SPELL) |
1817 | if (op->spell && op->spell->type == SPELL) |
1752 | { |
1818 | { |
1753 | /* Bullet spells have a bunch more customization that needs to be done */ |
1819 | /* Bullet spells have a bunch more customization that needs to be done */ |
1754 | if (op->spell->subtype == SP_BULLET) |
1820 | if (op->spell->subtype == SP_BULLET) |
1755 | fire_bullet(owner, op, basedir, op->spell); |
1821 | fire_bullet (owner, op, basedir, op->spell); |
1756 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1822 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1757 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1823 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1758 | } |
1824 | } |
1759 | } |
1825 | } |
1760 | |
|
|
1761 | |
|
|
1762 | |
|
|
1763 | |
1826 | |
1764 | /* fire_swarm: |
1827 | /* fire_swarm: |
1765 | * The following routine creates a swarm of objects. It actually |
1828 | * The following routine creates a swarm of objects. It actually |
1766 | * sets up a specific swarm object, which then fires off all |
1829 | * sets up a specific swarm object, which then fires off all |
1767 | * the parts of the swarm. |
1830 | * the parts of the swarm. |
… | |
… | |
1770 | * caster: the caster (owner, wand, rod, scroll) |
1833 | * caster: the caster (owner, wand, rod, scroll) |
1771 | * dir: the direction everything will be fired in |
1834 | * dir: the direction everything will be fired in |
1772 | * spell - the spell that is this spell. |
1835 | * spell - the spell that is this spell. |
1773 | * n: the number to be fired. |
1836 | * n: the number to be fired. |
1774 | */ |
1837 | */ |
1775 | |
1838 | int |
1776 | int fire_swarm (object *op, object *caster, object *spell, int dir) |
1839 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1777 | { |
1840 | { |
1778 | object *tmp; |
|
|
1779 | int i; |
|
|
1780 | |
|
|
1781 | if (!spell->other_arch) return 0; |
1841 | if (!spell->other_arch) |
|
|
1842 | return 0; |
1782 | |
1843 | |
1783 | tmp=get_archetype(SWARM_SPELL); |
1844 | object *tmp = archetype::get (SWARM_SPELL); |
1784 | tmp->x=op->x; |
|
|
1785 | tmp->y=op->y; |
|
|
1786 | set_owner(tmp,op); /* needed so that if swarm elements kill, caster gets xp.*/ |
|
|
1787 | set_spell_skill(op, caster, spell, tmp); |
1845 | set_spell_skill (op, caster, spell, tmp); |
1788 | |
|
|
1789 | tmp->level=caster_level(caster, spell); /*needed later, to get level dep. right.*/ |
1846 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1790 | tmp->spell = arch_to_object(spell->other_arch); |
1847 | tmp->spell = spell->other_arch->instance (); |
1791 | |
|
|
1792 | tmp->attacktype = tmp->spell->attacktype; |
1848 | tmp->attacktype = tmp->spell->attacktype; |
1793 | |
1849 | |
1794 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) { |
1850 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1795 | if ( ! tailor_god_spell (tmp, op)) |
1851 | if (!tailor_god_spell (tmp, op)) |
1796 | return 1; |
1852 | return 1; |
1797 | } |
1853 | |
1798 | tmp->duration = SP_level_duration_adjust(caster, spell); |
1854 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1799 | for (i=0; i< spell->duration; i++) |
1855 | for (int i = 0; i < spell->duration; i++) |
1800 | tmp->duration += die_roll(1, 3, op, PREFER_HIGH); |
1856 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1801 | |
1857 | |
1802 | tmp->direction=dir; |
|
|
1803 | tmp->invisible=1; |
1858 | tmp->invisible = 1; |
1804 | insert_ob_in_map(tmp,op->map,op,0); |
1859 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
|
|
1860 | tmp->direction = dir; |
|
|
1861 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1862 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1863 | |
|
|
1864 | op->insert (tmp); |
|
|
1865 | |
1805 | return 1; |
1866 | return 1; |
1806 | } |
1867 | } |
1807 | |
|
|
1808 | |
1868 | |
1809 | /* See the spells documentation file for why this is its own |
1869 | /* See the spells documentation file for why this is its own |
1810 | * function. |
1870 | * function. |
1811 | */ |
1871 | */ |
|
|
1872 | int |
1812 | int cast_light(object *op,object *caster,object *spell, int dir) { |
1873 | cast_light (object *op, object *caster, object *spell, int dir) |
|
|
1874 | { |
1813 | object *target=NULL,*tmp=NULL; |
1875 | object *target = NULL, *tmp = NULL; |
1814 | sint16 x,y; |
1876 | sint16 x, y; |
1815 | int dam, mflags; |
1877 | int dam, mflags; |
1816 | mapstruct *m; |
1878 | maptile *m; |
1817 | |
1879 | |
1818 | dam = spell->stats.dam + SP_level_dam_adjust(caster,spell); |
1880 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1819 | |
1881 | |
1820 | if(!dir) { |
1882 | if (!dir) |
|
|
1883 | { |
1821 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
1884 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
1822 | return 0; |
1885 | return 0; |
1823 | } |
1886 | } |
1824 | |
1887 | |
1825 | x=op->x+freearr_x[dir]; |
1888 | x = op->x + freearr_x[dir]; |
1826 | y=op->y+freearr_y[dir]; |
1889 | y = op->y + freearr_y[dir]; |
1827 | m = op->map; |
1890 | m = op->map; |
1828 | |
1891 | |
1829 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1892 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1830 | |
1893 | |
1831 | if (mflags & P_OUT_OF_MAP) { |
1894 | if (mflags & P_OUT_OF_MAP) |
|
|
1895 | { |
1832 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing is there."); |
1896 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1833 | return 0; |
1897 | return 0; |
1834 | } |
1898 | } |
1835 | |
1899 | |
1836 | if (mflags & P_IS_ALIVE && spell->attacktype) { |
1900 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1837 | for(target=get_map_ob(m,x,y);target;target=target->above) |
1901 | { |
|
|
1902 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1838 | if(QUERY_FLAG(target,FLAG_MONSTER)) { |
1903 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
|
|
1904 | { |
1839 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1905 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1840 | if(target->head) target = target->head; |
1906 | if (target->head) |
|
|
1907 | target = target->head; |
|
|
1908 | |
1841 | (void) hit_player(target,dam,op,spell->attacktype,1); |
1909 | hit_player (target, dam, op, spell->attacktype, 1); |
1842 | return 1; /* one success only! */ |
1910 | return 1; /* one success only! */ |
|
|
1911 | } |
1843 | } |
1912 | } |
1844 | } |
|
|
1845 | |
1913 | |
1846 | /* no live target, perhaps a wall is in the way? */ |
1914 | /* no live target, perhaps a wall is in the way? */ |
1847 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, x, y))) { |
1915 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
1916 | { |
1848 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1917 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1849 | return 0; |
1918 | return 0; |
1850 | } |
1919 | } |
1851 | |
1920 | |
1852 | /* ok, looks groovy to just insert a new light on the map */ |
1921 | /* ok, looks groovy to just insert a new light on the map */ |
1853 | tmp=arch_to_object(spell->other_arch); |
1922 | tmp = arch_to_object (spell->other_arch); |
1854 | if(!tmp) { |
1923 | if (!tmp) |
|
|
1924 | { |
1855 | LOG(llevError,"Error: spell arch for cast_light() missing.\n"); |
1925 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1856 | return 0; |
1926 | return 0; |
1857 | } |
1927 | } |
1858 | tmp->stats.food = spell->duration + SP_level_duration_adjust(caster,spell); |
1928 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1859 | if (tmp->glow_radius) { |
1929 | if (tmp->glow_radius) |
|
|
1930 | { |
1860 | tmp->glow_radius= spell->range + SP_level_range_adjust(caster,spell); |
1931 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1861 | if (tmp->glow_radius > MAX_LIGHT_RADII) tmp->glow_radius = MAX_LIGHT_RADII; |
1932 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1933 | tmp->glow_radius = MAX_LIGHT_RADII; |
1862 | } |
1934 | } |
1863 | tmp->x=x; |
1935 | |
1864 | tmp->y=y; |
1936 | m->insert (tmp, x, y, op); |
1865 | insert_ob_in_map(tmp,m,op,0); |
|
|
1866 | return 1; |
1937 | return 1; |
1867 | } |
1938 | } |
1868 | |
|
|
1869 | |
|
|
1870 | |
|
|
1871 | |
1939 | |
1872 | /* cast_cause_disease: this spell looks along <dir> from the |
1940 | /* cast_cause_disease: this spell looks along <dir> from the |
1873 | * player and infects someone. |
1941 | * player and infects someone. |
1874 | * op is the player/monster, caster is the object, dir is the direction |
1942 | * op is the player/monster, caster is the object, dir is the direction |
1875 | * to cast, disease_arch is the specific disease, and type is the spell number |
1943 | * to cast, disease_arch is the specific disease, and type is the spell number |
1876 | * perhaps this should actually be in disease.c? |
1944 | * perhaps this should actually be in disease.c? |
1877 | */ |
1945 | */ |
1878 | |
1946 | int |
1879 | int cast_cause_disease(object *op, object *caster, object *spell, int dir) { |
1947 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
|
|
1948 | { |
1880 | sint16 x,y; |
1949 | sint16 x, y; |
1881 | int i, mflags, range, dam_mod, dur_mod; |
1950 | int i, mflags, range, dam_mod, dur_mod; |
1882 | object *walk; |
1951 | object *walk; |
1883 | mapstruct *m; |
1952 | maptile *m; |
1884 | |
1953 | |
1885 | x = op->x; |
1954 | x = op->x; |
1886 | y = op->y; |
1955 | y = op->y; |
1887 | |
1956 | |
1888 | /* If casting from a scroll, no direction will be available, so refer to the |
1957 | /* If casting from a scroll, no direction will be available, so refer to the |
1889 | * direction the player is pointing. |
1958 | * direction the player is pointing. |
1890 | */ |
1959 | */ |
|
|
1960 | if (!dir) |
1891 | if (!dir) dir=op->facing; |
1961 | dir = op->facing; |
|
|
1962 | |
|
|
1963 | if (!dir) |
1892 | if (!dir) return 0; /* won't find anything if casting on ourself, so just return */ |
1964 | return 0; /* won't find anything if casting on ourself, so just return */ |
1893 | |
1965 | |
1894 | /* Calculate these once here */ |
1966 | /* Calculate these once here */ |
1895 | range = spell->range + SP_level_range_adjust(caster, spell); |
1967 | range = spell->range + SP_level_range_adjust (caster, spell); |
1896 | dam_mod = SP_level_dam_adjust(caster, spell); |
1968 | dam_mod = SP_level_dam_adjust (caster, spell); |
1897 | dur_mod = SP_level_duration_adjust(caster, spell); |
1969 | dur_mod = SP_level_duration_adjust (caster, spell); |
1898 | |
1970 | |
1899 | /* search in a line for a victim */ |
1971 | /* search in a line for a victim */ |
1900 | for(i=1; i<range; i++) { |
1972 | for (i = 1; i < range; i++) |
|
|
1973 | { |
1901 | x = op->x + i * freearr_x[dir]; |
1974 | x = op->x + i * freearr_x[dir]; |
1902 | y = op->y + i * freearr_y[dir]; |
1975 | y = op->y + i * freearr_y[dir]; |
1903 | m = op->map; |
1976 | m = op->map; |
1904 | |
1977 | |
1905 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1978 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1906 | |
1979 | |
1907 | if (mflags & P_OUT_OF_MAP) return 0; |
1980 | if (mflags & P_OUT_OF_MAP) |
|
|
1981 | return 0; |
1908 | |
1982 | |
1909 | /* don't go through walls - presume diseases are airborne */ |
1983 | /* don't go through walls - presume diseases are airborne */ |
1910 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) return 0; |
1984 | if (GET_MAP_MOVE_BLOCK (m, x, y) & MOVE_FLY_LOW) |
|
|
1985 | return 0; |
1911 | |
1986 | |
1912 | /* Only bother looking on this space if there is something living here */ |
1987 | /* Only bother looking on this space if there is something living here */ |
1913 | if (mflags & P_IS_ALIVE) { |
1988 | if (mflags & P_IS_ALIVE) |
|
|
1989 | { |
1914 | /* search this square for a victim */ |
1990 | /* search this square for a victim */ |
1915 | for(walk=get_map_ob(m,x,y);walk;walk=walk->above) |
1991 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1916 | if (QUERY_FLAG(walk,FLAG_MONSTER) || (walk->type==PLAYER)) { /* found a victim */ |
1992 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
|
|
1993 | { /* found a victim */ |
1917 | object *disease = arch_to_object(spell->other_arch); |
1994 | object *disease = arch_to_object (spell->other_arch); |
1918 | |
1995 | |
1919 | set_owner(disease,op); |
1996 | disease->set_owner (op); |
1920 | set_spell_skill(op, caster, spell, disease); |
1997 | set_spell_skill (op, caster, spell, disease); |
1921 | disease->stats.exp = 0; |
1998 | disease->stats.exp = 0; |
1922 | disease->level = caster_level(caster, spell); |
1999 | disease->level = caster_level (caster, spell); |
1923 | |
2000 | |
1924 | /* do level adjustments */ |
2001 | /* do level adjustments */ |
1925 | if(disease->stats.wc) |
2002 | if (disease->stats.wc) |
1926 | disease->stats.wc += dur_mod/2; |
2003 | disease->stats.wc += dur_mod / 2; |
1927 | |
2004 | |
1928 | if(disease->magic> 0) |
2005 | if (disease->magic > 0) |
1929 | disease->magic += dur_mod/4; |
2006 | disease->magic += dur_mod / 8; |
1930 | |
2007 | |
1931 | if(disease->stats.maxhp>0) |
2008 | if (disease->stats.maxhp > 0) |
1932 | disease->stats.maxhp += dur_mod; |
2009 | disease->stats.maxhp += dur_mod; |
1933 | |
2010 | |
1934 | if(disease->stats.maxgrace>0) |
2011 | if (disease->stats.maxgrace > 0) |
1935 | disease->stats.maxgrace += dur_mod; |
2012 | disease->stats.maxgrace += dur_mod; |
1936 | |
2013 | |
1937 | if(disease->stats.dam) { |
2014 | if (disease->stats.dam) |
1938 | if(disease->stats.dam > 0) |
2015 | { |
1939 | disease->stats.dam += dam_mod; |
2016 | if (disease->stats.dam > 0) |
1940 | else disease->stats.dam -= dam_mod; |
2017 | disease->stats.dam += dam_mod; |
1941 | } |
2018 | else |
|
|
2019 | disease->stats.dam -= dam_mod; |
|
|
2020 | } |
1942 | |
2021 | |
1943 | if(disease->last_sp) { |
2022 | if (disease->last_sp) |
1944 | disease->last_sp -= 2*dam_mod; |
2023 | { |
1945 | if(disease->last_sp <1) disease->last_sp = 1; |
2024 | disease->last_sp -= 2 * dam_mod; |
1946 | } |
2025 | if (disease->last_sp < 1) |
|
|
2026 | disease->last_sp = 1; |
|
|
2027 | } |
1947 | |
2028 | |
1948 | if(disease->stats.maxsp) { |
2029 | if (disease->stats.maxsp) |
1949 | if(disease->stats.maxsp > 0) |
2030 | { |
1950 | disease->stats.maxsp += dam_mod; |
2031 | if (disease->stats.maxsp > 0) |
1951 | else disease->stats.maxsp -= dam_mod; |
2032 | disease->stats.maxsp += dam_mod; |
1952 | } |
2033 | else |
1953 | |
2034 | disease->stats.maxsp -= dam_mod; |
|
|
2035 | } |
|
|
2036 | |
1954 | if(disease->stats.ac) |
2037 | if (disease->stats.ac) |
1955 | disease->stats.ac += dam_mod; |
2038 | disease->stats.ac += dam_mod; |
1956 | |
2039 | |
1957 | if(disease->last_eat) |
2040 | if (disease->last_eat) |
1958 | disease->last_eat -= dam_mod; |
2041 | disease->last_eat -= dam_mod; |
1959 | |
2042 | |
1960 | if(disease->stats.hp) |
2043 | if (disease->stats.hp) |
1961 | disease->stats.hp -= dam_mod; |
2044 | disease->stats.hp -= dam_mod; |
1962 | |
2045 | |
1963 | if(disease->stats.sp) |
2046 | if (disease->stats.sp) |
1964 | disease->stats.sp -= dam_mod; |
2047 | disease->stats.sp -= dam_mod; |
1965 | |
2048 | |
1966 | if(infect_object(walk,disease,1)) { |
2049 | if (infect_object (walk, disease, 1)) |
1967 | object *flash; /* visual effect for inflicting disease */ |
2050 | { |
1968 | |
|
|
1969 | new_draw_info_format(NDI_UNIQUE, 0, op, "You inflict %s on %s!",disease->name,walk->name); |
2051 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
1970 | |
2052 | |
1971 | free_object(disease); /* don't need this one anymore */ |
2053 | disease->destroy (); /* don't need this one anymore */ |
1972 | flash=get_archetype(ARCH_DETECT_MAGIC); |
2054 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
1973 | flash->x = x; |
2055 | return 1; |
1974 | flash->y = y; |
2056 | } |
1975 | flash->map = walk->map; |
2057 | |
1976 | insert_ob_in_map(flash,walk->map,op,0); |
2058 | disease->destroy (); |
1977 | return 1; |
2059 | } |
1978 | } |
2060 | } /* if living creature */ |
1979 | free_object(disease); |
2061 | } /* for range of spaces */ |
1980 | } |
2062 | |
1981 | } /* if living creature */ |
|
|
1982 | } /* for range of spaces */ |
|
|
1983 | new_draw_info(NDI_UNIQUE,0,op,"No one caught anything!"); |
2063 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
1984 | return 1; |
2064 | return 1; |
1985 | } |
2065 | } |