… | |
… | |
337 | move_bolt (tmp); |
337 | move_bolt (tmp); |
338 | |
338 | |
339 | return 1; |
339 | return 1; |
340 | } |
340 | } |
341 | |
341 | |
342 | |
|
|
343 | |
|
|
344 | /*************************************************************************** |
342 | /*************************************************************************** |
345 | * |
343 | * |
346 | * BULLET/BALL CODE |
344 | * BULLET/BALL CODE |
347 | * |
345 | * |
348 | ***************************************************************************/ |
346 | ***************************************************************************/ |
… | |
… | |
389 | m->insert (tmp, dx, dy, op); |
387 | m->insert (tmp, dx, dy, op); |
390 | } |
388 | } |
391 | } |
389 | } |
392 | } |
390 | } |
393 | } |
391 | } |
394 | |
|
|
395 | |
392 | |
396 | /* Causes an object to explode, eg, a firebullet, |
393 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
394 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
395 | * explode. |
399 | */ |
396 | */ |
… | |
… | |
612 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
613 | * spob->attacktype. |
610 | * spob->attacktype. |
614 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
615 | * pointers. |
612 | * pointers. |
616 | */ |
613 | */ |
617 | |
|
|
618 | int |
614 | int |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
620 | { |
616 | { |
621 | object *tmp = NULL; |
617 | object *tmp = NULL; |
622 | int mflags; |
618 | int mflags; |
… | |
… | |
934 | * |
930 | * |
935 | * BOMB related code |
931 | * BOMB related code |
936 | * |
932 | * |
937 | ****************************************************************************/ |
933 | ****************************************************************************/ |
938 | |
934 | |
939 | |
|
|
940 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
941 | * op is the original bomb object. |
936 | * op is the original bomb object. |
942 | */ |
937 | */ |
943 | void |
938 | void |
944 | animate_bomb (object *op) |
939 | animate_bomb (object *op) |
… | |
… | |
1047 | * dir is the direction to look in. |
1042 | * dir is the direction to look in. |
1048 | * range is how far out to look. |
1043 | * range is how far out to look. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1050 | * this info is used for blocked magic/unholy spaces. |
1045 | * this info is used for blocked magic/unholy spaces. |
1051 | */ |
1046 | */ |
1052 | |
|
|
1053 | object * |
1047 | object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1049 | { |
1056 | object *target; |
1050 | object *target; |
1057 | sint16 x, y; |
1051 | sint16 x, y; |
… | |
… | |
1076 | return NULL; |
1070 | return NULL; |
1077 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1071 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1078 | return NULL; |
1072 | return NULL; |
1079 | |
1073 | |
1080 | if (mflags & P_IS_ALIVE) |
1074 | if (mflags & P_IS_ALIVE) |
1081 | { |
|
|
1082 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1075 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1083 | { |
1076 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1084 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1085 | { |
|
|
1086 | return target; |
1077 | return target; |
1087 | } |
|
|
1088 | } |
|
|
1089 | } |
|
|
1090 | } |
1078 | } |
|
|
1079 | |
1091 | return NULL; |
1080 | return NULL; |
1092 | } |
1081 | } |
1093 | |
|
|
1094 | |
1082 | |
1095 | /* cast_smite_arch() - the priest points to a creature and causes |
1083 | /* cast_smite_arch() - the priest points to a creature and causes |
1096 | * a 'godly curse' to decend. |
1084 | * a 'godly curse' to decend. |
1097 | * usual params - |
1085 | * usual params - |
1098 | * op = player |
1086 | * op = player |