1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
27 | * of code |
27 | * of code |
… | |
… | |
37 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
38 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
39 | * but moved here so it could be applied to bolts too |
39 | * but moved here so it could be applied to bolts too |
40 | * op is the spell object. |
40 | * op is the spell object. |
41 | */ |
41 | */ |
42 | |
42 | static void |
43 | void |
|
|
44 | check_spell_knockback (object *op) |
43 | check_spell_knockback (object *op) |
45 | { |
44 | { |
46 | object *tmp, *tmp2; /* object on the map */ |
|
|
47 | int weight_move; |
45 | int weight_move; |
48 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
46 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
49 | |
47 | |
50 | if (!op->weight) |
48 | if (!op->weight) |
51 | { /*shouldn't happen but if cone object has no weight drop out */ |
49 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
56 | { |
54 | { |
57 | weight_move = op->weight + (op->weight * op->level) / 3; |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
58 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
59 | } |
57 | } |
60 | |
58 | |
61 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
62 | { |
60 | { |
63 | int num_sections = 1; |
61 | int num_sections = 1; |
64 | |
62 | |
65 | /* don't move DM */ |
63 | /* don't move DM */ |
66 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
73 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
74 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
75 | continue; |
73 | continue; |
76 | |
74 | |
77 | /* count the object's sections */ |
75 | /* count the object's sections */ |
78 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
79 | num_sections++; |
77 | num_sections++; |
80 | |
78 | |
81 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
79 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
82 | * objects should be harder to move, and we are moving the entire |
80 | * objects should be harder to move, and we are moving the entire |
83 | * object, not just the head, so the total weight should be relevant. |
81 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
107 | * |
105 | * |
108 | * BOLT CODE |
106 | * BOLT CODE |
109 | * |
107 | * |
110 | ***************************************************************************/ |
108 | ***************************************************************************/ |
111 | |
109 | |
112 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
113 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
114 | */ |
112 | */ |
115 | |
113 | static void |
116 | void |
|
|
117 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
118 | { |
115 | { |
119 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
120 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
121 | maptile *m; |
118 | maptile *m; |
… | |
… | |
152 | new_bolt->duration++; |
149 | new_bolt->duration++; |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
154 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
156 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
|
|
154 | |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
155 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
158 | update_turn_face (new_bolt); |
156 | update_turn_face (new_bolt); |
159 | } |
157 | } |
160 | |
158 | |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
159 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
162 | * and checks for various things that may stop it. |
160 | * and checks for various things that may stop it. |
163 | */ |
161 | */ |
164 | |
|
|
165 | void |
162 | void |
166 | move_bolt (object *op) |
163 | move_bolt (object *op) |
167 | { |
164 | { |
168 | int mflags; |
165 | int mflags; |
169 | sint16 x, y; |
166 | sint16 x, y; |
170 | maptile *m; |
167 | maptile *m; |
171 | |
168 | |
172 | if (--op->duration < 0) |
169 | if (--op->duration < 0) |
173 | { |
170 | { |
174 | op->destroy (); |
171 | op->drop_and_destroy (); |
175 | return; |
172 | return; |
176 | } |
173 | } |
177 | |
174 | |
178 | hit_map (op, 0, op->attacktype, 1); |
175 | hit_map (op, 0, op->attacktype, 1); |
179 | |
176 | |
… | |
… | |
252 | tmp->duration++; |
249 | tmp->duration++; |
253 | |
250 | |
254 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
255 | * going off in other directions. |
252 | * going off in other directions. |
256 | */ |
253 | */ |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
258 | { /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
259 | forklightning (op, tmp); |
|
|
260 | } |
|
|
261 | |
256 | |
262 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
263 | * doesn't create any bolts that continue to move onward. |
258 | * doesn't create any bolts that continue to move onward. |
264 | */ |
259 | */ |
265 | op->range = 0; |
260 | op->range = 0; |
… | |
… | |
289 | return 0; |
284 | return 0; |
290 | |
285 | |
291 | /* peterm: level dependency for bolts */ |
286 | /* peterm: level dependency for bolts */ |
292 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
287 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
293 | tmp->attacktype = spob->attacktype; |
288 | tmp->attacktype = spob->attacktype; |
|
|
289 | |
294 | if (spob->slaying) |
290 | if (spob->slaying) |
295 | tmp->slaying = spob->slaying; |
291 | tmp->slaying = spob->slaying; |
|
|
292 | |
296 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
293 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
297 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
298 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
299 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
300 | |
297 | |
… | |
… | |
311 | |
308 | |
312 | maptile *newmap; |
309 | maptile *newmap; |
313 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
314 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
315 | { |
312 | { |
316 | tmp->destroy (); |
313 | tmp->drop_and_destroy (); |
317 | return 0; |
314 | return 0; |
318 | } |
315 | } |
319 | |
316 | |
320 | tmp->map = newmap; |
317 | tmp->map = newmap; |
321 | |
318 | |
322 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
323 | { |
320 | { |
324 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
325 | { |
322 | { |
326 | tmp->destroy (); |
323 | tmp->drop_and_destroy (); |
327 | return 0; |
324 | return 0; |
328 | } |
325 | } |
329 | |
326 | |
330 | tmp->x = op->x; |
327 | tmp->x = op->x; |
331 | tmp->y = op->y; |
328 | tmp->y = op->y; |
… | |
… | |
344 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
345 | * |
342 | * |
346 | ***************************************************************************/ |
343 | ***************************************************************************/ |
347 | |
344 | |
348 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
349 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
350 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
351 | */ |
348 | */ |
352 | void |
349 | void |
353 | explosion (object *op) |
350 | explosion (object *op) |
354 | { |
351 | { |
… | |
… | |
392 | |
389 | |
393 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
394 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
395 | * explode. |
392 | * explode. |
396 | */ |
393 | */ |
397 | void |
394 | static void |
398 | explode_bullet (object *op) |
395 | explode_bullet (object *op) |
399 | { |
396 | { |
400 | object *tmp, *owner; |
397 | object *tmp, *owner; |
401 | |
398 | |
402 | if (op->other_arch == NULL) |
399 | if (!op->other_arch) |
403 | { |
400 | { |
404 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
401 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
405 | op->destroy (); |
402 | op->destroy (); |
406 | return; |
403 | return; |
407 | } |
404 | } |
408 | |
405 | |
409 | if (op->env) |
406 | if (op->env) |
410 | { |
407 | { |
411 | object *env = object_get_env_recursive (op); |
408 | object *env = op->outer_env (); |
|
|
409 | |
412 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
413 | { |
411 | { |
414 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
415 | op->destroy (); |
413 | op->destroy (); |
416 | return; |
414 | return; |
417 | } |
415 | } |
… | |
… | |
435 | } |
433 | } |
436 | |
434 | |
437 | if (op->attacktype) |
435 | if (op->attacktype) |
438 | { |
436 | { |
439 | hit_map (op, 0, op->attacktype, 1); |
437 | hit_map (op, 0, op->attacktype, 1); |
|
|
438 | |
440 | if (op->destroyed ()) |
439 | if (op->destroyed ()) |
441 | return; |
440 | return; |
442 | } |
441 | } |
443 | |
442 | |
444 | /* other_arch contains what this explodes into */ |
443 | /* other_arch contains what this explodes into */ |
… | |
… | |
447 | tmp->set_owner (op); |
446 | tmp->set_owner (op); |
448 | tmp->skill = op->skill; |
447 | tmp->skill = op->skill; |
449 | |
448 | |
450 | owner = op->owner; |
449 | owner = op->owner; |
451 | |
450 | |
452 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
451 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
452 | || tmp->attacktype & AT_GODPOWER) |
|
|
453 | && owner |
|
|
454 | && !tailor_god_spell (tmp, owner)) |
453 | { |
455 | { |
454 | op->destroy (); |
456 | op->destroy (); |
455 | return; |
457 | return; |
456 | } |
458 | } |
457 | |
459 | |
… | |
… | |
484 | |
486 | |
485 | /* Prevent recursion */ |
487 | /* Prevent recursion */ |
486 | op->move_on = 0; |
488 | op->move_on = 0; |
487 | |
489 | |
488 | tmp->insert_at (op, op); |
490 | tmp->insert_at (op, op); |
|
|
491 | tmp->play_sound (tmp->sound); |
|
|
492 | |
489 | /* remove the firebullet */ |
493 | /* remove the firebullet */ |
490 | op->destroy (); |
494 | op->destroy (); |
491 | } |
495 | } |
492 | |
496 | |
493 | /* checks to see what op should do, given the space it is on |
497 | /* checks to see what op should do, given the space it is on |
… | |
… | |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
521 | { |
525 | { |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
523 | { |
527 | { |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
529 | |
|
|
530 | // TODO: can't understand the following if's |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
526 | { |
532 | { |
527 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
528 | { |
534 | { |
529 | op->destroy (); |
535 | op->destroy (); |
… | |
… | |
540 | * fired arches (eg, bolts). |
546 | * fired arches (eg, bolts). |
541 | */ |
547 | */ |
542 | void |
548 | void |
543 | move_bullet (object *op) |
549 | move_bullet (object *op) |
544 | { |
550 | { |
545 | sint16 new_x, new_y; |
|
|
546 | int mflags; |
|
|
547 | maptile *m; |
|
|
548 | |
|
|
549 | #if 0 |
551 | #if 0 |
550 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
551 | |
553 | |
552 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
553 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
… | |
… | |
568 | op->destroy (); |
570 | op->destroy (); |
569 | |
571 | |
570 | return; |
572 | return; |
571 | } |
573 | } |
572 | |
574 | |
573 | new_x = op->x + DIRX (op); |
575 | mapxy pos (op); |
574 | new_y = op->y + DIRY (op); |
576 | pos.move (op->direction); |
575 | m = op->map; |
|
|
576 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
577 | |
577 | |
578 | if (mflags & P_OUT_OF_MAP) |
578 | if (!pos.normalise ()) |
579 | { |
579 | { |
580 | op->destroy (); |
580 | op->destroy (); |
581 | return; |
581 | return; |
582 | } |
582 | } |
583 | |
583 | |
584 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
584 | mapspace &ms = pos.ms (); |
|
|
585 | |
|
|
586 | ms.update (); |
|
|
587 | |
|
|
588 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
585 | { |
589 | { |
586 | if (op->other_arch) |
590 | if (op->other_arch) |
587 | explode_bullet (op); |
591 | explode_bullet (op); |
588 | else |
592 | else |
589 | op->destroy (); |
593 | op->destroy (); |
590 | |
594 | |
591 | return; |
595 | return; |
592 | } |
596 | } |
593 | |
597 | |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
598 | if (!(op = pos.insert (op, op))) |
595 | return; |
599 | return; |
596 | |
600 | |
597 | if (reflwall (op->map, op->x, op->y, op)) |
601 | if (reflwall (op->map, op->x, op->y, op)) |
598 | { |
602 | { |
599 | op->direction = absdir (op->direction + 4); |
603 | op->direction = absdir (op->direction + 4); |
… | |
… | |
618 | int mflags; |
622 | int mflags; |
619 | |
623 | |
620 | if (!spob->other_arch) |
624 | if (!spob->other_arch) |
621 | return 0; |
625 | return 0; |
622 | |
626 | |
623 | tmp = arch_to_object (spob->other_arch); |
627 | tmp = spob->other_arch->instance (); |
624 | if (tmp == NULL) |
628 | if (!tmp) |
625 | return 0; |
629 | return 0; |
626 | |
630 | |
627 | /* peterm: level dependency for bolts */ |
631 | /* peterm: level dependency for bolts */ |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
632 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
629 | tmp->attacktype = spob->attacktype; |
633 | tmp->attacktype = spob->attacktype; |
630 | if (spob->slaying) |
634 | if (spob->slaying) |
631 | tmp->slaying = spob->slaying; |
635 | tmp->slaying = spob->slaying; |
632 | |
636 | |
… | |
… | |
642 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
643 | |
647 | |
644 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
645 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
646 | |
650 | |
647 | tmp->x = op->x + freearr_x[dir]; |
651 | tmp->x = op->x + freearr_x[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
652 | tmp->y = op->y + freearr_y[dir]; |
649 | tmp->map = op->map; |
653 | tmp->map = op->map; |
650 | |
654 | |
651 | maptile *newmap; |
655 | maptile *newmap; |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
653 | if (mflags & P_OUT_OF_MAP) |
657 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
683 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
684 | * |
688 | * |
685 | *****************************************************************************/ |
689 | *****************************************************************************/ |
686 | |
690 | |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
688 | void |
692 | static void |
689 | cone_drop (object *op) |
693 | cone_drop (object *op) |
690 | { |
694 | { |
691 | object *new_ob = arch_to_object (op->other_arch); |
695 | object *new_ob = arch_to_object (op->other_arch); |
692 | |
696 | |
693 | new_ob->level = op->level; |
697 | new_ob->level = op->level; |
… | |
… | |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
707 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
704 | |
708 | |
705 | void |
709 | void |
706 | move_cone (object *op) |
710 | move_cone (object *op) |
707 | { |
711 | { |
708 | int i; |
|
|
709 | |
|
|
710 | /* if no map then hit_map will crash so just ignore object */ |
712 | /* if no map then hit_map will crash so just ignore object */ |
711 | if (!op->map) |
713 | if (!op->map) |
712 | { |
714 | { |
713 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
715 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
714 | op->set_speed (0); |
716 | op->set_speed (0); |
… | |
… | |
734 | } |
736 | } |
735 | #endif |
737 | #endif |
736 | |
738 | |
737 | hit_map (op, 0, op->attacktype, 0); |
739 | hit_map (op, 0, op->attacktype, 0); |
738 | |
740 | |
|
|
741 | if (!op->is_on_map ()) |
|
|
742 | return; |
|
|
743 | |
739 | /* Check to see if we should push anything. |
744 | /* Check to see if we should push anything. |
740 | * Spell objects with weight push whatever they encounter to some |
745 | * Spell objects with weight push whatever they encounter to some |
741 | * degree. |
746 | * degree. |
742 | */ |
747 | */ |
743 | if (op->weight) |
748 | if (op->weight) |
|
|
749 | { |
744 | check_spell_knockback (op); |
750 | check_spell_knockback (op); |
745 | |
751 | |
746 | if (op->destroyed ()) |
752 | if (!op->is_on_map ()) |
747 | return; |
753 | return; |
|
|
754 | } |
748 | |
755 | |
749 | if ((op->duration--) < 0) |
756 | if (op->duration-- < 0) |
750 | { |
757 | { |
751 | op->destroy (); |
758 | op->destroy (); |
752 | return; |
759 | return; |
753 | } |
760 | } |
754 | /* Object has hit maximum range, so don't have it move |
761 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
759 | { |
766 | { |
760 | op->range = 0; /* just so it doesn't wrap */ |
767 | op->range = 0; /* just so it doesn't wrap */ |
761 | return; |
768 | return; |
762 | } |
769 | } |
763 | |
770 | |
764 | for (i = -1; i < 2; i++) |
771 | for (int i = -1; i <= 1; i++) |
765 | { |
772 | { |
766 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
773 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
767 | |
774 | |
768 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
775 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
769 | { |
776 | { |
… | |
… | |
820 | */ |
827 | */ |
821 | movetype = spell->other_arch->move_type; |
828 | movetype = spell->other_arch->move_type; |
822 | |
829 | |
823 | for (i = range_min; i <= range_max; i++) |
830 | for (i = range_min; i <= range_max; i++) |
824 | { |
831 | { |
825 | sint16 x, y, d; |
832 | sint16 x, y; |
826 | |
833 | |
827 | /* We can't use absdir here, because it never returns |
834 | /* We can't use absdir here, because it never returns |
828 | * 0. If this is a rune, we want to hit the person on top |
835 | * 0. If this is a rune, we want to hit the person on top |
829 | * of the trap (d==0). If it is not a rune, then we don't want |
836 | * of the trap (d==0). If it is not a rune, then we don't want |
830 | * to hit that person. |
837 | * to hit that person. |
831 | */ |
838 | */ |
832 | d = dir + i; |
839 | int d = dir ? absdir (dir + i) : i; |
833 | while (d < 0) |
|
|
834 | d += 8; |
|
|
835 | while (d > 8) |
|
|
836 | d -= 8; |
|
|
837 | |
840 | |
838 | /* If it's not a rune, we don't want to blast the caster. |
841 | /* If it's not a rune, we don't want to blast the caster. |
839 | * In that case, we have to see - if dir is specified, |
842 | * In that case, we have to see - if dir is specified, |
840 | * turn this into direction 8. If dir is not specified (all |
843 | * turn this into direction 8. If dir is not specified (all |
841 | * direction) skip - otherwise, one line would do more damage |
844 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
861 | |
864 | |
862 | success = 1; |
865 | success = 1; |
863 | tmp = arch_to_object (spell->other_arch); |
866 | tmp = arch_to_object (spell->other_arch); |
864 | tmp->set_owner (op); |
867 | tmp->set_owner (op); |
865 | set_spell_skill (op, caster, spell, tmp); |
868 | set_spell_skill (op, caster, spell, tmp); |
866 | tmp->level = caster_level (caster, spell); |
869 | tmp->level = casting_level (caster, spell); |
867 | tmp->attacktype = spell->attacktype; |
870 | tmp->attacktype = spell->attacktype; |
868 | |
871 | |
869 | /* holy word stuff */ |
872 | /* holy word stuff */ |
870 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
873 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
871 | if (!tailor_god_spell (tmp, op)) |
874 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
936 | * op is the original bomb object. |
939 | * op is the original bomb object. |
937 | */ |
940 | */ |
938 | void |
941 | void |
939 | animate_bomb (object *op) |
942 | animate_bomb (object *op) |
940 | { |
943 | { |
941 | int i; |
|
|
942 | object *env, *tmp; |
|
|
943 | |
|
|
944 | if (op->state != NUM_ANIMATIONS (op) - 1) |
944 | if (op->state != NUM_ANIMATIONS (op) - 1) |
945 | return; |
945 | return; |
946 | |
946 | |
947 | env = object_get_env_recursive (op); |
947 | object *env = op->outer_env (); |
948 | |
948 | |
949 | if (op->env) |
949 | if (op->env) |
950 | { |
950 | { |
951 | if (env->map == NULL) |
951 | if (!env->map) |
952 | return; |
952 | return; |
953 | |
|
|
954 | if (env->type == PLAYER) |
|
|
955 | esrv_del_item (env->contr, op->count); |
|
|
956 | |
953 | |
957 | if (!(op = op->insert_at (env, op))) |
954 | if (!(op = op->insert_at (env, op))) |
958 | return; |
955 | return; |
959 | } |
956 | } |
960 | |
957 | |
961 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
958 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
962 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
959 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
963 | // as bombs can be carried. |
960 | // as bombs can be carried. |
964 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
961 | if (op->ms ().flags () & P_SAFE) |
965 | { |
962 | { |
966 | op->destroy (); |
963 | op->destroy (); |
967 | return; |
964 | return; |
968 | } |
965 | } |
969 | |
966 | |
… | |
… | |
971 | * but using the cast_bullet isn't really feasible, |
968 | * but using the cast_bullet isn't really feasible, |
972 | * so just set up the appropriate values. |
969 | * so just set up the appropriate values. |
973 | */ |
970 | */ |
974 | if (archetype *at = archetype::find (SPLINT)) |
971 | if (archetype *at = archetype::find (SPLINT)) |
975 | { |
972 | { |
976 | for (i = 1; i < 9; i++) |
973 | for (int i = 1; i < 9; i++) |
977 | { |
974 | { |
978 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
975 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
979 | continue; |
976 | continue; |
980 | |
977 | |
981 | tmp = arch_to_object (at); |
978 | object *tmp = arch_to_object (at); |
982 | tmp->direction = i; |
979 | tmp->direction = i; |
983 | tmp->range = op->range; |
980 | tmp->range = op->range; |
984 | tmp->stats.dam = op->stats.dam; |
981 | tmp->stats.dam = op->stats.dam; |
985 | tmp->duration = op->duration; |
982 | tmp->duration = op->duration; |
986 | tmp->attacktype = op->attacktype; |
983 | tmp->attacktype = op->attacktype; |
… | |
… | |
1000 | } |
997 | } |
1001 | |
998 | |
1002 | int |
999 | int |
1003 | create_bomb (object *op, object *caster, int dir, object *spell) |
1000 | create_bomb (object *op, object *caster, int dir, object *spell) |
1004 | { |
1001 | { |
1005 | |
|
|
1006 | object *tmp; |
1002 | object *tmp; |
1007 | int mflags; |
1003 | int mflags; |
1008 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1004 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1009 | maptile *m; |
1005 | maptile *m; |
1010 | |
1006 | |
1011 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1007 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1008 | |
|
|
1009 | // when creating a bomb below ourself it should always work, even |
|
|
1010 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1011 | // so we should also be able to make a bomb here). (originally added |
|
|
1012 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1013 | if (dir) |
|
|
1014 | { |
1012 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1015 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1013 | { |
1016 | { |
1014 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1017 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1015 | return 0; |
1018 | return 0; |
|
|
1019 | } |
1016 | } |
1020 | } |
|
|
1021 | |
1017 | tmp = arch_to_object (spell->other_arch); |
1022 | tmp = arch_to_object (spell->other_arch); |
1018 | |
1023 | |
1019 | /* level dependencies for bomb */ |
1024 | /* level dependencies for bomb */ |
1020 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1025 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1021 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1026 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
1042 | * dir is the direction to look in. |
1047 | * dir is the direction to look in. |
1043 | * range is how far out to look. |
1048 | * range is how far out to look. |
1044 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1045 | * this info is used for blocked magic/unholy spaces. |
1050 | * this info is used for blocked magic/unholy spaces. |
1046 | */ |
1051 | */ |
1047 | object * |
1052 | static object * |
1048 | get_pointed_target (object *op, int dir, int range, int type) |
1053 | get_pointed_target (object *op, int dir, int range, int type) |
1049 | { |
1054 | { |
1050 | object *target; |
1055 | object *target; |
1051 | sint16 x, y; |
1056 | sint16 x, y; |
1052 | int dist, mflags; |
1057 | int dist, mflags; |
… | |
… | |
1086 | * op = player |
1091 | * op = player |
1087 | * caster = object casting the spell. |
1092 | * caster = object casting the spell. |
1088 | * dir = direction being cast |
1093 | * dir = direction being cast |
1089 | * spell = spell object |
1094 | * spell = spell object |
1090 | */ |
1095 | */ |
1091 | |
|
|
1092 | int |
1096 | int |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1097 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1094 | { |
1098 | { |
1095 | object *effect, *target; |
1099 | object *effect, *target; |
1096 | object *god = find_god (determine_god (op)); |
1100 | object *god = find_god (determine_god (op)); |
… | |
… | |
1106 | * interesting spell. |
1110 | * interesting spell. |
1107 | * if it is a cleric spell, you need a god, and the creature |
1111 | * if it is a cleric spell, you need a god, and the creature |
1108 | * can't be friendly to your god. |
1112 | * can't be friendly to your god. |
1109 | */ |
1113 | */ |
1110 | |
1114 | |
1111 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1115 | if (!target |
|
|
1116 | || target->flag [FLAG_REFL_SPELL] |
1112 | || (!god && spell->stats.grace) |
1117 | || (!god && spell->stats.grace) |
1113 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1118 | || (god && target->title == god->name) |
|
|
1119 | || (god && target->race.contains (god->race))) |
1114 | { |
1120 | { |
1115 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1116 | return 0; |
1122 | return 0; |
1117 | } |
1123 | } |
1118 | |
1124 | |
… | |
… | |
1120 | effect = arch_to_object (spell->other_arch); |
1126 | effect = arch_to_object (spell->other_arch); |
1121 | else |
1127 | else |
1122 | return 0; |
1128 | return 0; |
1123 | |
1129 | |
1124 | /* tailor the effect by priest level and worshipped God */ |
1130 | /* tailor the effect by priest level and worshipped God */ |
1125 | effect->level = caster_level (caster, spell); |
1131 | effect->level = casting_level (caster, spell); |
1126 | effect->attacktype = spell->attacktype; |
1132 | effect->attacktype = spell->attacktype; |
1127 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1133 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1128 | { |
1134 | { |
1129 | if (tailor_god_spell (effect, op)) |
1135 | if (tailor_god_spell (effect, op)) |
1130 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1131 | else |
1137 | else |
1132 | { |
1138 | { |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1134 | return 0; |
1140 | return 0; |
1135 | } |
1141 | } |
… | |
… | |
1174 | effect->insert_at (target, op); |
1180 | effect->insert_at (target, op); |
1175 | |
1181 | |
1176 | return 1; |
1182 | return 1; |
1177 | } |
1183 | } |
1178 | |
1184 | |
1179 | |
|
|
1180 | /**************************************************************************** |
1185 | /**************************************************************************** |
1181 | * |
1186 | * |
1182 | * MAGIC MISSILE code. |
1187 | * MAGIC MISSILE code. |
1183 | * note that the fire_bullet is used to fire the missile. The |
1188 | * note that the fire_bullet is used to fire the missile. The |
1184 | * code here is just to move the missile. |
1189 | * code here is just to move the missile. |
… | |
… | |
1186 | |
1191 | |
1187 | /* op is a missile that needs to be moved */ |
1192 | /* op is a missile that needs to be moved */ |
1188 | void |
1193 | void |
1189 | move_missile (object *op) |
1194 | move_missile (object *op) |
1190 | { |
1195 | { |
1191 | int i, mflags; |
|
|
1192 | object *owner; |
|
|
1193 | sint16 new_x, new_y; |
|
|
1194 | maptile *m; |
|
|
1195 | |
|
|
1196 | if (op->range-- <= 0) |
1196 | if (op->range-- <= 0) |
1197 | { |
1197 | { |
|
|
1198 | op->drop_and_destroy (); |
|
|
1199 | return; |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | mapxy pos (op); |
|
|
1203 | pos.move (op->direction); |
|
|
1204 | |
|
|
1205 | if (!pos.normalise ()) |
|
|
1206 | { |
1198 | op->destroy (); |
1207 | op->destroy (); |
1199 | return; |
1208 | return; |
1200 | } |
1209 | } |
1201 | |
1210 | |
1202 | owner = op->owner; |
1211 | mapspace &ms = pos.ms (); |
1203 | #if 0 |
|
|
1204 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1205 | * monster that are then killed would continue to survive |
|
|
1206 | */ |
|
|
1207 | if (owner == NULL) |
|
|
1208 | { |
|
|
1209 | op->destroy (); |
|
|
1210 | return; |
|
|
1211 | } |
|
|
1212 | #endif |
|
|
1213 | |
1212 | |
1214 | new_x = op->x + DIRX (op); |
1213 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1215 | new_y = op->y + DIRY (op); |
|
|
1216 | |
|
|
1217 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1218 | |
|
|
1219 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1220 | { |
1214 | { |
1221 | hit_map (op, op->direction, AT_MAGIC, 1); |
1215 | hit_map (op, op->direction, AT_MAGIC, 1); |
1222 | /* Basically, missile only hits one thing then goes away. |
1216 | /* Basically, missile only hits one thing then goes away. |
1223 | * we need to remove it if someone hasn't already done so. |
1217 | * we need to remove it if someone hasn't already done so. |
1224 | */ |
1218 | */ |
1225 | if (!op->destroyed ()) |
|
|
1226 | op->destroy (); |
|
|
1227 | |
|
|
1228 | return; |
|
|
1229 | } |
|
|
1230 | |
|
|
1231 | op->remove (); |
|
|
1232 | |
|
|
1233 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1234 | { |
|
|
1235 | op->destroy (); |
1219 | op->destroy (); |
1236 | return; |
1220 | return; |
1237 | } |
1221 | } |
1238 | |
1222 | |
|
|
1223 | if (!op->direction) |
|
|
1224 | { |
|
|
1225 | op->destroy (); |
|
|
1226 | return; |
|
|
1227 | } |
|
|
1228 | |
1239 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1229 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1240 | if (i > 0 && i != op->direction) |
1230 | if (i > 0 && i != op->direction) |
1241 | { |
1231 | { |
1242 | op->direction = i; |
1232 | op->direction = i; |
1243 | SET_ANIMATION (op, op->direction); |
1233 | SET_ANIMATION (op, op->direction); |
1244 | } |
1234 | } |
1245 | |
1235 | |
1246 | m->insert (op, new_x, new_y, op); |
1236 | pos.insert (op, op); |
1247 | } |
1237 | } |
1248 | |
1238 | |
1249 | /**************************************************************************** |
1239 | /**************************************************************************** |
1250 | * Destruction |
1240 | * Destruction |
1251 | ****************************************************************************/ |
1241 | ****************************************************************************/ |
… | |
… | |
1254 | * we do this by creating a force and inserting it in the |
1244 | * we do this by creating a force and inserting it in the |
1255 | * object. if time is 0, the object glows permanently. To truely |
1245 | * object. if time is 0, the object glows permanently. To truely |
1256 | * make this work for non-living objects, we would have to |
1246 | * make this work for non-living objects, we would have to |
1257 | * give them the capability to have an inventory. b.t. |
1247 | * give them the capability to have an inventory. b.t. |
1258 | */ |
1248 | */ |
1259 | |
1249 | static int |
1260 | int |
|
|
1261 | make_object_glow (object *op, int radius, int time) |
1250 | make_object_glow (object *op, int radius, int time) |
1262 | { |
1251 | { |
1263 | object *tmp; |
|
|
1264 | |
|
|
1265 | /* some things are unaffected... */ |
1252 | /* some things are unaffected... */ |
1266 | if (op->path_denied & PATH_LIGHT) |
1253 | if (op->path_denied & PATH_LIGHT) |
1267 | return 0; |
1254 | return 0; |
1268 | |
1255 | |
1269 | tmp = get_archetype (FORCE_NAME); |
1256 | object *tmp = get_archetype (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1257 | tmp->speed = 0.01; |
1271 | tmp->stats.food = time; |
1258 | tmp->stats.food = time; |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1259 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1273 | tmp->glow_radius = radius; |
1260 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1274 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1275 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1276 | |
|
|
1277 | tmp->x = op->x; |
|
|
1278 | tmp->y = op->y; |
|
|
1279 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1280 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1281 | tmp = insert_ob_in_ob (tmp, op); |
1261 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1262 | |
1282 | if (tmp->glow_radius > op->glow_radius) |
1263 | if (tmp->glow_radius > op->glow_radius) |
1283 | op->glow_radius = tmp->glow_radius; |
1264 | op->set_glow_radius (tmp->glow_radius); |
1284 | |
1265 | |
1285 | if (!tmp->env || op != tmp->env) |
|
|
1286 | { |
|
|
1287 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1288 | return 0; |
|
|
1289 | } |
|
|
1290 | return 1; |
1266 | return 1; |
1291 | } |
1267 | } |
1292 | |
1268 | |
1293 | int |
1269 | int |
1294 | cast_destruction (object *op, object *caster, object *spell_ob) |
1270 | cast_destruction (object *op, object *caster, object *spell_ob) |
1295 | { |
1271 | { |
1296 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1297 | sint16 sx, sy; |
|
|
1298 | maptile *m; |
|
|
1299 | object *tmp; |
|
|
1300 | const char *skill; |
|
|
1301 | |
|
|
1302 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1272 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1303 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1273 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1304 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1274 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1305 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1275 | |
1306 | friendly = 1; |
1276 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1307 | |
1277 | |
1308 | /* destruction doesn't use another spell object, so we need |
1278 | /* destruction doesn't use another spell object, so we need |
1309 | * update op's skill pointer so that exp is properly awarded. |
1279 | * update op's skill pointer so that exp is properly awarded. |
1310 | * We do some shortcuts here - since this is just temporary |
|
|
1311 | * and we'll reset the values back, we don't need to go through |
|
|
1312 | * the full share string/free_string route. |
|
|
1313 | */ |
1280 | */ |
1314 | skill = op->skill; |
1281 | const shstr skill = op->skill; |
|
|
1282 | |
1315 | if (caster == op) |
1283 | if (caster == op) |
1316 | op->skill = spell_ob->skill; |
1284 | op->skill = spell_ob->skill; |
1317 | else if (caster->skill) |
1285 | else if (caster->skill) |
1318 | op->skill = caster->skill; |
1286 | op->skill = caster->skill; |
1319 | else |
1287 | else |
1320 | op->skill = NULL; |
1288 | op->skill = 0; |
1321 | |
1289 | |
1322 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | op->change_skill (find_skill_by_name (op, op->skill)); |
1323 | |
1291 | |
1324 | for (i = -range; i < range; i++) |
1292 | unordered_mapwalk (op, -range, -range, range, range) |
1325 | { |
1293 | { |
1326 | for (j = -range; j < range; j++) |
1294 | mapspace &ms = m->at (nx, ny); |
1327 | { |
|
|
1328 | m = op->map; |
|
|
1329 | sx = op->x + i; |
|
|
1330 | sy = op->y + j; |
|
|
1331 | |
1295 | |
1332 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1333 | if (mflags & P_OUT_OF_MAP) |
|
|
1334 | continue; |
|
|
1335 | |
|
|
1336 | if (mflags & P_IS_ALIVE) |
1296 | if (ms.flags () & P_IS_ALIVE) |
|
|
1297 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1298 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1337 | { |
1299 | { |
1338 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1300 | tmp = tmp->head_ (); |
1339 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1340 | break; |
|
|
1341 | |
1301 | |
1342 | if (tmp) |
1302 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1303 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1343 | { |
1304 | { |
1344 | if (tmp->head) |
1305 | if (spell_ob->subtype == SP_DESTRUCTION) |
1345 | tmp = tmp->head; |
|
|
1346 | |
|
|
1347 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1348 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1349 | { |
1306 | { |
1350 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1351 | { |
|
|
1352 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1307 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1308 | |
1353 | if (spell_ob->other_arch) |
1309 | if (spell_ob->other_arch) |
1354 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1310 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1355 | } |
1311 | } |
1356 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1312 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1357 | { |
1313 | { |
1358 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1314 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1359 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1315 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1360 | } |
|
|
1361 | } |
1316 | } |
1362 | } |
1317 | } |
1363 | } |
1318 | } |
1364 | } |
|
|
1365 | } |
1319 | } |
1366 | |
1320 | |
1367 | op->skill = skill; |
1321 | op->skill = skill; |
1368 | return 1; |
1322 | return 1; |
1369 | } |
1323 | } |
… | |
… | |
1385 | { |
1339 | { |
1386 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1387 | return 0; |
1341 | return 0; |
1388 | } |
1342 | } |
1389 | |
1343 | |
|
|
1344 | tmp = tmp->head_ (); |
|
|
1345 | |
1390 | /* If we've already got a force of this type, don't add a new one. */ |
1346 | /* If we've already got a force of this type, don't add a new one. */ |
1391 | for (force = tmp->inv; force != NULL; force = force->below) |
1347 | for (force = tmp->inv; force; force = force->below) |
1392 | { |
1348 | { |
1393 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1349 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1394 | { |
1350 | { |
1395 | if (force->name == spell_ob->name) |
1351 | if (force->name == spell_ob->name) |
1396 | { |
1352 | { |
… | |
… | |
1402 | return 0; |
1358 | return 0; |
1403 | } |
1359 | } |
1404 | } |
1360 | } |
1405 | } |
1361 | } |
1406 | |
1362 | |
1407 | if (force == NULL) |
1363 | if (!force) |
1408 | { |
1364 | { |
1409 | force = get_archetype (FORCE_NAME); |
1365 | force = get_archetype (FORCE_NAME); |
1410 | force->subtype = FORCE_CHANGE_ABILITY; |
1366 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1367 | |
1411 | if (spell_ob->race) |
1368 | if (spell_ob->race) |
1412 | force->name = spell_ob->race; |
1369 | force->name = spell_ob->race; |
1413 | else |
1370 | else |
1414 | force->name = spell_ob->name; |
1371 | force->name = spell_ob->name; |
1415 | |
1372 | |
… | |
… | |
1425 | { |
1382 | { |
1426 | force->duration = duration; |
1383 | force->duration = duration; |
1427 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1384 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1428 | } |
1385 | } |
1429 | else |
1386 | else |
1430 | { |
|
|
1431 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1387 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1432 | } |
1388 | |
1433 | return 1; |
1389 | return 1; |
1434 | } |
1390 | } |
|
|
1391 | |
1435 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1392 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1436 | force->speed = 1.f; |
1393 | force->speed = 1.f; |
1437 | force->speed_left = -1.f; |
1394 | force->speed_left = -1.f; |
1438 | SET_FLAG (force, FLAG_APPLIED); |
1395 | SET_FLAG (force, FLAG_APPLIED); |
1439 | |
1396 | |
… | |
… | |
1473 | */ |
1430 | */ |
1474 | int |
1431 | int |
1475 | mood_change (object *op, object *caster, object *spell) |
1432 | mood_change (object *op, object *caster, object *spell) |
1476 | { |
1433 | { |
1477 | object *tmp, *god, *head; |
1434 | object *tmp, *god, *head; |
1478 | int done_one, range, mflags, level, at, best_at; |
1435 | int done_one, range, level, at, best_at; |
1479 | sint16 x, y, nx, ny; |
|
|
1480 | maptile *m; |
|
|
1481 | const char *race; |
1436 | const char *race; |
1482 | |
1437 | |
1483 | /* We precompute some values here so that we don't have to keep |
1438 | /* We precompute some values here so that we don't have to keep |
1484 | * doing it over and over again. |
1439 | * doing it over and over again. |
1485 | */ |
1440 | */ |
1486 | god = find_god (determine_god (op)); |
1441 | god = find_god (determine_god (op)); |
1487 | level = caster_level (caster, spell); |
1442 | level = casting_level (caster, spell); |
1488 | range = spell->range + SP_level_range_adjust (caster, spell); |
1443 | range = spell->range + SP_level_range_adjust (caster, spell); |
1489 | |
1444 | |
1490 | /* On the bright side, no monster should ever have a race of GOD_... |
1445 | /* On the bright side, no monster should ever have a race of GOD_... |
1491 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1446 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1492 | * won't ever match anything. |
1447 | * won't ever match anything. |
1493 | */ |
1448 | */ |
1494 | if (!spell->race) |
1449 | if (!spell->race) |
1495 | race = NULL; |
1450 | race = NULL; |
1496 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1451 | else if (god && spell->race == shstr_GOD_SLAYING) |
1497 | race = god->slaying; |
1452 | race = god->slaying; |
1498 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1453 | else if (god && spell->race == shstr_GOD_FRIEND) |
1499 | race = god->race; |
1454 | race = god->race; |
1500 | else |
1455 | else |
1501 | race = spell->race; |
1456 | race = spell->race; |
1502 | |
1457 | |
1503 | for (x = op->x - range; x <= op->x + range; x++) |
1458 | unordered_mapwalk (op, -range, -range, range, range) |
1504 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1505 | { |
1459 | { |
1506 | done_one = 0; |
1460 | mapspace &ms = m->at (nx, ny); |
1507 | m = op->map; |
|
|
1508 | nx = x; |
|
|
1509 | ny = y; |
|
|
1510 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1511 | if (mflags & P_OUT_OF_MAP) |
|
|
1512 | continue; |
|
|
1513 | |
1461 | |
1514 | /* If there is nothing living on this space, no need to go further */ |
1462 | /* If there is nothing living on this space, no need to go further */ |
1515 | if (!(mflags & P_IS_ALIVE)) |
1463 | if (!ms.flags () & P_IS_ALIVE) |
1516 | continue; |
1464 | continue; |
1517 | |
1465 | |
1518 | // players can only affect spaces that they can actually see |
1466 | // players can only affect spaces that they can actually see |
|
|
1467 | if (caster |
1519 | if (caster && caster->contr |
1468 | && caster->contr |
1520 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1469 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1521 | continue; |
1470 | continue; |
1522 | |
1471 | |
1523 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1472 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1524 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1473 | if (tmp->flag [FLAG_MONSTER]) |
1525 | break; |
1474 | break; |
1526 | |
1475 | |
1527 | /* There can be living objects that are not monsters */ |
1476 | /* There can be living objects that are not monsters */ |
1528 | if (!tmp || tmp->type == PLAYER) |
1477 | if (!tmp) |
1529 | continue; |
1478 | continue; |
1530 | |
1479 | |
1531 | /* Only the head has meaningful data, so resolve to that */ |
1480 | /* Only the head has meaningful data, so resolve to that */ |
1532 | if (tmp->head) |
|
|
1533 | head = tmp->head; |
1481 | head = tmp->head_ (); |
1534 | else |
|
|
1535 | head = tmp; |
|
|
1536 | |
1482 | |
1537 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1483 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1538 | if (race && head->race && !strstr (race, head->race)) |
1484 | if (race && head->race && !strstr (race, head->race)) |
1539 | continue; |
1485 | continue; |
1540 | |
1486 | |
1541 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1487 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1542 | continue; |
1488 | continue; |
1543 | |
1489 | |
1544 | /* Now do a bunch of stuff related to saving throws */ |
1490 | /* Now do a bunch of stuff related to saving throws */ |
1545 | best_at = -1; |
1491 | best_at = -1; |
1546 | if (spell->attacktype) |
1492 | if (spell->attacktype) |
1547 | { |
1493 | { |
1548 | for (at = 0; at < NROFATTACKS; at++) |
1494 | for (at = 0; at < NROFATTACKS; at++) |
1549 | if (spell->attacktype & (1 << at)) |
1495 | if (spell->attacktype & (1 << at)) |
1550 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1496 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1551 | best_at = at; |
1497 | best_at = at; |
1552 | |
1498 | |
1553 | if (best_at == -1) |
1499 | if (best_at == -1) |
1554 | at = 0; |
1500 | at = 0; |
1555 | else |
1501 | else |
1556 | { |
1502 | { |
1557 | if (head->resist[best_at] == 100) |
1503 | if (head->resist[best_at] == 100) |
1558 | continue; |
1504 | continue; |
1559 | else |
1505 | else |
1560 | at = head->resist[best_at] / 5; |
1506 | at = head->resist[best_at] / 5; |
1561 | } |
1507 | } |
|
|
1508 | |
1562 | at -= level / 5; |
1509 | at -= level / 5; |
1563 | if (did_make_save (head, head->level, at)) |
1510 | if (did_make_save (head, head->level, at)) |
1564 | continue; |
1511 | continue; |
1565 | } |
1512 | } |
1566 | else /* spell->attacktype */ |
1513 | else /* spell->attacktype */ |
1567 | { |
1514 | { |
1568 | /* |
1515 | /* |
1569 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1516 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1570 | * if spell level < monster level, no go |
1517 | * if spell level < monster level, no go |
1571 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1518 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1572 | |
1519 | |
1573 | The chance will then be in the range [20-70] percent, not too bad. |
1520 | The chance will then be in the range [20-70] percent, not too bad. |
1574 | |
1521 | |
1575 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1522 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1576 | charm a level 125 monster... |
1523 | charm a level 125 monster... |
1577 | |
1524 | |
1578 | Ryo, august 14th |
1525 | Ryo, august 14th |
1579 | */ |
1526 | */ |
1580 | if (head->level > level) |
1527 | if (head->level > level) |
1581 | continue; |
1528 | continue; |
1582 | |
1529 | |
1583 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1530 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1584 | /* Failed, no effect */ |
1531 | /* Failed, no effect */ |
1585 | continue; |
1532 | continue; |
1586 | } |
1533 | } |
1587 | |
1534 | |
1588 | /* Done with saving throw. Now start affecting the monster */ |
1535 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1536 | done_one = 0; |
1589 | |
1537 | |
1590 | /* aggravation */ |
1538 | /* aggravation */ |
1591 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1539 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1592 | { |
1540 | { |
1593 | CLEAR_FLAG (head, FLAG_SLEEP); |
1541 | CLEAR_FLAG (head, FLAG_SLEEP); |
1594 | remove_friendly_object (head); |
1542 | remove_friendly_object (head); |
1595 | done_one = 1; |
1543 | done_one = 1; |
1596 | head->enemy = op; |
1544 | head->enemy = op; |
1597 | } |
1545 | } |
1598 | |
1546 | |
1599 | /* calm monsters */ |
1547 | /* calm monsters */ |
1600 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1548 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1601 | { |
1549 | { |
1602 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1550 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1603 | head->enemy = NULL; |
1551 | head->enemy = NULL; |
1604 | done_one = 1; |
1552 | done_one = 1; |
1605 | } |
1553 | } |
1606 | |
1554 | |
1607 | /* berserk monsters */ |
1555 | /* berserk monsters */ |
1608 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1556 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1609 | { |
1557 | { |
1610 | SET_FLAG (head, FLAG_BERSERK); |
1558 | SET_FLAG (head, FLAG_BERSERK); |
1611 | done_one = 1; |
1559 | done_one = 1; |
1612 | } |
1560 | } |
1613 | |
1561 | |
1614 | /* charm */ |
1562 | /* charm */ |
1615 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1563 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1616 | { |
1564 | { |
|
|
1565 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1566 | |
1617 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1567 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1618 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1568 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1619 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1569 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1620 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1570 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1621 | head->set_owner (op); |
1571 | head->set_owner (op); |
1622 | set_spell_skill (op, caster, spell, head); |
1572 | set_spell_skill (op, caster, spell, head); |
1623 | add_friendly_object (head); |
1573 | add_friendly_object (head); |
1624 | head->attack_movement = PETMOVE; |
1574 | head->attack_movement = PETMOVE; |
1625 | done_one = 1; |
1575 | done_one = 1; |
1626 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1576 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1627 | head->stats.exp = 0; |
1577 | head->stats.exp = 0; |
1628 | } |
1578 | } |
1629 | |
1579 | |
1630 | /* If a monster was effected, put an effect in */ |
1580 | /* If a monster was effected, put an effect in */ |
1631 | if (done_one && spell->other_arch) |
1581 | if (done_one && spell->other_arch) |
1632 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1582 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1633 | } /* for y */ |
1583 | } |
1634 | |
1584 | |
1635 | return 1; |
1585 | return 1; |
1636 | } |
1586 | } |
1637 | |
|
|
1638 | |
1587 | |
1639 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1588 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1640 | * about. was called move_ball_lightning, but since more than the ball |
1589 | * about. was called move_ball_lightning, but since more than the ball |
1641 | * lightning spell used it, that seemed misnamed. |
1590 | * lightning spell used it, that seemed misnamed. |
1642 | * op is the spell effect. |
1591 | * op is the spell effect. |
1643 | * note that duration is handled by process_object() in time.c |
1592 | * note that duration is handled by process_object() in time.c |
1644 | */ |
1593 | */ |
1645 | |
|
|
1646 | void |
1594 | void |
1647 | move_ball_spell (object *op) |
1595 | move_ball_spell (object *op) |
1648 | { |
1596 | { |
1649 | int i, j, dam_save, dir, mflags; |
1597 | int i, j, dam_save, dir, mflags; |
1650 | sint16 nx, ny, hx, hy; |
1598 | sint16 nx, ny, hx, hy; |
… | |
… | |
1669 | for (i = 1; i < 9; i++) |
1617 | for (i = 1; i < 9; i++) |
1670 | { |
1618 | { |
1671 | /* i bit 0: alters sign of offset |
1619 | /* i bit 0: alters sign of offset |
1672 | * other bits (i / 2): absolute value of offset |
1620 | * other bits (i / 2): absolute value of offset |
1673 | */ |
1621 | */ |
1674 | |
|
|
1675 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1622 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1676 | int tmpdir = absdir (op->direction + offset); |
1623 | int tmpdir = absdir (op->direction + offset); |
1677 | |
1624 | |
1678 | nx = op->x + freearr_x[tmpdir]; |
1625 | nx = op->x + freearr_x[tmpdir]; |
1679 | ny = op->y + freearr_y[tmpdir]; |
1626 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1681 | { |
1628 | { |
1682 | dir = tmpdir; |
1629 | dir = tmpdir; |
1683 | break; |
1630 | break; |
1684 | } |
1631 | } |
1685 | } |
1632 | } |
|
|
1633 | |
1686 | if (dir == 0) |
1634 | if (dir == 0) |
1687 | { |
1635 | { |
1688 | nx = op->x; |
1636 | nx = op->x; |
1689 | ny = op->y; |
1637 | ny = op->y; |
1690 | m = op->map; |
1638 | m = op->map; |
… | |
… | |
1716 | |
1664 | |
1717 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1665 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1718 | { |
1666 | { |
1719 | if (j) |
1667 | if (j) |
1720 | op->stats.dam = dam_save / 2; |
1668 | op->stats.dam = dam_save / 2; |
|
|
1669 | |
1721 | hit_map (op, j, op->attacktype, 1); |
1670 | hit_map (op, j, op->attacktype, 1); |
1722 | |
|
|
1723 | } |
1671 | } |
1724 | |
1672 | |
1725 | /* insert the other arch */ |
1673 | /* insert the other arch */ |
1726 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1674 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1727 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1675 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1741 | |
1689 | |
1742 | op->direction = i; |
1690 | op->direction = i; |
1743 | } |
1691 | } |
1744 | } |
1692 | } |
1745 | |
1693 | |
1746 | |
|
|
1747 | /* move_swarm_spell: peterm |
1694 | /* move_swarm_spell: peterm |
1748 | * This is an implementation of the swarm spell. It was written for |
1695 | * This is an implementation of the swarm spell. It was written for |
1749 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1696 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1750 | * is a special type of object that casts swarms of other types |
1697 | * is a special type of object that casts swarms of other types |
1751 | * of spells. Which spell it casts is flexible. It fires the spells |
1698 | * of spells. Which spell it casts is flexible. It fires the spells |
1752 | * from a set of squares surrounding the caster, in a given direction. |
1699 | * from a set of squares surrounding the caster, in a given direction. |
1753 | */ |
1700 | */ |
1754 | |
|
|
1755 | void |
1701 | void |
1756 | move_swarm_spell (object *op) |
1702 | move_swarm_spell (object *op) |
1757 | { |
1703 | { |
1758 | #if 0 |
1704 | #if 0 |
1759 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1705 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1760 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1706 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1761 | sint16 target_x, target_y, origin_x, origin_y; |
1707 | sint16 target_x, target_y, origin_x, origin_y; |
1762 | int adjustdir; |
1708 | int adjustdir; |
1763 | maptile *m; |
1709 | maptile *m; |
1764 | #endif |
1710 | #endif |
1765 | int basedir; |
|
|
1766 | object *owner; |
1711 | object *owner = op->env; |
1767 | |
1712 | |
1768 | owner = op->owner; |
1713 | if (!owner) // MUST not happen, remove when true TODO |
1769 | if (op->duration == 0 || owner == NULL) |
|
|
1770 | { |
1714 | { |
|
|
1715 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1771 | op->destroy (); |
1716 | op->destroy (); |
1772 | return; |
1717 | return; |
1773 | } |
1718 | } |
1774 | |
1719 | |
|
|
1720 | if (!op->duration || !owner->is_on_map ()) |
|
|
1721 | { |
|
|
1722 | op->drop_and_destroy (); |
|
|
1723 | return; |
|
|
1724 | } |
|
|
1725 | |
1775 | op->duration--; |
1726 | op->duration--; |
1776 | |
1727 | |
1777 | basedir = op->direction; |
1728 | int basedir = op->direction; |
1778 | if (basedir == 0) |
1729 | if (!basedir) |
1779 | { |
1730 | { |
1780 | /* spray in all directions! 8) */ |
1731 | /* spray in all directions! 8) */ |
1781 | basedir = rndm (1, 8); |
1732 | op->facing = (op->facing + op->state) & 7; |
|
|
1733 | basedir = op->facing + 1; |
1782 | } |
1734 | } |
1783 | |
1735 | |
1784 | #if 0 |
1736 | #if 0 |
1785 | // this is bogus: it causes wrong places to be checked below |
1737 | // this is bogus: it causes wrong places to be checked below |
1786 | // (a wall 2 cells away will block the effect...) and |
1738 | // (a wall 2 cells away will block the effect...) and |
… | |
… | |
1847 | { |
1799 | { |
1848 | /* Bullet spells have a bunch more customization that needs to be done */ |
1800 | /* Bullet spells have a bunch more customization that needs to be done */ |
1849 | if (op->spell->subtype == SP_BULLET) |
1801 | if (op->spell->subtype == SP_BULLET) |
1850 | fire_bullet (owner, op, basedir, op->spell); |
1802 | fire_bullet (owner, op, basedir, op->spell); |
1851 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1803 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1852 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1804 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1853 | } |
1805 | } |
1854 | } |
1806 | } |
1855 | |
|
|
1856 | |
|
|
1857 | |
|
|
1858 | |
1807 | |
1859 | /* fire_swarm: |
1808 | /* fire_swarm: |
1860 | * The following routine creates a swarm of objects. It actually |
1809 | * The following routine creates a swarm of objects. It actually |
1861 | * sets up a specific swarm object, which then fires off all |
1810 | * sets up a specific swarm object, which then fires off all |
1862 | * the parts of the swarm. |
1811 | * the parts of the swarm. |
… | |
… | |
1865 | * caster: the caster (owner, wand, rod, scroll) |
1814 | * caster: the caster (owner, wand, rod, scroll) |
1866 | * dir: the direction everything will be fired in |
1815 | * dir: the direction everything will be fired in |
1867 | * spell - the spell that is this spell. |
1816 | * spell - the spell that is this spell. |
1868 | * n: the number to be fired. |
1817 | * n: the number to be fired. |
1869 | */ |
1818 | */ |
1870 | |
|
|
1871 | int |
1819 | int |
1872 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1820 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1873 | { |
1821 | { |
1874 | object *tmp; |
|
|
1875 | int i; |
|
|
1876 | |
|
|
1877 | if (!spell->other_arch) |
1822 | if (!spell->other_arch) |
1878 | return 0; |
1823 | return 0; |
1879 | |
1824 | |
1880 | tmp = get_archetype (SWARM_SPELL); |
1825 | object *tmp = archetype::get (SWARM_SPELL); |
1881 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1826 | |
1882 | set_spell_skill (op, caster, spell, tmp); |
1827 | set_spell_skill (op, caster, spell, tmp); |
1883 | |
|
|
1884 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1828 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1885 | tmp->spell = arch_to_object (spell->other_arch); |
1829 | tmp->spell = spell->other_arch->instance (); |
1886 | |
|
|
1887 | tmp->attacktype = tmp->spell->attacktype; |
1830 | tmp->attacktype = tmp->spell->attacktype; |
1888 | |
1831 | |
1889 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1832 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1890 | if (!tailor_god_spell (tmp, op)) |
1833 | if (!tailor_god_spell (tmp, op)) |
1891 | return 1; |
1834 | return 1; |
1892 | |
1835 | |
1893 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1836 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1894 | for (i = 0; i < spell->duration; i++) |
1837 | for (int i = 0; i < spell->duration; i++) |
1895 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1838 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1896 | |
1839 | |
|
|
1840 | tmp->invisible = 1; |
|
|
1841 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1897 | tmp->direction = dir; |
1842 | tmp->direction = dir; |
1898 | tmp->invisible = 1; |
1843 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1844 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1899 | |
1845 | |
1900 | tmp->insert_at (op, op); |
1846 | op->insert (tmp); |
|
|
1847 | |
1901 | return 1; |
1848 | return 1; |
1902 | } |
1849 | } |
1903 | |
|
|
1904 | |
1850 | |
1905 | /* See the spells documentation file for why this is its own |
1851 | /* See the spells documentation file for why this is its own |
1906 | * function. |
1852 | * function. |
1907 | */ |
1853 | */ |
1908 | int |
1854 | int |
… | |
… | |
1913 | int dam, mflags; |
1859 | int dam, mflags; |
1914 | maptile *m; |
1860 | maptile *m; |
1915 | |
1861 | |
1916 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1862 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1917 | |
1863 | |
1918 | if (!dir) |
1864 | if (dir) |
1919 | { |
|
|
1920 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1921 | return 0; |
|
|
1922 | } |
1865 | { |
1923 | |
|
|
1924 | x = op->x + freearr_x[dir]; |
1866 | x = op->x + freearr_x[dir]; |
1925 | y = op->y + freearr_y[dir]; |
1867 | y = op->y + freearr_y[dir]; |
1926 | m = op->map; |
1868 | m = op->map; |
1927 | |
1869 | |
1928 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1870 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1929 | |
1871 | |
1930 | if (mflags & P_OUT_OF_MAP) |
1872 | if (mflags & P_OUT_OF_MAP) |
1931 | { |
1873 | { |
1932 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1874 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1933 | return 0; |
1875 | return 0; |
1934 | } |
1876 | } |
1935 | |
1877 | |
1936 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1878 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1937 | { |
1879 | { |
1938 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1880 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1939 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1881 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1940 | { |
1882 | { |
1941 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1883 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1942 | if (target->head) |
1884 | if (target->head) |
1943 | target = target->head; |
1885 | target = target->head; |
|
|
1886 | |
1944 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1887 | hit_player (target, dam, op, spell->attacktype, 1); |
1945 | return 1; /* one success only! */ |
1888 | return 1; /* one success only! */ |
|
|
1889 | } |
1946 | } |
1890 | } |
1947 | } |
|
|
1948 | |
1891 | |
1949 | /* no live target, perhaps a wall is in the way? */ |
1892 | /* no live target, perhaps a wall is in the way? */ |
1950 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1893 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1951 | { |
1894 | { |
1952 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1953 | return 0; |
1896 | return 0; |
|
|
1897 | } |
1954 | } |
1898 | } |
1955 | |
1899 | |
1956 | /* ok, looks groovy to just insert a new light on the map */ |
1900 | /* ok, looks groovy to just insert a new light on the map */ |
1957 | tmp = arch_to_object (spell->other_arch); |
1901 | tmp = arch_to_object (spell->other_arch); |
1958 | if (!tmp) |
1902 | if (!tmp) |
1959 | { |
1903 | { |
1960 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1904 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1961 | return 0; |
1905 | return 0; |
1962 | } |
1906 | } |
|
|
1907 | |
1963 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1908 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1909 | |
1964 | if (tmp->glow_radius) |
1910 | if (tmp->glow_radius) |
1965 | { |
1911 | tmp->set_glow_radius ( |
1966 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1912 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1967 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1913 | ); |
1968 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1969 | } |
|
|
1970 | |
1914 | |
|
|
1915 | if (dir) |
1971 | m->insert (tmp, x, y, op); |
1916 | m->insert (tmp, x, y, op); |
|
|
1917 | else |
|
|
1918 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1919 | |
1972 | return 1; |
1920 | return 1; |
1973 | } |
1921 | } |
1974 | |
|
|
1975 | |
|
|
1976 | |
|
|
1977 | |
1922 | |
1978 | /* cast_cause_disease: this spell looks along <dir> from the |
1923 | /* cast_cause_disease: this spell looks along <dir> from the |
1979 | * player and infects someone. |
1924 | * player and infects someone. |
1980 | * op is the player/monster, caster is the object, dir is the direction |
1925 | * op is the player/monster, caster is the object, dir is the direction |
1981 | * to cast, disease_arch is the specific disease, and type is the spell number |
1926 | * to cast, disease_arch is the specific disease, and type is the spell number |
1982 | * perhaps this should actually be in disease.c? |
1927 | * perhaps this should actually be in disease.c? |
1983 | */ |
1928 | */ |
1984 | |
|
|
1985 | int |
1929 | int |
1986 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1930 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1987 | { |
1931 | { |
1988 | sint16 x, y; |
1932 | sint16 x, y; |
1989 | int i, mflags, range, dam_mod, dur_mod; |
1933 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1996 | /* If casting from a scroll, no direction will be available, so refer to the |
1940 | /* If casting from a scroll, no direction will be available, so refer to the |
1997 | * direction the player is pointing. |
1941 | * direction the player is pointing. |
1998 | */ |
1942 | */ |
1999 | if (!dir) |
1943 | if (!dir) |
2000 | dir = op->facing; |
1944 | dir = op->facing; |
|
|
1945 | |
2001 | if (!dir) |
1946 | if (!dir) |
2002 | return 0; /* won't find anything if casting on ourself, so just return */ |
1947 | return 0; /* won't find anything if casting on ourself, so just return */ |
2003 | |
1948 | |
2004 | /* Calculate these once here */ |
1949 | /* Calculate these once here */ |
2005 | range = spell->range + SP_level_range_adjust (caster, spell); |
1950 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2032 | object *disease = arch_to_object (spell->other_arch); |
1977 | object *disease = arch_to_object (spell->other_arch); |
2033 | |
1978 | |
2034 | disease->set_owner (op); |
1979 | disease->set_owner (op); |
2035 | set_spell_skill (op, caster, spell, disease); |
1980 | set_spell_skill (op, caster, spell, disease); |
2036 | disease->stats.exp = 0; |
1981 | disease->stats.exp = 0; |
2037 | disease->level = caster_level (caster, spell); |
1982 | disease->level = casting_level (caster, spell); |
2038 | |
1983 | |
2039 | /* do level adjustments */ |
1984 | /* do level adjustments */ |
2040 | if (disease->stats.wc) |
1985 | if (disease->stats.wc) |
2041 | disease->stats.wc += dur_mod / 2; |
1986 | disease->stats.wc += dur_mod / 2; |
2042 | |
1987 | |
2043 | if (disease->magic > 0) |
1988 | if (disease->magic > 0) |
2044 | disease->magic += dur_mod / 4; |
1989 | disease->magic += dur_mod / 8; |
2045 | |
1990 | |
2046 | if (disease->stats.maxhp > 0) |
1991 | if (disease->stats.maxhp > 0) |
2047 | disease->stats.maxhp += dur_mod; |
1992 | disease->stats.maxhp += dur_mod; |
2048 | |
1993 | |
2049 | if (disease->stats.maxgrace > 0) |
1994 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2087 | if (infect_object (walk, disease, 1)) |
2032 | if (infect_object (walk, disease, 1)) |
2088 | { |
2033 | { |
2089 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2034 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2090 | |
2035 | |
2091 | disease->destroy (); /* don't need this one anymore */ |
2036 | disease->destroy (); /* don't need this one anymore */ |
2092 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2037 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2093 | return 1; |
2038 | return 1; |
2094 | } |
2039 | } |
2095 | |
2040 | |
2096 | disease->destroy (); |
2041 | disease->destroy (); |
2097 | } |
2042 | } |