… | |
… | |
343 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
344 | * |
344 | * |
345 | ***************************************************************************/ |
345 | ***************************************************************************/ |
346 | |
346 | |
347 | /* expands an explosion. op is a piece of the |
347 | /* expands an explosion. op is a piece of the |
348 | * explosion - this expans it in the different directions. |
348 | * explosion - this expands it in the different directions. |
349 | * At least that is what I think this does. |
349 | * At least that is what I think this does. |
350 | */ |
350 | */ |
351 | void |
351 | void |
352 | explosion (object *op) |
352 | explosion (object *op) |
353 | { |
353 | { |
… | |
… | |
483 | |
483 | |
484 | /* Prevent recursion */ |
484 | /* Prevent recursion */ |
485 | op->move_on = 0; |
485 | op->move_on = 0; |
486 | |
486 | |
487 | tmp->insert_at (op, op); |
487 | tmp->insert_at (op, op); |
|
|
488 | tmp->play_sound (tmp->sound); |
|
|
489 | |
488 | /* remove the firebullet */ |
490 | /* remove the firebullet */ |
489 | op->destroy (); |
491 | op->destroy (); |
490 | } |
492 | } |
491 | |
493 | |
492 | /* checks to see what op should do, given the space it is on |
494 | /* checks to see what op should do, given the space it is on |
… | |
… | |
1085 | * op = player |
1087 | * op = player |
1086 | * caster = object casting the spell. |
1088 | * caster = object casting the spell. |
1087 | * dir = direction being cast |
1089 | * dir = direction being cast |
1088 | * spell = spell object |
1090 | * spell = spell object |
1089 | */ |
1091 | */ |
1090 | |
|
|
1091 | int |
1092 | int |
1092 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1093 | { |
1094 | { |
1094 | object *effect, *target; |
1095 | object *effect, *target; |
1095 | object *god = find_god (determine_god (op)); |
1096 | object *god = find_god (determine_god (op)); |
… | |
… | |
1173 | effect->insert_at (target, op); |
1174 | effect->insert_at (target, op); |
1174 | |
1175 | |
1175 | return 1; |
1176 | return 1; |
1176 | } |
1177 | } |
1177 | |
1178 | |
1178 | |
|
|
1179 | /**************************************************************************** |
1179 | /**************************************************************************** |
1180 | * |
1180 | * |
1181 | * MAGIC MISSILE code. |
1181 | * MAGIC MISSILE code. |
1182 | * note that the fire_bullet is used to fire the missile. The |
1182 | * note that the fire_bullet is used to fire the missile. The |
1183 | * code here is just to move the missile. |
1183 | * code here is just to move the missile. |
… | |
… | |
1253 | * we do this by creating a force and inserting it in the |
1253 | * we do this by creating a force and inserting it in the |
1254 | * object. if time is 0, the object glows permanently. To truely |
1254 | * object. if time is 0, the object glows permanently. To truely |
1255 | * make this work for non-living objects, we would have to |
1255 | * make this work for non-living objects, we would have to |
1256 | * give them the capability to have an inventory. b.t. |
1256 | * give them the capability to have an inventory. b.t. |
1257 | */ |
1257 | */ |
1258 | |
|
|
1259 | int |
1258 | int |
1260 | make_object_glow (object *op, int radius, int time) |
1259 | make_object_glow (object *op, int radius, int time) |
1261 | { |
1260 | { |
1262 | object *tmp; |
|
|
1263 | |
|
|
1264 | /* some things are unaffected... */ |
1261 | /* some things are unaffected... */ |
1265 | if (op->path_denied & PATH_LIGHT) |
1262 | if (op->path_denied & PATH_LIGHT) |
1266 | return 0; |
1263 | return 0; |
1267 | |
1264 | |
1268 | tmp = get_archetype (FORCE_NAME); |
1265 | object *tmp = get_archetype (FORCE_NAME); |
1269 | tmp->speed = 0.01; |
1266 | tmp->speed = 0.01; |
1270 | tmp->stats.food = time; |
1267 | tmp->stats.food = time; |
1271 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1268 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1272 | tmp->glow_radius = radius; |
1269 | tmp->glow_radius = radius; |
1273 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1270 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1274 | tmp->glow_radius = MAX_LIGHT_RADII; |
1271 | tmp->glow_radius = MAX_LIGHT_RADII; |
1275 | |
1272 | |
1276 | tmp->x = op->x; |
|
|
1277 | tmp->y = op->y; |
|
|
1278 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1279 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1280 | tmp = insert_ob_in_ob (tmp, op); |
1273 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1274 | |
1281 | if (tmp->glow_radius > op->glow_radius) |
1275 | if (tmp->glow_radius > op->glow_radius) |
1282 | op->glow_radius = tmp->glow_radius; |
1276 | op->glow_radius = tmp->glow_radius; |
1283 | |
1277 | |
1284 | if (!tmp->env || op != tmp->env) |
|
|
1285 | { |
|
|
1286 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1287 | return 0; |
|
|
1288 | } |
|
|
1289 | return 1; |
1278 | return 1; |
1290 | } |
1279 | } |
1291 | |
1280 | |
1292 | int |
1281 | int |
1293 | cast_destruction (object *op, object *caster, object *spell_ob) |
1282 | cast_destruction (object *op, object *caster, object *spell_ob) |
… | |
… | |
1384 | { |
1373 | { |
1385 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1374 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1386 | return 0; |
1375 | return 0; |
1387 | } |
1376 | } |
1388 | |
1377 | |
|
|
1378 | tmp = tmp->head_ (); |
|
|
1379 | |
1389 | /* If we've already got a force of this type, don't add a new one. */ |
1380 | /* If we've already got a force of this type, don't add a new one. */ |
1390 | for (force = tmp->inv; force != NULL; force = force->below) |
1381 | for (force = tmp->inv; force; force = force->below) |
1391 | { |
1382 | { |
1392 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1383 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1393 | { |
1384 | { |
1394 | if (force->name == spell_ob->name) |
1385 | if (force->name == spell_ob->name) |
1395 | { |
1386 | { |
… | |
… | |
1401 | return 0; |
1392 | return 0; |
1402 | } |
1393 | } |
1403 | } |
1394 | } |
1404 | } |
1395 | } |
1405 | |
1396 | |
1406 | if (force == NULL) |
1397 | if (!force) |
1407 | { |
1398 | { |
1408 | force = get_archetype (FORCE_NAME); |
1399 | force = get_archetype (FORCE_NAME); |
1409 | force->subtype = FORCE_CHANGE_ABILITY; |
1400 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1401 | |
1410 | if (spell_ob->race) |
1402 | if (spell_ob->race) |
1411 | force->name = spell_ob->race; |
1403 | force->name = spell_ob->race; |
1412 | else |
1404 | else |
1413 | force->name = spell_ob->name; |
1405 | force->name = spell_ob->name; |
1414 | |
1406 | |
… | |
… | |
1424 | { |
1416 | { |
1425 | force->duration = duration; |
1417 | force->duration = duration; |
1426 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1418 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1427 | } |
1419 | } |
1428 | else |
1420 | else |
1429 | { |
|
|
1430 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1421 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1431 | } |
1422 | |
1432 | return 1; |
1423 | return 1; |
1433 | } |
1424 | } |
|
|
1425 | |
1434 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1426 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1435 | force->speed = 1.f; |
1427 | force->speed = 1.f; |
1436 | force->speed_left = -1.f; |
1428 | force->speed_left = -1.f; |
1437 | SET_FLAG (force, FLAG_APPLIED); |
1429 | SET_FLAG (force, FLAG_APPLIED); |
1438 | |
1430 | |
… | |
… | |
1969 | |
1961 | |
1970 | m->insert (tmp, x, y, op); |
1962 | m->insert (tmp, x, y, op); |
1971 | return 1; |
1963 | return 1; |
1972 | } |
1964 | } |
1973 | |
1965 | |
1974 | |
|
|
1975 | |
|
|
1976 | |
|
|
1977 | /* cast_cause_disease: this spell looks along <dir> from the |
1966 | /* cast_cause_disease: this spell looks along <dir> from the |
1978 | * player and infects someone. |
1967 | * player and infects someone. |
1979 | * op is the player/monster, caster is the object, dir is the direction |
1968 | * op is the player/monster, caster is the object, dir is the direction |
1980 | * to cast, disease_arch is the specific disease, and type is the spell number |
1969 | * to cast, disease_arch is the specific disease, and type is the spell number |
1981 | * perhaps this should actually be in disease.c? |
1970 | * perhaps this should actually be in disease.c? |
1982 | */ |
1971 | */ |
1983 | |
|
|
1984 | int |
1972 | int |
1985 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1973 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1986 | { |
1974 | { |
1987 | sint16 x, y; |
1975 | sint16 x, y; |
1988 | int i, mflags, range, dam_mod, dur_mod; |
1976 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1995 | /* If casting from a scroll, no direction will be available, so refer to the |
1983 | /* If casting from a scroll, no direction will be available, so refer to the |
1996 | * direction the player is pointing. |
1984 | * direction the player is pointing. |
1997 | */ |
1985 | */ |
1998 | if (!dir) |
1986 | if (!dir) |
1999 | dir = op->facing; |
1987 | dir = op->facing; |
|
|
1988 | |
2000 | if (!dir) |
1989 | if (!dir) |
2001 | return 0; /* won't find anything if casting on ourself, so just return */ |
1990 | return 0; /* won't find anything if casting on ourself, so just return */ |
2002 | |
1991 | |
2003 | /* Calculate these once here */ |
1992 | /* Calculate these once here */ |
2004 | range = spell->range + SP_level_range_adjust (caster, spell); |
1993 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2038 | /* do level adjustments */ |
2027 | /* do level adjustments */ |
2039 | if (disease->stats.wc) |
2028 | if (disease->stats.wc) |
2040 | disease->stats.wc += dur_mod / 2; |
2029 | disease->stats.wc += dur_mod / 2; |
2041 | |
2030 | |
2042 | if (disease->magic > 0) |
2031 | if (disease->magic > 0) |
2043 | disease->magic += dur_mod / 4; |
2032 | disease->magic += dur_mod / 8; |
2044 | |
2033 | |
2045 | if (disease->stats.maxhp > 0) |
2034 | if (disease->stats.maxhp > 0) |
2046 | disease->stats.maxhp += dur_mod; |
2035 | disease->stats.maxhp += dur_mod; |
2047 | |
2036 | |
2048 | if (disease->stats.maxgrace > 0) |
2037 | if (disease->stats.maxgrace > 0) |