1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <object.h> |
30 | #include <object.h> |
31 | #include <living.h> |
31 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
32 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
33 | #include <spells.h> |
36 | #include <sounds.h> |
34 | #include <sounds.h> |
37 | |
35 | |
38 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
40 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
41 | * op is the spell object. |
39 | * op is the spell object. |
42 | */ |
40 | */ |
43 | |
|
|
44 | void |
41 | void |
45 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
46 | { |
43 | { |
47 | object *tmp, *tmp2; /* object on the map */ |
44 | object *tmp, *tmp2; /* object on the map */ |
48 | int weight_move; |
45 | int weight_move; |
… | |
… | |
57 | { |
54 | { |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
55 | weight_move = op->weight + (op->weight * op->level) / 3; |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
56 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
60 | } |
57 | } |
61 | |
58 | |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
59 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
63 | { |
60 | { |
64 | int num_sections = 1; |
61 | int num_sections = 1; |
65 | |
62 | |
66 | /* don't move DM */ |
63 | /* don't move DM */ |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
108 | * |
105 | * |
109 | * BOLT CODE |
106 | * BOLT CODE |
110 | * |
107 | * |
111 | ***************************************************************************/ |
108 | ***************************************************************************/ |
112 | |
109 | |
113 | /* Causes op to fork. op is the original bolt, tmp |
110 | /* Causes op to fork. op is the original bolt, tmp |
114 | * is the first piece of the fork. |
111 | * is the first piece of the fork. |
115 | */ |
112 | */ |
116 | |
|
|
117 | void |
113 | void |
118 | forklightning (object *op, object *tmp) |
114 | forklightning (object *op, object *tmp) |
119 | { |
115 | { |
120 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
116 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
121 | int t_dir; /* stores temporary dir calculation */ |
117 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
140 | |
136 | |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
137 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
142 | return; |
138 | return; |
143 | |
139 | |
144 | /* OK, we made a fork */ |
140 | /* OK, we made a fork */ |
145 | new_bolt = object::create (); |
141 | new_bolt = tmp->clone (); |
146 | tmp->copy_to (new_bolt); |
|
|
147 | |
142 | |
148 | /* reduce chances of subsequent forking */ |
143 | /* reduce chances of subsequent forking */ |
149 | new_bolt->stats.Dex -= 10; |
144 | new_bolt->stats.Dex -= 10; |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
145 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
146 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
152 | new_bolt->speed_left = -0.1; |
147 | new_bolt->speed_left = -0.1f; |
153 | new_bolt->direction = t_dir; |
148 | new_bolt->direction = t_dir; |
154 | new_bolt->duration++; |
149 | new_bolt->duration++; |
155 | new_bolt->x = sx; |
|
|
156 | new_bolt->y = sy; |
|
|
157 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
150 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
158 | new_bolt->stats.dam++; |
151 | new_bolt->stats.dam++; |
159 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
152 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
160 | tmp->stats.dam++; |
153 | tmp->stats.dam++; |
161 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
162 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
163 | } |
156 | } |
164 | |
157 | |
165 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
166 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
167 | */ |
160 | */ |
168 | |
161 | |
169 | void |
162 | void |
170 | move_bolt (object *op) |
163 | move_bolt (object *op) |
171 | { |
164 | { |
172 | object *tmp; |
|
|
173 | int mflags; |
165 | int mflags; |
174 | sint16 x, y; |
166 | sint16 x, y; |
175 | maptile *m; |
167 | maptile *m; |
176 | |
168 | |
177 | if (--(op->duration) < 0) |
169 | if (--op->duration < 0) |
178 | { |
170 | { |
179 | op->destroy (); |
171 | op->destroy (); |
180 | return; |
172 | return; |
181 | } |
173 | } |
182 | |
174 | |
… | |
… | |
184 | |
176 | |
185 | if (!op->direction) |
177 | if (!op->direction) |
186 | return; |
178 | return; |
187 | |
179 | |
188 | if (--op->range < 0) |
180 | if (--op->range < 0) |
189 | { |
|
|
190 | op->range = 0; |
181 | op->range = 0; |
191 | } |
|
|
192 | else |
182 | else |
193 | { |
183 | { |
194 | x = op->x + DIRX (op); |
184 | x = op->x + DIRX (op); |
195 | y = op->y + DIRY (op); |
185 | y = op->y + DIRY (op); |
196 | m = op->map; |
186 | m = op->map; |
… | |
… | |
204 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
205 | * will be useful. |
195 | * will be useful. |
206 | */ |
196 | */ |
207 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
208 | { |
198 | { |
209 | |
|
|
210 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
211 | return; |
200 | return; |
212 | |
201 | |
213 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
214 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
244 | else if (left) |
233 | else if (left) |
245 | op->direction = absdir (op->direction + 2); |
234 | op->direction = absdir (op->direction + 2); |
246 | else if (right) |
235 | else if (right) |
247 | op->direction = absdir (op->direction - 2); |
236 | op->direction = absdir (op->direction - 2); |
248 | } |
237 | } |
|
|
238 | |
249 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
239 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
250 | return; |
240 | return; |
251 | } |
241 | } |
252 | else |
242 | else |
253 | { /* Create a copy of this object and put it ahead */ |
243 | { /* Create a copy of this object and put it ahead */ |
254 | tmp = object::create (); |
244 | object *tmp = op->clone (); |
255 | op->copy_to (tmp); |
245 | |
|
|
246 | m->insert (tmp, x, y, op); |
256 | tmp->speed_left = -0.1; |
247 | tmp->speed_left = -0.1f; |
257 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
258 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
259 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
260 | tmp->duration++; |
249 | tmp->duration++; |
261 | |
250 | |
262 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
263 | * going off in other directions. |
252 | * going off in other directions. |
264 | */ |
253 | */ |
265 | |
|
|
266 | if (rndm (0, 99) < tmp->stats.Dex) |
254 | if (rndm (0, 99) < tmp->stats.Dex) |
267 | { /* stats.Dex % of forking */ |
255 | { /* stats.Dex % of forking */ |
268 | forklightning (op, tmp); |
256 | forklightning (op, tmp); |
269 | } |
257 | } |
|
|
258 | |
270 | /* In this way, the object left behind sticks on the space, but |
259 | /* In this way, the object left behind sticks on the space, but |
271 | * doesn't create any bolts that continue to move onward. |
260 | * doesn't create any bolts that continue to move onward. |
272 | */ |
261 | */ |
273 | op->range = 0; |
262 | op->range = 0; |
274 | } /* copy object and move it along */ |
263 | } /* copy object and move it along */ |
… | |
… | |
281 | * we remove the magic flag - that can be derived from |
270 | * we remove the magic flag - that can be derived from |
282 | * spob->attacktype. |
271 | * spob->attacktype. |
283 | * This function sets up the appropriate owner and skill |
272 | * This function sets up the appropriate owner and skill |
284 | * pointers. |
273 | * pointers. |
285 | */ |
274 | */ |
286 | |
|
|
287 | int |
275 | int |
288 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
276 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
289 | { |
277 | { |
290 | object *tmp = NULL; |
278 | object *tmp = NULL; |
291 | int mflags; |
279 | int mflags; |
… | |
… | |
309 | |
297 | |
310 | tmp->direction = dir; |
298 | tmp->direction = dir; |
311 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
312 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
313 | |
301 | |
314 | set_owner (tmp, op); |
302 | tmp->set_owner (op); |
315 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
316 | |
304 | |
317 | tmp->x = op->x + DIRX (tmp); |
305 | tmp->x = op->x + DIRX (tmp); |
318 | tmp->y = op->y + DIRY (tmp); |
306 | tmp->y = op->y + DIRY (tmp); |
319 | tmp->map = op->map; |
307 | tmp->map = op->map; |
320 | |
308 | |
|
|
309 | maptile *newmap; |
321 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
310 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
322 | if (mflags & P_OUT_OF_MAP) |
311 | if (mflags & P_OUT_OF_MAP) |
323 | { |
312 | { |
324 | tmp->destroy (); |
313 | tmp->destroy (); |
325 | return 0; |
314 | return 0; |
326 | } |
315 | } |
|
|
316 | |
|
|
317 | tmp->map = newmap; |
327 | |
318 | |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
329 | { |
320 | { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
331 | { |
322 | { |
… | |
… | |
337 | tmp->y = op->y; |
328 | tmp->y = op->y; |
338 | tmp->direction = absdir (tmp->direction + 4); |
329 | tmp->direction = absdir (tmp->direction + 4); |
339 | tmp->map = op->map; |
330 | tmp->map = op->map; |
340 | } |
331 | } |
341 | |
332 | |
342 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
333 | if ((tmp = tmp->insert_at (tmp, op))) |
343 | move_bolt (tmp); |
334 | move_bolt (tmp); |
344 | |
335 | |
345 | return 1; |
336 | return 1; |
346 | } |
337 | } |
347 | |
|
|
348 | |
|
|
349 | |
338 | |
350 | /*************************************************************************** |
339 | /*************************************************************************** |
351 | * |
340 | * |
352 | * BULLET/BALL CODE |
341 | * BULLET/BALL CODE |
353 | * |
342 | * |
354 | ***************************************************************************/ |
343 | ***************************************************************************/ |
355 | |
344 | |
356 | /* expands an explosion. op is a piece of the |
345 | /* expands an explosion. op is a piece of the |
357 | * explosion - this expans it in the different directions. |
346 | * explosion - this expands it in the different directions. |
358 | * At least that is what I think this does. |
347 | * At least that is what I think this does. |
359 | */ |
348 | */ |
360 | void |
349 | void |
361 | explosion (object *op) |
350 | explosion (object *op) |
362 | { |
351 | { |
363 | object *tmp; |
|
|
364 | maptile *m = op->map; |
352 | maptile *m = op->map; |
365 | int i; |
353 | int i; |
366 | |
354 | |
367 | if (--(op->duration) < 0) |
355 | if (--op->duration < 0) |
368 | { |
356 | { |
369 | op->destroy (); |
357 | op->destroy (); |
370 | return; |
358 | return; |
371 | } |
359 | } |
372 | |
360 | |
… | |
… | |
378 | { |
366 | { |
379 | sint16 dx, dy; |
367 | sint16 dx, dy; |
380 | |
368 | |
381 | dx = op->x + freearr_x[i]; |
369 | dx = op->x + freearr_x[i]; |
382 | dy = op->y + freearr_y[i]; |
370 | dy = op->y + freearr_y[i]; |
|
|
371 | |
383 | /* ok_to_put_more already does things like checks for walls, |
372 | /* ok_to_put_more already does things like checks for walls, |
384 | * out of map, etc. |
373 | * out of map, etc. |
385 | */ |
374 | */ |
386 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
387 | { |
376 | { |
388 | tmp = object::create (); |
377 | object *tmp = op->clone (); |
389 | op->copy_to (tmp); |
378 | |
390 | tmp->state = 0; |
379 | tmp->state = 0; |
391 | tmp->speed_left = -0.21; |
380 | tmp->speed_left = -0.21f; |
392 | tmp->range--; |
381 | tmp->range--; |
393 | tmp->value = 0; |
382 | tmp->value = 0; |
394 | tmp->x = dx; |
383 | |
395 | tmp->y = dy; |
384 | m->insert (tmp, dx, dy, op); |
396 | insert_ob_in_map (tmp, m, op, 0); |
|
|
397 | } |
385 | } |
398 | } |
386 | } |
399 | } |
387 | } |
400 | } |
388 | } |
401 | |
|
|
402 | |
389 | |
403 | /* Causes an object to explode, eg, a firebullet, |
390 | /* Causes an object to explode, eg, a firebullet, |
404 | * poison cloud ball, etc. op is the object to |
391 | * poison cloud ball, etc. op is the object to |
405 | * explode. |
392 | * explode. |
406 | */ |
393 | */ |
… | |
… | |
416 | return; |
403 | return; |
417 | } |
404 | } |
418 | |
405 | |
419 | if (op->env) |
406 | if (op->env) |
420 | { |
407 | { |
421 | object *env; |
408 | object *env = op->outer_env (); |
422 | |
409 | |
423 | env = object_get_env_recursive (op); |
|
|
424 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
410 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
425 | { |
411 | { |
426 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
427 | op->destroy (); |
413 | op->destroy (); |
428 | return; |
414 | return; |
429 | } |
415 | } |
430 | |
416 | |
431 | op->remove (); |
417 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | op->x = env->x; |
|
|
433 | op->y = env->y; |
|
|
434 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
435 | } |
418 | } |
436 | else if (out_of_map (op->map, op->x, op->y)) |
419 | else if (out_of_map (op->map, op->x, op->y)) |
437 | { |
420 | { |
438 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
421 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
439 | op->destroy (); |
422 | op->destroy (); |
… | |
… | |
457 | } |
440 | } |
458 | |
441 | |
459 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
460 | tmp = arch_to_object (op->other_arch); |
443 | tmp = arch_to_object (op->other_arch); |
461 | |
444 | |
462 | copy_owner (tmp, op); |
445 | tmp->set_owner (op); |
463 | tmp->skill = op->skill; |
446 | tmp->skill = op->skill; |
464 | |
447 | |
465 | owner = get_owner (op); |
448 | owner = op->owner; |
466 | |
449 | |
467 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
450 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
468 | { |
451 | { |
469 | op->destroy (); |
452 | op->destroy (); |
470 | return; |
453 | return; |
471 | } |
454 | } |
472 | |
|
|
473 | tmp->x = op->x; |
|
|
474 | tmp->y = op->y; |
|
|
475 | |
455 | |
476 | /* special for bombs - it actually has sane values for these */ |
456 | /* special for bombs - it actually has sane values for these */ |
477 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
457 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
478 | { |
458 | { |
479 | tmp->attacktype = op->attacktype; |
459 | tmp->attacktype = op->attacktype; |
… | |
… | |
483 | } |
463 | } |
484 | else |
464 | else |
485 | { |
465 | { |
486 | if (op->attacktype & AT_MAGIC) |
466 | if (op->attacktype & AT_MAGIC) |
487 | tmp->attacktype |= AT_MAGIC; |
467 | tmp->attacktype |= AT_MAGIC; |
|
|
468 | |
488 | /* Spell doc describes what is going on here */ |
469 | /* Spell doc describes what is going on here */ |
489 | tmp->stats.dam = op->dam_modifier; |
470 | tmp->stats.dam = op->dam_modifier; |
490 | tmp->range = op->stats.maxhp; |
471 | tmp->range = op->stats.maxhp; |
491 | tmp->duration = op->stats.hp; |
472 | tmp->duration = op->stats.hp; |
492 | /* Used for spell tracking - just need a unique val for this spell - |
473 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
500 | tmp->stats.sp = op->direction; |
481 | tmp->stats.sp = op->direction; |
501 | |
482 | |
502 | /* Prevent recursion */ |
483 | /* Prevent recursion */ |
503 | op->move_on = 0; |
484 | op->move_on = 0; |
504 | |
485 | |
505 | insert_ob_in_map (tmp, op->map, op, 0); |
486 | tmp->insert_at (op, op); |
|
|
487 | tmp->play_sound (tmp->sound); |
|
|
488 | |
506 | /* remove the firebullet */ |
489 | /* remove the firebullet */ |
507 | if (!op->destroyed ()) |
|
|
508 | { |
|
|
509 | op->destroy (); |
490 | op->destroy (); |
510 | } |
|
|
511 | } |
491 | } |
512 | |
|
|
513 | |
|
|
514 | |
492 | |
515 | /* checks to see what op should do, given the space it is on |
493 | /* checks to see what op should do, given the space it is on |
516 | * (eg, explode, damage player, etc) |
494 | * (eg, explode, damage player, etc) |
517 | */ |
495 | */ |
518 | |
|
|
519 | void |
496 | void |
520 | check_bullet (object *op) |
497 | check_bullet (object *op) |
521 | { |
498 | { |
522 | object *tmp; |
499 | object *tmp; |
523 | int dam, mflags; |
500 | int dam, mflags; |
… | |
… | |
538 | |
515 | |
539 | /* If nothing alive on this space, no reason to do anything further */ |
516 | /* If nothing alive on this space, no reason to do anything further */ |
540 | if (!(mflags & P_IS_ALIVE)) |
517 | if (!(mflags & P_IS_ALIVE)) |
541 | return; |
518 | return; |
542 | |
519 | |
543 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
520 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
544 | { |
521 | { |
545 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
522 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
546 | { |
523 | { |
547 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
524 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
548 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
525 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
555 | } |
532 | } |
556 | } |
533 | } |
557 | } |
534 | } |
558 | } |
535 | } |
559 | |
536 | |
560 | |
|
|
561 | /* Basically, we move 'op' one square, and if it hits something, |
537 | /* Basically, we move 'op' one square, and if it hits something, |
562 | * call check_bullet. |
538 | * call check_bullet. |
563 | * This function is only applicable to bullets, but not to all |
539 | * This function is only applicable to bullets, but not to all |
564 | * fired arches (eg, bolts). |
540 | * fired arches (eg, bolts). |
565 | */ |
541 | */ |
566 | |
|
|
567 | void |
542 | void |
568 | move_bullet (object *op) |
543 | move_bullet (object *op) |
569 | { |
544 | { |
570 | sint16 new_x, new_y; |
545 | sint16 new_x, new_y; |
571 | int mflags; |
546 | int mflags; |
… | |
… | |
614 | op->destroy (); |
589 | op->destroy (); |
615 | |
590 | |
616 | return; |
591 | return; |
617 | } |
592 | } |
618 | |
593 | |
619 | op->remove (); |
594 | if (!(op = m->insert (op, new_x, new_y, op))) |
620 | op->x = new_x; |
|
|
621 | op->y = new_y; |
|
|
622 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
623 | return; |
595 | return; |
624 | |
596 | |
625 | if (reflwall (op->map, op->x, op->y, op)) |
597 | if (reflwall (op->map, op->x, op->y, op)) |
626 | { |
598 | { |
627 | op->direction = absdir (op->direction + 4); |
599 | op->direction = absdir (op->direction + 4); |
628 | update_turn_face (op); |
600 | update_turn_face (op); |
629 | } |
601 | } |
630 | else |
602 | else |
631 | { |
|
|
632 | check_bullet (op); |
603 | check_bullet (op); |
633 | } |
|
|
634 | } |
604 | } |
635 | |
|
|
636 | |
|
|
637 | |
|
|
638 | |
605 | |
639 | /* fire_bullet |
606 | /* fire_bullet |
640 | * object op (cast from caster) files a bolt in dir. |
607 | * object op (cast from caster) files a bolt in dir. |
641 | * spob is the spell object for the bolt. |
608 | * spob is the spell object for the bolt. |
642 | * we remove the magic flag - that can be derived from |
609 | * we remove the magic flag - that can be derived from |
643 | * spob->attacktype. |
610 | * spob->attacktype. |
644 | * This function sets up the appropriate owner and skill |
611 | * This function sets up the appropriate owner and skill |
645 | * pointers. |
612 | * pointers. |
646 | */ |
613 | */ |
647 | |
|
|
648 | int |
614 | int |
649 | fire_bullet (object *op, object *caster, int dir, object *spob) |
615 | fire_bullet (object *op, object *caster, int dir, object *spob) |
650 | { |
616 | { |
651 | object *tmp = NULL; |
617 | object *tmp = NULL; |
652 | int mflags; |
618 | int mflags; |
653 | |
619 | |
654 | if (!spob->other_arch) |
620 | if (!spob->other_arch) |
655 | return 0; |
621 | return 0; |
656 | |
622 | |
657 | tmp = arch_to_object (spob->other_arch); |
623 | tmp = spob->other_arch->instance (); |
658 | if (tmp == NULL) |
624 | if (!tmp) |
659 | return 0; |
625 | return 0; |
660 | |
626 | |
661 | /* peterm: level dependency for bolts */ |
627 | /* peterm: level dependency for bolts */ |
662 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
628 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
663 | tmp->attacktype = spob->attacktype; |
629 | tmp->attacktype = spob->attacktype; |
664 | if (spob->slaying) |
630 | if (spob->slaying) |
665 | tmp->slaying = spob->slaying; |
631 | tmp->slaying = spob->slaying; |
666 | |
632 | |
… | |
… | |
673 | |
639 | |
674 | tmp->direction = dir; |
640 | tmp->direction = dir; |
675 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
641 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
676 | SET_ANIMATION (tmp, dir); |
642 | SET_ANIMATION (tmp, dir); |
677 | |
643 | |
678 | set_owner (tmp, op); |
644 | tmp->set_owner (op); |
679 | set_spell_skill (op, caster, spob, tmp); |
645 | set_spell_skill (op, caster, spob, tmp); |
680 | |
646 | |
681 | tmp->x = op->x + freearr_x[dir]; |
647 | tmp->x = op->x + freearr_x[dir]; |
682 | tmp->y = op->y + freearr_y[dir]; |
648 | tmp->y = op->y + freearr_y[dir]; |
683 | tmp->map = op->map; |
649 | tmp->map = op->map; |
684 | |
650 | |
|
|
651 | maptile *newmap; |
685 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
652 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
686 | if (mflags & P_OUT_OF_MAP) |
653 | if (mflags & P_OUT_OF_MAP) |
687 | { |
654 | { |
688 | tmp->destroy (); |
655 | tmp->destroy (); |
689 | return 0; |
656 | return 0; |
690 | } |
657 | } |
|
|
658 | |
|
|
659 | tmp->map = newmap; |
691 | |
660 | |
692 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
661 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
693 | { |
662 | { |
694 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
663 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
695 | { |
664 | { |
… | |
… | |
701 | tmp->y = op->y; |
670 | tmp->y = op->y; |
702 | tmp->direction = absdir (tmp->direction + 4); |
671 | tmp->direction = absdir (tmp->direction + 4); |
703 | tmp->map = op->map; |
672 | tmp->map = op->map; |
704 | } |
673 | } |
705 | |
674 | |
706 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
675 | if ((tmp = tmp->insert_at (tmp, op))) |
707 | check_bullet (tmp); |
676 | check_bullet (tmp); |
708 | |
677 | |
709 | return 1; |
678 | return 1; |
710 | } |
679 | } |
711 | |
|
|
712 | |
|
|
713 | |
|
|
714 | |
680 | |
715 | /***************************************************************************** |
681 | /***************************************************************************** |
716 | * |
682 | * |
717 | * CONE RELATED FUNCTIONS |
683 | * CONE RELATED FUNCTIONS |
718 | * |
684 | * |
719 | *****************************************************************************/ |
685 | *****************************************************************************/ |
720 | |
686 | |
721 | |
|
|
722 | /* drops an object based on what is in the cone's "other_arch" */ |
687 | /* drops an object based on what is in the cone's "other_arch" */ |
723 | void |
688 | void |
724 | cone_drop (object *op) |
689 | cone_drop (object *op) |
725 | { |
690 | { |
726 | object *new_ob = arch_to_object (op->other_arch); |
691 | object *new_ob = arch_to_object (op->other_arch); |
727 | |
692 | |
728 | new_ob->x = op->x; |
|
|
729 | new_ob->y = op->y; |
|
|
730 | new_ob->level = op->level; |
693 | new_ob->level = op->level; |
731 | set_owner (new_ob, op->owner); |
694 | new_ob->set_owner (op->owner); |
732 | |
695 | |
733 | /* preserve skill ownership */ |
696 | /* preserve skill ownership */ |
734 | if (op->skill && op->skill != new_ob->skill) |
697 | if (op->skill && op->skill != new_ob->skill) |
735 | { |
|
|
736 | new_ob->skill = op->skill; |
698 | new_ob->skill = op->skill; |
737 | } |
|
|
738 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
739 | |
699 | |
|
|
700 | new_ob->insert_at (op, op); |
740 | } |
701 | } |
741 | |
702 | |
742 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
703 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
743 | |
704 | |
744 | void |
705 | void |
… | |
… | |
748 | |
709 | |
749 | /* if no map then hit_map will crash so just ignore object */ |
710 | /* if no map then hit_map will crash so just ignore object */ |
750 | if (!op->map) |
711 | if (!op->map) |
751 | { |
712 | { |
752 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
713 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
753 | op->speed = 0; |
714 | op->set_speed (0); |
754 | update_ob_speed (op); |
|
|
755 | return; |
715 | return; |
756 | } |
716 | } |
757 | |
717 | |
758 | /* lava saves it's life, but not yours :) */ |
718 | /* lava saves it's life, but not yours :) */ |
759 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
719 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
765 | #if 0 |
725 | #if 0 |
766 | /* Disable this - enabling it makes monsters easier, as |
726 | /* Disable this - enabling it makes monsters easier, as |
767 | * when their cone dies when they die. |
727 | * when their cone dies when they die. |
768 | */ |
728 | */ |
769 | /* If no owner left, the spell dies out. */ |
729 | /* If no owner left, the spell dies out. */ |
770 | if (get_owner (op) == NULL) |
730 | if (op->owner == NULL) |
771 | { |
731 | { |
772 | op->destroy (); |
732 | op->destroy (); |
773 | return; |
733 | return; |
774 | } |
734 | } |
775 | #endif |
735 | #endif |
… | |
… | |
805 | { |
765 | { |
806 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
766 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
807 | |
767 | |
808 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
768 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
809 | { |
769 | { |
810 | object *tmp = object::create (); |
770 | object *tmp = op->clone (); |
811 | |
|
|
812 | op->copy_to (tmp); |
|
|
813 | tmp->x = x; |
|
|
814 | tmp->y = y; |
|
|
815 | |
771 | |
816 | tmp->duration = op->duration + 1; |
772 | tmp->duration = op->duration + 1; |
817 | |
773 | |
818 | /* Use for spell tracking - see ok_to_put_more() */ |
774 | /* Use for spell tracking - see ok_to_put_more() */ |
819 | tmp->stats.maxhp = op->stats.maxhp; |
775 | tmp->stats.maxhp = op->stats.maxhp; |
820 | insert_ob_in_map (tmp, op->map, op, 0); |
776 | |
|
|
777 | op->map->insert (tmp, x, y, op); |
|
|
778 | |
821 | if (tmp->other_arch) |
779 | if (tmp->other_arch) |
822 | cone_drop (tmp); |
780 | cone_drop (tmp); |
823 | } |
781 | } |
824 | } |
782 | } |
825 | } |
783 | } |
… | |
… | |
858 | |
816 | |
859 | /* Need to know what the movetype of the object we are about |
817 | /* Need to know what the movetype of the object we are about |
860 | * to create is, so we can know if the space we are about to |
818 | * to create is, so we can know if the space we are about to |
861 | * insert it into is blocked. |
819 | * insert it into is blocked. |
862 | */ |
820 | */ |
863 | movetype = spell->other_arch->clone.move_type; |
821 | movetype = spell->other_arch->move_type; |
864 | |
822 | |
865 | for (i = range_min; i <= range_max; i++) |
823 | for (i = range_min; i <= range_max; i++) |
866 | { |
824 | { |
867 | sint16 x, y, d; |
825 | sint16 x, y, d; |
868 | |
826 | |
… | |
… | |
901 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
859 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
902 | continue; |
860 | continue; |
903 | |
861 | |
904 | success = 1; |
862 | success = 1; |
905 | tmp = arch_to_object (spell->other_arch); |
863 | tmp = arch_to_object (spell->other_arch); |
906 | set_owner (tmp, op); |
864 | tmp->set_owner (op); |
907 | set_spell_skill (op, caster, spell, tmp); |
865 | set_spell_skill (op, caster, spell, tmp); |
908 | tmp->level = caster_level (caster, spell); |
866 | tmp->level = caster_level (caster, spell); |
909 | tmp->x = sx; |
|
|
910 | tmp->y = sy; |
|
|
911 | tmp->attacktype = spell->attacktype; |
867 | tmp->attacktype = spell->attacktype; |
912 | |
868 | |
913 | /* holy word stuff */ |
869 | /* holy word stuff */ |
914 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
870 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
915 | if (!tailor_god_spell (tmp, op)) |
871 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
949 | else |
905 | else |
950 | tmp->duration += caster->level / 3; |
906 | tmp->duration += caster->level / 3; |
951 | } |
907 | } |
952 | |
908 | |
953 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
909 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
954 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
910 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname); |
955 | |
911 | |
956 | if (!tmp->move_on && tmp->stats.dam) |
912 | if (!tmp->move_on && tmp->stats.dam) |
957 | { |
|
|
958 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
913 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname); |
959 | } |
|
|
960 | |
914 | |
961 | insert_ob_in_map (tmp, m, op, 0); |
915 | m->insert (tmp, sx, sy, op); |
962 | |
916 | |
963 | /* This is used for tracking spells so that one effect doesn't hit |
917 | /* This is used for tracking spells so that one effect doesn't hit |
964 | * a single space too many times. |
918 | * a single space too many times. |
965 | */ |
919 | */ |
966 | tmp->stats.maxhp = tmp->count; |
920 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
976 | * |
930 | * |
977 | * BOMB related code |
931 | * BOMB related code |
978 | * |
932 | * |
979 | ****************************************************************************/ |
933 | ****************************************************************************/ |
980 | |
934 | |
981 | |
|
|
982 | /* This handles an exploding bomb. |
935 | /* This handles an exploding bomb. |
983 | * op is the original bomb object. |
936 | * op is the original bomb object. |
984 | */ |
937 | */ |
985 | void |
938 | void |
986 | animate_bomb (object *op) |
939 | animate_bomb (object *op) |
987 | { |
940 | { |
988 | int i; |
|
|
989 | object *env, *tmp; |
|
|
990 | archetype *at; |
|
|
991 | |
|
|
992 | if (op->state != NUM_ANIMATIONS (op) - 1) |
941 | if (op->state != NUM_ANIMATIONS (op) - 1) |
993 | return; |
942 | return; |
994 | |
943 | |
995 | env = object_get_env_recursive (op); |
944 | object *env = op->outer_env (); |
996 | |
945 | |
997 | if (op->env) |
946 | if (op->env) |
998 | { |
947 | { |
999 | if (env->map == NULL) |
948 | if (env->map == NULL) |
1000 | return; |
949 | return; |
1001 | |
950 | |
1002 | if (env->type == PLAYER) |
951 | if (!(op = op->insert_at (env, op))) |
1003 | esrv_del_item (env->contr, op->count); |
|
|
1004 | |
|
|
1005 | op->remove (); |
|
|
1006 | op->x = env->x; |
|
|
1007 | op->y = env->y; |
|
|
1008 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1009 | return; |
952 | return; |
1010 | } |
953 | } |
1011 | |
954 | |
1012 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
955 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1013 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
956 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1020 | |
963 | |
1021 | /* This copies a lot of the code from the fire bullet, |
964 | /* This copies a lot of the code from the fire bullet, |
1022 | * but using the cast_bullet isn't really feasible, |
965 | * but using the cast_bullet isn't really feasible, |
1023 | * so just set up the appropriate values. |
966 | * so just set up the appropriate values. |
1024 | */ |
967 | */ |
1025 | at = archetype::find (SPLINT); |
968 | if (archetype *at = archetype::find (SPLINT)) |
1026 | if (at) |
|
|
1027 | { |
969 | { |
1028 | for (i = 1; i < 9; i++) |
970 | for (int i = 1; i < 9; i++) |
1029 | { |
971 | { |
1030 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
972 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1031 | continue; |
973 | continue; |
|
|
974 | |
1032 | tmp = arch_to_object (at); |
975 | object *tmp = arch_to_object (at); |
1033 | tmp->direction = i; |
976 | tmp->direction = i; |
1034 | tmp->range = op->range; |
977 | tmp->range = op->range; |
1035 | tmp->stats.dam = op->stats.dam; |
978 | tmp->stats.dam = op->stats.dam; |
1036 | tmp->duration = op->duration; |
979 | tmp->duration = op->duration; |
1037 | tmp->attacktype = op->attacktype; |
980 | tmp->attacktype = op->attacktype; |
1038 | copy_owner (tmp, op); |
981 | tmp->set_owner (op); |
1039 | if (op->skill && op->skill != tmp->skill) |
982 | if (op->skill && op->skill != tmp->skill) |
1040 | { |
|
|
1041 | tmp->skill = op->skill; |
983 | tmp->skill = op->skill; |
1042 | } |
984 | |
1043 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
985 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1044 | SET_ANIMATION (tmp, i); |
986 | SET_ANIMATION (tmp, i); |
1045 | tmp->x = op->x + freearr_x[i]; |
987 | |
1046 | tmp->y = op->y + freearr_x[i]; |
988 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1047 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1048 | move_bullet (tmp); |
989 | move_bullet (tmp); |
1049 | } |
990 | } |
1050 | } |
991 | } |
1051 | |
992 | |
1052 | explode_bullet (op); |
993 | explode_bullet (op); |
1053 | } |
994 | } |
1054 | |
995 | |
1055 | int |
996 | int |
1056 | create_bomb (object *op, object *caster, int dir, object *spell) |
997 | create_bomb (object *op, object *caster, int dir, object *spell) |
1057 | { |
998 | { |
1058 | |
|
|
1059 | object *tmp; |
999 | object *tmp; |
1060 | int mflags; |
1000 | int mflags; |
1061 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1001 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1062 | maptile *m; |
1002 | maptile *m; |
1063 | |
1003 | |
… | |
… | |
1065 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1005 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1066 | { |
1006 | { |
1067 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1068 | return 0; |
1008 | return 0; |
1069 | } |
1009 | } |
|
|
1010 | |
1070 | tmp = arch_to_object (spell->other_arch); |
1011 | tmp = arch_to_object (spell->other_arch); |
1071 | |
1012 | |
1072 | /* level dependencies for bomb */ |
1013 | /* level dependencies for bomb */ |
1073 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1014 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1074 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1015 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1075 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1016 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1076 | tmp->attacktype = spell->attacktype; |
1017 | tmp->attacktype = spell->attacktype; |
1077 | |
1018 | |
1078 | set_owner (tmp, op); |
1019 | tmp->set_owner (op); |
1079 | set_spell_skill (op, caster, spell, tmp); |
1020 | set_spell_skill (op, caster, spell, tmp); |
1080 | tmp->x = dx; |
1021 | |
1081 | tmp->y = dy; |
1022 | m->insert (tmp, dx, dy, op); |
1082 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1083 | return 1; |
1023 | return 1; |
1084 | } |
1024 | } |
1085 | |
1025 | |
1086 | /**************************************************************************** |
1026 | /**************************************************************************** |
1087 | * |
1027 | * |
… | |
… | |
1096 | * dir is the direction to look in. |
1036 | * dir is the direction to look in. |
1097 | * range is how far out to look. |
1037 | * range is how far out to look. |
1098 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1038 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1099 | * this info is used for blocked magic/unholy spaces. |
1039 | * this info is used for blocked magic/unholy spaces. |
1100 | */ |
1040 | */ |
1101 | |
|
|
1102 | object * |
1041 | object * |
1103 | get_pointed_target (object *op, int dir, int range, int type) |
1042 | get_pointed_target (object *op, int dir, int range, int type) |
1104 | { |
1043 | { |
1105 | object *target; |
1044 | object *target; |
1106 | sint16 x, y; |
1045 | sint16 x, y; |
… | |
… | |
1125 | return NULL; |
1064 | return NULL; |
1126 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1065 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1127 | return NULL; |
1066 | return NULL; |
1128 | |
1067 | |
1129 | if (mflags & P_IS_ALIVE) |
1068 | if (mflags & P_IS_ALIVE) |
1130 | { |
|
|
1131 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1069 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1132 | { |
1070 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1133 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
|
|
1134 | { |
|
|
1135 | return target; |
1071 | return target; |
1136 | } |
|
|
1137 | } |
|
|
1138 | } |
|
|
1139 | } |
1072 | } |
|
|
1073 | |
1140 | return NULL; |
1074 | return NULL; |
1141 | } |
1075 | } |
1142 | |
|
|
1143 | |
1076 | |
1144 | /* cast_smite_arch() - the priest points to a creature and causes |
1077 | /* cast_smite_arch() - the priest points to a creature and causes |
1145 | * a 'godly curse' to decend. |
1078 | * a 'godly curse' to decend. |
1146 | * usual params - |
1079 | * usual params - |
1147 | * op = player |
1080 | * op = player |
1148 | * caster = object casting the spell. |
1081 | * caster = object casting the spell. |
1149 | * dir = direction being cast |
1082 | * dir = direction being cast |
1150 | * spell = spell object |
1083 | * spell = spell object |
1151 | */ |
1084 | */ |
1152 | |
|
|
1153 | int |
1085 | int |
1154 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1086 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1155 | { |
1087 | { |
1156 | object *effect, *target; |
1088 | object *effect, *target; |
1157 | object *god = find_god (determine_god (op)); |
1089 | object *god = find_god (determine_god (op)); |
… | |
… | |
1203 | if (effect->attacktype & AT_DEATH) |
1135 | if (effect->attacktype & AT_DEATH) |
1204 | { |
1136 | { |
1205 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1137 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1206 | |
1138 | |
1207 | /* casting death spells at undead isn't a good thing */ |
1139 | /* casting death spells at undead isn't a good thing */ |
1208 | if QUERY_FLAG |
|
|
1209 | (target, FLAG_UNDEAD) |
1140 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1210 | { |
1141 | { |
1211 | if (random_roll (0, 2, op, PREFER_LOW)) |
1142 | if (random_roll (0, 2, op, PREFER_LOW)) |
1212 | { |
1143 | { |
1213 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1214 | effect->x = op->x; |
1145 | effect->x = op->x; |
… | |
… | |
1227 | { |
1158 | { |
1228 | /* how much woe to inflict :) */ |
1159 | /* how much woe to inflict :) */ |
1229 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1160 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1230 | } |
1161 | } |
1231 | |
1162 | |
1232 | set_owner (effect, op); |
1163 | effect->set_owner (op); |
1233 | set_spell_skill (op, caster, spell, effect); |
1164 | set_spell_skill (op, caster, spell, effect); |
1234 | |
1165 | |
1235 | /* ok, tell it where to be, and insert! */ |
1166 | /* ok, tell it where to be, and insert! */ |
1236 | effect->x = target->x; |
1167 | effect->insert_at (target, op); |
1237 | effect->y = target->y; |
|
|
1238 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1239 | |
1168 | |
1240 | return 1; |
1169 | return 1; |
1241 | } |
1170 | } |
1242 | |
|
|
1243 | |
1171 | |
1244 | /**************************************************************************** |
1172 | /**************************************************************************** |
1245 | * |
1173 | * |
1246 | * MAGIC MISSILE code. |
1174 | * MAGIC MISSILE code. |
1247 | * note that the fire_bullet is used to fire the missile. The |
1175 | * note that the fire_bullet is used to fire the missile. The |
… | |
… | |
1261 | { |
1189 | { |
1262 | op->destroy (); |
1190 | op->destroy (); |
1263 | return; |
1191 | return; |
1264 | } |
1192 | } |
1265 | |
1193 | |
1266 | owner = get_owner (op); |
1194 | owner = op->owner; |
1267 | #if 0 |
1195 | #if 0 |
1268 | /* It'd make things nastier if this wasn't here - spells cast by |
1196 | /* It'd make things nastier if this wasn't here - spells cast by |
1269 | * monster that are then killed would continue to survive |
1197 | * monster that are then killed would continue to survive |
1270 | */ |
1198 | */ |
1271 | if (owner == NULL) |
1199 | if (owner == NULL) |
… | |
… | |
1298 | { |
1226 | { |
1299 | op->destroy (); |
1227 | op->destroy (); |
1300 | return; |
1228 | return; |
1301 | } |
1229 | } |
1302 | |
1230 | |
1303 | op->x = new_x; |
1231 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1304 | op->y = new_y; |
|
|
1305 | op->map = m; |
|
|
1306 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
|
|
1307 | if (i > 0 && i != op->direction) |
1232 | if (i > 0 && i != op->direction) |
1308 | { |
1233 | { |
1309 | op->direction = i; |
1234 | op->direction = i; |
1310 | SET_ANIMATION (op, op->direction); |
1235 | SET_ANIMATION (op, op->direction); |
1311 | } |
1236 | } |
1312 | |
1237 | |
1313 | insert_ob_in_map (op, op->map, op, 0); |
1238 | m->insert (op, new_x, new_y, op); |
1314 | } |
1239 | } |
1315 | |
1240 | |
1316 | /**************************************************************************** |
1241 | /**************************************************************************** |
1317 | * Destruction |
1242 | * Destruction |
1318 | ****************************************************************************/ |
1243 | ****************************************************************************/ |
… | |
… | |
1321 | * we do this by creating a force and inserting it in the |
1246 | * we do this by creating a force and inserting it in the |
1322 | * object. if time is 0, the object glows permanently. To truely |
1247 | * object. if time is 0, the object glows permanently. To truely |
1323 | * make this work for non-living objects, we would have to |
1248 | * make this work for non-living objects, we would have to |
1324 | * give them the capability to have an inventory. b.t. |
1249 | * give them the capability to have an inventory. b.t. |
1325 | */ |
1250 | */ |
1326 | |
|
|
1327 | int |
1251 | int |
1328 | make_object_glow (object *op, int radius, int time) |
1252 | make_object_glow (object *op, int radius, int time) |
1329 | { |
1253 | { |
1330 | object *tmp; |
|
|
1331 | |
|
|
1332 | /* some things are unaffected... */ |
1254 | /* some things are unaffected... */ |
1333 | if (op->path_denied & PATH_LIGHT) |
1255 | if (op->path_denied & PATH_LIGHT) |
1334 | return 0; |
1256 | return 0; |
1335 | |
1257 | |
1336 | tmp = get_archetype (FORCE_NAME); |
1258 | object *tmp = get_archetype (FORCE_NAME); |
1337 | tmp->speed = 0.01; |
1259 | tmp->speed = 0.01; |
1338 | tmp->stats.food = time; |
1260 | tmp->stats.food = time; |
1339 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1261 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1340 | tmp->glow_radius = radius; |
1262 | tmp->glow_radius = radius; |
1341 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1263 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1342 | tmp->glow_radius = MAX_LIGHT_RADII; |
1264 | tmp->glow_radius = MAX_LIGHT_RADII; |
1343 | |
1265 | |
1344 | tmp->x = op->x; |
|
|
1345 | tmp->y = op->y; |
|
|
1346 | if (tmp->speed < MIN_ACTIVE_SPEED) |
|
|
1347 | tmp->speed = MIN_ACTIVE_SPEED; /* safety */ |
|
|
1348 | tmp = insert_ob_in_ob (tmp, op); |
1266 | tmp = insert_ob_in_ob (tmp, op); |
|
|
1267 | |
1349 | if (tmp->glow_radius > op->glow_radius) |
1268 | if (tmp->glow_radius > op->glow_radius) |
1350 | op->glow_radius = tmp->glow_radius; |
1269 | op->glow_radius = tmp->glow_radius; |
1351 | |
1270 | |
1352 | if (!tmp->env || op != tmp->env) |
|
|
1353 | { |
|
|
1354 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
|
|
1355 | return 0; |
|
|
1356 | } |
|
|
1357 | return 1; |
1271 | return 1; |
1358 | } |
1272 | } |
1359 | |
|
|
1360 | |
|
|
1361 | |
|
|
1362 | |
1273 | |
1363 | int |
1274 | int |
1364 | cast_destruction (object *op, object *caster, object *spell_ob) |
1275 | cast_destruction (object *op, object *caster, object *spell_ob) |
1365 | { |
1276 | { |
1366 | int i, j, range, mflags, friendly = 0, dam, dur; |
1277 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1387 | else if (caster->skill) |
1298 | else if (caster->skill) |
1388 | op->skill = caster->skill; |
1299 | op->skill = caster->skill; |
1389 | else |
1300 | else |
1390 | op->skill = NULL; |
1301 | op->skill = NULL; |
1391 | |
1302 | |
1392 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
1393 | |
1304 | |
1394 | for (i = -range; i < range; i++) |
1305 | for (i = -range; i < range; i++) |
1395 | { |
1306 | { |
1396 | for (j = -range; j < range; j++) |
1307 | for (j = -range; j < range; j++) |
1397 | { |
1308 | { |
1398 | m = op->map; |
1309 | m = op->map; |
1399 | sx = op->x + i; |
1310 | sx = op->x + i; |
1400 | sy = op->y + j; |
1311 | sy = op->y + j; |
|
|
1312 | |
1401 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1313 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1402 | if (mflags & P_OUT_OF_MAP) |
1314 | if (mflags & P_OUT_OF_MAP) |
1403 | continue; |
1315 | continue; |
|
|
1316 | |
1404 | if (mflags & P_IS_ALIVE) |
1317 | if (mflags & P_IS_ALIVE) |
1405 | { |
1318 | { |
1406 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1319 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1407 | { |
|
|
1408 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1320 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1409 | break; |
1321 | break; |
1410 | } |
1322 | |
1411 | if (tmp) |
1323 | if (tmp) |
1412 | { |
1324 | { |
1413 | if (tmp->head) |
1325 | if (tmp->head) |
1414 | tmp = tmp->head; |
1326 | tmp = tmp->head; |
1415 | |
1327 | |
… | |
… | |
1418 | { |
1330 | { |
1419 | if (spell_ob->subtype == SP_DESTRUCTION) |
1331 | if (spell_ob->subtype == SP_DESTRUCTION) |
1420 | { |
1332 | { |
1421 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1333 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1422 | if (spell_ob->other_arch) |
1334 | if (spell_ob->other_arch) |
1423 | { |
|
|
1424 | tmp = arch_to_object (spell_ob->other_arch); |
1335 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1425 | tmp->x = sx; |
|
|
1426 | tmp->y = sy; |
|
|
1427 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1428 | } |
|
|
1429 | } |
1336 | } |
1430 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1337 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1431 | { |
1338 | { |
1432 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1339 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1433 | { |
|
|
1434 | object *effect = arch_to_object (spell_ob->other_arch); |
1340 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1435 | |
|
|
1436 | effect->x = sx; |
|
|
1437 | effect->y = sy; |
|
|
1438 | insert_ob_in_map (effect, m, op, 0); |
|
|
1439 | } |
|
|
1440 | } |
1341 | } |
1441 | } |
1342 | } |
1442 | } |
1343 | } |
1443 | } |
1344 | } |
1444 | } |
1345 | } |
1445 | } |
1346 | } |
|
|
1347 | |
1446 | op->skill = skill; |
1348 | op->skill = skill; |
1447 | return 1; |
1349 | return 1; |
1448 | } |
1350 | } |
1449 | |
1351 | |
1450 | /*************************************************************************** |
1352 | /*************************************************************************** |
… | |
… | |
1464 | { |
1366 | { |
1465 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1367 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1466 | return 0; |
1368 | return 0; |
1467 | } |
1369 | } |
1468 | |
1370 | |
|
|
1371 | tmp = tmp->head_ (); |
|
|
1372 | |
1469 | /* If we've already got a force of this type, don't add a new one. */ |
1373 | /* If we've already got a force of this type, don't add a new one. */ |
1470 | for (force = tmp->inv; force != NULL; force = force->below) |
1374 | for (force = tmp->inv; force; force = force->below) |
1471 | { |
1375 | { |
1472 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1376 | if (force->type == FORCE && force->subtype == FORCE_CHANGE_ABILITY) |
1473 | { |
1377 | { |
1474 | if (force->name == spell_ob->name) |
1378 | if (force->name == spell_ob->name) |
1475 | { |
1379 | { |
… | |
… | |
1481 | return 0; |
1385 | return 0; |
1482 | } |
1386 | } |
1483 | } |
1387 | } |
1484 | } |
1388 | } |
1485 | |
1389 | |
1486 | if (force == NULL) |
1390 | if (!force) |
1487 | { |
1391 | { |
1488 | force = get_archetype (FORCE_NAME); |
1392 | force = get_archetype (FORCE_NAME); |
1489 | force->subtype = FORCE_CHANGE_ABILITY; |
1393 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1394 | |
1490 | if (spell_ob->race) |
1395 | if (spell_ob->race) |
1491 | force->name = spell_ob->race; |
1396 | force->name = spell_ob->race; |
1492 | else |
1397 | else |
1493 | force->name = spell_ob->name; |
1398 | force->name = spell_ob->name; |
1494 | |
1399 | |
… | |
… | |
1504 | { |
1409 | { |
1505 | force->duration = duration; |
1410 | force->duration = duration; |
1506 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1411 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1507 | } |
1412 | } |
1508 | else |
1413 | else |
1509 | { |
|
|
1510 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1414 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1511 | } |
1415 | |
1512 | return 1; |
1416 | return 1; |
1513 | } |
1417 | } |
|
|
1418 | |
1514 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1419 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1515 | force->speed = 1.0; |
1420 | force->speed = 1.f; |
1516 | force->speed_left = -1.0; |
1421 | force->speed_left = -1.f; |
1517 | SET_FLAG (force, FLAG_APPLIED); |
1422 | SET_FLAG (force, FLAG_APPLIED); |
1518 | |
1423 | |
1519 | if (god) |
1424 | if (god) |
1520 | { |
1425 | { |
1521 | if (spell_ob->last_grace) |
1426 | if (spell_ob->last_grace) |
… | |
… | |
1534 | force->stats.ac = spell_ob->stats.ac; |
1439 | force->stats.ac = spell_ob->stats.ac; |
1535 | force->stats.wc = spell_ob->stats.wc; |
1440 | force->stats.wc = spell_ob->stats.wc; |
1536 | |
1441 | |
1537 | change_abil (tmp, force); /* Mostly to display any messages */ |
1442 | change_abil (tmp, force); /* Mostly to display any messages */ |
1538 | insert_ob_in_ob (force, tmp); |
1443 | insert_ob_in_ob (force, tmp); |
1539 | fix_player (tmp); |
1444 | tmp->update_stats (); |
1540 | return 1; |
1445 | return 1; |
1541 | |
1446 | |
1542 | } |
1447 | } |
1543 | |
|
|
1544 | |
1448 | |
1545 | /********************************************************************** |
1449 | /********************************************************************** |
1546 | * mood change |
1450 | * mood change |
1547 | * Arguably, this may or may not be an attack spell. But since it |
1451 | * Arguably, this may or may not be an attack spell. But since it |
1548 | * effects monsters, it seems best to put it into this file |
1452 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1578 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1482 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1579 | race = god->race; |
1483 | race = god->race; |
1580 | else |
1484 | else |
1581 | race = spell->race; |
1485 | race = spell->race; |
1582 | |
1486 | |
1583 | |
|
|
1584 | for (x = op->x - range; x <= op->x + range; x++) |
1487 | for (x = op->x - range; x <= op->x + range; x++) |
1585 | for (y = op->y - range; y <= op->y + range; y++) |
1488 | for (y = op->y - range; y <= op->y + range; y++) |
1586 | { |
1489 | { |
1587 | |
|
|
1588 | done_one = 0; |
1490 | done_one = 0; |
1589 | m = op->map; |
1491 | m = op->map; |
1590 | nx = x; |
1492 | nx = x; |
1591 | ny = y; |
1493 | ny = y; |
1592 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1494 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1595 | |
1497 | |
1596 | /* If there is nothing living on this space, no need to go further */ |
1498 | /* If there is nothing living on this space, no need to go further */ |
1597 | if (!(mflags & P_IS_ALIVE)) |
1499 | if (!(mflags & P_IS_ALIVE)) |
1598 | continue; |
1500 | continue; |
1599 | |
1501 | |
|
|
1502 | // players can only affect spaces that they can actually see |
|
|
1503 | if (caster && caster->contr |
|
|
1504 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1505 | continue; |
|
|
1506 | |
1600 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1507 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1601 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1508 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1602 | break; |
1509 | break; |
1603 | |
1510 | |
1604 | /* There can be living objects that are not monsters */ |
1511 | /* There can be living objects that are not monsters */ |
1605 | if (!tmp || tmp->type == PLAYER) |
1512 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1612 | head = tmp; |
1519 | head = tmp; |
1613 | |
1520 | |
1614 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1521 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1615 | if (race && head->race && !strstr (race, head->race)) |
1522 | if (race && head->race && !strstr (race, head->race)) |
1616 | continue; |
1523 | continue; |
|
|
1524 | |
1617 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1525 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1618 | continue; |
1526 | continue; |
1619 | |
1527 | |
1620 | /* Now do a bunch of stuff related to saving throws */ |
1528 | /* Now do a bunch of stuff related to saving throws */ |
1621 | best_at = -1; |
1529 | best_at = -1; |
… | |
… | |
1638 | at -= level / 5; |
1546 | at -= level / 5; |
1639 | if (did_make_save (head, head->level, at)) |
1547 | if (did_make_save (head, head->level, at)) |
1640 | continue; |
1548 | continue; |
1641 | } |
1549 | } |
1642 | else /* spell->attacktype */ |
1550 | else /* spell->attacktype */ |
1643 | /* |
|
|
1644 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1645 | * if spell level < monster level, no go |
|
|
1646 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1647 | |
|
|
1648 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1649 | |
|
|
1650 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1651 | charm a level 125 monster... |
|
|
1652 | |
|
|
1653 | Ryo, august 14th |
|
|
1654 | */ |
|
|
1655 | { |
1551 | { |
|
|
1552 | /* |
|
|
1553 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1554 | * if spell level < monster level, no go |
|
|
1555 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1556 | |
|
|
1557 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1558 | |
|
|
1559 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1560 | charm a level 125 monster... |
|
|
1561 | |
|
|
1562 | Ryo, august 14th |
|
|
1563 | */ |
1656 | if (head->level > level) |
1564 | if (head->level > level) |
1657 | continue; |
1565 | continue; |
|
|
1566 | |
1658 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1567 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1659 | /* Failed, no effect */ |
1568 | /* Failed, no effect */ |
1660 | continue; |
1569 | continue; |
1661 | } |
1570 | } |
1662 | |
1571 | |
1663 | /* Done with saving throw. Now start effecting the monster */ |
1572 | /* Done with saving throw. Now start affecting the monster */ |
1664 | |
1573 | |
1665 | /* aggravation */ |
1574 | /* aggravation */ |
1666 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1575 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1667 | { |
1576 | { |
1668 | CLEAR_FLAG (head, FLAG_SLEEP); |
1577 | CLEAR_FLAG (head, FLAG_SLEEP); |
1669 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1670 | remove_friendly_object (head); |
1578 | remove_friendly_object (head); |
1671 | |
|
|
1672 | done_one = 1; |
1579 | done_one = 1; |
1673 | head->enemy = op; |
1580 | head->enemy = op; |
1674 | } |
1581 | } |
1675 | |
1582 | |
1676 | /* calm monsters */ |
1583 | /* calm monsters */ |
… | |
… | |
1685 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1592 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1686 | { |
1593 | { |
1687 | SET_FLAG (head, FLAG_BERSERK); |
1594 | SET_FLAG (head, FLAG_BERSERK); |
1688 | done_one = 1; |
1595 | done_one = 1; |
1689 | } |
1596 | } |
|
|
1597 | |
1690 | /* charm */ |
1598 | /* charm */ |
1691 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1599 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1692 | { |
1600 | { |
1693 | SET_FLAG (head, FLAG_FRIENDLY); |
1601 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1602 | |
1694 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1603 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1695 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1604 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1696 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1605 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1697 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1606 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1698 | set_owner (head, op); |
1607 | head->set_owner (op); |
1699 | set_spell_skill (op, caster, spell, head); |
1608 | set_spell_skill (op, caster, spell, head); |
1700 | add_friendly_object (head); |
1609 | add_friendly_object (head); |
1701 | head->attack_movement = PETMOVE; |
1610 | head->attack_movement = PETMOVE; |
1702 | done_one = 1; |
1611 | done_one = 1; |
1703 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1612 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1704 | head->stats.exp = 0; |
1613 | head->stats.exp = 0; |
1705 | } |
1614 | } |
1706 | |
1615 | |
1707 | /* If a monster was effected, put an effect in */ |
1616 | /* If a monster was effected, put an effect in */ |
1708 | if (done_one && spell->other_arch) |
1617 | if (done_one && spell->other_arch) |
1709 | { |
|
|
1710 | tmp = arch_to_object (spell->other_arch); |
1618 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1711 | tmp->x = nx; |
|
|
1712 | tmp->y = ny; |
|
|
1713 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1714 | } |
|
|
1715 | } /* for y */ |
1619 | } /* for y */ |
1716 | |
1620 | |
1717 | return 1; |
1621 | return 1; |
1718 | } |
1622 | } |
1719 | |
1623 | |
… | |
… | |
1731 | int i, j, dam_save, dir, mflags; |
1635 | int i, j, dam_save, dir, mflags; |
1732 | sint16 nx, ny, hx, hy; |
1636 | sint16 nx, ny, hx, hy; |
1733 | object *owner; |
1637 | object *owner; |
1734 | maptile *m; |
1638 | maptile *m; |
1735 | |
1639 | |
1736 | owner = get_owner (op); |
1640 | owner = op->owner; |
1737 | |
1641 | |
1738 | /* the following logic makes sure that the ball doesn't move into a wall, |
1642 | /* the following logic makes sure that the ball doesn't move into a wall, |
1739 | * and makes sure that it will move along a wall to try and get at it's |
1643 | * and makes sure that it will move along a wall to try and get at it's |
1740 | * victim. The block immediately below more or less chooses a random |
1644 | * victim. The block immediately below more or less chooses a random |
1741 | * offset to move the ball, eg, keep it mostly on course, with some |
1645 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1770 | nx = op->x; |
1674 | nx = op->x; |
1771 | ny = op->y; |
1675 | ny = op->y; |
1772 | m = op->map; |
1676 | m = op->map; |
1773 | } |
1677 | } |
1774 | |
1678 | |
1775 | op->remove (); |
1679 | m->insert (op, nx, ny, op); |
1776 | op->y = ny; |
|
|
1777 | op->x = nx; |
|
|
1778 | insert_ob_in_map (op, m, op, 0); |
|
|
1779 | |
1680 | |
1780 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1681 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1781 | surrounding squares */ |
1682 | surrounding squares */ |
1782 | |
1683 | |
1783 | /* loop over current square and neighbors to hit. |
1684 | /* loop over current square and neighbors to hit. |
1784 | * if this has an other_arch field, we insert that in |
1685 | * if this has an other_arch field, we insert that in |
1785 | * the surround spaces. |
1686 | * the surround spaces. |
1786 | */ |
1687 | */ |
1787 | for (j = 0; j < 9; j++) |
1688 | for (j = 0; j < 9; j++) |
1788 | { |
1689 | { |
1789 | object *new_ob; |
|
|
1790 | |
|
|
1791 | hx = nx + freearr_x[j]; |
1690 | hx = nx + freearr_x[j]; |
1792 | hy = ny + freearr_y[j]; |
1691 | hy = ny + freearr_y[j]; |
1793 | |
1692 | |
1794 | m = op->map; |
1693 | m = op->map; |
1795 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1694 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1809 | |
1708 | |
1810 | } |
1709 | } |
1811 | |
1710 | |
1812 | /* insert the other arch */ |
1711 | /* insert the other arch */ |
1813 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1712 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1814 | { |
1713 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1815 | new_ob = arch_to_object (op->other_arch); |
|
|
1816 | new_ob->x = hx; |
|
|
1817 | new_ob->y = hy; |
|
|
1818 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1819 | } |
|
|
1820 | } |
1714 | } |
1821 | |
1715 | |
1822 | /* restore to the center location and damage */ |
1716 | /* restore to the center location and damage */ |
1823 | op->stats.dam = dam_save; |
1717 | op->stats.dam = dam_save; |
1824 | |
1718 | |
1825 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1719 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1826 | |
1720 | |
1827 | if (i >= 0) |
1721 | if (i >= 0) |
1828 | { /* we have a preferred direction! */ |
1722 | { /* we have a preferred direction! */ |
1829 | /* pick another direction if the preferred dir is blocked. */ |
1723 | /* pick another direction if the preferred dir is blocked. */ |
1830 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1724 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1831 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1725 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1832 | { |
|
|
1833 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1726 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1834 | } |
1727 | |
1835 | op->direction = i; |
1728 | op->direction = i; |
1836 | } |
1729 | } |
1837 | } |
1730 | } |
1838 | |
1731 | |
1839 | |
|
|
1840 | /* move_swarm_spell: peterm |
1732 | /* move_swarm_spell: peterm |
1841 | * This is an implementation of the swarm spell. It was written for |
1733 | * This is an implementation of the swarm spell. It was written for |
1842 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1734 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1843 | * is a special type of object that casts swarms of other types |
1735 | * is a special type of object that casts swarms of other types |
1844 | * of spells. Which spell it casts is flexible. It fires the spells |
1736 | * of spells. Which spell it casts is flexible. It fires the spells |
1845 | * from a set of squares surrounding the caster, in a given direction. |
1737 | * from a set of squares surrounding the caster, in a given direction. |
1846 | */ |
1738 | */ |
1847 | |
|
|
1848 | void |
1739 | void |
1849 | move_swarm_spell (object *op) |
1740 | move_swarm_spell (object *op) |
1850 | { |
1741 | { |
1851 | #if 0 |
1742 | #if 0 |
1852 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1743 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1853 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1744 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1854 | sint16 target_x, target_y, origin_x, origin_y; |
1745 | sint16 target_x, target_y, origin_x, origin_y; |
1855 | int adjustdir; |
1746 | int adjustdir; |
1856 | maptile *m; |
1747 | maptile *m; |
1857 | #endif |
1748 | #endif |
1858 | int basedir; |
|
|
1859 | object *owner; |
1749 | object *owner = op->env; |
1860 | |
1750 | |
1861 | owner = get_owner (op); |
1751 | if (!op->duration || !owner->is_on_map ()) |
1862 | if (op->duration == 0 || owner == NULL) |
|
|
1863 | { |
1752 | { |
1864 | op->destroy (); |
1753 | op->destroy (); |
1865 | return; |
1754 | return; |
1866 | } |
1755 | } |
1867 | |
1756 | |
1868 | op->duration--; |
1757 | op->duration--; |
1869 | |
1758 | |
1870 | basedir = op->direction; |
1759 | int basedir = op->direction; |
1871 | if (basedir == 0) |
1760 | if (!basedir) |
1872 | { |
|
|
1873 | /* spray in all directions! 8) */ |
1761 | /* spray in all directions! 8) */ |
1874 | basedir = rndm (1, 8); |
1762 | basedir = (op->facing += op->state) % 8 + 1; |
1875 | } |
|
|
1876 | |
1763 | |
1877 | #if 0 |
1764 | #if 0 |
1878 | // this is bogus: it causes wrong places to be checked below |
1765 | // this is bogus: it causes wrong places to be checked below |
1879 | // (a wall 2 cells away will block the effect...) and |
1766 | // (a wall 2 cells away will block the effect...) and |
1880 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1767 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1881 | // space. |
1768 | // space. |
1882 | // should be fixed later, but correctness before featurs... |
1769 | // should be fixed later, but correctness before features... |
1883 | // (schmorp) |
1770 | // (schmorp) |
1884 | |
1771 | |
1885 | /* new offset calculation to make swarm element distribution |
1772 | /* new offset calculation to make swarm element distribution |
1886 | * more uniform |
1773 | * more uniform |
1887 | */ |
1774 | */ |
… | |
… | |
1940 | { |
1827 | { |
1941 | /* Bullet spells have a bunch more customization that needs to be done */ |
1828 | /* Bullet spells have a bunch more customization that needs to be done */ |
1942 | if (op->spell->subtype == SP_BULLET) |
1829 | if (op->spell->subtype == SP_BULLET) |
1943 | fire_bullet (owner, op, basedir, op->spell); |
1830 | fire_bullet (owner, op, basedir, op->spell); |
1944 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1831 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1945 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1832 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1946 | } |
1833 | } |
1947 | } |
1834 | } |
1948 | |
|
|
1949 | |
|
|
1950 | |
|
|
1951 | |
1835 | |
1952 | /* fire_swarm: |
1836 | /* fire_swarm: |
1953 | * The following routine creates a swarm of objects. It actually |
1837 | * The following routine creates a swarm of objects. It actually |
1954 | * sets up a specific swarm object, which then fires off all |
1838 | * sets up a specific swarm object, which then fires off all |
1955 | * the parts of the swarm. |
1839 | * the parts of the swarm. |
… | |
… | |
1958 | * caster: the caster (owner, wand, rod, scroll) |
1842 | * caster: the caster (owner, wand, rod, scroll) |
1959 | * dir: the direction everything will be fired in |
1843 | * dir: the direction everything will be fired in |
1960 | * spell - the spell that is this spell. |
1844 | * spell - the spell that is this spell. |
1961 | * n: the number to be fired. |
1845 | * n: the number to be fired. |
1962 | */ |
1846 | */ |
1963 | |
|
|
1964 | int |
1847 | int |
1965 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1848 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1966 | { |
1849 | { |
1967 | object *tmp; |
|
|
1968 | int i; |
|
|
1969 | |
|
|
1970 | if (!spell->other_arch) |
1850 | if (!spell->other_arch) |
1971 | return 0; |
1851 | return 0; |
1972 | |
1852 | |
1973 | tmp = get_archetype (SWARM_SPELL); |
1853 | object *tmp = archetype::get (SWARM_SPELL); |
1974 | tmp->x = op->x; |
|
|
1975 | tmp->y = op->y; |
|
|
1976 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
|
|
1977 | set_spell_skill (op, caster, spell, tmp); |
1854 | set_spell_skill (op, caster, spell, tmp); |
1978 | |
|
|
1979 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1855 | tmp->level = caster_level (caster, spell); /* needed later, to get level dep. right. */ |
1980 | tmp->spell = arch_to_object (spell->other_arch); |
1856 | tmp->spell = spell->other_arch->instance (); |
1981 | |
|
|
1982 | tmp->attacktype = tmp->spell->attacktype; |
1857 | tmp->attacktype = tmp->spell->attacktype; |
1983 | |
1858 | |
1984 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1859 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1985 | { |
|
|
1986 | if (!tailor_god_spell (tmp, op)) |
1860 | if (!tailor_god_spell (tmp, op)) |
1987 | return 1; |
1861 | return 1; |
1988 | } |
1862 | |
1989 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1863 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1990 | for (i = 0; i < spell->duration; i++) |
1864 | for (int i = 0; i < spell->duration; i++) |
1991 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1865 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1992 | |
1866 | |
1993 | tmp->direction = dir; |
1867 | tmp->direction = dir; |
1994 | tmp->invisible = 1; |
1868 | tmp->invisible = 1; |
1995 | insert_ob_in_map (tmp, op->map, op, 0); |
1869 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1870 | tmp->state = rndm (4) * 2 + 1; // direction increment |
|
|
1871 | |
|
|
1872 | op->insert (tmp); |
|
|
1873 | |
1996 | return 1; |
1874 | return 1; |
1997 | } |
1875 | } |
1998 | |
|
|
1999 | |
1876 | |
2000 | /* See the spells documentation file for why this is its own |
1877 | /* See the spells documentation file for why this is its own |
2001 | * function. |
1878 | * function. |
2002 | */ |
1879 | */ |
2003 | int |
1880 | int |
… | |
… | |
2028 | return 0; |
1905 | return 0; |
2029 | } |
1906 | } |
2030 | |
1907 | |
2031 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1908 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2032 | { |
1909 | { |
2033 | for (target = get_map_ob (m, x, y); target; target = target->above) |
1910 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2034 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1911 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2035 | { |
1912 | { |
2036 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1913 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2037 | if (target->head) |
1914 | if (target->head) |
2038 | target = target->head; |
1915 | target = target->head; |
… | |
… | |
2060 | { |
1937 | { |
2061 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1938 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2062 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1939 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2063 | tmp->glow_radius = MAX_LIGHT_RADII; |
1940 | tmp->glow_radius = MAX_LIGHT_RADII; |
2064 | } |
1941 | } |
2065 | tmp->x = x; |
1942 | |
2066 | tmp->y = y; |
1943 | m->insert (tmp, x, y, op); |
2067 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2068 | return 1; |
1944 | return 1; |
2069 | } |
1945 | } |
2070 | |
|
|
2071 | |
|
|
2072 | |
|
|
2073 | |
1946 | |
2074 | /* cast_cause_disease: this spell looks along <dir> from the |
1947 | /* cast_cause_disease: this spell looks along <dir> from the |
2075 | * player and infects someone. |
1948 | * player and infects someone. |
2076 | * op is the player/monster, caster is the object, dir is the direction |
1949 | * op is the player/monster, caster is the object, dir is the direction |
2077 | * to cast, disease_arch is the specific disease, and type is the spell number |
1950 | * to cast, disease_arch is the specific disease, and type is the spell number |
2078 | * perhaps this should actually be in disease.c? |
1951 | * perhaps this should actually be in disease.c? |
2079 | */ |
1952 | */ |
2080 | |
|
|
2081 | int |
1953 | int |
2082 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1954 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2083 | { |
1955 | { |
2084 | sint16 x, y; |
1956 | sint16 x, y; |
2085 | int i, mflags, range, dam_mod, dur_mod; |
1957 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
2092 | /* If casting from a scroll, no direction will be available, so refer to the |
1964 | /* If casting from a scroll, no direction will be available, so refer to the |
2093 | * direction the player is pointing. |
1965 | * direction the player is pointing. |
2094 | */ |
1966 | */ |
2095 | if (!dir) |
1967 | if (!dir) |
2096 | dir = op->facing; |
1968 | dir = op->facing; |
|
|
1969 | |
2097 | if (!dir) |
1970 | if (!dir) |
2098 | return 0; /* won't find anything if casting on ourself, so just return */ |
1971 | return 0; /* won't find anything if casting on ourself, so just return */ |
2099 | |
1972 | |
2100 | /* Calculate these once here */ |
1973 | /* Calculate these once here */ |
2101 | range = spell->range + SP_level_range_adjust (caster, spell); |
1974 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2120 | |
1993 | |
2121 | /* Only bother looking on this space if there is something living here */ |
1994 | /* Only bother looking on this space if there is something living here */ |
2122 | if (mflags & P_IS_ALIVE) |
1995 | if (mflags & P_IS_ALIVE) |
2123 | { |
1996 | { |
2124 | /* search this square for a victim */ |
1997 | /* search this square for a victim */ |
2125 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
1998 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2126 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1999 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2127 | { /* found a victim */ |
2000 | { /* found a victim */ |
2128 | object *disease = arch_to_object (spell->other_arch); |
2001 | object *disease = arch_to_object (spell->other_arch); |
2129 | |
2002 | |
2130 | set_owner (disease, op); |
2003 | disease->set_owner (op); |
2131 | set_spell_skill (op, caster, spell, disease); |
2004 | set_spell_skill (op, caster, spell, disease); |
2132 | disease->stats.exp = 0; |
2005 | disease->stats.exp = 0; |
2133 | disease->level = caster_level (caster, spell); |
2006 | disease->level = caster_level (caster, spell); |
2134 | |
2007 | |
2135 | /* do level adjustments */ |
2008 | /* do level adjustments */ |
2136 | if (disease->stats.wc) |
2009 | if (disease->stats.wc) |
2137 | disease->stats.wc += dur_mod / 2; |
2010 | disease->stats.wc += dur_mod / 2; |
2138 | |
2011 | |
2139 | if (disease->magic > 0) |
2012 | if (disease->magic > 0) |
2140 | disease->magic += dur_mod / 4; |
2013 | disease->magic += dur_mod / 8; |
2141 | |
2014 | |
2142 | if (disease->stats.maxhp > 0) |
2015 | if (disease->stats.maxhp > 0) |
2143 | disease->stats.maxhp += dur_mod; |
2016 | disease->stats.maxhp += dur_mod; |
2144 | |
2017 | |
2145 | if (disease->stats.maxgrace > 0) |
2018 | if (disease->stats.maxgrace > 0) |
… | |
… | |
2180 | if (disease->stats.sp) |
2053 | if (disease->stats.sp) |
2181 | disease->stats.sp -= dam_mod; |
2054 | disease->stats.sp -= dam_mod; |
2182 | |
2055 | |
2183 | if (infect_object (walk, disease, 1)) |
2056 | if (infect_object (walk, disease, 1)) |
2184 | { |
2057 | { |
2185 | object *flash; /* visual effect for inflicting disease */ |
|
|
2186 | |
|
|
2187 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2058 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2188 | |
2059 | |
2189 | disease->destroy (); /* don't need this one anymore */ |
2060 | disease->destroy (); /* don't need this one anymore */ |
2190 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2061 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2191 | flash->x = x; |
|
|
2192 | flash->y = y; |
|
|
2193 | flash->map = walk->map; |
|
|
2194 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2195 | return 1; |
2062 | return 1; |
2196 | } |
2063 | } |
2197 | |
2064 | |
2198 | disease->destroy (); |
2065 | disease->destroy (); |
2199 | } |
2066 | } |
2200 | } /* if living creature */ |
2067 | } /* if living creature */ |
2201 | } /* for range of spaces */ |
2068 | } /* for range of spaces */ |
|
|
2069 | |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2070 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2203 | return 1; |
2071 | return 1; |
2204 | } |
2072 | } |